SF: Fix IGBP list leak

This change fixed the IGBP list leak.

Bug: b/77602128
Test: open and close an app repeatedly and check the GraphicBufferProducers size in dumpsys SurfaceFlinger
Change-Id: I2dbf4ee2c20c4404bfb15bbc2ab89df5783d90a4
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 588d24c..d69f996 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -316,8 +316,7 @@
     mLayerTripleBufferingDisabled = atoi(value);
     ALOGI_IF(mLayerTripleBufferingDisabled, "Disabling Triple Buffering");
 
-    // TODO (b/74616334): Reduce the default value once we isolate the leak
-    const size_t defaultListSize = 4 * MAX_LAYERS;
+    const size_t defaultListSize = MAX_LAYERS;
     auto listSize = property_get_int32("debug.sf.max_igbp_list_size", int32_t(defaultListSize));
     mMaxGraphicBufferProducerListSize = (listSize > 0) ? size_t(listSize) : defaultListSize;
 
@@ -3150,12 +3149,14 @@
             parent->addChild(lbc);
         }
 
-        mGraphicBufferProducerList.insert(IInterface::asBinder(gbc).get());
-        // TODO (b/74616334): Change this back to a fatal assert once the leak is fixed
-        ALOGE_IF(mGraphicBufferProducerList.size() > mMaxGraphicBufferProducerListSize,
-                 "Suspected IGBP leak: %zu IGBPs (%zu max), %zu Layers",
-                 mGraphicBufferProducerList.size(), mMaxGraphicBufferProducerListSize,
-                 mNumLayers);
+        if (gbc != nullptr) {
+            mGraphicBufferProducerList.insert(IInterface::asBinder(gbc).get());
+            LOG_ALWAYS_FATAL_IF(mGraphicBufferProducerList.size() >
+                                        mMaxGraphicBufferProducerListSize,
+                                "Suspected IGBP leak: %zu IGBPs (%zu max), %zu Layers",
+                                mGraphicBufferProducerList.size(),
+                                mMaxGraphicBufferProducerListSize, mNumLayers);
+        }
         mLayersAdded = true;
         mNumLayers++;
     }