Merge "Fix surface tracing thread sync issues"
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 60c6e4e..b9d3dd2 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -1801,6 +1801,12 @@
     mVsyncModulator.onRefreshed(mHadClientComposition);
 
     mLayersWithQueuedFrames.clear();
+    if (mVisibleRegionsDirty) {
+        mVisibleRegionsDirty = false;
+        if (mTracingEnabled) {
+            mTracing.notify("visibleRegionsDirty");
+        }
+    }
 }
 
 
@@ -1810,9 +1816,6 @@
 
     if (mVisibleRegionsDirty) {
         computeLayerBounds();
-        if (mTracingEnabled) {
-            mTracing.notify("visibleRegionsDirty");
-        }
     }
 
     for (auto& layer : mLayersPendingRefresh) {
@@ -2214,7 +2217,6 @@
     // rebuild the visible layer list per screen
     if (CC_UNLIKELY(mVisibleRegionsDirty)) {
         ATRACE_NAME("rebuildLayerStacks VR Dirty");
-        mVisibleRegionsDirty = false;
         invalidateHwcGeometry();
 
         for (const auto& pair : mDisplays) {