Merge "libbinder_ndk: stress test for retrieving binders" am: 2bfbdffc26 am: 5a8592efa9 am: 72fc49d9d7

Original change: https://android-review.googlesource.com/c/platform/frameworks/native/+/1753366

Change-Id: I0e2b783d4f7058d93f7b4c4496a225ce2f069002
diff --git a/cmds/surfacereplayer/proto/src/trace.proto b/cmds/surfacereplayer/proto/src/trace.proto
index 3798ba7..29d4409 100644
--- a/cmds/surfacereplayer/proto/src/trace.proto
+++ b/cmds/surfacereplayer/proto/src/trace.proto
@@ -100,6 +100,10 @@
     required uint32 layer_stack = 1;
 }
 
+message DisplayFlagsChange {
+    required uint32 flags = 1;
+}
+
 message HiddenFlagChange {
     required bool hidden_flag = 1;
 }
@@ -120,6 +124,7 @@
         LayerStackChange  layer_stack = 3;
         SizeChange        size        = 4;
         ProjectionChange  projection  = 5;
+        DisplayFlagsChange flags      = 6;
     }
 }
 
@@ -212,4 +217,4 @@
 message Origin {
     required int32 pid = 1;
     required int32 uid = 2;
-}
\ No newline at end of file
+}
diff --git a/include/input/Flags.h b/include/ftl/Flags.h
similarity index 98%
rename from include/input/Flags.h
rename to include/ftl/Flags.h
index b12a9ed..27c8476 100644
--- a/include/input/Flags.h
+++ b/include/ftl/Flags.h
@@ -22,11 +22,10 @@
 #include <string>
 #include <type_traits>
 
-#include "NamedEnum.h"
+#include <ftl/NamedEnum.h>
 #include "utils/BitSet.h"
 
-#ifndef __UI_INPUT_FLAGS_H
-#define __UI_INPUT_FLAGS_H
+#pragma once
 
 namespace android {
 
@@ -279,5 +278,3 @@
 
 } // namespace flag_operators
 } // namespace android
-
-#endif // __UI_INPUT_FLAGS_H
diff --git a/include/input/NamedEnum.h b/include/ftl/NamedEnum.h
similarity index 97%
rename from include/input/NamedEnum.h
rename to include/ftl/NamedEnum.h
index 6562348..f50ff46 100644
--- a/include/input/NamedEnum.h
+++ b/include/ftl/NamedEnum.h
@@ -21,8 +21,7 @@
 #include <optional>
 #include <string>
 
-#ifndef __UI_INPUT_NAMEDENUM_H
-#define __UI_INPUT_NAMEDENUM_H
+#pragma once
 
 namespace android {
 
@@ -124,5 +123,3 @@
 };
 
 } // namespace android
-
-#endif // __UI_INPUT_NAMEDENUM_H
\ No newline at end of file
diff --git a/include/input/DisplayViewport.h b/include/input/DisplayViewport.h
index 5e40ca7..a6213f3 100644
--- a/include/input/DisplayViewport.h
+++ b/include/input/DisplayViewport.h
@@ -18,8 +18,9 @@
 #define _LIBINPUT_DISPLAY_VIEWPORT_H
 
 #include <android-base/stringprintf.h>
+#include <ftl/NamedEnum.h>
+#include <gui/constants.h>
 #include <input/Input.h>
-#include <input/NamedEnum.h>
 
 #include <cinttypes>
 #include <optional>
diff --git a/include/input/Input.h b/include/input/Input.h
index e8678d2..68d0872 100644
--- a/include/input/Input.h
+++ b/include/input/Input.h
@@ -106,15 +106,6 @@
 constexpr int32_t AMOTION_EVENT_FLAG_CANCELED = 0x20;
 
 enum {
-    /* Used when a motion event is not associated with any display.
-     * Typically used for non-pointer events. */
-    ADISPLAY_ID_NONE = -1,
-
-    /* The default display id. */
-    ADISPLAY_ID_DEFAULT = 0,
-};
-
-enum {
     /*
      * Indicates that an input device has switches.
      * This input source flag is hidden from the API because switches are only used by the system
@@ -338,12 +329,6 @@
  */
 constexpr float AMOTION_EVENT_INVALID_CURSOR_POSITION = std::numeric_limits<float>::quiet_NaN();
 
-/**
- * Invalid value for display size. Used when display size isn't available for an event or doesn't
- * matter. This is just a constant 0 so that it has no effect if unused.
- */
-constexpr int32_t AMOTION_EVENT_INVALID_DISPLAY_SIZE = 0;
-
 /*
  * Pointer coordinate data.
  */
diff --git a/libs/ftl/Android.bp b/libs/ftl/Android.bp
index 97626be..2524c5f 100644
--- a/libs/ftl/Android.bp
+++ b/libs/ftl/Android.bp
@@ -14,7 +14,9 @@
         address: true,
     },
     srcs: [
+        "Flags_test.cpp",
         "future_test.cpp",
+        "NamedEnum_test.cpp",
         "small_map_test.cpp",
         "small_vector_test.cpp",
         "static_vector_test.cpp",
@@ -25,4 +27,12 @@
         "-Wextra",
         "-Wpedantic",
     ],
+
+    header_libs: [
+        "libbase_headers",
+    ],
+
+    shared_libs: [
+        "libbase",
+    ],
 }
diff --git a/libs/input/tests/Flags_test.cpp b/libs/ftl/Flags_test.cpp
similarity index 99%
rename from libs/input/tests/Flags_test.cpp
rename to libs/ftl/Flags_test.cpp
index 6de030f..8c00b52 100644
--- a/libs/input/tests/Flags_test.cpp
+++ b/libs/ftl/Flags_test.cpp
@@ -15,7 +15,7 @@
  */
 
 #include <gtest/gtest.h>
-#include <input/Flags.h>
+#include <ftl/Flags.h>
 
 #include <type_traits>
 
diff --git a/libs/input/tests/NamedEnum_test.cpp b/libs/ftl/NamedEnum_test.cpp
similarity index 98%
rename from libs/input/tests/NamedEnum_test.cpp
rename to libs/ftl/NamedEnum_test.cpp
index 74a0044..dff2b8a 100644
--- a/libs/input/tests/NamedEnum_test.cpp
+++ b/libs/ftl/NamedEnum_test.cpp
@@ -15,7 +15,7 @@
  */
 
 #include <gtest/gtest.h>
-#include <input/NamedEnum.h>
+#include <ftl/NamedEnum.h>
 
 namespace android {
 
diff --git a/libs/gui/Android.bp b/libs/gui/Android.bp
index 64203f7..2d8fff9 100644
--- a/libs/gui/Android.bp
+++ b/libs/gui/Android.bp
@@ -51,6 +51,51 @@
     ],
 }
 
+// AIDL files that should be exposed to java
+filegroup {
+    name: "guiconstants_aidl",
+    srcs: [
+        "android/**/TouchOcclusionMode.aidl",
+    ],
+}
+
+cc_library_static {
+    name: "libgui_window_info_static",
+    vendor_available: true,
+    host_supported: true,
+    srcs: [
+        ":guiconstants_aidl",
+        "android/gui/FocusRequest.aidl",
+        "android/gui/InputApplicationInfo.aidl",
+        "android/gui/WindowInfo.aidl",
+        "WindowInfo.cpp",
+    ],
+
+    shared_libs: [
+        "libbinder",
+    ],
+
+    local_include_dirs: [
+        "include",
+    ],
+
+    export_shared_lib_headers: [
+        "libbinder",
+    ],
+
+    static_libs: [
+        "libui-types",
+    ],
+
+    aidl: {
+        export_aidl_headers: true
+    },
+
+    include_dirs: [
+        "frameworks/native/include",
+    ],
+}
+
 filegroup {
     name: "libgui_aidl",
     srcs: ["aidl/**/*.aidl"],
@@ -77,12 +122,15 @@
         "libbinder",
     ],
 
+    static_libs: [
+        "libui-types",
+    ],
+
     aidl: {
         export_aidl_headers: true
     }
 }
 
-
 cc_library_shared {
     name: "libgui",
     vendor_available: true,
@@ -96,9 +144,11 @@
 
     static_libs: [
         "libgui_aidl_static",
+        "libgui_window_info_static",
     ],
     export_static_lib_headers: [
         "libgui_aidl_static",
+        "libgui_window_info_static",
     ],
 
     srcs: [
@@ -150,13 +200,11 @@
         "libbinder",
         "libbufferhub",
         "libbufferhubqueue", // TODO(b/70046255): Remove this once BufferHub is integrated into libgui.
-        "libinput",
         "libpdx_default_transport",
     ],
 
     export_shared_lib_headers: [
         "libbinder",
-        "libinput",
     ],
 
     export_header_lib_headers: [
@@ -168,7 +216,6 @@
         vendor: {
             cflags: [
                 "-DNO_BUFFERHUB",
-                "-DNO_INPUT",
             ],
             exclude_srcs: [
                 "BufferHubConsumer.cpp",
@@ -178,7 +225,6 @@
                 "android.frameworks.bufferhub@1.0",
                 "libbufferhub",
                 "libbufferhubqueue",
-                "libinput",
                 "libpdx_default_transport",
             ],
         },
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index ac8feaa..ebc436f 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -38,7 +38,7 @@
 using namespace std::chrono_literals;
 
 namespace {
-inline const char* toString(bool b) {
+inline const char* boolToString(bool b) {
     return b ? "true" : "false";
 }
 } // namespace
@@ -516,7 +516,7 @@
     BQA_LOGV("processNextBufferLocked size=%dx%d mFrameNumber=%" PRIu64
              " applyTransaction=%s mTimestamp=%" PRId64 "%s mPendingTransactions.size=%d"
              " graphicBufferId=%" PRIu64 "%s",
-             mSize.width, mSize.height, bufferItem.mFrameNumber, toString(applyTransaction),
+             mSize.width, mSize.height, bufferItem.mFrameNumber, boolToString(applyTransaction),
              bufferItem.mTimestamp, bufferItem.mIsAutoTimestamp ? "(auto)" : "",
              static_cast<uint32_t>(mPendingTransactions.size()), bufferItem.mGraphicBuffer->getId(),
              bufferItem.mAutoRefresh ? " mAutoRefresh" : "");
@@ -546,7 +546,7 @@
                mNumFrameAvailable + mNumAcquired - mPendingRelease.size());
 
     BQA_LOGV("onFrameAvailable framenumber=%" PRIu64 " nextTransactionSet=%s", item.mFrameNumber,
-             toString(nextTransactionSet));
+             boolToString(nextTransactionSet));
     processNextBufferLocked(nextTransactionSet /* useNextTransaction */);
 }
 
diff --git a/libs/gui/LayerState.cpp b/libs/gui/LayerState.cpp
index e65c721..001570c 100644
--- a/libs/gui/LayerState.cpp
+++ b/libs/gui/LayerState.cpp
@@ -31,6 +31,9 @@
 
 namespace android {
 
+using gui::FocusRequest;
+using gui::WindowInfoHandle;
+
 layer_state_t::layer_state_t()
       : what(0),
         x(0),
@@ -94,9 +97,7 @@
     SAFE_PARCEL(output.writeFloat, color.r);
     SAFE_PARCEL(output.writeFloat, color.g);
     SAFE_PARCEL(output.writeFloat, color.b);
-#ifndef NO_INPUT
-    SAFE_PARCEL(inputHandle->writeToParcel, &output);
-#endif
+    SAFE_PARCEL(windowInfoHandle->writeToParcel, &output);
     SAFE_PARCEL(output.write, transparentRegion);
     SAFE_PARCEL(output.writeUint32, transform);
     SAFE_PARCEL(output.writeBool, transformToDisplayInverse);
@@ -205,9 +206,7 @@
     color.g = tmpFloat;
     SAFE_PARCEL(input.readFloat, &tmpFloat);
     color.b = tmpFloat;
-#ifndef NO_INPUT
-    SAFE_PARCEL(inputHandle->readFromParcel, &input);
-#endif
+    SAFE_PARCEL(windowInfoHandle->readFromParcel, &input);
 
     SAFE_PARCEL(input.read, transparentRegion);
     SAFE_PARCEL(input.readUint32, &transform);
@@ -315,6 +314,7 @@
 DisplayState::DisplayState()
       : what(0),
         layerStack(0),
+        flags(0),
         layerStackSpaceRect(Rect::EMPTY_RECT),
         orientedDisplaySpaceRect(Rect::EMPTY_RECT),
         width(0),
@@ -325,6 +325,7 @@
     SAFE_PARCEL(output.writeStrongBinder, IInterface::asBinder(surface));
     SAFE_PARCEL(output.writeUint32, what);
     SAFE_PARCEL(output.writeUint32, layerStack);
+    SAFE_PARCEL(output.writeUint32, flags);
     SAFE_PARCEL(output.writeUint32, toRotationInt(orientation));
     SAFE_PARCEL(output.write, layerStackSpaceRect);
     SAFE_PARCEL(output.write, orientedDisplaySpaceRect);
@@ -341,6 +342,7 @@
 
     SAFE_PARCEL(input.readUint32, &what);
     SAFE_PARCEL(input.readUint32, &layerStack);
+    SAFE_PARCEL(input.readUint32, &flags);
     uint32_t tmpUint = 0;
     SAFE_PARCEL(input.readUint32, &tmpUint);
     orientation = ui::toRotation(tmpUint);
@@ -361,6 +363,10 @@
         what |= eLayerStackChanged;
         layerStack = other.layerStack;
     }
+    if (other.what & eFlagsChanged) {
+        what |= eFlagsChanged;
+        flags = other.flags;
+    }
     if (other.what & eDisplayProjectionChanged) {
         what |= eDisplayProjectionChanged;
         orientation = other.orientation;
@@ -484,14 +490,10 @@
     if (other.what & eHasListenerCallbacksChanged) {
         what |= eHasListenerCallbacksChanged;
     }
-
-#ifndef NO_INPUT
     if (other.what & eInputInfoChanged) {
         what |= eInputInfoChanged;
-        inputHandle = new InputWindowHandle(*other.inputHandle);
+        windowInfoHandle = new WindowInfoHandle(*other.windowInfoHandle);
     }
-#endif
-
     if (other.what & eCachedBufferChanged) {
         what |= eCachedBufferChanged;
         cachedBuffer = other.cachedBuffer;
@@ -582,11 +584,9 @@
 
 bool InputWindowCommands::merge(const InputWindowCommands& other) {
     bool changes = false;
-#ifndef NO_INPUT
     changes |= !other.focusRequests.empty();
     focusRequests.insert(focusRequests.end(), std::make_move_iterator(other.focusRequests.begin()),
                          std::make_move_iterator(other.focusRequests.end()));
-#endif
     changes |= other.syncInputWindows && !syncInputWindows;
     syncInputWindows |= other.syncInputWindows;
     return changes;
@@ -594,31 +594,23 @@
 
 bool InputWindowCommands::empty() const {
     bool empty = true;
-#ifndef NO_INPUT
     empty = focusRequests.empty() && !syncInputWindows;
-#endif
     return empty;
 }
 
 void InputWindowCommands::clear() {
-#ifndef NO_INPUT
     focusRequests.clear();
-#endif
     syncInputWindows = false;
 }
 
 status_t InputWindowCommands::write(Parcel& output) const {
-#ifndef NO_INPUT
     SAFE_PARCEL(output.writeParcelableVector, focusRequests);
-#endif
     SAFE_PARCEL(output.writeBool, syncInputWindows);
     return NO_ERROR;
 }
 
 status_t InputWindowCommands::read(const Parcel& input) {
-#ifndef NO_INPUT
     SAFE_PARCEL(input.readParcelableVector, &focusRequests);
-#endif
     SAFE_PARCEL(input.readBool, &syncInputWindows);
     return NO_ERROR;
 }
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 6ea070ea..c52c644 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -39,14 +39,11 @@
 #include <gui/LayerState.h>
 #include <gui/Surface.h>
 #include <gui/SurfaceComposerClient.h>
+#include <gui/WindowInfo.h>
 #include <private/gui/ParcelUtils.h>
 #include <ui/DisplayMode.h>
 #include <ui/DynamicDisplayInfo.h>
 
-#ifndef NO_INPUT
-#include <input/InputWindow.h>
-#endif
-
 #include <private/gui/ComposerService.h>
 
 // This server size should always be smaller than the server cache size
@@ -54,6 +51,9 @@
 
 namespace android {
 
+using gui::FocusRequest;
+using gui::WindowInfo;
+using gui::WindowInfoHandle;
 using ui::ColorMode;
 // ---------------------------------------------------------------------------
 
@@ -1491,16 +1491,14 @@
     return *this;
 }
 
-#ifndef NO_INPUT
 SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::setInputWindowInfo(
-        const sp<SurfaceControl>& sc,
-        const InputWindowInfo& info) {
+        const sp<SurfaceControl>& sc, const WindowInfo& info) {
     layer_state_t* s = getLayerState(sc);
     if (!s) {
         mStatus = BAD_INDEX;
         return *this;
     }
-    s->inputHandle = new InputWindowHandle(info);
+    s->windowInfoHandle = new WindowInfoHandle(info);
     s->what |= layer_state_t::eInputInfoChanged;
     return *this;
 }
@@ -1516,8 +1514,6 @@
     return *this;
 }
 
-#endif
-
 SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::setColorTransform(
     const sp<SurfaceControl>& sc, const mat3& matrix, const vec3& translation) {
     layer_state_t* s = getLayerState(sc);
@@ -1745,6 +1741,12 @@
     s.what |= DisplayState::eLayerStackChanged;
 }
 
+void SurfaceComposerClient::Transaction::setDisplayFlags(const sp<IBinder>& token, uint32_t flags) {
+    DisplayState& s(getDisplayState(token));
+    s.flags = flags;
+    s.what |= DisplayState::eFlagsChanged;
+}
+
 void SurfaceComposerClient::Transaction::setDisplayProjection(const sp<IBinder>& token,
                                                               ui::Rotation orientation,
                                                               const Rect& layerStackRect,
diff --git a/libs/input/InputWindow.cpp b/libs/gui/WindowInfo.cpp
similarity index 79%
rename from libs/input/InputWindow.cpp
rename to libs/gui/WindowInfo.cpp
index 9947720..ff0bb8a 100644
--- a/libs/input/InputWindow.cpp
+++ b/libs/gui/WindowInfo.cpp
@@ -15,43 +15,40 @@
  */
 
 #include <type_traits>
-#define LOG_TAG "InputWindow"
+#define LOG_TAG "WindowInfo"
 #define LOG_NDEBUG 0
 
 #include <android-base/stringprintf.h>
 #include <binder/Parcel.h>
-#include <input/InputTransport.h>
-#include <input/InputWindow.h>
+#include <gui/WindowInfo.h>
 
 #include <log/log.h>
 
-namespace android {
+namespace android::gui {
 
-
-// --- InputWindowInfo ---
-void InputWindowInfo::addTouchableRegion(const Rect& region) {
+// --- WindowInfo ---
+void WindowInfo::addTouchableRegion(const Rect& region) {
     touchableRegion.orSelf(region);
 }
 
-bool InputWindowInfo::touchableRegionContainsPoint(int32_t x, int32_t y) const {
-    return touchableRegion.contains(x,y);
+bool WindowInfo::touchableRegionContainsPoint(int32_t x, int32_t y) const {
+    return touchableRegion.contains(x, y);
 }
 
-bool InputWindowInfo::frameContainsPoint(int32_t x, int32_t y) const {
-    return x >= frameLeft && x < frameRight
-            && y >= frameTop && y < frameBottom;
+bool WindowInfo::frameContainsPoint(int32_t x, int32_t y) const {
+    return x >= frameLeft && x < frameRight && y >= frameTop && y < frameBottom;
 }
 
-bool InputWindowInfo::supportsSplitTouch() const {
+bool WindowInfo::supportsSplitTouch() const {
     return flags.test(Flag::SPLIT_TOUCH);
 }
 
-bool InputWindowInfo::overlaps(const InputWindowInfo* other) const {
-    return frameLeft < other->frameRight && frameRight > other->frameLeft
-            && frameTop < other->frameBottom && frameBottom > other->frameTop;
+bool WindowInfo::overlaps(const WindowInfo* other) const {
+    return frameLeft < other->frameRight && frameRight > other->frameLeft &&
+            frameTop < other->frameBottom && frameBottom > other->frameTop;
 }
 
-bool InputWindowInfo::operator==(const InputWindowInfo& info) const {
+bool WindowInfo::operator==(const WindowInfo& info) const {
     return info.token == token && info.id == id && info.name == name && info.flags == flags &&
             info.type == type && info.dispatchingTimeout == dispatchingTimeout &&
             info.frameLeft == frameLeft && info.frameTop == frameTop &&
@@ -69,7 +66,7 @@
             info.applicationInfo == applicationInfo;
 }
 
-status_t InputWindowInfo::writeToParcel(android::Parcel* parcel) const {
+status_t WindowInfo::writeToParcel(android::Parcel* parcel) const {
     if (parcel == nullptr) {
         ALOGE("%s: Null parcel", __func__);
         return BAD_VALUE;
@@ -86,7 +83,7 @@
         parcel->writeInt32(id) ?:
         parcel->writeUtf8AsUtf16(name) ?:
         parcel->writeInt32(flags.get()) ?:
-        parcel->writeInt32(static_cast<std::underlying_type_t<InputWindowInfo::Type>>(type)) ?:
+        parcel->writeInt32(static_cast<std::underlying_type_t<WindowInfo::Type>>(type)) ?:
         parcel->writeInt32(frameLeft) ?:
         parcel->writeInt32(frameTop) ?:
         parcel->writeInt32(frameRight) ?:
@@ -122,7 +119,7 @@
     return status;
 }
 
-status_t InputWindowInfo::readFromParcel(const android::Parcel* parcel) {
+status_t WindowInfo::readFromParcel(const android::Parcel* parcel) {
     if (parcel == nullptr) {
         ALOGE("%s: Null parcel", __func__);
         return BAD_VALUE;
@@ -176,11 +173,13 @@
     touchOcclusionMode = static_cast<TouchOcclusionMode>(touchOcclusionModeInt);
 
     inputFeatures = Flags<Feature>(parcel->readInt32());
+    // clang-format off
     status = parcel->readInt32(&displayId) ?:
         parcel->readInt32(&portalToDisplayId) ?:
         applicationInfo.readFromParcel(parcel) ?:
         parcel->read(touchableRegion) ?:
         parcel->readBool(&replaceTouchableRegionWithCrop);
+    // clang-format on
 
     if (status != OK) {
         return status;
@@ -192,33 +191,33 @@
     return OK;
 }
 
-// --- InputWindowHandle ---
+// --- WindowInfoHandle ---
 
-InputWindowHandle::InputWindowHandle() {}
+WindowInfoHandle::WindowInfoHandle() {}
 
-InputWindowHandle::~InputWindowHandle() {}
+WindowInfoHandle::~WindowInfoHandle() {}
 
-InputWindowHandle::InputWindowHandle(const InputWindowHandle& other) : mInfo(other.mInfo) {}
+WindowInfoHandle::WindowInfoHandle(const WindowInfoHandle& other) : mInfo(other.mInfo) {}
 
-InputWindowHandle::InputWindowHandle(const InputWindowInfo& other) : mInfo(other) {}
+WindowInfoHandle::WindowInfoHandle(const WindowInfo& other) : mInfo(other) {}
 
-status_t InputWindowHandle::writeToParcel(android::Parcel* parcel) const {
+status_t WindowInfoHandle::writeToParcel(android::Parcel* parcel) const {
     return mInfo.writeToParcel(parcel);
 }
 
-status_t InputWindowHandle::readFromParcel(const android::Parcel* parcel) {
+status_t WindowInfoHandle::readFromParcel(const android::Parcel* parcel) {
     return mInfo.readFromParcel(parcel);
 }
 
-void InputWindowHandle::releaseChannel() {
+void WindowInfoHandle::releaseChannel() {
     mInfo.token.clear();
 }
 
-sp<IBinder> InputWindowHandle::getToken() const {
+sp<IBinder> WindowInfoHandle::getToken() const {
     return mInfo.token;
 }
 
-void InputWindowHandle::updateFrom(sp<InputWindowHandle> handle) {
+void WindowInfoHandle::updateFrom(sp<WindowInfoHandle> handle) {
     mInfo = handle->mInfo;
 }
-} // namespace android
+} // namespace android::gui
diff --git a/libs/input/android/FocusRequest.aidl b/libs/gui/android/gui/FocusRequest.aidl
similarity index 98%
rename from libs/input/android/FocusRequest.aidl
rename to libs/gui/android/gui/FocusRequest.aidl
index 8812d34..9018635 100644
--- a/libs/input/android/FocusRequest.aidl
+++ b/libs/gui/android/gui/FocusRequest.aidl
@@ -14,7 +14,7 @@
  * limitations under the License.
  */
 
-package android;
+package android.gui;
 
 /** @hide */
 parcelable FocusRequest {
diff --git a/libs/input/android/InputApplicationInfo.aidl b/libs/gui/android/gui/InputApplicationInfo.aidl
similarity index 96%
rename from libs/input/android/InputApplicationInfo.aidl
rename to libs/gui/android/gui/InputApplicationInfo.aidl
index 9336039..c0fd666 100644
--- a/libs/input/android/InputApplicationInfo.aidl
+++ b/libs/gui/android/gui/InputApplicationInfo.aidl
@@ -14,7 +14,7 @@
  * limitations under the License.
  */
 
-package android;
+package android.gui;
 
 parcelable InputApplicationInfo {
     @nullable IBinder token;
diff --git a/libs/input/android/os/TouchOcclusionMode.aidl b/libs/gui/android/gui/TouchOcclusionMode.aidl
similarity index 98%
rename from libs/input/android/os/TouchOcclusionMode.aidl
rename to libs/gui/android/gui/TouchOcclusionMode.aidl
index 106f159..d91d052 100644
--- a/libs/input/android/os/TouchOcclusionMode.aidl
+++ b/libs/gui/android/gui/TouchOcclusionMode.aidl
@@ -14,7 +14,7 @@
  * limitations under the License.
  */
 
-package android.os;
+package android.gui;
 
 
 /**
diff --git a/libs/input/android/InputWindowInfo.aidl b/libs/gui/android/gui/WindowInfo.aidl
similarity index 81%
rename from libs/input/android/InputWindowInfo.aidl
rename to libs/gui/android/gui/WindowInfo.aidl
index eeaf400..2c85d15 100644
--- a/libs/input/android/InputWindowInfo.aidl
+++ b/libs/gui/android/gui/WindowInfo.aidl
@@ -1,5 +1,4 @@
-/* //device/java/android/android/view/InputChannel.aidl
-**
+/*
 ** Copyright 2020, The Android Open Source Project
 **
 ** Licensed under the Apache License, Version 2.0 (the "License");
@@ -15,6 +14,6 @@
 ** limitations under the License.
 */
 
-package android;
+package android.gui;
 
-parcelable InputWindowInfo cpp_header "input/InputWindow.h";
+parcelable WindowInfo cpp_header "gui/WindowInfo.h";
diff --git a/libs/gui/include/gui/ISurfaceComposer.h b/libs/gui/include/gui/ISurfaceComposer.h
index 2a3f6a4..71b80d3 100644
--- a/libs/gui/include/gui/ISurfaceComposer.h
+++ b/libs/gui/include/gui/ISurfaceComposer.h
@@ -24,9 +24,9 @@
 #include <android/gui/ITunnelModeEnabledListener.h>
 #include <binder/IBinder.h>
 #include <binder/IInterface.h>
+#include <ftl/Flags.h>
 #include <gui/FrameTimelineInfo.h>
 #include <gui/ITransactionCompletedListener.h>
-#include <input/Flags.h>
 #include <math/vec4.h>
 #include <stdint.h>
 #include <sys/types.h>
diff --git a/include/input/InputApplication.h b/libs/gui/include/gui/InputApplication.h
similarity index 84%
rename from include/input/InputApplication.h
rename to libs/gui/include/gui/InputApplication.h
index 8e4fe79..679c2a1 100644
--- a/include/input/InputApplication.h
+++ b/libs/gui/include/gui/InputApplication.h
@@ -19,17 +19,17 @@
 
 #include <string>
 
-#include <android/InputApplicationInfo.h>
+#include <android/gui/InputApplicationInfo.h>
 
 #include <binder/IBinder.h>
 #include <binder/Parcel.h>
 #include <binder/Parcelable.h>
 
-#include <input/Input.h>
 #include <utils/RefBase.h>
 #include <utils/Timers.h>
 
 namespace android {
+
 /*
  * Handle for an application that can receive input.
  *
@@ -38,13 +38,9 @@
  */
 class InputApplicationHandle {
 public:
-    inline const InputApplicationInfo* getInfo() const {
-        return &mInfo;
-    }
+    inline const gui::InputApplicationInfo* getInfo() const { return &mInfo; }
 
-    inline std::string getName() const {
-        return !mInfo.name.empty() ? mInfo.name : "<invalid>";
-    }
+    inline std::string getName() const { return !mInfo.name.empty() ? mInfo.name : "<invalid>"; }
 
     inline std::chrono::nanoseconds getDispatchingTimeout(
             std::chrono::nanoseconds defaultValue) const {
@@ -52,9 +48,7 @@
                            : defaultValue;
     }
 
-    inline sp<IBinder> getApplicationToken() const {
-        return mInfo.token;
-    }
+    inline sp<IBinder> getApplicationToken() const { return mInfo.token; }
 
     bool operator==(const InputApplicationHandle& other) const {
         return getName() == other.getName() && getApplicationToken() == other.getApplicationToken();
@@ -77,7 +71,7 @@
     InputApplicationHandle() = default;
     virtual ~InputApplicationHandle() = default;
 
-    InputApplicationInfo mInfo;
+    gui::InputApplicationInfo mInfo;
 };
 
 } // namespace android
diff --git a/libs/gui/include/gui/LayerState.h b/libs/gui/include/gui/LayerState.h
index 8ac1e5d..92de74a 100644
--- a/libs/gui/include/gui/LayerState.h
+++ b/libs/gui/include/gui/LayerState.h
@@ -26,14 +26,12 @@
 #include <gui/ITransactionCompletedListener.h>
 #include <math/mat4.h>
 
-#ifndef NO_INPUT
-#include <android/FocusRequest.h>
-#include <input/InputWindow.h>
-#endif
+#include <android/gui/FocusRequest.h>
 
 #include <gui/ISurfaceComposer.h>
 #include <gui/LayerMetadata.h>
 #include <gui/SurfaceControl.h>
+#include <gui/WindowInfo.h>
 #include <math/vec3.h>
 #include <ui/BlurRegion.h>
 #include <ui/GraphicTypes.h>
@@ -176,9 +174,7 @@
     mat4 colorTransform;
     std::vector<BlurRegion> blurRegions;
 
-#ifndef NO_INPUT
-    sp<InputWindowHandle> inputHandle = new InputWindowHandle();
-#endif
+    sp<gui::WindowInfoHandle> windowInfoHandle = new gui::WindowInfoHandle();
 
     client_cache_t cachedBuffer;
 
@@ -253,7 +249,8 @@
         eSurfaceChanged = 0x01,
         eLayerStackChanged = 0x02,
         eDisplayProjectionChanged = 0x04,
-        eDisplaySizeChanged = 0x08
+        eDisplaySizeChanged = 0x08,
+        eFlagsChanged = 0x10
     };
 
     DisplayState();
@@ -263,6 +260,7 @@
     sp<IBinder> token;
     sp<IGraphicBufferProducer> surface;
     uint32_t layerStack;
+    uint32_t flags;
 
     // These states define how layers are projected onto the physical display.
     //
@@ -286,9 +284,7 @@
 };
 
 struct InputWindowCommands {
-#ifndef NO_INPUT
-    std::vector<FocusRequest> focusRequests;
-#endif
+    std::vector<gui::FocusRequest> focusRequests;
     bool syncInputWindows{false};
 
     // Merges the passed in commands and returns true if there were any changes.
diff --git a/libs/gui/include/gui/SurfaceComposerClient.h b/libs/gui/include/gui/SurfaceComposerClient.h
index c2963b5..ff97fe4 100644
--- a/libs/gui/include/gui/SurfaceComposerClient.h
+++ b/libs/gui/include/gui/SurfaceComposerClient.h
@@ -502,11 +502,9 @@
         // Set the framenumber generated by the graphics producer to mimic BufferQueue behaviour.
         Transaction& setFrameNumber(const sp<SurfaceControl>& sc, uint64_t frameNumber);
 
-#ifndef NO_INPUT
-        Transaction& setInputWindowInfo(const sp<SurfaceControl>& sc, const InputWindowInfo& info);
-        Transaction& setFocusedWindow(const FocusRequest& request);
+        Transaction& setInputWindowInfo(const sp<SurfaceControl>& sc, const gui::WindowInfo& info);
+        Transaction& setFocusedWindow(const gui::FocusRequest& request);
         Transaction& syncInputWindows();
-#endif
 
         // Set a color transform matrix on the given layer on the built-in display.
         Transaction& setColorTransform(const sp<SurfaceControl>& sc, const mat3& matrix,
@@ -566,6 +564,8 @@
 
         void setDisplayLayerStack(const sp<IBinder>& token, uint32_t layerStack);
 
+        void setDisplayFlags(const sp<IBinder>& token, uint32_t flags);
+
         /* setDisplayProjection() defines the projection of layer stacks
          * to a given display.
          *
diff --git a/include/input/InputWindow.h b/libs/gui/include/gui/WindowInfo.h
similarity index 89%
rename from include/input/InputWindow.h
rename to libs/gui/include/gui/WindowInfo.h
index 121be6d..51ddc50 100644
--- a/include/input/InputWindow.h
+++ b/libs/gui/include/gui/WindowInfo.h
@@ -14,15 +14,13 @@
  * limitations under the License.
  */
 
-#ifndef _UI_INPUT_WINDOW_H
-#define _UI_INPUT_WINDOW_H
+#pragma once
 
-#include <android/os/TouchOcclusionMode.h>
+#include <android/gui/TouchOcclusionMode.h>
 #include <binder/Parcel.h>
 #include <binder/Parcelable.h>
-#include <input/Flags.h>
-#include <input/Input.h>
-#include <input/InputTransport.h>
+#include <ftl/Flags.h>
+#include <gui/constants.h>
 #include <ui/Rect.h>
 #include <ui/Region.h>
 #include <ui/Transform.h>
@@ -31,15 +29,13 @@
 
 #include "InputApplication.h"
 
-using android::os::TouchOcclusionMode;
-
-namespace android {
+namespace android::gui {
 
 /*
  * Describes the properties of a window that can receive input.
  */
-struct InputWindowInfo : public Parcelable {
-    InputWindowInfo() = default;
+struct WindowInfo : public Parcelable {
+    WindowInfo() = default;
 
     // Window flags from WindowManager.LayoutParams
     enum class Flag : uint32_t {
@@ -169,8 +165,8 @@
     ui::Transform transform;
 
     // Display size in its natural rotation. Used to rotate raw coordinates for compatibility.
-    int32_t displayWidth = AMOTION_EVENT_INVALID_DISPLAY_SIZE;
-    int32_t displayHeight = AMOTION_EVENT_INVALID_DISPLAY_SIZE;
+    int32_t displayWidth = 0;
+    int32_t displayHeight = 0;
 
     /*
      * This is filled in by the WM relative to the frame and then translated
@@ -206,9 +202,9 @@
 
     bool supportsSplitTouch() const;
 
-    bool overlaps(const InputWindowInfo* other) const;
+    bool overlaps(const WindowInfo* other) const;
 
-    bool operator==(const InputWindowInfo& inputChannel) const;
+    bool operator==(const WindowInfo& inputChannel) const;
 
     status_t writeToParcel(android::Parcel* parcel) const override;
 
@@ -221,13 +217,13 @@
  * Used by the native input dispatcher to indirectly refer to the window manager objects
  * that describe a window.
  */
-class InputWindowHandle : public RefBase {
+class WindowInfoHandle : public RefBase {
 public:
-    explicit InputWindowHandle();
-    InputWindowHandle(const InputWindowHandle& other);
-    InputWindowHandle(const InputWindowInfo& other);
+    explicit WindowInfoHandle();
+    WindowInfoHandle(const WindowInfoHandle& other);
+    WindowInfoHandle(const WindowInfo& other);
 
-    inline const InputWindowInfo* getInfo() const { return &mInfo; }
+    inline const WindowInfo* getInfo() const { return &mInfo; }
 
     sp<IBinder> getToken() const;
 
@@ -257,7 +253,7 @@
     /**
      * Updates from another input window handle.
      */
-    void updateFrom(const sp<InputWindowHandle> handle);
+    void updateFrom(const sp<WindowInfoHandle> handle);
 
     /**
      * Releases the channel used by the associated information when it is
@@ -270,10 +266,8 @@
     status_t writeToParcel(android::Parcel* parcel) const;
 
 protected:
-    virtual ~InputWindowHandle();
+    virtual ~WindowInfoHandle();
 
-    InputWindowInfo mInfo;
+    WindowInfo mInfo;
 };
-} // namespace android
-
-#endif // _UI_INPUT_WINDOW_H
+} // namespace android::gui
\ No newline at end of file
diff --git a/libs/gui/include/gui/constants.h b/libs/gui/include/gui/constants.h
new file mode 100644
index 0000000..8eab378
--- /dev/null
+++ b/libs/gui/include/gui/constants.h
@@ -0,0 +1,37 @@
+/*
+ * Copyright (C) 2021 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <stdint.h>
+
+namespace android {
+
+/**
+ * Invalid value for display size. Used when display size isn't available.
+ */
+constexpr int32_t INVALID_DISPLAY_SIZE = 0;
+
+enum {
+    /* Used when an event is not associated with any display.
+     * Typically used for non-pointer events. */
+    ADISPLAY_ID_NONE = -1,
+
+    /* The default display id. */
+    ADISPLAY_ID_DEFAULT = 0,
+};
+
+} // namespace android
\ No newline at end of file
diff --git a/libs/gui/tests/Android.bp b/libs/gui/tests/Android.bp
index c801c62..3d26c3d 100644
--- a/libs/gui/tests/Android.bp
+++ b/libs/gui/tests/Android.bp
@@ -43,6 +43,7 @@
         "SurfaceTextureMultiContextGL_test.cpp",
         "Surface_test.cpp",
         "TextureRenderer.cpp",
+        "WindowInfo_test.cpp",
     ],
 
     shared_libs: [
diff --git a/libs/gui/tests/EndToEndNativeInputTest.cpp b/libs/gui/tests/EndToEndNativeInputTest.cpp
index 49c44a7..fc84c1b 100644
--- a/libs/gui/tests/EndToEndNativeInputTest.cpp
+++ b/libs/gui/tests/EndToEndNativeInputTest.cpp
@@ -37,9 +37,9 @@
 #include <gui/SurfaceControl.h>
 
 #include <android/os/IInputFlinger.h>
+#include <gui/WindowInfo.h>
 #include <input/Input.h>
 #include <input/InputTransport.h>
-#include <input/InputWindow.h>
 
 #include <ui/DisplayMode.h>
 #include <ui/Rect.h>
@@ -49,6 +49,11 @@
 
 using android::hardware::graphics::common::V1_1::BufferUsage;
 
+using android::gui::FocusRequest;
+using android::gui::InputApplicationInfo;
+using android::gui::TouchOcclusionMode;
+using android::gui::WindowInfo;
+
 namespace android::test {
 
 using Transaction = SurfaceComposerClient::Transaction;
@@ -221,8 +226,8 @@
     void populateInputInfo(int width, int height) {
         mInputInfo.token = mClientChannel->getConnectionToken();
         mInputInfo.name = "Test info";
-        mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCH_MODAL;
-        mInputInfo.type = InputWindowInfo::Type::BASE_APPLICATION;
+        mInputInfo.flags = WindowInfo::Flag::NOT_TOUCH_MODAL;
+        mInputInfo.type = WindowInfo::Type::BASE_APPLICATION;
         mInputInfo.dispatchingTimeout = 5s;
         mInputInfo.globalScaleFactor = 1.0;
         mInputInfo.focusable = true;
@@ -249,7 +254,7 @@
     std::shared_ptr<InputChannel> mClientChannel;
     sp<IInputFlinger> mInputFlinger;
 
-    InputWindowInfo mInputInfo;
+    WindowInfo mInputInfo;
 
     PreallocatedInputEventFactory mInputEventFactory;
     InputConsumer* mInputConsumer;
@@ -686,7 +691,7 @@
     // Add non touchable window to fully cover touchable window. Window behind gets touch, but
     // with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED
     std::unique_ptr<InputSurface> nonTouchableSurface = makeSurface(100, 100);
-    nonTouchableSurface->mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCHABLE;
+    nonTouchableSurface->mInputInfo.flags = WindowInfo::Flag::NOT_TOUCHABLE;
     nonTouchableSurface->mInputInfo.ownerUid = 22222;
     // Overriding occlusion mode otherwise the touch would be discarded at InputDispatcher by
     // the default obscured/untrusted touch filter introduced in S.
@@ -706,8 +711,8 @@
     // AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED
     std::unique_ptr<InputSurface> parentSurface = makeSurface(100, 100);
     std::unique_ptr<InputSurface> nonTouchableSurface = makeSurface(100, 100);
-    nonTouchableSurface->mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCHABLE;
-    parentSurface->mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCHABLE;
+    nonTouchableSurface->mInputInfo.flags = WindowInfo::Flag::NOT_TOUCHABLE;
+    parentSurface->mInputInfo.flags = WindowInfo::Flag::NOT_TOUCHABLE;
     nonTouchableSurface->mInputInfo.ownerUid = 22222;
     parentSurface->mInputInfo.ownerUid = 22222;
     nonTouchableSurface->showAt(0, 0);
@@ -730,8 +735,8 @@
     // the touchable window. Window behind gets touch with no obscured flags.
     std::unique_ptr<InputSurface> parentSurface = makeSurface(100, 100);
     std::unique_ptr<InputSurface> nonTouchableSurface = makeSurface(100, 100);
-    nonTouchableSurface->mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCHABLE;
-    parentSurface->mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCHABLE;
+    nonTouchableSurface->mInputInfo.flags = WindowInfo::Flag::NOT_TOUCHABLE;
+    parentSurface->mInputInfo.flags = WindowInfo::Flag::NOT_TOUCHABLE;
     nonTouchableSurface->mInputInfo.ownerUid = 22222;
     parentSurface->mInputInfo.ownerUid = 22222;
     nonTouchableSurface->showAt(0, 0);
@@ -751,7 +756,7 @@
 
     std::unique_ptr<InputSurface> bufferSurface =
             InputSurface::makeBufferInputSurface(mComposerClient, 0, 0);
-    bufferSurface->mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCHABLE;
+    bufferSurface->mInputInfo.flags = WindowInfo::Flag::NOT_TOUCHABLE;
     bufferSurface->mInputInfo.ownerUid = 22222;
 
     surface->showAt(10, 10);
@@ -766,7 +771,7 @@
 
     std::unique_ptr<BlastInputSurface> bufferSurface =
             BlastInputSurface::makeBlastInputSurface(mComposerClient, 0, 0);
-    bufferSurface->mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCHABLE;
+    bufferSurface->mInputInfo.flags = WindowInfo::Flag::NOT_TOUCHABLE;
     bufferSurface->mInputInfo.ownerUid = 22222;
 
     surface->showAt(10, 10);
diff --git a/libs/input/tests/InputWindow_test.cpp b/libs/gui/tests/WindowInfo_test.cpp
similarity index 89%
rename from libs/input/tests/InputWindow_test.cpp
rename to libs/gui/tests/WindowInfo_test.cpp
index 493f2f4..09c02ca 100644
--- a/libs/input/tests/InputWindow_test.cpp
+++ b/libs/gui/tests/WindowInfo_test.cpp
@@ -19,16 +19,20 @@
 #include <binder/Binder.h>
 #include <binder/Parcel.h>
 
-#include <input/InputWindow.h>
-#include <input/InputTransport.h>
+#include <gui/WindowInfo.h>
 
 using std::chrono_literals::operator""s;
 
 namespace android {
+
+using gui::InputApplicationInfo;
+using gui::TouchOcclusionMode;
+using gui::WindowInfo;
+
 namespace test {
 
-TEST(InputWindowInfo, ParcellingWithoutToken) {
-    InputWindowInfo i, i2;
+TEST(WindowInfo, ParcellingWithoutToken) {
+    WindowInfo i, i2;
     i.token = nullptr;
 
     Parcel p;
@@ -38,14 +42,14 @@
     ASSERT_TRUE(i2.token == nullptr);
 }
 
-TEST(InputWindowInfo, Parcelling) {
+TEST(WindowInfo, Parcelling) {
     sp<IBinder> touchableRegionCropHandle = new BBinder();
-    InputWindowInfo i;
+    WindowInfo i;
     i.token = new BBinder();
     i.id = 1;
     i.name = "Foobar";
-    i.flags = InputWindowInfo::Flag::SLIPPERY;
-    i.type = InputWindowInfo::Type::INPUT_METHOD;
+    i.flags = WindowInfo::Flag::SLIPPERY;
+    i.type = WindowInfo::Type::INPUT_METHOD;
     i.dispatchingTimeout = 12s;
     i.frameLeft = 93;
     i.frameTop = 34;
@@ -65,7 +69,7 @@
     i.ownerPid = 19;
     i.ownerUid = 24;
     i.packageName = "com.example.package";
-    i.inputFeatures = InputWindowInfo::Feature::DISABLE_USER_ACTIVITY;
+    i.inputFeatures = WindowInfo::Feature::DISABLE_USER_ACTIVITY;
     i.displayId = 34;
     i.portalToDisplayId = 2;
     i.replaceTouchableRegionWithCrop = true;
@@ -77,7 +81,7 @@
     Parcel p;
     i.writeToParcel(&p);
     p.setDataPosition(0);
-    InputWindowInfo i2;
+    WindowInfo i2;
     i2.readFromParcel(&p);
     ASSERT_EQ(i.token, i2.token);
     ASSERT_EQ(i.id, i2.id);
diff --git a/libs/input/Android.bp b/libs/input/Android.bp
index a63ec8f..1a142c9 100644
--- a/libs/input/Android.bp
+++ b/libs/input/Android.bp
@@ -30,7 +30,6 @@
         "android/os/IInputConstants.aidl",
         "android/os/InputEventInjectionResult.aidl",
         "android/os/InputEventInjectionSync.aidl",
-        "android/os/TouchOcclusionMode.aidl",
     ],
 }
 
@@ -69,26 +68,24 @@
 
     static_libs: [
         "libui-types",
+        "libgui_window_info_static",
     ],
 
     export_static_lib_headers: [
         "libui-types",
+        "libgui_window_info_static",
     ],
 
     target: {
         android: {
             srcs: [
                 "InputTransport.cpp",
-                "InputWindow.cpp",
-                "android/FocusRequest.aidl",
-                "android/InputApplicationInfo.aidl",
                 "android/os/BlockUntrustedTouchesMode.aidl",
                 "android/os/IInputConstants.aidl",
                 "android/os/IInputFlinger.aidl",
                 "android/os/InputEventInjectionResult.aidl",
                 "android/os/InputEventInjectionSync.aidl",
                 "android/os/ISetInputWindowsListener.aidl",
-                "android/os/TouchOcclusionMode.aidl",
             ],
 
             export_shared_lib_headers: ["libbinder"],
@@ -114,13 +111,9 @@
         linux_glibc: {
             srcs: [
                 "InputTransport.cpp",
-                "InputWindow.cpp",
-                "android/FocusRequest.aidl",
-                "android/InputApplicationInfo.aidl",
                 "android/os/IInputConstants.aidl",
                 "android/os/IInputFlinger.aidl",
                 "android/os/ISetInputWindowsListener.aidl",
-                "android/os/TouchOcclusionMode.aidl",
             ],
             static_libs: [
                 "libhostgraphics",
@@ -134,6 +127,9 @@
     aidl: {
         local_include_dirs: ["."],
         export_aidl_headers: true,
+        include_dirs: [
+            "frameworks/native/libs/gui",
+        ],
     },
 }
 
diff --git a/libs/input/Input.cpp b/libs/input/Input.cpp
index 70ed438..906e3e5 100644
--- a/libs/input/Input.cpp
+++ b/libs/input/Input.cpp
@@ -24,6 +24,7 @@
 #include <string.h>
 
 #include <android-base/stringprintf.h>
+#include <gui/constants.h>
 #include <input/Input.h>
 #include <input/InputDevice.h>
 #include <input/InputEventLabels.h>
@@ -91,6 +92,19 @@
     return xy;
 }
 
+vec2 applyTransformWithoutTranslation(const ui::Transform& transform, float x, float y) {
+    const vec2 transformedXy = transform.transform(x, y);
+    const vec2 transformedOrigin = transform.transform(0, 0);
+    return transformedXy - transformedOrigin;
+}
+
+bool shouldDisregardWindowTranslation(uint32_t source) {
+    // Pointer events are the only type of events that refer to absolute coordinates on the display,
+    // so we should apply the entire window transform. For other types of events, we should make
+    // sure to not apply the window translation/offset.
+    return (source & AINPUT_SOURCE_CLASS_POINTER) == 0;
+}
+
 } // namespace
 
 const char* motionClassificationToString(MotionClassification classification) {
@@ -305,6 +319,8 @@
     scaleAxisValue(*this, AMOTION_EVENT_AXIS_TOUCH_MINOR, globalScaleFactor);
     scaleAxisValue(*this, AMOTION_EVENT_AXIS_TOOL_MAJOR, globalScaleFactor);
     scaleAxisValue(*this, AMOTION_EVENT_AXIS_TOOL_MINOR, globalScaleFactor);
+    scaleAxisValue(*this, AMOTION_EVENT_AXIS_RELATIVE_X, windowXScale);
+    scaleAxisValue(*this, AMOTION_EVENT_AXIS_RELATIVE_Y, windowYScale);
 }
 
 void PointerCoords::scale(float globalScaleFactor) {
@@ -373,6 +389,15 @@
     setAxisValue(AMOTION_EVENT_AXIS_X, xy.x);
     setAxisValue(AMOTION_EVENT_AXIS_Y, xy.y);
 
+    if (BitSet64::hasBit(bits, AMOTION_EVENT_AXIS_RELATIVE_X) ||
+        BitSet64::hasBit(bits, AMOTION_EVENT_AXIS_RELATIVE_Y)) {
+        const ui::Transform rotation(transform.getOrientation());
+        const vec2 relativeXy = rotation.transform(getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X),
+                                                   getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y));
+        setAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X, relativeXy.x);
+        setAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y, relativeXy.y);
+    }
+
     if (BitSet64::hasBit(bits, AMOTION_EVENT_AXIS_ORIENTATION)) {
         const float val = getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION);
         setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, transformAngle(transform, val));
@@ -509,25 +534,48 @@
     if (axis == AMOTION_EVENT_AXIS_X || axis == AMOTION_EVENT_AXIS_Y) {
         // For compatibility, convert raw coordinates into "oriented screen space". Once app
         // developers are educated about getRaw, we can consider removing this.
-        const vec2 xy = rotatePoint(mTransform, coords->getX(), coords->getY(), mDisplayWidth,
-                                    mDisplayHeight);
+        const vec2 xy = shouldDisregardWindowTranslation(mSource)
+                ? rotatePoint(mTransform, coords->getX(), coords->getY())
+                : rotatePoint(mTransform, coords->getX(), coords->getY(), mDisplayWidth,
+                              mDisplayHeight);
         static_assert(AMOTION_EVENT_AXIS_X == 0 && AMOTION_EVENT_AXIS_Y == 1);
         return xy[axis];
     }
 
+    if (axis == AMOTION_EVENT_AXIS_RELATIVE_X || axis == AMOTION_EVENT_AXIS_RELATIVE_Y) {
+        // For compatibility, since we convert raw coordinates into "oriented screen space", we
+        // need to convert the relative axes into the same orientation for consistency.
+        const vec2 relativeXy =
+                rotatePoint(mTransform, coords->getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X),
+                            coords->getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y));
+        return axis == AMOTION_EVENT_AXIS_RELATIVE_X ? relativeXy.x : relativeXy.y;
+    }
+
     return coords->getAxisValue(axis);
 }
 
 float MotionEvent::getHistoricalAxisValue(int32_t axis, size_t pointerIndex,
-        size_t historicalIndex) const {
+                                          size_t historicalIndex) const {
     const PointerCoords* coords = getHistoricalRawPointerCoords(pointerIndex, historicalIndex);
 
     if (axis == AMOTION_EVENT_AXIS_X || axis == AMOTION_EVENT_AXIS_Y) {
-        const vec2 xy = mTransform.transform(coords->getXYValue());
+        const vec2 xy = shouldDisregardWindowTranslation(mSource)
+                ? applyTransformWithoutTranslation(mTransform, coords->getX(), coords->getY())
+                : mTransform.transform(coords->getXYValue());
         static_assert(AMOTION_EVENT_AXIS_X == 0 && AMOTION_EVENT_AXIS_Y == 1);
         return xy[axis];
     }
 
+    if (axis == AMOTION_EVENT_AXIS_RELATIVE_X || axis == AMOTION_EVENT_AXIS_RELATIVE_Y) {
+        const vec2 relativeXy =
+                applyTransformWithoutTranslation(mTransform,
+                                                 coords->getAxisValue(
+                                                         AMOTION_EVENT_AXIS_RELATIVE_X),
+                                                 coords->getAxisValue(
+                                                         AMOTION_EVENT_AXIS_RELATIVE_Y));
+        return axis == AMOTION_EVENT_AXIS_RELATIVE_X ? relativeXy.x : relativeXy.y;
+    }
+
     return coords->getAxisValue(axis);
 }
 
@@ -583,6 +631,13 @@
     // Apply the transformation to all samples.
     std::for_each(mSamplePointerCoords.begin(), mSamplePointerCoords.end(),
                   [&transform](PointerCoords& c) { c.transform(transform); });
+
+    if (mRawXCursorPosition != AMOTION_EVENT_INVALID_CURSOR_POSITION &&
+        mRawYCursorPosition != AMOTION_EVENT_INVALID_CURSOR_POSITION) {
+        const vec2 cursor = transform.transform(mRawXCursorPosition, mRawYCursorPosition);
+        mRawXCursorPosition = cursor.x;
+        mRawYCursorPosition = cursor.y;
+    }
 }
 
 #ifdef __linux__
diff --git a/libs/input/InputDevice.cpp b/libs/input/InputDevice.cpp
index 30c42a3..220c8e1 100644
--- a/libs/input/InputDevice.cpp
+++ b/libs/input/InputDevice.cpp
@@ -21,9 +21,9 @@
 #include <ctype.h>
 
 #include <android-base/stringprintf.h>
+#include <ftl/NamedEnum.h>
 #include <input/InputDevice.h>
 #include <input/InputEventLabels.h>
-#include <input/NamedEnum.h>
 
 using android::base::StringPrintf;
 
diff --git a/libs/input/InputTransport.cpp b/libs/input/InputTransport.cpp
index dd1c462..d6c1161 100644
--- a/libs/input/InputTransport.cpp
+++ b/libs/input/InputTransport.cpp
@@ -33,8 +33,8 @@
 #include <log/log.h>
 #include <utils/Trace.h>
 
+#include <ftl/NamedEnum.h>
 #include <input/InputTransport.h>
-#include <input/NamedEnum.h>
 
 using android::base::StringPrintf;
 
diff --git a/libs/input/KeyCharacterMap.cpp b/libs/input/KeyCharacterMap.cpp
index 44f3f34..3baeb55 100644
--- a/libs/input/KeyCharacterMap.cpp
+++ b/libs/input/KeyCharacterMap.cpp
@@ -28,10 +28,11 @@
 #include <input/KeyCharacterMap.h>
 #include <input/Keyboard.h>
 
-#include <utils/Log.h>
+#include <gui/constants.h>
 #include <utils/Errors.h>
-#include <utils/Tokenizer.h>
+#include <utils/Log.h>
 #include <utils/Timers.h>
+#include <utils/Tokenizer.h>
 
 // Enables debug output for the parser.
 #define DEBUG_PARSER 0
diff --git a/libs/input/KeyLayoutMap.cpp b/libs/input/KeyLayoutMap.cpp
index fa5a541..c365ab0 100644
--- a/libs/input/KeyLayoutMap.cpp
+++ b/libs/input/KeyLayoutMap.cpp
@@ -19,10 +19,10 @@
 #include <stdlib.h>
 
 #include <android/keycodes.h>
+#include <ftl/NamedEnum.h>
 #include <input/InputEventLabels.h>
 #include <input/KeyLayoutMap.h>
 #include <input/Keyboard.h>
-#include <input/NamedEnum.h>
 #include <utils/Errors.h>
 #include <utils/Log.h>
 #include <utils/Timers.h>
diff --git a/libs/input/android/os/IInputFlinger.aidl b/libs/input/android/os/IInputFlinger.aidl
index 1771d19..43b262f 100644
--- a/libs/input/android/os/IInputFlinger.aidl
+++ b/libs/input/android/os/IInputFlinger.aidl
@@ -16,9 +16,9 @@
 
 package android.os;
 
-import android.FocusRequest;
 import android.InputChannel;
-import android.InputWindowInfo;
+import android.gui.FocusRequest;
+import android.gui.WindowInfo;
 import android.os.ISetInputWindowsListener;
 
 /** @hide */
@@ -28,7 +28,7 @@
     // ordering when needed.
     // SurfaceFlinger calls this only every VSync, so overflow of binder's oneway buffer
     // shouldn't be a concern.
-    oneway void setInputWindows(in InputWindowInfo[] inputHandles,
+    oneway void setInputWindows(in WindowInfo[] windowInfoHandles,
             in @nullable ISetInputWindowsListener setInputWindowsListener);
     InputChannel createInputChannel(in @utf8InCpp String name);
     void removeInputChannel(in IBinder connectionToken);
diff --git a/libs/input/tests/Android.bp b/libs/input/tests/Android.bp
index 6ffc6a8..18ab1cb 100644
--- a/libs/input/tests/Android.bp
+++ b/libs/input/tests/Android.bp
@@ -11,26 +11,24 @@
 cc_test {
     name: "libinput_tests",
     srcs: [
-        "NamedEnum_test.cpp",
-        "Flags_test.cpp",
         "IdGenerator_test.cpp",
         "InputChannel_test.cpp",
         "InputDevice_test.cpp",
         "InputEvent_test.cpp",
         "InputPublisherAndConsumer_test.cpp",
-        "InputWindow_test.cpp",
         "TouchVideoFrame_test.cpp",
         "VelocityTracker_test.cpp",
         "VerifiedInputEvent_test.cpp",
     ],
+    static_libs: [
+        "libgui_window_info_static",
+        "libinput",
+    ],
     cflags: [
         "-Wall",
         "-Wextra",
         "-Werror",
     ],
-    static_libs: [
-        "libinput",
-    ],
     shared_libs: [
         "libbase",
         "libbinder",
diff --git a/libs/input/tests/InputEvent_test.cpp b/libs/input/tests/InputEvent_test.cpp
index 32b72ba..f1a26ec 100644
--- a/libs/input/tests/InputEvent_test.cpp
+++ b/libs/input/tests/InputEvent_test.cpp
@@ -20,6 +20,7 @@
 #include <attestation/HmacKeyManager.h>
 #include <binder/Parcel.h>
 #include <gtest/gtest.h>
+#include <gui/constants.h>
 #include <input/Input.h>
 
 namespace android {
@@ -271,9 +272,8 @@
                       AMOTION_EVENT_EDGE_FLAG_TOP, AMETA_ALT_ON, AMOTION_EVENT_BUTTON_PRIMARY,
                       MotionClassification::NONE, mTransform, 2.0f, 2.1f,
                       AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION,
-                      AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
-                      ARBITRARY_DOWN_TIME, ARBITRARY_EVENT_TIME, 2, pointerProperties,
-                      pointerCoords);
+                      INVALID_DISPLAY_SIZE, INVALID_DISPLAY_SIZE, ARBITRARY_DOWN_TIME,
+                      ARBITRARY_EVENT_TIME, 2, pointerProperties, pointerCoords);
 
     pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 110);
     pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 111);
@@ -588,14 +588,13 @@
     }
     MotionEvent event;
     ui::Transform identityTransform;
-    event.initialize(InputEvent::nextId(), 0 /*deviceId*/, AINPUT_SOURCE_UNKNOWN, DISPLAY_ID,
+    event.initialize(InputEvent::nextId(), 0 /*deviceId*/, AINPUT_SOURCE_TOUCHSCREEN, DISPLAY_ID,
                      INVALID_HMAC, AMOTION_EVENT_ACTION_MOVE, 0 /*actionButton*/, 0 /*flags*/,
                      AMOTION_EVENT_EDGE_FLAG_NONE, AMETA_NONE, 0 /*buttonState*/,
                      MotionClassification::NONE, identityTransform, 0 /*xPrecision*/,
                      0 /*yPrecision*/, 3 + RADIUS /*xCursorPosition*/, 2 /*yCursorPosition*/,
-                     AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
-                     0 /*downTime*/, 0 /*eventTime*/, pointerCount, pointerProperties,
-                     pointerCoords);
+                     INVALID_DISPLAY_SIZE, INVALID_DISPLAY_SIZE, 0 /*downTime*/, 0 /*eventTime*/,
+                     pointerCount, pointerProperties, pointerCoords);
     float originalRawX = 0 + 3;
     float originalRawY = -RADIUS + 2;
 
@@ -636,13 +635,16 @@
     ASSERT_NEAR(originalRawY, event.getRawY(0), 0.001);
 }
 
-MotionEvent createTouchDownEvent(int x, int y, ui::Transform transform) {
+MotionEvent createTouchDownEvent(float x, float y, float dx, float dy,
+                                 const ui::Transform& transform) {
     std::vector<PointerProperties> pointerProperties;
     pointerProperties.push_back(PointerProperties{/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER});
     std::vector<PointerCoords> pointerCoords;
     pointerCoords.emplace_back().clear();
     pointerCoords.back().setAxisValue(AMOTION_EVENT_AXIS_X, x);
     pointerCoords.back().setAxisValue(AMOTION_EVENT_AXIS_Y, y);
+    pointerCoords.back().setAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X, dx);
+    pointerCoords.back().setAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y, dy);
     nsecs_t eventTime = systemTime(SYSTEM_TIME_MONOTONIC);
     MotionEvent event;
     event.initialize(InputEvent::nextId(), /* deviceId */ 1, AINPUT_SOURCE_TOUCHSCREEN,
@@ -661,26 +663,56 @@
     ui::Transform identity;
     ui::Transform xform(ui::Transform::ROT_90, 800, 400);
     xform.set(xform.tx() + 20, xform.ty() + 40);
-    MotionEvent event = createTouchDownEvent(60, 100, xform);
+    MotionEvent event = createTouchDownEvent(60, 100, 42, 96, xform);
     ASSERT_EQ(700, event.getRawX(0));
     ASSERT_EQ(60, event.getRawY(0));
     ASSERT_NE(event.getRawX(0), event.getX(0));
     ASSERT_NE(event.getRawY(0), event.getY(0));
+    // Relative values should be rotated but not translated.
+    ASSERT_EQ(-96, event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X, 0));
+    ASSERT_EQ(42, event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y, 0));
 
-    MotionEvent changedEvent = createTouchDownEvent(60, 100, identity);
+    MotionEvent changedEvent = createTouchDownEvent(60, 100, 42, 96, identity);
     const std::array<float, 9> rowMajor{xform[0][0], xform[1][0], xform[2][0],
                                         xform[0][1], xform[1][1], xform[2][1],
                                         xform[0][2], xform[1][2], xform[2][2]};
     changedEvent.applyTransform(rowMajor);
 
     // transformContent effectively rotates the raw coordinates, so those should now include
-    // both rotation AND offset
+    // both rotation AND offset.
     ASSERT_EQ(720, changedEvent.getRawX(0));
     ASSERT_EQ(100, changedEvent.getRawY(0));
+    // Relative values should be rotated but not translated.
+    ASSERT_EQ(-96, event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X, 0));
+    ASSERT_EQ(42, event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y, 0));
 
-    // The transformed output should be the same then
+    // The transformed output should be the same then.
     ASSERT_NEAR(event.getX(0), changedEvent.getX(0), 0.001);
     ASSERT_NEAR(event.getY(0), changedEvent.getY(0), 0.001);
+    ASSERT_NEAR(event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X, 0),
+                changedEvent.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X, 0), 0.001);
+    ASSERT_NEAR(event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y, 0),
+                changedEvent.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y, 0), 0.001);
+}
+
+TEST_F(MotionEventTest, NonPointerSourcesAreNotTranslated) {
+    constexpr static auto NON_POINTER_SOURCES = {AINPUT_SOURCE_TRACKBALL,
+                                                 AINPUT_SOURCE_MOUSE_RELATIVE,
+                                                 AINPUT_SOURCE_JOYSTICK};
+    for (uint32_t source : NON_POINTER_SOURCES) {
+        // Create a rotate-90 transform with an offset (like a window which isn't fullscreen).
+        ui::Transform xform(ui::Transform::ROT_90, 800, 400);
+        xform.set(xform.tx() + 20, xform.ty() + 40);
+        MotionEvent event = createTouchDownEvent(60, 100, 42, 96, xform);
+        event.setSource(source);
+
+        // Since this event comes from a non-pointer source, it should include rotation but not
+        // translation/offset.
+        ASSERT_EQ(-100, event.getX(0));
+        ASSERT_EQ(60, event.getY(0));
+        ASSERT_EQ(event.getRawX(0), event.getX(0));
+        ASSERT_EQ(event.getRawY(0), event.getY(0));
+    }
 }
 
 TEST_F(MotionEventTest, RawCompatTransform) {
@@ -688,11 +720,14 @@
         // Make sure raw is raw regardless of transform translation.
         ui::Transform xform;
         xform.set(20, 40);
-        MotionEvent event = createTouchDownEvent(60, 100, xform);
+        MotionEvent event = createTouchDownEvent(60, 100, 42, 96, xform);
         ASSERT_EQ(60, event.getRawX(0));
         ASSERT_EQ(100, event.getRawY(0));
         ASSERT_NE(event.getRawX(0), event.getX(0));
         ASSERT_NE(event.getRawY(0), event.getY(0));
+        // Relative values should not be modified.
+        ASSERT_EQ(42, event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X, 0));
+        ASSERT_EQ(96, event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y, 0));
     }
 
     // Next check that getRaw contains rotation (for compatibility) but otherwise is still
@@ -701,29 +736,38 @@
         // Create a rotate-90 transform with an offset (like a window which isn't fullscreen).
         ui::Transform xform(ui::Transform::ROT_90, 800, 400);
         xform.set(xform.tx() + 20, xform.ty() + 40);
-        MotionEvent event = createTouchDownEvent(60, 100, xform);
+        MotionEvent event = createTouchDownEvent(60, 100, 42, 96, xform);
         ASSERT_EQ(700, event.getRawX(0));
         ASSERT_EQ(60, event.getRawY(0));
         ASSERT_NE(event.getRawX(0), event.getX(0));
         ASSERT_NE(event.getRawY(0), event.getY(0));
+        // Relative values should be rotated but not translated.
+        ASSERT_EQ(-96, event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X, 0));
+        ASSERT_EQ(42, event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y, 0));
     }
 
     {
         // Same as above, but check rotate-180.
         ui::Transform xform(ui::Transform::ROT_180, 400, 800);
         xform.set(xform.tx() + 20, xform.ty() + 40);
-        MotionEvent event = createTouchDownEvent(60, 100, xform);
+        MotionEvent event = createTouchDownEvent(60, 100, 42, 96, xform);
         ASSERT_EQ(340, event.getRawX(0));
         ASSERT_EQ(700, event.getRawY(0));
+        // Relative values should be rotated but not translated.
+        ASSERT_EQ(-42, event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X, 0));
+        ASSERT_EQ(-96, event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y, 0));
     }
 
     {
         // Same as above, but check rotate-270.
         ui::Transform xform(ui::Transform::ROT_270, 800, 400);
         xform.set(xform.tx() + 20, xform.ty() + 40);
-        MotionEvent event = createTouchDownEvent(60, 100, xform);
+        MotionEvent event = createTouchDownEvent(60, 100, 42, 96, xform);
         ASSERT_EQ(100, event.getRawX(0));
         ASSERT_EQ(340, event.getRawY(0));
+        // Relative values should be rotated but not translated.
+        ASSERT_EQ(96, event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_X, 0));
+        ASSERT_EQ(-42, event.getAxisValue(AMOTION_EVENT_AXIS_RELATIVE_Y, 0));
     }
 }
 
@@ -750,9 +794,9 @@
                          DISPLAY_ID, INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN, 0, 0,
                          AMOTION_EVENT_EDGE_FLAG_NONE, AMETA_NONE, 0, classification,
                          identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
-                         AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
-                         AMOTION_EVENT_INVALID_DISPLAY_SIZE, 0 /*downTime*/, 0 /*eventTime*/,
-                         pointerCount, pointerProperties, pointerCoords);
+                         AMOTION_EVENT_INVALID_CURSOR_POSITION, INVALID_DISPLAY_SIZE,
+                         INVALID_DISPLAY_SIZE, 0 /*downTime*/, 0 /*eventTime*/, pointerCount,
+                         pointerProperties, pointerCoords);
         ASSERT_EQ(classification, event.getClassification());
     }
 }
@@ -772,10 +816,9 @@
     event.initialize(InputEvent::nextId(), 0 /*deviceId*/, AINPUT_SOURCE_MOUSE, DISPLAY_ID,
                      INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN, 0, 0, AMOTION_EVENT_EDGE_FLAG_NONE,
                      AMETA_NONE, 0, MotionClassification::NONE, identityTransform, 0, 0,
-                     280 /*xCursorPosition*/, 540 /*yCursorPosition*/,
-                     AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
-                     0 /*downTime*/, 0 /*eventTime*/, pointerCount, pointerProperties,
-                     pointerCoords);
+                     280 /*xCursorPosition*/, 540 /*yCursorPosition*/, INVALID_DISPLAY_SIZE,
+                     INVALID_DISPLAY_SIZE, 0 /*downTime*/, 0 /*eventTime*/, pointerCount,
+                     pointerProperties, pointerCoords);
     event.offsetLocation(20, 60);
     ASSERT_EQ(280, event.getRawXCursorPosition());
     ASSERT_EQ(540, event.getRawYCursorPosition());
diff --git a/libs/input/tests/InputPublisherAndConsumer_test.cpp b/libs/input/tests/InputPublisherAndConsumer_test.cpp
index a2cfaa1..d0c337c 100644
--- a/libs/input/tests/InputPublisherAndConsumer_test.cpp
+++ b/libs/input/tests/InputPublisherAndConsumer_test.cpp
@@ -23,6 +23,7 @@
 #include <attestation/HmacKeyManager.h>
 #include <cutils/ashmem.h>
 #include <gtest/gtest.h>
+#include <gui/constants.h>
 #include <input/InputTransport.h>
 #include <utils/StopWatch.h>
 #include <utils/Timers.h>
diff --git a/libs/input/tests/VelocityTracker_test.cpp b/libs/input/tests/VelocityTracker_test.cpp
index aefc2ec..8ae7dcc 100644
--- a/libs/input/tests/VelocityTracker_test.cpp
+++ b/libs/input/tests/VelocityTracker_test.cpp
@@ -23,6 +23,7 @@
 #include <android-base/stringprintf.h>
 #include <attestation/HmacKeyManager.h>
 #include <gtest/gtest.h>
+#include <gui/constants.h>
 #include <input/VelocityTracker.h>
 
 using namespace std::chrono_literals;
@@ -183,9 +184,9 @@
                          AMOTION_EVENT_EDGE_FLAG_NONE, AMETA_NONE, 0 /*buttonState*/,
                          MotionClassification::NONE, identityTransform, 0 /*xPrecision*/,
                          0 /*yPrecision*/, AMOTION_EVENT_INVALID_CURSOR_POSITION,
-                         AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
-                         AMOTION_EVENT_INVALID_DISPLAY_SIZE, 0 /*downTime*/,
-                         entry.eventTime.count(), pointerCount, properties, coords);
+                         AMOTION_EVENT_INVALID_CURSOR_POSITION, INVALID_DISPLAY_SIZE,
+                         INVALID_DISPLAY_SIZE, 0 /*downTime*/, entry.eventTime.count(),
+                         pointerCount, properties, coords);
 
         events.emplace_back(event);
     }
diff --git a/libs/input/tests/VerifiedInputEvent_test.cpp b/libs/input/tests/VerifiedInputEvent_test.cpp
index f79098c..a0c9c17 100644
--- a/libs/input/tests/VerifiedInputEvent_test.cpp
+++ b/libs/input/tests/VerifiedInputEvent_test.cpp
@@ -16,6 +16,7 @@
 
 #include <attestation/HmacKeyManager.h>
 #include <gtest/gtest.h>
+#include <gui/constants.h>
 #include <input/Input.h>
 
 namespace android {
@@ -46,10 +47,9 @@
                      INVALID_HMAC, AMOTION_EVENT_ACTION_DOWN, 0 /*actionButton*/, flags,
                      AMOTION_EVENT_EDGE_FLAG_NONE, AMETA_NONE, 0 /*buttonState*/,
                      MotionClassification::NONE, transform, 0.1 /*xPrecision*/, 0.2 /*yPrecision*/,
-                     280 /*xCursorPosition*/, 540 /*yCursorPosition*/,
-                     AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
-                     100 /*downTime*/, 200 /*eventTime*/, pointerCount, pointerProperties,
-                     pointerCoords);
+                     280 /*xCursorPosition*/, 540 /*yCursorPosition*/, INVALID_DISPLAY_SIZE,
+                     INVALID_DISPLAY_SIZE, 100 /*downTime*/, 200 /*eventTime*/, pointerCount,
+                     pointerProperties, pointerCoords);
     return event;
 }
 
diff --git a/libs/nativedisplay/AChoreographer.cpp b/libs/nativedisplay/AChoreographer.cpp
index 0edb213..2dd6c4f 100644
--- a/libs/nativedisplay/AChoreographer.cpp
+++ b/libs/nativedisplay/AChoreographer.cpp
@@ -20,7 +20,6 @@
 #include <android-base/thread_annotations.h>
 #include <gui/DisplayEventDispatcher.h>
 #include <gui/ISurfaceComposer.h>
-#include <gui/SurfaceComposerClient.h>
 #include <jni.h>
 #include <private/android/choreographer.h>
 #include <utils/Looper.h>
diff --git a/services/inputflinger/Android.bp b/services/inputflinger/Android.bp
index 6612a93..24d186c 100644
--- a/services/inputflinger/Android.bp
+++ b/services/inputflinger/Android.bp
@@ -73,6 +73,7 @@
         "libui",
         "lib-platform-compat-native-api",
         "server_configurable_flags",
+        "InputFlingerProperties",
     ],
     static_libs: [
         "libattestation",
diff --git a/services/inputflinger/InputManager.cpp b/services/inputflinger/InputManager.cpp
index a50e5c7..e81dcfe 100644
--- a/services/inputflinger/InputManager.cpp
+++ b/services/inputflinger/InputManager.cpp
@@ -31,6 +31,10 @@
 
 namespace android {
 
+using gui::FocusRequest;
+using gui::WindowInfo;
+using gui::WindowInfoHandle;
+
 static int32_t exceptionCodeFromStatusT(status_t status) {
     switch (status) {
         case OK:
@@ -110,9 +114,9 @@
     return mDispatcher;
 }
 
-class BinderWindowHandle : public InputWindowHandle {
+class BinderWindowHandle : public WindowInfoHandle {
 public:
-    BinderWindowHandle(const InputWindowInfo& info) { mInfo = info; }
+    BinderWindowHandle(const WindowInfo& info) { mInfo = info; }
 
     bool updateInfo() override {
         return true;
@@ -120,13 +124,13 @@
 };
 
 binder::Status InputManager::setInputWindows(
-        const std::vector<InputWindowInfo>& infos,
+        const std::vector<WindowInfo>& infos,
         const sp<ISetInputWindowsListener>& setInputWindowsListener) {
-    std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>> handlesPerDisplay;
+    std::unordered_map<int32_t, std::vector<sp<WindowInfoHandle>>> handlesPerDisplay;
 
-    std::vector<sp<InputWindowHandle>> handles;
+    std::vector<sp<WindowInfoHandle>> handles;
     for (const auto& info : infos) {
-        handlesPerDisplay.emplace(info.displayId, std::vector<sp<InputWindowHandle>>());
+        handlesPerDisplay.emplace(info.displayId, std::vector<sp<WindowInfoHandle>>());
         handlesPerDisplay[info.displayId].push_back(new BinderWindowHandle(info));
     }
     mDispatcher->setInputWindows(handlesPerDisplay);
diff --git a/services/inputflinger/InputManager.h b/services/inputflinger/InputManager.h
index 49bea13..035a9a3 100644
--- a/services/inputflinger/InputManager.h
+++ b/services/inputflinger/InputManager.h
@@ -105,12 +105,12 @@
 
     status_t dump(int fd, const Vector<String16>& args) override;
     binder::Status setInputWindows(
-            const std::vector<InputWindowInfo>& handles,
+            const std::vector<gui::WindowInfo>& handles,
             const sp<ISetInputWindowsListener>& setInputWindowsListener) override;
 
     binder::Status createInputChannel(const std::string& name, InputChannel* outChannel) override;
     binder::Status removeInputChannel(const sp<IBinder>& connectionToken) override;
-    binder::Status setFocusedWindow(const FocusRequest&) override;
+    binder::Status setFocusedWindow(const gui::FocusRequest&) override;
 
 private:
     sp<InputReaderInterface> mReader;
diff --git a/services/inputflinger/InputReaderBase.cpp b/services/inputflinger/InputReaderBase.cpp
index 9cc777d..f26a9a9 100644
--- a/services/inputflinger/InputReaderBase.cpp
+++ b/services/inputflinger/InputReaderBase.cpp
@@ -19,9 +19,9 @@
 //#define LOG_NDEBUG 0
 
 #include "InputReaderBase.h"
+#include <ftl/NamedEnum.h>
 #include "input/DisplayViewport.h"
 #include "input/Input.h"
-#include "input/NamedEnum.h"
 
 #include <android/log.h>
 #include <android-base/stringprintf.h>
diff --git a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
index bc77b8a..55deec4 100644
--- a/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
+++ b/services/inputflinger/benchmarks/InputDispatcher_benchmarks.cpp
@@ -18,8 +18,11 @@
 
 #include <android/os/IInputConstants.h>
 #include <binder/Binder.h>
+#include <gui/constants.h>
 #include "../dispatcher/InputDispatcher.h"
 
+using android::gui::WindowInfo;
+using android::gui::WindowInfoHandle;
 using android::os::IInputConstants;
 using android::os::InputEventInjectionResult;
 using android::os::InputEventInjectionSync;
@@ -173,7 +176,7 @@
     PreallocatedInputEventFactory mEventFactory;
 };
 
-class FakeWindowHandle : public InputWindowHandle, public FakeInputReceiver {
+class FakeWindowHandle : public WindowInfoHandle, public FakeInputReceiver {
 public:
     static const int32_t WIDTH = 200;
     static const int32_t HEIGHT = 200;
@@ -188,7 +191,7 @@
     virtual bool updateInfo() override {
         mInfo.token = mClientChannel->getConnectionToken();
         mInfo.name = "FakeWindowHandle";
-        mInfo.type = InputWindowInfo::Type::APPLICATION;
+        mInfo.type = WindowInfo::Type::APPLICATION;
         mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT;
         mInfo.frameLeft = mFrame.left;
         mInfo.frameTop = mFrame.top;
@@ -234,8 +237,8 @@
                      /* edgeFlags */ 0, AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE,
                      identityTransform, /* xPrecision */ 0,
                      /* yPrecision */ 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
-                     AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
-                     AMOTION_EVENT_INVALID_DISPLAY_SIZE, currentTime, currentTime,
+                     AMOTION_EVENT_INVALID_CURSOR_POSITION, INVALID_DISPLAY_SIZE,
+                     INVALID_DISPLAY_SIZE, currentTime, currentTime,
                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
     return event;
 }
diff --git a/services/inputflinger/dispatcher/Android.bp b/services/inputflinger/dispatcher/Android.bp
index 1b3888b..7c7a16b 100644
--- a/services/inputflinger/dispatcher/Android.bp
+++ b/services/inputflinger/dispatcher/Android.bp
@@ -67,6 +67,7 @@
         "libutils",
         "lib-platform-compat-native-api",
         "server_configurable_flags",
+        "InputFlingerProperties",
     ],
     static_libs: [
         "libattestation",
diff --git a/services/inputflinger/dispatcher/DragState.cpp b/services/inputflinger/dispatcher/DragState.cpp
index 2e2df43..e1844a4 100644
--- a/services/inputflinger/dispatcher/DragState.cpp
+++ b/services/inputflinger/dispatcher/DragState.cpp
@@ -16,9 +16,7 @@
 
 #include "DragState.h"
 #include <android-base/stringprintf.h>
-#include <input/InputWindow.h>
 
-using android::InputWindowHandle;
 using android::base::StringPrintf;
 
 namespace android::inputdispatcher {
diff --git a/services/inputflinger/dispatcher/DragState.h b/services/inputflinger/dispatcher/DragState.h
index 06453d8..b3c5709 100644
--- a/services/inputflinger/dispatcher/DragState.h
+++ b/services/inputflinger/dispatcher/DragState.h
@@ -17,22 +17,22 @@
 #ifndef _UI_INPUT_INPUTDISPATCHER_DRAGSTATE_H
 #define _UI_INPUT_INPUTDISPATCHER_DRAGSTATE_H
 
+#include <gui/WindowInfo.h>
 #include <utils/RefBase.h>
 #include <string>
 
 namespace android {
 
-class InputWindowHandle;
-
 namespace inputdispatcher {
+
 struct DragState {
-    DragState(const sp<android::InputWindowHandle>& windowHandle) : dragWindow(windowHandle) {}
+    DragState(const sp<android::gui::WindowInfoHandle>& windowHandle) : dragWindow(windowHandle) {}
     void dump(std::string& dump, const char* prefix = "");
 
     // The window being dragged.
-    const sp<InputWindowHandle> dragWindow;
+    const sp<android::gui::WindowInfoHandle> dragWindow;
     // The last drag hover window which could receive the drag event.
-    sp<InputWindowHandle> dragHoverWindowHandle;
+    sp<android::gui::WindowInfoHandle> dragHoverWindowHandle;
     // Indicates the if received first event to check for button state.
     bool isStartDrag = false;
     // Indicate if the stylus button is down at the start of the drag.
diff --git a/services/inputflinger/dispatcher/Entry.h b/services/inputflinger/dispatcher/Entry.h
index ebbd8e9..89d7659 100644
--- a/services/inputflinger/dispatcher/Entry.h
+++ b/services/inputflinger/dispatcher/Entry.h
@@ -20,8 +20,8 @@
 #include "InjectionState.h"
 #include "InputTarget.h"
 
+#include <gui/InputApplication.h>
 #include <input/Input.h>
-#include <input/InputApplication.h>
 #include <stdint.h>
 #include <utils/Timers.h>
 #include <functional>
diff --git a/services/inputflinger/dispatcher/FocusResolver.cpp b/services/inputflinger/dispatcher/FocusResolver.cpp
index fb19435..4a75773 100644
--- a/services/inputflinger/dispatcher/FocusResolver.cpp
+++ b/services/inputflinger/dispatcher/FocusResolver.cpp
@@ -27,12 +27,15 @@
 
 #include <android-base/stringprintf.h>
 #include <binder/Binder.h>
-#include <input/InputWindow.h>
-#include <input/NamedEnum.h>
+#include <ftl/NamedEnum.h>
+#include <gui/WindowInfo.h>
 #include <log/log.h>
 
 #include "FocusResolver.h"
 
+using android::gui::FocusRequest;
+using android::gui::WindowInfoHandle;
+
 namespace android::inputdispatcher {
 
 sp<IBinder> FocusResolver::getFocusedWindowToken(int32_t displayId) const {
@@ -52,7 +55,7 @@
  * we will check if the previous focus request is eligible to receive focus.
  */
 std::optional<FocusResolver::FocusChanges> FocusResolver::setInputWindows(
-        int32_t displayId, const std::vector<sp<InputWindowHandle>>& windows) {
+        int32_t displayId, const std::vector<sp<WindowInfoHandle>>& windows) {
     std::string removeFocusReason;
 
     // Check if the currently focused window is still focusable.
@@ -87,7 +90,7 @@
 }
 
 std::optional<FocusResolver::FocusChanges> FocusResolver::setFocusedWindow(
-        const FocusRequest& request, const std::vector<sp<InputWindowHandle>>& windows) {
+        const FocusRequest& request, const std::vector<sp<WindowInfoHandle>>& windows) {
     const int32_t displayId = request.displayId;
     const sp<IBinder> currentFocus = getFocusedWindowToken(displayId);
     if (currentFocus == request.token) {
@@ -136,11 +139,11 @@
 }
 
 FocusResolver::Focusability FocusResolver::isTokenFocusable(
-        const sp<IBinder>& token, const std::vector<sp<InputWindowHandle>>& windows) {
+        const sp<IBinder>& token, const std::vector<sp<WindowInfoHandle>>& windows) {
     bool allWindowsAreFocusable = true;
     bool visibleWindowFound = false;
     bool windowFound = false;
-    for (const sp<InputWindowHandle>& window : windows) {
+    for (const sp<WindowInfoHandle>& window : windows) {
         if (window->getToken() != token) {
             continue;
         }
diff --git a/services/inputflinger/dispatcher/FocusResolver.h b/services/inputflinger/dispatcher/FocusResolver.h
index afe16b3..1d6cd9a 100644
--- a/services/inputflinger/dispatcher/FocusResolver.h
+++ b/services/inputflinger/dispatcher/FocusResolver.h
@@ -20,9 +20,9 @@
 #include <optional>
 #include <unordered_map>
 
-#include <android/FocusRequest.h>
+#include <android/gui/FocusRequest.h>
 #include <binder/Binder.h>
-#include <input/InputWindow.h>
+#include <gui/WindowInfo.h>
 
 namespace android::inputdispatcher {
 
@@ -58,9 +58,10 @@
         std::string reason;
     };
     std::optional<FocusResolver::FocusChanges> setInputWindows(
-            int32_t displayId, const std::vector<sp<InputWindowHandle>>& windows);
+            int32_t displayId, const std::vector<sp<android::gui::WindowInfoHandle>>& windows);
     std::optional<FocusResolver::FocusChanges> setFocusedWindow(
-            const FocusRequest& request, const std::vector<sp<InputWindowHandle>>& windows);
+            const android::gui::FocusRequest& request,
+            const std::vector<sp<android::gui::WindowInfoHandle>>& windows);
 
     // Display has been removed from the system, clean up old references.
     void displayRemoved(int32_t displayId);
@@ -87,8 +88,9 @@
     // we expect the focusability of the windows to match since its hard to reason why one window
     // can receive focus events and the other cannot when both are backed by the same input channel.
     //
-    static Focusability isTokenFocusable(const sp<IBinder>& token,
-                                         const std::vector<sp<InputWindowHandle>>& windows);
+    static Focusability isTokenFocusable(
+            const sp<IBinder>& token,
+            const std::vector<sp<android::gui::WindowInfoHandle>>& windows);
 
     // Focus tracking for keys, trackball, etc. A window token can be associated with one or
     // more InputWindowHandles. If a window is mirrored, the window and its mirror will share
@@ -99,7 +101,7 @@
 
     // This map will store the focus request per display. When the input window handles are updated,
     // the current request will be checked to see if it can be processed at that time.
-    std::unordered_map<int32_t /* displayId */, FocusRequest> mFocusRequestByDisplay;
+    std::unordered_map<int32_t /* displayId */, android::gui::FocusRequest> mFocusRequestByDisplay;
 
     // Last reason for not granting a focus request. This is used to add more debug information
     // in the event logs.
@@ -108,7 +110,7 @@
     std::optional<FocusResolver::FocusChanges> updateFocusedWindow(
             int32_t displayId, const std::string& reason, const sp<IBinder>& token,
             const std::string& tokenName = "");
-    std::optional<FocusRequest> getFocusRequest(int32_t displayId);
+    std::optional<android::gui::FocusRequest> getFocusRequest(int32_t displayId);
 };
 
 } // namespace android::inputdispatcher
\ No newline at end of file
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index a46893b..3fb0d92 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -47,6 +47,7 @@
 // Log debug messages about hover events.
 #define DEBUG_HOVER 0
 
+#include <InputFlingerProperties.sysprop.h>
 #include <android-base/chrono_utils.h>
 #include <android-base/properties.h>
 #include <android-base/stringprintf.h>
@@ -55,7 +56,6 @@
 #include <binder/IServiceManager.h>
 #include <com/android/internal/compat/IPlatformCompatNative.h>
 #include <input/InputDevice.h>
-#include <input/InputWindow.h>
 #include <log/log.h>
 #include <log/log_event_list.h>
 #include <powermanager/PowerManager.h>
@@ -81,6 +81,10 @@
 using android::base::HwTimeoutMultiplier;
 using android::base::Result;
 using android::base::StringPrintf;
+using android::gui::FocusRequest;
+using android::gui::TouchOcclusionMode;
+using android::gui::WindowInfo;
+using android::gui::WindowInfoHandle;
 using android::os::BlockUntrustedTouchesMode;
 using android::os::IInputConstants;
 using android::os::InputEventInjectionResult;
@@ -93,7 +97,8 @@
 // coordinates and SurfaceFlinger includes the display rotation in the input window transforms.
 static bool isPerWindowInputRotationEnabled() {
     static const bool PER_WINDOW_INPUT_ROTATION =
-            base::GetBoolProperty("persist.debug.per_window_input_rotation", false);
+            sysprop::InputFlingerProperties::per_window_input_rotation().value_or(false);
+
     return PER_WINDOW_INPUT_ROTATION;
 }
 
@@ -290,7 +295,7 @@
     return it != map.end() ? it->second : V{};
 }
 
-static bool haveSameToken(const sp<InputWindowHandle>& first, const sp<InputWindowHandle>& second) {
+static bool haveSameToken(const sp<WindowInfoHandle>& first, const sp<WindowInfoHandle>& second) {
     if (first == second) {
         return true;
     }
@@ -302,7 +307,7 @@
     return first->getToken() == second->getToken();
 }
 
-static bool haveSameApplicationToken(const InputWindowInfo* first, const InputWindowInfo* second) {
+static bool haveSameApplicationToken(const WindowInfo* first, const WindowInfo* second) {
     if (first == nullptr || second == nullptr) {
         return false;
     }
@@ -319,11 +324,11 @@
                                                           int32_t inputTargetFlags) {
     if (eventEntry->type == EventEntry::Type::MOTION) {
         const MotionEntry& motionEntry = static_cast<const MotionEntry&>(*eventEntry);
-        if ((motionEntry.source & AINPUT_SOURCE_CLASS_POINTER) == 0) {
+        if ((motionEntry.source & AINPUT_SOURCE_CLASS_JOYSTICK) ||
+            (motionEntry.source & AINPUT_SOURCE_CLASS_POSITION)) {
             const ui::Transform identityTransform;
-            // Use identity transform for events that are not pointer events because their axes
-            // values do not represent on-screen coordinates, so they should not have any window
-            // transformations applied to them.
+            // Use identity transform for joystick and position-based (touchpad) events because they
+            // don't depend on the window transform.
             return std::make_unique<DispatchEntry>(eventEntry, inputTargetFlags, identityTransform,
                                                    1.0f /*globalScaleFactor*/,
                                                    inputTarget.displaySize);
@@ -624,7 +629,7 @@
         return; // The focused application has changed.
     }
 
-    const sp<InputWindowHandle>& focusedWindowHandle =
+    const sp<WindowInfoHandle>& focusedWindowHandle =
             getFocusedWindowHandleLocked(mAwaitedApplicationDisplayId);
     if (focusedWindowHandle != nullptr) {
         return; // We now have a focused window. No need for ANR.
@@ -673,7 +678,7 @@
 }
 
 std::chrono::nanoseconds InputDispatcher::getDispatchingTimeoutLocked(const sp<IBinder>& token) {
-    sp<InputWindowHandle> window = getWindowHandleLocked(token);
+    sp<WindowInfoHandle> window = getWindowHandleLocked(token);
     if (window != nullptr) {
         return window->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
     }
@@ -885,7 +890,7 @@
                 motionEntry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
         int32_t y = static_cast<int32_t>(
                 motionEntry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
-        sp<InputWindowHandle> touchedWindowHandle =
+        sp<WindowInfoHandle> touchedWindowHandle =
                 findTouchedWindowAtLocked(displayId, x, y, nullptr);
         if (touchedWindowHandle != nullptr &&
             touchedWindowHandle->getApplicationToken() !=
@@ -990,29 +995,29 @@
     }
 }
 
-sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, int32_t x,
-                                                                 int32_t y, TouchState* touchState,
-                                                                 bool addOutsideTargets,
-                                                                 bool addPortalWindows,
-                                                                 bool ignoreDragWindow) {
+sp<WindowInfoHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId, int32_t x,
+                                                                int32_t y, TouchState* touchState,
+                                                                bool addOutsideTargets,
+                                                                bool addPortalWindows,
+                                                                bool ignoreDragWindow) {
     if ((addPortalWindows || addOutsideTargets) && touchState == nullptr) {
         LOG_ALWAYS_FATAL(
                 "Must provide a valid touch state if adding portal windows or outside targets");
     }
     // Traverse windows from front to back to find touched window.
-    const std::vector<sp<InputWindowHandle>>& windowHandles = getWindowHandlesLocked(displayId);
-    for (const sp<InputWindowHandle>& windowHandle : windowHandles) {
+    const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId);
+    for (const sp<WindowInfoHandle>& windowHandle : windowHandles) {
         if (ignoreDragWindow && haveSameToken(windowHandle, mDragState->dragWindow)) {
             continue;
         }
-        const InputWindowInfo* windowInfo = windowHandle->getInfo();
+        const WindowInfo* windowInfo = windowHandle->getInfo();
         if (windowInfo->displayId == displayId) {
             auto flags = windowInfo->flags;
 
             if (windowInfo->visible) {
-                if (!flags.test(InputWindowInfo::Flag::NOT_TOUCHABLE)) {
-                    bool isTouchModal = !flags.test(InputWindowInfo::Flag::NOT_FOCUSABLE) &&
-                            !flags.test(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
+                if (!flags.test(WindowInfo::Flag::NOT_TOUCHABLE)) {
+                    bool isTouchModal = !flags.test(WindowInfo::Flag::NOT_FOCUSABLE) &&
+                            !flags.test(WindowInfo::Flag::NOT_TOUCH_MODAL);
                     if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
                         int32_t portalToDisplayId = windowInfo->portalToDisplayId;
                         if (portalToDisplayId != ADISPLAY_ID_NONE &&
@@ -1029,7 +1034,7 @@
                     }
                 }
 
-                if (addOutsideTargets && flags.test(InputWindowInfo::Flag::WATCH_OUTSIDE_TOUCH)) {
+                if (addOutsideTargets && flags.test(WindowInfo::Flag::WATCH_OUTSIDE_TOUCH)) {
                     touchState->addOrUpdateWindow(windowHandle,
                                                   InputTarget::FLAG_DISPATCH_AS_OUTSIDE,
                                                   BitSet32(0));
@@ -1041,13 +1046,13 @@
 }
 
 std::vector<TouchedMonitor> InputDispatcher::findTouchedGestureMonitorsLocked(
-        int32_t displayId, const std::vector<sp<InputWindowHandle>>& portalWindows) const {
+        int32_t displayId, const std::vector<sp<WindowInfoHandle>>& portalWindows) const {
     std::vector<TouchedMonitor> touchedMonitors;
 
     std::vector<Monitor> monitors = getValueByKey(mGestureMonitorsByDisplay, displayId);
     addGestureMonitors(monitors, touchedMonitors);
-    for (const sp<InputWindowHandle>& portalWindow : portalWindows) {
-        const InputWindowInfo* windowInfo = portalWindow->getInfo();
+    for (const sp<WindowInfoHandle>& portalWindow : portalWindows) {
+        const WindowInfo* windowInfo = portalWindow->getInfo();
         monitors = getValueByKey(mGestureMonitorsByDisplay, windowInfo->portalToDisplayId);
         addGestureMonitors(monitors, touchedMonitors, -windowInfo->frameLeft,
                            -windowInfo->frameTop);
@@ -1596,7 +1601,7 @@
                 // The event has gone through these portal windows, so we add monitoring targets of
                 // the corresponding displays as well.
                 for (size_t i = 0; i < state.portalWindows.size(); i++) {
-                    const InputWindowInfo* windowInfo = state.portalWindows[i]->getInfo();
+                    const WindowInfo* windowInfo = state.portalWindows[i]->getInfo();
                     addGlobalMonitoringTargetsLocked(inputTargets, windowInfo->portalToDisplayId,
                                                      -windowInfo->frameLeft, -windowInfo->frameTop);
                 }
@@ -1614,7 +1619,7 @@
     return true;
 }
 
-void InputDispatcher::enqueueDragEventLocked(const sp<InputWindowHandle>& windowHandle,
+void InputDispatcher::enqueueDragEventLocked(const sp<WindowInfoHandle>& windowHandle,
                                              bool isExiting, const MotionEntry& motionEntry) {
     // If the window needs enqueue a drag event, the pointerCount should be 1 and the action should
     // be AMOTION_EVENT_ACTION_MOVE, that could guarantee the first pointer is always valid.
@@ -1794,7 +1799,7 @@
     std::string reason;
 
     int32_t displayId = getTargetDisplayId(entry);
-    sp<InputWindowHandle> focusedWindowHandle = getFocusedWindowHandleLocked(displayId);
+    sp<WindowInfoHandle> focusedWindowHandle = getFocusedWindowHandleLocked(displayId);
     std::shared_ptr<InputApplicationHandle> focusedApplicationHandle =
             getValueByKey(mFocusedApplicationHandlesByDisplay, displayId);
 
@@ -1921,8 +1926,8 @@
     // Update the touch state as needed based on the properties of the touch event.
     InputEventInjectionResult injectionResult = InputEventInjectionResult::PENDING;
     InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
-    sp<InputWindowHandle> newHoverWindowHandle(mLastHoverWindowHandle);
-    sp<InputWindowHandle> newTouchedWindowHandle;
+    sp<WindowInfoHandle> newHoverWindowHandle(mLastHoverWindowHandle);
+    sp<WindowInfoHandle> newTouchedWindowHandle;
 
     // Copy current touch state into tempTouchState.
     // This state will be used to update mTouchStatesByDisplay at the end of this function.
@@ -2115,7 +2120,7 @@
             int32_t x = int32_t(entry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
             int32_t y = int32_t(entry.pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
 
-            sp<InputWindowHandle> oldTouchedWindowHandle =
+            sp<WindowInfoHandle> oldTouchedWindowHandle =
                     tempTouchState.getFirstForegroundWindowHandle();
             newTouchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y, &tempTouchState);
             if (oldTouchedWindowHandle != newTouchedWindowHandle &&
@@ -2214,15 +2219,15 @@
     // Check whether windows listening for outside touches are owned by the same UID. If it is
     // set the policy flag that we will not reveal coordinate information to this window.
     if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
-        sp<InputWindowHandle> foregroundWindowHandle =
+        sp<WindowInfoHandle> foregroundWindowHandle =
                 tempTouchState.getFirstForegroundWindowHandle();
         if (foregroundWindowHandle) {
             const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid;
             for (const TouchedWindow& touchedWindow : tempTouchState.windows) {
                 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
-                    sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
-                    if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) {
-                        tempTouchState.addOrUpdateWindow(inputWindowHandle,
+                    sp<WindowInfoHandle> windowInfoHandle = touchedWindow.windowHandle;
+                    if (windowInfoHandle->getInfo()->ownerUid != foregroundWindowUid) {
+                        tempTouchState.addOrUpdateWindow(windowInfoHandle,
                                                          InputTarget::FLAG_ZERO_COORDS,
                                                          BitSet32(0));
                     }
@@ -2238,15 +2243,15 @@
     // engine only supports touch events.  We would need to add a mechanism similar
     // to View.onGenericMotionEvent to enable wallpapers to handle these events.
     if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
-        sp<InputWindowHandle> foregroundWindowHandle =
+        sp<WindowInfoHandle> foregroundWindowHandle =
                 tempTouchState.getFirstForegroundWindowHandle();
         if (foregroundWindowHandle && foregroundWindowHandle->getInfo()->hasWallpaper) {
-            const std::vector<sp<InputWindowHandle>>& windowHandles =
+            const std::vector<sp<WindowInfoHandle>>& windowHandles =
                     getWindowHandlesLocked(displayId);
-            for (const sp<InputWindowHandle>& windowHandle : windowHandles) {
-                const InputWindowInfo* info = windowHandle->getInfo();
+            for (const sp<WindowInfoHandle>& windowHandle : windowHandles) {
+                const WindowInfo* info = windowHandle->getInfo();
                 if (info->displayId == displayId &&
-                    windowHandle->getInfo()->type == InputWindowInfo::Type::WALLPAPER) {
+                    windowHandle->getInfo()->type == WindowInfo::Type::WALLPAPER) {
                     tempTouchState
                             .addOrUpdateWindow(windowHandle,
                                                InputTarget::FLAG_WINDOW_IS_OBSCURED |
@@ -2365,7 +2370,7 @@
 }
 
 void InputDispatcher::finishDragAndDrop(int32_t displayId, float x, float y) {
-    const sp<InputWindowHandle> dropWindow =
+    const sp<WindowInfoHandle> dropWindow =
             findTouchedWindowAtLocked(displayId, x, y, nullptr /*touchState*/,
                                       false /*addOutsideTargets*/, false /*addPortalWindows*/,
                                       true /*ignoreDragWindow*/);
@@ -2400,7 +2405,7 @@
             return;
         }
 
-        const sp<InputWindowHandle> hoverWindowHandle =
+        const sp<WindowInfoHandle> hoverWindowHandle =
                 findTouchedWindowAtLocked(entry.displayId, x, y, nullptr /*touchState*/,
                                           false /*addOutsideTargets*/, false /*addPortalWindows*/,
                                           true /*ignoreDragWindow*/);
@@ -2425,7 +2430,7 @@
     }
 }
 
-void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
+void InputDispatcher::addWindowTargetLocked(const sp<WindowInfoHandle>& windowHandle,
                                             int32_t targetFlags, BitSet32 pointerIds,
                                             std::vector<InputTarget>& inputTargets) {
     std::vector<InputTarget>::iterator it =
@@ -2435,7 +2440,7 @@
                                      windowHandle->getToken();
                          });
 
-    const InputWindowInfo* windowInfo = windowHandle->getInfo();
+    const WindowInfo* windowInfo = windowHandle->getInfo();
 
     if (it == inputTargets.end()) {
         InputTarget inputTarget;
@@ -2486,7 +2491,7 @@
     inputTargets.push_back(target);
 }
 
-bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
+bool InputDispatcher::checkInjectionPermission(const sp<WindowInfoHandle>& windowHandle,
                                                const InjectionState* injectionState) {
     if (injectionState &&
         (windowHandle == nullptr ||
@@ -2511,8 +2516,8 @@
  * another window handle. We only check a few preconditions. Actually
  * checking the bounds is left to the caller.
  */
-static bool canBeObscuredBy(const sp<InputWindowHandle>& windowHandle,
-                            const sp<InputWindowHandle>& otherHandle) {
+static bool canBeObscuredBy(const sp<WindowInfoHandle>& windowHandle,
+                            const sp<WindowInfoHandle>& otherHandle) {
     // Compare by token so cloned layers aren't counted
     if (haveSameToken(windowHandle, otherHandle)) {
         return false;
@@ -2521,8 +2526,7 @@
     auto otherInfo = otherHandle->getInfo();
     if (!otherInfo->visible) {
         return false;
-    } else if (otherInfo->alpha == 0 &&
-               otherInfo->flags.test(InputWindowInfo::Flag::NOT_TOUCHABLE)) {
+    } else if (otherInfo->alpha == 0 && otherInfo->flags.test(WindowInfo::Flag::NOT_TOUCHABLE)) {
         // Those act as if they were invisible, so we don't need to flag them.
         // We do want to potentially flag touchable windows even if they have 0
         // opacity, since they can consume touches and alter the effects of the
@@ -2560,20 +2564,20 @@
  * If neither of those is true, then it means the touch can be allowed.
  */
 InputDispatcher::TouchOcclusionInfo InputDispatcher::computeTouchOcclusionInfoLocked(
-        const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
-    const InputWindowInfo* windowInfo = windowHandle->getInfo();
+        const sp<WindowInfoHandle>& windowHandle, int32_t x, int32_t y) const {
+    const WindowInfo* windowInfo = windowHandle->getInfo();
     int32_t displayId = windowInfo->displayId;
-    const std::vector<sp<InputWindowHandle>>& windowHandles = getWindowHandlesLocked(displayId);
+    const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId);
     TouchOcclusionInfo info;
     info.hasBlockingOcclusion = false;
     info.obscuringOpacity = 0;
     info.obscuringUid = -1;
     std::map<int32_t, float> opacityByUid;
-    for (const sp<InputWindowHandle>& otherHandle : windowHandles) {
+    for (const sp<WindowInfoHandle>& otherHandle : windowHandles) {
         if (windowHandle == otherHandle) {
             break; // All future windows are below us. Exit early.
         }
-        const InputWindowInfo* otherInfo = otherHandle->getInfo();
+        const WindowInfo* otherInfo = otherHandle->getInfo();
         if (canBeObscuredBy(windowHandle, otherHandle) && otherInfo->frameContainsPoint(x, y) &&
             !haveSameApplicationToken(windowInfo, otherInfo)) {
             if (DEBUG_TOUCH_OCCLUSION) {
@@ -2612,7 +2616,7 @@
     return info;
 }
 
-std::string InputDispatcher::dumpWindowForTouchOcclusion(const InputWindowInfo* info,
+std::string InputDispatcher::dumpWindowForTouchOcclusion(const WindowInfo* info,
                                                          bool isTouchedWindow) const {
     return StringPrintf(INDENT2
                         "* %stype=%s, package=%s/%" PRId32 ", id=%" PRId32 ", mode=%s, alpha=%.2f, "
@@ -2646,15 +2650,15 @@
     return true;
 }
 
-bool InputDispatcher::isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
+bool InputDispatcher::isWindowObscuredAtPointLocked(const sp<WindowInfoHandle>& windowHandle,
                                                     int32_t x, int32_t y) const {
     int32_t displayId = windowHandle->getInfo()->displayId;
-    const std::vector<sp<InputWindowHandle>>& windowHandles = getWindowHandlesLocked(displayId);
-    for (const sp<InputWindowHandle>& otherHandle : windowHandles) {
+    const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId);
+    for (const sp<WindowInfoHandle>& otherHandle : windowHandles) {
         if (windowHandle == otherHandle) {
             break; // All future windows are below us. Exit early.
         }
-        const InputWindowInfo* otherInfo = otherHandle->getInfo();
+        const WindowInfo* otherInfo = otherHandle->getInfo();
         if (canBeObscuredBy(windowHandle, otherHandle) &&
             otherInfo->frameContainsPoint(x, y)) {
             return true;
@@ -2663,15 +2667,15 @@
     return false;
 }
 
-bool InputDispatcher::isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const {
+bool InputDispatcher::isWindowObscuredLocked(const sp<WindowInfoHandle>& windowHandle) const {
     int32_t displayId = windowHandle->getInfo()->displayId;
-    const std::vector<sp<InputWindowHandle>>& windowHandles = getWindowHandlesLocked(displayId);
-    const InputWindowInfo* windowInfo = windowHandle->getInfo();
-    for (const sp<InputWindowHandle>& otherHandle : windowHandles) {
+    const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId);
+    const WindowInfo* windowInfo = windowHandle->getInfo();
+    for (const sp<WindowInfoHandle>& otherHandle : windowHandles) {
         if (windowHandle == otherHandle) {
             break; // All future windows are below us. Exit early.
         }
-        const InputWindowInfo* otherInfo = otherHandle->getInfo();
+        const WindowInfo* otherInfo = otherHandle->getInfo();
         if (canBeObscuredBy(windowHandle, otherHandle) &&
             otherInfo->overlaps(windowInfo)) {
             return true;
@@ -2681,8 +2685,7 @@
 }
 
 std::string InputDispatcher::getApplicationWindowLabel(
-        const InputApplicationHandle* applicationHandle,
-        const sp<InputWindowHandle>& windowHandle) {
+        const InputApplicationHandle* applicationHandle, const sp<WindowInfoHandle>& windowHandle) {
     if (applicationHandle != nullptr) {
         if (windowHandle != nullptr) {
             return applicationHandle->getName() + " - " + windowHandle->getName();
@@ -2705,10 +2708,10 @@
         return;
     }
     int32_t displayId = getTargetDisplayId(eventEntry);
-    sp<InputWindowHandle> focusedWindowHandle = getFocusedWindowHandleLocked(displayId);
+    sp<WindowInfoHandle> focusedWindowHandle = getFocusedWindowHandleLocked(displayId);
     if (focusedWindowHandle != nullptr) {
-        const InputWindowInfo* info = focusedWindowHandle->getInfo();
-        if (info->inputFeatures.test(InputWindowInfo::Feature::DISABLE_USER_ACTIVITY)) {
+        const WindowInfo* info = focusedWindowHandle->getInfo();
+        if (info->inputFeatures.test(WindowInfo::Feature::DISABLE_USER_ACTIVITY)) {
 #if DEBUG_DISPATCH_CYCLE
             ALOGD("Not poking user activity: disabled by window '%s'.", info->name.c_str());
 #endif
@@ -3479,10 +3482,10 @@
 #endif
 
     InputTarget target;
-    sp<InputWindowHandle> windowHandle =
+    sp<WindowInfoHandle> windowHandle =
             getWindowHandleLocked(connection->inputChannel->getConnectionToken());
     if (windowHandle != nullptr) {
-        const InputWindowInfo* windowInfo = windowHandle->getInfo();
+        const WindowInfo* windowInfo = windowHandle->getInfo();
         target.setDefaultPointerTransform(windowInfo->transform);
         target.globalScaleFactor = windowInfo->globalScaleFactor;
     }
@@ -3546,10 +3549,10 @@
 #endif
 
     InputTarget target;
-    sp<InputWindowHandle> windowHandle =
+    sp<WindowInfoHandle> windowHandle =
             getWindowHandleLocked(connection->inputChannel->getConnectionToken());
     if (windowHandle != nullptr) {
-        const InputWindowInfo* windowInfo = windowHandle->getInfo();
+        const WindowInfo* windowInfo = windowHandle->getInfo();
         target.setDefaultPointerTransform(windowInfo->transform);
         target.globalScaleFactor = windowInfo->globalScaleFactor;
     }
@@ -3875,9 +3878,9 @@
                              args->action, args->actionButton, args->flags, args->edgeFlags,
                              args->metaState, args->buttonState, args->classification, transform,
                              args->xPrecision, args->yPrecision, args->xCursorPosition,
-                             args->yCursorPosition, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
-                             AMOTION_EVENT_INVALID_DISPLAY_SIZE, args->downTime, args->eventTime,
-                             args->pointerCount, args->pointerProperties, args->pointerCoords);
+                             args->yCursorPosition, INVALID_DISPLAY_SIZE, INVALID_DISPLAY_SIZE,
+                             args->downTime, args->eventTime, args->pointerCount,
+                             args->pointerProperties, args->pointerCoords);
 
             policyFlags |= POLICY_FLAG_FILTERED;
             if (!mPolicy->filterInputEvent(&event, policyFlags)) {
@@ -4315,22 +4318,22 @@
     }
 }
 
-const std::vector<sp<InputWindowHandle>>& InputDispatcher::getWindowHandlesLocked(
+const std::vector<sp<WindowInfoHandle>>& InputDispatcher::getWindowHandlesLocked(
         int32_t displayId) const {
-    static const std::vector<sp<InputWindowHandle>> EMPTY_WINDOW_HANDLES;
+    static const std::vector<sp<WindowInfoHandle>> EMPTY_WINDOW_HANDLES;
     auto it = mWindowHandlesByDisplay.find(displayId);
     return it != mWindowHandlesByDisplay.end() ? it->second : EMPTY_WINDOW_HANDLES;
 }
 
-sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
+sp<WindowInfoHandle> InputDispatcher::getWindowHandleLocked(
         const sp<IBinder>& windowHandleToken) const {
     if (windowHandleToken == nullptr) {
         return nullptr;
     }
 
     for (auto& it : mWindowHandlesByDisplay) {
-        const std::vector<sp<InputWindowHandle>>& windowHandles = it.second;
-        for (const sp<InputWindowHandle>& windowHandle : windowHandles) {
+        const std::vector<sp<WindowInfoHandle>>& windowHandles = it.second;
+        for (const sp<WindowInfoHandle>& windowHandle : windowHandles) {
             if (windowHandle->getToken() == windowHandleToken) {
                 return windowHandle;
             }
@@ -4339,13 +4342,13 @@
     return nullptr;
 }
 
-sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(const sp<IBinder>& windowHandleToken,
-                                                             int displayId) const {
+sp<WindowInfoHandle> InputDispatcher::getWindowHandleLocked(const sp<IBinder>& windowHandleToken,
+                                                            int displayId) const {
     if (windowHandleToken == nullptr) {
         return nullptr;
     }
 
-    for (const sp<InputWindowHandle>& windowHandle : getWindowHandlesLocked(displayId)) {
+    for (const sp<WindowInfoHandle>& windowHandle : getWindowHandlesLocked(displayId)) {
         if (windowHandle->getToken() == windowHandleToken) {
             return windowHandle;
         }
@@ -4353,11 +4356,11 @@
     return nullptr;
 }
 
-sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
-        const sp<InputWindowHandle>& windowHandle) const {
+sp<WindowInfoHandle> InputDispatcher::getWindowHandleLocked(
+        const sp<WindowInfoHandle>& windowHandle) const {
     for (auto& it : mWindowHandlesByDisplay) {
-        const std::vector<sp<InputWindowHandle>>& windowHandles = it.second;
-        for (const sp<InputWindowHandle>& handle : windowHandles) {
+        const std::vector<sp<WindowInfoHandle>>& windowHandles = it.second;
+        for (const sp<WindowInfoHandle>& handle : windowHandles) {
             if (handle->getId() == windowHandle->getId() &&
                 handle->getToken() == windowHandle->getToken()) {
                 if (windowHandle->getInfo()->displayId != it.first) {
@@ -4373,15 +4376,15 @@
     return nullptr;
 }
 
-sp<InputWindowHandle> InputDispatcher::getFocusedWindowHandleLocked(int displayId) const {
+sp<WindowInfoHandle> InputDispatcher::getFocusedWindowHandleLocked(int displayId) const {
     sp<IBinder> focusedToken = mFocusResolver.getFocusedWindowToken(displayId);
     return getWindowHandleLocked(focusedToken, displayId);
 }
 
-bool InputDispatcher::hasResponsiveConnectionLocked(InputWindowHandle& windowHandle) const {
+bool InputDispatcher::hasResponsiveConnectionLocked(WindowInfoHandle& windowHandle) const {
     sp<Connection> connection = getConnectionLocked(windowHandle.getToken());
     const bool noInputChannel =
-            windowHandle.getInfo()->inputFeatures.test(InputWindowInfo::Feature::NO_INPUT_CHANNEL);
+            windowHandle.getInfo()->inputFeatures.test(WindowInfo::Feature::NO_INPUT_CHANNEL);
     if (connection != nullptr && noInputChannel) {
         ALOGW("%s has feature NO_INPUT_CHANNEL, but it matched to connection %s",
               windowHandle.getName().c_str(), connection->inputChannel->getName().c_str());
@@ -4411,8 +4414,8 @@
 }
 
 void InputDispatcher::updateWindowHandlesForDisplayLocked(
-        const std::vector<sp<InputWindowHandle>>& inputWindowHandles, int32_t displayId) {
-    if (inputWindowHandles.empty()) {
+        const std::vector<sp<WindowInfoHandle>>& windowInfoHandles, int32_t displayId) {
+    if (windowInfoHandles.empty()) {
         // Remove all handles on a display if there are no windows left.
         mWindowHandlesByDisplay.erase(displayId);
         return;
@@ -4420,26 +4423,26 @@
 
     // Since we compare the pointer of input window handles across window updates, we need
     // to make sure the handle object for the same window stays unchanged across updates.
-    const std::vector<sp<InputWindowHandle>>& oldHandles = getWindowHandlesLocked(displayId);
-    std::unordered_map<int32_t /*id*/, sp<InputWindowHandle>> oldHandlesById;
-    for (const sp<InputWindowHandle>& handle : oldHandles) {
+    const std::vector<sp<WindowInfoHandle>>& oldHandles = getWindowHandlesLocked(displayId);
+    std::unordered_map<int32_t /*id*/, sp<WindowInfoHandle>> oldHandlesById;
+    for (const sp<WindowInfoHandle>& handle : oldHandles) {
         oldHandlesById[handle->getId()] = handle;
     }
 
-    std::vector<sp<InputWindowHandle>> newHandles;
-    for (const sp<InputWindowHandle>& handle : inputWindowHandles) {
+    std::vector<sp<WindowInfoHandle>> newHandles;
+    for (const sp<WindowInfoHandle>& handle : windowInfoHandles) {
         if (!handle->updateInfo()) {
             // handle no longer valid
             continue;
         }
 
-        const InputWindowInfo* info = handle->getInfo();
+        const WindowInfo* info = handle->getInfo();
         if ((getInputChannelLocked(handle->getToken()) == nullptr &&
              info->portalToDisplayId == ADISPLAY_ID_NONE)) {
             const bool noInputChannel =
-                    info->inputFeatures.test(InputWindowInfo::Feature::NO_INPUT_CHANNEL);
-            const bool canReceiveInput = !info->flags.test(InputWindowInfo::Flag::NOT_TOUCHABLE) ||
-                    !info->flags.test(InputWindowInfo::Flag::NOT_FOCUSABLE);
+                    info->inputFeatures.test(WindowInfo::Feature::NO_INPUT_CHANNEL);
+            const bool canReceiveInput = !info->flags.test(WindowInfo::Flag::NOT_TOUCHABLE) ||
+                    !info->flags.test(WindowInfo::Flag::NOT_FOCUSABLE);
             if (canReceiveInput && !noInputChannel) {
                 ALOGV("Window handle %s has no registered input channel",
                       handle->getName().c_str());
@@ -4455,7 +4458,7 @@
 
         if ((oldHandlesById.find(handle->getId()) != oldHandlesById.end()) &&
                 (oldHandlesById.at(handle->getId())->getToken() == handle->getToken())) {
-            const sp<InputWindowHandle>& oldHandle = oldHandlesById.at(handle->getId());
+            const sp<WindowInfoHandle>& oldHandle = oldHandlesById.at(handle->getId());
             oldHandle->updateFrom(handle);
             newHandles.push_back(oldHandle);
         } else {
@@ -4468,7 +4471,7 @@
 }
 
 void InputDispatcher::setInputWindows(
-        const std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>>& handlesPerDisplay) {
+        const std::unordered_map<int32_t, std::vector<sp<WindowInfoHandle>>>& handlesPerDisplay) {
     { // acquire lock
         std::scoped_lock _l(mLock);
         for (const auto& [displayId, handles] : handlesPerDisplay) {
@@ -4487,19 +4490,19 @@
  * For removed handle, check if need to send a cancel event if already in touch.
  */
 void InputDispatcher::setInputWindowsLocked(
-        const std::vector<sp<InputWindowHandle>>& inputWindowHandles, int32_t displayId) {
+        const std::vector<sp<WindowInfoHandle>>& windowInfoHandles, int32_t displayId) {
     if (DEBUG_FOCUS) {
         std::string windowList;
-        for (const sp<InputWindowHandle>& iwh : inputWindowHandles) {
+        for (const sp<WindowInfoHandle>& iwh : windowInfoHandles) {
             windowList += iwh->getName() + " ";
         }
         ALOGD("setInputWindows displayId=%" PRId32 " %s", displayId, windowList.c_str());
     }
 
     // Ensure all tokens are null if the window has feature NO_INPUT_CHANNEL
-    for (const sp<InputWindowHandle>& window : inputWindowHandles) {
+    for (const sp<WindowInfoHandle>& window : windowInfoHandles) {
         const bool noInputWindow =
-                window->getInfo()->inputFeatures.test(InputWindowInfo::Feature::NO_INPUT_CHANNEL);
+                window->getInfo()->inputFeatures.test(WindowInfo::Feature::NO_INPUT_CHANNEL);
         if (noInputWindow && window->getToken() != nullptr) {
             ALOGE("%s has feature NO_INPUT_WINDOW, but a non-null token. Clearing",
                   window->getName().c_str());
@@ -4508,18 +4511,18 @@
     }
 
     // Copy old handles for release if they are no longer present.
-    const std::vector<sp<InputWindowHandle>> oldWindowHandles = getWindowHandlesLocked(displayId);
+    const std::vector<sp<WindowInfoHandle>> oldWindowHandles = getWindowHandlesLocked(displayId);
 
     // Save the old windows' orientation by ID before it gets updated.
     std::unordered_map<int32_t, uint32_t> oldWindowOrientations;
-    for (const sp<InputWindowHandle>& handle : oldWindowHandles) {
+    for (const sp<WindowInfoHandle>& handle : oldWindowHandles) {
         oldWindowOrientations.emplace(handle->getId(),
                                       handle->getInfo()->transform.getOrientation());
     }
 
-    updateWindowHandlesForDisplayLocked(inputWindowHandles, displayId);
+    updateWindowHandlesForDisplayLocked(windowInfoHandles, displayId);
 
-    const std::vector<sp<InputWindowHandle>>& windowHandles = getWindowHandlesLocked(displayId);
+    const std::vector<sp<WindowInfoHandle>>& windowHandles = getWindowHandlesLocked(displayId);
     if (mLastHoverWindowHandle &&
         std::find(windowHandles.begin(), windowHandles.end(), mLastHoverWindowHandle) ==
                 windowHandles.end()) {
@@ -4568,8 +4571,8 @@
     if (isPerWindowInputRotationEnabled()) {
         // Determine if the orientation of any of the input windows have changed, and cancel all
         // pointer events if necessary.
-        for (const sp<InputWindowHandle>& oldWindowHandle : oldWindowHandles) {
-            const sp<InputWindowHandle> newWindowHandle = getWindowHandleLocked(oldWindowHandle);
+        for (const sp<WindowInfoHandle>& oldWindowHandle : oldWindowHandles) {
+            const sp<WindowInfoHandle> newWindowHandle = getWindowHandleLocked(oldWindowHandle);
             if (newWindowHandle != nullptr &&
                 newWindowHandle->getInfo()->transform.getOrientation() !=
                         oldWindowOrientations[oldWindowHandle->getId()]) {
@@ -4588,7 +4591,7 @@
     // This ensures that unused input channels are released promptly.
     // Otherwise, they might stick around until the window handle is destroyed
     // which might not happen until the next GC.
-    for (const sp<InputWindowHandle>& oldWindowHandle : oldWindowHandles) {
+    for (const sp<WindowInfoHandle>& oldWindowHandle : oldWindowHandles) {
         if (getWindowHandleLocked(oldWindowHandle) == nullptr) {
             if (DEBUG_FOCUS) {
                 ALOGD("Window went away: %s", oldWindowHandle->getName().c_str());
@@ -4598,7 +4601,7 @@
             // check for window flags when windows are going away.
             // TODO(b/157929241) : delete this. This is only needed temporarily
             // in order to gather some data about the flag usage
-            if (oldWindowHandle->getInfo()->flags.test(InputWindowInfo::Flag::SLIPPERY)) {
+            if (oldWindowHandle->getInfo()->flags.test(WindowInfo::Flag::SLIPPERY)) {
                 ALOGW("%s has FLAG_SLIPPERY. Please report this in b/157929241",
                       oldWindowHandle->getName().c_str());
                 if (mCompatService != nullptr) {
@@ -4788,8 +4791,8 @@
     { // acquire lock
         std::scoped_lock _l(mLock);
 
-        sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromToken);
-        sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toToken);
+        sp<WindowInfoHandle> fromWindowHandle = getWindowHandleLocked(fromToken);
+        sp<WindowInfoHandle> toWindowHandle = getWindowHandleLocked(toToken);
         if (fromWindowHandle == nullptr || toWindowHandle == nullptr) {
             ALOGW("Cannot transfer focus because from or to window not found.");
             return false;
@@ -4867,7 +4870,7 @@
     { // acquire lock
         std::scoped_lock _l(mLock);
 
-        sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(destChannelToken);
+        sp<WindowInfoHandle> toWindowHandle = getWindowHandleLocked(destChannelToken);
         if (toWindowHandle == nullptr) {
             ALOGW("Could not find window associated with token=%p", destChannelToken.get());
             return false;
@@ -4934,7 +4937,7 @@
 
     std::string windowName = "None";
     if (mWindowTokenWithPointerCapture) {
-        const sp<InputWindowHandle> captureWindowHandle =
+        const sp<WindowInfoHandle> captureWindowHandle =
                 getWindowHandleLocked(mWindowTokenWithPointerCapture);
         windowName = captureWindowHandle ? captureWindowHandle->getName().c_str()
                                          : "token has capture without window";
@@ -4990,7 +4993,7 @@
             if (!state.portalWindows.empty()) {
                 dump += INDENT3 "Portal windows:\n";
                 for (size_t i = 0; i < state.portalWindows.size(); i++) {
-                    const sp<InputWindowHandle> portalWindowHandle = state.portalWindows[i];
+                    const sp<WindowInfoHandle> portalWindowHandle = state.portalWindows[i];
                     dump += StringPrintf(INDENT4 "%zu: name='%s'\n", i,
                                          portalWindowHandle->getName().c_str());
                 }
@@ -5007,13 +5010,13 @@
 
     if (!mWindowHandlesByDisplay.empty()) {
         for (auto& it : mWindowHandlesByDisplay) {
-            const std::vector<sp<InputWindowHandle>> windowHandles = it.second;
+            const std::vector<sp<WindowInfoHandle>> windowHandles = it.second;
             dump += StringPrintf(INDENT "Display: %" PRId32 "\n", it.first);
             if (!windowHandles.empty()) {
                 dump += INDENT2 "Windows:\n";
                 for (size_t i = 0; i < windowHandles.size(); i++) {
-                    const sp<InputWindowHandle>& windowHandle = windowHandles[i];
-                    const InputWindowInfo* windowInfo = windowHandle->getInfo();
+                    const sp<WindowInfoHandle>& windowHandle = windowHandles[i];
+                    const WindowInfo* windowInfo = windowHandle->getInfo();
 
                     dump += StringPrintf(INDENT3 "%zu: name='%s', id=%" PRId32 ", displayId=%d, "
                                                  "portalToDisplayId=%d, paused=%s, focusable=%s, "
@@ -5394,7 +5397,7 @@
     { // acquire lock
         std::scoped_lock _l(mLock);
         if (DEBUG_FOCUS) {
-            const sp<InputWindowHandle> windowHandle = getWindowHandleLocked(windowToken);
+            const sp<WindowInfoHandle> windowHandle = getWindowHandleLocked(windowToken);
             ALOGI("Request to %s Pointer Capture from: %s.", enabled ? "enable" : "disable",
                   windowHandle != nullptr ? windowHandle->getName().c_str()
                                           : "token without window");
@@ -5565,7 +5568,7 @@
     postCommandLocked(std::move(commandEntry));
 }
 
-void InputDispatcher::updateLastAnrStateLocked(const sp<InputWindowHandle>& window,
+void InputDispatcher::updateLastAnrStateLocked(const sp<WindowInfoHandle>& window,
                                                const std::string& reason) {
     const std::string windowLabel = getApplicationWindowLabel(nullptr, window);
     updateLastAnrStateLocked(windowLabel, reason);
diff --git a/services/inputflinger/dispatcher/InputDispatcher.h b/services/inputflinger/dispatcher/InputDispatcher.h
index 9edf41c..87dd6ee 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.h
+++ b/services/inputflinger/dispatcher/InputDispatcher.h
@@ -37,10 +37,10 @@
 
 #include <attestation/HmacKeyManager.h>
 #include <com/android/internal/compat/IPlatformCompatNative.h>
+#include <gui/InputApplication.h>
+#include <gui/WindowInfo.h>
 #include <input/Input.h>
-#include <input/InputApplication.h>
 #include <input/InputTransport.h>
-#include <input/InputWindow.h>
 #include <limits.h>
 #include <stddef.h>
 #include <ui/Region.h>
@@ -109,8 +109,9 @@
 
     std::unique_ptr<VerifiedInputEvent> verifyInputEvent(const InputEvent& event) override;
 
-    void setInputWindows(const std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>>&
-                                 handlesPerDisplay) override;
+    void setInputWindows(
+            const std::unordered_map<int32_t, std::vector<sp<android::gui::WindowInfoHandle>>>&
+                    handlesPerDisplay) override;
     void setFocusedApplication(
             int32_t displayId,
             const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) override;
@@ -127,7 +128,7 @@
 
     base::Result<std::unique_ptr<InputChannel>> createInputChannel(
             const std::string& name) override;
-    void setFocusedWindow(const FocusRequest&) override;
+    void setFocusedWindow(const android::gui::FocusRequest&) override;
     base::Result<std::unique_ptr<InputChannel>> createInputMonitor(int32_t displayId,
                                                                    bool isGestureMonitor,
                                                                    const std::string& name,
@@ -190,8 +191,8 @@
     void enqueueFocusEventLocked(const sp<IBinder>& windowToken, bool hasFocus,
                                  const std::string& reason) REQUIRES(mLock);
     // Enqueues a drag event.
-    void enqueueDragEventLocked(const sp<InputWindowHandle>& windowToken, bool isExiting,
-                                const MotionEntry& motionEntry) REQUIRES(mLock);
+    void enqueueDragEventLocked(const sp<android::gui::WindowInfoHandle>& windowToken,
+                                bool isExiting, const MotionEntry& motionEntry) REQUIRES(mLock);
 
     // Adds an event to a queue of recent events for debugging purposes.
     void addRecentEventLocked(std::shared_ptr<EventEntry> entry) REQUIRES(mLock);
@@ -208,11 +209,12 @@
     // to transfer focus to a new application.
     std::shared_ptr<EventEntry> mNextUnblockedEvent GUARDED_BY(mLock);
 
-    sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t displayId, int32_t x, int32_t y,
-                                                    TouchState* touchState,
-                                                    bool addOutsideTargets = false,
-                                                    bool addPortalWindows = false,
-                                                    bool ignoreDragWindow = false) REQUIRES(mLock);
+    sp<android::gui::WindowInfoHandle> findTouchedWindowAtLocked(int32_t displayId, int32_t x,
+                                                                 int32_t y, TouchState* touchState,
+                                                                 bool addOutsideTargets = false,
+                                                                 bool addPortalWindows = false,
+                                                                 bool ignoreDragWindow = false)
+            REQUIRES(mLock);
 
     sp<Connection> getConnectionLocked(const sp<IBinder>& inputConnectionToken) const
             REQUIRES(mLock);
@@ -314,33 +316,36 @@
     float mMaximumObscuringOpacityForTouch GUARDED_BY(mLock);
     android::os::BlockUntrustedTouchesMode mBlockUntrustedTouchesMode GUARDED_BY(mLock);
 
-    std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>> mWindowHandlesByDisplay
-            GUARDED_BY(mLock);
-    void setInputWindowsLocked(const std::vector<sp<InputWindowHandle>>& inputWindowHandles,
-                               int32_t displayId) REQUIRES(mLock);
+    std::unordered_map<int32_t, std::vector<sp<android::gui::WindowInfoHandle>>>
+            mWindowHandlesByDisplay GUARDED_BY(mLock);
+    void setInputWindowsLocked(
+            const std::vector<sp<android::gui::WindowInfoHandle>>& inputWindowHandles,
+            int32_t displayId) REQUIRES(mLock);
     // Get a reference to window handles by display, return an empty vector if not found.
-    const std::vector<sp<InputWindowHandle>>& getWindowHandlesLocked(int32_t displayId) const
-            REQUIRES(mLock);
-    sp<InputWindowHandle> getWindowHandleLocked(const sp<IBinder>& windowHandleToken) const
-            REQUIRES(mLock);
+    const std::vector<sp<android::gui::WindowInfoHandle>>& getWindowHandlesLocked(
+            int32_t displayId) const REQUIRES(mLock);
+    sp<android::gui::WindowInfoHandle> getWindowHandleLocked(
+            const sp<IBinder>& windowHandleToken) const REQUIRES(mLock);
 
     // Same function as above, but faster. Since displayId is provided, this avoids the need
     // to loop through all displays.
-    sp<InputWindowHandle> getWindowHandleLocked(const sp<IBinder>& windowHandleToken,
-                                                int displayId) const REQUIRES(mLock);
-    sp<InputWindowHandle> getWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const
-            REQUIRES(mLock);
+    sp<android::gui::WindowInfoHandle> getWindowHandleLocked(const sp<IBinder>& windowHandleToken,
+                                                             int displayId) const REQUIRES(mLock);
+    sp<android::gui::WindowInfoHandle> getWindowHandleLocked(
+            const sp<android::gui::WindowInfoHandle>& windowHandle) const REQUIRES(mLock);
     std::shared_ptr<InputChannel> getInputChannelLocked(const sp<IBinder>& windowToken) const
             REQUIRES(mLock);
-    sp<InputWindowHandle> getFocusedWindowHandleLocked(int displayId) const REQUIRES(mLock);
-    bool hasResponsiveConnectionLocked(InputWindowHandle& windowHandle) const REQUIRES(mLock);
+    sp<android::gui::WindowInfoHandle> getFocusedWindowHandleLocked(int displayId) const
+            REQUIRES(mLock);
+    bool hasResponsiveConnectionLocked(android::gui::WindowInfoHandle& windowHandle) const
+            REQUIRES(mLock);
 
     /*
      * Validate and update InputWindowHandles for a given display.
      */
     void updateWindowHandlesForDisplayLocked(
-            const std::vector<sp<InputWindowHandle>>& inputWindowHandles, int32_t displayId)
-            REQUIRES(mLock);
+            const std::vector<sp<android::gui::WindowInfoHandle>>& inputWindowHandles,
+            int32_t displayId) REQUIRES(mLock);
 
     std::unordered_map<int32_t, TouchState> mTouchStatesByDisplay GUARDED_BY(mLock);
     std::unique_ptr<DragState> mDragState GUARDED_BY(mLock);
@@ -471,7 +476,7 @@
     AnrTracker mAnrTracker GUARDED_BY(mLock);
 
     // Contains the last window which received a hover event.
-    sp<InputWindowHandle> mLastHoverWindowHandle GUARDED_BY(mLock);
+    sp<android::gui::WindowInfoHandle> mLastHoverWindowHandle GUARDED_BY(mLock);
 
     void cancelEventsForAnrLocked(const sp<Connection>& connection) REQUIRES(mLock);
     nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime) REQUIRES(mLock);
@@ -490,20 +495,21 @@
             nsecs_t currentTime, const MotionEntry& entry, std::vector<InputTarget>& inputTargets,
             nsecs_t* nextWakeupTime, bool* outConflictingPointerActions) REQUIRES(mLock);
     std::vector<TouchedMonitor> findTouchedGestureMonitorsLocked(
-            int32_t displayId, const std::vector<sp<InputWindowHandle>>& portalWindows) const
+            int32_t displayId,
+            const std::vector<sp<android::gui::WindowInfoHandle>>& portalWindows) const
             REQUIRES(mLock);
     std::vector<TouchedMonitor> selectResponsiveMonitorsLocked(
             const std::vector<TouchedMonitor>& gestureMonitors) const REQUIRES(mLock);
 
-    void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags,
-                               BitSet32 pointerIds, std::vector<InputTarget>& inputTargets)
-            REQUIRES(mLock);
+    void addWindowTargetLocked(const sp<android::gui::WindowInfoHandle>& windowHandle,
+                               int32_t targetFlags, BitSet32 pointerIds,
+                               std::vector<InputTarget>& inputTargets) REQUIRES(mLock);
     void addMonitoringTargetLocked(const Monitor& monitor, float xOffset, float yOffset,
                                    std::vector<InputTarget>& inputTargets) REQUIRES(mLock);
     void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, int32_t displayId,
                                           float xOffset = 0, float yOffset = 0) REQUIRES(mLock);
     void pokeUserActivityLocked(const EventEntry& eventEntry) REQUIRES(mLock);
-    bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
+    bool checkInjectionPermission(const sp<android::gui::WindowInfoHandle>& windowHandle,
                                   const InjectionState* injectionState);
     // Enqueue a drag event if needed, and update the touch state.
     // Uses findTouchedWindowTargetsLocked to make the decision
@@ -518,15 +524,18 @@
         std::vector<std::string> debugInfo;
     };
 
-    TouchOcclusionInfo computeTouchOcclusionInfoLocked(const sp<InputWindowHandle>& windowHandle,
-                                                       int32_t x, int32_t y) const REQUIRES(mLock);
+    TouchOcclusionInfo computeTouchOcclusionInfoLocked(
+            const sp<android::gui::WindowInfoHandle>& windowHandle, int32_t x, int32_t y) const
+            REQUIRES(mLock);
     bool isTouchTrustedLocked(const TouchOcclusionInfo& occlusionInfo) const REQUIRES(mLock);
-    bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle, int32_t x,
-                                       int32_t y) const REQUIRES(mLock);
-    bool isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const REQUIRES(mLock);
-    std::string dumpWindowForTouchOcclusion(const InputWindowInfo* info, bool isTouchWindow) const;
+    bool isWindowObscuredAtPointLocked(const sp<android::gui::WindowInfoHandle>& windowHandle,
+                                       int32_t x, int32_t y) const REQUIRES(mLock);
+    bool isWindowObscuredLocked(const sp<android::gui::WindowInfoHandle>& windowHandle) const
+            REQUIRES(mLock);
+    std::string dumpWindowForTouchOcclusion(const android::gui::WindowInfo* info,
+                                            bool isTouchWindow) const;
     std::string getApplicationWindowLabel(const InputApplicationHandle* applicationHandle,
-                                          const sp<InputWindowHandle>& windowHandle);
+                                          const sp<android::gui::WindowInfoHandle>& windowHandle);
 
     // Manage the dispatch cycle for a single connection.
     // These methods are deliberately not Interruptible because doing all of the work
@@ -605,8 +614,8 @@
     void onAnrLocked(const sp<Connection>& connection) REQUIRES(mLock);
     void onAnrLocked(std::shared_ptr<InputApplicationHandle> application) REQUIRES(mLock);
     void onUntrustedTouchLocked(const std::string& obscuringPackage) REQUIRES(mLock);
-    void updateLastAnrStateLocked(const sp<InputWindowHandle>& window, const std::string& reason)
-            REQUIRES(mLock);
+    void updateLastAnrStateLocked(const sp<android::gui::WindowInfoHandle>& window,
+                                  const std::string& reason) REQUIRES(mLock);
     void updateLastAnrStateLocked(const InputApplicationHandle& application,
                                   const std::string& reason) REQUIRES(mLock);
     void updateLastAnrStateLocked(const std::string& windowLabel, const std::string& reason)
diff --git a/services/inputflinger/dispatcher/InputTarget.h b/services/inputflinger/dispatcher/InputTarget.h
index 1c4980b..9c62b7e 100644
--- a/services/inputflinger/dispatcher/InputTarget.h
+++ b/services/inputflinger/dispatcher/InputTarget.h
@@ -17,6 +17,7 @@
 #ifndef _UI_INPUT_INPUTDISPATCHER_INPUTTARGET_H
 #define _UI_INPUT_INPUTDISPATCHER_INPUTTARGET_H
 
+#include <gui/constants.h>
 #include <input/InputTransport.h>
 #include <ui/Transform.h>
 #include <utils/BitSet.h>
@@ -101,7 +102,7 @@
     float globalScaleFactor = 1.0f;
 
     // Display-size in its natural rotation. Used for compatibility transform of raw coordinates.
-    int2 displaySize = {AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE};
+    int2 displaySize = {INVALID_DISPLAY_SIZE, INVALID_DISPLAY_SIZE};
 
     // The subset of pointer ids to include in motion events dispatched to this input target
     // if FLAG_SPLIT is set.
diff --git a/services/inputflinger/dispatcher/TouchState.cpp b/services/inputflinger/dispatcher/TouchState.cpp
index 81b3cf0..20b6ead 100644
--- a/services/inputflinger/dispatcher/TouchState.cpp
+++ b/services/inputflinger/dispatcher/TouchState.cpp
@@ -14,13 +14,14 @@
  * limitations under the License.
  */
 
-#include <input/InputWindow.h>
+#include <gui/WindowInfo.h>
 
 #include "InputTarget.h"
 
 #include "TouchState.h"
 
-using android::InputWindowHandle;
+using android::gui::WindowInfo;
+using android::gui::WindowInfoHandle;
 
 namespace android::inputdispatcher {
 
@@ -51,7 +52,7 @@
     gestureMonitors = other.gestureMonitors;
 }
 
-void TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags,
+void TouchState::addOrUpdateWindow(const sp<WindowInfoHandle>& windowHandle, int32_t targetFlags,
                                    BitSet32 pointerIds) {
     if (targetFlags & InputTarget::FLAG_SPLIT) {
         split = true;
@@ -76,7 +77,7 @@
     windows.push_back(touchedWindow);
 }
 
-void TouchState::addPortalWindow(const sp<InputWindowHandle>& windowHandle) {
+void TouchState::addPortalWindow(const sp<android::gui::WindowInfoHandle>& windowHandle) {
     size_t numWindows = portalWindows.size();
     for (size_t i = 0; i < numWindows; i++) {
         if (portalWindows[i] == windowHandle) {
@@ -121,7 +122,7 @@
     portalWindows.clear();
 }
 
-sp<InputWindowHandle> TouchState::getFirstForegroundWindowHandle() const {
+sp<WindowInfoHandle> TouchState::getFirstForegroundWindowHandle() const {
     for (size_t i = 0; i < windows.size(); i++) {
         const TouchedWindow& window = windows[i];
         if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
@@ -137,7 +138,7 @@
     for (const TouchedWindow& window : windows) {
         if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
             if (haveSlipperyForegroundWindow ||
-                !window.windowHandle->getInfo()->flags.test(InputWindowInfo::Flag::SLIPPERY)) {
+                !window.windowHandle->getInfo()->flags.test(WindowInfo::Flag::SLIPPERY)) {
                 return false;
             }
             haveSlipperyForegroundWindow = true;
diff --git a/services/inputflinger/dispatcher/TouchState.h b/services/inputflinger/dispatcher/TouchState.h
index 623c6a8..a4e52b0 100644
--- a/services/inputflinger/dispatcher/TouchState.h
+++ b/services/inputflinger/dispatcher/TouchState.h
@@ -22,7 +22,9 @@
 
 namespace android {
 
-class InputWindowHandle;
+namespace gui {
+class WindowInfoHandle;
+}
 
 namespace inputdispatcher {
 
@@ -37,7 +39,7 @@
     // This collects the portal windows that the touch has gone through. Each portal window
     // targets a display (embedded display for most cases). With this info, we can add the
     // monitoring channels of the displays touched.
-    std::vector<sp<android::InputWindowHandle>> portalWindows;
+    std::vector<sp<android::gui::WindowInfoHandle>> portalWindows;
 
     std::vector<TouchedMonitor> gestureMonitors;
 
@@ -45,14 +47,14 @@
     ~TouchState();
     void reset();
     void copyFrom(const TouchState& other);
-    void addOrUpdateWindow(const sp<android::InputWindowHandle>& windowHandle, int32_t targetFlags,
-                           BitSet32 pointerIds);
-    void addPortalWindow(const sp<android::InputWindowHandle>& windowHandle);
+    void addOrUpdateWindow(const sp<android::gui::WindowInfoHandle>& windowHandle,
+                           int32_t targetFlags, BitSet32 pointerIds);
+    void addPortalWindow(const sp<android::gui::WindowInfoHandle>& windowHandle);
     void addGestureMonitors(const std::vector<TouchedMonitor>& monitors);
     void removeWindowByToken(const sp<IBinder>& token);
     void filterNonAsIsTouchWindows();
     void filterNonMonitors();
-    sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
+    sp<android::gui::WindowInfoHandle> getFirstForegroundWindowHandle() const;
     bool isSlippery() const;
 };
 
diff --git a/services/inputflinger/dispatcher/TouchedWindow.h b/services/inputflinger/dispatcher/TouchedWindow.h
index 8713aa3..4c31ec3 100644
--- a/services/inputflinger/dispatcher/TouchedWindow.h
+++ b/services/inputflinger/dispatcher/TouchedWindow.h
@@ -19,13 +19,15 @@
 
 namespace android {
 
-class InputWindowHandle;
+namespace gui {
+class WindowInfoHandle;
+}
 
 namespace inputdispatcher {
 
 // Focus tracking for touch.
 struct TouchedWindow {
-    sp<android::InputWindowHandle> windowHandle;
+    sp<gui::WindowInfoHandle> windowHandle;
     int32_t targetFlags;
     BitSet32 pointerIds; // zero unless target flag FLAG_SPLIT is set
 };
diff --git a/services/inputflinger/dispatcher/include/InputDispatcherInterface.h b/services/inputflinger/dispatcher/include/InputDispatcherInterface.h
index 43428a0..80db035 100644
--- a/services/inputflinger/dispatcher/include/InputDispatcherInterface.h
+++ b/services/inputflinger/dispatcher/include/InputDispatcherInterface.h
@@ -19,18 +19,17 @@
 
 #include <InputListener.h>
 #include <android-base/result.h>
-#include <android/FocusRequest.h>
+#include <android/gui/FocusRequest.h>
 #include <android/os/BlockUntrustedTouchesMode.h>
 #include <android/os/ISetInputWindowsListener.h>
 #include <android/os/InputEventInjectionResult.h>
 #include <android/os/InputEventInjectionSync.h>
-#include <input/InputApplication.h>
+#include <gui/InputApplication.h>
+#include <gui/WindowInfo.h>
 #include <input/InputDevice.h>
 #include <input/InputTransport.h>
-#include <input/InputWindow.h>
 #include <unordered_map>
 
-
 namespace android {
 
 /* Notifies the system about input events generated by the input reader.
@@ -91,7 +90,7 @@
      * This method may be called on any thread (usually by the input manager).
      */
     virtual void setInputWindows(
-            const std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>>&
+            const std::unordered_map<int32_t, std::vector<sp<gui::WindowInfoHandle>>>&
                     handlesPerDisplay) = 0;
 
     /* Sets the focused application on the given display.
@@ -162,7 +161,7 @@
     /**
      * Sets focus on the specified window.
      */
-    virtual void setFocusedWindow(const FocusRequest&) = 0;
+    virtual void setFocusedWindow(const gui::FocusRequest&) = 0;
 
     /**
      * Creates an input channel that may be used as targets for input events.
diff --git a/services/inputflinger/dispatcher/include/InputDispatcherPolicyInterface.h b/services/inputflinger/dispatcher/include/InputDispatcherPolicyInterface.h
index 219f45a..ebfcbe1 100644
--- a/services/inputflinger/dispatcher/include/InputDispatcherPolicyInterface.h
+++ b/services/inputflinger/dispatcher/include/InputDispatcherPolicyInterface.h
@@ -20,8 +20,8 @@
 #include "InputDispatcherConfiguration.h"
 
 #include <binder/IBinder.h>
+#include <gui/InputApplication.h>
 #include <input/Input.h>
-#include <input/InputApplication.h>
 #include <utils/RefBase.h>
 
 namespace android {
diff --git a/services/inputflinger/host/InputFlinger.h b/services/inputflinger/host/InputFlinger.h
index 8112038..c05ff39 100644
--- a/services/inputflinger/host/InputFlinger.h
+++ b/services/inputflinger/host/InputFlinger.h
@@ -30,6 +30,8 @@
 #include <utils/String8.h>
 #include <utils/StrongPointer.h>
 
+using android::gui::FocusRequest;
+using android::gui::WindowInfo;
 using android::os::BnInputFlinger;
 using android::os::ISetInputWindowsListener;
 
@@ -44,7 +46,7 @@
     InputFlinger() ANDROID_API;
 
     status_t dump(int fd, const Vector<String16>& args) override;
-    binder::Status setInputWindows(const std::vector<InputWindowInfo>&,
+    binder::Status setInputWindows(const std::vector<WindowInfo>&,
                                    const sp<ISetInputWindowsListener>&) override {
         return binder::Status::ok();
     }
diff --git a/services/inputflinger/reader/Android.bp b/services/inputflinger/reader/Android.bp
index 7db32e3..ee7b392 100644
--- a/services/inputflinger/reader/Android.bp
+++ b/services/inputflinger/reader/Android.bp
@@ -71,6 +71,7 @@
         "libstatslog",
         "libui",
         "libutils",
+        "InputFlingerProperties",
     ],
     static_libs: [
         "libc++fs",
diff --git a/services/inputflinger/reader/InputDevice.cpp b/services/inputflinger/reader/InputDevice.cpp
index 7af014c..1e9ec54 100644
--- a/services/inputflinger/reader/InputDevice.cpp
+++ b/services/inputflinger/reader/InputDevice.cpp
@@ -18,7 +18,7 @@
 
 #include "InputDevice.h"
 
-#include <input/Flags.h>
+#include <ftl/Flags.h>
 #include <algorithm>
 
 #include "CursorInputMapper.h"
diff --git a/services/inputflinger/reader/controller/PeripheralController.cpp b/services/inputflinger/reader/controller/PeripheralController.cpp
index 16251ee..9c8a29a 100644
--- a/services/inputflinger/reader/controller/PeripheralController.cpp
+++ b/services/inputflinger/reader/controller/PeripheralController.cpp
@@ -19,8 +19,8 @@
 
 #include "../Macros.h"
 
+#include <ftl/NamedEnum.h>
 #include "PeripheralController.h"
-#include "input/NamedEnum.h"
 
 // Log detailed debug messages about input device lights.
 static constexpr bool DEBUG_LIGHT_DETAILS = false;
diff --git a/services/inputflinger/reader/include/EventHub.h b/services/inputflinger/reader/include/EventHub.h
index 410a706..1016a2c 100644
--- a/services/inputflinger/reader/include/EventHub.h
+++ b/services/inputflinger/reader/include/EventHub.h
@@ -22,7 +22,7 @@
 #include <unordered_map>
 #include <vector>
 
-#include <input/Flags.h>
+#include <ftl/Flags.h>
 #include <filesystem>
 
 #include <batteryservice/BatteryService.h>
diff --git a/services/inputflinger/reader/include/InputDevice.h b/services/inputflinger/reader/include/InputDevice.h
index 2f2eba7..f32472d 100644
--- a/services/inputflinger/reader/include/InputDevice.h
+++ b/services/inputflinger/reader/include/InputDevice.h
@@ -17,8 +17,8 @@
 #ifndef _UI_INPUTREADER_INPUT_DEVICE_H
 #define _UI_INPUTREADER_INPUT_DEVICE_H
 
+#include <ftl/Flags.h>
 #include <input/DisplayViewport.h>
-#include <input/Flags.h>
 #include <input/InputDevice.h>
 #include <input/PropertyMap.h>
 #include <stdint.h>
diff --git a/services/inputflinger/reader/mapper/TouchCursorInputMapperCommon.h b/services/inputflinger/reader/mapper/TouchCursorInputMapperCommon.h
index da0fea4..4c5ff63 100644
--- a/services/inputflinger/reader/mapper/TouchCursorInputMapperCommon.h
+++ b/services/inputflinger/reader/mapper/TouchCursorInputMapperCommon.h
@@ -17,7 +17,7 @@
 #ifndef _UI_INPUTREADER_TOUCH_CURSOR_INPUT_MAPPER_COMMON_H
 #define _UI_INPUTREADER_TOUCH_CURSOR_INPUT_MAPPER_COMMON_H
 
-#include <android-base/properties.h>
+#include <InputFlingerProperties.sysprop.h>
 #include <input/DisplayViewport.h>
 #include <stdint.h>
 
@@ -34,7 +34,7 @@
 // un-rotated coordinate space.
 static bool isPerWindowInputRotationEnabled() {
     static const bool PER_WINDOW_INPUT_ROTATION =
-            base::GetBoolProperty("persist.debug.per_window_input_rotation", false);
+            sysprop::InputFlingerProperties::per_window_input_rotation().value_or(false);
     return PER_WINDOW_INPUT_ROTATION;
 }
 
diff --git a/services/inputflinger/reader/mapper/TouchInputMapper.cpp b/services/inputflinger/reader/mapper/TouchInputMapper.cpp
index 6050238..fbb4db0 100644
--- a/services/inputflinger/reader/mapper/TouchInputMapper.cpp
+++ b/services/inputflinger/reader/mapper/TouchInputMapper.cpp
@@ -18,7 +18,7 @@
 #include "../Macros.h"
 // clang-format on
 
-#include <input/NamedEnum.h>
+#include <ftl/NamedEnum.h>
 #include "TouchInputMapper.h"
 
 #include "CursorButtonAccumulator.h"
diff --git a/services/inputflinger/sysprop/Android.bp b/services/inputflinger/sysprop/Android.bp
new file mode 100644
index 0000000..b9d65ee
--- /dev/null
+++ b/services/inputflinger/sysprop/Android.bp
@@ -0,0 +1,15 @@
+package {
+    // See: http://go/android-license-faq
+    // A large-scale-change added 'default_applicable_licenses' to import
+    // all of the 'license_kinds' from "frameworks_native_license"
+    // to get the below license kinds:
+    //   SPDX-license-identifier-Apache-2.0
+    default_applicable_licenses: ["frameworks_native_license"],
+}
+
+sysprop_library {
+    name: "InputFlingerProperties",
+    srcs: ["*.sysprop"],
+    api_packages: ["android.sysprop"],
+    property_owner: "Platform",
+}
diff --git a/services/inputflinger/sysprop/InputFlingerProperties.sysprop b/services/inputflinger/sysprop/InputFlingerProperties.sysprop
new file mode 100644
index 0000000..1c7e724
--- /dev/null
+++ b/services/inputflinger/sysprop/InputFlingerProperties.sysprop
@@ -0,0 +1,27 @@
+# Copyright (C) 2021 The Android Open Source Project
+#
+# Licensed under the Apache License, Version 2.0 (the License);
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+#      http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an AS IS BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+module: "android.sysprop.InputFlingerProperties"
+owner: Platform
+
+# When per-window-input-rotation is enabled, InputReader works in the un-rotated
+# display coordinate space, and the display rotation is encoded as part of the
+# input window transform that is sent from SurfaceFlinger to InputDispatcher.
+prop {
+    api_name: "per_window_input_rotation"
+    type: Boolean
+    scope: Internal
+    access: ReadWrite
+    prop_name: "persist.debug.per_window_input_rotation"
+}
diff --git a/services/inputflinger/tests/Android.bp b/services/inputflinger/tests/Android.bp
index 918e1be..e686924 100644
--- a/services/inputflinger/tests/Android.bp
+++ b/services/inputflinger/tests/Android.bp
@@ -52,6 +52,7 @@
     ],
     aidl: {
         include_dirs: [
+            "frameworks/native/libs/gui",
             "frameworks/native/libs/input",
         ],
     },
diff --git a/services/inputflinger/tests/FocusResolver_test.cpp b/services/inputflinger/tests/FocusResolver_test.cpp
index 9051ff1..8c0edca 100644
--- a/services/inputflinger/tests/FocusResolver_test.cpp
+++ b/services/inputflinger/tests/FocusResolver_test.cpp
@@ -26,9 +26,12 @@
 
 // atest inputflinger_tests:FocusResolverTest
 
+using android::gui::FocusRequest;
+using android::gui::WindowInfoHandle;
+
 namespace android::inputdispatcher {
 
-class FakeWindowHandle : public InputWindowHandle {
+class FakeWindowHandle : public WindowInfoHandle {
 public:
     FakeWindowHandle(const std::string& name, const sp<IBinder>& token, bool focusable,
                      bool visible) {
@@ -47,7 +50,7 @@
     sp<IBinder> focusableWindowToken = new BBinder();
     sp<IBinder> invisibleWindowToken = new BBinder();
     sp<IBinder> unfocusableWindowToken = new BBinder();
-    std::vector<sp<InputWindowHandle>> windows;
+    std::vector<sp<WindowInfoHandle>> windows;
     windows.push_back(new FakeWindowHandle("Focusable", focusableWindowToken, true /* focusable */,
                                            true /* visible */));
     windows.push_back(new FakeWindowHandle("Invisible", invisibleWindowToken, true /* focusable */,
@@ -82,7 +85,7 @@
     sp<IBinder> focusableWindowToken = new BBinder();
     sp<IBinder> invisibleWindowToken = new BBinder();
     sp<IBinder> unfocusableWindowToken = new BBinder();
-    std::vector<sp<InputWindowHandle>> windows;
+    std::vector<sp<WindowInfoHandle>> windows;
     windows.push_back(new FakeWindowHandle("Mirror1", focusableWindowToken, true /* focusable */,
                                            true /* visible */));
     windows.push_back(new FakeWindowHandle("Mirror1", focusableWindowToken, true /* focusable */,
@@ -120,7 +123,7 @@
 
 TEST(FocusResolverTest, SetInputWindows) {
     sp<IBinder> focusableWindowToken = new BBinder();
-    std::vector<sp<InputWindowHandle>> windows;
+    std::vector<sp<WindowInfoHandle>> windows;
     sp<FakeWindowHandle> window = new FakeWindowHandle("Focusable", focusableWindowToken,
                                                        true /* focusable */, true /* visible */);
     windows.push_back(window);
@@ -142,7 +145,7 @@
 
 TEST(FocusResolverTest, FocusRequestsCanBePending) {
     sp<IBinder> invisibleWindowToken = new BBinder();
-    std::vector<sp<InputWindowHandle>> windows;
+    std::vector<sp<WindowInfoHandle>> windows;
 
     sp<FakeWindowHandle> invisibleWindow =
             new FakeWindowHandle("Invisible", invisibleWindowToken, true /* focusable */,
@@ -166,7 +169,7 @@
 
 TEST(FocusResolverTest, FocusRequestsArePersistent) {
     sp<IBinder> windowToken = new BBinder();
-    std::vector<sp<InputWindowHandle>> windows;
+    std::vector<sp<WindowInfoHandle>> windows;
 
     sp<FakeWindowHandle> window = new FakeWindowHandle("Test Window", windowToken,
                                                        false /* focusable */, true /* visible */);
@@ -207,7 +210,7 @@
 
 TEST(FocusResolverTest, ConditionalFocusRequestsAreNotPersistent) {
     sp<IBinder> hostWindowToken = new BBinder();
-    std::vector<sp<InputWindowHandle>> windows;
+    std::vector<sp<WindowInfoHandle>> windows;
 
     sp<FakeWindowHandle> hostWindow =
             new FakeWindowHandle("Host Window", hostWindowToken, true /* focusable */,
@@ -258,7 +261,7 @@
 }
 TEST(FocusResolverTest, FocusRequestsAreClearedWhenWindowIsRemoved) {
     sp<IBinder> windowToken = new BBinder();
-    std::vector<sp<InputWindowHandle>> windows;
+    std::vector<sp<WindowInfoHandle>> windows;
 
     sp<FakeWindowHandle> window = new FakeWindowHandle("Test Window", windowToken,
                                                        true /* focusable */, true /* visible */);
diff --git a/services/inputflinger/tests/IInputFlingerQuery.aidl b/services/inputflinger/tests/IInputFlingerQuery.aidl
index 5c8a8da..aff03bf 100644
--- a/services/inputflinger/tests/IInputFlingerQuery.aidl
+++ b/services/inputflinger/tests/IInputFlingerQuery.aidl
@@ -14,16 +14,16 @@
  * limitations under the License.
  */
 
-import android.FocusRequest;
 import android.InputChannel;
-import android.InputWindowInfo;
+import android.gui.FocusRequest;
+import android.gui.WindowInfo;
 import android.os.ISetInputWindowsListener;
 
 /** @hide */
 interface IInputFlingerQuery
 {
     /* Test interfaces */
-    void getInputWindows(out InputWindowInfo[] inputHandles);
+    void getInputWindows(out WindowInfo[] inputHandles);
     void getInputChannels(out InputChannel[] channels);
     void getLastFocusRequest(out FocusRequest request);
     void resetInputManager();
diff --git a/services/inputflinger/tests/InputClassifierConverter_test.cpp b/services/inputflinger/tests/InputClassifierConverter_test.cpp
index c0ada9d..f626d56 100644
--- a/services/inputflinger/tests/InputClassifierConverter_test.cpp
+++ b/services/inputflinger/tests/InputClassifierConverter_test.cpp
@@ -17,9 +17,9 @@
 #include "../InputClassifierConverter.h"
 
 #include <gtest/gtest.h>
+#include <gui/constants.h>
 #include <utils/BitSet.h>
 
-
 using namespace android::hardware::input;
 
 namespace android {
diff --git a/services/inputflinger/tests/InputClassifier_test.cpp b/services/inputflinger/tests/InputClassifier_test.cpp
index a72df01..3a9994e 100644
--- a/services/inputflinger/tests/InputClassifier_test.cpp
+++ b/services/inputflinger/tests/InputClassifier_test.cpp
@@ -16,6 +16,7 @@
 
 #include "../InputClassifier.h"
 #include <gtest/gtest.h>
+#include <gui/constants.h>
 
 #include "TestInputListener.h"
 
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 5fd2dd3..e268843 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -29,9 +29,12 @@
 #include <vector>
 
 using android::base::StringPrintf;
+using android::gui::FocusRequest;
+using android::gui::TouchOcclusionMode;
+using android::gui::WindowInfo;
+using android::gui::WindowInfoHandle;
 using android::os::InputEventInjectionResult;
 using android::os::InputEventInjectionSync;
-using android::os::TouchOcclusionMode;
 using namespace android::flag_operators;
 
 namespace android::inputdispatcher {
@@ -469,8 +472,8 @@
         }
     }
 
-    void setFocusedWindow(const sp<InputWindowHandle>& window,
-                          const sp<InputWindowHandle>& focusedWindow = nullptr) {
+    void setFocusedWindow(const sp<WindowInfoHandle>& window,
+                          const sp<WindowInfoHandle>& focusedWindow = nullptr) {
         FocusRequest request;
         request.token = window->getToken();
         request.windowName = window->getName();
@@ -527,8 +530,8 @@
     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
                      /*action*/ -1, 0, 0, edgeFlags, metaState, 0, classification,
                      identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
-                     AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
-                     AMOTION_EVENT_INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
+                     AMOTION_EVENT_INVALID_CURSOR_POSITION, INVALID_DISPLAY_SIZE,
+                     INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
@@ -541,9 +544,8 @@
                              (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
                      0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0,
                      AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION,
-                     AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
-                     ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties,
-                     pointerCoords);
+                     INVALID_DISPLAY_SIZE, INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
+                     /*pointerCount*/ 1, pointerProperties, pointerCoords);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
                                             InputEventInjectionSync::NONE, 0ms, 0))
@@ -554,9 +556,8 @@
                              (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
                      0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0,
                      AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION,
-                     AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
-                     ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties,
-                     pointerCoords);
+                     INVALID_DISPLAY_SIZE, INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
+                     /*pointerCount*/ 1, pointerProperties, pointerCoords);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
                                             InputEventInjectionSync::NONE, 0ms, 0))
@@ -568,9 +569,8 @@
                              (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
                      0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0,
                      AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION,
-                     AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
-                     ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties,
-                     pointerCoords);
+                     INVALID_DISPLAY_SIZE, INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
+                     /*pointerCount*/ 1, pointerProperties, pointerCoords);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
                                             InputEventInjectionSync::NONE, 0ms, 0))
@@ -581,9 +581,8 @@
                              (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
                      0, 0, edgeFlags, metaState, 0, classification, identityTransform, 0, 0,
                      AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION,
-                     AMOTION_EVENT_INVALID_DISPLAY_SIZE, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
-                     ARBITRARY_TIME, ARBITRARY_TIME, /*pointerCount*/ 1, pointerProperties,
-                     pointerCoords);
+                     INVALID_DISPLAY_SIZE, INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
+                     /*pointerCount*/ 1, pointerProperties, pointerCoords);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
                                             InputEventInjectionSync::NONE, 0ms, 0))
@@ -593,8 +592,8 @@
     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
                      AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification,
                      identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
-                     AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
-                     AMOTION_EVENT_INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
+                     AMOTION_EVENT_INVALID_CURSOR_POSITION, INVALID_DISPLAY_SIZE,
+                     INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
                      /*pointerCount*/ 0, pointerProperties, pointerCoords);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
@@ -604,8 +603,8 @@
     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
                      AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification,
                      identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
-                     AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
-                     AMOTION_EVENT_INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
+                     AMOTION_EVENT_INVALID_CURSOR_POSITION, INVALID_DISPLAY_SIZE,
+                     INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
                      /*pointerCount*/ MAX_POINTERS + 1, pointerProperties, pointerCoords);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
@@ -617,8 +616,8 @@
     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
                      AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification,
                      identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
-                     AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
-                     AMOTION_EVENT_INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
+                     AMOTION_EVENT_INVALID_CURSOR_POSITION, INVALID_DISPLAY_SIZE,
+                     INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
@@ -629,8 +628,8 @@
     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
                      AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification,
                      identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
-                     AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
-                     AMOTION_EVENT_INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
+                     AMOTION_EVENT_INVALID_CURSOR_POSITION, INVALID_DISPLAY_SIZE,
+                     INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
                      /*pointerCount*/ 1, pointerProperties, pointerCoords);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
@@ -643,8 +642,8 @@
     event.initialize(InputEvent::nextId(), DEVICE_ID, source, DISPLAY_ID, INVALID_HMAC,
                      AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification,
                      identityTransform, 0, 0, AMOTION_EVENT_INVALID_CURSOR_POSITION,
-                     AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_DISPLAY_SIZE,
-                     AMOTION_EVENT_INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
+                     AMOTION_EVENT_INVALID_CURSOR_POSITION, INVALID_DISPLAY_SIZE,
+                     INVALID_DISPLAY_SIZE, ARBITRARY_TIME, ARBITRARY_TIME,
                      /*pointerCount*/ 2, pointerProperties, pointerCoords);
     ASSERT_EQ(InputEventInjectionResult::FAILED,
               mDispatcher->injectInputEvent(&event, INJECTOR_PID, INJECTOR_UID,
@@ -892,7 +891,7 @@
     std::string mName;
 };
 
-class FakeWindowHandle : public InputWindowHandle {
+class FakeWindowHandle : public WindowInfoHandle {
 public:
     static const int32_t WIDTH = 600;
     static const int32_t HEIGHT = 800;
@@ -914,7 +913,7 @@
         mInfo.token = *token;
         mInfo.id = sId++;
         mInfo.name = name;
-        mInfo.type = InputWindowInfo::Type::APPLICATION;
+        mInfo.type = WindowInfo::Type::APPLICATION;
         mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT;
         mInfo.alpha = 1.0;
         mInfo.frameLeft = 0;
@@ -948,9 +947,7 @@
 
     void setAlpha(float alpha) { mInfo.alpha = alpha; }
 
-    void setTouchOcclusionMode(android::os::TouchOcclusionMode mode) {
-        mInfo.touchOcclusionMode = mode;
-    }
+    void setTouchOcclusionMode(TouchOcclusionMode mode) { mInfo.touchOcclusionMode = mode; }
 
     void setApplicationToken(sp<IBinder> token) { mInfo.applicationInfo.token = token; }
 
@@ -964,11 +961,11 @@
         mInfo.addTouchableRegion(frame);
     }
 
-    void addFlags(Flags<InputWindowInfo::Flag> flags) { mInfo.flags |= flags; }
+    void addFlags(Flags<WindowInfo::Flag> flags) { mInfo.flags |= flags; }
 
-    void setFlags(Flags<InputWindowInfo::Flag> flags) { mInfo.flags = flags; }
+    void setFlags(Flags<WindowInfo::Flag> flags) { mInfo.flags = flags; }
 
-    void setInputFeatures(InputWindowInfo::Feature features) { mInfo.inputFeatures = features; }
+    void setInputFeatures(WindowInfo::Feature features) { mInfo.inputFeatures = features; }
 
     void setWindowTransform(float dsdx, float dtdx, float dtdy, float dsdy) {
         mInfo.transform.set(dsdx, dtdx, dtdy, dsdy);
@@ -1102,7 +1099,7 @@
 
     void assertNoEvents() {
         if (mInputReceiver == nullptr &&
-            mInfo.inputFeatures.test(InputWindowInfo::Feature::NO_INPUT_CHANNEL)) {
+            mInfo.inputFeatures.test(WindowInfo::Feature::NO_INPUT_CHANNEL)) {
             return; // Can't receive events if the window does not have input channel
         }
         ASSERT_NE(nullptr, mInputReceiver)
@@ -1283,8 +1280,8 @@
     int32_t mFlags{0};
     float mRawXCursorPosition{AMOTION_EVENT_INVALID_CURSOR_POSITION};
     float mRawYCursorPosition{AMOTION_EVENT_INVALID_CURSOR_POSITION};
-    int32_t mDisplayWidth{AMOTION_EVENT_INVALID_DISPLAY_SIZE};
-    int32_t mDisplayHeight{AMOTION_EVENT_INVALID_DISPLAY_SIZE};
+    int32_t mDisplayWidth{INVALID_DISPLAY_SIZE};
+    int32_t mDisplayHeight{INVALID_DISPLAY_SIZE};
 
     std::vector<PointerBuilder> mPointers;
 };
@@ -1410,7 +1407,7 @@
     sp<FakeWindowHandle> window =
             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
     window->setFrame(Rect(0, 0, 100, 100));
-    window->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
+    window->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
 
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -1433,7 +1430,7 @@
     sp<FakeWindowHandle> window =
             new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
     window->setFrame(Rect(0, 0, 100, 100));
-    window->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
+    window->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
 
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
@@ -1469,11 +1466,11 @@
     sp<FakeWindowHandle> windowLeft =
             new FakeWindowHandle(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
     windowLeft->setFrame(Rect(0, 0, 600, 800));
-    windowLeft->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
+    windowLeft->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
     sp<FakeWindowHandle> windowRight =
             new FakeWindowHandle(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
     windowRight->setFrame(Rect(600, 0, 1200, 800));
-    windowRight->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
+    windowRight->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
 
     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
 
@@ -1580,7 +1577,7 @@
     sp<FakeWindowHandle> window =
             new FakeWindowHandle(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
     window->setFrame(Rect(0, 0, 1200, 800));
-    window->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
+    window->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
 
     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
 
@@ -1662,11 +1659,11 @@
     sp<FakeWindowHandle> windowLeft =
             new FakeWindowHandle(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
     windowLeft->setFrame(Rect(0, 0, 600, 800));
-    windowLeft->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
+    windowLeft->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
     sp<FakeWindowHandle> windowRight =
             new FakeWindowHandle(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
     windowRight->setFrame(Rect(600, 0, 1200, 800));
-    windowRight->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
+    windowRight->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
 
     mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
 
@@ -1860,15 +1857,13 @@
     sp<FakeWindowHandle> firstWindow =
             new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT);
     firstWindow->setFrame(Rect(0, 0, 600, 400));
-    firstWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
-                          InputWindowInfo::Flag::SPLIT_TOUCH);
+    firstWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
 
     // Create a non touch modal window that supports split touch
     sp<FakeWindowHandle> secondWindow =
             new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT);
     secondWindow->setFrame(Rect(0, 400, 600, 800));
-    secondWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
-                           InputWindowInfo::Flag::SPLIT_TOUCH);
+    secondWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
 
     // Add the windows to the dispatcher
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
@@ -1934,15 +1929,13 @@
     sp<FakeWindowHandle> firstWindow =
             new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT);
     firstWindow->setFrame(Rect(0, 0, 600, 400));
-    firstWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
-                          InputWindowInfo::Flag::SPLIT_TOUCH);
+    firstWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
 
     // Create a non touch modal window that supports split touch
     sp<FakeWindowHandle> secondWindow =
             new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT);
     secondWindow->setFrame(Rect(0, 400, 600, 800));
-    secondWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
-                           InputWindowInfo::Flag::SPLIT_TOUCH);
+    secondWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
 
     // Add the windows to the dispatcher
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
@@ -2060,15 +2053,13 @@
     sp<FakeWindowHandle> firstWindow =
             new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT);
     firstWindow->setFrame(Rect(0, 0, 600, 400));
-    firstWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
-                          InputWindowInfo::Flag::SPLIT_TOUCH);
+    firstWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
 
     // Create second non touch modal window that supports split touch
     sp<FakeWindowHandle> secondWindow =
             new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT);
     secondWindow->setFrame(Rect(0, 400, 600, 800));
-    secondWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
-                           InputWindowInfo::Flag::SPLIT_TOUCH);
+    secondWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
 
     // Add the windows to the dispatcher
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
@@ -2432,7 +2423,7 @@
     EXPECT_EQ(motionArgs.buttonState, verifiedMotion.buttonState);
 }
 
-TEST_F(InputDispatcherTest, NonPointerMotionEvent_NotTransformed) {
+TEST_F(InputDispatcherTest, NonPointerMotionEvent_JoystickAndTouchpadNotTransformed) {
     std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
     sp<FakeWindowHandle> window =
             new FakeWindowHandle(application, mDispatcher, "Test window", ADISPLAY_ID_DEFAULT);
@@ -2452,20 +2443,19 @@
     // Second, we consume focus event if it is right or wrong according to onFocusChangedLocked.
     window->consumeFocusEvent(true);
 
-    constexpr const std::array nonPointerSources = {AINPUT_SOURCE_TRACKBALL,
-                                                    AINPUT_SOURCE_MOUSE_RELATIVE,
-                                                    AINPUT_SOURCE_JOYSTICK};
-    for (const int source : nonPointerSources) {
-        // Notify motion with a non-pointer source.
-        NotifyMotionArgs motionArgs =
-                generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, source, ADISPLAY_ID_DEFAULT);
+    constexpr const std::array nonTransformedSources = {std::pair(AINPUT_SOURCE_TOUCHPAD,
+                                                                  AMOTION_EVENT_ACTION_DOWN),
+                                                        std::pair(AINPUT_SOURCE_JOYSTICK,
+                                                                  AMOTION_EVENT_ACTION_MOVE)};
+    for (const auto& [source, action] : nonTransformedSources) {
+        const NotifyMotionArgs motionArgs = generateMotionArgs(action, source, ADISPLAY_ID_DEFAULT);
         mDispatcher->notifyMotion(&motionArgs);
 
         MotionEvent* event = window->consumeMotion();
         ASSERT_NE(event, nullptr);
 
         const MotionEvent& motionEvent = *event;
-        EXPECT_EQ(AMOTION_EVENT_ACTION_MOVE, motionEvent.getAction());
+        EXPECT_EQ(action, motionEvent.getAction());
         EXPECT_EQ(motionArgs.pointerCount, motionEvent.getPointerCount());
 
         float expectedX = motionArgs.pointerCoords[0].getX();
@@ -2737,8 +2727,7 @@
 
     sp<FakeWindowHandle> slipperyExitWindow =
             new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
-    slipperyExitWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
-                                 InputWindowInfo::Flag::SLIPPERY);
+    slipperyExitWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SLIPPERY);
     // Make sure this one overlaps the bottom window
     slipperyExitWindow->setFrame(Rect(25, 25, 75, 75));
     // Change the owner uid/pid of the window so that it is considered to be occluding the bottom
@@ -3232,12 +3221,12 @@
         mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30));
         // Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this
         // window.
-        mUnfocusedWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
+        mUnfocusedWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
 
         mFocusedWindow =
                 new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
         mFocusedWindow->setFrame(Rect(50, 50, 100, 100));
-        mFocusedWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
+        mFocusedWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
 
         // Set focused application.
         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
@@ -3346,14 +3335,12 @@
                                         ADISPLAY_ID_DEFAULT);
         // Adding FLAG_NOT_TOUCH_MODAL otherwise all taps will go to the top most window.
         // We also need FLAG_SPLIT_TOUCH or we won't be able to get touches for both windows.
-        mWindow1->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
-                           InputWindowInfo::Flag::SPLIT_TOUCH);
+        mWindow1->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
         mWindow1->setFrame(Rect(0, 0, 100, 100));
 
         mWindow2 = new FakeWindowHandle(application, mDispatcher, "Fake Window 2",
                                         ADISPLAY_ID_DEFAULT, mWindow1->getToken());
-        mWindow2->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
-                           InputWindowInfo::Flag::SPLIT_TOUCH);
+        mWindow2->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
         mWindow2->setFrame(Rect(100, 100, 200, 200));
 
         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow1, mWindow2}}});
@@ -3364,7 +3351,7 @@
     sp<FakeWindowHandle> mWindow2;
 
     // Helper function to convert the point from screen coordinates into the window's space
-    static PointF getPointInWindow(const InputWindowInfo* windowInfo, const PointF& point) {
+    static PointF getPointInWindow(const WindowInfo* windowInfo, const PointF& point) {
         vec2 vals = windowInfo->transform.transform(point.x, point.y);
         return {vals.x, vals.y};
     }
@@ -3552,7 +3539,7 @@
         mWindow->setFocusable(true);
         // Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this
         // window.
-        mWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
+        mWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
 
         // Set focused application.
         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication);
@@ -3953,16 +3940,15 @@
         // Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this
         // window.
         // Adding FLAG_WATCH_OUTSIDE_TOUCH to receive ACTION_OUTSIDE when another window is tapped
-        mUnfocusedWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
-                                   InputWindowInfo::Flag::WATCH_OUTSIDE_TOUCH |
-                                   InputWindowInfo::Flag::SPLIT_TOUCH);
+        mUnfocusedWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL |
+                                   WindowInfo::Flag::WATCH_OUTSIDE_TOUCH |
+                                   WindowInfo::Flag::SPLIT_TOUCH);
 
         mFocusedWindow =
                 new FakeWindowHandle(mApplication, mDispatcher, "Focused", ADISPLAY_ID_DEFAULT);
         mFocusedWindow->setDispatchingTimeout(30ms);
         mFocusedWindow->setFrame(Rect(50, 50, 100, 100));
-        mFocusedWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
-                                 InputWindowInfo::Flag::SPLIT_TOUCH);
+        mFocusedWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
 
         // Set focused application.
         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication);
@@ -4330,7 +4316,7 @@
                                               "Window without input channel", ADISPLAY_ID_DEFAULT,
                                               std::make_optional<sp<IBinder>>(nullptr) /*token*/);
 
-        mNoInputWindow->setInputFeatures(InputWindowInfo::Feature::NO_INPUT_CHANNEL);
+        mNoInputWindow->setInputFeatures(WindowInfo::Feature::NO_INPUT_CHANNEL);
         mNoInputWindow->setFrame(Rect(0, 0, 100, 100));
         // It's perfectly valid for this window to not have an associated input channel
 
@@ -4372,7 +4358,7 @@
                                           "Window with input channel and NO_INPUT_CHANNEL",
                                           ADISPLAY_ID_DEFAULT);
 
-    mNoInputWindow->setInputFeatures(InputWindowInfo::Feature::NO_INPUT_CHANNEL);
+    mNoInputWindow->setInputFeatures(WindowInfo::Feature::NO_INPUT_CHANNEL);
     mNoInputWindow->setFrame(Rect(0, 0, 100, 100));
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mNoInputWindow, mBottomWindow}}});
 
@@ -4672,10 +4658,10 @@
         mTouchWindow.clear();
     }
 
-    sp<FakeWindowHandle> getOccludingWindow(int32_t uid, std::string name,
-                                            os::TouchOcclusionMode mode, float alpha = 1.0f) {
+    sp<FakeWindowHandle> getOccludingWindow(int32_t uid, std::string name, TouchOcclusionMode mode,
+                                            float alpha = 1.0f) {
         sp<FakeWindowHandle> window = getWindow(uid, name);
-        window->setFlags(InputWindowInfo::Flag::NOT_TOUCHABLE);
+        window->setFlags(WindowInfo::Flag::NOT_TOUCHABLE);
         window->setTouchOcclusionMode(mode);
         window->setAlpha(alpha);
         return window;
@@ -4789,7 +4775,7 @@
        WindowWithZeroOpacityAndWatchOutside_ReceivesOutsideEvent) {
     const sp<FakeWindowHandle>& w =
             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f);
-    w->addFlags(InputWindowInfo::Flag::WATCH_OUTSIDE_TOUCH);
+    w->addFlags(WindowInfo::Flag::WATCH_OUTSIDE_TOUCH);
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
 
     touch();
@@ -4800,7 +4786,7 @@
 TEST_F(InputDispatcherUntrustedTouchesTest, OutsideEvent_HasZeroCoordinates) {
     const sp<FakeWindowHandle>& w =
             getOccludingWindow(APP_B_UID, "B", TouchOcclusionMode::BLOCK_UNTRUSTED, 0.0f);
-    w->addFlags(InputWindowInfo::Flag::WATCH_OUTSIDE_TOUCH);
+    w->addFlags(WindowInfo::Flag::WATCH_OUTSIDE_TOUCH);
     mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {w, mTouchWindow}}});
 
     touch();
@@ -5054,11 +5040,11 @@
         mApp = std::make_shared<FakeApplicationHandle>();
         mWindow = new FakeWindowHandle(mApp, mDispatcher, "TestWindow", ADISPLAY_ID_DEFAULT);
         mWindow->setFrame(Rect(0, 0, 100, 100));
-        mWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
+        mWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
 
         mSecondWindow = new FakeWindowHandle(mApp, mDispatcher, "TestWindow2", ADISPLAY_ID_DEFAULT);
         mSecondWindow->setFrame(Rect(100, 0, 200, 100));
-        mSecondWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
+        mSecondWindow->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL);
 
         mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApp);
         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mSecondWindow}}});
diff --git a/services/inputflinger/tests/InputFlingerService_test.cpp b/services/inputflinger/tests/InputFlingerService_test.cpp
index c368e79..d2a98df 100644
--- a/services/inputflinger/tests/InputFlingerService_test.cpp
+++ b/services/inputflinger/tests/InputFlingerService_test.cpp
@@ -28,9 +28,9 @@
 #include <binder/Parcel.h>
 #include <binder/ProcessState.h>
 
+#include <gui/WindowInfo.h>
 #include <input/Input.h>
 #include <input/InputTransport.h>
-#include <input/InputWindow.h>
 
 #include <gtest/gtest.h>
 #include <inttypes.h>
@@ -44,6 +44,9 @@
 
 #define TAG "InputFlingerServiceTest"
 
+using android::gui::FocusRequest;
+using android::gui::WindowInfo;
+using android::gui::WindowInfoHandle;
 using android::os::BnInputFlinger;
 using android::os::BnSetInputWindowsListener;
 using android::os::IInputFlinger;
@@ -58,8 +61,8 @@
 static const sp<IBinder> FocusedTestInfoToken = new BBinder();
 static constexpr int32_t TestInfoId = 1;
 static const std::string TestInfoName = "InputFlingerServiceTestInputWindowInfo";
-static constexpr Flags<InputWindowInfo::Flag> TestInfoFlags = InputWindowInfo::Flag::NOT_FOCUSABLE;
-static constexpr InputWindowInfo::Type TestInfoType = InputWindowInfo::Type::INPUT_METHOD;
+static constexpr Flags<WindowInfo::Flag> TestInfoFlags = WindowInfo::Flag::NOT_FOCUSABLE;
+static constexpr WindowInfo::Type TestInfoType = WindowInfo::Type::INPUT_METHOD;
 static constexpr std::chrono::duration TestInfoDispatchingTimeout = 2532ms;
 static constexpr int32_t TestInfoFrameLeft = 93;
 static constexpr int32_t TestInfoFrameTop = 34;
@@ -79,8 +82,7 @@
 static constexpr bool TestInfoPaused = false;
 static constexpr int32_t TestInfoOwnerPid = 19;
 static constexpr int32_t TestInfoOwnerUid = 24;
-static constexpr InputWindowInfo::Feature TestInfoInputFeatures =
-        InputWindowInfo::Feature::NO_INPUT_CHANNEL;
+static constexpr WindowInfo::Feature TestInfoInputFeatures = WindowInfo::Feature::NO_INPUT_CHANNEL;
 static constexpr int32_t TestInfoDisplayId = 34;
 static constexpr int32_t TestInfoPortalToDisplayId = 2;
 static constexpr bool TestInfoReplaceTouchableRegionWithCrop = true;
@@ -102,13 +104,13 @@
 
 protected:
     void InitializeInputFlinger();
-    void setInputWindowsByInfos(const std::vector<InputWindowInfo>& infos);
+    void setInputWindowsByInfos(const std::vector<WindowInfo>& infos);
     void setFocusedWindow(const sp<IBinder> token, const sp<IBinder> focusedToken,
                           nsecs_t timestampNanos);
 
     void setInputWindowsFinished();
-    void verifyInputWindowInfo(const InputWindowInfo& info) const;
-    InputWindowInfo& getInfo() const { return const_cast<InputWindowInfo&>(mInfo); }
+    void verifyInputWindowInfo(const WindowInfo& info) const;
+    WindowInfo& getInfo() const { return const_cast<WindowInfo&>(mInfo); }
 
     sp<IInputFlinger> mService;
     sp<IInputFlingerQuery> mQuery;
@@ -116,7 +118,7 @@
 private:
     sp<SetInputWindowsListener> mSetInputWindowsListener;
     std::unique_ptr<InputChannel> mServerChannel, mClientChannel;
-    InputWindowInfo mInfo;
+    WindowInfo mInfo;
     std::mutex mLock;
     std::condition_variable mSetInputWindowsFinishedCondition;
 };
@@ -136,14 +138,14 @@
 public:
     TestInputManager(){};
 
-    binder::Status getInputWindows(std::vector<::android::InputWindowInfo>* inputHandles);
+    binder::Status getInputWindows(std::vector<WindowInfo>* inputHandles);
     binder::Status getInputChannels(std::vector<::android::InputChannel>* channels);
     binder::Status getLastFocusRequest(FocusRequest*);
 
     status_t dump(int fd, const Vector<String16>& args) override;
 
     binder::Status setInputWindows(
-            const std::vector<InputWindowInfo>& handles,
+            const std::vector<WindowInfo>& handles,
             const sp<ISetInputWindowsListener>& setInputWindowsListener) override;
 
     binder::Status createInputChannel(const std::string& name, InputChannel* outChannel) override;
@@ -154,7 +156,7 @@
 
 private:
     mutable Mutex mLock;
-    std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>> mHandlesPerDisplay;
+    std::unordered_map<int32_t, std::vector<sp<WindowInfoHandle>>> mHandlesPerDisplay;
     std::vector<std::shared_ptr<InputChannel>> mInputChannels;
     FocusRequest mFocusRequest;
 };
@@ -162,7 +164,7 @@
 class TestInputQuery : public BnInputFlingerQuery {
 public:
     TestInputQuery(sp<android::TestInputManager> manager) : mManager(manager){};
-    binder::Status getInputWindows(std::vector<::android::InputWindowInfo>* inputHandles) override;
+    binder::Status getInputWindows(std::vector<WindowInfo>* inputHandles) override;
     binder::Status getInputChannels(std::vector<::android::InputChannel>* channels) override;
     binder::Status getLastFocusRequest(FocusRequest*) override;
     binder::Status resetInputManager() override;
@@ -171,8 +173,7 @@
     sp<android::TestInputManager> mManager;
 };
 
-binder::Status TestInputQuery::getInputWindows(
-        std::vector<::android::InputWindowInfo>* inputHandles) {
+binder::Status TestInputQuery::getInputWindows(std::vector<WindowInfo>* inputHandles) {
     return mManager->getInputWindows(inputHandles);
 }
 
@@ -197,13 +198,13 @@
 }
 
 binder::Status TestInputManager::setInputWindows(
-        const std::vector<InputWindowInfo>& infos,
+        const std::vector<WindowInfo>& infos,
         const sp<ISetInputWindowsListener>& setInputWindowsListener) {
     AutoMutex _l(mLock);
 
     for (const auto& info : infos) {
-        mHandlesPerDisplay.emplace(info.displayId, std::vector<sp<InputWindowHandle>>());
-        mHandlesPerDisplay[info.displayId].push_back(new InputWindowHandle(info));
+        mHandlesPerDisplay.emplace(info.displayId, std::vector<sp<WindowInfoHandle>>());
+        mHandlesPerDisplay[info.displayId].push_back(new WindowInfoHandle(info));
     }
     if (setInputWindowsListener) {
         setInputWindowsListener->onSetInputWindowsFinished();
@@ -248,8 +249,7 @@
     return NO_ERROR;
 }
 
-binder::Status TestInputManager::getInputWindows(
-        std::vector<::android::InputWindowInfo>* inputInfos) {
+binder::Status TestInputManager::getInputWindows(std::vector<WindowInfo>* inputInfos) {
     for (auto& [displayId, inputHandles] : mHandlesPerDisplay) {
         for (auto& inputHandle : inputHandles) {
             inputInfos->push_back(*inputHandle->getInfo());
@@ -331,7 +331,7 @@
     mQuery->resetInputManager();
 }
 
-void InputFlingerServiceTest::verifyInputWindowInfo(const InputWindowInfo& info) const {
+void InputFlingerServiceTest::verifyInputWindowInfo(const WindowInfo& info) const {
     EXPECT_EQ(mInfo, info);
 }
 
@@ -345,7 +345,7 @@
     mQuery = interface_cast<IInputFlingerQuery>(input);
 }
 
-void InputFlingerServiceTest::setInputWindowsByInfos(const std::vector<InputWindowInfo>& infos) {
+void InputFlingerServiceTest::setInputWindowsByInfos(const std::vector<WindowInfo>& infos) {
     std::unique_lock<std::mutex> lock(mLock);
     mService->setInputWindows(infos, mSetInputWindowsListener);
     // Verify listener call
@@ -361,20 +361,20 @@
     request.timestamp = timestampNanos;
     mService->setFocusedWindow(request);
     // call set input windows and wait for the callback to drain the queue.
-    setInputWindowsByInfos(std::vector<InputWindowInfo>());
+    setInputWindowsByInfos(std::vector<WindowInfo>());
 }
 
 /**
  *  Test InputFlinger service interface SetInputWindows
  */
 TEST_F(InputFlingerServiceTest, InputWindow_SetInputWindows) {
-    std::vector<InputWindowInfo> infos = {getInfo()};
+    std::vector<WindowInfo> infos = {getInfo()};
     setInputWindowsByInfos(infos);
 
     // Verify input windows from service
-    std::vector<::android::InputWindowInfo> windowInfos;
+    std::vector<WindowInfo> windowInfos;
     mQuery->getInputWindows(&windowInfos);
-    for (const ::android::InputWindowInfo& windowInfo : windowInfos) {
+    for (const WindowInfo& windowInfo : windowInfos) {
         verifyInputWindowInfo(windowInfo);
     }
 }
diff --git a/services/inputflinger/tests/InputReader_test.cpp b/services/inputflinger/tests/InputReader_test.cpp
index 73198bc..02423c4 100644
--- a/services/inputflinger/tests/InputReader_test.cpp
+++ b/services/inputflinger/tests/InputReader_test.cpp
@@ -32,6 +32,7 @@
 #include <VibratorInputMapper.h>
 #include <android-base/thread_annotations.h>
 #include <gtest/gtest.h>
+#include <gui/constants.h>
 #include <inttypes.h>
 #include <math.h>
 
diff --git a/services/surfaceflinger/Android.bp b/services/surfaceflinger/Android.bp
index e669e45..63f7efc 100644
--- a/services/surfaceflinger/Android.bp
+++ b/services/surfaceflinger/Android.bp
@@ -211,7 +211,6 @@
         "libcutils",
         "libdisplayservicehidl",
         "libhidlbase",
-        "libinput",
         "liblayers_proto",
         "liblog",
         "libprocessgroup",
diff --git a/services/surfaceflinger/BufferLayer.cpp b/services/surfaceflinger/BufferLayer.cpp
index 23779be..3cb7e9c 100644
--- a/services/surfaceflinger/BufferLayer.cpp
+++ b/services/surfaceflinger/BufferLayer.cpp
@@ -58,6 +58,8 @@
 
 namespace android {
 
+using gui::WindowInfo;
+
 static constexpr float defaultMaxLuminance = 1000.0;
 
 BufferLayer::BufferLayer(const LayerCreationArgs& args)
@@ -825,7 +827,7 @@
     wp<Layer> tmpZOrderRelativeOf = mDrawingState.zOrderRelativeOf;
     SortedVector<wp<Layer>> tmpZOrderRelatives = mDrawingState.zOrderRelatives;
     wp<Layer> tmpTouchableRegionCrop = mDrawingState.touchableRegionCrop;
-    InputWindowInfo tmpInputInfo = mDrawingState.inputInfo;
+    WindowInfo tmpInputInfo = mDrawingState.inputInfo;
 
     mDrawingState = clonedFrom->mDrawingState;
 
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/planner/LayerState.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/planner/LayerState.h
index bce438f..5237527 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/planner/LayerState.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/planner/LayerState.h
@@ -21,7 +21,7 @@
 #include <compositionengine/LayerFECompositionState.h>
 #include <compositionengine/OutputLayer.h>
 #include <compositionengine/impl/OutputLayerCompositionState.h>
-#include <input/Flags.h>
+#include <ftl/Flags.h>
 
 #include <string>
 
diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp
index ca4b6ab..c391901 100644
--- a/services/surfaceflinger/DisplayDevice.cpp
+++ b/services/surfaceflinger/DisplayDevice.cpp
@@ -220,6 +220,10 @@
     mCompositionDisplay->setLayerStackFilter(stack, isPrimary());
 }
 
+void DisplayDevice::setFlags(uint32_t flags) {
+    mFlags = flags;
+}
+
 void DisplayDevice::setDisplaySize(int width, int height) {
     LOG_FATAL_IF(!isVirtual(), "Changing the display size is supported only for virtual displays.");
     mCompositionDisplay->setDisplaySize(ui::Size(width, height));
diff --git a/services/surfaceflinger/DisplayDevice.h b/services/surfaceflinger/DisplayDevice.h
index 7e4d923..70dcc1e 100644
--- a/services/surfaceflinger/DisplayDevice.h
+++ b/services/surfaceflinger/DisplayDevice.h
@@ -64,6 +64,7 @@
 public:
     constexpr static float sDefaultMinLumiance = 0.0;
     constexpr static float sDefaultMaxLumiance = 500.0;
+    enum { eReceivesInput = 0x01 };
 
     explicit DisplayDevice(DisplayDeviceCreationArgs& args);
 
@@ -90,6 +91,7 @@
     void setLayerStack(ui::LayerStack);
     void setDisplaySize(int width, int height);
     void setProjection(ui::Rotation orientation, Rect viewport, Rect frame);
+    void setFlags(uint32_t flags);
 
     ui::Rotation getPhysicalOrientation() const { return mPhysicalOrientation; }
     ui::Rotation getOrientation() const { return mOrientation; }
@@ -102,6 +104,7 @@
     const Rect& getOrientedDisplaySpaceRect() const;
     bool needsFiltering() const;
     ui::LayerStack getLayerStack() const;
+    bool receivesInput() const { return mFlags & eReceivesInput; }
 
     DisplayId getId() const;
 
@@ -227,6 +230,8 @@
     // TODO(b/74619554): Remove special cases for primary display.
     const bool mIsPrimary;
 
+    uint32_t mFlags = 0;
+
     std::optional<DeviceProductInfo> mDeviceProductInfo;
 
     std::vector<ui::Hdr> mOverrideHdrTypes;
@@ -252,6 +257,7 @@
     std::optional<Physical> physical;
     sp<IGraphicBufferProducer> surface;
     ui::LayerStack layerStack = ui::NO_LAYER_STACK;
+    uint32_t flags = 0;
     Rect layerStackSpaceRect;
     Rect orientedDisplaySpaceRect;
     ui::Rotation orientation = ui::ROTATION_0;
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index ad31b3f..f1bfebc 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -71,7 +71,6 @@
 #include "SurfaceFlinger.h"
 #include "TimeStats/TimeStats.h"
 #include "TunnelModeEnabledReporter.h"
-#include "input/InputWindow.h"
 
 #define DEBUG_RESIZE 0
 
@@ -83,6 +82,7 @@
 using base::StringAppendF;
 using namespace android::flag_operators;
 using PresentState = frametimeline::SurfaceFrame::PresentState;
+using gui::WindowInfo;
 
 std::atomic<int32_t> Layer::sSequence{1};
 
@@ -90,8 +90,8 @@
       : mFlinger(args.flinger),
         mName(args.name),
         mClientRef(args.client),
-        mWindowType(static_cast<InputWindowInfo::Type>(
-                args.metadata.getInt32(METADATA_WINDOW_TYPE, 0))) {
+        mWindowType(
+                static_cast<WindowInfo::Type>(args.metadata.getInt32(METADATA_WINDOW_TYPE, 0))) {
     uint32_t layerFlags = 0;
     if (args.flags & ISurfaceComposerClient::eHidden) layerFlags |= layer_state_t::eLayerHidden;
     if (args.flags & ISurfaceComposerClient::eOpaque) layerFlags |= layer_state_t::eLayerOpaque;
@@ -1986,7 +1986,7 @@
     return handle->owner;
 }
 
-void Layer::setInputInfo(const InputWindowInfo& info) {
+void Layer::setInputInfo(const WindowInfo& info) {
     mDrawingState.inputInfo = info;
     mDrawingState.touchableRegionCrop = extractLayerFromBinder(info.touchableRegionCropHandle);
     mDrawingState.modified = true;
@@ -2136,7 +2136,7 @@
     }
 
     if (traceFlags & SurfaceTracing::TRACE_INPUT) {
-        InputWindowInfo info;
+        WindowInfo info;
         if (useDrawing) {
             info = fillInputInfo({nullptr});
         } else {
@@ -2167,7 +2167,7 @@
     return getCroppedBufferSize(getDrawingState());
 }
 
-void Layer::fillInputFrameInfo(InputWindowInfo& info, const ui::Transform& toPhysicalDisplay) {
+void Layer::fillInputFrameInfo(WindowInfo& info, const ui::Transform& toPhysicalDisplay) {
     // Transform layer size to screen space and inset it by surface insets.
     // If this is a portal window, set the touchableRegion to the layerBounds.
     Rect layerBounds = info.portalToDisplayId == ADISPLAY_ID_NONE
@@ -2262,7 +2262,7 @@
     info.touchableRegion = inputTransform.transform(info.touchableRegion);
 }
 
-void Layer::fillTouchOcclusionMode(InputWindowInfo& info) {
+void Layer::fillTouchOcclusionMode(WindowInfo& info) {
     sp<Layer> p = this;
     while (p != nullptr && !p->hasInputInfo()) {
         p = p->mDrawingParent.promote();
@@ -2272,17 +2272,17 @@
     }
 }
 
-InputWindowInfo Layer::fillInputInfo(const sp<DisplayDevice>& display) {
+WindowInfo Layer::fillInputInfo(const sp<DisplayDevice>& display) {
     if (!hasInputInfo()) {
         mDrawingState.inputInfo.name = getName();
         mDrawingState.inputInfo.ownerUid = mOwnerUid;
         mDrawingState.inputInfo.ownerPid = mOwnerPid;
-        mDrawingState.inputInfo.inputFeatures = InputWindowInfo::Feature::NO_INPUT_CHANNEL;
-        mDrawingState.inputInfo.flags = InputWindowInfo::Flag::NOT_TOUCH_MODAL;
+        mDrawingState.inputInfo.inputFeatures = WindowInfo::Feature::NO_INPUT_CHANNEL;
+        mDrawingState.inputInfo.flags = WindowInfo::Flag::NOT_TOUCH_MODAL;
         mDrawingState.inputInfo.displayId = getLayerStack();
     }
 
-    InputWindowInfo info = mDrawingState.inputInfo;
+    WindowInfo info = mDrawingState.inputInfo;
     info.id = sequence;
 
     if (info.displayId == ADISPLAY_ID_NONE) {
@@ -2456,7 +2456,7 @@
     }
     // Cloned layers shouldn't handle watch outside since their z order is not determined by
     // WM or the client.
-    mDrawingState.inputInfo.flags &= ~InputWindowInfo::Flag::WATCH_OUTSIDE_TOUCH;
+    mDrawingState.inputInfo.flags &= ~WindowInfo::Flag::WATCH_OUTSIDE_TOUCH;
 }
 
 void Layer::updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) {
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index ec9bb7c..82d0fc3 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -21,7 +21,7 @@
 #include <gui/BufferQueue.h>
 #include <gui/ISurfaceComposerClient.h>
 #include <gui/LayerState.h>
-#include <input/InputWindow.h>
+#include <gui/WindowInfo.h>
 #include <layerproto/LayerProtoHeader.h>
 #include <math/vec4.h>
 #include <renderengine/Mesh.h>
@@ -186,7 +186,7 @@
         float cornerRadius;
         int backgroundBlurRadius;
 
-        InputWindowInfo inputInfo;
+        gui::WindowInfo inputInfo;
         wp<Layer> touchableRegionCrop;
 
         // dataspace is only used by BufferStateLayer and EffectLayer
@@ -686,7 +686,7 @@
     void writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet,
                                  uint32_t traceFlags = SurfaceTracing::TRACE_ALL);
 
-    InputWindowInfo::Type getWindowType() const { return mWindowType; }
+    gui::WindowInfo::Type getWindowType() const { return mWindowType; }
 
     bool getPrimaryDisplayOnly() const;
 
@@ -838,9 +838,9 @@
     sp<IBinder> getHandle();
     const std::string& getName() const { return mName; }
     bool getPremultipledAlpha() const;
-    void setInputInfo(const InputWindowInfo& info);
+    void setInputInfo(const gui::WindowInfo& info);
 
-    InputWindowInfo fillInputInfo(const sp<DisplayDevice>& display);
+    gui::WindowInfo fillInputInfo(const sp<DisplayDevice>& display);
     /**
      * Returns whether this layer has an explicitly set input-info.
      */
@@ -1003,7 +1003,7 @@
     wp<Layer> mDrawingParent;
 
     // Window types from WindowManager.LayoutParams
-    const InputWindowInfo::Type mWindowType;
+    const gui::WindowInfo::Type mWindowType;
 
     // The owner of the layer. If created from a non system process, it will be the calling uid.
     // If created from a system process, the value can be passed in.
@@ -1054,10 +1054,10 @@
 
     // Fills in the touch occlusion mode of the first parent (including this layer) that
     // hasInputInfo() or no-op if no such parent is found.
-    void fillTouchOcclusionMode(InputWindowInfo& info);
+    void fillTouchOcclusionMode(gui::WindowInfo& info);
 
-    // Fills in the frame and transform info for the InputWindowInfo
-    void fillInputFrameInfo(InputWindowInfo& info, const ui::Transform& toPhysicalDisplay);
+    // Fills in the frame and transform info for the gui::WindowInfo
+    void fillInputFrameInfo(gui::WindowInfo& info, const ui::Transform& toPhysicalDisplay);
 
     bool updateFrameRateForLayerTree(bool treeHasFrameRateVote);
 
diff --git a/services/surfaceflinger/LayerProtoHelper.cpp b/services/surfaceflinger/LayerProtoHelper.cpp
index b1db6d3..79f7b1f 100644
--- a/services/surfaceflinger/LayerProtoHelper.cpp
+++ b/services/surfaceflinger/LayerProtoHelper.cpp
@@ -22,6 +22,9 @@
 #include "LayerProtoHelper.h"
 
 namespace android {
+
+using gui::WindowInfo;
+
 namespace surfaceflinger {
 
 void LayerProtoHelper::writePositionToProto(const float x, const float y,
@@ -125,7 +128,7 @@
 }
 
 void LayerProtoHelper::writeToProto(
-        const InputWindowInfo& inputInfo, const wp<Layer>& touchableRegionBounds,
+        const WindowInfo& inputInfo, const wp<Layer>& touchableRegionBounds,
         std::function<InputWindowInfoProto*()> getInputWindowInfoProto) {
     if (inputInfo.token == nullptr) {
         return;
@@ -133,7 +136,7 @@
 
     InputWindowInfoProto* proto = getInputWindowInfoProto();
     proto->set_layout_params_flags(inputInfo.flags.get());
-    using U = std::underlying_type_t<InputWindowInfo::Type>;
+    using U = std::underlying_type_t<WindowInfo::Type>;
     // TODO(b/129481165): This static assert can be safely removed once conversion warnings
     // are re-enabled.
     static_assert(std::is_same_v<U, int32_t>);
diff --git a/services/surfaceflinger/LayerProtoHelper.h b/services/surfaceflinger/LayerProtoHelper.h
index 502238d..187ce3d 100644
--- a/services/surfaceflinger/LayerProtoHelper.h
+++ b/services/surfaceflinger/LayerProtoHelper.h
@@ -17,7 +17,7 @@
 #include <layerproto/LayerProtoHeader.h>
 
 #include <Layer.h>
-#include <input/InputWindow.h>
+#include <gui/WindowInfo.h>
 #include <math/vec4.h>
 #include <ui/GraphicBuffer.h>
 #include <ui/Rect.h>
@@ -40,7 +40,7 @@
     static void writeToProto(const ui::Transform& transform, TransformProto* transformProto);
     static void writeToProto(const sp<GraphicBuffer>& buffer,
                              std::function<ActiveBufferProto*()> getActiveBufferProto);
-    static void writeToProto(const InputWindowInfo& inputInfo,
+    static void writeToProto(const gui::WindowInfo& inputInfo,
                              const wp<Layer>& touchableRegionBounds,
                              std::function<InputWindowInfoProto*()> getInputWindowInfoProto);
     static void writeToProto(const mat4 matrix, ColorTransformProto* colorTransformProto);
diff --git a/services/surfaceflinger/RefreshRateOverlay.cpp b/services/surfaceflinger/RefreshRateOverlay.cpp
index 663e62a..9cfc37d 100644
--- a/services/surfaceflinger/RefreshRateOverlay.cpp
+++ b/services/surfaceflinger/RefreshRateOverlay.cpp
@@ -240,8 +240,11 @@
 }
 
 void RefreshRateOverlay::setViewport(ui::Size viewport) {
-    Rect frame((3 * viewport.width) >> 4, viewport.height >> 5);
-    frame.offsetBy(viewport.width >> 5, viewport.height >> 4);
+    constexpr int32_t kMaxWidth = 1000;
+    const auto width = std::min(kMaxWidth, std::min(viewport.width, viewport.height));
+    const auto height = 2 * width;
+    Rect frame((3 * width) >> 4, height >> 5);
+    frame.offsetBy(width >> 5, height >> 4);
 
     layer_state_t::matrix22_t matrix;
     matrix.dsdx = frame.getWidth() / static_cast<float>(SevenSegmentDrawer::getWidth());
diff --git a/services/surfaceflinger/Scheduler/Scheduler.cpp b/services/surfaceflinger/Scheduler/Scheduler.cpp
index e0b3640..6d6e3c2 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.cpp
+++ b/services/surfaceflinger/Scheduler/Scheduler.cpp
@@ -25,7 +25,7 @@
 #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h>
 #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h>
 #include <configstore/Utils.h>
-#include <input/InputWindow.h>
+#include <gui/WindowInfo.h>
 #include <system/window.h>
 #include <ui/DisplayStatInfo.h>
 #include <utils/Timers.h>
@@ -64,6 +64,8 @@
 
 namespace android {
 
+using gui::WindowInfo;
+
 namespace {
 
 std::unique_ptr<scheduler::VSyncTracker> createVSyncTracker() {
@@ -579,10 +581,9 @@
 void Scheduler::registerLayer(Layer* layer) {
     scheduler::LayerHistory::LayerVoteType voteType;
 
-    if (!mOptions.useContentDetection ||
-        layer->getWindowType() == InputWindowInfo::Type::STATUS_BAR) {
+    if (!mOptions.useContentDetection || layer->getWindowType() == WindowInfo::Type::STATUS_BAR) {
         voteType = scheduler::LayerHistory::LayerVoteType::NoVote;
-    } else if (layer->getWindowType() == InputWindowInfo::Type::WALLPAPER) {
+    } else if (layer->getWindowType() == WindowInfo::Type::WALLPAPER) {
         // Running Wallpaper at Min is considered as part of content detection.
         voteType = scheduler::LayerHistory::LayerVoteType::Min;
     } else {
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 8df0852..194e698 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -159,6 +159,7 @@
 
 using android::hardware::power::Boost;
 using base::StringAppendF;
+using gui::WindowInfo;
 using ui::ColorMode;
 using ui::Dataspace;
 using ui::DisplayPrimaries;
@@ -2872,6 +2873,9 @@
         if (currentState.layerStack != drawingState.layerStack) {
             display->setLayerStack(currentState.layerStack);
         }
+        if (currentState.flags != drawingState.flags) {
+            display->setFlags(currentState.flags);
+        }
         if ((currentState.orientation != drawingState.orientation) ||
             (currentState.layerStackSpaceRect != drawingState.layerStackSpaceRect) ||
             (currentState.orientedDisplaySpaceRect != drawingState.orientedDisplaySpaceRect)) {
@@ -3076,22 +3080,13 @@
 }
 
 void SurfaceFlinger::updateInputWindowInfo() {
-    std::vector<InputWindowInfo> inputInfos;
+    std::vector<WindowInfo> inputInfos;
 
     mDrawingState.traverseInReverseZOrder([&](Layer* layer) {
         if (!layer->needsInputInfo()) return;
-        sp<DisplayDevice> display;
-        if (enablePerWindowInputRotation()) {
-            for (const auto& pair : ON_MAIN_THREAD(mDisplays)) {
-                const auto& displayDevice = pair.second;
-                if (!displayDevice->getCompositionDisplay()
-                             ->belongsInOutput(layer->getLayerStack(),
-                                               layer->getPrimaryDisplayOnly())) {
-                    continue;
-                }
-                display = displayDevice;
-            }
-        }
+        sp<DisplayDevice> display = enablePerWindowInputRotation()
+                ? ON_MAIN_THREAD(getDisplayWithInputByLayer(layer))
+                : nullptr;
         // When calculating the screen bounds we ignore the transparent region since it may
         // result in an unwanted offset.
         inputInfos.push_back(layer->fillInputInfo(display));
@@ -3846,6 +3841,12 @@
             flags |= eDisplayTransactionNeeded;
         }
     }
+    if (what & DisplayState::eFlagsChanged) {
+        if (state.flags != s.flags) {
+            state.flags = s.flags;
+            flags |= eDisplayTransactionNeeded;
+        }
+    }
     if (what & DisplayState::eDisplayProjectionChanged) {
         if (state.orientation != s.orientation) {
             state.orientation = s.orientation;
@@ -4106,10 +4107,10 @@
     }
     if (what & layer_state_t::eInputInfoChanged) {
         if (privileged) {
-            layer->setInputInfo(*s.inputHandle->getInfo());
+            layer->setInputInfo(*s.windowInfoHandle->getInfo());
             flags |= eTraversalNeeded;
         } else {
-            ALOGE("Attempt to update InputWindowInfo without permission ACCESS_SURFACE_FLINGER");
+            ALOGE("Attempt to update WindowInfo without permission ACCESS_SURFACE_FLINGER");
         }
     }
     std::optional<nsecs_t> dequeueBufferTimestamp;
@@ -4513,6 +4514,26 @@
     static_cast<void>(schedule([this]() MAIN_THREAD { onInitializeDisplays(); }));
 }
 
+sp<DisplayDevice> SurfaceFlinger::getDisplayWithInputByLayer(Layer* layer) const {
+    sp<DisplayDevice> display;
+    for (const auto& pair : mDisplays) {
+        const auto& displayDevice = pair.second;
+        if (!displayDevice->receivesInput() ||
+            !displayDevice->getCompositionDisplay()
+                     ->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) {
+            continue;
+        }
+        // Don't return immediately so that we can log duplicates.
+        if (display) {
+            ALOGE("Multiple display devices claim to accept input for the same layerstack: %d",
+                  layer->getLayerStack());
+            continue;
+        }
+        display = displayDevice;
+    }
+    return display;
+}
+
 void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode) {
     if (display->isVirtual()) {
         ALOGE("%s: Invalid operation on virtual display", __FUNCTION__);
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 644f76f..6d9767e 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -990,6 +990,8 @@
     // region of all screens presenting this layer stack.
     void invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty);
 
+    sp<DisplayDevice> getDisplayWithInputByLayer(Layer* layer) const REQUIRES(mStateLock);
+
     /*
      * H/W composer
      */
diff --git a/services/surfaceflinger/SurfaceInterceptor.cpp b/services/surfaceflinger/SurfaceInterceptor.cpp
index 8ca241e..2084bb6 100644
--- a/services/surfaceflinger/SurfaceInterceptor.cpp
+++ b/services/surfaceflinger/SurfaceInterceptor.cpp
@@ -160,6 +160,7 @@
 
     addDisplaySurfaceLocked(transaction, display.sequenceId, display.surface);
     addDisplayLayerStackLocked(transaction, display.sequenceId, display.layerStack);
+    addDisplayFlagsLocked(transaction, display.sequenceId, display.flags);
     addDisplaySizeLocked(transaction, display.sequenceId, display.width, display.height);
     addDisplayProjectionLocked(transaction, display.sequenceId, toRotationInt(display.orientation),
                                display.layerStackSpaceRect, display.orientedDisplaySpaceRect);
@@ -474,6 +475,9 @@
     if (state.what & DisplayState::eLayerStackChanged) {
         addDisplayLayerStackLocked(transaction, sequenceId, state.layerStack);
     }
+    if (state.what & DisplayState::eFlagsChanged) {
+        addDisplayFlagsLocked(transaction, sequenceId, state.flags);
+    }
     if (state.what & DisplayState::eDisplaySizeChanged) {
         addDisplaySizeLocked(transaction, sequenceId, state.width, state.height);
     }
@@ -565,6 +569,13 @@
     layerStackChange->set_layer_stack(layerStack);
 }
 
+void SurfaceInterceptor::addDisplayFlagsLocked(Transaction* transaction, int32_t sequenceId,
+                                               uint32_t flags) {
+    DisplayChange* dispChange(createDisplayChangeLocked(transaction, sequenceId));
+    DisplayFlagsChange* flagsChange(dispChange->mutable_flags());
+    flagsChange->set_flags(flags);
+}
+
 void SurfaceInterceptor::addDisplaySizeLocked(Transaction* transaction, int32_t sequenceId,
         uint32_t w, uint32_t h)
 {
diff --git a/services/surfaceflinger/SurfaceInterceptor.h b/services/surfaceflinger/SurfaceInterceptor.h
index 30aca83..e498e7d 100644
--- a/services/surfaceflinger/SurfaceInterceptor.h
+++ b/services/surfaceflinger/SurfaceInterceptor.h
@@ -184,6 +184,7 @@
             const sp<const IGraphicBufferProducer>& surface);
     void addDisplayLayerStackLocked(Transaction* transaction, int32_t sequenceId,
             uint32_t layerStack);
+    void addDisplayFlagsLocked(Transaction* transaction, int32_t sequenceId, uint32_t flags);
     void addDisplaySizeLocked(Transaction* transaction, int32_t sequenceId, uint32_t w,
             uint32_t h);
     void addDisplayProjectionLocked(Transaction* transaction, int32_t sequenceId,
diff --git a/services/surfaceflinger/tests/RefreshRateOverlay_test.cpp b/services/surfaceflinger/tests/RefreshRateOverlay_test.cpp
index 05858bf..fb4458a 100644
--- a/services/surfaceflinger/tests/RefreshRateOverlay_test.cpp
+++ b/services/surfaceflinger/tests/RefreshRateOverlay_test.cpp
@@ -20,6 +20,10 @@
 
 #include <gui/SurfaceComposerClient.h>
 #include <private/gui/ComposerService.h>
+#include <chrono>
+
+using ::std::literals::chrono_literals::operator""ms;
+using ::std::literals::chrono_literals::operator""s;
 
 static constexpr int kRefreshRateOverlayCode = 1034;
 static constexpr int kRefreshRateOverlayEnable = 1;
diff --git a/services/surfaceflinger/tests/unittests/SurfaceFlinger_SetDisplayStateTest.cpp b/services/surfaceflinger/tests/unittests/SurfaceFlinger_SetDisplayStateTest.cpp
index be01984..fc40818 100644
--- a/services/surfaceflinger/tests/unittests/SurfaceFlinger_SetDisplayStateTest.cpp
+++ b/services/surfaceflinger/tests/unittests/SurfaceFlinger_SetDisplayStateTest.cpp
@@ -224,6 +224,74 @@
     EXPECT_EQ(456u, display.getCurrentDisplayState().layerStack);
 }
 
+TEST_F(SetDisplayStateLockedTest, setDisplayStateLockedDoesNothingIfFlagsNotChanged) {
+    using Case = SimplePrimaryDisplayCase;
+
+    // --------------------------------------------------------------------
+    // Preconditions
+
+    // A display is set up
+    auto display = Case::Display::makeFakeExistingDisplayInjector(this);
+    display.inject();
+
+    // The display has flags set
+    display.mutableCurrentDisplayState().flags = 1u;
+
+    // The incoming request sets a different layer stack
+    DisplayState state;
+    state.what = DisplayState::eFlagsChanged;
+    state.token = display.token();
+    state.flags = 1u;
+
+    // --------------------------------------------------------------------
+    // Invocation
+
+    uint32_t flags = mFlinger.setDisplayStateLocked(state);
+
+    // --------------------------------------------------------------------
+    // Postconditions
+
+    // The returned flags are empty
+    EXPECT_EQ(0u, flags);
+
+    // The desired display state has been set to the new value.
+    EXPECT_EQ(1u, display.getCurrentDisplayState().flags);
+}
+
+TEST_F(SetDisplayStateLockedTest, setDisplayStateLockedRequestsUpdateIfFlagsChanged) {
+    using Case = SimplePrimaryDisplayCase;
+
+    // --------------------------------------------------------------------
+    // Preconditions
+
+    // A display is set up
+    auto display = Case::Display::makeFakeExistingDisplayInjector(this);
+    display.inject();
+
+    // The display has a layer stack set
+    display.mutableCurrentDisplayState().flags = 0u;
+
+    // The incoming request sets a different layer stack
+    DisplayState state;
+    state.what = DisplayState::eFlagsChanged;
+    state.token = display.token();
+    state.flags = 1u;
+
+    // --------------------------------------------------------------------
+    // Invocation
+
+    uint32_t flags = mFlinger.setDisplayStateLocked(state);
+
+    // --------------------------------------------------------------------
+    // Postconditions
+
+    // The returned flags indicate a transaction is needed
+    EXPECT_EQ(eDisplayTransactionNeeded, flags);
+
+    // The desired display state has been set to the new value.
+    EXPECT_EQ(1u, display.getCurrentDisplayState().flags);
+}
+
 TEST_F(SetDisplayStateLockedTest, setDisplayStateLockedDoesNothingIfProjectionDidNotChange) {
     using Case = SimplePrimaryDisplayCase;
     constexpr ui::Rotation initialOrientation = ui::ROTATION_180;
diff --git a/services/surfaceflinger/tests/utils/CallbackUtils.h b/services/surfaceflinger/tests/utils/CallbackUtils.h
index 459b35c..f4a3425 100644
--- a/services/surfaceflinger/tests/utils/CallbackUtils.h
+++ b/services/surfaceflinger/tests/utils/CallbackUtils.h
@@ -20,8 +20,12 @@
 #include <gui/SurfaceControl.h>
 #include <ui/Fence.h>
 #include <utils/Timers.h>
+#include <chrono>
 #include <thread>
 
+using ::std::literals::chrono_literals::operator""ms;
+using ::std::literals::chrono_literals::operator""s;
+
 namespace android {
 
 namespace {