Added protobuf to gather layer info.

Use protobuf to gather information about the layers. This change also
uses protobuf for the layer dumpsys.

Test: Ran dumpsys for layers to confirm the data was correct.

Change-Id: Iec474e57a4fb9de1e548440d6a08685505947278
diff --git a/services/surfaceflinger/LayerProtoHelper.h b/services/surfaceflinger/LayerProtoHelper.h
new file mode 100644
index 0000000..45a0b5d
--- /dev/null
+++ b/services/surfaceflinger/LayerProtoHelper.h
@@ -0,0 +1,39 @@
+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <layerproto/LayerProtoHeader.h>
+
+#include <ui/GraphicBuffer.h>
+#include <ui/Rect.h>
+#include <ui/Region.h>
+
+#include <Transform.h>
+
+#include <math/vec4.h>
+
+namespace android {
+namespace surfaceflinger {
+class LayerProtoHelper {
+public:
+    static void writeToProto(const Rect& rect, RectProto* rectProto);
+    static void writeToProto(const Region& region, RegionProto* regionProto);
+    static void writeToProto(const half4 color, ColorProto* colorProto);
+    static void writeToProto(const Transform& transform, TransformProto* transformProto);
+    static void writeToProto(const sp<GraphicBuffer>& buffer, ActiveBufferProto* activeBufferProto);
+};
+
+} // namespace surfaceflinger
+} // namespace android
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