Add GTE compatibility enum to ANativeWindow.
This moves and renames the enum into ANativeWindow where it is
accessible in the public NDK.
Test: atest SetFrameRateTest
Test: atest libsurfaceflinger_unittest
Test: atest LayerHistoryIntegrationTest
Bug: 380949716
Flag: EXEMPT ndk
Change-Id: I5216c3ceb223f7b9a0571be14544e83d7f8859ea
diff --git a/libs/gui/tests/FrameRateUtilsTest.cpp b/libs/gui/tests/FrameRateUtilsTest.cpp
index 04bfb28..5d3287d 100644
--- a/libs/gui/tests/FrameRateUtilsTest.cpp
+++ b/libs/gui/tests/FrameRateUtilsTest.cpp
@@ -34,7 +34,7 @@
ANATIVEWINDOW_CHANGE_FRAME_RATE_ALWAYS, ""));
EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE,
ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
- EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_GTE,
+ EXPECT_TRUE(ValidateFrameRate(60.0f, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_GTE,
ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, ""));
// Privileged APIs.