blast: add desired present time
Add the option to set a desiredPresentTime for a transaction. This
lets the framework know approximately when the transaction should
be presented.
Test: Transaction_test
Bug: 80477568
Change-Id: Ic25617fb93f2c249b3b3c7a8f90f72ec358938f0
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index dc02666..c0059d5 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -3498,8 +3498,8 @@
auto& [applyToken, transactionQueue] = *it;
while (!transactionQueue.empty()) {
- const auto& [states, displays, flags] = transactionQueue.front();
- if (composerStateContainsUnsignaledFences(states)) {
+ const auto& [states, displays, flags, desiredPresentTime] = transactionQueue.front();
+ if (!transactionIsReadyToBeApplied(desiredPresentTime, states)) {
break;
}
applyTransactionState(states, displays, flags, mInputWindowCommands);
@@ -3533,23 +3533,33 @@
return false;
}
-bool SurfaceFlinger::composerStateContainsUnsignaledFences(const Vector<ComposerState>& states) {
+bool SurfaceFlinger::transactionIsReadyToBeApplied(int64_t desiredPresentTime,
+ const Vector<ComposerState>& states) {
+ const nsecs_t expectedPresentTime = mPrimaryDispSync->expectedPresentTime();
+ // Do not present if the desiredPresentTime has not passed unless it is more than one second
+ // in the future. We ignore timestamps more than 1 second in the future for stability reasons.
+ if (desiredPresentTime >= 0 && desiredPresentTime >= expectedPresentTime &&
+ desiredPresentTime < expectedPresentTime + s2ns(1)) {
+ return false;
+ }
+
for (const ComposerState& state : states) {
const layer_state_t& s = state.state;
if (!(s.what & layer_state_t::eAcquireFenceChanged)) {
continue;
}
if (s.acquireFence && s.acquireFence->getStatus() == Fence::Status::Unsignaled) {
- return true;
+ return false;
}
}
- return false;
+ return true;
}
void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& states,
const Vector<DisplayState>& displays, uint32_t flags,
const sp<IBinder>& applyToken,
- const InputWindowCommands& inputWindowCommands) {
+ const InputWindowCommands& inputWindowCommands,
+ int64_t desiredPresentTime) {
ATRACE_CALL();
Mutex::Autolock _l(mStateLock);
@@ -3559,8 +3569,8 @@
// If its TransactionQueue already has a pending TransactionState or if it is pending
if (mTransactionQueues.find(applyToken) != mTransactionQueues.end() ||
- composerStateContainsUnsignaledFences(states)) {
- mTransactionQueues[applyToken].emplace(states, displays, flags);
+ !transactionIsReadyToBeApplied(desiredPresentTime, states)) {
+ mTransactionQueues[applyToken].emplace(states, displays, flags, desiredPresentTime);
setTransactionFlags(eTransactionNeeded);
return;
}
@@ -4147,7 +4157,7 @@
d.width = 0;
d.height = 0;
displays.add(d);
- setTransactionState(state, displays, 0, nullptr, mInputWindowCommands);
+ setTransactionState(state, displays, 0, nullptr, mInputWindowCommands, -1);
const auto display = getDisplayDevice(displayToken);
if (!display) return;