Add metadata store to surfaces
This adds a key/value metadata storage mechanism to
surfaces that allows the windowmanager to pass information
to the surfaceflinger frontend.
This then moves the existing metadata (window type and
ownerUID) into this metadata structure.
Bug: 122925737
Test: Phone boots and surfaces fling. Some unittests
Change-Id: I72c574737b7f75be2311a341812b15d385f507ed
diff --git a/libs/gui/ISurfaceComposerClient.cpp b/libs/gui/ISurfaceComposerClient.cpp
index 928ef95..129558b 100644
--- a/libs/gui/ISurfaceComposerClient.cpp
+++ b/libs/gui/ISurfaceComposerClient.cpp
@@ -47,26 +47,26 @@
~BpSurfaceComposerClient() override;
status_t createSurface(const String8& name, uint32_t width, uint32_t height, PixelFormat format,
- uint32_t flags, const sp<IBinder>& parent, int32_t windowType,
- int32_t ownerUid, sp<IBinder>* handle,
- sp<IGraphicBufferProducer>* gbp) override {
+ uint32_t flags, const sp<IBinder>& parent, LayerMetadata metadata,
+ sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp) override {
return callRemote<decltype(&ISurfaceComposerClient::createSurface)>(Tag::CREATE_SURFACE,
name, width, height,
format, flags, parent,
- windowType, ownerUid,
+ std::move(metadata),
handle, gbp);
}
status_t createWithSurfaceParent(const String8& name, uint32_t width, uint32_t height,
PixelFormat format, uint32_t flags,
- const sp<IGraphicBufferProducer>& parent, int32_t windowType,
- int32_t ownerUid, sp<IBinder>* handle,
+ const sp<IGraphicBufferProducer>& parent,
+ LayerMetadata metadata, sp<IBinder>* handle,
sp<IGraphicBufferProducer>* gbp) override {
return callRemote<decltype(
&ISurfaceComposerClient::createWithSurfaceParent)>(Tag::CREATE_WITH_SURFACE_PARENT,
name, width, height, format,
- flags, parent, windowType,
- ownerUid, handle, gbp);
+ flags, parent,
+ std::move(metadata), handle,
+ gbp);
}
status_t clearLayerFrameStats(const sp<IBinder>& handle) const override {