Assign previous release fence to previous frame ID
...as otherwise the release timestamps for EGL/Vk timing apis are
shifted by one frame.
Bug: 295456126
Bug: 301055892
Bug: 303385401
Bug: 310927247
Test: Log and inspect timestamps
Change-Id: If1d8a525053591f15b95aeec8dc0bad8a13e6833
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index 8d0331e..f317a2e 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -41,6 +41,8 @@
#include <android-base/thread_annotations.h>
#include <chrono>
+#include <com_android_graphics_libgui_flags.h>
+
using namespace com::android::graphics::libgui;
using namespace std::chrono_literals;
@@ -102,12 +104,11 @@
}
}
-void BLASTBufferItemConsumer::updateFrameTimestamps(uint64_t frameNumber, nsecs_t refreshStartTime,
- const sp<Fence>& glDoneFence,
- const sp<Fence>& presentFence,
- const sp<Fence>& prevReleaseFence,
- CompositorTiming compositorTiming,
- nsecs_t latchTime, nsecs_t dequeueReadyTime) {
+void BLASTBufferItemConsumer::updateFrameTimestamps(
+ uint64_t frameNumber, uint64_t previousFrameNumber, nsecs_t refreshStartTime,
+ const sp<Fence>& glDoneFence, const sp<Fence>& presentFence,
+ const sp<Fence>& prevReleaseFence, CompositorTiming compositorTiming, nsecs_t latchTime,
+ nsecs_t dequeueReadyTime) {
Mutex::Autolock lock(mMutex);
// if the producer is not connected, don't bother updating,
@@ -118,7 +119,15 @@
std::shared_ptr<FenceTime> releaseFenceTime = std::make_shared<FenceTime>(prevReleaseFence);
mFrameEventHistory.addLatch(frameNumber, latchTime);
- mFrameEventHistory.addRelease(frameNumber, dequeueReadyTime, std::move(releaseFenceTime));
+ if (flags::frametimestamps_previousrelease()) {
+ if (previousFrameNumber > 0) {
+ mFrameEventHistory.addRelease(previousFrameNumber, dequeueReadyTime,
+ std::move(releaseFenceTime));
+ }
+ } else {
+ mFrameEventHistory.addRelease(frameNumber, dequeueReadyTime, std::move(releaseFenceTime));
+ }
+
mFrameEventHistory.addPreComposition(frameNumber, refreshStartTime);
mFrameEventHistory.addPostComposition(frameNumber, glDoneFenceTime, presentFenceTime,
compositorTiming);
@@ -364,6 +373,7 @@
if (stat.latchTime > 0) {
mBufferItemConsumer
->updateFrameTimestamps(stat.frameEventStats.frameNumber,
+ stat.frameEventStats.previousFrameNumber,
stat.frameEventStats.refreshStartTime,
stat.frameEventStats.gpuCompositionDoneFence,
stat.presentFence, stat.previousReleaseFence,