Assign previous release fence to previous frame ID

...as otherwise the release timestamps for EGL/Vk timing apis are
shifted by one frame.

Bug: 295456126
Bug: 301055892
Bug: 303385401
Bug: 310927247
Test: Log and inspect timestamps
Change-Id: If1d8a525053591f15b95aeec8dc0bad8a13e6833
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index 8d0331e..f317a2e 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -41,6 +41,8 @@
 #include <android-base/thread_annotations.h>
 #include <chrono>
 
+#include <com_android_graphics_libgui_flags.h>
+
 using namespace com::android::graphics::libgui;
 using namespace std::chrono_literals;
 
@@ -102,12 +104,11 @@
     }
 }
 
-void BLASTBufferItemConsumer::updateFrameTimestamps(uint64_t frameNumber, nsecs_t refreshStartTime,
-                                                    const sp<Fence>& glDoneFence,
-                                                    const sp<Fence>& presentFence,
-                                                    const sp<Fence>& prevReleaseFence,
-                                                    CompositorTiming compositorTiming,
-                                                    nsecs_t latchTime, nsecs_t dequeueReadyTime) {
+void BLASTBufferItemConsumer::updateFrameTimestamps(
+        uint64_t frameNumber, uint64_t previousFrameNumber, nsecs_t refreshStartTime,
+        const sp<Fence>& glDoneFence, const sp<Fence>& presentFence,
+        const sp<Fence>& prevReleaseFence, CompositorTiming compositorTiming, nsecs_t latchTime,
+        nsecs_t dequeueReadyTime) {
     Mutex::Autolock lock(mMutex);
 
     // if the producer is not connected, don't bother updating,
@@ -118,7 +119,15 @@
     std::shared_ptr<FenceTime> releaseFenceTime = std::make_shared<FenceTime>(prevReleaseFence);
 
     mFrameEventHistory.addLatch(frameNumber, latchTime);
-    mFrameEventHistory.addRelease(frameNumber, dequeueReadyTime, std::move(releaseFenceTime));
+    if (flags::frametimestamps_previousrelease()) {
+        if (previousFrameNumber > 0) {
+            mFrameEventHistory.addRelease(previousFrameNumber, dequeueReadyTime,
+                                          std::move(releaseFenceTime));
+        }
+    } else {
+        mFrameEventHistory.addRelease(frameNumber, dequeueReadyTime, std::move(releaseFenceTime));
+    }
+
     mFrameEventHistory.addPreComposition(frameNumber, refreshStartTime);
     mFrameEventHistory.addPostComposition(frameNumber, glDoneFenceTime, presentFenceTime,
                                           compositorTiming);
@@ -364,6 +373,7 @@
                 if (stat.latchTime > 0) {
                     mBufferItemConsumer
                             ->updateFrameTimestamps(stat.frameEventStats.frameNumber,
+                                                    stat.frameEventStats.previousFrameNumber,
                                                     stat.frameEventStats.refreshStartTime,
                                                     stat.frameEventStats.gpuCompositionDoneFence,
                                                     stat.presentFence, stat.previousReleaseFence,