[SF] Don't keep sp<DisplayDevice> when doing screenshot
If a hotplug event is processed while a screenshot is taken
the system may crash because binder thread can end up holding
the last sp<> to a DisplayDevice. In this change we store a
weak pointer and promote to a strong pointer when we are on the
main thread.
Bug: 158599281
Test: atest libsurfaceflinger_unittest
Change-Id: Ica09398a48e68ec7b6bda3b88a6dadfa27b3455d
diff --git a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
index 4652da0..f630103 100644
--- a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
+++ b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
@@ -341,9 +341,9 @@
regionSampling, ignored);
}
- auto traverseLayersInDisplay(const sp<const DisplayDevice>& display,
- const LayerVector::Visitor& visitor) {
- return mFlinger->SurfaceFlinger::traverseLayersInDisplay(display, visitor);
+ auto traverseLayersInLayerStack(ui::LayerStack layerStack,
+ const LayerVector::Visitor& visitor) {
+ return mFlinger->SurfaceFlinger::traverseLayersInLayerStack(layerStack, visitor);
}
auto getDisplayNativePrimaries(const sp<IBinder>& displayToken,