Revert^2 "SF: Introduce VsyncTimeline to VsyncPredictor"

Add the concept of timeline freezing when switching render rate.
This allow us to change render rates in sync with the app and remain
jank free across render rate changes.

Bug: 326599221
Test: Run TouchLatency, change render rate and examine Perfetto trace

Change-Id: Ic91d482593d6b978c28e3c6c0d19e2c055d5f149
diff --git a/services/surfaceflinger/Scheduler/VSyncDispatchTimerQueue.h b/services/surfaceflinger/Scheduler/VSyncDispatchTimerQueue.h
index 252c09c..e4ddc03 100644
--- a/services/surfaceflinger/Scheduler/VSyncDispatchTimerQueue.h
+++ b/services/surfaceflinger/Scheduler/VSyncDispatchTimerQueue.h
@@ -91,8 +91,8 @@
     };
 
     nsecs_t adjustVsyncIfNeeded(VSyncTracker& tracker, nsecs_t nextVsyncTime) const;
-    ArmingInfo update(VSyncTracker&, nsecs_t now, VSyncDispatch::ScheduleTiming,
-                      std::optional<ArmingInfo>) const;
+    ArmingInfo getArmedInfo(VSyncTracker&, nsecs_t now, VSyncDispatch::ScheduleTiming,
+                            std::optional<ArmingInfo>) const;
 
     const std::string mName;
     const VSyncDispatch::Callback mCallback;