more surfaceflinger cleanups
get rid of the "fake rtti" code, and use polymorphism instead.
also simplify how we log SF's state (using polymorphism)
Change-Id: I2bae7c98de4dd207a3e2b00083fa3fde7c467922
diff --git a/libs/surfaceflinger/LayerBuffer.h b/libs/surfaceflinger/LayerBuffer.h
index b176623..243cc43 100644
--- a/libs/surfaceflinger/LayerBuffer.h
+++ b/libs/surfaceflinger/LayerBuffer.h
@@ -52,17 +52,13 @@
};
public:
- static const uint32_t typeInfo;
- static const char* const typeID;
- virtual char const* getTypeID() const { return typeID; }
- virtual uint32_t getTypeInfo() const { return typeInfo; }
-
LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& client, int32_t i);
virtual ~LayerBuffer();
virtual void onFirstRef();
virtual bool needsBlending() const;
+ virtual const char* getTypeId() const { return "LayerBuffer"; }
virtual sp<LayerBaseClient::Surface> createSurface() const;
virtual status_t ditch();