Introduce DynamicDisplayInfo
In this CL we introduce the getDynamicDisplayInfo call
on ISurfaceComposer which replaces the existing
- getDisplayModes
- getActiveDisplayMode
- getColorModes
- getActiveColorMode
- getHdrCapabilities
This way all display properties can be queried atomically.
The current DisplayInfo class is moved to the androd::ui
namespace and it's renamed to StaticDisplayInfo.
ui::DisplayMode is now LightFlattenable and the mode ID is
int32_t instead of size_t in order to prevent serialization
problems.
Additionally we add the ID field to ui::DisplayMode. This
way we no longer need the supported display IDs to be
from 0 to N-1.
Bug: 159590486
Bug: 180539476
Test: presubmit, manually test that device boots
Change-Id: I52b170913ce47cb5df2e8417e6cc95d395df1fda
diff --git a/services/surfaceflinger/CompositionEngine/src/Display.cpp b/services/surfaceflinger/CompositionEngine/src/Display.cpp
index 0b0b8d5..a605fe1 100644
--- a/services/surfaceflinger/CompositionEngine/src/Display.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Display.cpp
@@ -55,7 +55,8 @@
editState().isSecure = args.isSecure;
editState().displaySpace.bounds = Rect(args.pixels);
setLayerStackFilter(args.layerStackId,
- args.physical && args.physical->type == DisplayConnectionType::Internal);
+ args.physical &&
+ args.physical->type == ui::DisplayConnectionType::Internal);
setName(args.name);
mGpuVirtualDisplayIdGenerator = args.gpuVirtualDisplayIdGenerator;