get rid of IGraphicBufferAlloc

buffers can now be allocated in-process.

Test: compile & run
Bug: cleanup
Change-Id: I3d4317a9bed20a6d8be2b7ac8fbb85738efb3657
diff --git a/cmds/flatland/GLHelper.cpp b/cmds/flatland/GLHelper.cpp
index 5c04f6c..dfc3e58 100644
--- a/cmds/flatland/GLHelper.cpp
+++ b/cmds/flatland/GLHelper.cpp
@@ -25,7 +25,6 @@
  namespace android {
 
 GLHelper::GLHelper() :
-    mGraphicBufferAlloc(new GraphicBufferAlloc()),
     mDisplay(EGL_NO_DISPLAY),
     mContext(EGL_NO_CONTEXT),
     mDummySurface(EGL_NO_SURFACE),
@@ -203,7 +202,7 @@
         sp<GLConsumer>* glConsumer, EGLSurface* surface) {
     sp<IGraphicBufferProducer> producer;
     sp<IGraphicBufferConsumer> consumer;
-    BufferQueue::createBufferQueue(&producer, &consumer, mGraphicBufferAlloc);
+    BufferQueue::createBufferQueue(&producer, &consumer);
     sp<GLConsumer> glc = new GLConsumer(consumer, name,
             GL_TEXTURE_EXTERNAL_OES, false, true);
     glc->setDefaultBufferSize(w, h);