use 64-bits usage bits almost everywhere

Test: manual, build
Bug: 33350696
Change-Id: Ida33c2a902155044651158467bb99d664e958c41
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp
index c654f08..34c9d78 100644
--- a/libs/gui/GLConsumer.cpp
+++ b/libs/gui/GLConsumer.cpp
@@ -21,6 +21,8 @@
 #define GL_GLEXT_PROTOTYPES
 #define EGL_EGLEXT_PROTOTYPES
 
+#include <inttypes.h>
+
 #include <EGL/egl.h>
 #include <EGL/eglext.h>
 #include <GLES2/gl2.h>
@@ -1219,7 +1221,7 @@
         mEglDisplay = EGL_NO_DISPLAY;
         mCropRect.makeInvalid();
         const sp<GraphicBuffer>& buffer = mGraphicBuffer;
-        ALOGE("Failed to create image. size=%ux%u st=%u usage=0x%x fmt=%d",
+        ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
             buffer->getWidth(), buffer->getHeight(), buffer->getStride(),
             buffer->getUsage(), buffer->getPixelFormat());
         return UNKNOWN_ERROR;