Assign previous release fence to previous frame ID

...as otherwise the release timestamps for EGL/Vk timing apis are
shifted by one frame.

Bug: 295456126
Bug: 301055892
Bug: 303385401
Bug: 310927247
Test: Log and inspect timestamps
Change-Id: If1d8a525053591f15b95aeec8dc0bad8a13e6833
diff --git a/libs/gui/tests/BLASTBufferQueue_test.cpp b/libs/gui/tests/BLASTBufferQueue_test.cpp
index 9893c71..ea7078d 100644
--- a/libs/gui/tests/BLASTBufferQueue_test.cpp
+++ b/libs/gui/tests/BLASTBufferQueue_test.cpp
@@ -42,9 +42,12 @@
 
 #include <gtest/gtest.h>
 
+#include <com_android_graphics_libgui_flags.h>
+
 using namespace std::chrono_literals;
 
 namespace android {
+using namespace com::android::graphics::libgui;
 
 using Transaction = SurfaceComposerClient::Transaction;
 using android::hardware::graphics::common::V1_2::BufferUsage;
@@ -1581,6 +1584,9 @@
     nsecs_t postedTimeB = 0;
     setUpAndQueueBuffer(igbProducer, &requestedPresentTimeB, &postedTimeB, &qbOutput, true);
     history.applyDelta(qbOutput.frameTimestamps);
+
+    adapter.waitForCallback(2);
+
     events = history.getFrame(1);
     ASSERT_NE(nullptr, events);
 
@@ -1590,7 +1596,9 @@
     ASSERT_GE(events->postedTime, postedTimeA);
 
     ASSERT_GE(events->latchTime, postedTimeA);
-    ASSERT_GE(events->dequeueReadyTime, events->latchTime);
+    if (flags::frametimestamps_previousrelease()) {
+        ASSERT_EQ(events->dequeueReadyTime, FrameEvents::TIMESTAMP_PENDING);
+    }
     ASSERT_NE(nullptr, events->gpuCompositionDoneFence);
     ASSERT_NE(nullptr, events->displayPresentFence);
     ASSERT_NE(nullptr, events->releaseFence);
@@ -1602,6 +1610,50 @@
     ASSERT_EQ(requestedPresentTimeB, events->requestedPresentTime);
     ASSERT_GE(events->postedTime, postedTimeB);
 
+    // Now do the same as above with a third buffer, so that timings related to
+    // buffer releases make it back to the first frame.
+    nsecs_t requestedPresentTimeC = 0;
+    nsecs_t postedTimeC = 0;
+    setUpAndQueueBuffer(igbProducer, &requestedPresentTimeC, &postedTimeC, &qbOutput, true);
+    history.applyDelta(qbOutput.frameTimestamps);
+
+    adapter.waitForCallback(3);
+
+    // Check the first frame...
+    events = history.getFrame(1);
+    ASSERT_NE(nullptr, events);
+    ASSERT_EQ(1, events->frameNumber);
+    ASSERT_EQ(requestedPresentTimeA, events->requestedPresentTime);
+    ASSERT_GE(events->postedTime, postedTimeA);
+    ASSERT_GE(events->latchTime, postedTimeA);
+    // Now dequeueReadyTime is valid, because the release timings finally
+    // propaged to queueBuffer()
+    ASSERT_GE(events->dequeueReadyTime, events->latchTime);
+    ASSERT_NE(nullptr, events->gpuCompositionDoneFence);
+    ASSERT_NE(nullptr, events->displayPresentFence);
+    ASSERT_NE(nullptr, events->releaseFence);
+
+    // ...and the second
+    events = history.getFrame(2);
+    ASSERT_NE(nullptr, events);
+    ASSERT_EQ(2, events->frameNumber);
+    ASSERT_EQ(requestedPresentTimeB, events->requestedPresentTime);
+    ASSERT_GE(events->postedTime, postedTimeB);
+    ASSERT_GE(events->latchTime, postedTimeB);
+    if (flags::frametimestamps_previousrelease()) {
+        ASSERT_EQ(events->dequeueReadyTime, FrameEvents::TIMESTAMP_PENDING);
+    }
+    ASSERT_NE(nullptr, events->gpuCompositionDoneFence);
+    ASSERT_NE(nullptr, events->displayPresentFence);
+    ASSERT_NE(nullptr, events->releaseFence);
+
+    // ...and finally the third!
+    events = history.getFrame(3);
+    ASSERT_NE(nullptr, events);
+    ASSERT_EQ(3, events->frameNumber);
+    ASSERT_EQ(requestedPresentTimeC, events->requestedPresentTime);
+    ASSERT_GE(events->postedTime, postedTimeC);
+
     // wait for any callbacks that have not been received
     adapter.waitForCallbacks();
 }
@@ -1660,6 +1712,8 @@
     setUpAndQueueBuffer(igbProducer, &requestedPresentTimeC, &postedTimeC, &qbOutput, true);
     history.applyDelta(qbOutput.frameTimestamps);
 
+    adapter.waitForCallback(3);
+
     // frame number, requestedPresentTime, and postTime should not have changed
     ASSERT_EQ(1, events->frameNumber);
     ASSERT_EQ(requestedPresentTimeA, events->requestedPresentTime);
@@ -1679,6 +1733,42 @@
     ASSERT_EQ(requestedPresentTimeB, events->requestedPresentTime);
     ASSERT_GE(events->postedTime, postedTimeB);
     ASSERT_GE(events->latchTime, postedTimeB);
+
+    if (flags::frametimestamps_previousrelease()) {
+        ASSERT_EQ(events->dequeueReadyTime, FrameEvents::TIMESTAMP_PENDING);
+    }
+    ASSERT_NE(nullptr, events->gpuCompositionDoneFence);
+    ASSERT_NE(nullptr, events->displayPresentFence);
+    ASSERT_NE(nullptr, events->releaseFence);
+
+    // Queue another buffer to check for timestamps that came late
+    nsecs_t requestedPresentTimeD = 0;
+    nsecs_t postedTimeD = 0;
+    setUpAndQueueBuffer(igbProducer, &requestedPresentTimeD, &postedTimeD, &qbOutput, true);
+    history.applyDelta(qbOutput.frameTimestamps);
+
+    adapter.waitForCallback(4);
+
+    // frame number, requestedPresentTime, and postTime should not have changed
+    events = history.getFrame(1);
+    ASSERT_EQ(1, events->frameNumber);
+    ASSERT_EQ(requestedPresentTimeA, events->requestedPresentTime);
+    ASSERT_GE(events->postedTime, postedTimeA);
+
+    // a valid latchtime and pre and post composition info should not be set for the dropped frame
+    ASSERT_FALSE(events->hasLatchInfo());
+    ASSERT_FALSE(events->hasDequeueReadyInfo());
+    ASSERT_FALSE(events->hasGpuCompositionDoneInfo());
+    ASSERT_FALSE(events->hasDisplayPresentInfo());
+    ASSERT_FALSE(events->hasReleaseInfo());
+
+    // we should also have gotten values for the presented frame
+    events = history.getFrame(2);
+    ASSERT_NE(nullptr, events);
+    ASSERT_EQ(2, events->frameNumber);
+    ASSERT_EQ(requestedPresentTimeB, events->requestedPresentTime);
+    ASSERT_GE(events->postedTime, postedTimeB);
+    ASSERT_GE(events->latchTime, postedTimeB);
     ASSERT_GE(events->dequeueReadyTime, events->latchTime);
     ASSERT_NE(nullptr, events->gpuCompositionDoneFence);
     ASSERT_NE(nullptr, events->displayPresentFence);