Store Connection in InputTarget and Monitor
This will replace the InputChannel. They don't both need to be shared
pointers. A lot of times, we are using InputChannel to look up the
connection. In this CL, this is simplified by using the connection
directly.
Bug: 161009324
Test: atest inputflinger_tests
Change-Id: I3fc2bbdd8c5076b5dbff5067e4fec6e45f5c3da6
diff --git a/services/inputflinger/dispatcher/InputTargetFlags.h b/services/inputflinger/dispatcher/InputTargetFlags.h
new file mode 100644
index 0000000..7497543
--- /dev/null
+++ b/services/inputflinger/dispatcher/InputTargetFlags.h
@@ -0,0 +1,47 @@
+/*
+ * Copyright 2024 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <ftl/flags.h>
+
+namespace android::inputdispatcher {
+
+enum class InputTargetFlags : uint32_t {
+ /* This flag indicates that the event is being delivered to a foreground application. */
+ FOREGROUND = 1 << 0,
+
+ /* This flag indicates that the MotionEvent falls within the area of the target
+ * obscured by another visible window above it. The motion event should be
+ * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
+ WINDOW_IS_OBSCURED = 1 << 1,
+
+ /* This flag indicates that a motion event is being split across multiple windows. */
+ SPLIT = 1 << 2,
+
+ /* This flag indicates that the pointer coordinates dispatched to the application
+ * will be zeroed out to avoid revealing information to an application. This is
+ * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
+ * the same UID from watching all touches. */
+ ZERO_COORDS = 1 << 3,
+
+ /* This flag indicates that the target of a MotionEvent is partly or wholly
+ * obscured by another visible window above it. The motion event should be
+ * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED. */
+ WINDOW_IS_PARTIALLY_OBSCURED = 1 << 14,
+};
+
+} // namespace android::inputdispatcher