use 64-bits usage bits almost everywhere
Test: manual, build
Bug: 33350696
Change-Id: Ida33c2a902155044651158467bb99d664e958c41
diff --git a/services/surfaceflinger/MonitoredProducer.h b/services/surfaceflinger/MonitoredProducer.h
index a3ec29d..58b9bc4 100644
--- a/services/surfaceflinger/MonitoredProducer.h
+++ b/services/surfaceflinger/MonitoredProducer.h
@@ -40,7 +40,7 @@
virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers);
virtual status_t setAsyncMode(bool async);
virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, uint32_t w,
- uint32_t h, PixelFormat format, uint32_t usage,
+ uint32_t h, PixelFormat format, uint64_t usage,
FrameEventHistoryDelta* outTimestamps);
virtual status_t detachBuffer(int slot);
virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
@@ -56,7 +56,7 @@
virtual status_t disconnect(int api, DisconnectMode mode);
virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
virtual void allocateBuffers(uint32_t width, uint32_t height,
- PixelFormat format, uint32_t usage);
+ PixelFormat format, uint64_t usage);
virtual status_t allowAllocation(bool allow);
virtual status_t setGenerationNumber(uint32_t generationNumber);
virtual String8 getConsumerName() const override;