Revert "Second Patch for async RenderEngine"

Revert "Fix vender implementation due to second patch of async R..."

Revert submission 15644535-asyncRenderEngineV2

Reason for revert: Broke multiple tests
Reverted Changes:
I772122750:Fix vts cases due to function change for async ren...
I615f2927d:Second Patch for async RenderEngine
I3f47b8b67:Fix vender implementation due to second patch of a...

Bug: 202803359
Bug: 202808760
Change-Id: Ib8ef68747621b7114cf2d1dfb856292674729744
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index d68cf97..5707c67 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -221,8 +221,7 @@
  * Layer.  So, the implementation is done in BufferLayer.  When called on a
  * EffectLayer object, it's essentially a NOP.
  */
-void Layer::onLayerDisplayed(
-        std::shared_future<renderengine::RenderEngineResult> /*futureRenderEngineResult*/) {}
+void Layer::onLayerDisplayed(const sp<Fence>& /*releaseFence*/) {}
 
 void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) {
     if (mDrawingState.zOrderRelativeOf == nullptr) {