Add SkiaVk backend to RenderEngine
This CL adds a new backend, SkiaVk, to RenderEngine.
The new functionality is to create a Vulkan device/instance (possibly
protected) and handle flush/waitFence via VkSemaphores fed to
GrBackendSemaphores.
+ make ctors of GLES/Vk RE's private so as to ensure GrContexts are
created
Test: atest librenderengine_test
Bug: 236390072
Change-Id: I69119623b194885bcc4cf2ddc8e592576b713b19
diff --git a/libs/renderengine/skia/SkiaGLRenderEngine.cpp b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
index 347b8b7..ff598e7 100644
--- a/libs/renderengine/skia/SkiaGLRenderEngine.cpp
+++ b/libs/renderengine/skia/SkiaGLRenderEngine.cpp
@@ -193,9 +193,9 @@
}
// initialize the renderer while GL is current
- std::unique_ptr<SkiaGLRenderEngine> engine =
- std::make_unique<SkiaGLRenderEngine>(args, display, ctxt, placeholder, protectedContext,
- protectedPlaceholder);
+ std::unique_ptr<SkiaGLRenderEngine> engine(new SkiaGLRenderEngine(args, display, ctxt,
+ placeholder, protectedContext,
+ protectedPlaceholder));
engine->ensureGrContextsCreated();
ALOGI("OpenGL ES informations:");