Add GTE compatibility enum to ANativeWindow.
This moves and renames the enum into ANativeWindow where it is
accessible in the public NDK.
Test: atest SetFrameRateTest
Test: atest libsurfaceflinger_unittest
Test: atest LayerHistoryIntegrationTest
Bug: 380949716
Flag: EXEMPT ndk
Change-Id: I5216c3ceb223f7b9a0571be14544e83d7f8859ea
diff --git a/libs/gui/FrameRateUtils.cpp b/libs/gui/FrameRateUtils.cpp
index 01aa7ed..5c4879c 100644
--- a/libs/gui/FrameRateUtils.cpp
+++ b/libs/gui/FrameRateUtils.cpp
@@ -42,7 +42,7 @@
if (compatibility != ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT &&
compatibility != ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE &&
- compatibility != ANATIVEWINDOW_FRAME_RATE_GTE &&
+ compatibility != ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_GTE &&
(!privileged ||
(compatibility != ANATIVEWINDOW_FRAME_RATE_EXACT &&
compatibility != ANATIVEWINDOW_FRAME_RATE_NO_VOTE))) {