[native] Update deprecated GrVk type names
These are just aliases for the GPU-backend agnostic type name,
so we should just use them.
This also deletes seemingly unnecessary #includes.
Change-Id: I6d7cb04671fa67c9b59144583a6a296e7acd7b84
Bug: b/309785258
Flag: EXEMPT refactor
diff --git a/libs/renderengine/skia/compat/SkiaGpuContext.h b/libs/renderengine/skia/compat/SkiaGpuContext.h
index 282dfe7..9fa6fb8 100644
--- a/libs/renderengine/skia/compat/SkiaGpuContext.h
+++ b/libs/renderengine/skia/compat/SkiaGpuContext.h
@@ -23,7 +23,6 @@
#include <include/gpu/GrDirectContext.h>
#include <include/gpu/gl/GrGLInterface.h>
#include <include/gpu/graphite/Context.h>
-#include <include/gpu/vk/GrVkBackendContext.h>
#include "include/gpu/vk/VulkanBackendContext.h"
#include "SkiaBackendTexture.h"
@@ -52,10 +51,10 @@
GrContextOptions::PersistentCache& skSLCacheMonitor);
/**
- * grVkBackendContext must remain valid until after SkiaGpuContext is destroyed.
+ * vkBackendContext must remain valid until after SkiaGpuContext is destroyed.
*/
static std::unique_ptr<SkiaGpuContext> MakeVulkan_Ganesh(
- const GrVkBackendContext& grVkBackendContext,
+ const skgpu::VulkanBackendContext& vkBackendContext,
GrContextOptions::PersistentCache& skSLCacheMonitor);
// TODO: b/293371537 - Need shader / pipeline monitoring support in Graphite.