SurfaceTexture: disable a deadlocking test.

This change disables the UpdateTexImageAfterFrameFinishedWorks test
because it's currently causing deadlocks on some devices.

Change-Id: Ic9186db207e8d656f3af5d86fa138c7d96393c55
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp
index fdb6f52..56c1702 100644
--- a/libs/gui/tests/SurfaceTexture_test.cpp
+++ b/libs/gui/tests/SurfaceTexture_test.cpp
@@ -814,7 +814,8 @@
     // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
 }
 
-TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageAfterFrameFinishedWorks) {
+// XXX: This test is disabled because it causes hangs on some devices.
+TEST_F(SurfaceTextureGLToGLTest, DISABLED_UpdateTexImageAfterFrameFinishedWorks) {
     class PT : public ProducerThread {
         virtual void render() {
             glClearColor(0.0f, 1.0f, 0.0f, 1.0f);