DO NOT MERGE: Force input window updates when layer visibility changes

This should fix a latency regression introduced by delaying input window
visibility changes. See ag/22210759.

Bug: 270894765
Bug: 275562923
Test: v2/android-crystalball-eng/health/microbench/instr_metric/input_method
Change-Id: I0f64fa148eb4b02600eac9578d3d23ac00c78fa3
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index aff94d1..4593b40 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -2391,16 +2391,7 @@
         info.inputConfig |= WindowInfo::InputConfig::NOT_TOUCHABLE;
     }
 
-    // For compatibility reasons we let layers which can receive input
-    // receive input before they have actually submitted a buffer. Because
-    // of this we use canReceiveInput instead of isVisible to check the
-    // policy-visibility, ignoring the buffer state. However for layers with
-    // hasInputInfo()==false we can use the real visibility state.
-    // We are just using these layers for occlusion detection in
-    // InputDispatcher, and obviously if they aren't visible they can't occlude
-    // anything.
-    const bool visible = hasInputInfo() ? canReceiveInput() : isVisible();
-    info.setInputConfig(WindowInfo::InputConfig::NOT_VISIBLE, !visible);
+    info.setInputConfig(WindowInfo::InputConfig::NOT_VISIBLE, !isVisibleForInput());
 
     info.alpha = getAlpha();
     fillTouchOcclusionMode(info);
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 200baf0..1724c15 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -471,6 +471,21 @@
     virtual bool canReceiveInput() const;
 
     /*
+     * Whether or not the layer should be considered visible for input calculations.
+     */
+    virtual bool isVisibleForInput() const {
+        // For compatibility reasons we let layers which can receive input
+        // receive input before they have actually submitted a buffer. Because
+        // of this we use canReceiveInput instead of isVisible to check the
+        // policy-visibility, ignoring the buffer state. However for layers with
+        // hasInputInfo()==false we can use the real visibility state.
+        // We are just using these layers for occlusion detection in
+        // InputDispatcher, and obviously if they aren't visible they can't occlude
+        // anything.
+        return hasInputInfo() ? canReceiveInput() : isVisible();
+    }
+
+    /*
      * isProtected - true if the layer may contain protected contents in the
      * GRALLOC_USAGE_PROTECTED sense.
      */
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 5db7999..1dfb1d3 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -3249,19 +3249,34 @@
     if (!updateWindowInfo && mInputWindowCommands.empty()) {
         return;
     }
+
+    std::unordered_set<Layer*> visibleLayers;
+    mDrawingState.traverse([&visibleLayers](Layer* layer) {
+        if (layer->isVisibleForInput()) {
+            visibleLayers.insert(layer);
+        }
+    });
+    bool visibleLayersChanged = false;
+    if (visibleLayers != mVisibleLayers) {
+        visibleLayersChanged = true;
+        mVisibleLayers = std::move(visibleLayers);
+    }
+
     BackgroundExecutor::getInstance().sendCallbacks({[updateWindowInfo,
                                                       windowInfos = std::move(windowInfos),
                                                       displayInfos = std::move(displayInfos),
                                                       inputWindowCommands =
                                                               std::move(mInputWindowCommands),
-                                                      inputFlinger = mInputFlinger, this]() {
+                                                      inputFlinger = mInputFlinger, this,
+                                                      visibleLayersChanged]() {
         ATRACE_NAME("BackgroundExecutor::updateInputFlinger");
         if (updateWindowInfo) {
             mWindowInfosListenerInvoker
                     ->windowInfosChanged(std::move(windowInfos), std::move(displayInfos),
                                          /* shouldSync= */ inputWindowCommands.syncInputWindows,
                                          /* forceImmediateCall= */
-                                         !inputWindowCommands.focusRequests.empty());
+                                         visibleLayersChanged ||
+                                                 !inputWindowCommands.focusRequests.empty());
         } else if (inputWindowCommands.syncInputWindows) {
             // If the caller requested to sync input windows, but there are no
             // changes to input windows, notify immediately.
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 3a45229..a78144d 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -1449,6 +1449,11 @@
     nsecs_t mAnimationTransactionTimeout = s2ns(5);
 
     friend class SurfaceComposerAIDL;
+
+    // Layers visible during the last commit. This set should only be used for testing set equality
+    // and membership. The pointers should not be dereferenced as it's possible the set contains
+    // pointers to freed layers.
+    std::unordered_set<Layer*> mVisibleLayers;
 };
 
 class SurfaceComposerAIDL : public gui::BnSurfaceComposer {