Revert "Second Patch for async RenderEngine"
Revert "Fix vender implementation due to second patch of async R..."
Revert submission 15644535-asyncRenderEngineV2
Reason for revert: Broke multiple tests
Reverted Changes:
I772122750:Fix vts cases due to function change for async ren...
I615f2927d:Second Patch for async RenderEngine
I3f47b8b67:Fix vender implementation due to second patch of a...
Bug: 202803359
Bug: 202808760
Change-Id: Ib8ef68747621b7114cf2d1dfb856292674729744
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index d68cf97..5707c67 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -221,8 +221,7 @@
* Layer. So, the implementation is done in BufferLayer. When called on a
* EffectLayer object, it's essentially a NOP.
*/
-void Layer::onLayerDisplayed(
- std::shared_future<renderengine::RenderEngineResult> /*futureRenderEngineResult*/) {}
+void Layer::onLayerDisplayed(const sp<Fence>& /*releaseFence*/) {}
void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) {
if (mDrawingState.zOrderRelativeOf == nullptr) {