Introduce DynamicDisplayInfo

In this CL we introduce the getDynamicDisplayInfo call
on ISurfaceComposer which replaces the existing
 - getDisplayModes
 - getActiveDisplayMode
 - getColorModes
 - getActiveColorMode
 - getHdrCapabilities

This way all display properties can be queried atomically.

The current DisplayInfo class is moved to the androd::ui
namespace and it's renamed to StaticDisplayInfo.

ui::DisplayMode is now LightFlattenable and the mode ID is
int32_t instead of size_t in order to prevent serialization
problems.

Additionally we add the ID field to ui::DisplayMode. This
way we no longer need the supported display IDs to be
from 0 to N-1.

Bug: 159590486
Bug: 180539476
Test: presubmit, manually test that device boots
Change-Id: I52b170913ce47cb5df2e8417e6cc95d395df1fda
diff --git a/services/surfaceflinger/CompositionEngine/src/Display.cpp b/services/surfaceflinger/CompositionEngine/src/Display.cpp
index 0b0b8d5..a605fe1 100644
--- a/services/surfaceflinger/CompositionEngine/src/Display.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Display.cpp
@@ -55,7 +55,8 @@
     editState().isSecure = args.isSecure;
     editState().displaySpace.bounds = Rect(args.pixels);
     setLayerStackFilter(args.layerStackId,
-                        args.physical && args.physical->type == DisplayConnectionType::Internal);
+                        args.physical &&
+                                args.physical->type == ui::DisplayConnectionType::Internal);
     setName(args.name);
     mGpuVirtualDisplayIdGenerator = args.gpuVirtualDisplayIdGenerator;