Small fix: Adjust Frame Size for InputDispatcher User Activity Poke Test
Frame size was smaller than the touch target, which caused
test failures;
Bug: 320499729
Test: ABTD test
Change-Id: If83c70cf94996a67bb44c0a0f87664cb43948e63
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index d3bbfac..f1f4a61 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -7739,7 +7739,7 @@
application->setDispatchingTimeout(100ms);
mWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow",
ADISPLAY_ID_DEFAULT);
- mWindow->setFrame(Rect(0, 0, 30, 30));
+ mWindow->setFrame(Rect(0, 0, 100, 100));
mWindow->setDispatchingTimeout(100ms);
mWindow->setFocusable(true);