Rounded corners
Test: visual
Test: /data/nativetest64/SurfaceFlinger_test/SurfaceFlinger_test
Fixes: 111514493
Change-Id: Ie8f400bbcea3e9653295ea7b75c7eef568fd76c4
diff --git a/services/surfaceflinger/SurfaceInterceptor.cpp b/services/surfaceflinger/SurfaceInterceptor.cpp
index 55cfa4b..7bfe033 100644
--- a/services/surfaceflinger/SurfaceInterceptor.cpp
+++ b/services/surfaceflinger/SurfaceInterceptor.cpp
@@ -109,6 +109,7 @@
layer->mCurrentState.activeTransparentRegion_legacy);
addLayerStackLocked(transaction, layerId, layer->mCurrentState.layerStack);
addCropLocked(transaction, layerId, layer->mCurrentState.crop_legacy);
+ addCornerRadiusLocked(transaction, layerId, layer->mCurrentState.cornerRadius);
if (layer->mCurrentState.barrierLayer_legacy != nullptr) {
addDeferTransactionLocked(transaction, layerId,
layer->mCurrentState.barrierLayer_legacy.promote(),
@@ -289,6 +290,14 @@
setProtoRectLocked(protoRect, rect);
}
+void SurfaceInterceptor::addCornerRadiusLocked(Transaction* transaction, int32_t layerId,
+ float cornerRadius)
+{
+ SurfaceChange* change(createSurfaceChangeLocked(transaction, layerId));
+ CornerRadiusChange* cornerRadiusChange(change->mutable_corner_radius());
+ cornerRadiusChange->set_corner_radius(cornerRadius);
+}
+
void SurfaceInterceptor::addDeferTransactionLocked(Transaction* transaction, int32_t layerId,
const sp<const Layer>& layer, uint64_t frameNumber)
{
@@ -350,6 +359,9 @@
if (state.what & layer_state_t::eCropChanged_legacy) {
addCropLocked(transaction, layerId, state.crop_legacy);
}
+ if (state.what & layer_state_t::eCornerRadiusChanged) {
+ addCornerRadiusLocked(transaction, layerId, state.cornerRadius);
+ }
if (state.what & layer_state_t::eDeferTransaction_legacy) {
sp<Layer> otherLayer = nullptr;
if (state.barrierHandle_legacy != nullptr) {