VR: Update VR HWC to use buffer metadata passed by SurfaceFlinger
Without gralloc1 support, need to pass buffer metadata in order to
import native buffers and used them as graphic buffers.
Bug: 36481301
Test: Compiled and ran on device; Verified VR Window Manager properly
displays SurfaceFlinger buffers.
Change-Id: I8426be1d79dcc2fbd631c399427ae03cb2afc21d
diff --git a/libs/vr/libvrflinger/hardware_composer.cpp b/libs/vr/libvrflinger/hardware_composer.cpp
index 542bbd9..6602d78 100644
--- a/libs/vr/libvrflinger/hardware_composer.cpp
+++ b/libs/vr/libvrflinger/hardware_composer.cpp
@@ -1416,7 +1416,7 @@
void Layer::Prepare() {
int right, bottom;
- buffer_handle_t handle;
+ sp<GraphicBuffer> handle;
if (surface_) {
// Only update the acquired buffer when one is either available or this is
@@ -1465,14 +1465,14 @@
}
right = acquired_buffer_.buffer()->width();
bottom = acquired_buffer_.buffer()->height();
- handle = acquired_buffer_.buffer()->native_handle();
+ handle = acquired_buffer_.buffer()->buffer()->buffer();
acquire_fence_fd_.Reset(acquired_buffer_.ClaimAcquireFence().Release());
} else {
// TODO(jwcai) Note: this is the GPU compositor's layer, and we need the
// mechanism to accept distorted layers from VrCore.
right = direct_buffer_->width();
bottom = direct_buffer_->height();
- handle = direct_buffer_->handle();
+ handle = direct_buffer_->buffer();
acquire_fence_fd_.Close();
}