SF: Dispatch frame rate overrides to pacesetter
...not the active display, though they are the same display in practice
(until pacesetter candidates include external displays).
Remove the Scheduler's round trip through SurfaceFlinger to look up the
active display.
Bug: 255635821
Flag: EXEMPT refactor
Test: adb shell service call SurfaceFlinger 1039 i32 <uid> f 30
Change-Id: I2eb6fe9214dcb6dbdb26676a1dc62207a2a84ba4
diff --git a/services/surfaceflinger/Scheduler/Scheduler.cpp b/services/surfaceflinger/Scheduler/Scheduler.cpp
index 0cf7bdc..84584a4 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.cpp
+++ b/services/surfaceflinger/Scheduler/Scheduler.cpp
@@ -403,14 +403,20 @@
eventThreadFor(Cycle::Render).enableSyntheticVsync(enable);
}
-void Scheduler::onFrameRateOverridesChanged(Cycle cycle, PhysicalDisplayId displayId) {
- const bool supportsFrameRateOverrideByContent =
- pacesetterSelectorPtr()->supportsAppFrameRateOverrideByContent();
+void Scheduler::onFrameRateOverridesChanged() {
+ const auto [pacesetterId, supportsFrameRateOverrideByContent] = [this] {
+ std::scoped_lock lock(mDisplayLock);
+ const auto pacesetterOpt = pacesetterDisplayLocked();
+ LOG_ALWAYS_FATAL_IF(!pacesetterOpt);
+ const Display& pacesetter = *pacesetterOpt;
+ return std::make_pair(FTL_FAKE_GUARD(kMainThreadContext, *mPacesetterDisplayId),
+ pacesetter.selectorPtr->supportsAppFrameRateOverrideByContent());
+ }();
std::vector<FrameRateOverride> overrides =
mFrameRateOverrideMappings.getAllFrameRateOverrides(supportsFrameRateOverrideByContent);
- eventThreadFor(cycle).onFrameRateOverridesChanged(displayId, std::move(overrides));
+ eventThreadFor(Cycle::Render).onFrameRateOverridesChanged(pacesetterId, std::move(overrides));
}
void Scheduler::onHdcpLevelsChanged(Cycle cycle, PhysicalDisplayId displayId,
@@ -907,9 +913,13 @@
}
}
-bool Scheduler::updateFrameRateOverrides(GlobalSignals consideredSignals, Fps displayRefreshRate) {
- std::scoped_lock lock(mPolicyLock);
- return updateFrameRateOverridesLocked(consideredSignals, displayRefreshRate);
+void Scheduler::updateFrameRateOverrides(GlobalSignals consideredSignals, Fps displayRefreshRate) {
+ const bool changed = (std::scoped_lock(mPolicyLock),
+ updateFrameRateOverridesLocked(consideredSignals, displayRefreshRate));
+
+ if (changed) {
+ onFrameRateOverridesChanged();
+ }
}
bool Scheduler::updateFrameRateOverridesLocked(GlobalSignals consideredSignals,
@@ -1157,7 +1167,7 @@
updateFrameRateOverridesLocked(consideredSignals, mPolicy.modeOpt->fps);
}
if (frameRateOverridesChanged) {
- mSchedulerCallback.triggerOnFrameRateOverridesChanged();
+ onFrameRateOverridesChanged();
}
return consideredSignals;
}
@@ -1257,6 +1267,8 @@
} else {
mFrameRateOverrideMappings.setGameModeRefreshRateForUid(frameRateOverride);
}
+
+ onFrameRateOverridesChanged();
}
void Scheduler::setGameDefaultFrameRateForUid(FrameRateOverride frameRateOverride) {
@@ -1275,6 +1287,7 @@
}
mFrameRateOverrideMappings.setPreferredRefreshRateForUid(frameRateOverride);
+ onFrameRateOverridesChanged();
}
void Scheduler::updateSmallAreaDetection(