Load ANGLE from APK

Allow using ANGLE for GLES instead of native libraries.

To enable this, we also pass a handle to vendor libEGL
to use in GLES backend.  A new GLAttrib is added to
facilitate this: EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE. To
facilitate this, we are adding eglext_angle.h to the tree
from ANGLE revision: 57ff6f95

If a namespace is provided, it will be used to find ANGLE.
This should be the default route for most applications.
The namespace will point to the system ANGLE unless an update
has been applied, then it will point to the update.

To install system version:
  adb root
  adb shell mkdir -p /system/app/ANGLEPrebuilt
  adb push ANGLEPrebuilt.apk /system/app/ANGLEPrebuilt/ANGLEPrebuilt.apk
  adb reboot

To install update version:
  adb install ANGLEPrebuilt.apk

To invoke with APK based apps:
  adb shell settings put global angle_enabled_app <package-name>

Test: Manual (calculator, copyTexImage)

Change-Id: Idf2acb64092fe334fd9394c12b2b2f0acaaa4029
(cherry picked from commit cb2d420c7cc5b0a2a33463a8645709f9d411dcab)
(cherry picked from commit 4dd74eb6f2736adf9df785e2c435abb6351c1dac)
(cherry picked from commit 87503698bb3b50e6bf2745c082058eec4abec1a2)
diff --git a/opengl/include/EGL/eglext_angle.h b/opengl/include/EGL/eglext_angle.h
new file mode 100644
index 0000000..0556ea1
--- /dev/null
+++ b/opengl/include/EGL/eglext_angle.h
@@ -0,0 +1,191 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// eglext_angle.h: ANGLE modifications to the eglext.h header file.
+//   Currently we don't include this file directly, we patch eglext.h
+//   to include it implicitly so it is visible throughout our code.
+
+#ifndef INCLUDE_EGL_EGLEXT_ANGLE_
+#define INCLUDE_EGL_EGLEXT_ANGLE_
+
+// clang-format off
+
+#ifndef EGL_ANGLE_robust_resource_initialization
+#define EGL_ANGLE_robust_resource_initialization 1
+#define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453
+#endif /* EGL_ANGLE_robust_resource_initialization */
+
+#ifndef EGL_ANGLE_keyed_mutex
+#define EGL_ANGLE_keyed_mutex 1
+#define EGL_DXGI_KEYED_MUTEX_ANGLE        0x33A2
+#endif /* EGL_ANGLE_keyed_mutex */
+
+#ifndef EGL_ANGLE_d3d_texture_client_buffer
+#define EGL_ANGLE_d3d_texture_client_buffer 1
+#define EGL_D3D_TEXTURE_ANGLE             0x33A3
+#endif /* EGL_ANGLE_d3d_texture_client_buffer */
+
+#ifndef EGL_ANGLE_software_display
+#define EGL_ANGLE_software_display 1
+#define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1)
+#endif /* EGL_ANGLE_software_display */
+
+#ifndef EGL_ANGLE_direct3d_display
+#define EGL_ANGLE_direct3d_display 1
+#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
+#define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
+#endif /* EGL_ANGLE_direct3d_display */
+
+#ifndef EGL_ANGLE_direct_composition
+#define EGL_ANGLE_direct_composition 1
+#define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5
+#endif /* EGL_ANGLE_direct_composition */
+
+#ifndef EGL_ANGLE_platform_angle
+#define EGL_ANGLE_platform_angle 1
+#define EGL_PLATFORM_ANGLE_ANGLE          0x3202
+#define EGL_PLATFORM_ANGLE_TYPE_ANGLE     0x3203
+#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
+#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
+#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206
+#define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E
+#endif /* EGL_ANGLE_platform_angle */
+
+#ifndef EGL_ANGLE_platform_angle_d3d
+#define EGL_ANGLE_platform_angle_d3d 1
+#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C
+#define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
+#endif /* EGL_ANGLE_platform_angle_d3d */
+
+#ifndef EGL_ANGLE_platform_angle_opengl
+#define EGL_ANGLE_platform_angle_opengl 1
+#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
+#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E
+#define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480
+#endif /* EGL_ANGLE_platform_angle_opengl */
+
+#ifndef EGL_ANGLE_platform_angle_null
+#define EGL_ANGLE_platform_angle_null 1
+#define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE
+#endif /* EGL_ANGLE_platform_angle_null */
+
+#ifndef EGL_ANGLE_platform_angle_vulkan
+#define EGL_ANGLE_platform_angle_vulkan 1
+#define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
+#endif /* EGL_ANGLE_platform_angle_vulkan */
+
+#ifndef EGL_ANGLE_platform_angle_context_virtualization
+#define EGL_ANGLE_platform_angle_context_virtualization 1
+#define EGL_PLATFORM_ANGLE_CONTEXT_VIRTUALIZATION_ANGLE 0x3481
+#endif /* EGL_ANGLE_platform_angle_context_virtualization */
+
+#ifndef EGL_ANGLE_x11_visual
+#define EGL_ANGLE_x11_visual
+#define EGL_X11_VISUAL_ID_ANGLE 0x33A3
+#endif /* EGL_ANGLE_x11_visual */
+
+#ifndef EGL_ANGLE_flexible_surface_compatibility
+#define EGL_ANGLE_flexible_surface_compatibility 1
+#define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6
+#endif /* EGL_ANGLE_flexible_surface_compatibility */
+
+#ifndef EGL_ANGLE_surface_orientation
+#define EGL_ANGLE_surface_orientation
+#define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
+#define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
+#define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001
+#define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
+#endif /* EGL_ANGLE_surface_orientation */
+
+#ifndef EGL_ANGLE_experimental_present_path
+#define EGL_ANGLE_experimental_present_path
+#define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4
+#define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9
+#define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA
+#endif /* EGL_ANGLE_experimental_present_path */
+
+#ifndef EGL_ANGLE_stream_producer_d3d_texture
+#define EGL_ANGLE_stream_producer_d3d_texture
+#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
+typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
+typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
+#endif
+#endif /* EGL_ANGLE_stream_producer_d3d_texture */
+
+#ifndef EGL_ANGLE_create_context_webgl_compatibility
+#define EGL_ANGLE_create_context_webgl_compatibility 1
+#define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC
+#endif /* EGL_ANGLE_create_context_webgl_compatibility */
+
+#ifndef EGL_ANGLE_display_texture_share_group
+#define EGL_ANGLE_display_texture_share_group 1
+#define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF
+#endif /* EGL_ANGLE_display_texture_share_group */
+
+#ifndef EGL_CHROMIUM_create_context_bind_generates_resource
+#define EGL_CHROMIUM_create_context_bind_generates_resource 1
+#define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD
+#endif /* EGL_CHROMIUM_create_context_bind_generates_resource */
+
+#ifndef EGL_ANGLE_create_context_client_arrays
+#define EGL_ANGLE_create_context_client_arrays 1
+#define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452
+#endif /* EGL_ANGLE_create_context_client_arrays */
+
+#ifndef EGL_ANGLE_device_creation
+#define EGL_ANGLE_device_creation 1
+typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
+typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device);
+#endif
+#endif /* EGL_ANGLE_device_creation */
+
+#ifndef EGL_ANGLE_program_cache_control
+#define EGL_ANGLE_program_cache_control 1
+#define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455
+#define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456
+#define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457
+#define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458
+#define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459
+typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib);
+typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
+typedef void (EGLAPIENTRYP PFNEGPROGRAMCACHELPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
+typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLenum mode);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib);
+EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
+EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
+EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode);
+#endif
+#endif /* EGL_ANGLE_program_cache_control */
+
+#ifndef EGL_ANGLE_iosurface_client_buffer
+#define EGL_ANGLE_iosurface_client_buffer 1
+#define EGL_IOSURFACE_ANGLE 0x3454
+#define EGL_IOSURFACE_PLANE_ANGLE 0x345A
+#define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B
+#define EGL_TEXTURE_TYPE_ANGLE 0x345C
+#define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
+#endif /* EGL_ANGLE_iosurface_client_buffer */
+
+#ifndef EGL_ANGLE_create_context_extensions_enabled
+#define EGL_ANGLE_create_context_extensions_enabled 1
+#define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F
+#endif /* EGL_ANGLE_create_context_extensions_enabled */
+
+// clang-format on
+
+#endif // INCLUDE_EGL_EGLEXT_ANGLE_
diff --git a/opengl/libs/EGL/Loader.cpp b/opengl/libs/EGL/Loader.cpp
index e954b4f..2e01965 100644
--- a/opengl/libs/EGL/Loader.cpp
+++ b/opengl/libs/EGL/Loader.cpp
@@ -455,6 +455,50 @@
     return dso;
 }
 
+static void* load_angle_from_namespace(const char* kind, android_namespace_t* ns) {
+    const android_dlextinfo dlextinfo = {
+            .flags = ANDROID_DLEXT_USE_NAMESPACE,
+            .library_namespace = ns,
+    };
+
+    std::string name = std::string("lib") + kind + "_angle.so";
+
+    void* so = do_android_dlopen_ext(name.c_str(), RTLD_LOCAL | RTLD_NOW, &dlextinfo);
+
+    if (so) {
+        ALOGD("dlopen_ext from APK (%s) success at %p", name.c_str(), so);
+        return so;
+    } else {
+        ALOGE("dlopen_ext(\"%s\") failed: %s", name.c_str(), dlerror());
+    }
+
+    return nullptr;
+}
+
+static void* load_angle(const char* kind, android_namespace_t* ns, egl_connection_t* cnx) {
+    // Only attempt to load ANGLE libs
+    if (strcmp(kind, "EGL") != 0 && strcmp(kind, "GLESv2") != 0 && strcmp(kind, "GLESv1_CM") != 0)
+        return nullptr;
+
+    void* so = nullptr;
+    std::string name;
+
+    if (ns) {
+        so = load_angle_from_namespace(kind, ns);
+    }
+
+    if (so) {
+        cnx->useAngle = true;
+        // Find and load vendor libEGL for ANGLE
+        if (!cnx->vendorEGL) {
+            cnx->vendorEGL = load_system_driver("EGL");
+        }
+        return so;
+    }
+
+    return nullptr;
+}
+
 static const char* HAL_SUBNAME_KEY_PROPERTIES[2] = {
     "ro.hardware.egl",
     "ro.board.platform",
@@ -486,10 +530,14 @@
     ATRACE_CALL();
 
     void* dso = nullptr;
+    android_namespace_t* ns = android_getAngleNamespace();
+    dso = load_angle(kind, ns, cnx);
 #ifndef __ANDROID_VNDK__
-    android_namespace_t* ns = android_getDriverNamespace();
-    if (ns) {
-        dso = load_updated_driver(kind, ns);
+    if (!dso) {
+        ns = android_getDriverNamespace();
+        if (ns) {
+            dso = load_updated_driver(kind, ns);
+        }
     }
 #endif
     if (!dso) {
diff --git a/opengl/libs/EGL/egl_display.cpp b/opengl/libs/EGL/egl_display.cpp
index d16d33a..10a097a 100644
--- a/opengl/libs/EGL/egl_display.cpp
+++ b/opengl/libs/EGL/egl_display.cpp
@@ -21,6 +21,7 @@
 
 #include "../egl_impl.h"
 
+#include <EGL/eglext_angle.h>
 #include <private/EGL/display.h>
 
 #include "egl_cache.h"
@@ -121,6 +122,38 @@
     return sDisplay[uintptr_t(disp)].getDisplay(disp);
 }
 
+EGLDisplay getDisplayAngle(EGLNativeDisplayType display, egl_connection_t* const cnx) {
+    EGLDisplay dpy = EGL_NO_DISPLAY;
+
+    // Locally define this until EGL 1.5 is supported
+    typedef EGLDisplay (*PFNEGLGETPLATFORMDISPLAYPROC)(EGLenum platform, void* native_display,
+                                                       const EGLAttrib* attrib_list);
+
+    PFNEGLGETPLATFORMDISPLAYPROC eglGetPlatformDisplay =
+            reinterpret_cast<PFNEGLGETPLATFORMDISPLAYPROC>(
+                    cnx->egl.eglGetProcAddress("eglGetPlatformDisplay"));
+
+    if (eglGetPlatformDisplay) {
+        intptr_t vendorEGL = (intptr_t)cnx->vendorEGL;
+
+        EGLAttrib attrs[] = {
+                EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE,
+                EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE, vendorEGL,
+                EGL_NONE // list terminator
+        };
+
+        // Initially, request the default display type
+        dpy = eglGetPlatformDisplay(EGL_PLATFORM_ANGLE_ANGLE,
+                                    reinterpret_cast<void*>(EGL_DEFAULT_DISPLAY), attrs);
+
+    } else {
+        ALOGE("eglGetDisplay(%p) failed: Unable to look up eglGetPlatformDisplay from ANGLE",
+              display);
+    }
+
+    return dpy;
+}
+
 EGLDisplay egl_display_t::getDisplay(EGLNativeDisplayType display) {
 
     std::lock_guard<std::mutex> _l(lock);
@@ -131,7 +164,14 @@
 
     egl_connection_t* const cnx = &gEGLImpl;
     if (cnx->dso && disp.dpy == EGL_NO_DISPLAY) {
-        EGLDisplay dpy = cnx->egl.eglGetDisplay(display);
+        EGLDisplay dpy = EGL_NO_DISPLAY;
+
+        if (cnx->useAngle) {
+            dpy = getDisplayAngle(display, cnx);
+        } else {
+            dpy = cnx->egl.eglGetDisplay(display);
+        }
+
         disp.dpy = dpy;
         if (dpy == EGL_NO_DISPLAY) {
             loader.close(cnx->dso);
diff --git a/opengl/libs/EGL/egldefs.h b/opengl/libs/EGL/egldefs.h
index 299d8f7..2600eb0 100644
--- a/opengl/libs/EGL/egldefs.h
+++ b/opengl/libs/EGL/egldefs.h
@@ -47,6 +47,9 @@
     void*               libEgl;
     void*               libGles1;
     void*               libGles2;
+
+    bool                useAngle;
+    void*               vendorEGL;
 };
 
 // ----------------------------------------------------------------------------