InputFlinger: Receive setInputWindows over IPC

Plumbing to expose the InputManager object as an InputFlinger
service with a single setInputWindows method.

Bug: 80101428
Bug: 113136004
Bug: 111440400
Change-Id: I6e63a7e251711993334d930d2b95352e6cba031e
diff --git a/services/inputflinger/InputManager.cpp b/services/inputflinger/InputManager.cpp
index 519faa6..40ca6a7 100644
--- a/services/inputflinger/InputManager.cpp
+++ b/services/inputflinger/InputManager.cpp
@@ -21,6 +21,7 @@
 #include "InputManager.h"
 
 #include <log/log.h>
+#include <unordered_map>
 
 namespace android {
 
@@ -90,4 +91,39 @@
     return mDispatcher;
 }
 
+class BinderApplicationHandle : public InputApplicationHandle {
+public:
+    BinderApplicationHandle() = default;
+
+    bool updateInfo() override {
+        return true;
+    }
+};
+
+class BinderWindowHandle : public InputWindowHandle {
+public:
+    BinderWindowHandle(const InputWindowInfo& info) :
+        InputWindowHandle(new BinderApplicationHandle()) {
+
+        mInfo = info;
+    }
+
+    bool updateInfo() override {
+        return true;
+    }
+};
+
+void InputManager::setInputWindows(const Vector<InputWindowInfo>& infos) {
+    std::unordered_map<int32_t, Vector<sp<InputWindowHandle>>> handlesPerDisplay;
+
+    Vector<sp<InputWindowHandle>> handles;
+    for (const auto& info : infos) {
+        handlesPerDisplay.emplace(info.displayId, Vector<sp<InputWindowHandle>>());
+        handlesPerDisplay[info.displayId].add(new BinderWindowHandle(info));
+    }
+    for (auto const& i : handlesPerDisplay) {
+        mDispatcher->setInputWindows(i.second, i.first);
+    }
+}
+
 } // namespace android