Creating Threaded Skia GL RE
The RE creates a thread and intializes SkiaGLRenderEngine on it.
This first pass is synchronous communication.
Test: adb shell setprop debug.renderengine.backend "skiaglthreaded"
Change-Id: I9811c51f8cc2a999fb2587067bd5dd3a5a972cd1
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp
index 3e65d9a..45db31c 100644
--- a/libs/renderengine/RenderEngine.cpp
+++ b/libs/renderengine/RenderEngine.cpp
@@ -41,6 +41,9 @@
if (strcmp(prop, "skiagl") == 0) {
renderEngineType = RenderEngineType::SKIA_GL;
}
+ if (strcmp(prop, "skiaglthreaded") == 0) {
+ renderEngineType = RenderEngineType::SKIA_GL_THREADED;
+ }
switch (renderEngineType) {
case RenderEngineType::THREADED:
@@ -49,6 +52,10 @@
[args]() { return android::renderengine::gl::GLESRenderEngine::create(args); });
case RenderEngineType::SKIA_GL:
return renderengine::skia::SkiaGLRenderEngine::create(args);
+ case RenderEngineType::SKIA_GL_THREADED:
+ return renderengine::threaded::RenderEngineThreaded::create([args]() {
+ return android::renderengine::skia::SkiaGLRenderEngine::create(args);
+ });
case RenderEngineType::GLES:
default:
ALOGD("RenderEngine with GLES Backend");
diff --git a/libs/renderengine/include/renderengine/RenderEngine.h b/libs/renderengine/include/renderengine/RenderEngine.h
index 9157066..506f81e 100644
--- a/libs/renderengine/include/renderengine/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/RenderEngine.h
@@ -82,6 +82,7 @@
GLES = 1,
THREADED = 2,
SKIA_GL = 3,
+ SKIA_GL_THREADED = 4,
};
static std::unique_ptr<RenderEngine> create(const RenderEngineCreationArgs& args);