minor clean-up of the GLESRenderer
Change-Id: I978dea25b7687fbbbb283f09c24e115d9bad49a2
diff --git a/services/surfaceflinger/RenderEngine/RenderEngine.cpp b/services/surfaceflinger/RenderEngine/RenderEngine.cpp
index 063be2e..2abda82 100644
--- a/services/surfaceflinger/RenderEngine/RenderEngine.cpp
+++ b/services/surfaceflinger/RenderEngine/RenderEngine.cpp
@@ -164,7 +164,8 @@
position[i*6 + 5].x = r->right;
position[i*6 + 5].y = height - r->top;
}
- fillWithColor(mesh, red, green, blue, alpha);
+ setupFillWithColor(red, green, blue, alpha);
+ drawMesh(mesh);
}
void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) {