Add a callback thread to ConsumerBase
- Add a message queue and callback thread in ConsumerBase.
- This is used to prevent deadlocks when ConsumerBase calls into
BufferQueueConsumer and that generates a callback.
Bug 27229287
Change-Id: I45c41e5a554555511fcfa5c185a7d60b0d969b7e
diff --git a/libs/gui/tests/SurfaceTextureGLToGL_test.cpp b/libs/gui/tests/SurfaceTextureGLToGL_test.cpp
index c28b4d1..b8a7a90 100644
--- a/libs/gui/tests/SurfaceTextureGLToGL_test.cpp
+++ b/libs/gui/tests/SurfaceTextureGLToGL_test.cpp
@@ -192,6 +192,10 @@
ASSERT_EQ(EGL_SUCCESS, eglGetError());
mProducerEglSurface = EGL_NO_SURFACE;
+ // sleep for 10ms to allow any asynchronous operations to complete before
+ // checking the reference counts
+ usleep(10000);
+
// This test should have the only reference to buffer 0.
EXPECT_EQ(1, buffers[0]->getStrongCount());