Add support for background blurs

Bug: 141640413
Fixes: 146384234
Test: adb shell setprop debug.sf.disableBlurs 1
Test: adb shell setprop debug.sf.gaussianBlur 0
Test: adb shell setprop ro.surface_flinger.supports_background_blur 1
Test: ./SurfaceFlinger_test --gtest_filter=Layer*Tests/Layer*Test.SetBackgroundBlur*
Test: ./librenderengine_test --gtest_filter=*BlurBackground*"
Test: atest SurfaceFlinger_test:SurfaceInterceptorTest#InterceptBackgroundBlurRadiusUpdateWorks
Change-Id: I5194c910fe7062f33e70943867012539e6c6626a
diff --git a/cmds/surfacereplayer/proto/src/trace.proto b/cmds/surfacereplayer/proto/src/trace.proto
index 7f2f949..b574098 100644
--- a/cmds/surfacereplayer/proto/src/trace.proto
+++ b/cmds/surfacereplayer/proto/src/trace.proto
@@ -51,6 +51,7 @@
         RelativeParentChange        relative_parent         = 18;
         DetachChildrenChange        detach_children         = 19;
         ReparentChildrenChange      reparent_children       = 20;
+        BackgroundBlurRadiusChange  background_blur_radius  = 21;
         ShadowRadiusChange          shadow_radius           = 22;
     }
 }
@@ -73,6 +74,10 @@
     required float corner_radius = 1;
 }
 
+message BackgroundBlurRadiusChange {
+    required float background_blur_radius = 1;
+}
+
 message LayerChange {
     required uint32 layer = 1;
 }
diff --git a/cmds/surfacereplayer/replayer/Replayer.cpp b/cmds/surfacereplayer/replayer/Replayer.cpp
index 675aad6..2b5667d 100644
--- a/cmds/surfacereplayer/replayer/Replayer.cpp
+++ b/cmds/surfacereplayer/replayer/Replayer.cpp
@@ -510,6 +510,14 @@
     t.setCornerRadius(mLayers[id], cc.corner_radius());
 }
 
+void Replayer::setBackgroundBlurRadius(SurfaceComposerClient::Transaction& t,
+        layer_id id, const BackgroundBlurRadiusChange& cc) {
+    ALOGV("Layer %d: Setting Background Blur Radius -- backgroundBlurRadius=%d", id,
+        cc.background_blur_radius());
+
+    t.setBackgroundBlurRadius(mLayers[id], cc.background_blur_radius());
+}
+
 void Replayer::setMatrix(SurfaceComposerClient::Transaction& t,
         layer_id id, const MatrixChange& mc) {
     ALOGV("Layer %d: Setting Matrix -- dsdx=%f, dtdx=%f, dsdy=%f, dtdy=%f", id, mc.dsdx(),
diff --git a/cmds/surfacereplayer/replayer/Replayer.h b/cmds/surfacereplayer/replayer/Replayer.h
index b547834..95857e1 100644
--- a/cmds/surfacereplayer/replayer/Replayer.h
+++ b/cmds/surfacereplayer/replayer/Replayer.h
@@ -94,6 +94,8 @@
             layer_id id, const CropChange& cc);
     void setCornerRadius(SurfaceComposerClient::Transaction& t,
             layer_id id, const CornerRadiusChange& cc);
+    void setBackgroundBlurRadius(SurfaceComposerClient::Transaction& t,
+            layer_id id, const BackgroundBlurRadiusChange& cc);
     void setMatrix(SurfaceComposerClient::Transaction& t,
             layer_id id, const MatrixChange& mc);
     void setOverrideScalingMode(SurfaceComposerClient::Transaction& t,
diff --git a/libs/gui/LayerState.cpp b/libs/gui/LayerState.cpp
index 39b4d4b..5547efc 100644
--- a/libs/gui/LayerState.cpp
+++ b/libs/gui/LayerState.cpp
@@ -86,6 +86,7 @@
     memcpy(output.writeInplace(16 * sizeof(float)),
            colorTransform.asArray(), 16 * sizeof(float));
     output.writeFloat(cornerRadius);
+    output.writeUint32(backgroundBlurRadius);
     output.writeStrongBinder(cachedBuffer.token.promote());
     output.writeUint64(cachedBuffer.id);
     output.writeParcelable(metadata);
@@ -173,6 +174,7 @@
 
     colorTransform = mat4(static_cast<const float*>(input.readInplace(16 * sizeof(float))));
     cornerRadius = input.readFloat();
+    backgroundBlurRadius = input.readUint32();
     cachedBuffer.token = input.readStrongBinder();
     cachedBuffer.id = input.readUint64();
     input.readParcelable(&metadata);
@@ -307,6 +309,10 @@
         what |= eCornerRadiusChanged;
         cornerRadius = other.cornerRadius;
     }
+    if (other.what & eBackgroundBlurRadiusChanged) {
+        what |= eBackgroundBlurRadiusChanged;
+        backgroundBlurRadius = other.backgroundBlurRadius;
+    }
     if (other.what & eDeferTransaction_legacy) {
         what |= eDeferTransaction_legacy;
         barrierHandle_legacy = other.barrierHandle_legacy;
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 20614f8..69d4269 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -918,6 +918,18 @@
     return *this;
 }
 
+SurfaceComposerClient::Transaction& SurfaceComposerClient::Transaction::setBackgroundBlurRadius(
+        const sp<SurfaceControl>& sc, int backgroundBlurRadius) {
+    layer_state_t* s = getLayerState(sc);
+    if (!s) {
+        mStatus = BAD_INDEX;
+        return *this;
+    }
+    s->what |= layer_state_t::eBackgroundBlurRadiusChanged;
+    s->backgroundBlurRadius = backgroundBlurRadius;
+    return *this;
+}
+
 SurfaceComposerClient::Transaction&
 SurfaceComposerClient::Transaction::deferTransactionUntil_legacy(const sp<SurfaceControl>& sc,
                                                                  const sp<IBinder>& handle,
diff --git a/libs/gui/include/gui/LayerState.h b/libs/gui/include/gui/LayerState.h
index cf64193..c256a09 100644
--- a/libs/gui/include/gui/LayerState.h
+++ b/libs/gui/include/gui/LayerState.h
@@ -101,6 +101,7 @@
         eColorSpaceAgnosticChanged = 0x10'00000000,
         eFrameRateSelectionPriority = 0x20'00000000,
         eFrameRateChanged = 0x40'00000000,
+        eBackgroundBlurRadiusChanged = 0x80'00000000,
     };
 
     layer_state_t()
@@ -117,6 +118,7 @@
             reserved(0),
             crop_legacy(Rect::INVALID_RECT),
             cornerRadius(0.0f),
+            backgroundBlurRadius(0),
             frameNumber_legacy(0),
             overrideScalingMode(-1),
             transform(0),
@@ -163,6 +165,7 @@
     matrix22_t matrix;
     Rect crop_legacy;
     float cornerRadius;
+    uint32_t backgroundBlurRadius;
     sp<IBinder> barrierHandle_legacy;
     sp<IBinder> reparentHandle;
     uint64_t frameNumber_legacy;
diff --git a/libs/gui/include/gui/SurfaceComposerClient.h b/libs/gui/include/gui/SurfaceComposerClient.h
index 71ee82a..228bf33 100644
--- a/libs/gui/include/gui/SurfaceComposerClient.h
+++ b/libs/gui/include/gui/SurfaceComposerClient.h
@@ -435,6 +435,8 @@
                 float dsdx, float dtdx, float dtdy, float dsdy);
         Transaction& setCrop_legacy(const sp<SurfaceControl>& sc, const Rect& crop);
         Transaction& setCornerRadius(const sp<SurfaceControl>& sc, float cornerRadius);
+        Transaction& setBackgroundBlurRadius(const sp<SurfaceControl>& sc,
+                                             int backgroundBlurRadius);
         Transaction& setLayerStack(const sp<SurfaceControl>& sc, uint32_t layerStack);
         Transaction& setMetadata(const sp<SurfaceControl>& sc, uint32_t key, const Parcel& p);
         // Defers applying any changes made in this transaction until the Layer
diff --git a/libs/renderengine/Android.bp b/libs/renderengine/Android.bp
index 348377e..2e3ab4c 100644
--- a/libs/renderengine/Android.bp
+++ b/libs/renderengine/Android.bp
@@ -57,6 +57,10 @@
         "gl/ImageManager.cpp",
         "gl/Program.cpp",
         "gl/ProgramCache.cpp",
+        "gl/filters/BlurFilter.cpp",
+        "gl/filters/LensBlurFilter.cpp",
+        "gl/filters/GaussianBlurFilter.cpp",
+        "gl/filters/GenericProgram.cpp",
     ],
 }
 
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index 0748dfb..09659fe 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -49,6 +49,9 @@
 #include "GLShadowVertexGenerator.h"
 #include "Program.h"
 #include "ProgramCache.h"
+#include "filters/BlurFilter.h"
+#include "filters/GaussianBlurFilter.h"
+#include "filters/LensBlurFilter.h"
 
 extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
 
@@ -422,6 +425,18 @@
         mTraceGpuCompletion = true;
         mFlushTracer = std::make_unique<FlushTracer>(this);
     }
+
+    if (args.supportsBackgroundBlur) {
+        char isGaussian[PROPERTY_VALUE_MAX];
+        property_get("debug.sf.gaussianBlur", isGaussian, "1");
+        if (atoi(isGaussian)) {
+            mBlurFilter = new GaussianBlurFilter(*this);
+        } else {
+            mBlurFilter = new LensBlurFilter(*this);
+        }
+        checkErrors("BlurFilter creation");
+    }
+
     mImageManager = std::make_unique<ImageManager>(this);
     mDrawingBuffer = createFramebuffer();
 }
@@ -871,11 +886,19 @@
 }
 
 void GLESRenderEngine::checkErrors() const {
+    checkErrors(nullptr);
+}
+
+void GLESRenderEngine::checkErrors(const char* tag) const {
     do {
         // there could be more than one error flag
         GLenum error = glGetError();
         if (error == GL_NO_ERROR) break;
-        ALOGE("GL error 0x%04x", int(error));
+        if (tag == nullptr) {
+            ALOGE("GL error 0x%04x", int(error));
+        } else {
+            ALOGE("GL error: %s -> 0x%04x", tag, int(error));
+        }
     } while (true);
 }
 
@@ -957,13 +980,36 @@
         return BAD_VALUE;
     }
 
-    BindNativeBufferAsFramebuffer fbo(*this, buffer, useFramebufferCache);
+    std::unique_ptr<BindNativeBufferAsFramebuffer> fbo;
+    // Let's find the topmost layer requesting background blur (if any.)
+    // Blurs in multiple layers are not supported, given the cost of the shader.
+    const LayerSettings* blurLayer = nullptr;
+    if (CC_LIKELY(mBlurFilter != nullptr)) {
+        for (auto const& layer : layers) {
+            if (layer.backgroundBlurRadius > 0) {
+                blurLayer = &layer;
+            }
+        }
+    }
 
-    if (fbo.getStatus() != NO_ERROR) {
-        ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
-              buffer->handle);
-        checkErrors();
-        return fbo.getStatus();
+    if (blurLayer == nullptr) {
+        fbo = std::make_unique<BindNativeBufferAsFramebuffer>(*this, buffer, useFramebufferCache);
+        if (fbo->getStatus() != NO_ERROR) {
+            ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
+                  buffer->handle);
+            checkErrors();
+            return fbo->getStatus();
+        }
+        setViewportAndProjection(display.physicalDisplay, display.clip);
+    } else {
+        setViewportAndProjection(display.physicalDisplay, display.clip);
+        auto status = mBlurFilter->setAsDrawTarget(display);
+        if (status != NO_ERROR) {
+            ALOGE("Failed to prepare blur filter! Aborting GPU composition for buffer (%p).",
+                  buffer->handle);
+            checkErrors();
+            return status;
+        }
     }
 
     // clear the entire buffer, sometimes when we reuse buffers we'd persist
@@ -973,8 +1019,6 @@
     // opaque layers.
     clearWithColor(0.0, 0.0, 0.0, 0.0);
 
-    setViewportAndProjection(display.physicalDisplay, display.clip);
-
     setOutputDataSpace(display.outputDataspace);
     setDisplayMaxLuminance(display.maxLuminance);
 
@@ -991,7 +1035,36 @@
                         .setTexCoords(2 /* size */)
                         .setCropCoords(2 /* size */)
                         .build();
-    for (auto layer : layers) {
+    for (auto const& layer : layers) {
+        if (blurLayer == &layer) {
+            auto status = mBlurFilter->prepare(layer.backgroundBlurRadius);
+            if (status != NO_ERROR) {
+                ALOGE("Failed to render blur effect! Aborting GPU composition for buffer (%p).",
+                      buffer->handle);
+                checkErrors("Can't render first blur pass");
+                return status;
+            }
+
+            fbo = std::make_unique<BindNativeBufferAsFramebuffer>(*this, buffer,
+                                                                  useFramebufferCache);
+            status = fbo->getStatus();
+            if (status != NO_ERROR) {
+                ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
+                      buffer->handle);
+                checkErrors("Can't bind native framebuffer");
+                return status;
+            }
+            setViewportAndProjection(display.physicalDisplay, display.clip);
+
+            status = mBlurFilter->render();
+            if (status != NO_ERROR) {
+                ALOGE("Failed to render blur effect! Aborting GPU composition for buffer (%p).",
+                      buffer->handle);
+                checkErrors("Can't render blur filter");
+                return status;
+            }
+        }
+
         mState.maxMasteringLuminance = layer.source.buffer.maxMasteringLuminance;
         mState.maxContentLuminance = layer.source.buffer.maxContentLuminance;
         mState.projectionMatrix = projectionMatrix * layer.geometry.positionTransform;
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
index f41eda2..547235a 100644
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -46,6 +46,7 @@
 namespace gl {
 
 class GLImage;
+class BlurFilter;
 
 class GLESRenderEngine : public impl::RenderEngine {
 public:
@@ -117,6 +118,7 @@
     std::unique_ptr<Framebuffer> createFramebuffer();
     std::unique_ptr<Image> createImage();
     void checkErrors() const;
+    void checkErrors(const char* tag) const;
     void setScissor(const Rect& region);
     void disableScissor();
     bool waitSync(EGLSyncKHR sync, EGLint flags);
@@ -228,6 +230,9 @@
 
     std::unique_ptr<Framebuffer> mDrawingBuffer;
 
+    // Blur effect processor, only instantiated when a layer requests it.
+    BlurFilter* mBlurFilter = nullptr;
+
     class FlushTracer {
     public:
         FlushTracer(GLESRenderEngine* engine);
@@ -251,6 +256,11 @@
     };
     friend class FlushTracer;
     friend class ImageManager;
+    friend class GLFramebuffer;
+    friend class BlurFilter;
+    friend class GaussianBlurFilter;
+    friend class LensBlurFilter;
+    friend class GenericProgram;
     std::unique_ptr<FlushTracer> mFlushTracer;
     std::unique_ptr<ImageManager> mImageManager = std::make_unique<ImageManager>(this);
 };
diff --git a/libs/renderengine/gl/GLFramebuffer.cpp b/libs/renderengine/gl/GLFramebuffer.cpp
index 5fbb5ba..091eac9 100644
--- a/libs/renderengine/gl/GLFramebuffer.cpp
+++ b/libs/renderengine/gl/GLFramebuffer.cpp
@@ -20,8 +20,8 @@
 
 #include <GLES/gl.h>
 #include <GLES/glext.h>
-#include <GLES2/gl2.h>
 #include <GLES2/gl2ext.h>
+#include <GLES3/gl3.h>
 #include <gui/DebugEGLImageTracker.h>
 #include <nativebase/nativebase.h>
 #include <utils/Trace.h>
@@ -32,14 +32,23 @@
 namespace gl {
 
 GLFramebuffer::GLFramebuffer(GLESRenderEngine& engine)
+      : GLFramebuffer(engine, false /* multiTarget */) {}
+
+GLFramebuffer::GLFramebuffer(GLESRenderEngine& engine, bool multiTarget)
       : mEngine(engine), mEGLDisplay(engine.getEGLDisplay()), mEGLImage(EGL_NO_IMAGE_KHR) {
     glGenTextures(1, &mTextureName);
+    if (multiTarget) {
+        glGenTextures(1, &mSecondaryTextureName);
+    }
     glGenFramebuffers(1, &mFramebufferName);
 }
 
 GLFramebuffer::~GLFramebuffer() {
     glDeleteFramebuffers(1, &mFramebufferName);
     glDeleteTextures(1, &mTextureName);
+    if (mSecondaryTextureName != -1) {
+        glDeleteTextures(1, &mSecondaryTextureName);
+    }
 }
 
 bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected,
@@ -68,6 +77,55 @@
     return true;
 }
 
+void GLFramebuffer::allocateBuffers(uint32_t width, uint32_t height) {
+    ATRACE_CALL();
+
+    glBindTexture(GL_TEXTURE_2D, mTextureName);
+    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
+
+    const bool multiTarget = mSecondaryTextureName != -1;
+    if (multiTarget) {
+        glBindTexture(GL_TEXTURE_2D, mSecondaryTextureName);
+        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
+    }
+
+    mBufferHeight = height;
+    mBufferWidth = width;
+    mEngine.checkErrors("Allocating Fbo texture");
+
+    bind();
+    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextureName, 0);
+    if (multiTarget) {
+        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_2D,
+                               mSecondaryTextureName, 0);
+        GLenum buffers[] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
+        glDrawBuffers(2, buffers);
+    }
+    mStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+    unbind();
+    glBindTexture(GL_TEXTURE_2D, 0);
+
+    if (mStatus != GL_FRAMEBUFFER_COMPLETE) {
+        ALOGE("Frame buffer is not complete. Error %d", mStatus);
+    }
+}
+
+void GLFramebuffer::bind() const {
+    glBindFramebuffer(GL_FRAMEBUFFER, mFramebufferName);
+}
+
+void GLFramebuffer::unbind() const {
+    glBindFramebuffer(GL_FRAMEBUFFER, 0);
+}
+
 } // namespace gl
 } // namespace renderengine
 } // namespace android
diff --git a/libs/renderengine/gl/GLFramebuffer.h b/libs/renderengine/gl/GLFramebuffer.h
index b7650bb..668685a 100644
--- a/libs/renderengine/gl/GLFramebuffer.h
+++ b/libs/renderengine/gl/GLFramebuffer.h
@@ -20,6 +20,7 @@
 
 #include <EGL/egl.h>
 #include <EGL/eglext.h>
+#include <GLES2/gl2.h>
 #include <renderengine/Framebuffer.h>
 
 struct ANativeWindowBuffer;
@@ -33,22 +34,30 @@
 class GLFramebuffer : public renderengine::Framebuffer {
 public:
     explicit GLFramebuffer(GLESRenderEngine& engine);
+    explicit GLFramebuffer(GLESRenderEngine& engine, bool multiTarget);
     ~GLFramebuffer() override;
 
     bool setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected,
                                const bool useFramebufferCache) override;
+    void allocateBuffers(uint32_t width, uint32_t height);
     EGLImageKHR getEGLImage() const { return mEGLImage; }
     uint32_t getTextureName() const { return mTextureName; }
+    uint32_t getSecondaryTextureName() const { return mSecondaryTextureName; }
     uint32_t getFramebufferName() const { return mFramebufferName; }
     int32_t getBufferHeight() const { return mBufferHeight; }
     int32_t getBufferWidth() const { return mBufferWidth; }
+    GLenum getStatus() const { return mStatus; }
+    void bind() const;
+    void unbind() const;
 
 private:
     GLESRenderEngine& mEngine;
     EGLDisplay mEGLDisplay;
     EGLImageKHR mEGLImage;
     bool usingFramebufferCache = false;
+    GLenum mStatus = GL_FRAMEBUFFER_UNSUPPORTED;
     uint32_t mTextureName, mFramebufferName;
+    uint32_t mSecondaryTextureName = -1;
 
     int32_t mBufferHeight = 0;
     int32_t mBufferWidth = 0;
diff --git a/libs/renderengine/gl/filters/BlurFilter.cpp b/libs/renderengine/gl/filters/BlurFilter.cpp
new file mode 100644
index 0000000..a554687
--- /dev/null
+++ b/libs/renderengine/gl/filters/BlurFilter.cpp
@@ -0,0 +1,134 @@
+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+
+#include "BlurFilter.h"
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES3/gl3.h>
+#include <GLES3/gl3ext.h>
+#include <ui/GraphicTypes.h>
+#include <cstdint>
+
+#include <utils/Trace.h>
+
+namespace android {
+namespace renderengine {
+namespace gl {
+
+BlurFilter::BlurFilter(GLESRenderEngine& engine)
+      : mEngine(engine), mCompositionFbo(engine), mBlurredFbo(engine), mSimpleProgram(engine) {
+    mSimpleProgram.compile(getVertexShader(), getSimpleFragShader());
+    mSPosLoc = mSimpleProgram.getAttributeLocation("aPosition");
+    mSUvLoc = mSimpleProgram.getAttributeLocation("aUV");
+    mSTextureLoc = mSimpleProgram.getUniformLocation("uTexture");
+}
+
+status_t BlurFilter::setAsDrawTarget(const DisplaySettings& display) {
+    ATRACE_NAME("BlurFilter::setAsDrawTarget");
+
+    if (!mTexturesAllocated) {
+        const uint32_t fboWidth = floorf(display.physicalDisplay.width() * kFboScale);
+        const uint32_t fboHeight = floorf(display.physicalDisplay.height() * kFboScale);
+        mCompositionFbo.allocateBuffers(fboWidth, fboHeight);
+        mBlurredFbo.allocateBuffers(fboWidth, fboHeight);
+        allocateTextures();
+        mTexturesAllocated = true;
+    }
+
+    if (mBlurredFbo.getStatus() != GL_FRAMEBUFFER_COMPLETE) {
+        ALOGE("Invalid blur buffer");
+        return mBlurredFbo.getStatus();
+    }
+    if (mCompositionFbo.getStatus() != GL_FRAMEBUFFER_COMPLETE) {
+        ALOGE("Invalid composition buffer");
+        return mCompositionFbo.getStatus();
+    }
+
+    mCompositionFbo.bind();
+    glViewport(0, 0, mCompositionFbo.getBufferWidth(), mCompositionFbo.getBufferHeight());
+    return NO_ERROR;
+}
+
+void BlurFilter::drawMesh(GLuint uv, GLuint position) {
+    GLfloat positions[] = {-1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f};
+    GLfloat texCoords[] = {0.0, 0.0, 0.0, 1.0f, 1.0f, 1.0f, 1.0f, 0};
+
+    // set attributes
+    glEnableVertexAttribArray(uv);
+    glVertexAttribPointer(uv, 2 /* size */, GL_FLOAT, GL_FALSE, 0, texCoords);
+    glEnableVertexAttribArray(position);
+    glVertexAttribPointer(position, 2 /* size */, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat),
+                          positions);
+
+    // draw mesh
+    glDrawArrays(GL_TRIANGLE_FAN, 0 /* first */, 4 /* count */);
+    mEngine.checkErrors("Drawing blur mesh");
+}
+
+status_t BlurFilter::render() {
+    ATRACE_NAME("BlurFilter::render");
+
+    // Now let's scale our blur up
+    mSimpleProgram.useProgram();
+    glActiveTexture(GL_TEXTURE0);
+    glBindTexture(GL_TEXTURE_2D, mBlurredFbo.getTextureName());
+    glUniform1i(mSTextureLoc, 0);
+    mEngine.checkErrors("Setting final pass uniforms");
+
+    drawMesh(mSUvLoc, mSPosLoc);
+
+    glUseProgram(0);
+    return NO_ERROR;
+}
+
+string BlurFilter::getVertexShader() const {
+    return R"SHADER(
+        #version 310 es
+        precision lowp float;
+
+        in vec2 aPosition;
+        in mediump vec2 aUV;
+        out mediump vec2 vUV;
+
+        void main() {
+            vUV = aUV;
+            gl_Position = vec4(aPosition, 0.0, 1.0);
+        }
+    )SHADER";
+}
+
+string BlurFilter::getSimpleFragShader() const {
+    string shader = R"SHADER(
+        #version 310 es
+        precision lowp float;
+
+        in mediump vec2 vUV;
+        out vec4 fragColor;
+
+        uniform sampler2D uTexture;
+
+        void main() {
+            fragColor = texture(uTexture, vUV);
+        }
+    )SHADER";
+    return shader;
+}
+
+} // namespace gl
+} // namespace renderengine
+} // namespace android
diff --git a/libs/renderengine/gl/filters/BlurFilter.h b/libs/renderengine/gl/filters/BlurFilter.h
new file mode 100644
index 0000000..2b5ea58
--- /dev/null
+++ b/libs/renderengine/gl/filters/BlurFilter.h
@@ -0,0 +1,69 @@
+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <ui/GraphicTypes.h>
+#include "../GLESRenderEngine.h"
+#include "../GLFramebuffer.h"
+#include "GenericProgram.h"
+
+using namespace std;
+
+namespace android {
+namespace renderengine {
+namespace gl {
+
+class BlurFilter {
+public:
+    // Downsample FBO to improve performance
+    static constexpr float kFboScale = 0.35f;
+
+    explicit BlurFilter(GLESRenderEngine& engine);
+    virtual ~BlurFilter(){};
+
+    // Set up render targets, redirecting output to offscreen texture.
+    status_t setAsDrawTarget(const DisplaySettings&);
+    // Allocate any textures needed for the filter.
+    virtual void allocateTextures() = 0;
+    // Execute blur passes, rendering to offscreen texture.
+    virtual status_t prepare(uint32_t radius) = 0;
+    // Render blur to the bound framebuffer (screen).
+    status_t render();
+
+protected:
+    void drawMesh(GLuint uv, GLuint position);
+    string getSimpleFragShader() const;
+    string getVertexShader() const;
+
+    GLESRenderEngine& mEngine;
+    // Frame buffer holding the composited background.
+    GLFramebuffer mCompositionFbo;
+    // Frame buffer holding the blur result.
+    GLFramebuffer mBlurredFbo;
+
+private:
+    bool mTexturesAllocated = false;
+
+    GenericProgram mSimpleProgram;
+    GLuint mSPosLoc;
+    GLuint mSUvLoc;
+    GLuint mSTextureLoc;
+};
+
+} // namespace gl
+} // namespace renderengine
+} // namespace android
diff --git a/libs/renderengine/gl/filters/GaussianBlurFilter.cpp b/libs/renderengine/gl/filters/GaussianBlurFilter.cpp
new file mode 100644
index 0000000..b1ad72c
--- /dev/null
+++ b/libs/renderengine/gl/filters/GaussianBlurFilter.cpp
@@ -0,0 +1,174 @@
+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+
+#include "GaussianBlurFilter.h"
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES3/gl3.h>
+#include <GLES3/gl3ext.h>
+#include <ui/GraphicTypes.h>
+#include <cstdint>
+
+#include <utils/Trace.h>
+
+namespace android {
+namespace renderengine {
+namespace gl {
+
+GaussianBlurFilter::GaussianBlurFilter(GLESRenderEngine& engine)
+      : BlurFilter(engine),
+        mVerticalPassFbo(engine),
+        mVerticalProgram(engine),
+        mHorizontalProgram(engine) {
+    mVerticalProgram.compile(getVertexShader(), getFragmentShader(false));
+    mVPosLoc = mVerticalProgram.getAttributeLocation("aPosition");
+    mVUvLoc = mVerticalProgram.getAttributeLocation("aUV");
+    mVTextureLoc = mVerticalProgram.getUniformLocation("uTexture");
+    mVSizeLoc = mVerticalProgram.getUniformLocation("uSize");
+    mVRadiusLoc = mVerticalProgram.getUniformLocation("uRadius");
+
+    mHorizontalProgram.compile(getVertexShader(), getFragmentShader(true));
+    mHPosLoc = mHorizontalProgram.getAttributeLocation("aPosition");
+    mHUvLoc = mHorizontalProgram.getAttributeLocation("aUV");
+    mHTextureLoc = mHorizontalProgram.getUniformLocation("uTexture");
+    mHSizeLoc = mHorizontalProgram.getUniformLocation("uSize");
+    mHRadiusLoc = mHorizontalProgram.getUniformLocation("uRadius");
+}
+
+void GaussianBlurFilter::allocateTextures() {
+    mVerticalPassFbo.allocateBuffers(mBlurredFbo.getBufferWidth(), mBlurredFbo.getBufferHeight());
+}
+
+status_t GaussianBlurFilter::prepare(uint32_t radius) {
+    ATRACE_NAME("GaussianBlurFilter::prepare");
+
+    if (mVerticalPassFbo.getStatus() != GL_FRAMEBUFFER_COMPLETE) {
+        ALOGE("Invalid vertical FBO");
+        return mVerticalPassFbo.getStatus();
+    }
+    if (!mVerticalProgram.isValid()) {
+        ALOGE("Invalid vertical shader");
+        return GL_INVALID_OPERATION;
+    }
+    if (!mHorizontalProgram.isValid()) {
+        ALOGE("Invalid horizontal shader");
+        return GL_INVALID_OPERATION;
+    }
+
+    // First, we'll apply the vertical pass, that receives the flattened background layers.
+    mVerticalPassFbo.bind();
+    mVerticalProgram.useProgram();
+
+    // set uniforms
+    auto width = mVerticalPassFbo.getBufferWidth();
+    auto height = mVerticalPassFbo.getBufferHeight();
+    glViewport(0, 0, width, height);
+    glActiveTexture(GL_TEXTURE0);
+    glBindTexture(GL_TEXTURE_2D, mCompositionFbo.getTextureName());
+    glUniform1i(mVTextureLoc, 0);
+    glUniform2f(mVSizeLoc, width, height);
+    glUniform1f(mVRadiusLoc, radius * kFboScale);
+    mEngine.checkErrors("Setting vertical-diagonal pass uniforms");
+
+    drawMesh(mVUvLoc, mVPosLoc);
+
+    // Blur vertically on a secondary pass
+    mBlurredFbo.bind();
+    mHorizontalProgram.useProgram();
+
+    // set uniforms
+    glActiveTexture(GL_TEXTURE0);
+    glBindTexture(GL_TEXTURE_2D, mVerticalPassFbo.getTextureName());
+    glUniform1i(mHTextureLoc, 0);
+    glUniform2f(mHSizeLoc, width, height);
+    glUniform1f(mHRadiusLoc, radius * kFboScale);
+    mEngine.checkErrors("Setting vertical pass uniforms");
+
+    drawMesh(mHUvLoc, mHPosLoc);
+
+    // reset active texture
+    mBlurredFbo.unbind();
+    glActiveTexture(GL_TEXTURE0);
+    glBindTexture(GL_TEXTURE_2D, 0);
+
+    // unbind program
+    glUseProgram(0);
+
+    return NO_ERROR;
+}
+
+string GaussianBlurFilter::getFragmentShader(bool horizontal) const {
+    string shader = "#version 310 es\n#define DIRECTION ";
+    shader += (horizontal ? "1" : "0");
+    shader += R"SHADER(
+        precision lowp float;
+
+        uniform sampler2D uTexture;
+        uniform vec2 uSize;
+        uniform float uRadius;
+
+        in mediump vec2 vUV;
+
+        out vec4 fragColor;
+
+        #define PI 3.14159265359
+        #define THETA 0.352
+        #define MU 0.0
+        #define A 1.0 / (THETA * sqrt(2.0 * PI))
+        #define K 1.0 / (2.0 * THETA * THETA)
+        #define MAX_SAMPLES 12
+
+        float gaussianBellCurve(float x) {
+            float tmp = (x - MU);
+            return exp(-K * tmp * tmp);
+        }
+
+        vec3 gaussianBlur(sampler2D texture, mediump vec2 uv, float size,
+                          vec2 direction, float radius) {
+            float totalWeight = 0.0;
+            vec3 blurred = vec3(0.);
+            int samples = min(int(floor(radius / 2.0)), MAX_SAMPLES);
+            float inc = radius / (size * 2.0);
+
+            for (int i = -samples; i <= samples; i++) {
+                float normalized = (float(i) / float(samples));
+                float weight = gaussianBellCurve(normalized);
+                float radInc = inc * normalized;
+                blurred += weight * (texture(texture, uv + radInc * direction)).rgb;;
+                totalWeight += weight;
+            }
+
+            return blurred / totalWeight;
+        }
+
+        void main() {
+            #if DIRECTION == 1
+            vec3 color = gaussianBlur(uTexture, vUV, uSize.x, vec2(1.0, 0.0), uRadius);
+            #else
+            vec3 color = gaussianBlur(uTexture, vUV, uSize.y, vec2(0.0, 1.0), uRadius);
+            #endif
+            fragColor = vec4(color.r, color.g, color.b, texture(uTexture, vUV).a);
+        }
+
+    )SHADER";
+    return shader;
+}
+
+} // namespace gl
+} // namespace renderengine
+} // namespace android
diff --git a/libs/renderengine/gl/filters/GaussianBlurFilter.h b/libs/renderengine/gl/filters/GaussianBlurFilter.h
new file mode 100644
index 0000000..acf0f07
--- /dev/null
+++ b/libs/renderengine/gl/filters/GaussianBlurFilter.h
@@ -0,0 +1,62 @@
+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <ui/GraphicTypes.h>
+#include "../GLESRenderEngine.h"
+#include "../GLFramebuffer.h"
+#include "BlurFilter.h"
+#include "GenericProgram.h"
+
+using namespace std;
+
+namespace android {
+namespace renderengine {
+namespace gl {
+
+class GaussianBlurFilter : public BlurFilter {
+public:
+    explicit GaussianBlurFilter(GLESRenderEngine& engine);
+    status_t prepare(uint32_t radius) override;
+    void allocateTextures() override;
+
+private:
+    string getFragmentShader(bool horizontal) const;
+
+    // Initial, vertical render pass
+    GLFramebuffer mVerticalPassFbo;
+
+    // Vertical pass and its uniforms
+    GenericProgram mVerticalProgram;
+    GLuint mVPosLoc;
+    GLuint mVUvLoc;
+    GLuint mVTextureLoc;
+    GLuint mVSizeLoc;
+    GLuint mVRadiusLoc;
+
+    // Horizontal pass and its uniforms
+    GenericProgram mHorizontalProgram;
+    GLuint mHPosLoc;
+    GLuint mHUvLoc;
+    GLuint mHTextureLoc;
+    GLuint mHSizeLoc;
+    GLuint mHRadiusLoc;
+};
+
+} // namespace gl
+} // namespace renderengine
+} // namespace android
\ No newline at end of file
diff --git a/libs/renderengine/gl/filters/GenericProgram.cpp b/libs/renderengine/gl/filters/GenericProgram.cpp
new file mode 100644
index 0000000..bb35889
--- /dev/null
+++ b/libs/renderengine/gl/filters/GenericProgram.cpp
@@ -0,0 +1,122 @@
+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "GenericProgram.h"
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+namespace android {
+namespace renderengine {
+namespace gl {
+
+GenericProgram::GenericProgram(GLESRenderEngine& engine) : mEngine(engine) {}
+
+GenericProgram::~GenericProgram() {
+    if (mVertexShaderHandle != 0) {
+        if (mProgramHandle != 0) {
+            glDetachShader(mProgramHandle, mVertexShaderHandle);
+        }
+        glDeleteShader(mVertexShaderHandle);
+    }
+
+    if (mFragmentShaderHandle != 0) {
+        if (mProgramHandle != 0) {
+            glDetachShader(mProgramHandle, mFragmentShaderHandle);
+        }
+        glDeleteShader(mFragmentShaderHandle);
+    }
+
+    if (mProgramHandle != 0) {
+        glDeleteProgram(mProgramHandle);
+    }
+}
+
+void GenericProgram::compile(string vertexShader, string fragmentShader) {
+    mVertexShaderHandle = compileShader(GL_VERTEX_SHADER, vertexShader);
+    mFragmentShaderHandle = compileShader(GL_FRAGMENT_SHADER, fragmentShader);
+    if (mVertexShaderHandle == 0 || mFragmentShaderHandle == 0) {
+        ALOGE("Aborting program creation.");
+        return;
+    }
+    mProgramHandle = createAndLink(mVertexShaderHandle, mFragmentShaderHandle);
+    mEngine.checkErrors("Linking program");
+}
+
+void GenericProgram::useProgram() const {
+    glUseProgram(mProgramHandle);
+}
+
+GLuint GenericProgram::compileShader(GLuint type, string src) const {
+    const GLuint shader = glCreateShader(type);
+    if (shader == 0) {
+        mEngine.checkErrors("Creating shader");
+        return 0;
+    }
+    const GLchar* charSrc = (const GLchar*)src.c_str();
+    glShaderSource(shader, 1, &charSrc, nullptr);
+    glCompileShader(shader);
+
+    GLint isCompiled = 0;
+    glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled);
+    if (isCompiled == GL_FALSE) {
+        GLint maxLength = 0;
+        glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
+        string errorLog;
+        errorLog.reserve(maxLength);
+        glGetShaderInfoLog(shader, maxLength, &maxLength, errorLog.data());
+        glDeleteShader(shader);
+        ALOGE("Error compiling shader: %s", errorLog.c_str());
+        return 0;
+    }
+    return shader;
+}
+GLuint GenericProgram::createAndLink(GLuint vertexShader, GLuint fragmentShader) const {
+    const GLuint program = glCreateProgram();
+    mEngine.checkErrors("Creating program");
+
+    glAttachShader(program, vertexShader);
+    glAttachShader(program, fragmentShader);
+    glLinkProgram(program);
+    mEngine.checkErrors("Linking program");
+    return program;
+}
+
+GLuint GenericProgram::getUniformLocation(const string name) const {
+    if (mProgramHandle == 0) {
+        ALOGE("Can't get location of %s on an invalid program.", name.c_str());
+        return -1;
+    }
+    return glGetUniformLocation(mProgramHandle, (const GLchar*)name.c_str());
+}
+
+GLuint GenericProgram::getAttributeLocation(const string name) const {
+    if (mProgramHandle == 0) {
+        ALOGE("Can't get location of %s on an invalid program.", name.c_str());
+        return -1;
+    }
+    return glGetAttribLocation(mProgramHandle, (const GLchar*)name.c_str());
+}
+
+bool GenericProgram::isValid() const {
+    return mProgramHandle != 0;
+}
+
+} // namespace gl
+} // namespace renderengine
+} // namespace android
diff --git a/libs/renderengine/gl/filters/GenericProgram.h b/libs/renderengine/gl/filters/GenericProgram.h
new file mode 100644
index 0000000..6da2a5a
--- /dev/null
+++ b/libs/renderengine/gl/filters/GenericProgram.h
@@ -0,0 +1,51 @@
+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <ui/GraphicTypes.h>
+#include "../GLESRenderEngine.h"
+#include "../GLFramebuffer.h"
+
+using namespace std;
+
+namespace android {
+namespace renderengine {
+namespace gl {
+
+class GenericProgram {
+public:
+    explicit GenericProgram(GLESRenderEngine& renderEngine);
+    ~GenericProgram();
+    void compile(string vertexShader, string fragmentShader);
+    bool isValid() const;
+    void useProgram() const;
+    GLuint getAttributeLocation(const string name) const;
+    GLuint getUniformLocation(const string name) const;
+
+private:
+    GLuint compileShader(GLuint type, const string src) const;
+    GLuint createAndLink(GLuint vertexShader, GLuint fragmentShader) const;
+
+    GLESRenderEngine& mEngine;
+    GLuint mVertexShaderHandle = 0;
+    GLuint mFragmentShaderHandle = 0;
+    GLuint mProgramHandle = 0;
+};
+
+} // namespace gl
+} // namespace renderengine
+} // namespace android
diff --git a/libs/renderengine/gl/filters/LensBlurFilter.cpp b/libs/renderengine/gl/filters/LensBlurFilter.cpp
new file mode 100644
index 0000000..386bd91
--- /dev/null
+++ b/libs/renderengine/gl/filters/LensBlurFilter.cpp
@@ -0,0 +1,232 @@
+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+
+#include "LensBlurFilter.h"
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES3/gl3.h>
+#include <GLES3/gl3ext.h>
+#include <ui/GraphicTypes.h>
+#include <cstdint>
+
+#include <utils/Trace.h>
+
+namespace android {
+namespace renderengine {
+namespace gl {
+
+// Number of blur samples in shader (for loop)
+static constexpr auto kNumSamples = 12;
+
+LensBlurFilter::LensBlurFilter(GLESRenderEngine& engine)
+      : BlurFilter(engine),
+        mVerticalDiagonalPassFbo(engine, true /* multiTarget */),
+        mVerticalDiagonalProgram(engine),
+        mCombinedProgram(engine) {
+    mVerticalDiagonalProgram.compile(getVertexShader(), getFragmentShader(false));
+    mCombinedProgram.compile(getVertexShader(), getFragmentShader(true));
+
+    mVDPosLoc = mVerticalDiagonalProgram.getAttributeLocation("aPosition");
+    mVDUvLoc = mVerticalDiagonalProgram.getAttributeLocation("aUV");
+    mVDTexture0Loc = mVerticalDiagonalProgram.getUniformLocation("uTexture0");
+    mVDSizeLoc = mVerticalDiagonalProgram.getUniformLocation("uSize");
+    mVDRadiusLoc = mVerticalDiagonalProgram.getUniformLocation("uRadius");
+    mVDNumSamplesLoc = mVerticalDiagonalProgram.getUniformLocation("uNumSamples");
+
+    mCPosLoc = mCombinedProgram.getAttributeLocation("aPosition");
+    mCUvLoc = mCombinedProgram.getAttributeLocation("aUV");
+    mCTexture0Loc = mCombinedProgram.getUniformLocation("uTexture0");
+    mCTexture1Loc = mCombinedProgram.getUniformLocation("uTexture1");
+    mCSizeLoc = mCombinedProgram.getUniformLocation("uSize");
+    mCRadiusLoc = mCombinedProgram.getUniformLocation("uRadius");
+    mCNumSamplesLoc = mCombinedProgram.getUniformLocation("uNumSamples");
+}
+
+void LensBlurFilter::allocateTextures() {
+    mVerticalDiagonalPassFbo.allocateBuffers(mBlurredFbo.getBufferWidth(),
+                                             mBlurredFbo.getBufferHeight());
+}
+
+status_t LensBlurFilter::prepare(uint32_t radius) {
+    ATRACE_NAME("LensBlurFilter::prepare");
+
+    if (mVerticalDiagonalPassFbo.getStatus() != GL_FRAMEBUFFER_COMPLETE) {
+        ALOGE("Invalid vertical-diagonal FBO");
+        return mVerticalDiagonalPassFbo.getStatus();
+    }
+    if (!mVerticalDiagonalProgram.isValid()) {
+        ALOGE("Invalid vertical-diagonal shader");
+        return GL_INVALID_OPERATION;
+    }
+    if (!mCombinedProgram.isValid()) {
+        ALOGE("Invalid blur shader");
+        return GL_INVALID_OPERATION;
+    }
+
+    // First, we'll apply the vertical/diagonal pass, that receives the flattened background layers,
+    // and writes the output to two textures (vertical and diagonal.)
+    mVerticalDiagonalPassFbo.bind();
+    mVerticalDiagonalProgram.useProgram();
+
+    // set uniforms
+    auto width = mVerticalDiagonalPassFbo.getBufferWidth();
+    auto height = mVerticalDiagonalPassFbo.getBufferHeight();
+    glViewport(0, 0, width, height);
+    glActiveTexture(GL_TEXTURE0);
+    glBindTexture(GL_TEXTURE_2D, mCompositionFbo.getTextureName());
+    glUniform1i(mVDTexture0Loc, 0);
+    glUniform2f(mVDSizeLoc, width, height);
+    glUniform1f(mVDRadiusLoc, radius * kFboScale);
+    glUniform1i(mVDNumSamplesLoc, kNumSamples);
+    mEngine.checkErrors("Setting vertical-diagonal pass uniforms");
+
+    drawMesh(mVDUvLoc, mVDPosLoc);
+
+    // Now we'll combine the multi render pass into a blurred image
+    mBlurredFbo.bind();
+    mCombinedProgram.useProgram();
+
+    // set uniforms
+    glActiveTexture(GL_TEXTURE0);
+    glBindTexture(GL_TEXTURE_2D, mVerticalDiagonalPassFbo.getTextureName());
+    glUniform1i(mCTexture0Loc, 0);
+    glActiveTexture(GL_TEXTURE1);
+    glBindTexture(GL_TEXTURE_2D, mVerticalDiagonalPassFbo.getSecondaryTextureName());
+    glUniform1i(mCTexture1Loc, 1);
+    glUniform2f(mCSizeLoc, width, height);
+    glUniform1f(mCRadiusLoc, radius * kFboScale);
+    glUniform1i(mCNumSamplesLoc, kNumSamples);
+    mEngine.checkErrors("Setting vertical pass uniforms");
+
+    drawMesh(mCUvLoc, mCPosLoc);
+
+    // reset active texture
+    mBlurredFbo.unbind();
+    glActiveTexture(GL_TEXTURE1);
+    glBindTexture(GL_TEXTURE_2D, 0);
+    glActiveTexture(GL_TEXTURE0);
+    glBindTexture(GL_TEXTURE_2D, 0);
+
+    // unbind program
+    glUseProgram(0);
+
+    return NO_ERROR;
+}
+
+string LensBlurFilter::getFragmentShader(bool forComposition) const {
+    string shader = "#version 310 es\n#define DIRECTION ";
+    shader += (forComposition ? "1" : "0");
+    shader += R"SHADER(
+        precision lowp float;
+
+        #define BOKEH_ANGLE 0.0
+        #define PI 3.14159265359
+
+        uniform sampler2D uTexture0;
+        uniform vec2 uSize;
+        uniform float uRadius;
+        uniform int uNumSamples;
+
+        in mediump vec2 vUV;
+
+        #if DIRECTION == 0
+        layout(location = 0) out vec4 fragColor0;
+        layout(location = 1) out vec4 fragColor1;
+        #else
+        uniform sampler2D uTexture1;
+        out vec4 fragColor;
+        #endif
+
+        vec4 blur(const sampler2D tex, in vec2 uv, const vec2 direction, float radius,
+                  in int samples, float intensity) {
+            vec4 finalColor = vec4(vec3(0.0), 1.0);
+            float blurAmount = 0.0;
+            uv += direction * 0.5;
+
+            for (int i = 0; i < samples; i++){
+                float delta = radius * float(i) / float(samples);
+                vec4 color = texture(tex, uv + direction * delta);
+                color.rgb *= intensity;
+                color *= color.a;
+                blurAmount += color.a;
+                finalColor += color;
+            }
+
+            return finalColor / blurAmount;
+        }
+
+        vec4 blur(const sampler2D tex, in vec2 uv, const vec2 direction, float radius,
+                  in int samples) {
+            return blur(tex, uv, direction, radius, samples, 1.0);
+        }
+
+        vec4[2] verticalDiagonalLensBlur (vec2 uv, sampler2D texture, vec2 resolution,
+                                          float radius, int samples) {
+            float coc = texture(texture, uv).a;
+
+            // Vertical Blur
+            vec2 blurDirV = (coc / resolution.xy) * vec2(cos(BOKEH_ANGLE + PI / 2.0),
+                sin(BOKEH_ANGLE + PI / 2.0));
+            vec3 colorV = blur(texture, uv, blurDirV, radius, samples).rgb * coc;
+
+            // Diagonal Blur
+            vec2 blurDirD = (coc / resolution.xy) * vec2(cos(BOKEH_ANGLE - PI / 6.0),
+                sin(BOKEH_ANGLE - PI / 6.0));
+            vec3 colorD = blur(texture, uv, blurDirD, radius, samples).rgb * coc;
+
+            vec4 composed[2];
+            composed[0] = vec4(colorV, coc);
+            // added * 0.5, to remap
+            composed[1] = vec4((colorD + colorV) * 0.5, coc);
+
+            return composed;
+        }
+
+        vec4 rhombiLensBlur (vec2 uv, sampler2D texture0, sampler2D texture1, vec2 resolution,
+                             float radius, int samples) {
+            float coc1 = texture(texture0, uv).a;
+            float coc2 = texture(texture1, uv).a;
+
+            vec2 blurDirection1 = coc1 / resolution.xy * vec2(cos(BOKEH_ANGLE - PI / 6.0), sin(BOKEH_ANGLE - PI / 6.0));
+            vec3 color1 = blur(texture0, uv, blurDirection1, radius, samples).rgb * coc1;
+
+            vec2 blurDirection2 = coc2 / resolution.xy * vec2(cos(BOKEH_ANGLE - 5.0 * PI / 6.0), sin(BOKEH_ANGLE - 5.0 * PI / 6.0));
+            vec3 color2 = blur(texture1, uv, blurDirection2, radius, samples, 2.0).rgb * coc2;
+
+            return vec4((color1 + color2) * 0.33, 1.0);
+        }
+
+        void main() {
+            #if DIRECTION == 0
+            // First pass: outputs two textures
+            vec4 colorOut[] = verticalDiagonalLensBlur(vUV, uTexture0, uSize, uRadius, uNumSamples);
+            fragColor0 = colorOut[0];
+            fragColor1 = colorOut[1];
+            #else
+            // Second pass: combines both textures into a blurred one.
+            fragColor = rhombiLensBlur(vUV, uTexture0, uTexture1, uSize, uRadius, uNumSamples);
+            #endif
+        }
+
+    )SHADER";
+    return shader;
+}
+
+} // namespace gl
+} // namespace renderengine
+} // namespace android
diff --git a/libs/renderengine/gl/filters/LensBlurFilter.h b/libs/renderengine/gl/filters/LensBlurFilter.h
new file mode 100644
index 0000000..8543f0d
--- /dev/null
+++ b/libs/renderengine/gl/filters/LensBlurFilter.h
@@ -0,0 +1,65 @@
+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <ui/GraphicTypes.h>
+#include "../GLESRenderEngine.h"
+#include "../GLFramebuffer.h"
+#include "BlurFilter.h"
+#include "GenericProgram.h"
+
+using namespace std;
+
+namespace android {
+namespace renderengine {
+namespace gl {
+
+class LensBlurFilter : public BlurFilter {
+public:
+    explicit LensBlurFilter(GLESRenderEngine& engine);
+    status_t prepare(uint32_t radius) override;
+    void allocateTextures() override;
+
+private:
+    string getFragmentShader(bool forComposition) const;
+
+    // Intermediate render pass
+    GLFramebuffer mVerticalDiagonalPassFbo;
+
+    // Vertical/diagonal pass and its uniforms
+    GenericProgram mVerticalDiagonalProgram;
+    GLuint mVDPosLoc;
+    GLuint mVDUvLoc;
+    GLuint mVDTexture0Loc;
+    GLuint mVDSizeLoc;
+    GLuint mVDRadiusLoc;
+    GLuint mVDNumSamplesLoc;
+
+    // Blur composition pass and its uniforms
+    GenericProgram mCombinedProgram;
+    GLuint mCPosLoc;
+    GLuint mCUvLoc;
+    GLuint mCTexture0Loc;
+    GLuint mCTexture1Loc;
+    GLuint mCSizeLoc;
+    GLuint mCRadiusLoc;
+    GLuint mCNumSamplesLoc;
+};
+
+} // namespace gl
+} // namespace renderengine
+} // namespace android
\ No newline at end of file
diff --git a/libs/renderengine/include/renderengine/LayerSettings.h b/libs/renderengine/include/renderengine/LayerSettings.h
index 5aa3f3b..3dc198f 100644
--- a/libs/renderengine/include/renderengine/LayerSettings.h
+++ b/libs/renderengine/include/renderengine/LayerSettings.h
@@ -149,6 +149,8 @@
     bool disableBlending = false;
 
     ShadowSettings shadow;
+
+    int backgroundBlurRadius = 0;
 };
 
 static inline bool operator==(const Buffer& lhs, const Buffer& rhs) {
@@ -182,7 +184,8 @@
     return lhs.geometry == rhs.geometry && lhs.source == rhs.source && lhs.alpha == rhs.alpha &&
             lhs.sourceDataspace == rhs.sourceDataspace &&
             lhs.colorTransform == rhs.colorTransform &&
-            lhs.disableBlending == rhs.disableBlending && lhs.shadow == rhs.shadow;
+            lhs.disableBlending == rhs.disableBlending && lhs.shadow == rhs.shadow &&
+            lhs.backgroundBlurRadius == rhs.backgroundBlurRadius;
 }
 
 // Defining PrintTo helps with Google Tests.
@@ -243,6 +246,7 @@
     PrintTo(settings.sourceDataspace, os);
     *os << "\n    .colorTransform = " << settings.colorTransform;
     *os << "\n    .disableBlending = " << settings.disableBlending;
+    *os << "\n    .backgroundBlurRadius = " << settings.backgroundBlurRadius;
     *os << "\n    .shadow = ";
     PrintTo(settings.shadow, os);
     *os << "\n}";
diff --git a/libs/renderengine/include/renderengine/RenderEngine.h b/libs/renderengine/include/renderengine/RenderEngine.h
index 4db5c57..e3c2d84 100644
--- a/libs/renderengine/include/renderengine/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/RenderEngine.h
@@ -174,6 +174,7 @@
     bool useColorManagement;
     bool enableProtectedContext;
     bool precacheToneMapperShaderOnly;
+    bool supportsBackgroundBlur;
     RenderEngine::ContextPriority contextPriority;
 
     struct Builder;
@@ -186,12 +187,14 @@
             bool _useColorManagement,
             bool _enableProtectedContext,
             bool _precacheToneMapperShaderOnly,
+            bool _supportsBackgroundBlur,
             RenderEngine::ContextPriority _contextPriority)
         : pixelFormat(_pixelFormat)
         , imageCacheSize(_imageCacheSize)
         , useColorManagement(_useColorManagement)
         , enableProtectedContext(_enableProtectedContext)
         , precacheToneMapperShaderOnly(_precacheToneMapperShaderOnly)
+        , supportsBackgroundBlur(_supportsBackgroundBlur)
         , contextPriority(_contextPriority) {}
     RenderEngineCreationArgs() = delete;
 };
@@ -219,13 +222,18 @@
         this->precacheToneMapperShaderOnly = precacheToneMapperShaderOnly;
         return *this;
     }
+    Builder& setSupportsBackgroundBlur(bool supportsBackgroundBlur) {
+        this->supportsBackgroundBlur = supportsBackgroundBlur;
+        return *this;
+    }
     Builder& setContextPriority(RenderEngine::ContextPriority contextPriority) {
         this->contextPriority = contextPriority;
         return *this;
     }
     RenderEngineCreationArgs build() const {
         return RenderEngineCreationArgs(pixelFormat, imageCacheSize, useColorManagement,
-                enableProtectedContext, precacheToneMapperShaderOnly, contextPriority);
+                                        enableProtectedContext, precacheToneMapperShaderOnly,
+                                        supportsBackgroundBlur, contextPriority);
     }
 
 private:
@@ -235,6 +243,7 @@
     bool useColorManagement = true;
     bool enableProtectedContext = false;
     bool precacheToneMapperShaderOnly = false;
+    bool supportsBackgroundBlur = false;
     RenderEngine::ContextPriority contextPriority = RenderEngine::ContextPriority::MEDIUM;
 };
 
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index 7700b2e..e676740 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -23,6 +23,7 @@
 #include <fstream>
 
 #include <gtest/gtest.h>
+#include <cutils/properties.h>
 #include <renderengine/RenderEngine.h>
 #include <sync/sync.h>
 #include <ui/PixelFormat.h>
@@ -44,6 +45,7 @@
                     .setUseColorManagerment(false)
                     .setEnableProtectedContext(false)
                     .setPrecacheToneMapperShaderOnly(false)
+                    .setSupportsBackgroundBlur(true)
                     .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM)
         .build());
     }
@@ -328,6 +330,9 @@
     void fillBufferWithRoundedCorners();
 
     template <typename SourceVariant>
+    void fillBufferAndBlurBackground();
+
+    template <typename SourceVariant>
     void overlayCorners();
 
     void fillRedBufferTextureTransform();
@@ -706,6 +711,51 @@
 }
 
 template <typename SourceVariant>
+void RenderEngineTest::fillBufferAndBlurBackground() {
+        char value[PROPERTY_VALUE_MAX];
+    property_get("ro.surface_flinger.supports_background_blur", value, "0");
+    if (!atoi(value)) {
+        // This device doesn't support blurs, no-op.
+        return;
+    }
+
+    auto blurRadius = 50;
+    auto center = DEFAULT_DISPLAY_WIDTH / 2;
+
+    renderengine::DisplaySettings settings;
+    settings.physicalDisplay = fullscreenRect();
+    settings.clip = fullscreenRect();
+
+    std::vector<renderengine::LayerSettings> layers;
+
+    renderengine::LayerSettings backgroundLayer;
+    backgroundLayer.geometry.boundaries = fullscreenRect().toFloatRect();
+    SourceVariant::fillColor(backgroundLayer, 0.0f, 1.0f, 0.0f, this);
+    backgroundLayer.alpha = 1.0f;
+    layers.push_back(backgroundLayer);
+
+    renderengine::LayerSettings leftLayer;
+    leftLayer.geometry.boundaries =
+            Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT).toFloatRect();
+    SourceVariant::fillColor(leftLayer, 1.0f, 0.0f, 0.0f, this);
+    leftLayer.alpha = 1.0f;
+    layers.push_back(leftLayer);
+
+    renderengine::LayerSettings blurLayer;
+    blurLayer.geometry.boundaries = fullscreenRect().toFloatRect();
+    blurLayer.backgroundBlurRadius = blurRadius;
+    blurLayer.alpha = 0;
+    layers.push_back(blurLayer);
+
+    invokeDraw(settings, layers, mBuffer);
+
+    expectBufferColor(Rect(center - 1, center - 5, center, center + 5), 150, 150, 0, 255,
+                      50 /* tolerance */);
+    expectBufferColor(Rect(center, center - 5, center + 1, center + 5), 150, 150, 0, 255,
+                      50 /* tolerance */);
+}
+
+template <typename SourceVariant>
 void RenderEngineTest::overlayCorners() {
     renderengine::DisplaySettings settings;
     settings.physicalDisplay = fullscreenRect();
@@ -1032,6 +1082,10 @@
     fillBufferWithRoundedCorners<ColorSourceVariant>();
 }
 
+TEST_F(RenderEngineTest, drawLayers_fillBufferAndBlurBackground_colorSource) {
+    fillBufferAndBlurBackground<ColorSourceVariant>();
+}
+
 TEST_F(RenderEngineTest, drawLayers_overlayCorners_colorSource) {
     overlayCorners<ColorSourceVariant>();
 }
@@ -1084,6 +1138,10 @@
     fillBufferWithRoundedCorners<BufferSourceVariant<ForceOpaqueBufferVariant>>();
 }
 
+TEST_F(RenderEngineTest, drawLayers_fillBufferAndBlurBackground_opaqueBufferSource) {
+    fillBufferAndBlurBackground<BufferSourceVariant<ForceOpaqueBufferVariant>>();
+}
+
 TEST_F(RenderEngineTest, drawLayers_overlayCorners_opaqueBufferSource) {
     overlayCorners<BufferSourceVariant<ForceOpaqueBufferVariant>>();
 }
@@ -1136,6 +1194,10 @@
     fillBufferWithRoundedCorners<BufferSourceVariant<RelaxOpaqueBufferVariant>>();
 }
 
+TEST_F(RenderEngineTest, drawLayers_fillBufferAndBlurBackground_bufferSource) {
+    fillBufferAndBlurBackground<BufferSourceVariant<RelaxOpaqueBufferVariant>>();
+}
+
 TEST_F(RenderEngineTest, drawLayers_overlayCorners_bufferSource) {
     overlayCorners<BufferSourceVariant<RelaxOpaqueBufferVariant>>();
 }
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFECompositionState.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFECompositionState.h
index a64fdbf..3dbd25e 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFECompositionState.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/LayerFECompositionState.h
@@ -63,6 +63,9 @@
     // The alpha value for this layer
     float alpha{1.f};
 
+    // Background blur in pixels
+    int backgroundBlurRadius{0};
+
     // The transform from layer local coordinates to composition coordinates
     ui::Transform geomLayerTransform;
 
diff --git a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/Output.h b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/Output.h
index 159e928..3a9776d 100644
--- a/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/Output.h
+++ b/services/surfaceflinger/CompositionEngine/include/compositionengine/impl/Output.h
@@ -116,6 +116,7 @@
 
 private:
     void dirtyEntireOutput();
+    compositionengine::OutputLayer* findLayerRequestingBackgroundComposition() const;
     ui::Dataspace getBestDataspace(ui::Dataspace*, bool*) const;
     compositionengine::Output::ColorProfile pickColorProfile(
             const compositionengine::CompositionRefreshArgs&) const;
@@ -126,6 +127,7 @@
     std::unique_ptr<compositionengine::RenderSurface> mRenderSurface;
 
     ReleasedLayers mReleasedLayers;
+    OutputLayer* mLayerRequestingBackgroundBlur = nullptr;
 };
 
 // This template factory function standardizes the implementation details of the
diff --git a/services/surfaceflinger/CompositionEngine/src/LayerFECompositionState.cpp b/services/surfaceflinger/CompositionEngine/src/LayerFECompositionState.cpp
index 085e838..8065e65 100644
--- a/services/surfaceflinger/CompositionEngine/src/LayerFECompositionState.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/LayerFECompositionState.cpp
@@ -61,6 +61,7 @@
     out.append("\n      ");
     dumpVal(out, "blend", toString(blendMode), blendMode);
     dumpVal(out, "alpha", alpha);
+    dumpVal(out, "backgroundBlurRadius", backgroundBlurRadius);
 
     out.append("\n      ");
     dumpVal(out, "type", type);
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index 01413b9..650b5c1 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -578,15 +578,33 @@
         return;
     }
 
+    mLayerRequestingBackgroundBlur = findLayerRequestingBackgroundComposition();
+    bool forceClientComposition = mLayerRequestingBackgroundBlur != nullptr;
+
     for (auto* layer : getOutputLayersOrderedByZ()) {
         layer->updateCompositionState(refreshArgs.updatingGeometryThisFrame,
-                                      refreshArgs.devOptForceClientComposition);
+                                      refreshArgs.devOptForceClientComposition ||
+                                              forceClientComposition);
+
+        if (mLayerRequestingBackgroundBlur == layer) {
+            forceClientComposition = false;
+        }
 
         // Send the updated state to the HWC, if appropriate.
         layer->writeStateToHWC(refreshArgs.updatingGeometryThisFrame);
     }
 }
 
+compositionengine::OutputLayer* Output::findLayerRequestingBackgroundComposition() const {
+    compositionengine::OutputLayer* layerRequestingBgComposition = nullptr;
+    for (auto* layer : getOutputLayersOrderedByZ()) {
+        if (layer->getLayer().getFEState().backgroundBlurRadius > 0) {
+            layerRequestingBgComposition = layer;
+        }
+    }
+    return layerRequestingBgComposition;
+}
+
 void Output::updateColorProfile(const compositionengine::CompositionRefreshArgs& refreshArgs) {
     setColorProfile(pickColorProfile(refreshArgs));
 }
@@ -854,11 +872,12 @@
     }
 
     // We boost GPU frequency here because there will be color spaces conversion
-    // and it's expensive. We boost the GPU frequency so that GPU composition can
-    // finish in time. We must reset GPU frequency afterwards, because high frequency
-    // consumes extra battery.
+    // or complex GPU shaders and it's expensive. We boost the GPU frequency so that
+    // GPU composition can finish in time. We must reset GPU frequency afterwards,
+    // because high frequency consumes extra battery.
     const bool expensiveRenderingExpected =
-            clientCompositionDisplay.outputDataspace == ui::Dataspace::DISPLAY_P3;
+            clientCompositionDisplay.outputDataspace == ui::Dataspace::DISPLAY_P3 ||
+            mLayerRequestingBackgroundBlur != nullptr;
     if (expensiveRenderingExpected) {
         setExpensiveRenderingExpected(true);
     }
diff --git a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
index 24311c7..6761b86 100644
--- a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
@@ -138,6 +138,10 @@
         EXPECT_CALL(mLayer1, editFEState()).WillRepeatedly(ReturnRef(mLayer1FEState));
         EXPECT_CALL(mLayer2, editFEState()).WillRepeatedly(ReturnRef(mLayer2FEState));
         EXPECT_CALL(mLayer3, editFEState()).WillRepeatedly(ReturnRef(mLayer3FEState));
+
+        EXPECT_CALL(mLayer1, getFEState()).WillRepeatedly(ReturnRef(mLayer1FEState));
+        EXPECT_CALL(mLayer2, getFEState()).WillRepeatedly(ReturnRef(mLayer2FEState));
+        EXPECT_CALL(mLayer3, getFEState()).WillRepeatedly(ReturnRef(mLayer3FEState));
     }
 
     void injectLayer(std::unique_ptr<mock::OutputLayer> layer) {
@@ -3637,6 +3641,29 @@
                                                                 kDisplayDataspace));
 }
 
+TEST_F(OutputUpdateAndWriteCompositionStateTest, handlesBackgroundBlurRequests) {
+    // Layer requesting blur, or below, should request client composition.
+    EXPECT_CALL(*mOutputLayer1, updateCompositionState(false, true));
+    EXPECT_CALL(*mOutputLayer1, writeStateToHWC(false));
+    EXPECT_CALL(*mOutputLayer2, updateCompositionState(false, true));
+    EXPECT_CALL(*mOutputLayer2, writeStateToHWC(false));
+    EXPECT_CALL(*mOutputLayer3, updateCompositionState(false, false));
+    EXPECT_CALL(*mOutputLayer3, writeStateToHWC(false));
+
+    mLayer2FEState.backgroundBlurRadius = 10;
+
+    injectLayer(std::move(mOutputLayer1));
+    injectLayer(std::move(mOutputLayer2));
+    injectLayer(std::move(mOutputLayer3));
+
+    mOutput->editState().isEnabled = true;
+
+    CompositionRefreshArgs args;
+    args.updatingGeometryThisFrame = false;
+    args.devOptForceClientComposition = false;
+    mOutput->updateAndWriteCompositionState(args);
+}
+
 TEST_F(GenerateClientCompositionRequestsTest, handlesLandscapeModeSplitScreenRequests) {
     // In split-screen landscape mode, the screen is rotated 90 degrees, with
     // one layer on the left covering the left side of the output, and one layer
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 9c4a784..f4d4329 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -109,6 +109,7 @@
     mCurrentState.hdrMetadata.validTypes = 0;
     mCurrentState.surfaceDamageRegion = Region::INVALID_REGION;
     mCurrentState.cornerRadius = 0.0f;
+    mCurrentState.backgroundBlurRadius = 0;
     mCurrentState.api = -1;
     mCurrentState.hasColorTransform = false;
     mCurrentState.colorSpaceAgnostic = false;
@@ -448,6 +449,7 @@
 
     compositionState.blendMode = static_cast<Hwc2::IComposerClient::BlendMode>(blendMode);
     compositionState.alpha = alpha;
+    compositionState.backgroundBlurRadius = drawingState.backgroundBlurRadius;
 }
 
 void Layer::latchGeometry(compositionengine::LayerFECompositionState& compositionState) const {
@@ -575,6 +577,7 @@
 
     layerSettings.alpha = alpha;
     layerSettings.sourceDataspace = getDataSpace();
+    layerSettings.backgroundBlurRadius = getBackgroundBlurRadius();
     return layerSettings;
 }
 
@@ -1103,6 +1106,16 @@
     return true;
 }
 
+bool Layer::setBackgroundBlurRadius(int backgroundBlurRadius) {
+    if (mCurrentState.backgroundBlurRadius == backgroundBlurRadius) return false;
+
+    mCurrentState.sequence++;
+    mCurrentState.backgroundBlurRadius = backgroundBlurRadius;
+    mCurrentState.modified = true;
+    setTransactionFlags(eTransactionNeeded);
+    return true;
+}
+
 bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix,
         bool allowNonRectPreservingTransforms) {
     ui::Transform t;
@@ -1873,6 +1886,10 @@
     return half4(color.r, color.g, color.b, getAlpha());
 }
 
+int32_t Layer::getBackgroundBlurRadius() const {
+    return getDrawingState().backgroundBlurRadius;
+}
+
 Layer::RoundedCornerState Layer::getRoundedCornerState() const {
     const auto& p = mDrawingParent.promote();
     if (p != nullptr) {
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 0253098..ffe004f 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -179,6 +179,7 @@
 
         half4 color;
         float cornerRadius;
+        int backgroundBlurRadius;
 
         bool inputInfoChanged;
         InputWindowInfo inputInfo;
@@ -299,6 +300,9 @@
     // The shape of the rounded corner rectangle is specified by the crop rectangle of the layer
     // from which we inferred the rounded corner radius.
     virtual bool setCornerRadius(float cornerRadius);
+    // When non-zero, everything below this layer will be blurred by backgroundBlurRadius, which
+    // is specified in pixels.
+    virtual bool setBackgroundBlurRadius(int backgroundBlurRadius);
     virtual bool setTransparentRegionHint(const Region& transparent);
     virtual bool setFlags(uint8_t flags, uint8_t mask);
     virtual bool setLayerStack(uint32_t layerStack);
@@ -663,6 +667,7 @@
     // down the hierarchy).
     half getAlpha() const;
     half4 getColor() const;
+    int32_t getBackgroundBlurRadius() const;
 
     // Returns how rounded corners should be drawn for this layer.
     // This will traverse the hierarchy until it reaches its root, finding topmost rounded
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 0a33830..ba57d37 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -338,6 +338,14 @@
     mLayerTripleBufferingDisabled = atoi(value);
     ALOGI_IF(mLayerTripleBufferingDisabled, "Disabling Triple Buffering");
 
+    property_get("ro.surface_flinger.supports_background_blur", value, "0");
+    bool supportsBlurs = atoi(value);
+    property_get("debug.sf.disableBlurs", value, "0");
+    bool disableBlurs = atoi(value);
+    mEnableBlurs = supportsBlurs && !disableBlurs;
+    ALOGI_IF(!mEnableBlurs, "Disabling blur effects. supported: %d, disabled: %d", supportsBlurs,
+             disableBlurs);
+
     const size_t defaultListSize = MAX_LAYERS;
     auto listSize = property_get_int32("debug.sf.max_igbp_list_size", int32_t(defaultListSize));
     mMaxGraphicBufferProducerListSize = (listSize > 0) ? size_t(listSize) : defaultListSize;
@@ -580,6 +588,7 @@
                 .setUseColorManagerment(useColorManagement)
                 .setEnableProtectedContext(enable_protected_contents(false))
                 .setPrecacheToneMapperShaderOnly(false)
+                .setSupportsBackgroundBlur(mEnableBlurs)
                 .setContextPriority(useContextPriority
                         ? renderengine::RenderEngine::ContextPriority::HIGH
                         : renderengine::RenderEngine::ContextPriority::MEDIUM)
@@ -3379,6 +3388,9 @@
         if (layer->setCornerRadius(s.cornerRadius))
             flags |= eTraversalNeeded;
     }
+    if (what & layer_state_t::eBackgroundBlurRadiusChanged) {
+        if (layer->setBackgroundBlurRadius(s.backgroundBlurRadius)) flags |= eTraversalNeeded;
+    }
     if (what & layer_state_t::eLayerStackChanged) {
         ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
         // We only allow setting layer stacks for top level layers,
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 723e332..b9f230d 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -1025,6 +1025,7 @@
     const std::shared_ptr<TimeStats> mTimeStats;
     const std::unique_ptr<FrameTracer> mFrameTracer;
     bool mUseHwcVirtualDisplays = false;
+    bool mEnableBlurs = false;
     std::atomic<uint32_t> mFrameMissedCount = 0;
     std::atomic<uint32_t> mHwcFrameMissedCount = 0;
     std::atomic<uint32_t> mGpuFrameMissedCount = 0;
diff --git a/services/surfaceflinger/SurfaceInterceptor.cpp b/services/surfaceflinger/SurfaceInterceptor.cpp
index 79123f9..6884b4c 100644
--- a/services/surfaceflinger/SurfaceInterceptor.cpp
+++ b/services/surfaceflinger/SurfaceInterceptor.cpp
@@ -114,6 +114,7 @@
     addLayerStackLocked(transaction, layerId, layer->mCurrentState.layerStack);
     addCropLocked(transaction, layerId, layer->mCurrentState.crop_legacy);
     addCornerRadiusLocked(transaction, layerId, layer->mCurrentState.cornerRadius);
+    addBackgroundBlurRadiusLocked(transaction, layerId, layer->mCurrentState.backgroundBlurRadius);
     if (layer->mCurrentState.barrierLayer_legacy != nullptr) {
         addDeferTransactionLocked(transaction, layerId,
                                   layer->mCurrentState.barrierLayer_legacy.promote(),
@@ -322,6 +323,13 @@
     cornerRadiusChange->set_corner_radius(cornerRadius);
 }
 
+void SurfaceInterceptor::addBackgroundBlurRadiusLocked(Transaction* transaction, int32_t layerId,
+                                                       int32_t backgroundBlurRadius) {
+    SurfaceChange* change(createSurfaceChangeLocked(transaction, layerId));
+    BackgroundBlurRadiusChange* blurRadiusChange(change->mutable_background_blur_radius());
+    blurRadiusChange->set_background_blur_radius(backgroundBlurRadius);
+}
+
 void SurfaceInterceptor::addDeferTransactionLocked(Transaction* transaction, int32_t layerId,
         const sp<const Layer>& layer, uint64_t frameNumber)
 {
@@ -422,6 +430,9 @@
     if (state.what & layer_state_t::eCornerRadiusChanged) {
         addCornerRadiusLocked(transaction, layerId, state.cornerRadius);
     }
+    if (state.what & layer_state_t::eBackgroundBlurRadiusChanged) {
+        addBackgroundBlurRadiusLocked(transaction, layerId, state.backgroundBlurRadius);
+    }
     if (state.what & layer_state_t::eDeferTransaction_legacy) {
         sp<Layer> otherLayer = nullptr;
         if (state.barrierHandle_legacy != nullptr) {
diff --git a/services/surfaceflinger/SurfaceInterceptor.h b/services/surfaceflinger/SurfaceInterceptor.h
index c6f9e8a..a665f62 100644
--- a/services/surfaceflinger/SurfaceInterceptor.h
+++ b/services/surfaceflinger/SurfaceInterceptor.h
@@ -152,6 +152,8 @@
     void addLayerStackLocked(Transaction* transaction, int32_t layerId, uint32_t layerStack);
     void addCropLocked(Transaction* transaction, int32_t layerId, const Rect& rect);
     void addCornerRadiusLocked(Transaction* transaction, int32_t layerId, float cornerRadius);
+    void addBackgroundBlurRadiusLocked(Transaction* transaction, int32_t layerId,
+                                       int32_t backgroundBlurRadius);
     void addDeferTransactionLocked(Transaction* transaction, int32_t layerId,
             const sp<const Layer>& layer, uint64_t frameNumber);
     void addOverrideScalingModeLocked(Transaction* transaction, int32_t layerId,
diff --git a/services/surfaceflinger/layerproto/LayerProtoParser.cpp b/services/surfaceflinger/layerproto/LayerProtoParser.cpp
index ef27847..8fce0c9 100644
--- a/services/surfaceflinger/layerproto/LayerProtoParser.cpp
+++ b/services/surfaceflinger/layerproto/LayerProtoParser.cpp
@@ -106,6 +106,7 @@
     layer.refreshPending = layerProto.refresh_pending();
     layer.isProtected = layerProto.is_protected();
     layer.cornerRadius = layerProto.corner_radius();
+    layer.backgroundBlurRadius = layerProto.background_blur_radius();
     for (const auto& entry : layerProto.metadata()) {
         const std::string& dataStr = entry.second;
         std::vector<uint8_t>& outData = layer.metadata.mMap[entry.first];
@@ -290,6 +291,7 @@
     StringAppendF(&result, "isOpaque=%1d, invalidate=%1d, ", isOpaque, invalidate);
     StringAppendF(&result, "dataspace=%s, ", dataspace.c_str());
     StringAppendF(&result, "defaultPixelFormat=%s, ", pixelFormat.c_str());
+    StringAppendF(&result, "backgroundBlurRadius=%1d, ", backgroundBlurRadius);
     StringAppendF(&result, "color=(%.3f,%.3f,%.3f,%.3f), flags=0x%08x, ",
                   static_cast<double>(color.r), static_cast<double>(color.g),
                   static_cast<double>(color.b), static_cast<double>(color.a), flags);
diff --git a/services/surfaceflinger/layerproto/include/layerproto/LayerProtoParser.h b/services/surfaceflinger/layerproto/include/layerproto/LayerProtoParser.h
index 774b0e1..52b9165 100644
--- a/services/surfaceflinger/layerproto/include/layerproto/LayerProtoParser.h
+++ b/services/surfaceflinger/layerproto/include/layerproto/LayerProtoParser.h
@@ -110,6 +110,7 @@
         bool refreshPending;
         bool isProtected;
         float cornerRadius;
+        int backgroundBlurRadius;
         LayerMetadata metadata;
         LayerProtoParser::FloatRect cornerRadiusCrop;
         float shadowRadius;
diff --git a/services/surfaceflinger/layerproto/layers.proto b/services/surfaceflinger/layerproto/layers.proto
index 41ecafa..8afe503 100644
--- a/services/surfaceflinger/layerproto/layers.proto
+++ b/services/surfaceflinger/layerproto/layers.proto
@@ -104,6 +104,8 @@
   ColorTransformProto color_transform = 50;
 
   bool is_relative_of = 51;
+  // Layer's background blur radius in pixels.
+  int32 background_blur_radius = 52;
 }
 
 message PositionProto {
diff --git a/services/surfaceflinger/sysprop/SurfaceFlingerProperties.sysprop b/services/surfaceflinger/sysprop/SurfaceFlingerProperties.sysprop
index 049c872..ed2b220 100644
--- a/services/surfaceflinger/sysprop/SurfaceFlingerProperties.sysprop
+++ b/services/surfaceflinger/sysprop/SurfaceFlingerProperties.sysprop
@@ -371,3 +371,12 @@
     access: Readonly
     prop_name: "ro.surface_flinger.support_kernel_idle_timer"
 }
+
+# Indicates whether background blurs are supported.
+prop {
+    api_name: "supports_background_blur"
+    type: Boolean
+    scope: Public
+    access: Readonly
+    prop_name: "ro.surface_flinger.supports_background_blur"
+}
diff --git a/services/surfaceflinger/sysprop/api/SurfaceFlingerProperties-current.txt b/services/surfaceflinger/sysprop/api/SurfaceFlingerProperties-current.txt
index 2d52507..d24ad18 100644
--- a/services/surfaceflinger/sysprop/api/SurfaceFlingerProperties-current.txt
+++ b/services/surfaceflinger/sysprop/api/SurfaceFlingerProperties-current.txt
@@ -104,6 +104,10 @@
     prop_name: "ro.surface_flinger.support_kernel_idle_timer"
   }
   prop {
+    api_name: "supports_background_blur"
+    prop_name: "ro.surface_flinger.supports_background_blur"
+  }
+  prop {
     api_name: "use_color_management"
     prop_name: "ro.surface_flinger.use_color_management"
   }
diff --git a/services/surfaceflinger/tests/LayerTypeAndRenderTypeTransaction_test.cpp b/services/surfaceflinger/tests/LayerTypeAndRenderTypeTransaction_test.cpp
index 71f01b0..3bbd12a 100644
--- a/services/surfaceflinger/tests/LayerTypeAndRenderTypeTransaction_test.cpp
+++ b/services/surfaceflinger/tests/LayerTypeAndRenderTypeTransaction_test.cpp
@@ -18,6 +18,7 @@
 #pragma clang diagnostic push
 #pragma clang diagnostic ignored "-Wconversion"
 
+#include <cutils/properties.h>
 #include <gui/BufferItemConsumer.h>
 #include "TransactionTestHarnesses.h"
 
@@ -243,6 +244,41 @@
         shot->expectColor(Rect(right - testArea, bottom - testArea, right, bottom), Color::BLACK);
     }
 }
+
+TEST_P(LayerTypeAndRenderTypeTransactionTest, SetBackgroundBlurRadius) {
+    char value[PROPERTY_VALUE_MAX];
+    property_get("ro.surface_flinger.supports_background_blur", value, "0");
+    if (!atoi(value)) {
+        // This device doesn't support blurs, no-op.
+        return;
+    }
+
+    auto size = 256;
+    auto center = size / 2;
+    auto blurRadius = 50;
+
+    sp<SurfaceControl> backgroundLayer;
+    ASSERT_NO_FATAL_FAILURE(backgroundLayer = createLayer("background", size, size));
+    ASSERT_NO_FATAL_FAILURE(fillLayerColor(backgroundLayer, Color::GREEN, size, size));
+
+    sp<SurfaceControl> leftLayer;
+    ASSERT_NO_FATAL_FAILURE(leftLayer = createLayer("left", size / 2, size));
+    ASSERT_NO_FATAL_FAILURE(fillLayerColor(leftLayer, Color::RED, size / 2, size));
+
+    sp<SurfaceControl> blurLayer;
+    ASSERT_NO_FATAL_FAILURE(blurLayer = createLayer("blur", size, size));
+    ASSERT_NO_FATAL_FAILURE(fillLayerColor(blurLayer, Color::TRANSPARENT, size, size));
+
+    Transaction().setBackgroundBlurRadius(blurLayer, blurRadius).apply();
+
+    auto shot = getScreenCapture();
+    // Edges are mixed
+    shot->expectColor(Rect(center - 1, center - 5, center, center + 5), Color{150, 150, 0, 255},
+                      50 /* tolerance */);
+    shot->expectColor(Rect(center, center - 5, center + 1, center + 5), Color{150, 150, 0, 255},
+                      50 /* tolerance */);
+}
+
 TEST_P(LayerTypeAndRenderTypeTransactionTest, SetColorWithBuffer) {
     sp<SurfaceControl> bufferLayer;
     ASSERT_NO_FATAL_FAILURE(bufferLayer = createLayer("test", 32, 32));
diff --git a/services/surfaceflinger/tests/SurfaceInterceptor_test.cpp b/services/surfaceflinger/tests/SurfaceInterceptor_test.cpp
index 75d0761..4a2ab7c 100644
--- a/services/surfaceflinger/tests/SurfaceInterceptor_test.cpp
+++ b/services/surfaceflinger/tests/SurfaceInterceptor_test.cpp
@@ -53,6 +53,7 @@
 constexpr int32_t RELATIVE_Z = 42;
 constexpr float ALPHA_UPDATE = 0.29f;
 constexpr float CORNER_RADIUS_UPDATE = 0.2f;
+constexpr int BACKGROUND_BLUR_RADIUS_UPDATE = 24;
 constexpr float POSITION_UPDATE = 121;
 const Rect CROP_UPDATE(16, 16, 32, 32);
 const float SHADOW_RADIUS_UPDATE = 35.0f;
@@ -183,6 +184,8 @@
     bool layerUpdateFound(const SurfaceChange& change, bool foundLayer);
     bool cropUpdateFound(const SurfaceChange& change, bool foundCrop);
     bool cornerRadiusUpdateFound(const SurfaceChange& change, bool foundCornerRadius);
+    bool backgroundBlurRadiusUpdateFound(const SurfaceChange& change,
+                                         bool foundBackgroundBlurRadius);
     bool matrixUpdateFound(const SurfaceChange& change, bool foundMatrix);
     bool scalingModeUpdateFound(const SurfaceChange& change, bool foundScalingMode);
     bool transparentRegionHintUpdateFound(const SurfaceChange& change, bool foundTransparentRegion);
@@ -220,6 +223,7 @@
     void layerUpdate(Transaction&);
     void cropUpdate(Transaction&);
     void cornerRadiusUpdate(Transaction&);
+    void backgroundBlurRadiusUpdate(Transaction&);
     void matrixUpdate(Transaction&);
     void overrideScalingModeUpdate(Transaction&);
     void transparentRegionHintUpdate(Transaction&);
@@ -355,6 +359,10 @@
     t.setCornerRadius(mBGSurfaceControl, CORNER_RADIUS_UPDATE);
 }
 
+void SurfaceInterceptorTest::backgroundBlurRadiusUpdate(Transaction& t) {
+    t.setBackgroundBlurRadius(mBGSurfaceControl, BACKGROUND_BLUR_RADIUS_UPDATE);
+}
+
 void SurfaceInterceptorTest::layerUpdate(Transaction& t) {
     t.setLayer(mBGSurfaceControl, LAYER_UPDATE);
 }
@@ -432,6 +440,7 @@
     runInTransaction(&SurfaceInterceptorTest::sizeUpdate);
     runInTransaction(&SurfaceInterceptorTest::alphaUpdate);
     runInTransaction(&SurfaceInterceptorTest::cornerRadiusUpdate);
+    runInTransaction(&SurfaceInterceptorTest::backgroundBlurRadiusUpdate);
     runInTransaction(&SurfaceInterceptorTest::layerUpdate);
     runInTransaction(&SurfaceInterceptorTest::cropUpdate);
     runInTransaction(&SurfaceInterceptorTest::matrixUpdate);
@@ -509,6 +518,18 @@
     return foundCornerRadius;
 }
 
+bool SurfaceInterceptorTest::backgroundBlurRadiusUpdateFound(const SurfaceChange& change,
+                                                             bool foundBackgroundBlur) {
+    bool hasBackgroundBlur(change.background_blur_radius().background_blur_radius() ==
+                           BACKGROUND_BLUR_RADIUS_UPDATE);
+    if (hasBackgroundBlur && !foundBackgroundBlur) {
+        foundBackgroundBlur = true;
+    } else if (hasBackgroundBlur && foundBackgroundBlur) {
+        []() { FAIL(); }();
+    }
+    return foundBackgroundBlur;
+}
+
 bool SurfaceInterceptorTest::layerUpdateFound(const SurfaceChange& change, bool foundLayer) {
     bool hasLayer(change.layer().layer() == LAYER_UPDATE);
     if (hasLayer && !foundLayer) {
@@ -705,6 +726,9 @@
                         case SurfaceChange::SurfaceChangeCase::kCornerRadius:
                             foundUpdate = cornerRadiusUpdateFound(change, foundUpdate);
                             break;
+                        case SurfaceChange::SurfaceChangeCase::kBackgroundBlurRadius:
+                            foundUpdate = backgroundBlurRadiusUpdateFound(change, foundUpdate);
+                            break;
                         case SurfaceChange::SurfaceChangeCase::kMatrix:
                             foundUpdate = matrixUpdateFound(change, foundUpdate);
                             break;
@@ -887,6 +911,11 @@
             SurfaceChange::SurfaceChangeCase::kCornerRadius);
 }
 
+TEST_F(SurfaceInterceptorTest, InterceptBackgroundBlurRadiusUpdateWorks) {
+    captureTest(&SurfaceInterceptorTest::backgroundBlurRadiusUpdate,
+                SurfaceChange::SurfaceChangeCase::kBackgroundBlurRadius);
+}
+
 TEST_F(SurfaceInterceptorTest, InterceptMatrixUpdateWorks) {
     captureTest(&SurfaceInterceptorTest::matrixUpdate, SurfaceChange::SurfaceChangeCase::kMatrix);
 }