Add GTE compatibility enum to ANativeWindow.

This moves and renames the enum into ANativeWindow where it is
accessible in the public NDK.

Test: atest SetFrameRateTest
Test: atest libsurfaceflinger_unittest
Test: atest LayerHistoryIntegrationTest
Bug: 380949716
Flag: EXEMPT ndk
Change-Id: I5216c3ceb223f7b9a0571be14544e83d7f8859ea
diff --git a/libs/gui/FrameRateUtils.cpp b/libs/gui/FrameRateUtils.cpp
index 01aa7ed..5c4879c 100644
--- a/libs/gui/FrameRateUtils.cpp
+++ b/libs/gui/FrameRateUtils.cpp
@@ -42,7 +42,7 @@
 
     if (compatibility != ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT &&
         compatibility != ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE &&
-        compatibility != ANATIVEWINDOW_FRAME_RATE_GTE &&
+        compatibility != ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_GTE &&
         (!privileged ||
          (compatibility != ANATIVEWINDOW_FRAME_RATE_EXACT &&
           compatibility != ANATIVEWINDOW_FRAME_RATE_NO_VOTE))) {