Merge "Dynamic logs for motions in UnwantedInteractionBlocker" into tm-qpr-dev
diff --git a/libs/gui/tests/EndToEndNativeInputTest.cpp b/libs/gui/tests/EndToEndNativeInputTest.cpp
index c6cdeb7..2637f59 100644
--- a/libs/gui/tests/EndToEndNativeInputTest.cpp
+++ b/libs/gui/tests/EndToEndNativeInputTest.cpp
@@ -1184,18 +1184,23 @@
     std::vector<sp<IGraphicBufferProducer>> mProducers;
 };
 
-TEST_F(MultiDisplayTests, drop_input_if_layer_on_invalid_display) {
+TEST_F(MultiDisplayTests, drop_touch_if_layer_on_invalid_display) {
     ui::LayerStack layerStack = ui::LayerStack::fromValue(42);
     // Do not create a display associated with the LayerStack.
     std::unique_ptr<InputSurface> surface = makeSurface(100, 100);
     surface->doTransaction([&](auto &t, auto &sc) { t.setLayerStack(sc, layerStack); });
     surface->showAt(100, 100);
 
+    // Touches should be dropped if the layer is on an invalid display.
     injectTapOnDisplay(101, 101, layerStack.id);
-    surface->requestFocus(layerStack.id);
-    injectKeyOnDisplay(AKEYCODE_V, layerStack.id);
-
     EXPECT_EQ(surface->consumeEvent(100), nullptr);
+
+    // However, we still let the window be focused and receive keys.
+    surface->requestFocus(layerStack.id);
+    surface->assertFocusChange(true);
+
+    injectKeyOnDisplay(AKEYCODE_V, layerStack.id);
+    surface->expectKey(AKEYCODE_V);
 }
 
 TEST_F(MultiDisplayTests, virtual_display_receives_input) {
diff --git a/services/inputflinger/UnwantedInteractionBlocker.cpp b/services/inputflinger/UnwantedInteractionBlocker.cpp
index 4744db0..4e0f0c3 100644
--- a/services/inputflinger/UnwantedInteractionBlocker.cpp
+++ b/services/inputflinger/UnwantedInteractionBlocker.cpp
@@ -92,8 +92,8 @@
 static bool isPalmRejectionEnabled() {
     std::string value = toLower(
             server_configurable_flags::GetServerConfigurableFlag(INPUT_NATIVE_BOOT,
-                                                                 PALM_REJECTION_ENABLED, "false"));
-    if (value == "true" || value == "1") {
+                                                                 PALM_REJECTION_ENABLED, "0"));
+    if (value == "1") {
         return true;
     }
     return false;
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 5e9427a..d8120fc 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -2195,10 +2195,7 @@
 
             // Update the temporary touch state.
             BitSet32 pointerIds;
-            if (isSplit) {
-                uint32_t pointerId = entry.pointerProperties[pointerIndex].id;
-                pointerIds.markBit(pointerId);
-            }
+            pointerIds.markBit(entry.pointerProperties[pointerIndex].id);
 
             tempTouchState.addOrUpdateWindow(windowHandle, targetFlags, pointerIds);
         }
@@ -2275,9 +2272,7 @@
                 }
 
                 BitSet32 pointerIds;
-                if (isSplit) {
-                    pointerIds.markBit(entry.pointerProperties[0].id);
-                }
+                pointerIds.markBit(entry.pointerProperties[0].id);
                 tempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
             }
         }
@@ -2453,21 +2448,28 @@
             }
         } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
             // One pointer went up.
-            if (isSplit) {
-                int32_t pointerIndex = getMotionEventActionPointerIndex(action);
-                uint32_t pointerId = entry.pointerProperties[pointerIndex].id;
+            int32_t pointerIndex = getMotionEventActionPointerIndex(action);
+            uint32_t pointerId = entry.pointerProperties[pointerIndex].id;
 
-                for (size_t i = 0; i < tempTouchState.windows.size();) {
-                    TouchedWindow& touchedWindow = tempTouchState.windows[i];
-                    if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
-                        touchedWindow.pointerIds.clearBit(pointerId);
-                        if (touchedWindow.pointerIds.isEmpty()) {
-                            tempTouchState.windows.erase(tempTouchState.windows.begin() + i);
-                            continue;
-                        }
-                    }
-                    i += 1;
+            for (size_t i = 0; i < tempTouchState.windows.size();) {
+                TouchedWindow& touchedWindow = tempTouchState.windows[i];
+                touchedWindow.pointerIds.clearBit(pointerId);
+                if (touchedWindow.pointerIds.isEmpty()) {
+                    tempTouchState.windows.erase(tempTouchState.windows.begin() + i);
+                    continue;
                 }
+                i += 1;
+            }
+        } else if (!isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN) {
+            // If no split, we suppose all touched windows should receive pointer down.
+            const int32_t pointerIndex = getMotionEventActionPointerIndex(action);
+            for (size_t i = 0; i < tempTouchState.windows.size(); i++) {
+                TouchedWindow& touchedWindow = tempTouchState.windows[i];
+                // Ignore drag window for it should just track one pointer.
+                if (mDragState && mDragState->dragWindow == touchedWindow.windowHandle) {
+                    continue;
+                }
+                touchedWindow.pointerIds.markBit(entry.pointerProperties[pointerIndex].id);
             }
         }
 
@@ -4470,6 +4472,14 @@
     if (it == mDisplayInfos.end()) return;
     const auto& transformToDisplay = it->second.transform.inverse() * injectedTransform;
 
+    if (entry.xCursorPosition != AMOTION_EVENT_INVALID_CURSOR_POSITION &&
+        entry.yCursorPosition != AMOTION_EVENT_INVALID_CURSOR_POSITION) {
+        const vec2 cursor =
+                MotionEvent::calculateTransformedXY(entry.source, transformToDisplay,
+                                                    {entry.xCursorPosition, entry.yCursorPosition});
+        entry.xCursorPosition = cursor.x;
+        entry.yCursorPosition = cursor.y;
+    }
     for (uint32_t i = 0; i < entry.pointerCount; i++) {
         entry.pointerCoords[i] =
                 MotionEvent::calculateTransformedCoords(entry.source, transformToDisplay,
@@ -5079,14 +5089,13 @@
 
         // Store the dragging window.
         if (isDragDrop) {
-            if (pointerIds.count() > 1) {
-                ALOGW("The drag and drop cannot be started when there is more than 1 pointer on the"
-                      " window.");
+            if (pointerIds.count() != 1) {
+                ALOGW("The drag and drop cannot be started when there is no pointer or more than 1"
+                      " pointer on the window.");
                 return false;
             }
-            // If the window didn't not support split or the source is mouse, the pointerIds count
-            // would be 0, so we have to track the pointer 0.
-            const int32_t id = pointerIds.count() == 0 ? 0 : pointerIds.firstMarkedBit();
+            // Track the pointer id for drag window and generate the drag state.
+            const int32_t id = pointerIds.firstMarkedBit();
             mDragState = std::make_unique<DragState>(toWindowHandle, id);
         }
 
@@ -6322,6 +6331,13 @@
 
     { // acquire lock
         std::scoped_lock _l(mLock);
+
+        // Ensure that we have an entry created for all existing displays so that if a displayId has
+        // no windows, we can tell that the windows were removed from the display.
+        for (const auto& [displayId, _] : mWindowHandlesByDisplay) {
+            handlesPerDisplay[displayId];
+        }
+
         mDisplayInfos.clear();
         for (const auto& displayInfo : displayInfos) {
             mDisplayInfos.emplace(displayInfo.displayId, displayInfo);
diff --git a/services/inputflinger/dispatcher/InputTarget.cpp b/services/inputflinger/dispatcher/InputTarget.cpp
index d39113b..2df97d9 100644
--- a/services/inputflinger/dispatcher/InputTarget.cpp
+++ b/services/inputflinger/dispatcher/InputTarget.cpp
@@ -43,8 +43,8 @@
 }
 
 void InputTarget::addPointers(BitSet32 newPointerIds, const ui::Transform& transform) {
-    // The pointerIds can be empty, but still a valid InputTarget. This can happen for Monitors
-    // and non splittable windows since we will just use all the pointers from the input event.
+    // The pointerIds can be empty, but still a valid InputTarget. This can happen when there is no
+    // valid pointer property from the input event.
     if (newPointerIds.isEmpty()) {
         setDefaultPointerTransform(transform);
         return;
diff --git a/services/inputflinger/dispatcher/TouchedWindow.h b/services/inputflinger/dispatcher/TouchedWindow.h
index 4c31ec3..6783022 100644
--- a/services/inputflinger/dispatcher/TouchedWindow.h
+++ b/services/inputflinger/dispatcher/TouchedWindow.h
@@ -29,7 +29,7 @@
 struct TouchedWindow {
     sp<gui::WindowInfoHandle> windowHandle;
     int32_t targetFlags;
-    BitSet32 pointerIds; // zero unless target flag FLAG_SPLIT is set
+    BitSet32 pointerIds;
 };
 
 } // namespace inputdispatcher
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index df43071..df1a230 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -2293,6 +2293,35 @@
     thirdWindow->consumeMotionDown();
 }
 
+TEST_F(InputDispatcherTest, OnWindowInfosChanged_RemoveAllWindowsOnDisplay) {
+    std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+    sp<FakeWindowHandle> window =
+            new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
+    window->setFocusable(true);
+
+    mDispatcher->onWindowInfosChanged({*window->getInfo()}, {});
+    setFocusedWindow(window);
+
+    window->consumeFocusEvent(true);
+
+    NotifyKeyArgs keyDown = generateKeyArgs(AKEY_EVENT_ACTION_DOWN, ADISPLAY_ID_DEFAULT);
+    NotifyKeyArgs keyUp = generateKeyArgs(AKEY_EVENT_ACTION_UP, ADISPLAY_ID_DEFAULT);
+    mDispatcher->notifyKey(&keyDown);
+    mDispatcher->notifyKey(&keyUp);
+
+    window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
+    window->consumeKeyUp(ADISPLAY_ID_DEFAULT);
+
+    // All windows are removed from the display. Ensure that we can no longer dispatch to it.
+    mDispatcher->onWindowInfosChanged({}, {});
+
+    window->consumeFocusEvent(false);
+
+    mDispatcher->notifyKey(&keyDown);
+    mDispatcher->notifyKey(&keyUp);
+    window->assertNoEvents();
+}
+
 /**
  * Ensure the correct coordinate spaces are used by InputDispatcher.
  *
@@ -6096,6 +6125,8 @@
     sp<FakeWindowHandle> mWindow;
     sp<FakeWindowHandle> mSecondWindow;
     sp<FakeWindowHandle> mDragWindow;
+    // Mouse would force no-split, set the id as non-zero to verify if drag state could track it.
+    static constexpr int32_t MOUSE_POINTER_ID = 1;
 
     void SetUp() override {
         InputDispatcherTest::SetUp();
@@ -6110,11 +6141,41 @@
         mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow, mSecondWindow}}});
     }
 
-    void injectDown() {
-        ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-                  injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
-                                   {50, 50}))
-                << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+    void injectDown(int fromSource = AINPUT_SOURCE_TOUCHSCREEN) {
+        switch (fromSource) {
+            case AINPUT_SOURCE_TOUCHSCREEN:
+                ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+                          injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN,
+                                           ADISPLAY_ID_DEFAULT, {50, 50}))
+                        << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+                break;
+            case AINPUT_SOURCE_STYLUS:
+                ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+                          injectMotionEvent(
+                                  mDispatcher,
+                                  MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN,
+                                                     AINPUT_SOURCE_STYLUS)
+                                          .buttonState(AMOTION_EVENT_BUTTON_STYLUS_PRIMARY)
+                                          .pointer(PointerBuilder(0, AMOTION_EVENT_TOOL_TYPE_STYLUS)
+                                                           .x(50)
+                                                           .y(50))
+                                          .build()));
+                break;
+            case AINPUT_SOURCE_MOUSE:
+                ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+                          injectMotionEvent(
+                                  mDispatcher,
+                                  MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE)
+                                          .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                                          .pointer(PointerBuilder(MOUSE_POINTER_ID,
+                                                                  AMOTION_EVENT_TOOL_TYPE_MOUSE)
+                                                           .x(50)
+                                                           .y(50))
+                                          .build()));
+                break;
+            default:
+                FAIL() << "Source " << fromSource << " doesn't support drag and drop";
+        }
 
         // Window should receive motion event.
         mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
@@ -6123,9 +6184,9 @@
     // Start performing drag, we will create a drag window and transfer touch to it.
     // @param sendDown : if true, send a motion down on first window before perform drag and drop.
     // Returns true on success.
-    bool performDrag(bool sendDown = true) {
+    bool startDrag(bool sendDown = true, int fromSource = AINPUT_SOURCE_TOUCHSCREEN) {
         if (sendDown) {
-            injectDown();
+            injectDown(fromSource);
         }
 
         // The drag window covers the entire display
@@ -6143,36 +6204,10 @@
         }
         return transferred;
     }
-
-    // Start performing drag, we will create a drag window and transfer touch to it.
-    void performStylusDrag() {
-        ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
-                  injectMotionEvent(mDispatcher,
-                                    MotionEventBuilder(AMOTION_EVENT_ACTION_DOWN,
-                                                       AINPUT_SOURCE_STYLUS)
-                                            .buttonState(AMOTION_EVENT_BUTTON_STYLUS_PRIMARY)
-                                            .pointer(PointerBuilder(0,
-                                                                    AMOTION_EVENT_TOOL_TYPE_STYLUS)
-                                                             .x(50)
-                                                             .y(50))
-                                            .build()));
-        mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
-
-        // The drag window covers the entire display
-        mDragWindow = new FakeWindowHandle(mApp, mDispatcher, "DragWindow", ADISPLAY_ID_DEFAULT);
-        mDispatcher->setInputWindows(
-                {{ADISPLAY_ID_DEFAULT, {mDragWindow, mWindow, mSecondWindow}}});
-
-        // Transfer touch focus to the drag window
-        mDispatcher->transferTouchFocus(mWindow->getToken(), mDragWindow->getToken(),
-                                        true /* isDragDrop */);
-        mWindow->consumeMotionCancel();
-        mDragWindow->consumeMotionDown();
-    }
 };
 
 TEST_F(InputDispatcherDragTests, DragEnterAndDragExit) {
-    performDrag();
+    startDrag();
 
     // Move on window.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -6210,7 +6245,7 @@
 }
 
 TEST_F(InputDispatcherDragTests, DragAndDrop) {
-    performDrag();
+    startDrag();
 
     // Move on window.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -6242,7 +6277,7 @@
 }
 
 TEST_F(InputDispatcherDragTests, StylusDragAndDrop) {
-    performStylusDrag();
+    startDrag(true, AINPUT_SOURCE_STYLUS);
 
     // Move on window and keep button pressed.
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -6289,7 +6324,7 @@
 }
 
 TEST_F(InputDispatcherDragTests, DragAndDropOnInvalidWindow) {
-    performDrag();
+    startDrag();
 
     // Set second window invisible.
     mSecondWindow->setVisible(false);
@@ -6325,6 +6360,9 @@
 }
 
 TEST_F(InputDispatcherDragTests, NoDragAndDropWhenMultiFingers) {
+    // Ensure window could track pointerIds if it didn't support split touch.
+    mWindow->setPreventSplitting(true);
+
     ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
               injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
                                {50, 50}))
@@ -6345,7 +6383,7 @@
     mWindow->consumeMotionPointerDown(1 /* pointerIndex */);
 
     // Should not perform drag and drop when window has multi fingers.
-    ASSERT_FALSE(performDrag(false));
+    ASSERT_FALSE(startDrag(false));
 }
 
 TEST_F(InputDispatcherDragTests, DragAndDropWhenSplitTouch) {
@@ -6373,7 +6411,7 @@
     mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
 
     // Perform drag and drop from first window.
-    ASSERT_TRUE(performDrag(false));
+    ASSERT_TRUE(startDrag(false));
 
     // Move on window.
     const MotionEvent secondFingerMoveEvent =
@@ -6408,7 +6446,7 @@
 }
 
 TEST_F(InputDispatcherDragTests, DragAndDropWhenMultiDisplays) {
-    performDrag();
+    startDrag();
 
     // Update window of second display.
     sp<FakeWindowHandle> windowInSecondary =
@@ -6459,6 +6497,55 @@
     mSecondWindow->assertNoEvents();
 }
 
+TEST_F(InputDispatcherDragTests, MouseDragAndDrop) {
+    startDrag(true, AINPUT_SOURCE_MOUSE);
+    // Move on window.
+    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+              injectMotionEvent(mDispatcher,
+                                MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_MOUSE)
+                                        .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                                        .pointer(PointerBuilder(MOUSE_POINTER_ID,
+                                                                AMOTION_EVENT_TOOL_TYPE_MOUSE)
+                                                         .x(50)
+                                                         .y(50))
+                                        .build()))
+            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+    mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
+    mWindow->consumeDragEvent(false, 50, 50);
+    mSecondWindow->assertNoEvents();
+
+    // Move to another window.
+    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+              injectMotionEvent(mDispatcher,
+                                MotionEventBuilder(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_MOUSE)
+                                        .buttonState(AMOTION_EVENT_BUTTON_PRIMARY)
+                                        .pointer(PointerBuilder(MOUSE_POINTER_ID,
+                                                                AMOTION_EVENT_TOOL_TYPE_MOUSE)
+                                                         .x(150)
+                                                         .y(50))
+                                        .build()))
+            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+    mDragWindow->consumeMotionMove(ADISPLAY_ID_DEFAULT);
+    mWindow->consumeDragEvent(true, 150, 50);
+    mSecondWindow->consumeDragEvent(false, 50, 50);
+
+    // drop to another window.
+    ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+              injectMotionEvent(mDispatcher,
+                                MotionEventBuilder(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_MOUSE)
+                                        .buttonState(0)
+                                        .pointer(PointerBuilder(MOUSE_POINTER_ID,
+                                                                AMOTION_EVENT_TOOL_TYPE_MOUSE)
+                                                         .x(150)
+                                                         .y(50))
+                                        .build()))
+            << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+    mDragWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT);
+    mFakePolicy->assertDropTargetEquals(mSecondWindow->getToken());
+    mWindow->assertNoEvents();
+    mSecondWindow->assertNoEvents();
+}
+
 class InputDispatcherDropInputFeatureTest : public InputDispatcherTest {};
 
 TEST_F(InputDispatcherDropInputFeatureTest, WindowDropsInput) {
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index aa0b152..bc11d87 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -1243,7 +1243,8 @@
             ATRACE_NAME("ClientCompositionCacheHit");
             outputCompositionState.reusedClientComposition = true;
             setExpensiveRenderingExpected(false);
-            return base::unique_fd();
+            // b/239944175 pass the fence associated with the buffer.
+            return base::unique_fd(std::move(fd));
         }
         ATRACE_NAME("ClientCompositionCacheMiss");
         mClientCompositionRequestCache->add(tex->getBuffer()->getId(), clientCompositionDisplay,
diff --git a/services/surfaceflinger/DisplayHardware/PowerAdvisor.cpp b/services/surfaceflinger/DisplayHardware/PowerAdvisor.cpp
index 77dda6c..b9d4753 100644
--- a/services/surfaceflinger/DisplayHardware/PowerAdvisor.cpp
+++ b/services/surfaceflinger/DisplayHardware/PowerAdvisor.cpp
@@ -187,7 +187,7 @@
     if (!mSupportsPowerHint.has_value()) {
         std::lock_guard lock(mPowerHalMutex);
         HalWrapper* const halWrapper = getPowerHal();
-        mSupportsPowerHint = halWrapper->supportsPowerHintSession();
+        mSupportsPowerHint = halWrapper && halWrapper->supportsPowerHintSession();
     }
     return *mSupportsPowerHint;
 }
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index be16942..bcc94d3 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -81,6 +81,7 @@
 namespace android {
 namespace {
 constexpr int kDumpTableRowLength = 159;
+const ui::Transform kIdentityTransform;
 } // namespace
 
 using namespace ftl::flag_operators;
@@ -2162,7 +2163,8 @@
     if ((traceFlags & LayerTracing::TRACE_INPUT) && needsInputInfo()) {
         WindowInfo info;
         if (useDrawing) {
-            info = fillInputInfo(ui::Transform(), /* displayIsSecure */ true);
+            info = fillInputInfo(
+                    InputDisplayArgs{.transform = &kIdentityTransform, .isSecure = true});
         } else {
             info = state.inputInfo;
         }
@@ -2369,7 +2371,7 @@
     }
 }
 
-WindowInfo Layer::fillInputInfo(const ui::Transform& displayTransform, bool displayIsSecure) {
+WindowInfo Layer::fillInputInfo(const InputDisplayArgs& displayArgs) {
     if (!hasInputInfo()) {
         mDrawingState.inputInfo.name = getName();
         mDrawingState.inputInfo.ownerUid = mOwnerUid;
@@ -2378,12 +2380,21 @@
         mDrawingState.inputInfo.displayId = getLayerStack().id;
     }
 
+    const ui::Transform& displayTransform =
+            displayArgs.transform != nullptr ? *displayArgs.transform : kIdentityTransform;
+
     WindowInfo info = mDrawingState.inputInfo;
     info.id = sequence;
     info.displayId = getLayerStack().id;
 
     fillInputFrameInfo(info, displayTransform);
 
+    if (displayArgs.transform == nullptr) {
+        // Do not let the window receive touches if it is not associated with a valid display
+        // transform. We still allow the window to receive keys and prevent ANRs.
+        info.inputConfig |= WindowInfo::InputConfig::NOT_TOUCHABLE;
+    }
+
     // For compatibility reasons we let layers which can receive input
     // receive input before they have actually submitted a buffer. Because
     // of this we use canReceiveInput instead of isVisible to check the
@@ -2401,7 +2412,7 @@
 
     // If the window will be blacked out on a display because the display does not have the secure
     // flag and the layer has the secure flag set, then drop input.
-    if (!displayIsSecure && isSecure()) {
+    if (!displayArgs.isSecure && isSecure()) {
         info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT;
     }
 
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 24abad9..c547da0 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -844,7 +844,11 @@
     bool getPremultipledAlpha() const;
     void setInputInfo(const gui::WindowInfo& info);
 
-    gui::WindowInfo fillInputInfo(const ui::Transform& displayTransform, bool displayIsSecure);
+    struct InputDisplayArgs {
+        const ui::Transform* transform = nullptr;
+        bool isSecure = false;
+    };
+    gui::WindowInfo fillInputInfo(const InputDisplayArgs& displayArgs);
 
     /**
      * Returns whether this layer has an explicitly set input-info.
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 6e74eef..8621d31 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -448,7 +448,7 @@
     // Power hint session mode, representing which hint(s) to send: early, late, or both)
     mPowerHintSessionMode =
             {.late = base::GetBoolProperty("debug.sf.send_late_power_session_hint"s, true),
-             .early = base::GetBoolProperty("debug.sf.send_early_power_session_hint"s, true)};
+             .early = base::GetBoolProperty("debug.sf.send_early_power_session_hint"s, false)};
 }
 
 LatchUnsignaledConfig SurfaceFlinger::getLatchUnsignaledConfig() {
@@ -2087,11 +2087,9 @@
     // Save this once per commit + composite to ensure consistency
     mPowerHintSessionEnabled = mPowerAdvisor->usePowerHintSession();
     if (mPowerHintSessionEnabled) {
-        nsecs_t vsyncPeriod;
-        {
-            Mutex::Autolock lock(mStateLock);
-            vsyncPeriod = getVsyncPeriodFromHWC();
-        }
+        const auto& display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()).get();
+        // get stable vsync period from display mode
+        const nsecs_t vsyncPeriod = display->getActiveMode()->getVsyncPeriod();
         mPowerAdvisor->setCommitStart(frameTime);
         mPowerAdvisor->setExpectedPresentTime(mExpectedPresentTime);
         const nsecs_t idealSfWorkDuration =
@@ -3329,11 +3327,11 @@
     mDrawingState.traverseInReverseZOrder([&](Layer* layer) {
         if (!layer->needsInputInfo()) return;
 
-        // Do not create WindowInfos for windows on displays that cannot receive input.
-        if (const auto opt = displayInputInfos.get(layer->getLayerStack())) {
-            const auto& info = opt->get();
-            outWindowInfos.push_back(layer->fillInputInfo(info.transform, info.isSecure));
-        }
+        const auto opt = displayInputInfos.get(layer->getLayerStack(),
+                                               [](const auto& info) -> Layer::InputDisplayArgs {
+                                                   return {&info.transform, info.isSecure};
+                                               });
+        outWindowInfos.push_back(layer->fillInputInfo(opt.value_or(Layer::InputDisplayArgs{})));
     });
 
     sNumWindowInfos = outWindowInfos.size();
@@ -6639,8 +6637,13 @@
                                              1 /* layerCount */, usage, "screenshot");
 
     const status_t bufferStatus = buffer->initCheck();
-    LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "captureScreenCommon: Buffer failed to allocate: %d",
-                        bufferStatus);
+    if (bufferStatus != OK) {
+        // Animations may end up being really janky, but don't crash here.
+        // Otherwise an irreponsible process may cause an SF crash by allocating
+        // too much.
+        ALOGE("%s: Buffer failed to allocate: %d", __func__, bufferStatus);
+        return ftl::yield<FenceResult>(base::unexpected(bufferStatus)).share();
+    }
     const std::shared_ptr<renderengine::ExternalTexture> texture = std::make_shared<
             renderengine::impl::ExternalTexture>(buffer, getRenderEngine(),
                                                  renderengine::impl::ExternalTexture::Usage::