TimeStats & FrameTracer: refactor layerID to layerId
Test: build, flash and boot
Test: atest libsurfaceflinger_unittest
Change-Id: I297dce08dbaf625b56e1e6d47cffead1de440ab7
diff --git a/services/surfaceflinger/BufferQueueLayer.cpp b/services/surfaceflinger/BufferQueueLayer.cpp
index dc61e49..37096f8 100644
--- a/services/surfaceflinger/BufferQueueLayer.cpp
+++ b/services/surfaceflinger/BufferQueueLayer.cpp
@@ -223,7 +223,7 @@
// BufferItem's that weren't actually queued. This can happen in shared
// buffer mode.
bool queuedBuffer = false;
- const int32_t layerID = getSequence();
+ const int32_t layerId = getSequence();
LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
getProducerStickyTransform() != 0, mName, mOverrideScalingMode,
getTransformToDisplayInverse());
@@ -264,7 +264,7 @@
if (queuedBuffer) {
Mutex::Autolock lock(mQueueItemLock);
mConsumer->mergeSurfaceDamage(mQueueItems[0].mSurfaceDamage);
- mFlinger->mTimeStats->removeTimeRecord(layerID, mQueueItems[0].mFrameNumber);
+ mFlinger->mTimeStats->removeTimeRecord(layerId, mQueueItems[0].mFrameNumber);
mQueueItems.removeAt(0);
mQueuedFrames--;
}
@@ -278,8 +278,8 @@
Mutex::Autolock lock(mQueueItemLock);
mQueueItems.clear();
mQueuedFrames = 0;
- mFlinger->mTimeStats->onDestroy(layerID);
- mFlinger->mFrameTracer->onDestroy(layerID);
+ mFlinger->mTimeStats->onDestroy(layerId);
+ mFlinger->mFrameTracer->onDestroy(layerId);
}
// Once we have hit this state, the shadow queue may no longer
@@ -301,19 +301,19 @@
// updateTexImage
while (mQueueItems[0].mFrameNumber != currentFrameNumber) {
mConsumer->mergeSurfaceDamage(mQueueItems[0].mSurfaceDamage);
- mFlinger->mTimeStats->removeTimeRecord(layerID, mQueueItems[0].mFrameNumber);
+ mFlinger->mTimeStats->removeTimeRecord(layerId, mQueueItems[0].mFrameNumber);
mQueueItems.removeAt(0);
mQueuedFrames--;
}
uint64_t bufferID = mQueueItems[0].mGraphicBuffer->getId();
- mFlinger->mTimeStats->setAcquireFence(layerID, currentFrameNumber,
+ mFlinger->mTimeStats->setAcquireFence(layerId, currentFrameNumber,
mQueueItems[0].mFenceTime);
- mFlinger->mFrameTracer->traceFence(layerID, bufferID, currentFrameNumber,
+ mFlinger->mFrameTracer->traceFence(layerId, bufferID, currentFrameNumber,
mQueueItems[0].mFenceTime,
FrameTracer::FrameEvent::ACQUIRE_FENCE);
- mFlinger->mTimeStats->setLatchTime(layerID, currentFrameNumber, latchTime);
- mFlinger->mFrameTracer->traceTimestamp(layerID, bufferID, currentFrameNumber, latchTime,
+ mFlinger->mTimeStats->setLatchTime(layerId, currentFrameNumber, latchTime);
+ mFlinger->mFrameTracer->traceTimestamp(layerId, bufferID, currentFrameNumber, latchTime,
FrameTracer::FrameEvent::LATCH);
mQueueItems.removeAt(0);
@@ -373,28 +373,28 @@
// -----------------------------------------------------------------------
void BufferQueueLayer::onFrameDequeued(const uint64_t bufferId) {
- const int32_t layerID = getSequence();
- mFlinger->mFrameTracer->traceNewLayer(layerID, getName().c_str());
- mFlinger->mFrameTracer->traceTimestamp(layerID, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER,
+ const int32_t layerId = getSequence();
+ mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str());
+ mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER,
systemTime(), FrameTracer::FrameEvent::DEQUEUE);
}
void BufferQueueLayer::onFrameDetached(const uint64_t bufferId) {
- const int32_t layerID = getSequence();
- mFlinger->mFrameTracer->traceNewLayer(layerID, getName().c_str());
- mFlinger->mFrameTracer->traceTimestamp(layerID, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER,
+ const int32_t layerId = getSequence();
+ mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str());
+ mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER,
systemTime(), FrameTracer::FrameEvent::DETACH);
}
void BufferQueueLayer::onFrameCancelled(const uint64_t bufferId) {
- const int32_t layerID = getSequence();
- mFlinger->mFrameTracer->traceTimestamp(layerID, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER,
+ const int32_t layerId = getSequence();
+ mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER,
systemTime(), FrameTracer::FrameEvent::CANCEL);
}
void BufferQueueLayer::onFrameAvailable(const BufferItem& item) {
- const int32_t layerID = getSequence();
- mFlinger->mFrameTracer->traceTimestamp(layerID, item.mGraphicBuffer->getId(), item.mFrameNumber,
+ const int32_t layerId = getSequence();
+ mFlinger->mFrameTracer->traceTimestamp(layerId, item.mGraphicBuffer->getId(), item.mFrameNumber,
systemTime(), FrameTracer::FrameEvent::QUEUE);
ATRACE_CALL();