Small fix: Adjust Frame Size for InputDispatcher User Activity Poke Test

Frame size was smaller than the touch target, which caused
test failures;

Bug: 320499729
Test: ABTD test
Change-Id: If83c70cf94996a67bb44c0a0f87664cb43948e63
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index d3bbfac..f1f4a61 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -7739,7 +7739,7 @@
         application->setDispatchingTimeout(100ms);
         mWindow = sp<FakeWindowHandle>::make(application, mDispatcher, "TestWindow",
                                              ADISPLAY_ID_DEFAULT);
-        mWindow->setFrame(Rect(0, 0, 30, 30));
+        mWindow->setFrame(Rect(0, 0, 100, 100));
         mWindow->setDispatchingTimeout(100ms);
         mWindow->setFocusable(true);