Merge "Remove inappropriate conversion of IOException to AssertionError"
diff --git a/NOTICE b/NOTICE
index 2006201..8d6f583 100644
--- a/NOTICE
+++ b/NOTICE
@@ -17,7 +17,7 @@
    =========================================================================
 
 Apache Commons
-Copyright 1999-2004 The Apache Software Foundation
+Copyright 1999-2006 The Apache Software Foundation
 
 This product includes software developed at
 The Apache Software Foundation (http://www.apache.org/).
@@ -53,6 +53,26 @@
 These files are Copyright 1998 - 2009 PacketVideo, but released under
 the Apache2 License.
 
+   =========================================================================
+   ==  NOTICE file corresponding to the section 4 d of                    ==
+   ==  the Apache License, Version 2.0,                                   ==
+   ==  in this case for the TagSoup code.                                 ==
+   =========================================================================
+
+This file is part of TagSoup and is Copyright 2002-2008 by John Cowan.
+
+TagSoup is licensed under the Apache License,
+Version 2.0.  You may obtain a copy of this license at
+http://www.apache.org/licenses/LICENSE-2.0 .  You may also have
+additional legal rights not granted by this license.
+
+TagSoup is distributed in the hope that it will be useful, but
+unless required by applicable law or agreed to in writing, TagSoup
+is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
+OF ANY KIND, either express or implied; not even the implied warranty
+of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+
                                Apache License
                            Version 2.0, January 2004
                         http://www.apache.org/licenses/
diff --git a/include/surfaceflinger/ISurfaceComposer.h b/include/surfaceflinger/ISurfaceComposer.h
index 6533600..db57859 100644
--- a/include/surfaceflinger/ISurfaceComposer.h
+++ b/include/surfaceflinger/ISurfaceComposer.h
@@ -43,6 +43,7 @@
         eSecure             = 0x00000080,
         eNonPremultiplied   = 0x00000100,
         ePushBuffers        = 0x00000200,
+        eOpaque             = 0x00000400,
 
         eFXSurfaceNormal    = 0x00000000,
         eFXSurfaceBlur      = 0x00010000,
@@ -77,6 +78,11 @@
         eOrientationSwapMask    = 0x01
     };
     
+    enum {
+        eElectronBeamAnimationOn  = 0x01,
+        eElectronBeamAnimationOff = 0x10
+    };
+
     // flags for setOrientation
     enum {
         eOrientationAnimationDisable = 0x00000001
@@ -118,6 +124,9 @@
             uint32_t* width, uint32_t* height, PixelFormat* format,
             uint32_t reqWidth, uint32_t reqHeight) = 0;
 
+    virtual status_t turnElectronBeamOff(int32_t mode) = 0;
+    virtual status_t turnElectronBeamOn(int32_t mode) = 0;
+
     /* Signal surfaceflinger that there might be some work to do
      * This is an ASYNCHRONOUS call.
      */
@@ -142,7 +151,9 @@
         FREEZE_DISPLAY,
         UNFREEZE_DISPLAY,
         SIGNAL,
-        CAPTURE_SCREEN
+        CAPTURE_SCREEN,
+        TURN_ELECTRON_BEAM_OFF,
+        TURN_ELECTRON_BEAM_ON
     };
 
     virtual status_t    onTransact( uint32_t code,
diff --git a/include/ui/EventHub.h b/include/ui/EventHub.h
index d78e35f..1431964 100644
--- a/include/ui/EventHub.h
+++ b/include/ui/EventHub.h
@@ -187,6 +187,9 @@
     virtual bool markSupportedKeyCodes(int32_t deviceId, size_t numCodes, const int32_t* keyCodes,
             uint8_t* outFlags) const = 0;
 
+    virtual bool hasLed(int32_t deviceId, int32_t led) const = 0;
+    virtual void setLedState(int32_t deviceId, int32_t led, bool on) = 0;
+
     virtual void dump(String8& dump) = 0;
 };
 
@@ -198,9 +201,9 @@
     status_t errorCheck() const;
 
     virtual uint32_t getDeviceClasses(int32_t deviceId) const;
-    
+
     virtual String8 getDeviceName(int32_t deviceId) const;
-    
+
     virtual status_t getAbsoluteAxisInfo(int32_t deviceId, int axis,
             RawAbsoluteAxisInfo* outAxisInfo) const;
 
@@ -218,6 +221,9 @@
 
     virtual bool getEvent(RawEvent* outEvent);
 
+    virtual bool hasLed(int32_t deviceId, int32_t led) const;
+    virtual void setLedState(int32_t deviceId, int32_t led, bool on);
+
     virtual void dump(String8& dump);
 
 protected:
@@ -240,7 +246,10 @@
         uint32_t        classes;
         uint8_t*        keyBitmask;
         KeyLayoutMap*   layoutMap;
-        String8         keylayoutFilename;
+        String8         keyMapName;
+        bool            defaultKeyMap;
+        String8         keyLayoutFilename;
+        String8         keyCharacterMapFilename;
         int             fd;
         device_t*       next;
         
@@ -250,13 +259,19 @@
 
     device_t* getDeviceLocked(int32_t deviceId) const;
     bool hasKeycodeLocked(device_t* device, int keycode) const;
-    
+
     int32_t getScanCodeStateLocked(device_t* device, int32_t scanCode) const;
     int32_t getKeyCodeStateLocked(device_t* device, int32_t keyCode) const;
     int32_t getSwitchStateLocked(device_t* device, int32_t sw) const;
     bool markSupportedKeyCodesLocked(device_t* device, size_t numCodes,
             const int32_t* keyCodes, uint8_t* outFlags) const;
 
+    void configureKeyMap(device_t* device);
+    bool probeKeyMap(device_t* device, const String8& keyMapName, bool defaultKeyMap);
+    void selectKeyMap(device_t* device, const String8& keyMapName, bool defaultKeyMap);
+    void setKeyboardProperties(device_t* device, bool firstKeyboard);
+    void clearKeyboardProperties(device_t* device, bool firstKeyboard);
+
     // Protect all internal state.
     mutable Mutex   mLock;
     
diff --git a/include/ui/GraphicBuffer.h b/include/ui/GraphicBuffer.h
index a3e85a9..c446633 100644
--- a/include/ui/GraphicBuffer.h
+++ b/include/ui/GraphicBuffer.h
@@ -72,6 +72,9 @@
     GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage,
             uint32_t stride, native_handle_t* handle, bool keepOwnership);
 
+    // create a buffer from an existing android_native_buffer_t
+    GraphicBuffer(android_native_buffer_t* buffer, bool keepOwnership);
+
     // return status
     status_t initCheck() const;
 
@@ -137,6 +140,10 @@
     GraphicBufferMapper& mBufferMapper;
     ssize_t mInitCheck;
     int mIndex;
+
+    // If we're wrapping another buffer then this reference will make sure it
+    // doesn't get freed.
+    sp<android_native_buffer_t> mWrappedBuffer;
 };
 
 }; // namespace android
diff --git a/include/ui/Input.h b/include/ui/Input.h
index ee40b85..1355bab 100644
--- a/include/ui/Input.h
+++ b/include/ui/Input.h
@@ -71,10 +71,12 @@
 /*
  * Flags that flow alongside events in the input dispatch system to help with certain
  * policy decisions such as waking from device sleep.
+ *
+ * These flags are also defined in frameworks/base/core/java/android/view/WindowManagerPolicy.java.
  */
 enum {
     /* These flags originate in RawEvents and are generally set in the key map.
-     * See also labels for policy flags in KeycodeLabels.h. */
+     * NOTE: If you edit these flags, also edit labels in KeycodeLabels.h. */
 
     POLICY_FLAG_WAKE = 0x00000001,
     POLICY_FLAG_WAKE_DROPPED = 0x00000002,
@@ -85,6 +87,7 @@
     POLICY_FLAG_MENU = 0x00000040,
     POLICY_FLAG_LAUNCHER = 0x00000080,
     POLICY_FLAG_VIRTUAL = 0x00000100,
+    POLICY_FLAG_FUNCTION = 0x00000200,
 
     POLICY_FLAG_RAW_MASK = 0x0000ffff,
 
@@ -93,6 +96,10 @@
     // Indicates that the input event was injected.
     POLICY_FLAG_INJECTED = 0x01000000,
 
+    // Indicates that the input event is from a trusted source such as a directly attached
+    // input device or an application with system-wide event injection permission.
+    POLICY_FLAG_TRUSTED = 0x02000000,
+
     /* These flags are set by the input reader policy as it intercepts each event. */
 
     // Indicates that the screen was off when the event was received and the event
@@ -102,6 +109,11 @@
     // Indicates that the screen was dim when the event was received and the event
     // should brighten the device.
     POLICY_FLAG_BRIGHT_HERE = 0x20000000,
+
+    // Indicates that the event should be dispatched to applications.
+    // The input event should still be sent to the InputDispatcher so that it can see all
+    // input events received include those that it will not deliver.
+    POLICY_FLAG_PASS_TO_USER = 0x40000000,
 };
 
 /*
diff --git a/include/ui/InputDispatcher.h b/include/ui/InputDispatcher.h
index 246df8f..a5591ba 100644
--- a/include/ui/InputDispatcher.h
+++ b/include/ui/InputDispatcher.h
@@ -109,9 +109,6 @@
     // (ignored for KeyEvents)
     float xOffset, yOffset;
 
-    // The window type of the input target.
-    int32_t windowType;
-
     // The subset of pointer ids to include in motion events dispatched to this input target
     // if FLAG_SPLIT is set.
     BitSet32 pointerIds;
@@ -183,6 +180,7 @@
         TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12,
         TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13,
         TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14,
+        TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15,
         LAST_SYSTEM_WINDOW      = 2999,
     };
 
@@ -282,10 +280,35 @@
      */
     virtual int32_t getMaxEventsPerSecond() = 0;
 
+    /* Intercepts a key event immediately before queueing it.
+     * The policy can use this method as an opportunity to perform power management functions
+     * and early event preprocessing such as updating policy flags.
+     *
+     * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
+     * should be dispatched to applications.
+     */
+    virtual void interceptKeyBeforeQueueing(nsecs_t when, int32_t deviceId,
+            int32_t action, int32_t& flags, int32_t keyCode, int32_t scanCode,
+            uint32_t& policyFlags) = 0;
+
+    /* Intercepts a generic touch, trackball or other event before queueing it.
+     * The policy can use this method as an opportunity to perform power management functions
+     * and early event preprocessing such as updating policy flags.
+     *
+     * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
+     * should be dispatched to applications.
+     */
+    virtual void interceptGenericBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
+
     /* Allows the policy a chance to intercept a key before dispatching. */
     virtual bool interceptKeyBeforeDispatching(const sp<InputChannel>& inputChannel,
             const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
 
+    /* Notifies the policy about switch events.
+     */
+    virtual void notifySwitch(nsecs_t when,
+            int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0;
+
     /* Poke user activity for an event dispatched to a window. */
     virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
 
@@ -333,6 +356,8 @@
             int32_t metaState, int32_t edgeFlags,
             uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
             float xPrecision, float yPrecision, nsecs_t downTime) = 0;
+    virtual void notifySwitch(nsecs_t when,
+            int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0;
 
     /* Injects an input event and optionally waits for sync.
      * The synchronization mode determines whether the method blocks while waiting for
@@ -416,6 +441,8 @@
             int32_t metaState, int32_t edgeFlags,
             uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
             float xPrecision, float yPrecision, nsecs_t downTime);
+    virtual void notifySwitch(nsecs_t when,
+            int32_t switchCode, int32_t switchValue, uint32_t policyFlags) ;
 
     virtual int32_t injectInputEvent(const InputEvent* event,
             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis);
@@ -458,6 +485,7 @@
         mutable int32_t refCount;
         int32_t type;
         nsecs_t eventTime;
+        uint32_t policyFlags;
         InjectionState* injectionState;
 
         bool dispatchInProgress; // initially false, set to true while dispatching
@@ -471,7 +499,6 @@
     struct KeyEntry : EventEntry {
         int32_t deviceId;
         int32_t source;
-        uint32_t policyFlags;
         int32_t action;
         int32_t flags;
         int32_t keyCode;
@@ -500,7 +527,6 @@
     struct MotionEntry : EventEntry {
         int32_t deviceId;
         int32_t source;
-        uint32_t policyFlags;
         int32_t action;
         int32_t flags;
         int32_t metaState;
@@ -675,7 +701,8 @@
         Pool<DispatchEntry> mDispatchEntryPool;
         Pool<CommandEntry> mCommandEntryPool;
 
-        void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime);
+        void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime,
+                uint32_t policyFlags);
         void releaseEventEntryInjectionState(EventEntry* entry);
     };
 
@@ -696,21 +723,19 @@
             BROKEN
         };
 
+        // Specifies the sources to cancel.
+        enum CancelationOptions {
+            CANCEL_ALL_EVENTS = 0,
+            CANCEL_POINTER_EVENTS = 1,
+            CANCEL_NON_POINTER_EVENTS = 2,
+        };
+
         InputState();
         ~InputState();
 
         // Returns true if there is no state to be canceled.
         bool isNeutral() const;
 
-        // Returns true if the input state believes it is out of sync.
-        bool isOutOfSync() const;
-
-        // Sets the input state to be out of sync if it is not neutral.
-        void setOutOfSync();
-
-        // Resets the input state out of sync flag.
-        void resetOutOfSync();
-
         // Records tracking information for an event that has just been published.
         // Returns whether the event is consistent with the current input state.
         Consistency trackEvent(const EventEntry* entry);
@@ -723,16 +748,17 @@
         // Returns whether the event is consistent with the current input state.
         Consistency trackMotion(const MotionEntry* entry);
 
-        // Synthesizes cancelation events for the current state.
-        void synthesizeCancelationEvents(Allocator* allocator,
-                Vector<EventEntry*>& outEvents) const;
+        // Synthesizes cancelation events for the current state and resets the tracked state.
+        void synthesizeCancelationEvents(nsecs_t currentTime, Allocator* allocator,
+                Vector<EventEntry*>& outEvents, CancelationOptions options);
 
         // Clears the current state.
         void clear();
 
-    private:
-        bool mIsOutOfSync;
+        // Copies pointer-related parts of the input state to another instance.
+        void copyPointerStateTo(InputState& other) const;
 
+    private:
         struct KeyMemento {
             int32_t deviceId;
             int32_t source;
@@ -756,6 +782,8 @@
 
         Vector<KeyMemento> mKeyMementos;
         Vector<MotionMemento> mMotionMementos;
+
+        static bool shouldCancelEvent(int32_t eventSource, CancelationOptions options);
     };
 
     /* Manages the dispatch state associated with a single input channel. */
@@ -805,6 +833,13 @@
         status_t initialize();
     };
 
+    enum DropReason {
+        DROP_REASON_NOT_DROPPED = 0,
+        DROP_REASON_POLICY = 1,
+        DROP_REASON_APP_SWITCH = 2,
+        DROP_REASON_DISABLED = 3,
+    };
+
     sp<InputDispatcherPolicyInterface> mPolicy;
 
     Mutex mLock;
@@ -824,12 +859,16 @@
     // Enqueues an inbound event.  Returns true if mLooper->wake() should be called.
     bool enqueueInboundEventLocked(EventEntry* entry);
 
+    // Cleans up input state when dropping an inbound event.
+    void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
+
     // App switch latency optimization.
+    bool mAppSwitchSawKeyDown;
     nsecs_t mAppSwitchDueTime;
 
-    static bool isAppSwitchKey(int32_t keyCode);
+    static bool isAppSwitchKeyCode(int32_t keyCode);
+    bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
     bool isAppSwitchPendingLocked();
-    bool detectPendingAppSwitchLocked(KeyEntry* inboundKeyEntry);
     void resetPendingAppSwitchLocked(bool handled);
 
     // All registered connections mapped by receive pipe file descriptor.
@@ -851,7 +890,7 @@
 
     // Event injection and synchronization.
     Condition mInjectionResultAvailableCondition;
-    EventEntry* createEntryFromInjectedInputEventLocked(const InputEvent* event);
+    bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
     void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
 
     Condition mInjectionSyncFinishedCondition;
@@ -886,7 +925,6 @@
     void drainInboundQueueLocked();
     void releasePendingEventLocked();
     void releaseInboundEventLocked(EventEntry* entry);
-    bool isEventFromReliableSourceLocked(EventEntry* entry);
 
     // Dispatch state.
     bool mDispatchEnabled;
@@ -933,10 +971,10 @@
             nsecs_t currentTime, ConfigurationChangedEntry* entry);
     bool dispatchKeyLocked(
             nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout,
-            bool dropEvent, nsecs_t* nextWakeupTime);
+            DropReason* dropReason, nsecs_t* nextWakeupTime);
     bool dispatchMotionLocked(
             nsecs_t currentTime, MotionEntry* entry,
-            bool dropEvent, nsecs_t* nextWakeupTime);
+            DropReason* dropReason, nsecs_t* nextWakeupTime);
     void dispatchEventToCurrentInputTargetsLocked(
             nsecs_t currentTime, EventEntry* entry, bool resumeWithAppendedMotionSample);
 
@@ -977,8 +1015,7 @@
     void addWindowTargetLocked(const InputWindow* window, int32_t targetFlags,
             BitSet32 pointerIds);
     void addMonitoringTargetsLocked();
-    bool shouldPokeUserActivityForCurrentInputTargetsLocked();
-    void pokeUserActivityLocked(nsecs_t eventTime, int32_t eventType);
+    void pokeUserActivityLocked(const EventEntry* eventEntry);
     bool checkInjectionPermission(const InputWindow* window, const InjectionState* injectionState);
     bool isWindowObscuredAtPointLocked(const InputWindow* window, int32_t x, int32_t y) const;
     bool isWindowFinishedWithPreviousInputLocked(const InputWindow* window);
@@ -995,14 +1032,23 @@
     void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
     void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
     void startNextDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
-    void abortDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
-            bool broken);
+    void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
     void drainOutboundQueueLocked(Connection* connection);
     static int handleReceiveCallback(int receiveFd, int events, void* data);
 
+    void synthesizeCancelationEventsForAllConnectionsLocked(
+            InputState::CancelationOptions options, const char* reason);
+    void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
+            InputState::CancelationOptions options, const char* reason);
+    void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
+            InputState::CancelationOptions options, const char* reason);
+
     // Splitting motion events across windows.
     MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
 
+    // Reset and drop everything the dispatcher is doing.
+    void resetAndDropEverythingLocked(const char* reason);
+
     // Dump state.
     void dumpDispatchStateLocked(String8& dump);
     void logDispatchStateLocked();
diff --git a/include/ui/InputReader.h b/include/ui/InputReader.h
index 3619189..f3a2dd2 100644
--- a/include/ui/InputReader.h
+++ b/include/ui/InputReader.h
@@ -87,49 +87,12 @@
         ROTATION_270 = 3
     };
 
-    /* Actions returned by interceptXXX methods. */
-    enum {
-        // The input dispatcher should do nothing and discard the input unless other
-        // flags are set.
-        ACTION_NONE = 0,
-
-        // The input dispatcher should dispatch the input to the application.
-        ACTION_DISPATCH = 0x00000001,
-    };
-
     /* Gets information about the display with the specified id.
      * Returns true if the display info is available, false otherwise.
      */
     virtual bool getDisplayInfo(int32_t displayId,
             int32_t* width, int32_t* height, int32_t* orientation) = 0;
 
-    /* Intercepts a key event.
-     * The policy can use this method as an opportunity to perform power management functions
-     * and early event preprocessing such as updating policy flags.
-     *
-     * Returns a policy action constant such as ACTION_DISPATCH.
-     */
-    virtual int32_t interceptKey(nsecs_t when, int32_t deviceId,
-            bool down, int32_t keyCode, int32_t scanCode, uint32_t& policyFlags) = 0;
-
-    /* Intercepts a switch event.
-     * The policy can use this method as an opportunity to perform power management functions
-     * and early event preprocessing such as updating policy flags.
-     *
-     * Switches are not dispatched to applications so this method should
-     * usually return ACTION_NONE.
-     */
-    virtual int32_t interceptSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue,
-            uint32_t& policyFlags) = 0;
-
-    /* Intercepts a generic touch, trackball or other event.
-     * The policy can use this method as an opportunity to perform power management functions
-     * and early event preprocessing such as updating policy flags.
-     *
-     * Returns a policy action constant such as ACTION_DISPATCH.
-     */
-    virtual int32_t interceptGeneric(nsecs_t when, uint32_t& policyFlags) = 0;
-
     /* Determines whether to turn on some hacks we have to improve the touch interaction with a
      * certain device whose screen currently is not all that good.
      */
@@ -207,11 +170,10 @@
  * and parameters maintained by the input reader.
  */
 class InputReaderContext {
-protected:
+public:
     InputReaderContext() { }
     virtual ~InputReaderContext() { }
 
-public:
     virtual void updateGlobalMetaState() = 0;
     virtual int32_t getGlobalMetaState() = 0;
 
@@ -230,7 +192,7 @@
  *     the input reader, the input reader never calls into other components while holding
  *     an exclusive internal lock whenever re-entrance can happen.
  */
-class InputReader : public InputReaderInterface, private InputReaderContext {
+class InputReader : public InputReaderInterface, protected InputReaderContext {
 public:
     InputReader(const sp<EventHubInterface>& eventHub,
             const sp<InputReaderPolicyInterface>& policy,
@@ -256,6 +218,11 @@
     virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask,
             size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags);
 
+protected:
+    // These methods are protected virtual so they can be overridden and instrumented
+    // by test cases.
+    virtual InputDevice* createDevice(int32_t deviceId, const String8& name, uint32_t classes);
+
 private:
     sp<EventHubInterface> mEventHub;
     sp<InputReaderPolicyInterface> mPolicy;
@@ -281,12 +248,11 @@
 
     void addDevice(int32_t deviceId);
     void removeDevice(int32_t deviceId);
-    InputDevice* createDevice(int32_t deviceId, const String8& name, uint32_t classes);
     void configureExcludedDevices();
 
     void consumeEvent(const RawEvent* rawEvent);
 
-    void handleConfigurationChanged();
+    void handleConfigurationChanged(nsecs_t when);
 
     // state management for all devices
     Mutex mStateLock;
@@ -403,8 +369,6 @@
 protected:
     InputDevice* mDevice;
     InputReaderContext* mContext;
-
-    bool applyStandardPolicyActions(nsecs_t when, int32_t policyActions);
 };
 
 
@@ -458,18 +422,29 @@
         Vector<KeyDown> keyDowns; // keys that are down
         int32_t metaState;
         nsecs_t downTime; // time of most recent key down
+
+        struct LedState {
+            bool avail; // led is available
+            bool on;    // we think the led is currently on
+        };
+        LedState capsLockLedState;
+        LedState numLockLedState;
+        LedState scrollLockLedState;
     } mLocked;
 
     void initializeLocked();
+    void initializeLedStateLocked(LockedState::LedState& ledState, int32_t led);
 
     bool isKeyboardOrGamepadKey(int32_t scanCode);
 
     void processKey(nsecs_t when, bool down, int32_t keyCode, int32_t scanCode,
             uint32_t policyFlags);
-    void applyPolicyAndDispatch(nsecs_t when, uint32_t policyFlags,
-            bool down, int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime);
 
     ssize_t findKeyDownLocked(int32_t scanCode);
+
+    void updateLedStateLocked(bool reset);
+    void updateLedStateForModifierLocked(LockedState::LedState& ledState, int32_t led,
+            int32_t modifier, bool reset);
 };
 
 
@@ -525,8 +500,6 @@
     void initializeLocked();
 
     void sync(nsecs_t when);
-    void applyPolicyAndDispatch(nsecs_t when, int32_t motionEventAction,
-            PointerCoords* pointerCoords, nsecs_t downTime);
 };
 
 
@@ -576,6 +549,21 @@
         int32_t toolMajor;
         int32_t toolMinor;
         int32_t orientation;
+
+        inline bool operator== (const PointerData& other) const {
+            return id == other.id
+                    && x == other.x
+                    && y == other.y
+                    && pressure == other.pressure
+                    && touchMajor == other.touchMajor
+                    && touchMinor == other.touchMinor
+                    && toolMajor == other.toolMajor
+                    && toolMinor == other.toolMinor
+                    && orientation == other.orientation;
+        }
+        inline bool operator!= (const PointerData& other) const {
+            return !(*this == other);
+        }
     };
 
     // Raw data for a collection of pointers including a pointer id mapping table.
@@ -614,31 +602,46 @@
 
     // Immutable calibration parameters in parsed form.
     struct Calibration {
-        // Touch Area
-        enum TouchAreaCalibration {
-            TOUCH_AREA_CALIBRATION_DEFAULT,
-            TOUCH_AREA_CALIBRATION_NONE,
-            TOUCH_AREA_CALIBRATION_GEOMETRIC,
-            TOUCH_AREA_CALIBRATION_PRESSURE,
+        // Position
+        bool haveXOrigin;
+        int32_t xOrigin;
+        bool haveYOrigin;
+        int32_t yOrigin;
+        bool haveXScale;
+        float xScale;
+        bool haveYScale;
+        float yScale;
+
+        // Touch Size
+        enum TouchSizeCalibration {
+            TOUCH_SIZE_CALIBRATION_DEFAULT,
+            TOUCH_SIZE_CALIBRATION_NONE,
+            TOUCH_SIZE_CALIBRATION_GEOMETRIC,
+            TOUCH_SIZE_CALIBRATION_PRESSURE,
         };
 
-        TouchAreaCalibration touchAreaCalibration;
+        TouchSizeCalibration touchSizeCalibration;
 
-        // Tool Area
-        enum ToolAreaCalibration {
-            TOOL_AREA_CALIBRATION_DEFAULT,
-            TOOL_AREA_CALIBRATION_NONE,
-            TOOL_AREA_CALIBRATION_GEOMETRIC,
-            TOOL_AREA_CALIBRATION_LINEAR,
+        // Tool Size
+        enum ToolSizeCalibration {
+            TOOL_SIZE_CALIBRATION_DEFAULT,
+            TOOL_SIZE_CALIBRATION_NONE,
+            TOOL_SIZE_CALIBRATION_GEOMETRIC,
+            TOOL_SIZE_CALIBRATION_LINEAR,
+            TOOL_SIZE_CALIBRATION_AREA,
         };
 
-        ToolAreaCalibration toolAreaCalibration;
-        bool haveToolAreaLinearScale;
-        float toolAreaLinearScale;
-        bool haveToolAreaLinearBias;
-        float toolAreaLinearBias;
-        bool haveToolAreaIsSummed;
-        int32_t toolAreaIsSummed;
+        ToolSizeCalibration toolSizeCalibration;
+        bool haveToolSizeLinearScale;
+        float toolSizeLinearScale;
+        bool haveToolSizeLinearBias;
+        float toolSizeLinearBias;
+        bool haveToolSizeAreaScale;
+        float toolSizeAreaScale;
+        bool haveToolSizeAreaBias;
+        float toolSizeAreaBias;
+        bool haveToolSizeIsSummed;
+        int32_t toolSizeIsSummed;
 
         // Pressure
         enum PressureCalibration {
@@ -714,8 +717,10 @@
 
         float geometricScale;
 
-        float toolAreaLinearScale;
-        float toolAreaLinearBias;
+        float toolSizeLinearScale;
+        float toolSizeLinearBias;
+        float toolSizeAreaScale;
+        float toolSizeAreaBias;
 
         float pressureScale;
 
@@ -734,11 +739,11 @@
             bool haveSize;
             InputDeviceInfo::MotionRange size;
 
-            bool haveTouchArea;
+            bool haveTouchSize;
             InputDeviceInfo::MotionRange touchMajor;
             InputDeviceInfo::MotionRange touchMinor;
 
-            bool haveToolArea;
+            bool haveToolSize;
             InputDeviceInfo::MotionRange toolMajor;
             InputDeviceInfo::MotionRange toolMinor;
 
@@ -829,10 +834,6 @@
             BitSet32 idBits, uint32_t changedId, uint32_t pointerCount,
             int32_t motionEventAction);
 
-    void applyPolicyAndDispatchVirtualKey(nsecs_t when, uint32_t policyFlags,
-            int32_t keyEventAction, int32_t keyEventFlags,
-            int32_t keyCode, int32_t scanCode, nsecs_t downTime);
-
     bool isPointInsideSurfaceLocked(int32_t x, int32_t y);
     const VirtualKey* findVirtualKeyHitLocked(int32_t x, int32_t y);
 
diff --git a/include/ui/KeycodeLabels.h b/include/ui/KeycodeLabels.h
index f71d9cd..73f5863 100755
--- a/include/ui/KeycodeLabels.h
+++ b/include/ui/KeycodeLabels.h
@@ -135,6 +135,60 @@
     { "BUTTON_START", 108 },
     { "BUTTON_SELECT", 109 },
     { "BUTTON_MODE", 110 },
+    { "ESCAPE", 111 },
+    { "FORWARD_DEL", 112 },
+    { "CTRL_LEFT", 113 },
+    { "CTRL_RIGHT", 114 },
+    { "CAPS_LOCK", 115 },
+    { "SCROLL_LOCK", 116 },
+    { "META_LEFT", 117 },
+    { "META_RIGHT", 118 },
+    { "FUNCTION", 119 },
+    { "SYSRQ", 120 },
+    { "BREAK", 121 },
+    { "MOVE_HOME", 122 },
+    { "MOVE_END", 123 },
+    { "INSERT", 124 },
+    { "FORWARD", 125 },
+    { "MEDIA_PLAY", 126 },
+    { "MEDIA_PAUSE", 127 },
+    { "MEDIA_CLOSE", 128 },
+    { "MEDIA_EJECT", 129 },
+    { "MEDIA_RECORD", 130 },
+    { "F1", 131 },
+    { "F2", 132 },
+    { "F3", 133 },
+    { "F4", 134 },
+    { "F5", 135 },
+    { "F6", 136 },
+    { "F7", 137 },
+    { "F8", 138 },
+    { "F9", 139 },
+    { "F10", 140 },
+    { "F11", 141 },
+    { "F12", 142 },
+    { "NUM_LOCK", 143 },
+    { "NUMPAD_0", 144 },
+    { "NUMPAD_1", 145 },
+    { "NUMPAD_2", 146 },
+    { "NUMPAD_3", 147 },
+    { "NUMPAD_4", 148 },
+    { "NUMPAD_5", 149 },
+    { "NUMPAD_6", 150 },
+    { "NUMPAD_7", 151 },
+    { "NUMPAD_8", 152 },
+    { "NUMPAD_9", 153 },
+    { "NUMPAD_DIVIDE", 154 },
+    { "NUMPAD_MULTIPLY", 155 },
+    { "NUMPAD_SUBTRACT", 156 },
+    { "NUMPAD_ADD", 157 },
+    { "NUMPAD_DOT", 158 },
+    { "NUMPAD_COMMA", 159 },
+    { "NUMPAD_ENTER", 160 },
+    { "NUMPAD_EQUALS", 161 },
+    { "NUMPAD_LEFT_PAREN", 162 },
+    { "NUMPAD_RIGHT_PAREN", 163 },
+    { "VOLUME_MUTE", 164 },
 
     // NOTE: If you add a new keycode here you must also add it to several other files.
     //       Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list.
@@ -142,7 +196,7 @@
     { NULL, 0 }
 };
 
-// See also policy flags in Input.h.
+// NOTE: If you edit these flags, also edit policy flags in Input.h.
 static const KeycodeLabel FLAGS[] = {
     { "WAKE", 0x00000001 },
     { "WAKE_DROPPED", 0x00000002 },
@@ -153,6 +207,7 @@
     { "MENU", 0x00000040 },
     { "LAUNCHER", 0x00000080 },
     { "VIRTUAL", 0x00000100 },
+    { "FUNCTION", 0x00000200 },
     { NULL, 0 }
 };
 
diff --git a/include/utils/Looper.h b/include/utils/Looper.h
index 3f00b78..eefff31 100644
--- a/include/utils/Looper.h
+++ b/include/utils/Looper.h
@@ -20,9 +20,22 @@
 #include <utils/threads.h>
 #include <utils/RefBase.h>
 #include <utils/KeyedVector.h>
+#include <utils/Timers.h>
 
 #include <android/looper.h>
 
+// When defined, uses epoll_wait() for polling, otherwise uses poll().
+#define LOOPER_USES_EPOLL
+
+// When defined, logs performance statistics for tuning and debugging purposes.
+//#define LOOPER_STATISTICS
+
+#ifdef LOOPER_USES_EPOLL
+#include <sys/epoll.h>
+#else
+#include <sys/poll.h>
+#endif
+
 /*
  * Declare a concrete type for the NDK's looper forward declaration.
  */
@@ -190,13 +203,54 @@
 
     const bool mAllowNonCallbacks; // immutable
 
-    int mEpollFd; // immutable
     int mWakeReadPipeFd;  // immutable
     int mWakeWritePipeFd; // immutable
+    Mutex mLock;
+
+#ifdef LOOPER_USES_EPOLL
+    int mEpollFd; // immutable
 
     // Locked list of file descriptor monitoring requests.
-    Mutex mLock;
-    KeyedVector<int, Request> mRequests;
+    KeyedVector<int, Request> mRequests;  // guarded by mLock
+#else
+    // The lock guards state used to track whether there is a poll() in progress and whether
+    // there are any other threads waiting in wakeAndLock().  The condition variables
+    // are used to transfer control among these threads such that all waiters are
+    // serviced before a new poll can begin.
+    // The wakeAndLock() method increments mWaiters, wakes the poll, blocks on mAwake
+    // until mPolling becomes false, then decrements mWaiters again.
+    // The poll() method blocks on mResume until mWaiters becomes 0, then sets
+    // mPolling to true, blocks until the poll completes, then resets mPolling to false
+    // and signals mResume if there are waiters.
+    bool mPolling;      // guarded by mLock
+    uint32_t mWaiters;  // guarded by mLock
+    Condition mAwake;   // guarded by mLock
+    Condition mResume;  // guarded by mLock
+
+    Vector<struct pollfd> mRequestedFds;  // must hold mLock and mPolling must be false to modify
+    Vector<Request> mRequests;            // must hold mLock and mPolling must be false to modify
+
+    ssize_t getRequestIndexLocked(int fd);
+    void wakeAndLock();
+#endif
+
+#ifdef LOOPER_STATISTICS
+    static const int SAMPLED_WAKE_CYCLES_TO_AGGREGATE = 100;
+    static const int SAMPLED_POLLS_TO_AGGREGATE = 1000;
+
+    nsecs_t mPendingWakeTime;
+    int mPendingWakeCount;
+
+    int mSampledWakeCycles;
+    int mSampledWakeCountSum;
+    nsecs_t mSampledWakeLatencySum;
+
+    int mSampledPolls;
+    int mSampledZeroPollCount;
+    int mSampledZeroPollLatencySum;
+    int mSampledTimeoutPollCount;
+    int mSampledTimeoutPollLatencySum;
+#endif
 
     // This state is only used privately by pollOnce and does not require a lock since
     // it runs on a single thread.
@@ -204,6 +258,8 @@
     size_t mResponseIndex;
 
     int pollInner(int timeoutMillis);
+    void awoken();
+    void pushResponse(int events, const Request& request);
 
     static void initTLSKey();
     static void threadDestructor(void *st);
diff --git a/include/utils/ObbFile.h b/include/utils/ObbFile.h
index 5243f50..47559cd 100644
--- a/include/utils/ObbFile.h
+++ b/include/utils/ObbFile.h
@@ -27,6 +27,7 @@
 
 // OBB flags (bit 0)
 #define OBB_OVERLAY         (1 << 0)
+#define OBB_SALTED          (1 << 1)
 
 class ObbFile : public RefBase {
 protected:
@@ -70,6 +71,26 @@
         mFlags = flags;
     }
 
+    const unsigned char* getSalt(size_t* length) const {
+        if ((mFlags & OBB_SALTED) == 0) {
+            *length = 0;
+            return NULL;
+        }
+
+        *length = sizeof(mSalt);
+        return mSalt;
+    }
+
+    bool setSalt(const unsigned char* salt, size_t length) {
+        if (length != sizeof(mSalt)) {
+            return false;
+        }
+
+        memcpy(mSalt, salt, sizeof(mSalt));
+        mFlags |= OBB_SALTED;
+        return true;
+    }
+
     bool isOverlay() {
         return (mFlags & OBB_OVERLAY) == OBB_OVERLAY;
     }
@@ -103,6 +124,12 @@
     /* Flags for this OBB type. */
     int32_t mFlags;
 
+    /* Whether the file is salted. */
+    bool mSalted;
+
+    /* The encryption salt. */
+    unsigned char mSalt[8];
+
     const char* mFileName;
 
     size_t mFileSize;
diff --git a/include/utils/ResourceTypes.h b/include/utils/ResourceTypes.h
index da86da4..ed7f53d 100644
--- a/include/utils/ResourceTypes.h
+++ b/include/utils/ResourceTypes.h
@@ -1771,12 +1771,14 @@
      *
      * @return ssize_t Either a >= 0 table index or a negative error code.
      */
-    ssize_t getResource(uint32_t resID, Res_value* outValue, bool mayBeBag=false,
-            uint32_t* outSpecFlags=NULL, ResTable_config* outConfig=NULL) const;
+    ssize_t getResource(uint32_t resID, Res_value* outValue, bool mayBeBag = false,
+                    uint16_t density = 0,
+                    uint32_t* outSpecFlags = NULL,
+                    ResTable_config* outConfig = NULL) const;
 
     inline ssize_t getResource(const ResTable_ref& res, Res_value* outValue,
             uint32_t* outSpecFlags=NULL) const {
-        return getResource(res.ident, outValue, false, outSpecFlags, NULL);
+        return getResource(res.ident, outValue, false, 0, outSpecFlags, NULL);
     }
 
     ssize_t resolveReference(Res_value* inOutValue,
diff --git a/include/utils/String8.h b/include/utils/String8.h
index ef0b51a..cef8eca 100644
--- a/include/utils/String8.h
+++ b/include/utils/String8.h
@@ -157,9 +157,12 @@
     inline  size_t              size() const;
     inline  size_t              length() const;
     inline  size_t              bytes() const;
+    inline  bool                isEmpty() const;
     
     inline  const SharedBuffer* sharedBuffer() const;
     
+            void                clear();
+
             void                setTo(const String8& other);
             status_t            setTo(const char* other);
             status_t            setTo(const char* other, size_t numChars);
@@ -345,6 +348,11 @@
     return length();
 }
 
+inline bool String8::isEmpty() const
+{
+    return length() == 0;
+}
+
 inline size_t String8::bytes() const
 {
     return SharedBuffer::sizeFromData(mString)-1;
diff --git a/libs/binder/CursorWindow.cpp b/libs/binder/CursorWindow.cpp
index bdd4dd6..fbba281 100644
--- a/libs/binder/CursorWindow.cpp
+++ b/libs/binder/CursorWindow.cpp
@@ -115,7 +115,7 @@
     uint32_t fieldDirOffset = alloc(fieldDirSize);
     if (!fieldDirOffset) {
         mHeader->numRows--;
-        LOGE("The row failed, so back out the new row accounting from allocRowSlot %d", mHeader->numRows);
+        LOG_WINDOW("The row failed, so back out the new row accounting from allocRowSlot %d", mHeader->numRows);
         return NULL;
     }
     field_slot_t * fieldDir = (field_slot_t *)offsetToPtr(fieldDirOffset);
diff --git a/libs/surfaceflinger_client/ISurfaceComposer.cpp b/libs/surfaceflinger_client/ISurfaceComposer.cpp
index d676f5e..969ee79 100644
--- a/libs/surfaceflinger_client/ISurfaceComposer.cpp
+++ b/libs/surfaceflinger_client/ISurfaceComposer.cpp
@@ -142,6 +142,24 @@
         return reply.readInt32();
     }
 
+    virtual status_t turnElectronBeamOff(int32_t mode)
+    {
+        Parcel data, reply;
+        data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
+        data.writeInt32(mode);
+        remote()->transact(BnSurfaceComposer::TURN_ELECTRON_BEAM_OFF, data, &reply);
+        return reply.readInt32();
+    }
+
+    virtual status_t turnElectronBeamOn(int32_t mode)
+    {
+        Parcel data, reply;
+        data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
+        data.writeInt32(mode);
+        remote()->transact(BnSurfaceComposer::TURN_ELECTRON_BEAM_ON, data, &reply);
+        return reply.readInt32();
+    }
+
     virtual void signal() const
     {
         Parcel data, reply;
@@ -224,6 +242,18 @@
             reply->writeInt32(f);
             reply->writeInt32(res);
         } break;
+        case TURN_ELECTRON_BEAM_OFF: {
+            CHECK_INTERFACE(ISurfaceComposer, data, reply);
+            int32_t mode = data.readInt32();
+            status_t res = turnElectronBeamOff(mode);
+            reply->writeInt32(res);
+        }
+        case TURN_ELECTRON_BEAM_ON: {
+            CHECK_INTERFACE(ISurfaceComposer, data, reply);
+            int32_t mode = data.readInt32();
+            status_t res = turnElectronBeamOn(mode);
+            reply->writeInt32(res);
+        }
         default:
             return BBinder::onTransact(code, data, reply, flags);
     }
diff --git a/libs/surfaceflinger_client/Surface.cpp b/libs/surfaceflinger_client/Surface.cpp
index ebb0cc9..7af6ce8 100644
--- a/libs/surfaceflinger_client/Surface.cpp
+++ b/libs/surfaceflinger_client/Surface.cpp
@@ -454,15 +454,6 @@
 
 Surface::~Surface()
 {
-    // this is a client-side operation, the surface is destroyed, unmap
-    // its buffers in this process.
-    size_t size = mBuffers.size();
-    for (size_t i=0 ; i<size ; i++) {
-        if (mBuffers[i] != 0 && mBuffers[i]->handle != 0) {
-            getBufferMapper().unregisterBuffer(mBuffers[i]->handle);
-        }
-    }
-
     // clear all references and trigger an IPC now, to make sure things
     // happen without delay, since these resources are quite heavy.
     mBuffers.clear();
@@ -876,7 +867,18 @@
         return BAD_VALUE;
 
     Mutex::Autolock _l(mSurfaceLock);
+    if (mConnected == NATIVE_WINDOW_API_EGL) {
+        return INVALID_OPERATION;
+    }
+
     mBufferInfo.set(w, h, format);
+    if (format != 0) {
+        // we update the format of the surface as reported by query().
+        // this is to allow applications to change the format of a surface's
+        // buffer, and have it reflected in EGL; which is needed for
+        // EGLConfig validation.
+        mFormat = format;
+    }
     return NO_ERROR;
 }
 
@@ -1021,7 +1023,20 @@
 
 int Surface::getBufferIndex(const sp<GraphicBuffer>& buffer) const
 {
-    return buffer->getIndex();
+    int idx = buffer->getIndex();
+    if (idx < 0) {
+        // The buffer doesn't have an index set.  See if the handle the same as
+        // one of the buffers for which we do know the index.  This can happen
+        // e.g. if GraphicBuffer is used to wrap an android_native_buffer_t that
+        // was dequeued from an ANativeWindow.
+        for (int i = 0; i < mBuffers.size(); i++) {
+            if (buffer->handle == mBuffers[i]->handle) {
+                idx = mBuffers[i]->getIndex();
+                break;
+            }
+        }
+    }
+    return idx;
 }
 
 status_t Surface::getBufferLocked(int index,
@@ -1035,7 +1050,6 @@
     // free the current buffer
     sp<GraphicBuffer>& currentBuffer(mBuffers.editItemAt(index));
     if (currentBuffer != 0) {
-        getBufferMapper().unregisterBuffer(currentBuffer->handle);
         currentBuffer.clear();
     }
 
@@ -1043,7 +1057,7 @@
     LOGE_IF(buffer==0,
             "ISurface::getBuffer(%d, %08x) returned NULL",
             index, usage);
-    if (buffer != 0) { // this should never happen by construction
+    if (buffer != 0) { // this should always happen by construction
         LOGE_IF(buffer->handle == NULL, 
                 "Surface (identity=%d) requestBuffer(%d, %u, %u, %u, %08x) "
                 "returned a buffer with a null handle",
@@ -1051,13 +1065,8 @@
         err = mSharedBufferClient->getStatus();
         LOGE_IF(err,  "Surface (identity=%d) state = %d", mIdentity, err);
         if (!err && buffer->handle != NULL) {
-            err = getBufferMapper().registerBuffer(buffer->handle);
-            LOGW_IF(err, "registerBuffer(...) failed %d (%s)",
-                    err, strerror(-err));
-            if (err == NO_ERROR) {
-                currentBuffer = buffer;
-                currentBuffer->setIndex(index);
-            }
+            currentBuffer = buffer;
+            currentBuffer->setIndex(index);
         } else {
             err = err<0 ? err : status_t(NO_MEMORY);
         }
diff --git a/libs/ui/EventHub.cpp b/libs/ui/EventHub.cpp
index c0be3a0..9c7e7f4 100644
--- a/libs/ui/EventHub.cpp
+++ b/libs/ui/EventHub.cpp
@@ -94,7 +94,7 @@
 
 EventHub::device_t::device_t(int32_t _id, const char* _path, const char* name)
     : id(_id), path(_path), name(name), classes(0)
-    , keyBitmask(NULL), layoutMap(new KeyLayoutMap()), fd(-1), next(NULL) {
+    , keyBitmask(NULL), layoutMap(new KeyLayoutMap()), defaultKeyMap(false), fd(-1), next(NULL) {
 }
 
 EventHub::device_t::~device_t() {
@@ -103,7 +103,7 @@
 }
 
 EventHub::EventHub(void)
-    : mError(NO_INIT), mHaveFirstKeyboard(false), mFirstKeyboardId(0)
+    : mError(NO_INIT), mHaveFirstKeyboard(false), mFirstKeyboardId(-1)
     , mDevicesById(0), mNumDevicesById(0)
     , mOpeningDevices(0), mClosingDevices(0)
     , mDevices(0), mFDs(0), mFDCount(0), mOpened(false), mNeedToSendFinishedDeviceScan(false)
@@ -325,6 +325,39 @@
     mExcludedDevices.push_back(name);
 }
 
+bool EventHub::hasLed(int32_t deviceId, int32_t led) const {
+    AutoMutex _l(mLock);
+    device_t* device = getDeviceLocked(deviceId);
+    if (device) {
+        uint8_t bitmask[sizeof_bit_array(LED_MAX + 1)];
+        memset(bitmask, 0, sizeof(bitmask));
+        if (ioctl(device->fd, EVIOCGBIT(EV_LED, sizeof(bitmask)), bitmask) >= 0) {
+            if (test_bit(led, bitmask)) {
+                return true;
+            }
+        }
+    }
+    return false;
+}
+
+void EventHub::setLedState(int32_t deviceId, int32_t led, bool on) {
+    AutoMutex _l(mLock);
+    device_t* device = getDeviceLocked(deviceId);
+    if (device) {
+        struct input_event ev;
+        ev.time.tv_sec = 0;
+        ev.time.tv_usec = 0;
+        ev.type = EV_LED;
+        ev.code = led;
+        ev.value = on ? 1 : 0;
+
+        ssize_t nWrite;
+        do {
+            nWrite = write(device->fd, &ev, sizeof(struct input_event));
+        } while (nWrite == -1 && errno == EINTR);
+    }
+}
+
 EventHub::device_t* EventHub::getDeviceLocked(int32_t deviceId) const
 {
     if (deviceId == 0) deviceId = mFirstKeyboardId;
@@ -370,6 +403,7 @@
                 outEvent->deviceId = device->id;
             }
             outEvent->type = DEVICE_REMOVED;
+            outEvent->when = systemTime(SYSTEM_TIME_MONOTONIC);
             delete device;
             mNeedToSendFinishedDeviceScan = true;
             return true;
@@ -386,6 +420,7 @@
                 outEvent->deviceId = device->id;
             }
             outEvent->type = DEVICE_ADDED;
+            outEvent->when = systemTime(SYSTEM_TIME_MONOTONIC);
             mNeedToSendFinishedDeviceScan = true;
             return true;
         }
@@ -393,6 +428,7 @@
         if (mNeedToSendFinishedDeviceScan) {
             mNeedToSendFinishedDeviceScan = false;
             outEvent->type = FINISHED_DEVICE_SCAN;
+            outEvent->when = systemTime(SYSTEM_TIME_MONOTONIC);
             return true;
         }
 
@@ -439,11 +475,10 @@
             // Since mFDs[0] is used for inotify, we process regular events starting at index 1.
             mInputDeviceIndex += 1;
             if (mInputDeviceIndex >= mFDCount) {
-                mInputDeviceIndex = 0;
                 break;
             }
 
-            const struct pollfd &pfd = mFDs[mInputDeviceIndex];
+            const struct pollfd& pfd = mFDs[mInputDeviceIndex];
             if (pfd.revents & POLLIN) {
                 int32_t readSize = read(pfd.fd, mInputBufferData,
                         sizeof(struct input_event) * INPUT_BUFFER_SIZE);
@@ -460,11 +495,17 @@
             }
         }
 
+#if HAVE_INOTIFY
         // readNotify() will modify mFDs and mFDCount, so this must be done after
         // processing all other events.
         if(mFDs[0].revents & POLLIN) {
             readNotify(mFDs[0].fd);
+            mFDs[0].revents = 0;
+            continue; // report added or removed devices immediately
         }
+#endif
+
+        mInputDeviceIndex = 0;
 
         // Poll for events.  Mind the wake lock dance!
         // We hold a wake lock at all times except during poll().  This works due to some
@@ -482,7 +523,7 @@
 
         if (pollResult <= 0) {
             if (errno != EINTR) {
-                LOGW("select failed (errno=%d)\n", errno);
+                LOGW("poll failed (errno=%d)\n", errno);
                 usleep(100000);
             }
         }
@@ -755,54 +796,42 @@
 #endif
 
     if ((device->classes & INPUT_DEVICE_CLASS_KEYBOARD) != 0) {
-        char tmpfn[sizeof(name)];
-        char keylayoutFilename[300];
-
         // a more descriptive name
         device->name = name;
 
-        // replace all the spaces with underscores
-        strcpy(tmpfn, name);
-        for (char *p = strchr(tmpfn, ' '); p && *p; p = strchr(tmpfn, ' '))
-            *p = '_';
+        // Configure the keymap for the device.
+        configureKeyMap(device);
 
-        // find the .kl file we need for this device
-        const char* root = getenv("ANDROID_ROOT");
-        snprintf(keylayoutFilename, sizeof(keylayoutFilename),
-                 "%s/usr/keylayout/%s.kl", root, tmpfn);
-        bool defaultKeymap = false;
-        if (access(keylayoutFilename, R_OK)) {
-            snprintf(keylayoutFilename, sizeof(keylayoutFilename),
-                     "%s/usr/keylayout/%s", root, "qwerty.kl");
-            defaultKeymap = true;
-        }
-        status_t status = device->layoutMap->load(keylayoutFilename);
-        if (status) {
-            LOGE("Error %d loading key layout.", status);
-        }
-
-        // tell the world about the devname (the descriptive name)
-        if (!mHaveFirstKeyboard && !defaultKeymap && strstr(name, "-keypad")) {
+        // Tell the world about the devname (the descriptive name)
+        if (!mHaveFirstKeyboard && !device->defaultKeyMap && strstr(name, "-keypad")) {
             // the built-in keyboard has a well-known device ID of 0,
             // this device better not go away.
             mHaveFirstKeyboard = true;
             mFirstKeyboardId = device->id;
-            property_set("hw.keyboards.0.devname", name);
+            setKeyboardProperties(device, true);
         } else {
             // ensure mFirstKeyboardId is set to -something-.
-            if (mFirstKeyboardId == 0) {
+            if (mFirstKeyboardId == -1) {
                 mFirstKeyboardId = device->id;
+                setKeyboardProperties(device, true);
             }
         }
-        char propName[100];
-        sprintf(propName, "hw.keyboards.%u.devname", device->id);
-        property_set(propName, name);
+        setKeyboardProperties(device, false);
+
+        // Load the keylayout.
+        if (!device->keyLayoutFilename.isEmpty()) {
+            status_t status = device->layoutMap->load(device->keyLayoutFilename);
+            if (status) {
+                LOGE("Error %d loading key layout file '%s'.", status,
+                        device->keyLayoutFilename.string());
+            }
+        }
 
         // 'Q' key support = cheap test of whether this is an alpha-capable kbd
         if (hasKeycodeLocked(device, AKEYCODE_Q)) {
             device->classes |= INPUT_DEVICE_CLASS_ALPHAKEY;
         }
-        
+
         // See if this device has a DPAD.
         if (hasKeycodeLocked(device, AKEYCODE_DPAD_UP) &&
                 hasKeycodeLocked(device, AKEYCODE_DPAD_DOWN) &&
@@ -811,17 +840,18 @@
                 hasKeycodeLocked(device, AKEYCODE_DPAD_CENTER)) {
             device->classes |= INPUT_DEVICE_CLASS_DPAD;
         }
-        
+
         // See if this device has a gamepad.
-        for (size_t i = 0; i < sizeof(GAMEPAD_KEYCODES); i++) {
+        for (size_t i = 0; i < sizeof(GAMEPAD_KEYCODES)/sizeof(GAMEPAD_KEYCODES[0]); i++) {
             if (hasKeycodeLocked(device, GAMEPAD_KEYCODES[i])) {
                 device->classes |= INPUT_DEVICE_CLASS_GAMEPAD;
                 break;
             }
         }
 
-        LOGI("New keyboard: device->id=0x%x devname='%s' propName='%s' keylayout='%s'\n",
-                device->id, name, propName, keylayoutFilename);
+        LOGI("New keyboard: device->id=0x%x devname='%s' keylayout='%s' keycharactermap='%s'\n",
+                device->id, name,
+                device->keyLayoutFilename.string(), device->keyCharacterMapFilename.string());
     }
 
     // If the device isn't recognized as something we handle, don't monitor it.
@@ -847,6 +877,109 @@
     return 0;
 }
 
+void EventHub::configureKeyMap(device_t* device) {
+    // As an initial key map name, try using the device name.
+    String8 keyMapName(device->name);
+    char* p = keyMapName.lockBuffer(keyMapName.size());
+    while (*p) {
+        if (*p == ' ') *p = '_';
+        p++;
+    }
+    keyMapName.unlockBuffer();
+
+    if (probeKeyMap(device, keyMapName, false)) return;
+
+    // TODO Consider allowing the user to configure a specific key map somehow.
+
+    // Try the Generic key map.
+    // TODO Apply some additional heuristics here to figure out what kind of
+    //      generic key map to use (US English, etc.).
+    keyMapName.setTo("Generic");
+    if (probeKeyMap(device, keyMapName, true)) return;
+
+    // Fall back on the old style catchall qwerty key map.
+    keyMapName.setTo("qwerty");
+    if (probeKeyMap(device, keyMapName, true)) return;
+
+    // Give up!
+    keyMapName.setTo("unknown");
+    selectKeyMap(device, keyMapName, true);
+    LOGE("Could not determine key map for device '%s'.", device->name.string());
+}
+
+bool EventHub::probeKeyMap(device_t* device, const String8& keyMapName, bool defaultKeyMap) {
+    const char* root = getenv("ANDROID_ROOT");
+
+    // TODO Consider also looking somewhere in a writeable partition like /data for a
+    //      custom keymap supplied by the user for this device.
+    bool haveKeyLayout = !device->keyLayoutFilename.isEmpty();
+    if (!haveKeyLayout) {
+        device->keyLayoutFilename.setTo(root);
+        device->keyLayoutFilename.append("/usr/keylayout/");
+        device->keyLayoutFilename.append(keyMapName);
+        device->keyLayoutFilename.append(".kl");
+        if (access(device->keyLayoutFilename.string(), R_OK)) {
+            device->keyLayoutFilename.clear();
+        } else {
+            haveKeyLayout = true;
+        }
+    }
+
+    bool haveKeyCharacterMap = !device->keyCharacterMapFilename.isEmpty();
+    if (!haveKeyCharacterMap) {
+        device->keyCharacterMapFilename.setTo(root);
+        device->keyCharacterMapFilename.append("/usr/keychars/");
+        device->keyCharacterMapFilename.append(keyMapName);
+        device->keyCharacterMapFilename.append(".kcm.bin");
+        if (access(device->keyCharacterMapFilename.string(), R_OK)) {
+            device->keyCharacterMapFilename.clear();
+        } else {
+            haveKeyCharacterMap = true;
+        }
+    }
+
+    if (haveKeyLayout || haveKeyCharacterMap) {
+        selectKeyMap(device, keyMapName, defaultKeyMap);
+    }
+    return haveKeyLayout && haveKeyCharacterMap;
+}
+
+void EventHub::selectKeyMap(device_t* device,
+        const String8& keyMapName, bool defaultKeyMap) {
+    if (device->keyMapName.isEmpty()) {
+        device->keyMapName.setTo(keyMapName);
+        device->defaultKeyMap = defaultKeyMap;
+    }
+}
+
+void EventHub::setKeyboardProperties(device_t* device, bool firstKeyboard) {
+    int32_t id = firstKeyboard ? 0 : device->id;
+
+    char propName[100];
+    sprintf(propName, "hw.keyboards.%u.devname", id);
+    property_set(propName, device->name.string());
+    sprintf(propName, "hw.keyboards.%u.keymap", id);
+    property_set(propName, device->keyMapName.string());
+    sprintf(propName, "hw.keyboards.%u.klfile", id);
+    property_set(propName, device->keyLayoutFilename.string());
+    sprintf(propName, "hw.keyboards.%u.kcmfile", id);
+    property_set(propName, device->keyCharacterMapFilename.string());
+}
+
+void EventHub::clearKeyboardProperties(device_t* device, bool firstKeyboard) {
+    int32_t id = firstKeyboard ? 0 : device->id;
+
+    char propName[100];
+    sprintf(propName, "hw.keyboards.%u.devname", id);
+    property_set(propName, "");
+    sprintf(propName, "hw.keyboards.%u.keymap", id);
+    property_set(propName, "");
+    sprintf(propName, "hw.keyboards.%u.klfile", id);
+    property_set(propName, "");
+    sprintf(propName, "hw.keyboards.%u.kcmfile", id);
+    property_set(propName, "");
+}
+
 bool EventHub::hasKeycodeLocked(device_t* device, int keycode) const
 {
     if (device->keyBitmask == NULL || device->layoutMap == NULL) {
@@ -904,13 +1037,10 @@
             if (device->id == mFirstKeyboardId) {
                 LOGW("built-in keyboard device %s (id=%d) is closing! the apps will not like this",
                         device->path.string(), mFirstKeyboardId);
-                mFirstKeyboardId = 0;
-                property_set("hw.keyboards.0.devname", NULL);
+                mFirstKeyboardId = -1;
+                clearKeyboardProperties(device, true);
             }
-            // clear the property
-            char propName[100];
-            sprintf(propName, "hw.keyboards.%u.devname", device->id);
-            property_set(propName, NULL);
+            clearKeyboardProperties(device, false);
             return 0;
         }
     }
@@ -1009,7 +1139,11 @@
                 }
                 dump.appendFormat(INDENT3 "Classes: 0x%08x\n", device->classes);
                 dump.appendFormat(INDENT3 "Path: %s\n", device->path.string());
-                dump.appendFormat(INDENT3 "KeyLayoutFile: %s\n", device->keylayoutFilename.string());
+                dump.appendFormat(INDENT3 "KeyMapName: %s\n", device->keyMapName.string());
+                dump.appendFormat(INDENT3 "KeyLayoutFilename: %s\n",
+                        device->keyLayoutFilename.string());
+                dump.appendFormat(INDENT3 "KeyCharacterMapFilename: %s\n",
+                        device->keyCharacterMapFilename.string());
             }
         }
     } // release lock
diff --git a/libs/ui/GraphicBuffer.cpp b/libs/ui/GraphicBuffer.cpp
index 519c277..436e064 100644
--- a/libs/ui/GraphicBuffer.cpp
+++ b/libs/ui/GraphicBuffer.cpp
@@ -77,6 +77,19 @@
     handle = inHandle;
 }
 
+GraphicBuffer::GraphicBuffer(android_native_buffer_t* buffer, bool keepOwnership)
+    : BASE(), mOwner(keepOwnership ? ownHandle : ownNone),
+      mBufferMapper(GraphicBufferMapper::get()),
+      mInitCheck(NO_ERROR), mIndex(-1), mWrappedBuffer(buffer)
+{
+    width  = buffer->width;
+    height = buffer->height;
+    stride = buffer->stride;
+    format = buffer->format;
+    usage  = buffer->usage;
+    handle = buffer->handle;
+}
+
 GraphicBuffer::~GraphicBuffer()
 {
     if (handle) {
@@ -87,12 +100,14 @@
 void GraphicBuffer::free_handle()
 {
     if (mOwner == ownHandle) {
+        mBufferMapper.unregisterBuffer(handle);
         native_handle_close(handle);
         native_handle_delete(const_cast<native_handle*>(handle));
     } else if (mOwner == ownData) {
         GraphicBufferAllocator& allocator(GraphicBufferAllocator::get());
         allocator.free(handle);
     }
+    mWrappedBuffer = 0;
 }
 
 status_t GraphicBuffer::initCheck() const {
@@ -253,6 +268,11 @@
     }
 
     mOwner = ownHandle;
+
+    if (handle != 0) {
+        mBufferMapper.registerBuffer(handle);
+    }
+
     return NO_ERROR;
 }
 
diff --git a/libs/ui/Input.cpp b/libs/ui/Input.cpp
index 811edaf..944a79b 100644
--- a/libs/ui/Input.cpp
+++ b/libs/ui/Input.cpp
@@ -33,6 +33,7 @@
         case AKEYCODE_ENDCALL:
         case AKEYCODE_VOLUME_UP:
         case AKEYCODE_VOLUME_DOWN:
+        case AKEYCODE_VOLUME_MUTE:
         case AKEYCODE_POWER:
         case AKEYCODE_CAMERA:
         case AKEYCODE_HEADSETHOOK:
@@ -40,11 +41,14 @@
         case AKEYCODE_NOTIFICATION:
         case AKEYCODE_FOCUS:
         case AKEYCODE_SEARCH:
+        case AKEYCODE_MEDIA_PLAY:
+        case AKEYCODE_MEDIA_PAUSE:
         case AKEYCODE_MEDIA_PLAY_PAUSE:
         case AKEYCODE_MEDIA_STOP:
         case AKEYCODE_MEDIA_NEXT:
         case AKEYCODE_MEDIA_PREVIOUS:
         case AKEYCODE_MEDIA_REWIND:
+        case AKEYCODE_MEDIA_RECORD:
         case AKEYCODE_MEDIA_FAST_FORWARD:
         case AKEYCODE_MUTE:
             return true;
@@ -67,14 +71,18 @@
         case AKEYCODE_ENDCALL:
         case AKEYCODE_VOLUME_UP:
         case AKEYCODE_VOLUME_DOWN:
+        case AKEYCODE_VOLUME_MUTE:
         case AKEYCODE_MUTE:
         case AKEYCODE_POWER:
         case AKEYCODE_HEADSETHOOK:
+        case AKEYCODE_MEDIA_PLAY:
+        case AKEYCODE_MEDIA_PAUSE:
         case AKEYCODE_MEDIA_PLAY_PAUSE:
         case AKEYCODE_MEDIA_STOP:
         case AKEYCODE_MEDIA_NEXT:
         case AKEYCODE_MEDIA_PREVIOUS:
         case AKEYCODE_MEDIA_REWIND:
+        case AKEYCODE_MEDIA_RECORD:
         case AKEYCODE_MEDIA_FAST_FORWARD:
         case AKEYCODE_CAMERA:
         case AKEYCODE_FOCUS:
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp
index 75b2294..f9c0b91 100644
--- a/libs/ui/InputDispatcher.cpp
+++ b/libs/ui/InputDispatcher.cpp
@@ -51,8 +51,8 @@
 
 namespace android {
 
-// Delay between reporting long touch events to the power manager.
-const nsecs_t EVENT_IGNORE_DURATION = 300 * 1000000LL; // 300 ms
+// Delay before reporting long touch events to the power manager.
+const nsecs_t LONG_TOUCH_DELAY = 300 * 1000000LL; // 300 ms
 
 // Default input dispatching timeout if there is no focused application or paused window
 // from which to determine an appropriate dispatching timeout.
@@ -95,16 +95,19 @@
     return true;
 }
 
-static bool isValidMotionAction(int32_t action) {
+static bool isValidMotionAction(int32_t action, size_t pointerCount) {
     switch (action & AMOTION_EVENT_ACTION_MASK) {
     case AMOTION_EVENT_ACTION_DOWN:
     case AMOTION_EVENT_ACTION_UP:
     case AMOTION_EVENT_ACTION_CANCEL:
     case AMOTION_EVENT_ACTION_MOVE:
-    case AMOTION_EVENT_ACTION_POINTER_DOWN:
-    case AMOTION_EVENT_ACTION_POINTER_UP:
     case AMOTION_EVENT_ACTION_OUTSIDE:
         return true;
+    case AMOTION_EVENT_ACTION_POINTER_DOWN:
+    case AMOTION_EVENT_ACTION_POINTER_UP: {
+        int32_t index = getMotionEventActionPointerIndex(action);
+        return index >= 0 && size_t(index) < pointerCount;
+    }
     default:
         return false;
     }
@@ -112,7 +115,7 @@
 
 static bool validateMotionEvent(int32_t action, size_t pointerCount,
         const int32_t* pointerIds) {
-    if (! isValidMotionAction(action)) {
+    if (! isValidMotionAction(action, pointerCount)) {
         LOGE("Motion event has invalid action code 0x%x", action);
         return false;
     }
@@ -121,12 +124,19 @@
                 pointerCount, MAX_POINTERS);
         return false;
     }
+    BitSet32 pointerIdBits;
     for (size_t i = 0; i < pointerCount; i++) {
-        if (pointerIds[i] < 0 || pointerIds[i] > MAX_POINTER_ID) {
+        int32_t id = pointerIds[i];
+        if (id < 0 || id > MAX_POINTER_ID) {
             LOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
-                    pointerIds[i], MAX_POINTER_ID);
+                    id, MAX_POINTER_ID);
             return false;
         }
+        if (pointerIdBits.hasBit(id)) {
+            LOGE("Motion event has duplicate pointer id %d", id);
+            return false;
+        }
+        pointerIdBits.markBit(id);
     }
     return true;
 }
@@ -146,7 +156,8 @@
 
 bool InputWindow::isTrustedOverlay() const {
     return layoutParamsType == TYPE_INPUT_METHOD
-            || layoutParamsType == TYPE_INPUT_METHOD_DIALOG;
+            || layoutParamsType == TYPE_INPUT_METHOD_DIALOG
+            || layoutParamsType == TYPE_SECURE_SYSTEM_OVERLAY;
 }
 
 
@@ -235,16 +246,6 @@
         resetKeyRepeatLocked();
     }
 
-    // If dispatching is disabled, drop all events in the queue.
-    if (! mDispatchEnabled) {
-        if (mPendingEvent || ! mInboundQueue.isEmpty()) {
-            LOGI("Dropping pending events because input dispatch is disabled.");
-            releasePendingEventLocked();
-            drainInboundQueueLocked();
-        }
-        return;
-    }
-
     // If dispatching is frozen, do not process timeouts or try to deliver any new events.
     if (mDispatchFrozen) {
 #if DEBUG_FOCUS
@@ -294,7 +295,11 @@
             // samples may be appended to this event by the time the throttling timeout
             // expires.
             // TODO Make this smarter and consider throttling per device independently.
-            if (entry->type == EventEntry::TYPE_MOTION) {
+            if (entry->type == EventEntry::TYPE_MOTION
+                    && !isAppSwitchDue
+                    && mDispatchEnabled
+                    && (entry->policyFlags & POLICY_FLAG_PASS_TO_USER)
+                    && !entry->isInjected()) {
                 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
                 int32_t deviceId = motionEntry->deviceId;
                 uint32_t source = motionEntry->source;
@@ -342,44 +347,53 @@
             mInboundQueue.dequeue(entry);
             mPendingEvent = entry;
         }
+
+        // Poke user activity for this event.
+        if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
+            pokeUserActivityLocked(mPendingEvent);
+        }
     }
 
     // Now we have an event to dispatch.
     assert(mPendingEvent != NULL);
     bool done = false;
+    DropReason dropReason = DROP_REASON_NOT_DROPPED;
+    if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
+        dropReason = DROP_REASON_POLICY;
+    } else if (!mDispatchEnabled) {
+        dropReason = DROP_REASON_DISABLED;
+    }
     switch (mPendingEvent->type) {
     case EventEntry::TYPE_CONFIGURATION_CHANGED: {
         ConfigurationChangedEntry* typedEntry =
                 static_cast<ConfigurationChangedEntry*>(mPendingEvent);
         done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
+        dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
         break;
     }
 
     case EventEntry::TYPE_KEY: {
         KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
-        bool appSwitchKey = isAppSwitchKey(typedEntry->keyCode);
-        bool dropEvent = isAppSwitchDue && ! appSwitchKey;
-        done = dispatchKeyLocked(currentTime, typedEntry, keyRepeatTimeout, dropEvent,
-                nextWakeupTime);
-        if (done) {
-            if (dropEvent) {
-                LOGI("Dropped key because of pending overdue app switch.");
-            } else if (appSwitchKey) {
+        if (isAppSwitchDue) {
+            if (isAppSwitchKeyEventLocked(typedEntry)) {
                 resetPendingAppSwitchLocked(true);
+                isAppSwitchDue = false;
+            } else if (dropReason == DROP_REASON_NOT_DROPPED) {
+                dropReason = DROP_REASON_APP_SWITCH;
             }
         }
+        done = dispatchKeyLocked(currentTime, typedEntry, keyRepeatTimeout,
+                &dropReason, nextWakeupTime);
         break;
     }
 
     case EventEntry::TYPE_MOTION: {
         MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
-        bool dropEvent = isAppSwitchDue;
-        done = dispatchMotionLocked(currentTime, typedEntry, dropEvent, nextWakeupTime);
-        if (done) {
-            if (dropEvent) {
-                LOGI("Dropped motion because of pending overdue app switch.");
-            }
+        if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
+            dropReason = DROP_REASON_APP_SWITCH;
         }
+        done = dispatchMotionLocked(currentTime, typedEntry,
+                &dropReason, nextWakeupTime);
         break;
     }
 
@@ -389,6 +403,10 @@
     }
 
     if (done) {
+        if (dropReason != DROP_REASON_NOT_DROPPED) {
+            dropInboundEventLocked(mPendingEvent, dropReason);
+        }
+
         releasePendingEventLocked();
         *nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
     }
@@ -399,36 +417,85 @@
     mInboundQueue.enqueueAtTail(entry);
 
     switch (entry->type) {
-    case EventEntry::TYPE_KEY:
-        needWake |= detectPendingAppSwitchLocked(static_cast<KeyEntry*>(entry));
+    case EventEntry::TYPE_KEY: {
+        KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
+        if (isAppSwitchKeyEventLocked(keyEntry)) {
+            if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
+                mAppSwitchSawKeyDown = true;
+            } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
+                if (mAppSwitchSawKeyDown) {
+#if DEBUG_APP_SWITCH
+                    LOGD("App switch is pending!");
+#endif
+                    mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
+                    mAppSwitchSawKeyDown = false;
+                    needWake = true;
+                }
+            }
+        }
         break;
     }
+    }
 
     return needWake;
 }
 
-bool InputDispatcher::isAppSwitchKey(int32_t keyCode) {
+void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
+    const char* reason;
+    switch (dropReason) {
+    case DROP_REASON_POLICY:
+#if DEBUG_INBOUND_EVENT_DETAILS
+        LOGD("Dropped event because policy consumed it.");
+#endif
+        reason = "inbound event was dropped because the policy consumed it";
+        break;
+    case DROP_REASON_DISABLED:
+        LOGI("Dropped event because input dispatch is disabled.");
+        reason = "inbound event was dropped because input dispatch is disabled";
+        break;
+    case DROP_REASON_APP_SWITCH:
+        LOGI("Dropped event because of pending overdue app switch.");
+        reason = "inbound event was dropped because of pending overdue app switch";
+        break;
+    default:
+        assert(false);
+        return;
+    }
+
+    switch (entry->type) {
+    case EventEntry::TYPE_KEY:
+        synthesizeCancelationEventsForAllConnectionsLocked(
+                InputState::CANCEL_NON_POINTER_EVENTS, reason);
+        break;
+    case EventEntry::TYPE_MOTION: {
+        MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
+        if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
+            synthesizeCancelationEventsForAllConnectionsLocked(
+                    InputState::CANCEL_POINTER_EVENTS, reason);
+        } else {
+            synthesizeCancelationEventsForAllConnectionsLocked(
+                    InputState::CANCEL_NON_POINTER_EVENTS, reason);
+        }
+        break;
+    }
+    }
+}
+
+bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
     return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL;
 }
 
+bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
+    return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
+            && isAppSwitchKeyCode(keyEntry->keyCode)
+            && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
+            && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
+}
+
 bool InputDispatcher::isAppSwitchPendingLocked() {
     return mAppSwitchDueTime != LONG_LONG_MAX;
 }
 
-bool InputDispatcher::detectPendingAppSwitchLocked(KeyEntry* inboundKeyEntry) {
-    if (inboundKeyEntry->action == AKEY_EVENT_ACTION_UP
-            && ! (inboundKeyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
-            && isAppSwitchKey(inboundKeyEntry->keyCode)
-            && isEventFromReliableSourceLocked(inboundKeyEntry)) {
-#if DEBUG_APP_SWITCH
-        LOGD("App switch is pending!");
-#endif
-        mAppSwitchDueTime = inboundKeyEntry->eventTime + APP_SWITCH_TIMEOUT;
-        return true; // need wake
-    }
-    return false;
-}
-
 void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
     mAppSwitchDueTime = LONG_LONG_MAX;
 
@@ -489,14 +556,6 @@
     mAllocator.releaseEventEntry(entry);
 }
 
-bool InputDispatcher::isEventFromReliableSourceLocked(EventEntry* entry) {
-    InjectionState* injectionState = entry->injectionState;
-    return ! injectionState
-            || injectionState->injectorUid == 0
-            || mPolicy->checkInjectEventsPermissionNonReentrant(
-                    injectionState->injectorPid, injectionState->injectorUid);
-}
-
 void InputDispatcher::resetKeyRepeatLocked() {
     if (mKeyRepeatState.lastKeyEntry) {
         mAllocator.releaseKeyEntry(mKeyRepeatState.lastKeyEntry);
@@ -509,7 +568,8 @@
     KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
 
     // Reuse the repeated key entry if it is otherwise unreferenced.
-    uint32_t policyFlags = entry->policyFlags & POLICY_FLAG_RAW_MASK;
+    uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK)
+            | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED;
     if (entry->refCount == 1) {
         mAllocator.recycleKeyEntry(entry);
         entry->eventTime = currentTime;
@@ -558,47 +618,13 @@
 
 bool InputDispatcher::dispatchKeyLocked(
         nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout,
-        bool dropEvent, nsecs_t* nextWakeupTime) {
-    // Give the policy a chance to intercept the key.
-    if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
-        bool trusted;
-        if (! dropEvent && mFocusedWindow) {
-            trusted = checkInjectionPermission(mFocusedWindow, entry->injectionState);
-        } else {
-            trusted = isEventFromReliableSourceLocked(entry);
-        }
-        if (trusted) {
-            CommandEntry* commandEntry = postCommandLocked(
-                    & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
-            if (! dropEvent && mFocusedWindow) {
-                commandEntry->inputChannel = mFocusedWindow->inputChannel;
-            }
-            commandEntry->keyEntry = entry;
-            entry->refCount += 1;
-            return false; // wait for the command to run
-        } else {
-            entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
-        }
-    } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
-        resetTargetsLocked();
-        setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_SUCCEEDED);
-        return true;
-    }
-
-    // Clean up if dropping the event.
-    if (dropEvent) {
-        resetTargetsLocked();
-        setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
-        return true;
-    }
-
+        DropReason* dropReason, nsecs_t* nextWakeupTime) {
     // Preprocessing.
     if (! entry->dispatchInProgress) {
-        logOutboundKeyDetailsLocked("dispatchKey - ", entry);
-
         if (entry->repeatCount == 0
                 && entry->action == AKEY_EVENT_ACTION_DOWN
-                && ! entry->isInjected()) {
+                && (entry->policyFlags & POLICY_FLAG_TRUSTED)
+                && !entry->isInjected()) {
             if (mKeyRepeatState.lastKeyEntry
                     && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
                 // We have seen two identical key downs in a row which indicates that the device
@@ -621,6 +647,36 @@
 
         entry->dispatchInProgress = true;
         resetTargetsLocked();
+
+        logOutboundKeyDetailsLocked("dispatchKey - ", entry);
+    }
+
+    // Give the policy a chance to intercept the key.
+    if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
+        if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
+            CommandEntry* commandEntry = postCommandLocked(
+                    & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
+            if (mFocusedWindow) {
+                commandEntry->inputChannel = mFocusedWindow->inputChannel;
+            }
+            commandEntry->keyEntry = entry;
+            entry->refCount += 1;
+            return false; // wait for the command to run
+        } else {
+            entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
+        }
+    } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
+        if (*dropReason == DROP_REASON_NOT_DROPPED) {
+            *dropReason = DROP_REASON_POLICY;
+        }
+    }
+
+    // Clean up if dropping the event.
+    if (*dropReason != DROP_REASON_NOT_DROPPED) {
+        resetTargetsLocked();
+        setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
+                ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
+        return true;
     }
 
     // Identify targets.
@@ -642,11 +698,6 @@
 
     // Dispatch the key.
     dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
-
-    // Poke user activity.
-    if (shouldPokeUserActivityForCurrentInputTargetsLocked()) {
-        pokeUserActivityLocked(entry->eventTime, POWER_MANAGER_BUTTON_EVENT);
-    }
     return true;
 }
 
@@ -654,29 +705,30 @@
 #if DEBUG_OUTBOUND_EVENT_DETAILS
     LOGD("%seventTime=%lld, deviceId=0x%x, source=0x%x, policyFlags=0x%x, "
             "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
-            "downTime=%lld",
+            "repeatCount=%d, downTime=%lld",
             prefix,
             entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
             entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
-            entry->downTime);
+            entry->repeatCount, entry->downTime);
 #endif
 }
 
 bool InputDispatcher::dispatchMotionLocked(
-        nsecs_t currentTime, MotionEntry* entry, bool dropEvent, nsecs_t* nextWakeupTime) {
-    // Clean up if dropping the event.
-    if (dropEvent) {
-        resetTargetsLocked();
-        setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
-        return true;
-    }
-
+        nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
     // Preprocessing.
     if (! entry->dispatchInProgress) {
-        logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
-
         entry->dispatchInProgress = true;
         resetTargetsLocked();
+
+        logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
+    }
+
+    // Clean up if dropping the event.
+    if (*dropReason != DROP_REASON_NOT_DROPPED) {
+        resetTargetsLocked();
+        setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
+                ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
+        return true;
     }
 
     bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
@@ -708,31 +760,6 @@
 
     // Dispatch the motion.
     dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
-
-    // Poke user activity.
-    if (shouldPokeUserActivityForCurrentInputTargetsLocked()) {
-        int32_t eventType;
-        if (isPointerEvent) {
-            switch (entry->action) {
-            case AMOTION_EVENT_ACTION_DOWN:
-                eventType = POWER_MANAGER_TOUCH_EVENT;
-                break;
-            case AMOTION_EVENT_ACTION_UP:
-                eventType = POWER_MANAGER_TOUCH_UP_EVENT;
-                break;
-            default:
-                if (entry->eventTime - entry->downTime >= EVENT_IGNORE_DURATION) {
-                    eventType = POWER_MANAGER_TOUCH_EVENT;
-                } else {
-                    eventType = POWER_MANAGER_LONG_TOUCH_EVENT;
-                }
-                break;
-            }
-        } else {
-            eventType = POWER_MANAGER_BUTTON_EVENT;
-        }
-        pokeUserActivityLocked(entry->eventTime, eventType);
-    }
     return true;
 }
 
@@ -784,6 +811,8 @@
 
     assert(eventEntry->dispatchInProgress); // should already have been set to true
 
+    pokeUserActivityLocked(eventEntry);
+
     for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
         const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i);
 
@@ -793,9 +822,11 @@
             prepareDispatchCycleLocked(currentTime, connection, eventEntry, & inputTarget,
                     resumeWithAppendedMotionSample);
         } else {
-            LOGW("Framework requested delivery of an input event to channel '%s' but it "
-                    "is not registered with the input dispatcher.",
+#if DEBUG_FOCUS
+            LOGD("Dropping event delivery to target with channel '%s' because it "
+                    "is no longer registered with the input dispatcher.",
                     inputTarget.inputChannel->getName().string());
+#endif
         }
     }
 }
@@ -876,7 +907,9 @@
             ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
             if (connectionIndex >= 0) {
                 sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
-                connection->inputState.setOutOfSync();
+                synthesizeCancelationEventsForConnectionLocked(
+                        connection, InputState::CANCEL_ALL_EVENTS,
+                        "application not responding");
             }
         }
     }
@@ -1130,7 +1163,10 @@
 
         // If the pointer is not currently down, then ignore the event.
         if (! mTempTouchState.down) {
-            LOGI("Dropping event because the pointer is not down.");
+#if DEBUG_INPUT_DISPATCHER_POLICY
+            LOGD("Dropping event because the pointer is not down or we previously "
+                    "dropped the pointer down event.");
+#endif
             injectionResult = INPUT_EVENT_INJECTION_FAILED;
             goto Failed;
         }
@@ -1236,7 +1272,9 @@
         } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
             // First pointer went down.
             if (mTouchState.down) {
-                LOGW("Pointer down received while already down.");
+#if DEBUG_FOCUS
+                LOGD("Pointer down received while already down.");
+#endif
             }
         } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
             // One pointer went up.
@@ -1267,6 +1305,9 @@
     }
 
 Unresponsive:
+    // Reset temporary touch state to ensure we release unnecessary references to input channels.
+    mTempTouchState.reset();
+
     nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
     updateDispatchStatisticsLocked(currentTime, entry,
             injectionResult, timeSpentWaitingForApplication);
@@ -1287,7 +1328,6 @@
     target.flags = targetFlags;
     target.xOffset = - window->frameLeft;
     target.yOffset = - window->frameTop;
-    target.windowType = window->layoutParamsType;
     target.pointerIds = pointerIds;
 }
 
@@ -1300,30 +1340,25 @@
         target.flags = 0;
         target.xOffset = 0;
         target.yOffset = 0;
-        target.windowType = InputWindow::TYPE_SYSTEM_OVERLAY;
     }
 }
 
 bool InputDispatcher::checkInjectionPermission(const InputWindow* window,
         const InjectionState* injectionState) {
     if (injectionState
-            && injectionState->injectorUid > 0
-            && (window == NULL || window->ownerUid != injectionState->injectorUid)) {
-        bool result = mPolicy->checkInjectEventsPermissionNonReentrant(
-                injectionState->injectorPid, injectionState->injectorUid);
-        if (! result) {
-            if (window) {
-                LOGW("Permission denied: injecting event from pid %d uid %d to window "
-                        "with input channel %s owned by uid %d",
-                        injectionState->injectorPid, injectionState->injectorUid,
-                        window->inputChannel->getName().string(),
-                        window->ownerUid);
-            } else {
-                LOGW("Permission denied: injecting event from pid %d uid %d",
-                        injectionState->injectorPid, injectionState->injectorUid);
-            }
-            return false;
+            && (window == NULL || window->ownerUid != injectionState->injectorUid)
+            && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
+        if (window) {
+            LOGW("Permission denied: injecting event from pid %d uid %d to window "
+                    "with input channel %s owned by uid %d",
+                    injectionState->injectorPid, injectionState->injectorUid,
+                    window->inputChannel->getName().string(),
+                    window->ownerUid);
+        } else {
+            LOGW("Permission denied: injecting event from pid %d uid %d",
+                    injectionState->injectorPid, injectionState->injectorUid);
         }
+        return false;
     }
     return true;
 }
@@ -1371,19 +1406,46 @@
     }
 }
 
-bool InputDispatcher::shouldPokeUserActivityForCurrentInputTargetsLocked() {
-    for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
-        if (mCurrentInputTargets[i].windowType == InputWindow::TYPE_KEYGUARD) {
-            return false;
+void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
+    int32_t eventType = POWER_MANAGER_BUTTON_EVENT;
+    switch (eventEntry->type) {
+    case EventEntry::TYPE_MOTION: {
+        const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
+        if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
+            return;
         }
-    }
-    return true;
-}
 
-void InputDispatcher::pokeUserActivityLocked(nsecs_t eventTime, int32_t eventType) {
+        if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
+            switch (motionEntry->action) {
+            case AMOTION_EVENT_ACTION_DOWN:
+                eventType = POWER_MANAGER_TOUCH_EVENT;
+                break;
+            case AMOTION_EVENT_ACTION_UP:
+                eventType = POWER_MANAGER_TOUCH_UP_EVENT;
+                break;
+            default:
+                if (motionEntry->eventTime - motionEntry->downTime < LONG_TOUCH_DELAY) {
+                    eventType = POWER_MANAGER_TOUCH_EVENT;
+                } else {
+                    eventType = POWER_MANAGER_LONG_TOUCH_EVENT;
+                }
+                break;
+            }
+        }
+        break;
+    }
+    case EventEntry::TYPE_KEY: {
+        const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
+        if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
+            return;
+        }
+        break;
+    }
+    }
+
     CommandEntry* commandEntry = postCommandLocked(
             & InputDispatcher::doPokeUserActivityLockedInterruptible);
-    commandEntry->eventTime = eventTime;
+    commandEntry->eventTime = eventEntry->eventTime;
     commandEntry->userActivityEventType = eventType;
 }
 
@@ -1408,8 +1470,10 @@
     // Skip this event if the connection status is not normal.
     // We don't want to enqueue additional outbound events if the connection is broken.
     if (connection->status != Connection::STATUS_NORMAL) {
-        LOGW("channel '%s' ~ Dropping event because the channel status is %s",
+#if DEBUG_DISPATCH_CYCLE
+        LOGD("channel '%s' ~ Dropping event because the channel status is %s",
                 connection->getInputChannelName(), connection->getStatusLabel());
+#endif
         return;
     }
 
@@ -1508,40 +1572,6 @@
         }
     }
 
-    // Bring the input state back in line with reality in case it drifted off during an ANR.
-    if (connection->inputState.isOutOfSync()) {
-        mTempCancelationEvents.clear();
-        connection->inputState.synthesizeCancelationEvents(& mAllocator, mTempCancelationEvents);
-        connection->inputState.resetOutOfSync();
-
-        if (! mTempCancelationEvents.isEmpty()) {
-            LOGI("channel '%s' ~ Generated %d cancelation events to bring channel back in sync "
-                    "with reality.",
-                    connection->getInputChannelName(), mTempCancelationEvents.size());
-
-            for (size_t i = 0; i < mTempCancelationEvents.size(); i++) {
-                EventEntry* cancelationEventEntry = mTempCancelationEvents.itemAt(i);
-                switch (cancelationEventEntry->type) {
-                case EventEntry::TYPE_KEY:
-                    logOutboundKeyDetailsLocked("  ",
-                            static_cast<KeyEntry*>(cancelationEventEntry));
-                    break;
-                case EventEntry::TYPE_MOTION:
-                    logOutboundMotionDetailsLocked("  ",
-                            static_cast<MotionEntry*>(cancelationEventEntry));
-                    break;
-                }
-
-                DispatchEntry* cancelationDispatchEntry =
-                        mAllocator.obtainDispatchEntry(cancelationEventEntry,
-                        0, inputTarget->xOffset, inputTarget->yOffset); // increments ref
-                connection->outboundQueue.enqueueAtTail(cancelationDispatchEntry);
-
-                mAllocator.releaseEventEntry(cancelationEventEntry);
-            }
-        }
-    }
-
     // This is a new event.
     // Enqueue a new dispatch entry onto the outbound queue for this connection.
     DispatchEntry* dispatchEntry = mAllocator.obtainDispatchEntry(eventEntry, // increments ref
@@ -1635,7 +1665,7 @@
         if (status) {
             LOGE("channel '%s' ~ Could not publish key event, "
                     "status=%d", connection->getInputChannelName(), status);
-            abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+            abortBrokenDispatchCycleLocked(currentTime, connection);
             return;
         }
         break;
@@ -1685,7 +1715,7 @@
         if (status) {
             LOGE("channel '%s' ~ Could not publish motion event, "
                     "status=%d", connection->getInputChannelName(), status);
-            abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+            abortBrokenDispatchCycleLocked(currentTime, connection);
             return;
         }
 
@@ -1706,7 +1736,7 @@
                 LOGE("channel '%s' ~ Could not append motion sample "
                         "for a reason other than out of memory, status=%d",
                         connection->getInputChannelName(), status);
-                abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+                abortBrokenDispatchCycleLocked(currentTime, connection);
                 return;
             }
         }
@@ -1727,7 +1757,7 @@
     if (status) {
         LOGE("channel '%s' ~ Could not send dispatch signal, status=%d",
                 connection->getInputChannelName(), status);
-        abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+        abortBrokenDispatchCycleLocked(currentTime, connection);
         return;
     }
 
@@ -1764,7 +1794,7 @@
     if (status) {
         LOGE("channel '%s' ~ Could not reset publisher, status=%d",
                 connection->getInputChannelName(), status);
-        abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+        abortBrokenDispatchCycleLocked(currentTime, connection);
         return;
     }
 
@@ -1806,28 +1836,23 @@
     deactivateConnectionLocked(connection.get());
 }
 
-void InputDispatcher::abortDispatchCycleLocked(nsecs_t currentTime,
-        const sp<Connection>& connection, bool broken) {
+void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
+        const sp<Connection>& connection) {
 #if DEBUG_DISPATCH_CYCLE
-    LOGD("channel '%s' ~ abortDispatchCycle - broken=%s",
+    LOGD("channel '%s' ~ abortBrokenDispatchCycle - broken=%s",
             connection->getInputChannelName(), toString(broken));
 #endif
 
-    // Input state will no longer be realistic.
-    connection->inputState.setOutOfSync();
-
     // Clear the outbound queue.
     drainOutboundQueueLocked(connection.get());
 
-    // Handle the case where the connection appears to be unrecoverably broken.
+    // The connection appears to be unrecoverably broken.
     // Ignore already broken or zombie connections.
-    if (broken) {
-        if (connection->status == Connection::STATUS_NORMAL) {
-            connection->status = Connection::STATUS_BROKEN;
+    if (connection->status == Connection::STATUS_NORMAL) {
+        connection->status = Connection::STATUS_BROKEN;
 
-            // Notify other system components.
-            onDispatchCycleBrokenLocked(currentTime, connection);
-        }
+        // Notify other system components.
+        onDispatchCycleBrokenLocked(currentTime, connection);
     }
 }
 
@@ -1862,7 +1887,7 @@
         if (events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP)) {
             LOGE("channel '%s' ~ Consumer closed input channel or an error occurred.  "
                     "events=0x%x", connection->getInputChannelName(), events);
-            d->abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+            d->abortBrokenDispatchCycleLocked(currentTime, connection);
             d->runCommandsLockedInterruptible();
             return 0; // remove the callback
         }
@@ -1877,7 +1902,7 @@
         if (status) {
             LOGE("channel '%s' ~ Failed to receive finished signal.  status=%d",
                     connection->getInputChannelName(), status);
-            d->abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+            d->abortBrokenDispatchCycleLocked(currentTime, connection);
             d->runCommandsLockedInterruptible();
             return 0; // remove the callback
         }
@@ -1888,6 +1913,77 @@
     } // release lock
 }
 
+void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
+        InputState::CancelationOptions options, const char* reason) {
+    for (size_t i = 0; i < mConnectionsByReceiveFd.size(); i++) {
+        synthesizeCancelationEventsForConnectionLocked(
+                mConnectionsByReceiveFd.valueAt(i), options, reason);
+    }
+}
+
+void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
+        const sp<InputChannel>& channel, InputState::CancelationOptions options,
+        const char* reason) {
+    ssize_t index = getConnectionIndexLocked(channel);
+    if (index >= 0) {
+        synthesizeCancelationEventsForConnectionLocked(
+                mConnectionsByReceiveFd.valueAt(index), options, reason);
+    }
+}
+
+void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
+        const sp<Connection>& connection, InputState::CancelationOptions options,
+        const char* reason) {
+    nsecs_t currentTime = now();
+
+    mTempCancelationEvents.clear();
+    connection->inputState.synthesizeCancelationEvents(currentTime, & mAllocator,
+            mTempCancelationEvents, options);
+
+    if (! mTempCancelationEvents.isEmpty()
+            && connection->status != Connection::STATUS_BROKEN) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+        LOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
+                "with reality: %s, options=%d.",
+                connection->getInputChannelName(), mTempCancelationEvents.size(), reason, options);
+#endif
+        for (size_t i = 0; i < mTempCancelationEvents.size(); i++) {
+            EventEntry* cancelationEventEntry = mTempCancelationEvents.itemAt(i);
+            switch (cancelationEventEntry->type) {
+            case EventEntry::TYPE_KEY:
+                logOutboundKeyDetailsLocked("cancel - ",
+                        static_cast<KeyEntry*>(cancelationEventEntry));
+                break;
+            case EventEntry::TYPE_MOTION:
+                logOutboundMotionDetailsLocked("cancel - ",
+                        static_cast<MotionEntry*>(cancelationEventEntry));
+                break;
+            }
+
+            int32_t xOffset, yOffset;
+            const InputWindow* window = getWindowLocked(connection->inputChannel);
+            if (window) {
+                xOffset = -window->frameLeft;
+                yOffset = -window->frameTop;
+            } else {
+                xOffset = 0;
+                yOffset = 0;
+            }
+
+            DispatchEntry* cancelationDispatchEntry =
+                    mAllocator.obtainDispatchEntry(cancelationEventEntry, // increments ref
+                    0, xOffset, yOffset);
+            connection->outboundQueue.enqueueAtTail(cancelationDispatchEntry);
+
+            mAllocator.releaseEventEntry(cancelationEventEntry);
+        }
+
+        if (!connection->outboundQueue.headSentinel.next->inProgress) {
+            startDispatchCycleLocked(currentTime, connection);
+        }
+    }
+}
+
 InputDispatcher::MotionEntry*
 InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
     assert(pointerIds.value != 0);
@@ -1999,6 +2095,10 @@
         return;
     }
 
+    policyFlags |= POLICY_FLAG_TRUSTED;
+    mPolicy->interceptKeyBeforeQueueing(eventTime, deviceId, action, /*byref*/ flags,
+            keyCode, scanCode, /*byref*/ policyFlags);
+
     bool needWake;
     { // acquire lock
         AutoMutex _l(mLock);
@@ -2041,6 +2141,9 @@
         return;
     }
 
+    policyFlags |= POLICY_FLAG_TRUSTED;
+    mPolicy->interceptGenericBeforeQueueing(eventTime, /*byref*/ policyFlags);
+
     bool needWake;
     { // acquire lock
         AutoMutex _l(mLock);
@@ -2165,6 +2268,17 @@
     }
 }
 
+void InputDispatcher::notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue,
+        uint32_t policyFlags) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+    LOGD("notifySwitch - switchCode=%d, switchValue=%d, policyFlags=0x%x",
+            switchCode, switchValue, policyFlags);
+#endif
+
+    policyFlags |= POLICY_FLAG_TRUSTED;
+    mPolicy->notifySwitch(when, switchCode, switchValue, policyFlags);
+}
+
 int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
         int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis) {
 #if DEBUG_INBOUND_EVENT_DETAILS
@@ -2175,26 +2289,81 @@
 
     nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
 
-    InjectionState* injectionState;
-    bool needWake;
-    { // acquire lock
-        AutoMutex _l(mLock);
+    uint32_t policyFlags = POLICY_FLAG_INJECTED;
+    if (hasInjectionPermission(injectorPid, injectorUid)) {
+        policyFlags |= POLICY_FLAG_TRUSTED;
+    }
 
-        EventEntry* injectedEntry = createEntryFromInjectedInputEventLocked(event);
-        if (! injectedEntry) {
+    EventEntry* injectedEntry;
+    switch (event->getType()) {
+    case AINPUT_EVENT_TYPE_KEY: {
+        const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
+        int32_t action = keyEvent->getAction();
+        if (! validateKeyEvent(action)) {
             return INPUT_EVENT_INJECTION_FAILED;
         }
 
-        injectionState = mAllocator.obtainInjectionState(injectorPid, injectorUid);
-        if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
-            injectionState->injectionIsAsync = true;
+        nsecs_t eventTime = keyEvent->getEventTime();
+        int32_t deviceId = keyEvent->getDeviceId();
+        int32_t flags = keyEvent->getFlags();
+        int32_t keyCode = keyEvent->getKeyCode();
+        int32_t scanCode = keyEvent->getScanCode();
+        mPolicy->interceptKeyBeforeQueueing(eventTime, deviceId, action, /*byref*/ flags,
+                keyCode, scanCode, /*byref*/ policyFlags);
+
+        mLock.lock();
+        injectedEntry = mAllocator.obtainKeyEntry(eventTime, deviceId, keyEvent->getSource(),
+                policyFlags, action, flags, keyCode, scanCode, keyEvent->getMetaState(),
+                keyEvent->getRepeatCount(), keyEvent->getDownTime());
+        break;
+    }
+
+    case AINPUT_EVENT_TYPE_MOTION: {
+        const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
+        int32_t action = motionEvent->getAction();
+        size_t pointerCount = motionEvent->getPointerCount();
+        const int32_t* pointerIds = motionEvent->getPointerIds();
+        if (! validateMotionEvent(action, pointerCount, pointerIds)) {
+            return INPUT_EVENT_INJECTION_FAILED;
         }
 
-        injectionState->refCount += 1;
-        injectedEntry->injectionState = injectionState;
+        nsecs_t eventTime = motionEvent->getEventTime();
+        mPolicy->interceptGenericBeforeQueueing(eventTime, /*byref*/ policyFlags);
 
-        needWake = enqueueInboundEventLocked(injectedEntry);
-    } // release lock
+        mLock.lock();
+        const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
+        const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
+        MotionEntry* motionEntry = mAllocator.obtainMotionEntry(*sampleEventTimes,
+                motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
+                action, motionEvent->getFlags(),
+                motionEvent->getMetaState(), motionEvent->getEdgeFlags(),
+                motionEvent->getXPrecision(), motionEvent->getYPrecision(),
+                motionEvent->getDownTime(), uint32_t(pointerCount),
+                pointerIds, samplePointerCoords);
+        for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
+            sampleEventTimes += 1;
+            samplePointerCoords += pointerCount;
+            mAllocator.appendMotionSample(motionEntry, *sampleEventTimes, samplePointerCoords);
+        }
+        injectedEntry = motionEntry;
+        break;
+    }
+
+    default:
+        LOGW("Cannot inject event of type %d", event->getType());
+        return INPUT_EVENT_INJECTION_FAILED;
+    }
+
+    InjectionState* injectionState = mAllocator.obtainInjectionState(injectorPid, injectorUid);
+    if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
+        injectionState->injectionIsAsync = true;
+    }
+
+    injectionState->refCount += 1;
+    injectedEntry->injectionState = injectionState;
+
+    bool needWake = enqueueInboundEventLocked(injectedEntry);
+    mLock.unlock();
 
     if (needWake) {
         mLooper->wake();
@@ -2260,6 +2429,11 @@
     return injectionResult;
 }
 
+bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
+    return injectorUid == 0
+            || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
+}
+
 void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
     InjectionState* injectionState = entry->injectionState;
     if (injectionState) {
@@ -2310,59 +2484,6 @@
     }
 }
 
-InputDispatcher::EventEntry* InputDispatcher::createEntryFromInjectedInputEventLocked(
-        const InputEvent* event) {
-    switch (event->getType()) {
-    case AINPUT_EVENT_TYPE_KEY: {
-        const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
-        if (! validateKeyEvent(keyEvent->getAction())) {
-            return NULL;
-        }
-
-        uint32_t policyFlags = POLICY_FLAG_INJECTED;
-
-        KeyEntry* keyEntry = mAllocator.obtainKeyEntry(keyEvent->getEventTime(),
-                keyEvent->getDeviceId(), keyEvent->getSource(), policyFlags,
-                keyEvent->getAction(), keyEvent->getFlags(),
-                keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
-                keyEvent->getRepeatCount(), keyEvent->getDownTime());
-        return keyEntry;
-    }
-
-    case AINPUT_EVENT_TYPE_MOTION: {
-        const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
-        if (! validateMotionEvent(motionEvent->getAction(),
-                motionEvent->getPointerCount(), motionEvent->getPointerIds())) {
-            return NULL;
-        }
-
-        uint32_t policyFlags = POLICY_FLAG_INJECTED;
-
-        const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
-        const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
-        size_t pointerCount = motionEvent->getPointerCount();
-
-        MotionEntry* motionEntry = mAllocator.obtainMotionEntry(*sampleEventTimes,
-                motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
-                motionEvent->getAction(), motionEvent->getFlags(),
-                motionEvent->getMetaState(), motionEvent->getEdgeFlags(),
-                motionEvent->getXPrecision(), motionEvent->getYPrecision(),
-                motionEvent->getDownTime(), uint32_t(pointerCount),
-                motionEvent->getPointerIds(), samplePointerCoords);
-        for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
-            sampleEventTimes += 1;
-            samplePointerCoords += pointerCount;
-            mAllocator.appendMotionSample(motionEntry, *sampleEventTimes, samplePointerCoords);
-        }
-        return motionEntry;
-    }
-
-    default:
-        assert(false);
-        return NULL;
-    }
-}
-
 const InputWindow* InputDispatcher::getWindowLocked(const sp<InputChannel>& inputChannel) {
     for (size_t i = 0; i < mWindows.size(); i++) {
         const InputWindow* window = & mWindows[i];
@@ -2381,7 +2502,12 @@
         AutoMutex _l(mLock);
 
         // Clear old window pointers.
-        mFocusedWindow = NULL;
+        sp<InputChannel> oldFocusedWindowChannel;
+        if (mFocusedWindow) {
+            oldFocusedWindowChannel = mFocusedWindow->inputChannel;
+            mFocusedWindow = NULL;
+        }
+
         mWindows.clear();
 
         // Loop over new windows and rebuild the necessary window pointers for
@@ -2397,6 +2523,24 @@
             }
         }
 
+        if (oldFocusedWindowChannel != NULL) {
+            if (!mFocusedWindow || oldFocusedWindowChannel != mFocusedWindow->inputChannel) {
+#if DEBUG_FOCUS
+                LOGD("Focus left window: %s",
+                        oldFocusedWindowChannel->getName().string());
+#endif
+                synthesizeCancelationEventsForInputChannelLocked(oldFocusedWindowChannel,
+                        InputState::CANCEL_NON_POINTER_EVENTS, "focus left window");
+                oldFocusedWindowChannel.clear();
+            }
+        }
+        if (mFocusedWindow && oldFocusedWindowChannel == NULL) {
+#if DEBUG_FOCUS
+            LOGD("Focus entered window: %s",
+                    mFocusedWindow->inputChannel->getName().string());
+#endif
+        }
+
         for (size_t i = 0; i < mTouchState.windows.size(); ) {
             TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
             const InputWindow* window = getWindowLocked(touchedWindow.channel);
@@ -2404,12 +2548,17 @@
                 touchedWindow.window = window;
                 i += 1;
             } else {
+#if DEBUG_FOCUS
+                LOGD("Touched window was removed: %s", touchedWindow.channel->getName().string());
+#endif
+                synthesizeCancelationEventsForInputChannelLocked(touchedWindow.channel,
+                        InputState::CANCEL_POINTER_EVENTS, "touched window was removed");
                 mTouchState.windows.removeAt(i);
             }
         }
 
 #if DEBUG_FOCUS
-        logDispatchStateLocked();
+        //logDispatchStateLocked();
 #endif
     } // release lock
 
@@ -2432,7 +2581,7 @@
         }
 
 #if DEBUG_FOCUS
-        logDispatchStateLocked();
+        //logDispatchStateLocked();
 #endif
     } // release lock
 
@@ -2457,10 +2606,14 @@
         AutoMutex _l(mLock);
 
         if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
-            if (mDispatchFrozen && ! frozen) {
+            if (mDispatchFrozen && !frozen) {
                 resetANRTimeoutsLocked();
             }
 
+            if (mDispatchEnabled && !enabled) {
+                resetAndDropEverythingLocked("dispatcher is being disabled");
+            }
+
             mDispatchEnabled = enabled;
             mDispatchFrozen = frozen;
             changed = true;
@@ -2469,7 +2622,7 @@
         }
 
 #if DEBUG_FOCUS
-        logDispatchStateLocked();
+        //logDispatchStateLocked();
 #endif
     } // release lock
 
@@ -2533,6 +2686,18 @@
             return false;
         }
 
+        ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
+        ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
+        if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
+            sp<Connection> fromConnection = mConnectionsByReceiveFd.valueAt(fromConnectionIndex);
+            sp<Connection> toConnection = mConnectionsByReceiveFd.valueAt(toConnectionIndex);
+
+            fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
+            synthesizeCancelationEventsForConnectionLocked(fromConnection,
+                    InputState::CANCEL_POINTER_EVENTS,
+                    "transferring touch focus from this window to another window");
+        }
+
 #if DEBUG_FOCUS
         logDispatchStateLocked();
 #endif
@@ -2543,6 +2708,21 @@
     return true;
 }
 
+void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
+#if DEBUG_FOCUS
+    LOGD("Resetting and dropping all events (%s).", reason);
+#endif
+
+    synthesizeCancelationEventsForAllConnectionsLocked(InputState::CANCEL_ALL_EVENTS, reason);
+
+    resetKeyRepeatLocked();
+    releasePendingEventLocked();
+    drainInboundQueueLocked();
+    resetTargetsLocked();
+
+    mTouchState.reset();
+}
+
 void InputDispatcher::logDispatchStateLocked() {
     String8 dump;
     dumpDispatchStateLocked(dump);
@@ -2634,12 +2814,11 @@
         dump.append(INDENT "ActiveConnections:\n");
         for (size_t i = 0; i < mActiveConnections.size(); i++) {
             const Connection* connection = mActiveConnections[i];
-            dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u"
-                    "inputState.isNeutral=%s, inputState.isOutOfSync=%s\n",
+            dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u, "
+                    "inputState.isNeutral=%s\n",
                     i, connection->getInputChannelName(), connection->getStatusLabel(),
                     connection->outboundQueue.count(),
-                    toString(connection->inputState.isNeutral()),
-                    toString(connection->inputState.isOutOfSync()));
+                    toString(connection->inputState.isNeutral()));
         }
     } else {
         dump.append(INDENT "ActiveConnections: <none>\n");
@@ -2720,7 +2899,7 @@
         mLooper->removeFd(inputChannel->getReceivePipeFd());
 
         nsecs_t currentTime = now();
-        abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+        abortBrokenDispatchCycleLocked(currentTime, connection);
 
         runCommandsLockedInterruptible();
     } // release lock
@@ -2901,11 +3080,12 @@
 }
 
 void InputDispatcher::Allocator::initializeEventEntry(EventEntry* entry, int32_t type,
-        nsecs_t eventTime) {
+        nsecs_t eventTime, uint32_t policyFlags) {
     entry->type = type;
     entry->refCount = 1;
     entry->dispatchInProgress = false;
     entry->eventTime = eventTime;
+    entry->policyFlags = policyFlags;
     entry->injectionState = NULL;
 }
 
@@ -2919,7 +3099,7 @@
 InputDispatcher::ConfigurationChangedEntry*
 InputDispatcher::Allocator::obtainConfigurationChangedEntry(nsecs_t eventTime) {
     ConfigurationChangedEntry* entry = mConfigurationChangeEntryPool.alloc();
-    initializeEventEntry(entry, EventEntry::TYPE_CONFIGURATION_CHANGED, eventTime);
+    initializeEventEntry(entry, EventEntry::TYPE_CONFIGURATION_CHANGED, eventTime, 0);
     return entry;
 }
 
@@ -2928,11 +3108,10 @@
         int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
         int32_t repeatCount, nsecs_t downTime) {
     KeyEntry* entry = mKeyEntryPool.alloc();
-    initializeEventEntry(entry, EventEntry::TYPE_KEY, eventTime);
+    initializeEventEntry(entry, EventEntry::TYPE_KEY, eventTime, policyFlags);
 
     entry->deviceId = deviceId;
     entry->source = source;
-    entry->policyFlags = policyFlags;
     entry->action = action;
     entry->flags = flags;
     entry->keyCode = keyCode;
@@ -2951,12 +3130,11 @@
         nsecs_t downTime, uint32_t pointerCount,
         const int32_t* pointerIds, const PointerCoords* pointerCoords) {
     MotionEntry* entry = mMotionEntryPool.alloc();
-    initializeEventEntry(entry, EventEntry::TYPE_MOTION, eventTime);
+    initializeEventEntry(entry, EventEntry::TYPE_MOTION, eventTime, policyFlags);
 
     entry->eventTime = eventTime;
     entry->deviceId = deviceId;
     entry->source = source;
-    entry->policyFlags = policyFlags;
     entry->action = action;
     entry->flags = flags;
     entry->metaState = metaState;
@@ -3103,8 +3281,7 @@
 
 // --- InputDispatcher::InputState ---
 
-InputDispatcher::InputState::InputState() :
-        mIsOutOfSync(false) {
+InputDispatcher::InputState::InputState() {
 }
 
 InputDispatcher::InputState::~InputState() {
@@ -3114,20 +3291,6 @@
     return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
 }
 
-bool InputDispatcher::InputState::isOutOfSync() const {
-    return mIsOutOfSync;
-}
-
-void InputDispatcher::InputState::setOutOfSync() {
-    if (! isNeutral()) {
-        mIsOutOfSync = true;
-    }
-}
-
-void InputDispatcher::InputState::resetOutOfSync() {
-    mIsOutOfSync = false;
-}
-
 InputDispatcher::InputState::Consistency InputDispatcher::InputState::trackEvent(
         const EventEntry* entry) {
     switch (entry->type) {
@@ -3154,9 +3317,6 @@
             switch (action) {
             case AKEY_EVENT_ACTION_UP:
                 mKeyMementos.removeAt(i);
-                if (isNeutral()) {
-                    mIsOutOfSync = false;
-                }
                 return CONSISTENT;
 
             case AKEY_EVENT_ACTION_DOWN:
@@ -3196,9 +3356,6 @@
             case AMOTION_EVENT_ACTION_UP:
             case AMOTION_EVENT_ACTION_CANCEL:
                 mMotionMementos.removeAt(i);
-                if (isNeutral()) {
-                    mIsOutOfSync = false;
-                }
                 return CONSISTENT;
 
             case AMOTION_EVENT_ACTION_DOWN:
@@ -3256,30 +3413,70 @@
     }
 }
 
-void InputDispatcher::InputState::synthesizeCancelationEvents(
-        Allocator* allocator, Vector<EventEntry*>& outEvents) const {
-    for (size_t i = 0; i < mKeyMementos.size(); i++) {
+void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
+        Allocator* allocator, Vector<EventEntry*>& outEvents,
+        CancelationOptions options) {
+    for (size_t i = 0; i < mKeyMementos.size(); ) {
         const KeyMemento& memento = mKeyMementos.itemAt(i);
-        outEvents.push(allocator->obtainKeyEntry(now(),
-                memento.deviceId, memento.source, 0,
-                AKEY_EVENT_ACTION_UP, AKEY_EVENT_FLAG_CANCELED,
-                memento.keyCode, memento.scanCode, 0, 0, memento.downTime));
+        if (shouldCancelEvent(memento.source, options)) {
+            outEvents.push(allocator->obtainKeyEntry(currentTime,
+                    memento.deviceId, memento.source, 0,
+                    AKEY_EVENT_ACTION_UP, AKEY_EVENT_FLAG_CANCELED,
+                    memento.keyCode, memento.scanCode, 0, 0, memento.downTime));
+            mKeyMementos.removeAt(i);
+        } else {
+            i += 1;
+        }
     }
 
-    for (size_t i = 0; i < mMotionMementos.size(); i++) {
+    for (size_t i = 0; i < mMotionMementos.size(); ) {
         const MotionMemento& memento = mMotionMementos.itemAt(i);
-        outEvents.push(allocator->obtainMotionEntry(now(),
-                memento.deviceId, memento.source, 0,
-                AMOTION_EVENT_ACTION_CANCEL, 0, 0, 0,
-                memento.xPrecision, memento.yPrecision, memento.downTime,
-                memento.pointerCount, memento.pointerIds, memento.pointerCoords));
+        if (shouldCancelEvent(memento.source, options)) {
+            outEvents.push(allocator->obtainMotionEntry(currentTime,
+                    memento.deviceId, memento.source, 0,
+                    AMOTION_EVENT_ACTION_CANCEL, 0, 0, 0,
+                    memento.xPrecision, memento.yPrecision, memento.downTime,
+                    memento.pointerCount, memento.pointerIds, memento.pointerCoords));
+            mMotionMementos.removeAt(i);
+        } else {
+            i += 1;
+        }
     }
 }
 
 void InputDispatcher::InputState::clear() {
     mKeyMementos.clear();
     mMotionMementos.clear();
-    mIsOutOfSync = false;
+}
+
+void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
+    for (size_t i = 0; i < mMotionMementos.size(); i++) {
+        const MotionMemento& memento = mMotionMementos.itemAt(i);
+        if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
+            for (size_t j = 0; j < other.mMotionMementos.size(); ) {
+                const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
+                if (memento.deviceId == otherMemento.deviceId
+                        && memento.source == otherMemento.source) {
+                    other.mMotionMementos.removeAt(j);
+                } else {
+                    j += 1;
+                }
+            }
+            other.mMotionMementos.push(memento);
+        }
+    }
+}
+
+bool InputDispatcher::InputState::shouldCancelEvent(int32_t eventSource,
+        CancelationOptions options) {
+    switch (options) {
+    case CANCEL_POINTER_EVENTS:
+        return eventSource & AINPUT_SOURCE_CLASS_POINTER;
+    case CANCEL_NON_POINTER_EVENTS:
+        return !(eventSource & AINPUT_SOURCE_CLASS_POINTER);
+    default:
+        return true;
+    }
 }
 
 
diff --git a/libs/ui/InputReader.cpp b/libs/ui/InputReader.cpp
index 8e173aa..b91e93a 100644
--- a/libs/ui/InputReader.cpp
+++ b/libs/ui/InputReader.cpp
@@ -70,32 +70,15 @@
     return value ? "true" : "false";
 }
 
-
-int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState) {
-    int32_t mask;
-    switch (keyCode) {
-    case AKEYCODE_ALT_LEFT:
-        mask = AMETA_ALT_LEFT_ON;
-        break;
-    case AKEYCODE_ALT_RIGHT:
-        mask = AMETA_ALT_RIGHT_ON;
-        break;
-    case AKEYCODE_SHIFT_LEFT:
-        mask = AMETA_SHIFT_LEFT_ON;
-        break;
-    case AKEYCODE_SHIFT_RIGHT:
-        mask = AMETA_SHIFT_RIGHT_ON;
-        break;
-    case AKEYCODE_SYM:
-        mask = AMETA_SYM_ON;
-        break;
-    default:
-        return oldMetaState;
+int32_t setEphemeralMetaState(int32_t mask, bool down, int32_t oldMetaState) {
+    int32_t newMetaState;
+    if (down) {
+        newMetaState = oldMetaState | mask;
+    } else {
+        newMetaState = oldMetaState &
+                ~(mask | AMETA_ALT_ON | AMETA_SHIFT_ON | AMETA_CTRL_ON | AMETA_META_ON);
     }
 
-    int32_t newMetaState = down ? oldMetaState | mask : oldMetaState & ~ mask
-            & ~ (AMETA_ALT_ON | AMETA_SHIFT_ON);
-
     if (newMetaState & (AMETA_ALT_LEFT_ON | AMETA_ALT_RIGHT_ON)) {
         newMetaState |= AMETA_ALT_ON;
     }
@@ -104,9 +87,58 @@
         newMetaState |= AMETA_SHIFT_ON;
     }
 
+    if (newMetaState & (AMETA_CTRL_LEFT_ON | AMETA_CTRL_RIGHT_ON)) {
+        newMetaState |= AMETA_CTRL_ON;
+    }
+
+    if (newMetaState & (AMETA_META_LEFT_ON | AMETA_META_RIGHT_ON)) {
+        newMetaState |= AMETA_META_ON;
+    }
     return newMetaState;
 }
 
+int32_t toggleLockedMetaState(int32_t mask, bool down, int32_t oldMetaState) {
+    if (down) {
+        return oldMetaState;
+    } else {
+        return oldMetaState ^ mask;
+    }
+}
+
+int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState) {
+    int32_t mask;
+    switch (keyCode) {
+    case AKEYCODE_ALT_LEFT:
+        return setEphemeralMetaState(AMETA_ALT_LEFT_ON, down, oldMetaState);
+    case AKEYCODE_ALT_RIGHT:
+        return setEphemeralMetaState(AMETA_ALT_RIGHT_ON, down, oldMetaState);
+    case AKEYCODE_SHIFT_LEFT:
+        return setEphemeralMetaState(AMETA_SHIFT_LEFT_ON, down, oldMetaState);
+    case AKEYCODE_SHIFT_RIGHT:
+        return setEphemeralMetaState(AMETA_SHIFT_RIGHT_ON, down, oldMetaState);
+    case AKEYCODE_SYM:
+        return setEphemeralMetaState(AMETA_SYM_ON, down, oldMetaState);
+    case AKEYCODE_FUNCTION:
+        return setEphemeralMetaState(AMETA_FUNCTION_ON, down, oldMetaState);
+    case AKEYCODE_CTRL_LEFT:
+        return setEphemeralMetaState(AMETA_CTRL_LEFT_ON, down, oldMetaState);
+    case AKEYCODE_CTRL_RIGHT:
+        return setEphemeralMetaState(AMETA_CTRL_RIGHT_ON, down, oldMetaState);
+    case AKEYCODE_META_LEFT:
+        return setEphemeralMetaState(AMETA_META_LEFT_ON, down, oldMetaState);
+    case AKEYCODE_META_RIGHT:
+        return setEphemeralMetaState(AMETA_META_RIGHT_ON, down, oldMetaState);
+    case AKEYCODE_CAPS_LOCK:
+        return toggleLockedMetaState(AMETA_CAPS_LOCK_ON, down, oldMetaState);
+    case AKEYCODE_NUM_LOCK:
+        return toggleLockedMetaState(AMETA_NUM_LOCK_ON, down, oldMetaState);
+    case AKEYCODE_SCROLL_LOCK:
+        return toggleLockedMetaState(AMETA_SCROLL_LOCK_ON, down, oldMetaState);
+    default:
+        return oldMetaState;
+    }
+}
+
 static const int32_t keyCodeRotationMap[][4] = {
         // key codes enumerated counter-clockwise with the original (unrotated) key first
         // no rotation,        90 degree rotation,  180 degree rotation, 270 degree rotation
@@ -234,7 +266,7 @@
         break;
 
     case EventHubInterface::FINISHED_DEVICE_SCAN:
-        handleConfigurationChanged();
+        handleConfigurationChanged(rawEvent->when);
         break;
 
     default:
@@ -372,7 +404,7 @@
     } // release device registry reader lock
 }
 
-void InputReader::handleConfigurationChanged() {
+void InputReader::handleConfigurationChanged(nsecs_t when) {
     // Reset global meta state because it depends on the list of all configured devices.
     updateGlobalMetaState();
 
@@ -380,7 +412,6 @@
     updateInputConfiguration();
 
     // Enqueue configuration changed.
-    nsecs_t when = systemTime(SYSTEM_TIME_MONOTONIC);
     mDispatcher->notifyConfigurationChanged(when);
 }
 
@@ -796,10 +827,6 @@
     return 0;
 }
 
-bool InputMapper::applyStandardPolicyActions(nsecs_t when, int32_t policyActions) {
-    return policyActions & InputReaderPolicyInterface::ACTION_DISPATCH;
-}
-
 
 // --- SwitchInputMapper ---
 
@@ -823,11 +850,7 @@
 }
 
 void SwitchInputMapper::processSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue) {
-    uint32_t policyFlags = 0;
-    int32_t policyActions = getPolicy()->interceptSwitch(
-            when, switchCode, switchValue, policyFlags);
-
-    applyStandardPolicyActions(when, policyActions);
+    getDispatcher()->notifySwitch(when, switchCode, switchValue, 0);
 }
 
 int32_t SwitchInputMapper::getSwitchState(uint32_t sourceMask, int32_t switchCode) {
@@ -850,6 +873,17 @@
 void KeyboardInputMapper::initializeLocked() {
     mLocked.metaState = AMETA_NONE;
     mLocked.downTime = 0;
+
+    initializeLedStateLocked(mLocked.capsLockLedState, LED_CAPSL);
+    initializeLedStateLocked(mLocked.numLockLedState, LED_NUML);
+    initializeLedStateLocked(mLocked.scrollLockLedState, LED_SCROLLL);
+
+    updateLedStateLocked(true);
+}
+
+void KeyboardInputMapper::initializeLedStateLocked(LockedState::LedState& ledState, int32_t led) {
+    ledState.avail = getEventHub()->hasLed(getDeviceId(), led);
+    ledState.on = false;
 }
 
 uint32_t KeyboardInputMapper::getSources() {
@@ -932,8 +966,8 @@
             // Note: getDisplayInfo is non-reentrant so we can continue holding the lock.
             if (mAssociatedDisplayId >= 0) {
                 int32_t orientation;
-                if (! getPolicy()->getDisplayInfo(mAssociatedDisplayId, NULL, NULL, & orientation)) {
-                    return;
+                if (!getPolicy()->getDisplayInfo(mAssociatedDisplayId, NULL, NULL, & orientation)) {
+                    orientation = InputReaderPolicyInterface::ROTATION_0;
                 }
 
                 keyCode = rotateKeyCode(keyCode, orientation);
@@ -974,6 +1008,7 @@
         if (oldMetaState != newMetaState) {
             mLocked.metaState = newMetaState;
             metaStateChanged = true;
+            updateLedStateLocked(false);
         }
 
         downTime = mLocked.downTime;
@@ -983,29 +1018,12 @@
         getContext()->updateGlobalMetaState();
     }
 
-    applyPolicyAndDispatch(when, policyFlags, down, keyCode, scanCode, newMetaState, downTime);
-}
-
-void KeyboardInputMapper::applyPolicyAndDispatch(nsecs_t when, uint32_t policyFlags, bool down,
-        int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime) {
-    int32_t policyActions = getPolicy()->interceptKey(when,
-            getDeviceId(), down, keyCode, scanCode, policyFlags);
-
-    if (! applyStandardPolicyActions(when, policyActions)) {
-        return; // event dropped
+    if (policyFlags & POLICY_FLAG_FUNCTION) {
+        newMetaState |= AMETA_FUNCTION_ON;
     }
-
-    int32_t keyEventAction = down ? AKEY_EVENT_ACTION_DOWN : AKEY_EVENT_ACTION_UP;
-    int32_t keyEventFlags = AKEY_EVENT_FLAG_FROM_SYSTEM;
-    if (policyFlags & POLICY_FLAG_WOKE_HERE) {
-        keyEventFlags |= AKEY_EVENT_FLAG_WOKE_HERE;
-    }
-    if (policyFlags & POLICY_FLAG_VIRTUAL) {
-        keyEventFlags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
-    }
-
     getDispatcher()->notifyKey(when, getDeviceId(), AINPUT_SOURCE_KEYBOARD, policyFlags,
-            keyEventAction, keyEventFlags, keyCode, scanCode, metaState, downTime);
+            down ? AKEY_EVENT_ACTION_DOWN : AKEY_EVENT_ACTION_UP,
+            AKEY_EVENT_FLAG_FROM_SYSTEM, keyCode, scanCode, newMetaState, downTime);
 }
 
 ssize_t KeyboardInputMapper::findKeyDownLocked(int32_t scanCode) {
@@ -1038,6 +1056,26 @@
     } // release lock
 }
 
+void KeyboardInputMapper::updateLedStateLocked(bool reset) {
+    updateLedStateForModifierLocked(mLocked.capsLockLedState, LED_CAPSL,
+            AMETA_CAPS_LOCK_ON, reset);
+    updateLedStateForModifierLocked(mLocked.numLockLedState, LED_NUML,
+            AMETA_NUM_LOCK_ON, reset);
+    updateLedStateForModifierLocked(mLocked.scrollLockLedState, LED_SCROLLL,
+            AMETA_SCROLL_LOCK_ON, reset);
+}
+
+void KeyboardInputMapper::updateLedStateForModifierLocked(LockedState::LedState& ledState,
+        int32_t led, int32_t modifier, bool reset) {
+    if (ledState.avail) {
+        bool desiredState = (mLocked.metaState & modifier) != 0;
+        if (ledState.on != desiredState) {
+            getEventHub()->setLedState(getDeviceId(), led, desiredState);
+            ledState.on = desiredState;
+        }
+    }
+}
+
 
 // --- TrackballInputMapper ---
 
@@ -1190,7 +1228,7 @@
             // Note: getDisplayInfo is non-reentrant so we can continue holding the lock.
             int32_t orientation;
             if (! getPolicy()->getDisplayInfo(mAssociatedDisplayId, NULL, NULL, & orientation)) {
-                return;
+                orientation = InputReaderPolicyInterface::ROTATION_0;
             }
 
             float temp;
@@ -1215,26 +1253,13 @@
         }
     } // release lock
 
-    applyPolicyAndDispatch(when, motionEventAction, & pointerCoords, downTime);
-
-    mAccumulator.clear();
-}
-
-void TrackballInputMapper::applyPolicyAndDispatch(nsecs_t when, int32_t motionEventAction,
-        PointerCoords* pointerCoords, nsecs_t downTime) {
-    uint32_t policyFlags = 0;
-    int32_t policyActions = getPolicy()->interceptGeneric(when, policyFlags);
-
-    if (! applyStandardPolicyActions(when, policyActions)) {
-        return; // event dropped
-    }
-
     int32_t metaState = mContext->getGlobalMetaState();
     int32_t pointerId = 0;
-
-    getDispatcher()->notifyMotion(when, getDeviceId(), AINPUT_SOURCE_TRACKBALL, policyFlags,
+    getDispatcher()->notifyMotion(when, getDeviceId(), AINPUT_SOURCE_TRACKBALL, 0,
             motionEventAction, 0, metaState, AMOTION_EVENT_EDGE_FLAG_NONE,
-            1, & pointerId, pointerCoords, mXPrecision, mYPrecision, downTime);
+            1, &pointerId, &pointerCoords, mXPrecision, mYPrecision, downTime);
+
+    mAccumulator.clear();
 }
 
 int32_t TrackballInputMapper::getScanCodeState(uint32_t sourceMask, int32_t scanCode) {
@@ -1287,14 +1312,14 @@
                     mLocked.orientedRanges.size);
         }
 
-        if (mLocked.orientedRanges.haveTouchArea) {
+        if (mLocked.orientedRanges.haveTouchSize) {
             info->addMotionRange(AINPUT_MOTION_RANGE_TOUCH_MAJOR,
                     mLocked.orientedRanges.touchMajor);
             info->addMotionRange(AINPUT_MOTION_RANGE_TOUCH_MINOR,
                     mLocked.orientedRanges.touchMinor);
         }
 
-        if (mLocked.orientedRanges.haveToolArea) {
+        if (mLocked.orientedRanges.haveToolSize) {
             info->addMotionRange(AINPUT_MOTION_RANGE_TOOL_MAJOR,
                     mLocked.orientedRanges.toolMajor);
             info->addMotionRange(AINPUT_MOTION_RANGE_TOOL_MINOR,
@@ -1318,8 +1343,21 @@
         dumpRawAxes(dump);
         dumpCalibration(dump);
         dumpSurfaceLocked(dump);
-        dump.appendFormat(INDENT3 "XPrecision: %0.3f\n", mLocked.xPrecision);
-        dump.appendFormat(INDENT3 "YPrecision: %0.3f\n", mLocked.yPrecision);
+        dump.appendFormat(INDENT3 "Translation and Scaling Factors:\n");
+        dump.appendFormat(INDENT4 "XOrigin: %d\n", mLocked.xOrigin);
+        dump.appendFormat(INDENT4 "YOrigin: %d\n", mLocked.yOrigin);
+        dump.appendFormat(INDENT4 "XScale: %0.3f\n", mLocked.xScale);
+        dump.appendFormat(INDENT4 "YScale: %0.3f\n", mLocked.yScale);
+        dump.appendFormat(INDENT4 "XPrecision: %0.3f\n", mLocked.xPrecision);
+        dump.appendFormat(INDENT4 "YPrecision: %0.3f\n", mLocked.yPrecision);
+        dump.appendFormat(INDENT4 "GeometricScale: %0.3f\n", mLocked.geometricScale);
+        dump.appendFormat(INDENT4 "ToolSizeLinearScale: %0.3f\n", mLocked.toolSizeLinearScale);
+        dump.appendFormat(INDENT4 "ToolSizeLinearBias: %0.3f\n", mLocked.toolSizeLinearBias);
+        dump.appendFormat(INDENT4 "ToolSizeAreaScale: %0.3f\n", mLocked.toolSizeAreaScale);
+        dump.appendFormat(INDENT4 "ToolSizeAreaBias: %0.3f\n", mLocked.toolSizeAreaBias);
+        dump.appendFormat(INDENT4 "PressureScale: %0.3f\n", mLocked.pressureScale);
+        dump.appendFormat(INDENT4 "SizeScale: %0.3f\n", mLocked.sizeScale);
+        dump.appendFormat(INDENT4 "OrientationSCale: %0.3f\n", mLocked.orientationScale);
     } // release lock
 }
 
@@ -1339,8 +1377,8 @@
 
     mLocked.orientedRanges.havePressure = false;
     mLocked.orientedRanges.haveSize = false;
-    mLocked.orientedRanges.haveTouchArea = false;
-    mLocked.orientedRanges.haveToolArea = false;
+    mLocked.orientedRanges.haveTouchSize = false;
+    mLocked.orientedRanges.haveToolSize = false;
     mLocked.orientedRanges.haveOrientation = false;
 }
 
@@ -1442,10 +1480,18 @@
 
         // Configure X and Y factors.
         if (mRawAxes.x.valid && mRawAxes.y.valid) {
-            mLocked.xOrigin = mRawAxes.x.minValue;
-            mLocked.yOrigin = mRawAxes.y.minValue;
-            mLocked.xScale = float(width) / mRawAxes.x.getRange();
-            mLocked.yScale = float(height) / mRawAxes.y.getRange();
+            mLocked.xOrigin = mCalibration.haveXOrigin
+                    ? mCalibration.xOrigin
+                    : mRawAxes.x.minValue;
+            mLocked.yOrigin = mCalibration.haveYOrigin
+                    ? mCalibration.yOrigin
+                    : mRawAxes.y.minValue;
+            mLocked.xScale = mCalibration.haveXScale
+                    ? mCalibration.xScale
+                    : float(width) / mRawAxes.x.getRange();
+            mLocked.yScale = mCalibration.haveYScale
+                    ? mCalibration.yScale
+                    : float(height) / mRawAxes.y.getRange();
             mLocked.xPrecision = 1.0f / mLocked.xScale;
             mLocked.yPrecision = 1.0f / mLocked.yScale;
 
@@ -1469,8 +1515,8 @@
         float diagonalSize = pythag(width, height);
 
         // TouchMajor and TouchMinor factors.
-        if (mCalibration.touchAreaCalibration != Calibration::TOUCH_AREA_CALIBRATION_NONE) {
-            mLocked.orientedRanges.haveTouchArea = true;
+        if (mCalibration.touchSizeCalibration != Calibration::TOUCH_SIZE_CALIBRATION_NONE) {
+            mLocked.orientedRanges.haveTouchSize = true;
             mLocked.orientedRanges.touchMajor.min = 0;
             mLocked.orientedRanges.touchMajor.max = diagonalSize;
             mLocked.orientedRanges.touchMajor.flat = 0;
@@ -1479,23 +1525,46 @@
         }
 
         // ToolMajor and ToolMinor factors.
-        if (mCalibration.toolAreaCalibration != Calibration::TOOL_AREA_CALIBRATION_NONE) {
-            mLocked.toolAreaLinearScale = 0;
-            mLocked.toolAreaLinearBias = 0;
-            if (mCalibration.toolAreaCalibration == Calibration::TOOL_AREA_CALIBRATION_LINEAR) {
-                if (mCalibration.haveToolAreaLinearScale) {
-                    mLocked.toolAreaLinearScale = mCalibration.toolAreaLinearScale;
+        mLocked.toolSizeLinearScale = 0;
+        mLocked.toolSizeLinearBias = 0;
+        mLocked.toolSizeAreaScale = 0;
+        mLocked.toolSizeAreaBias = 0;
+        if (mCalibration.toolSizeCalibration != Calibration::TOOL_SIZE_CALIBRATION_NONE) {
+            if (mCalibration.toolSizeCalibration == Calibration::TOOL_SIZE_CALIBRATION_LINEAR) {
+                if (mCalibration.haveToolSizeLinearScale) {
+                    mLocked.toolSizeLinearScale = mCalibration.toolSizeLinearScale;
                 } else if (mRawAxes.toolMajor.valid && mRawAxes.toolMajor.maxValue != 0) {
-                    mLocked.toolAreaLinearScale = float(min(width, height))
+                    mLocked.toolSizeLinearScale = float(min(width, height))
                             / mRawAxes.toolMajor.maxValue;
                 }
 
-                if (mCalibration.haveToolAreaLinearBias) {
-                    mLocked.toolAreaLinearBias = mCalibration.toolAreaLinearBias;
+                if (mCalibration.haveToolSizeLinearBias) {
+                    mLocked.toolSizeLinearBias = mCalibration.toolSizeLinearBias;
+                }
+            } else if (mCalibration.toolSizeCalibration ==
+                    Calibration::TOOL_SIZE_CALIBRATION_AREA) {
+                if (mCalibration.haveToolSizeLinearScale) {
+                    mLocked.toolSizeLinearScale = mCalibration.toolSizeLinearScale;
+                } else {
+                    mLocked.toolSizeLinearScale = min(width, height);
+                }
+
+                if (mCalibration.haveToolSizeLinearBias) {
+                    mLocked.toolSizeLinearBias = mCalibration.toolSizeLinearBias;
+                }
+
+                if (mCalibration.haveToolSizeAreaScale) {
+                    mLocked.toolSizeAreaScale = mCalibration.toolSizeAreaScale;
+                } else if (mRawAxes.toolMajor.valid && mRawAxes.toolMajor.maxValue != 0) {
+                    mLocked.toolSizeAreaScale = 1.0f / mRawAxes.toolMajor.maxValue;
+                }
+
+                if (mCalibration.haveToolSizeAreaBias) {
+                    mLocked.toolSizeAreaBias = mCalibration.toolSizeAreaBias;
                 }
             }
 
-            mLocked.orientedRanges.haveToolArea = true;
+            mLocked.orientedRanges.haveToolSize = true;
             mLocked.orientedRanges.toolMajor.min = 0;
             mLocked.orientedRanges.toolMajor.max = diagonalSize;
             mLocked.orientedRanges.toolMajor.flat = 0;
@@ -1504,6 +1573,7 @@
         }
 
         // Pressure factors.
+        mLocked.pressureScale = 0;
         if (mCalibration.pressureCalibration != Calibration::PRESSURE_CALIBRATION_NONE) {
             RawAbsoluteAxisInfo rawPressureAxis;
             switch (mCalibration.pressureSource) {
@@ -1517,7 +1587,6 @@
                 rawPressureAxis.clear();
             }
 
-            mLocked.pressureScale = 0;
             if (mCalibration.pressureCalibration == Calibration::PRESSURE_CALIBRATION_PHYSICAL
                     || mCalibration.pressureCalibration
                             == Calibration::PRESSURE_CALIBRATION_AMPLITUDE) {
@@ -1536,8 +1605,8 @@
         }
 
         // Size factors.
+        mLocked.sizeScale = 0;
         if (mCalibration.sizeCalibration != Calibration::SIZE_CALIBRATION_NONE) {
-            mLocked.sizeScale = 0;
             if (mCalibration.sizeCalibration == Calibration::SIZE_CALIBRATION_NORMALIZED) {
                 if (mRawAxes.toolMajor.valid && mRawAxes.toolMajor.maxValue != 0) {
                     mLocked.sizeScale = 1.0f / mRawAxes.toolMajor.maxValue;
@@ -1552,8 +1621,8 @@
         }
 
         // Orientation
+        mLocked.orientationScale = 0;
         if (mCalibration.orientationCalibration != Calibration::ORIENTATION_CALIBRATION_NONE) {
-            mLocked.orientationScale = 0;
             if (mCalibration.orientationCalibration
                     == Calibration::ORIENTATION_CALIBRATION_INTERPOLATED) {
                 if (mRawAxes.orientation.valid && mRawAxes.orientation.maxValue != 0) {
@@ -1688,49 +1757,61 @@
     const InputDeviceCalibration& in = getDevice()->getCalibration();
     Calibration& out = mCalibration;
 
-    // Touch Area
-    out.touchAreaCalibration = Calibration::TOUCH_AREA_CALIBRATION_DEFAULT;
-    String8 touchAreaCalibrationString;
-    if (in.tryGetProperty(String8("touch.touchArea.calibration"), touchAreaCalibrationString)) {
-        if (touchAreaCalibrationString == "none") {
-            out.touchAreaCalibration = Calibration::TOUCH_AREA_CALIBRATION_NONE;
-        } else if (touchAreaCalibrationString == "geometric") {
-            out.touchAreaCalibration = Calibration::TOUCH_AREA_CALIBRATION_GEOMETRIC;
-        } else if (touchAreaCalibrationString == "pressure") {
-            out.touchAreaCalibration = Calibration::TOUCH_AREA_CALIBRATION_PRESSURE;
-        } else if (touchAreaCalibrationString != "default") {
-            LOGW("Invalid value for touch.touchArea.calibration: '%s'",
-                    touchAreaCalibrationString.string());
+    // Position
+    out.haveXOrigin = in.tryGetProperty(String8("touch.position.xOrigin"), out.xOrigin);
+    out.haveYOrigin = in.tryGetProperty(String8("touch.position.yOrigin"), out.yOrigin);
+    out.haveXScale = in.tryGetProperty(String8("touch.position.xScale"), out.xScale);
+    out.haveYScale = in.tryGetProperty(String8("touch.position.yScale"), out.yScale);
+
+    // Touch Size
+    out.touchSizeCalibration = Calibration::TOUCH_SIZE_CALIBRATION_DEFAULT;
+    String8 touchSizeCalibrationString;
+    if (in.tryGetProperty(String8("touch.touchSize.calibration"), touchSizeCalibrationString)) {
+        if (touchSizeCalibrationString == "none") {
+            out.touchSizeCalibration = Calibration::TOUCH_SIZE_CALIBRATION_NONE;
+        } else if (touchSizeCalibrationString == "geometric") {
+            out.touchSizeCalibration = Calibration::TOUCH_SIZE_CALIBRATION_GEOMETRIC;
+        } else if (touchSizeCalibrationString == "pressure") {
+            out.touchSizeCalibration = Calibration::TOUCH_SIZE_CALIBRATION_PRESSURE;
+        } else if (touchSizeCalibrationString != "default") {
+            LOGW("Invalid value for touch.touchSize.calibration: '%s'",
+                    touchSizeCalibrationString.string());
         }
     }
 
-    // Tool Area
-    out.toolAreaCalibration = Calibration::TOOL_AREA_CALIBRATION_DEFAULT;
-    String8 toolAreaCalibrationString;
-    if (in.tryGetProperty(String8("tool.toolArea.calibration"), toolAreaCalibrationString)) {
-        if (toolAreaCalibrationString == "none") {
-            out.toolAreaCalibration = Calibration::TOOL_AREA_CALIBRATION_NONE;
-        } else if (toolAreaCalibrationString == "geometric") {
-            out.toolAreaCalibration = Calibration::TOOL_AREA_CALIBRATION_GEOMETRIC;
-        } else if (toolAreaCalibrationString == "linear") {
-            out.toolAreaCalibration = Calibration::TOOL_AREA_CALIBRATION_LINEAR;
-        } else if (toolAreaCalibrationString != "default") {
-            LOGW("Invalid value for tool.toolArea.calibration: '%s'",
-                    toolAreaCalibrationString.string());
+    // Tool Size
+    out.toolSizeCalibration = Calibration::TOOL_SIZE_CALIBRATION_DEFAULT;
+    String8 toolSizeCalibrationString;
+    if (in.tryGetProperty(String8("touch.toolSize.calibration"), toolSizeCalibrationString)) {
+        if (toolSizeCalibrationString == "none") {
+            out.toolSizeCalibration = Calibration::TOOL_SIZE_CALIBRATION_NONE;
+        } else if (toolSizeCalibrationString == "geometric") {
+            out.toolSizeCalibration = Calibration::TOOL_SIZE_CALIBRATION_GEOMETRIC;
+        } else if (toolSizeCalibrationString == "linear") {
+            out.toolSizeCalibration = Calibration::TOOL_SIZE_CALIBRATION_LINEAR;
+        } else if (toolSizeCalibrationString == "area") {
+            out.toolSizeCalibration = Calibration::TOOL_SIZE_CALIBRATION_AREA;
+        } else if (toolSizeCalibrationString != "default") {
+            LOGW("Invalid value for touch.toolSize.calibration: '%s'",
+                    toolSizeCalibrationString.string());
         }
     }
 
-    out.haveToolAreaLinearScale = in.tryGetProperty(String8("touch.toolArea.linearScale"),
-            out.toolAreaLinearScale);
-    out.haveToolAreaLinearBias = in.tryGetProperty(String8("touch.toolArea.linearBias"),
-            out.toolAreaLinearBias);
-    out.haveToolAreaIsSummed = in.tryGetProperty(String8("touch.toolArea.isSummed"),
-            out.toolAreaIsSummed);
+    out.haveToolSizeLinearScale = in.tryGetProperty(String8("touch.toolSize.linearScale"),
+            out.toolSizeLinearScale);
+    out.haveToolSizeLinearBias = in.tryGetProperty(String8("touch.toolSize.linearBias"),
+            out.toolSizeLinearBias);
+    out.haveToolSizeAreaScale = in.tryGetProperty(String8("touch.toolSize.areaScale"),
+            out.toolSizeAreaScale);
+    out.haveToolSizeAreaBias = in.tryGetProperty(String8("touch.toolSize.areaBias"),
+            out.toolSizeAreaBias);
+    out.haveToolSizeIsSummed = in.tryGetProperty(String8("touch.toolSize.isSummed"),
+            out.toolSizeIsSummed);
 
     // Pressure
     out.pressureCalibration = Calibration::PRESSURE_CALIBRATION_DEFAULT;
     String8 pressureCalibrationString;
-    if (in.tryGetProperty(String8("tool.pressure.calibration"), pressureCalibrationString)) {
+    if (in.tryGetProperty(String8("touch.pressure.calibration"), pressureCalibrationString)) {
         if (pressureCalibrationString == "none") {
             out.pressureCalibration = Calibration::PRESSURE_CALIBRATION_NONE;
         } else if (pressureCalibrationString == "physical") {
@@ -1738,7 +1819,7 @@
         } else if (pressureCalibrationString == "amplitude") {
             out.pressureCalibration = Calibration::PRESSURE_CALIBRATION_AMPLITUDE;
         } else if (pressureCalibrationString != "default") {
-            LOGW("Invalid value for tool.pressure.calibration: '%s'",
+            LOGW("Invalid value for touch.pressure.calibration: '%s'",
                     pressureCalibrationString.string());
         }
     }
@@ -1762,13 +1843,13 @@
     // Size
     out.sizeCalibration = Calibration::SIZE_CALIBRATION_DEFAULT;
     String8 sizeCalibrationString;
-    if (in.tryGetProperty(String8("tool.size.calibration"), sizeCalibrationString)) {
+    if (in.tryGetProperty(String8("touch.size.calibration"), sizeCalibrationString)) {
         if (sizeCalibrationString == "none") {
             out.sizeCalibration = Calibration::SIZE_CALIBRATION_NONE;
         } else if (sizeCalibrationString == "normalized") {
             out.sizeCalibration = Calibration::SIZE_CALIBRATION_NORMALIZED;
         } else if (sizeCalibrationString != "default") {
-            LOGW("Invalid value for tool.size.calibration: '%s'",
+            LOGW("Invalid value for touch.size.calibration: '%s'",
                     sizeCalibrationString.string());
         }
     }
@@ -1776,13 +1857,13 @@
     // Orientation
     out.orientationCalibration = Calibration::ORIENTATION_CALIBRATION_DEFAULT;
     String8 orientationCalibrationString;
-    if (in.tryGetProperty(String8("tool.orientation.calibration"), orientationCalibrationString)) {
+    if (in.tryGetProperty(String8("touch.orientation.calibration"), orientationCalibrationString)) {
         if (orientationCalibrationString == "none") {
             out.orientationCalibration = Calibration::ORIENTATION_CALIBRATION_NONE;
         } else if (orientationCalibrationString == "interpolated") {
             out.orientationCalibration = Calibration::ORIENTATION_CALIBRATION_INTERPOLATED;
         } else if (orientationCalibrationString != "default") {
-            LOGW("Invalid value for tool.orientation.calibration: '%s'",
+            LOGW("Invalid value for touch.orientation.calibration: '%s'",
                     orientationCalibrationString.string());
         }
     }
@@ -1830,13 +1911,13 @@
         break;
     }
 
-    // Tool Area
-    switch (mCalibration.toolAreaCalibration) {
-    case Calibration::TOOL_AREA_CALIBRATION_DEFAULT:
+    // Tool Size
+    switch (mCalibration.toolSizeCalibration) {
+    case Calibration::TOOL_SIZE_CALIBRATION_DEFAULT:
         if (mRawAxes.toolMajor.valid) {
-            mCalibration.toolAreaCalibration = Calibration::TOOL_AREA_CALIBRATION_LINEAR;
+            mCalibration.toolSizeCalibration = Calibration::TOOL_SIZE_CALIBRATION_LINEAR;
         } else {
-            mCalibration.toolAreaCalibration = Calibration::TOOL_AREA_CALIBRATION_NONE;
+            mCalibration.toolSizeCalibration = Calibration::TOOL_SIZE_CALIBRATION_NONE;
         }
         break;
 
@@ -1844,14 +1925,14 @@
         break;
     }
 
-    // Touch Area
-    switch (mCalibration.touchAreaCalibration) {
-    case Calibration::TOUCH_AREA_CALIBRATION_DEFAULT:
+    // Touch Size
+    switch (mCalibration.touchSizeCalibration) {
+    case Calibration::TOUCH_SIZE_CALIBRATION_DEFAULT:
         if (mCalibration.pressureCalibration != Calibration::PRESSURE_CALIBRATION_NONE
-                && mCalibration.toolAreaCalibration != Calibration::TOOL_AREA_CALIBRATION_NONE) {
-            mCalibration.touchAreaCalibration = Calibration::TOUCH_AREA_CALIBRATION_PRESSURE;
+                && mCalibration.toolSizeCalibration != Calibration::TOOL_SIZE_CALIBRATION_NONE) {
+            mCalibration.touchSizeCalibration = Calibration::TOUCH_SIZE_CALIBRATION_PRESSURE;
         } else {
-            mCalibration.touchAreaCalibration = Calibration::TOUCH_AREA_CALIBRATION_NONE;
+            mCalibration.touchSizeCalibration = Calibration::TOUCH_SIZE_CALIBRATION_NONE;
         }
         break;
 
@@ -1891,49 +1972,76 @@
 void TouchInputMapper::dumpCalibration(String8& dump) {
     dump.append(INDENT3 "Calibration:\n");
 
-    // Touch Area
-    switch (mCalibration.touchAreaCalibration) {
-    case Calibration::TOUCH_AREA_CALIBRATION_NONE:
-        dump.append(INDENT4 "touch.touchArea.calibration: none\n");
+    // Position
+    if (mCalibration.haveXOrigin) {
+        dump.appendFormat(INDENT4 "touch.position.xOrigin: %d\n", mCalibration.xOrigin);
+    }
+    if (mCalibration.haveYOrigin) {
+        dump.appendFormat(INDENT4 "touch.position.yOrigin: %d\n", mCalibration.yOrigin);
+    }
+    if (mCalibration.haveXScale) {
+        dump.appendFormat(INDENT4 "touch.position.xScale: %0.3f\n", mCalibration.xScale);
+    }
+    if (mCalibration.haveYScale) {
+        dump.appendFormat(INDENT4 "touch.position.yScale: %0.3f\n", mCalibration.yScale);
+    }
+
+    // Touch Size
+    switch (mCalibration.touchSizeCalibration) {
+    case Calibration::TOUCH_SIZE_CALIBRATION_NONE:
+        dump.append(INDENT4 "touch.touchSize.calibration: none\n");
         break;
-    case Calibration::TOUCH_AREA_CALIBRATION_GEOMETRIC:
-        dump.append(INDENT4 "touch.touchArea.calibration: geometric\n");
+    case Calibration::TOUCH_SIZE_CALIBRATION_GEOMETRIC:
+        dump.append(INDENT4 "touch.touchSize.calibration: geometric\n");
         break;
-    case Calibration::TOUCH_AREA_CALIBRATION_PRESSURE:
-        dump.append(INDENT4 "touch.touchArea.calibration: pressure\n");
+    case Calibration::TOUCH_SIZE_CALIBRATION_PRESSURE:
+        dump.append(INDENT4 "touch.touchSize.calibration: pressure\n");
         break;
     default:
         assert(false);
     }
 
-    // Tool Area
-    switch (mCalibration.toolAreaCalibration) {
-    case Calibration::TOOL_AREA_CALIBRATION_NONE:
-        dump.append(INDENT4 "touch.toolArea.calibration: none\n");
+    // Tool Size
+    switch (mCalibration.toolSizeCalibration) {
+    case Calibration::TOOL_SIZE_CALIBRATION_NONE:
+        dump.append(INDENT4 "touch.toolSize.calibration: none\n");
         break;
-    case Calibration::TOOL_AREA_CALIBRATION_GEOMETRIC:
-        dump.append(INDENT4 "touch.toolArea.calibration: geometric\n");
+    case Calibration::TOOL_SIZE_CALIBRATION_GEOMETRIC:
+        dump.append(INDENT4 "touch.toolSize.calibration: geometric\n");
         break;
-    case Calibration::TOOL_AREA_CALIBRATION_LINEAR:
-        dump.append(INDENT4 "touch.toolArea.calibration: linear\n");
+    case Calibration::TOOL_SIZE_CALIBRATION_LINEAR:
+        dump.append(INDENT4 "touch.toolSize.calibration: linear\n");
+        break;
+    case Calibration::TOOL_SIZE_CALIBRATION_AREA:
+        dump.append(INDENT4 "touch.toolSize.calibration: area\n");
         break;
     default:
         assert(false);
     }
 
-    if (mCalibration.haveToolAreaLinearScale) {
-        dump.appendFormat(INDENT4 "touch.toolArea.linearScale: %0.3f\n",
-                mCalibration.toolAreaLinearScale);
+    if (mCalibration.haveToolSizeLinearScale) {
+        dump.appendFormat(INDENT4 "touch.toolSize.linearScale: %0.3f\n",
+                mCalibration.toolSizeLinearScale);
     }
 
-    if (mCalibration.haveToolAreaLinearBias) {
-        dump.appendFormat(INDENT4 "touch.toolArea.linearBias: %0.3f\n",
-                mCalibration.toolAreaLinearBias);
+    if (mCalibration.haveToolSizeLinearBias) {
+        dump.appendFormat(INDENT4 "touch.toolSize.linearBias: %0.3f\n",
+                mCalibration.toolSizeLinearBias);
     }
 
-    if (mCalibration.haveToolAreaIsSummed) {
-        dump.appendFormat(INDENT4 "touch.toolArea.isSummed: %d\n",
-                mCalibration.toolAreaIsSummed);
+    if (mCalibration.haveToolSizeAreaScale) {
+        dump.appendFormat(INDENT4 "touch.toolSize.areaScale: %0.3f\n",
+                mCalibration.toolSizeAreaScale);
+    }
+
+    if (mCalibration.haveToolSizeAreaBias) {
+        dump.appendFormat(INDENT4 "touch.toolSize.areaBias: %0.3f\n",
+                mCalibration.toolSizeAreaBias);
+    }
+
+    if (mCalibration.haveToolSizeIsSummed) {
+        dump.appendFormat(INDENT4 "touch.toolSize.isSummed: %d\n",
+                mCalibration.toolSizeIsSummed);
     }
 
     // Pressure
@@ -2012,15 +2120,7 @@
 }
 
 void TouchInputMapper::syncTouch(nsecs_t when, bool havePointerIds) {
-    // Apply generic policy actions.
-
     uint32_t policyFlags = 0;
-    int32_t policyActions = getPolicy()->interceptGeneric(when, policyFlags);
-
-    if (! applyStandardPolicyActions(when, policyActions)) {
-        mLastTouch.clear();
-        return; // event dropped
-    }
 
     // Preprocess pointer data.
 
@@ -2088,7 +2188,7 @@
                 mLocked.currentVirtualKey.down = false;
 #if DEBUG_VIRTUAL_KEYS
                 LOGD("VirtualKeys: Generating key up: keyCode=%d, scanCode=%d",
-                        mCurrentVirtualKey.keyCode, mCurrentVirtualKey.scanCode);
+                        mLocked.currentVirtualKey.keyCode, mLocked.currentVirtualKey.scanCode);
 #endif
                 keyEventAction = AKEY_EVENT_ACTION_UP;
                 keyEventFlags = AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
@@ -2113,13 +2213,22 @@
             mLocked.currentVirtualKey.down = false;
 #if DEBUG_VIRTUAL_KEYS
             LOGD("VirtualKeys: Canceling key: keyCode=%d, scanCode=%d",
-                    mCurrentVirtualKey.keyCode, mCurrentVirtualKey.scanCode);
+                    mLocked.currentVirtualKey.keyCode, mLocked.currentVirtualKey.scanCode);
 #endif
             keyEventAction = AKEY_EVENT_ACTION_UP;
             keyEventFlags = AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY
                     | AKEY_EVENT_FLAG_CANCELED;
-            touchResult = DROP_STROKE;
-            goto DispatchVirtualKey;
+
+            // Check whether the pointer moved inside the display area where we should
+            // start a new stroke.
+            int32_t x = mCurrentTouch.pointers[0].x;
+            int32_t y = mCurrentTouch.pointers[0].y;
+            if (isPointInsideSurfaceLocked(x, y)) {
+                mLastTouch.clear();
+                touchResult = DISPATCH_TOUCH;
+            } else {
+                touchResult = DROP_STROKE;
+            }
         } else {
             if (mCurrentTouch.pointerCount >= 1 && mLastTouch.pointerCount == 0) {
                 // Pointer just went down.  Handle off-screen touches, if needed.
@@ -2137,7 +2246,8 @@
                             mLocked.currentVirtualKey.scanCode = virtualKey->scanCode;
 #if DEBUG_VIRTUAL_KEYS
                             LOGD("VirtualKeys: Generating key down: keyCode=%d, scanCode=%d",
-                                    mCurrentVirtualKey.keyCode, mCurrentVirtualKey.scanCode);
+                                    mLocked.currentVirtualKey.keyCode,
+                                    mLocked.currentVirtualKey.scanCode);
 #endif
                             keyEventAction = AKEY_EVENT_ACTION_DOWN;
                             keyEventFlags = AKEY_EVENT_FLAG_FROM_SYSTEM
@@ -2160,24 +2270,11 @@
     } // release lock
 
     // Dispatch virtual key.
-    applyPolicyAndDispatchVirtualKey(when, policyFlags, keyEventAction, keyEventFlags,
-            keyCode, scanCode, downTime);
-    return touchResult;
-}
-
-void TouchInputMapper::applyPolicyAndDispatchVirtualKey(nsecs_t when, uint32_t policyFlags,
-        int32_t keyEventAction, int32_t keyEventFlags,
-        int32_t keyCode, int32_t scanCode, nsecs_t downTime) {
     int32_t metaState = mContext->getGlobalMetaState();
-
     policyFlags |= POLICY_FLAG_VIRTUAL;
-    int32_t policyActions = getPolicy()->interceptKey(when, getDeviceId(),
-            keyEventAction == AKEY_EVENT_ACTION_DOWN, keyCode, scanCode, policyFlags);
-
-    if (applyStandardPolicyActions(when, policyActions)) {
-        getDispatcher()->notifyKey(when, getDeviceId(), AINPUT_SOURCE_KEYBOARD, policyFlags,
-                keyEventAction, keyEventFlags, keyCode, scanCode, metaState, downTime);
-    }
+    getDispatcher()->notifyKey(when, getDeviceId(), AINPUT_SOURCE_KEYBOARD, policyFlags,
+            keyEventAction, keyEventFlags, keyCode, scanCode, metaState, downTime);
+    return touchResult;
 }
 
 void TouchInputMapper::dispatchTouches(nsecs_t when, uint32_t policyFlags) {
@@ -2197,14 +2294,35 @@
         dispatchTouch(when, policyFlags, & mCurrentTouch,
                 currentIdBits, -1, currentPointerCount, motionEventAction);
     } else {
-        // There may be pointers going up and pointers going down at the same time when pointer
-        // ids are reported by the device driver.
+        // There may be pointers going up and pointers going down and pointers moving
+        // all at the same time.
         BitSet32 upIdBits(lastIdBits.value & ~ currentIdBits.value);
         BitSet32 downIdBits(currentIdBits.value & ~ lastIdBits.value);
         BitSet32 activeIdBits(lastIdBits.value);
         uint32_t pointerCount = lastPointerCount;
 
-        while (! upIdBits.isEmpty()) {
+        // Produce an intermediate representation of the touch data that consists of the
+        // old location of pointers that have just gone up and the new location of pointers that
+        // have just moved but omits the location of pointers that have just gone down.
+        TouchData interimTouch;
+        interimTouch.copyFrom(mLastTouch);
+
+        BitSet32 moveIdBits(lastIdBits.value & currentIdBits.value);
+        bool moveNeeded = false;
+        while (!moveIdBits.isEmpty()) {
+            uint32_t moveId = moveIdBits.firstMarkedBit();
+            moveIdBits.clearBit(moveId);
+
+            int32_t oldIndex = mLastTouch.idToIndex[moveId];
+            int32_t newIndex = mCurrentTouch.idToIndex[moveId];
+            if (mLastTouch.pointers[oldIndex] != mCurrentTouch.pointers[newIndex]) {
+                interimTouch.pointers[oldIndex] = mCurrentTouch.pointers[newIndex];
+                moveNeeded = true;
+            }
+        }
+
+        // Dispatch pointer up events using the interim pointer locations.
+        while (!upIdBits.isEmpty()) {
             uint32_t upId = upIdBits.firstMarkedBit();
             upIdBits.clearBit(upId);
             BitSet32 oldActiveIdBits = activeIdBits;
@@ -2217,12 +2335,21 @@
                 motionEventAction = AMOTION_EVENT_ACTION_POINTER_UP;
             }
 
-            dispatchTouch(when, policyFlags, & mLastTouch,
+            dispatchTouch(when, policyFlags, &interimTouch,
                     oldActiveIdBits, upId, pointerCount, motionEventAction);
             pointerCount -= 1;
         }
 
-        while (! downIdBits.isEmpty()) {
+        // Dispatch move events if any of the remaining pointers moved from their old locations.
+        // Although applications receive new locations as part of individual pointer up
+        // events, they do not generally handle them except when presented in a move event.
+        if (moveNeeded) {
+            dispatchTouch(when, policyFlags, &mCurrentTouch,
+                    activeIdBits, -1, pointerCount, AMOTION_EVENT_ACTION_MOVE);
+        }
+
+        // Dispatch pointer down events using the new pointer locations.
+        while (!downIdBits.isEmpty()) {
             uint32_t downId = downIdBits.firstMarkedBit();
             downIdBits.clearBit(downId);
             BitSet32 oldActiveIdBits = activeIdBits;
@@ -2237,7 +2364,7 @@
             }
 
             pointerCount += 1;
-            dispatchTouch(when, policyFlags, & mCurrentTouch,
+            dispatchTouch(when, policyFlags, &mCurrentTouch,
                     activeIdBits, downId, pointerCount, motionEventAction);
         }
     }
@@ -2269,8 +2396,8 @@
 
             // ToolMajor and ToolMinor
             float toolMajor, toolMinor;
-            switch (mCalibration.toolAreaCalibration) {
-            case Calibration::TOOL_AREA_CALIBRATION_GEOMETRIC:
+            switch (mCalibration.toolSizeCalibration) {
+            case Calibration::TOOL_SIZE_CALIBRATION_GEOMETRIC:
                 toolMajor = in.toolMajor * mLocked.geometricScale;
                 if (mRawAxes.toolMinor.valid) {
                     toolMinor = in.toolMinor * mLocked.geometricScale;
@@ -2278,26 +2405,36 @@
                     toolMinor = toolMajor;
                 }
                 break;
-            case Calibration::TOOL_AREA_CALIBRATION_LINEAR:
+            case Calibration::TOOL_SIZE_CALIBRATION_LINEAR:
                 toolMajor = in.toolMajor != 0
-                        ? in.toolMajor * mLocked.toolAreaLinearScale + mLocked.toolAreaLinearBias
+                        ? in.toolMajor * mLocked.toolSizeLinearScale + mLocked.toolSizeLinearBias
                         : 0;
                 if (mRawAxes.toolMinor.valid) {
                     toolMinor = in.toolMinor != 0
-                            ? in.toolMinor * mLocked.toolAreaLinearScale
-                                    + mLocked.toolAreaLinearBias
+                            ? in.toolMinor * mLocked.toolSizeLinearScale
+                                    + mLocked.toolSizeLinearBias
                             : 0;
                 } else {
                     toolMinor = toolMajor;
                 }
                 break;
+            case Calibration::TOOL_SIZE_CALIBRATION_AREA:
+                if (in.toolMajor != 0) {
+                    float diameter = sqrtf(in.toolMajor
+                            * mLocked.toolSizeAreaScale + mLocked.toolSizeAreaBias);
+                    toolMajor = diameter * mLocked.toolSizeLinearScale + mLocked.toolSizeLinearBias;
+                } else {
+                    toolMajor = 0;
+                }
+                toolMinor = toolMajor;
+                break;
             default:
                 toolMajor = 0;
                 toolMinor = 0;
                 break;
             }
 
-            if (mCalibration.haveToolAreaIsSummed && mCalibration.toolAreaIsSummed) {
+            if (mCalibration.haveToolSizeIsSummed && mCalibration.toolSizeIsSummed) {
                 toolMajor /= pointerCount;
                 toolMinor /= pointerCount;
             }
@@ -2328,8 +2465,8 @@
 
             // TouchMajor and TouchMinor
             float touchMajor, touchMinor;
-            switch (mCalibration.touchAreaCalibration) {
-            case Calibration::TOUCH_AREA_CALIBRATION_GEOMETRIC:
+            switch (mCalibration.touchSizeCalibration) {
+            case Calibration::TOUCH_SIZE_CALIBRATION_GEOMETRIC:
                 touchMajor = in.touchMajor * mLocked.geometricScale;
                 if (mRawAxes.touchMinor.valid) {
                     touchMinor = in.touchMinor * mLocked.geometricScale;
@@ -2337,7 +2474,7 @@
                     touchMinor = touchMajor;
                 }
                 break;
-            case Calibration::TOUCH_AREA_CALIBRATION_PRESSURE:
+            case Calibration::TOUCH_SIZE_CALIBRATION_PRESSURE:
                 touchMajor = toolMajor * pressure;
                 touchMinor = toolMinor * pressure;
                 break;
@@ -2447,7 +2584,7 @@
         yPrecision = mLocked.orientedYPrecision;
     } // release lock
 
-    getDispatcher()->notifyMotion(when, getDeviceId(), AINPUT_SOURCE_TOUCHSCREEN, policyFlags,
+    getDispatcher()->notifyMotion(when, getDeviceId(), getSources(), policyFlags,
             motionEventAction, 0, getContext()->getGlobalMetaState(), motionEventEdgeFlags,
             pointerCount, pointerIds, pointerCoords,
             xPrecision, yPrecision, mDownTime);
@@ -3336,8 +3473,8 @@
 
         if (fields & Accumulator::FIELD_ABS_MT_PRESSURE) {
             if (inPointer.absMTPressure <= 0) {
-                // Some devices send sync packets with X / Y but with a 0 presure to indicate
-                // a pointer up.  Drop this finger.
+                // Some devices send sync packets with X / Y but with a 0 pressure to indicate
+                // a pointer going up.  Drop this finger.
                 continue;
             }
             outPointer.pressure = inPointer.absMTPressure;
diff --git a/libs/ui/KeyCharacterMap.cpp b/libs/ui/KeyCharacterMap.cpp
index e891181..870a45c 100644
--- a/libs/ui/KeyCharacterMap.cpp
+++ b/libs/ui/KeyCharacterMap.cpp
@@ -156,26 +156,38 @@
 KeyCharacterMap*
 KeyCharacterMap::load(int id)
 {
-    KeyCharacterMap* rv = NULL;
+    KeyCharacterMap* map;
     char path[PATH_MAX];
     char propName[100];
     char dev[PROPERTY_VALUE_MAX];
-    char tmpfn[PROPERTY_VALUE_MAX];
+    char fn[PROPERTY_VALUE_MAX];
     int err;
+
+    // Check whether the EventHub has set a key character map filename for us already.
+    sprintf(propName, "hw.keyboards.%u.kcmfile", id);
+    err = property_get(propName, fn, "");
+    if (err > 0) {
+        map = try_file(fn);
+        if (map) {
+            return map;
+        }
+        LOGW("Error loading keycharmap file '%s'. %s='%s'", path, propName, fn);
+    }
+
+    // Try using the device name.
     const char* root = getenv("ANDROID_ROOT");
 
     sprintf(propName, "hw.keyboards.%u.devname", id);
     err = property_get(propName, dev, "");
     if (err > 0) {
         // replace all the spaces with underscores
-        strcpy(tmpfn, dev);
-        for (char *p = strchr(tmpfn, ' '); p && *p; p = strchr(tmpfn, ' '))
+        strcpy(fn, dev);
+        for (char *p = strchr(fn, ' '); p && *p; p = strchr(p + 1, ' '))
             *p = '_';
-        snprintf(path, sizeof(path), "%s/usr/keychars/%s.kcm.bin", root, tmpfn);
-        //LOGD("load: dev='%s' path='%s'\n", dev, path);
-        rv = try_file(path);
-        if (rv != NULL) {
-            return rv;
+        snprintf(path, sizeof(path), "%s/usr/keychars/%s.kcm.bin", root, fn);
+        map = try_file(path);
+        if (map) {
+            return map;
         }
         LOGW("Error loading keycharmap file '%s'. %s='%s'", path, propName, dev);
     } else {
@@ -183,14 +195,14 @@
     }
 
     snprintf(path, sizeof(path), "%s/usr/keychars/qwerty.kcm.bin", root);
-    rv = try_file(path);
-    if (rv == NULL) {
-        LOGE("Can't find any keycharmaps (also tried %s)", path);
-        return NULL;
+    map = try_file(path);
+    if (map) {
+        LOGW("Using default keymap: %s", path);
+        return map;
     }
-    LOGW("Using default keymap: %s", path);
 
-    return rv;
+    LOGE("Can't find any keycharmaps (also tried %s)", path);
+    return NULL;
 }
 
 KeyCharacterMap*
diff --git a/libs/ui/Region.cpp b/libs/ui/Region.cpp
index 12db908..1994f6a 100644
--- a/libs/ui/Region.cpp
+++ b/libs/ui/Region.cpp
@@ -289,7 +289,7 @@
     void flushSpan() {
         bool merge = false;
         if (tail-head == ssize_t(span.size())) {
-            Rect const* p = cur;
+            Rect const* p = span.editArray();
             Rect const* q = head;
             if (p->top == q->bottom) {
                 merge = true;
diff --git a/libs/ui/tests/Android.mk b/libs/ui/tests/Android.mk
index 62f824f..aa017b9 100644
--- a/libs/ui/tests/Android.mk
+++ b/libs/ui/tests/Android.mk
@@ -7,6 +7,7 @@
 # Build the unit tests.
 test_src_files := \
     InputChannel_test.cpp \
+    InputReader_test.cpp \
     InputDispatcher_test.cpp \
     InputPublisherAndConsumer_test.cpp
 
diff --git a/libs/ui/tests/InputDispatcher_test.cpp b/libs/ui/tests/InputDispatcher_test.cpp
index 1dc6e46..8874dfe 100644
--- a/libs/ui/tests/InputDispatcher_test.cpp
+++ b/libs/ui/tests/InputDispatcher_test.cpp
@@ -4,15 +4,223 @@
 
 #include <ui/InputDispatcher.h>
 #include <gtest/gtest.h>
+#include <linux/input.h>
 
 namespace android {
 
-class InputDispatcherTest : public testing::Test {
+// An arbitrary time value.
+static const nsecs_t ARBITRARY_TIME = 1234;
+
+// An arbitrary device id.
+static const int32_t DEVICE_ID = 1;
+
+// An arbitrary injector pid / uid pair that has permission to inject events.
+static const int32_t INJECTOR_PID = 999;
+static const int32_t INJECTOR_UID = 1001;
+
+
+// --- FakeInputDispatcherPolicy ---
+
+class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface {
+protected:
+    virtual ~FakeInputDispatcherPolicy() {
+    }
+
 public:
+    FakeInputDispatcherPolicy() {
+    }
+
+private:
+    virtual void notifyConfigurationChanged(nsecs_t when) {
+    }
+
+    virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
+            const sp<InputChannel>& inputChannel) {
+        return 0;
+    }
+
+    virtual void notifyInputChannelBroken(const sp<InputChannel>& inputChannel) {
+    }
+
+    virtual nsecs_t getKeyRepeatTimeout() {
+        return 500 * 1000000LL;
+    }
+
+    virtual nsecs_t getKeyRepeatDelay() {
+        return 50 * 1000000LL;
+    }
+
+    virtual int32_t getMaxEventsPerSecond() {
+        return 60;
+    }
+
+    virtual void interceptKeyBeforeQueueing(nsecs_t when, int32_t deviceId,
+            int32_t action, int32_t& flags, int32_t keyCode, int32_t scanCode,
+            uint32_t& policyFlags) {
+    }
+
+    virtual void interceptGenericBeforeQueueing(nsecs_t when, uint32_t& policyFlags) {
+    }
+
+    virtual bool interceptKeyBeforeDispatching(const sp<InputChannel>& inputChannel,
+            const KeyEvent* keyEvent, uint32_t policyFlags) {
+        return false;
+    }
+
+    virtual void notifySwitch(nsecs_t when,
+            int32_t switchCode, int32_t switchValue, uint32_t policyFlags) {
+    }
+
+    virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) {
+    }
+
+    virtual bool checkInjectEventsPermissionNonReentrant(
+            int32_t injectorPid, int32_t injectorUid) {
+        return false;
+    }
 };
 
-TEST_F(InputDispatcherTest, Dummy) {
-    // TODO
+
+// --- InputDispatcherTest ---
+
+class InputDispatcherTest : public testing::Test {
+protected:
+    sp<FakeInputDispatcherPolicy> mFakePolicy;
+    sp<InputDispatcher> mDispatcher;
+
+    virtual void SetUp() {
+        mFakePolicy = new FakeInputDispatcherPolicy();
+        mDispatcher = new InputDispatcher(mFakePolicy);
+    }
+
+    virtual void TearDown() {
+        mFakePolicy.clear();
+        mDispatcher.clear();
+    }
+};
+
+
+TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesKeyEvents) {
+    KeyEvent event;
+
+    // Rejects undefined key actions.
+    event.initialize(DEVICE_ID, AINPUT_SOURCE_KEYBOARD,
+            /*action*/ -1, 0,
+            AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, ARBITRARY_TIME);
+    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
+            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0))
+            << "Should reject key events with undefined action.";
+
+    // Rejects ACTION_MULTIPLE since it is not supported despite being defined in the API.
+    event.initialize(DEVICE_ID, AINPUT_SOURCE_KEYBOARD,
+            AKEY_EVENT_ACTION_MULTIPLE, 0,
+            AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, ARBITRARY_TIME);
+    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
+            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0))
+            << "Should reject key events with ACTION_MULTIPLE.";
+}
+
+TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) {
+    MotionEvent event;
+    int32_t pointerIds[MAX_POINTERS + 1];
+    PointerCoords pointerCoords[MAX_POINTERS + 1];
+    for (int i = 0; i <= MAX_POINTERS; i++) {
+        pointerIds[i] = i;
+    }
+
+    // Rejects undefined motion actions.
+    event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
+            /*action*/ -1, 0, 0, AMETA_NONE, 0, 0, 0, 0,
+            ARBITRARY_TIME, ARBITRARY_TIME,
+            /*pointerCount*/ 1, pointerIds, pointerCoords);
+    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
+            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0))
+            << "Should reject motion events with undefined action.";
+
+    // Rejects pointer down with invalid index.
+    event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
+            AMOTION_EVENT_ACTION_POINTER_DOWN | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+            0, 0, AMETA_NONE, 0, 0, 0, 0,
+            ARBITRARY_TIME, ARBITRARY_TIME,
+            /*pointerCount*/ 1, pointerIds, pointerCoords);
+    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
+            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0))
+            << "Should reject motion events with pointer down index too large.";
+
+    event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
+            AMOTION_EVENT_ACTION_POINTER_DOWN | (-1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+            0, 0, AMETA_NONE, 0, 0, 0, 0,
+            ARBITRARY_TIME, ARBITRARY_TIME,
+            /*pointerCount*/ 1, pointerIds, pointerCoords);
+    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
+            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0))
+            << "Should reject motion events with pointer down index too small.";
+
+    // Rejects pointer up with invalid index.
+    event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
+            AMOTION_EVENT_ACTION_POINTER_UP | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+            0, 0, AMETA_NONE, 0, 0, 0, 0,
+            ARBITRARY_TIME, ARBITRARY_TIME,
+            /*pointerCount*/ 1, pointerIds, pointerCoords);
+    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
+            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0))
+            << "Should reject motion events with pointer up index too large.";
+
+    event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
+            AMOTION_EVENT_ACTION_POINTER_UP | (-1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+            0, 0, AMETA_NONE, 0, 0, 0, 0,
+            ARBITRARY_TIME, ARBITRARY_TIME,
+            /*pointerCount*/ 1, pointerIds, pointerCoords);
+    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
+            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0))
+            << "Should reject motion events with pointer up index too small.";
+
+    // Rejects motion events with invalid number of pointers.
+    event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
+            AMOTION_EVENT_ACTION_DOWN, 0, 0, AMETA_NONE, 0, 0, 0, 0,
+            ARBITRARY_TIME, ARBITRARY_TIME,
+            /*pointerCount*/ 0, pointerIds, pointerCoords);
+    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
+            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0))
+            << "Should reject motion events with 0 pointers.";
+
+    event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
+            AMOTION_EVENT_ACTION_DOWN, 0, 0, AMETA_NONE, 0, 0, 0, 0,
+            ARBITRARY_TIME, ARBITRARY_TIME,
+            /*pointerCount*/ MAX_POINTERS + 1, pointerIds, pointerCoords);
+    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
+            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0))
+            << "Should reject motion events with more than MAX_POINTERS pointers.";
+
+    // Rejects motion events with invalid pointer ids.
+    pointerIds[0] = -1;
+    event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
+            AMOTION_EVENT_ACTION_DOWN, 0, 0, AMETA_NONE, 0, 0, 0, 0,
+            ARBITRARY_TIME, ARBITRARY_TIME,
+            /*pointerCount*/ 1, pointerIds, pointerCoords);
+    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
+            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0))
+            << "Should reject motion events with pointer ids less than 0.";
+
+    pointerIds[0] = MAX_POINTER_ID + 1;
+    event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
+            AMOTION_EVENT_ACTION_DOWN, 0, 0, AMETA_NONE, 0, 0, 0, 0,
+            ARBITRARY_TIME, ARBITRARY_TIME,
+            /*pointerCount*/ 1, pointerIds, pointerCoords);
+    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
+            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0))
+            << "Should reject motion events with pointer ids greater than MAX_POINTER_ID.";
+
+    // Rejects motion events with duplicate pointer ids.
+    pointerIds[0] = 1;
+    pointerIds[1] = 1;
+    event.initialize(DEVICE_ID, AINPUT_SOURCE_TOUCHSCREEN,
+            AMOTION_EVENT_ACTION_DOWN, 0, 0, AMETA_NONE, 0, 0, 0, 0,
+            ARBITRARY_TIME, ARBITRARY_TIME,
+            /*pointerCount*/ 2, pointerIds, pointerCoords);
+    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
+            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0))
+            << "Should reject motion events with duplicate pointer ids.";
 }
 
 } // namespace android
diff --git a/libs/ui/tests/InputReader_test.cpp b/libs/ui/tests/InputReader_test.cpp
new file mode 100644
index 0000000..ded0225
--- /dev/null
+++ b/libs/ui/tests/InputReader_test.cpp
@@ -0,0 +1,3479 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+
+#include <ui/InputReader.h>
+#include <utils/List.h>
+#include <gtest/gtest.h>
+#include <math.h>
+
+namespace android {
+
+// An arbitrary time value.
+static const nsecs_t ARBITRARY_TIME = 1234;
+
+// Arbitrary display properties.
+static const int32_t DISPLAY_ID = 0;
+static const int32_t DISPLAY_WIDTH = 480;
+static const int32_t DISPLAY_HEIGHT = 800;
+
+// Error tolerance for floating point assertions.
+static const float EPSILON = 0.001f;
+
+template<typename T>
+static inline T min(T a, T b) {
+    return a < b ? a : b;
+}
+
+static inline float avg(float x, float y) {
+    return (x + y) / 2;
+}
+
+
+// --- FakeInputReaderPolicy ---
+
+class FakeInputReaderPolicy : public InputReaderPolicyInterface {
+    struct DisplayInfo {
+        int32_t width;
+        int32_t height;
+        int32_t orientation;
+    };
+
+    KeyedVector<int32_t, DisplayInfo> mDisplayInfos;
+    bool mFilterTouchEvents;
+    bool mFilterJumpyTouchEvents;
+    KeyedVector<String8, Vector<VirtualKeyDefinition> > mVirtualKeyDefinitions;
+    KeyedVector<String8, InputDeviceCalibration> mInputDeviceCalibrations;
+    Vector<String8> mExcludedDeviceNames;
+
+protected:
+    virtual ~FakeInputReaderPolicy() { }
+
+public:
+    FakeInputReaderPolicy() :
+            mFilterTouchEvents(false), mFilterJumpyTouchEvents(false) {
+    }
+
+    void removeDisplayInfo(int32_t displayId) {
+        mDisplayInfos.removeItem(displayId);
+    }
+
+    void setDisplayInfo(int32_t displayId, int32_t width, int32_t height, int32_t orientation) {
+        removeDisplayInfo(displayId);
+
+        DisplayInfo info;
+        info.width = width;
+        info.height = height;
+        info.orientation = orientation;
+        mDisplayInfos.add(displayId, info);
+    }
+
+    void setFilterTouchEvents(bool enabled) {
+        mFilterTouchEvents = enabled;
+    }
+
+    void setFilterJumpyTouchEvents(bool enabled) {
+        mFilterJumpyTouchEvents = enabled;
+    }
+
+    void addInputDeviceCalibration(const String8& deviceName,
+            const InputDeviceCalibration& calibration) {
+        mInputDeviceCalibrations.add(deviceName, calibration);
+    }
+
+    void addInputDeviceCalibrationProperty(const String8& deviceName,
+            const String8& key, const String8& value) {
+        ssize_t index = mInputDeviceCalibrations.indexOfKey(deviceName);
+        if (index < 0) {
+            index = mInputDeviceCalibrations.add(deviceName, InputDeviceCalibration());
+        }
+        mInputDeviceCalibrations.editValueAt(index).addProperty(key, value);
+    }
+
+    void addVirtualKeyDefinition(const String8& deviceName,
+            const VirtualKeyDefinition& definition) {
+        if (mVirtualKeyDefinitions.indexOfKey(deviceName) < 0) {
+            mVirtualKeyDefinitions.add(deviceName, Vector<VirtualKeyDefinition>());
+        }
+
+        mVirtualKeyDefinitions.editValueFor(deviceName).push(definition);
+    }
+
+    void addExcludedDeviceName(const String8& deviceName) {
+        mExcludedDeviceNames.push(deviceName);
+    }
+
+private:
+    virtual bool getDisplayInfo(int32_t displayId,
+            int32_t* width, int32_t* height, int32_t* orientation) {
+        ssize_t index = mDisplayInfos.indexOfKey(displayId);
+        if (index >= 0) {
+            const DisplayInfo& info = mDisplayInfos.valueAt(index);
+            if (width) {
+                *width = info.width;
+            }
+            if (height) {
+                *height = info.height;
+            }
+            if (orientation) {
+                *orientation = info.orientation;
+            }
+            return true;
+        }
+        return false;
+    }
+
+    virtual bool filterTouchEvents() {
+        return mFilterTouchEvents;
+    }
+
+    virtual bool filterJumpyTouchEvents() {
+        return mFilterJumpyTouchEvents;
+    }
+
+    virtual void getVirtualKeyDefinitions(const String8& deviceName,
+            Vector<VirtualKeyDefinition>& outVirtualKeyDefinitions) {
+        ssize_t index = mVirtualKeyDefinitions.indexOfKey(deviceName);
+        if (index >= 0) {
+            outVirtualKeyDefinitions.appendVector(mVirtualKeyDefinitions.valueAt(index));
+        }
+    }
+
+    virtual void getInputDeviceCalibration(const String8& deviceName,
+            InputDeviceCalibration& outCalibration) {
+        ssize_t index = mInputDeviceCalibrations.indexOfKey(deviceName);
+        if (index >= 0) {
+            outCalibration = mInputDeviceCalibrations.valueAt(index);
+        }
+    }
+
+    virtual void getExcludedDeviceNames(Vector<String8>& outExcludedDeviceNames) {
+        outExcludedDeviceNames.appendVector(mExcludedDeviceNames);
+    }
+};
+
+
+// --- FakeInputDispatcher ---
+
+class FakeInputDispatcher : public InputDispatcherInterface {
+public:
+    struct NotifyConfigurationChangedArgs {
+        nsecs_t eventTime;
+    };
+
+    struct NotifyKeyArgs {
+        nsecs_t eventTime;
+        int32_t deviceId;
+        int32_t source;
+        uint32_t policyFlags;
+        int32_t action;
+        int32_t flags;
+        int32_t keyCode;
+        int32_t scanCode;
+        int32_t metaState;
+        nsecs_t downTime;
+    };
+
+    struct NotifyMotionArgs {
+        nsecs_t eventTime;
+        int32_t deviceId;
+        int32_t source;
+        uint32_t policyFlags;
+        int32_t action;
+        int32_t flags;
+        int32_t metaState;
+        int32_t edgeFlags;
+        uint32_t pointerCount;
+        Vector<int32_t> pointerIds;
+        Vector<PointerCoords> pointerCoords;
+        float xPrecision;
+        float yPrecision;
+        nsecs_t downTime;
+    };
+
+    struct NotifySwitchArgs {
+        nsecs_t when;
+        int32_t switchCode;
+        int32_t switchValue;
+        uint32_t policyFlags;
+    };
+
+private:
+    List<NotifyConfigurationChangedArgs> mNotifyConfigurationChangedArgs;
+    List<NotifyKeyArgs> mNotifyKeyArgs;
+    List<NotifyMotionArgs> mNotifyMotionArgs;
+    List<NotifySwitchArgs> mNotifySwitchArgs;
+
+protected:
+    virtual ~FakeInputDispatcher() { }
+
+public:
+    FakeInputDispatcher() {
+    }
+
+    void assertNotifyConfigurationChangedWasCalled(NotifyConfigurationChangedArgs* outArgs = NULL) {
+        ASSERT_FALSE(mNotifyConfigurationChangedArgs.empty())
+                << "Expected notifyConfigurationChanged() to have been called.";
+        if (outArgs) {
+            *outArgs = *mNotifyConfigurationChangedArgs.begin();
+        }
+        mNotifyConfigurationChangedArgs.erase(mNotifyConfigurationChangedArgs.begin());
+    }
+
+    void assertNotifyKeyWasCalled(NotifyKeyArgs* outArgs = NULL) {
+        ASSERT_FALSE(mNotifyKeyArgs.empty())
+                << "Expected notifyKey() to have been called.";
+        if (outArgs) {
+            *outArgs = *mNotifyKeyArgs.begin();
+        }
+        mNotifyKeyArgs.erase(mNotifyKeyArgs.begin());
+    }
+
+    void assertNotifyKeyWasNotCalled() {
+        ASSERT_TRUE(mNotifyKeyArgs.empty())
+                << "Expected notifyKey() to not have been called.";
+    }
+
+    void assertNotifyMotionWasCalled(NotifyMotionArgs* outArgs = NULL) {
+        ASSERT_FALSE(mNotifyMotionArgs.empty())
+                << "Expected notifyMotion() to have been called.";
+        if (outArgs) {
+            *outArgs = *mNotifyMotionArgs.begin();
+        }
+        mNotifyMotionArgs.erase(mNotifyMotionArgs.begin());
+    }
+
+    void assertNotifyMotionWasNotCalled() {
+        ASSERT_TRUE(mNotifyMotionArgs.empty())
+                << "Expected notifyMotion() to not have been called.";
+    }
+
+    void assertNotifySwitchWasCalled(NotifySwitchArgs* outArgs = NULL) {
+        ASSERT_FALSE(mNotifySwitchArgs.empty())
+                << "Expected notifySwitch() to have been called.";
+        if (outArgs) {
+            *outArgs = *mNotifySwitchArgs.begin();
+        }
+        mNotifySwitchArgs.erase(mNotifySwitchArgs.begin());
+    }
+
+private:
+    virtual void notifyConfigurationChanged(nsecs_t eventTime) {
+        NotifyConfigurationChangedArgs args;
+        args.eventTime = eventTime;
+        mNotifyConfigurationChangedArgs.push_back(args);
+    }
+
+    virtual void notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t source,
+            uint32_t policyFlags, int32_t action, int32_t flags, int32_t keyCode,
+            int32_t scanCode, int32_t metaState, nsecs_t downTime) {
+        NotifyKeyArgs args;
+        args.eventTime = eventTime;
+        args.deviceId = deviceId;
+        args.source = source;
+        args.policyFlags = policyFlags;
+        args.action = action;
+        args.flags = flags;
+        args.keyCode = keyCode;
+        args.scanCode = scanCode;
+        args.metaState = metaState;
+        args.downTime = downTime;
+        mNotifyKeyArgs.push_back(args);
+    }
+
+    virtual void notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t source,
+            uint32_t policyFlags, int32_t action, int32_t flags,
+            int32_t metaState, int32_t edgeFlags,
+            uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
+            float xPrecision, float yPrecision, nsecs_t downTime) {
+        NotifyMotionArgs args;
+        args.eventTime = eventTime;
+        args.deviceId = deviceId;
+        args.source = source;
+        args.policyFlags = policyFlags;
+        args.action = action;
+        args.flags = flags;
+        args.metaState = metaState;
+        args.edgeFlags = edgeFlags;
+        args.pointerCount = pointerCount;
+        args.pointerIds.clear();
+        args.pointerIds.appendArray(pointerIds, pointerCount);
+        args.pointerCoords.clear();
+        args.pointerCoords.appendArray(pointerCoords, pointerCount);
+        args.xPrecision = xPrecision;
+        args.yPrecision = yPrecision;
+        args.downTime = downTime;
+        mNotifyMotionArgs.push_back(args);
+    }
+
+    virtual void notifySwitch(nsecs_t when,
+            int32_t switchCode, int32_t switchValue, uint32_t policyFlags) {
+        NotifySwitchArgs args;
+        args.when = when;
+        args.switchCode = switchCode;
+        args.switchValue = switchValue;
+        args.policyFlags = policyFlags;
+        mNotifySwitchArgs.push_back(args);
+    }
+
+    virtual void dump(String8& dump) {
+        ADD_FAILURE() << "Should never be called by input reader.";
+    }
+
+    virtual void dispatchOnce() {
+        ADD_FAILURE() << "Should never be called by input reader.";
+    }
+
+    virtual int32_t injectInputEvent(const InputEvent* event,
+            int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis) {
+        ADD_FAILURE() << "Should never be called by input reader.";
+        return INPUT_EVENT_INJECTION_FAILED;
+    }
+
+    virtual void setInputWindows(const Vector<InputWindow>& inputWindows) {
+        ADD_FAILURE() << "Should never be called by input reader.";
+    }
+
+    virtual void setFocusedApplication(const InputApplication* inputApplication) {
+        ADD_FAILURE() << "Should never be called by input reader.";
+    }
+
+    virtual void setInputDispatchMode(bool enabled, bool frozen) {
+        ADD_FAILURE() << "Should never be called by input reader.";
+    }
+
+    virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
+            const sp<InputChannel>& toChannel) {
+        ADD_FAILURE() << "Should never be called by input reader.";
+        return 0;
+    }
+
+    virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel, bool monitor) {
+        ADD_FAILURE() << "Should never be called by input reader.";
+        return 0;
+    }
+
+    virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) {
+        ADD_FAILURE() << "Should never be called by input reader.";
+        return 0;
+    }
+};
+
+
+// --- FakeEventHub ---
+
+class FakeEventHub : public EventHubInterface {
+    struct KeyInfo {
+        int32_t keyCode;
+        uint32_t flags;
+    };
+
+    struct Device {
+        String8 name;
+        uint32_t classes;
+        KeyedVector<int, RawAbsoluteAxisInfo> axes;
+        KeyedVector<int32_t, int32_t> keyCodeStates;
+        KeyedVector<int32_t, int32_t> scanCodeStates;
+        KeyedVector<int32_t, int32_t> switchStates;
+        KeyedVector<int32_t, KeyInfo> keys;
+        KeyedVector<int32_t, bool> leds;
+
+        Device(const String8& name, uint32_t classes) :
+                name(name), classes(classes) {
+        }
+    };
+
+    KeyedVector<int32_t, Device*> mDevices;
+    Vector<String8> mExcludedDevices;
+    List<RawEvent> mEvents;
+
+protected:
+    virtual ~FakeEventHub() {
+        for (size_t i = 0; i < mDevices.size(); i++) {
+            delete mDevices.valueAt(i);
+        }
+    }
+
+public:
+    FakeEventHub() { }
+
+    void addDevice(int32_t deviceId, const String8& name, uint32_t classes) {
+        Device* device = new Device(name, classes);
+        mDevices.add(deviceId, device);
+
+        enqueueEvent(ARBITRARY_TIME, deviceId, EventHubInterface::DEVICE_ADDED, 0, 0, 0, 0);
+    }
+
+    void removeDevice(int32_t deviceId) {
+        delete mDevices.valueFor(deviceId);
+        mDevices.removeItem(deviceId);
+
+        enqueueEvent(ARBITRARY_TIME, deviceId, EventHubInterface::DEVICE_REMOVED, 0, 0, 0, 0);
+    }
+
+    void finishDeviceScan() {
+        enqueueEvent(ARBITRARY_TIME, 0, EventHubInterface::FINISHED_DEVICE_SCAN, 0, 0, 0, 0);
+    }
+
+    void addAxis(int32_t deviceId, int axis,
+            int32_t minValue, int32_t maxValue, int flat, int fuzz) {
+        Device* device = getDevice(deviceId);
+
+        RawAbsoluteAxisInfo info;
+        info.valid = true;
+        info.minValue = minValue;
+        info.maxValue = maxValue;
+        info.flat = flat;
+        info.fuzz = fuzz;
+        device->axes.add(axis, info);
+    }
+
+    void setKeyCodeState(int32_t deviceId, int32_t keyCode, int32_t state) {
+        Device* device = getDevice(deviceId);
+        device->keyCodeStates.replaceValueFor(keyCode, state);
+    }
+
+    void setScanCodeState(int32_t deviceId, int32_t scanCode, int32_t state) {
+        Device* device = getDevice(deviceId);
+        device->scanCodeStates.replaceValueFor(scanCode, state);
+    }
+
+    void setSwitchState(int32_t deviceId, int32_t switchCode, int32_t state) {
+        Device* device = getDevice(deviceId);
+        device->switchStates.replaceValueFor(switchCode, state);
+    }
+
+    void addKey(int32_t deviceId, int32_t scanCode, int32_t keyCode, uint32_t flags) {
+        Device* device = getDevice(deviceId);
+        KeyInfo info;
+        info.keyCode = keyCode;
+        info.flags = flags;
+        device->keys.add(scanCode, info);
+    }
+
+    void addLed(int32_t deviceId, int32_t led, bool initialState) {
+        Device* device = getDevice(deviceId);
+        device->leds.add(led, initialState);
+    }
+
+    bool getLedState(int32_t deviceId, int32_t led) {
+        Device* device = getDevice(deviceId);
+        return device->leds.valueFor(led);
+    }
+
+    Vector<String8>& getExcludedDevices() {
+        return mExcludedDevices;
+    }
+
+    void enqueueEvent(nsecs_t when, int32_t deviceId, int32_t type,
+            int32_t scanCode, int32_t keyCode, int32_t value, uint32_t flags) {
+        RawEvent event;
+        event.when = when;
+        event.deviceId = deviceId;
+        event.type = type;
+        event.scanCode = scanCode;
+        event.keyCode = keyCode;
+        event.value = value;
+        event.flags = flags;
+        mEvents.push_back(event);
+    }
+
+    void assertQueueIsEmpty() {
+        ASSERT_EQ(size_t(0), mEvents.size())
+                << "Expected the event queue to be empty (fully consumed).";
+    }
+
+private:
+    Device* getDevice(int32_t deviceId) const {
+        ssize_t index = mDevices.indexOfKey(deviceId);
+        return index >= 0 ? mDevices.valueAt(index) : NULL;
+    }
+
+    virtual uint32_t getDeviceClasses(int32_t deviceId) const {
+        Device* device = getDevice(deviceId);
+        return device ? device->classes : 0;
+    }
+
+    virtual String8 getDeviceName(int32_t deviceId) const {
+        Device* device = getDevice(deviceId);
+        return device ? device->name : String8("unknown");
+    }
+
+    virtual status_t getAbsoluteAxisInfo(int32_t deviceId, int axis,
+            RawAbsoluteAxisInfo* outAxisInfo) const {
+        Device* device = getDevice(deviceId);
+        if (device) {
+            ssize_t index = device->axes.indexOfKey(axis);
+            if (index >= 0) {
+                *outAxisInfo = device->axes.valueAt(index);
+                return OK;
+            }
+        }
+        return -1;
+    }
+
+    virtual status_t scancodeToKeycode(int32_t deviceId, int scancode,
+            int32_t* outKeycode, uint32_t* outFlags) const {
+        Device* device = getDevice(deviceId);
+        if (device) {
+            ssize_t index = device->keys.indexOfKey(scancode);
+            if (index >= 0) {
+                if (outKeycode) {
+                    *outKeycode = device->keys.valueAt(index).keyCode;
+                }
+                if (outFlags) {
+                    *outFlags = device->keys.valueAt(index).flags;
+                }
+                return OK;
+            }
+        }
+        return NAME_NOT_FOUND;
+    }
+
+    virtual void addExcludedDevice(const char* deviceName) {
+        mExcludedDevices.add(String8(deviceName));
+    }
+
+    virtual bool getEvent(RawEvent* outEvent) {
+        if (mEvents.empty()) {
+            return false;
+        }
+
+        *outEvent = *mEvents.begin();
+        mEvents.erase(mEvents.begin());
+        return true;
+    }
+
+    virtual int32_t getScanCodeState(int32_t deviceId, int32_t scanCode) const {
+        Device* device = getDevice(deviceId);
+        if (device) {
+            ssize_t index = device->scanCodeStates.indexOfKey(scanCode);
+            if (index >= 0) {
+                return device->scanCodeStates.valueAt(index);
+            }
+        }
+        return AKEY_STATE_UNKNOWN;
+    }
+
+    virtual int32_t getKeyCodeState(int32_t deviceId, int32_t keyCode) const {
+        Device* device = getDevice(deviceId);
+        if (device) {
+            ssize_t index = device->keyCodeStates.indexOfKey(keyCode);
+            if (index >= 0) {
+                return device->keyCodeStates.valueAt(index);
+            }
+        }
+        return AKEY_STATE_UNKNOWN;
+    }
+
+    virtual int32_t getSwitchState(int32_t deviceId, int32_t sw) const {
+        Device* device = getDevice(deviceId);
+        if (device) {
+            ssize_t index = device->switchStates.indexOfKey(sw);
+            if (index >= 0) {
+                return device->switchStates.valueAt(index);
+            }
+        }
+        return AKEY_STATE_UNKNOWN;
+    }
+
+    virtual bool markSupportedKeyCodes(int32_t deviceId, size_t numCodes, const int32_t* keyCodes,
+            uint8_t* outFlags) const {
+        bool result = false;
+        Device* device = getDevice(deviceId);
+        if (device) {
+            for (size_t i = 0; i < numCodes; i++) {
+                for (size_t j = 0; j < device->keys.size(); j++) {
+                    if (keyCodes[i] == device->keys.valueAt(j).keyCode) {
+                        outFlags[i] = 1;
+                        result = true;
+                    }
+                }
+            }
+        }
+        return result;
+    }
+
+    virtual bool hasLed(int32_t deviceId, int32_t led) const {
+        Device* device = getDevice(deviceId);
+        return device && device->leds.indexOfKey(led) >= 0;
+    }
+
+    virtual void setLedState(int32_t deviceId, int32_t led, bool on) {
+        Device* device = getDevice(deviceId);
+        if (device) {
+            ssize_t index = device->leds.indexOfKey(led);
+            if (index >= 0) {
+                device->leds.replaceValueAt(led, on);
+            } else {
+                ADD_FAILURE()
+                        << "Attempted to set the state of an LED that the EventHub declared "
+                        "was not present.  led=" << led;
+            }
+        }
+    }
+
+    virtual void dump(String8& dump) {
+    }
+};
+
+
+// --- FakeInputReaderContext ---
+
+class FakeInputReaderContext : public InputReaderContext {
+    sp<EventHubInterface> mEventHub;
+    sp<InputReaderPolicyInterface> mPolicy;
+    sp<InputDispatcherInterface> mDispatcher;
+    int32_t mGlobalMetaState;
+    bool mUpdateGlobalMetaStateWasCalled;
+
+public:
+    FakeInputReaderContext(const sp<EventHubInterface>& eventHub,
+            const sp<InputReaderPolicyInterface>& policy,
+            const sp<InputDispatcherInterface>& dispatcher) :
+            mEventHub(eventHub), mPolicy(policy), mDispatcher(dispatcher),
+            mGlobalMetaState(0) {
+    }
+
+    virtual ~FakeInputReaderContext() { }
+
+    void assertUpdateGlobalMetaStateWasCalled() {
+        ASSERT_TRUE(mUpdateGlobalMetaStateWasCalled)
+                << "Expected updateGlobalMetaState() to have been called.";
+        mUpdateGlobalMetaStateWasCalled = false;
+    }
+
+    void setGlobalMetaState(int32_t state) {
+        mGlobalMetaState = state;
+    }
+
+private:
+    virtual void updateGlobalMetaState() {
+        mUpdateGlobalMetaStateWasCalled = true;
+    }
+
+    virtual int32_t getGlobalMetaState() {
+        return mGlobalMetaState;
+    }
+
+    virtual EventHubInterface* getEventHub() {
+        return mEventHub.get();
+    }
+
+    virtual InputReaderPolicyInterface* getPolicy() {
+        return mPolicy.get();
+    }
+
+    virtual InputDispatcherInterface* getDispatcher() {
+        return mDispatcher.get();
+    }
+};
+
+
+// --- FakeInputMapper ---
+
+class FakeInputMapper : public InputMapper {
+    uint32_t mSources;
+    int32_t mKeyboardType;
+    int32_t mMetaState;
+    KeyedVector<int32_t, int32_t> mKeyCodeStates;
+    KeyedVector<int32_t, int32_t> mScanCodeStates;
+    KeyedVector<int32_t, int32_t> mSwitchStates;
+    Vector<int32_t> mSupportedKeyCodes;
+    RawEvent mLastEvent;
+
+    bool mConfigureWasCalled;
+    bool mResetWasCalled;
+    bool mProcessWasCalled;
+
+public:
+    FakeInputMapper(InputDevice* device, uint32_t sources) :
+            InputMapper(device),
+            mSources(sources), mKeyboardType(AINPUT_KEYBOARD_TYPE_NONE),
+            mMetaState(0),
+            mConfigureWasCalled(false), mResetWasCalled(false), mProcessWasCalled(false) {
+    }
+
+    virtual ~FakeInputMapper() { }
+
+    void setKeyboardType(int32_t keyboardType) {
+        mKeyboardType = keyboardType;
+    }
+
+    void setMetaState(int32_t metaState) {
+        mMetaState = metaState;
+    }
+
+    void assertConfigureWasCalled() {
+        ASSERT_TRUE(mConfigureWasCalled)
+                << "Expected configure() to have been called.";
+        mConfigureWasCalled = false;
+    }
+
+    void assertResetWasCalled() {
+        ASSERT_TRUE(mResetWasCalled)
+                << "Expected reset() to have been called.";
+        mResetWasCalled = false;
+    }
+
+    void assertProcessWasCalled(RawEvent* outLastEvent = NULL) {
+        ASSERT_TRUE(mProcessWasCalled)
+                << "Expected process() to have been called.";
+        if (outLastEvent) {
+            *outLastEvent = mLastEvent;
+        }
+        mProcessWasCalled = false;
+    }
+
+    void setKeyCodeState(int32_t keyCode, int32_t state) {
+        mKeyCodeStates.replaceValueFor(keyCode, state);
+    }
+
+    void setScanCodeState(int32_t scanCode, int32_t state) {
+        mScanCodeStates.replaceValueFor(scanCode, state);
+    }
+
+    void setSwitchState(int32_t switchCode, int32_t state) {
+        mSwitchStates.replaceValueFor(switchCode, state);
+    }
+
+    void addSupportedKeyCode(int32_t keyCode) {
+        mSupportedKeyCodes.add(keyCode);
+    }
+
+private:
+    virtual uint32_t getSources() {
+        return mSources;
+    }
+
+    virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo) {
+        InputMapper::populateDeviceInfo(deviceInfo);
+
+        if (mKeyboardType != AINPUT_KEYBOARD_TYPE_NONE) {
+            deviceInfo->setKeyboardType(mKeyboardType);
+        }
+    }
+
+    virtual void configure() {
+        mConfigureWasCalled = true;
+    }
+
+    virtual void reset() {
+        mResetWasCalled = true;
+    }
+
+    virtual void process(const RawEvent* rawEvent) {
+        mLastEvent = *rawEvent;
+        mProcessWasCalled = true;
+    }
+
+    virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode) {
+        ssize_t index = mKeyCodeStates.indexOfKey(keyCode);
+        return index >= 0 ? mKeyCodeStates.valueAt(index) : AKEY_STATE_UNKNOWN;
+    }
+
+    virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode) {
+        ssize_t index = mScanCodeStates.indexOfKey(scanCode);
+        return index >= 0 ? mScanCodeStates.valueAt(index) : AKEY_STATE_UNKNOWN;
+    }
+
+    virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode) {
+        ssize_t index = mSwitchStates.indexOfKey(switchCode);
+        return index >= 0 ? mSwitchStates.valueAt(index) : AKEY_STATE_UNKNOWN;
+    }
+
+    virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
+            const int32_t* keyCodes, uint8_t* outFlags) {
+        bool result = false;
+        for (size_t i = 0; i < numCodes; i++) {
+            for (size_t j = 0; j < mSupportedKeyCodes.size(); j++) {
+                if (keyCodes[i] == mSupportedKeyCodes[j]) {
+                    outFlags[i] = 1;
+                    result = true;
+                }
+            }
+        }
+        return result;
+    }
+
+    virtual int32_t getMetaState() {
+        return mMetaState;
+    }
+};
+
+
+// --- InstrumentedInputReader ---
+
+class InstrumentedInputReader : public InputReader {
+    InputDevice* mNextDevice;
+
+public:
+    InstrumentedInputReader(const sp<EventHubInterface>& eventHub,
+            const sp<InputReaderPolicyInterface>& policy,
+            const sp<InputDispatcherInterface>& dispatcher) :
+            InputReader(eventHub, policy, dispatcher) {
+    }
+
+    virtual ~InstrumentedInputReader() {
+        if (mNextDevice) {
+            delete mNextDevice;
+        }
+    }
+
+    void setNextDevice(InputDevice* device) {
+        mNextDevice = device;
+    }
+
+protected:
+    virtual InputDevice* createDevice(int32_t deviceId, const String8& name, uint32_t classes) {
+        if (mNextDevice) {
+            InputDevice* device = mNextDevice;
+            mNextDevice = NULL;
+            return device;
+        }
+        return InputReader::createDevice(deviceId, name, classes);
+    }
+
+    friend class InputReaderTest;
+};
+
+
+// --- InputReaderTest ---
+
+class InputReaderTest : public testing::Test {
+protected:
+    sp<FakeInputDispatcher> mFakeDispatcher;
+    sp<FakeInputReaderPolicy> mFakePolicy;
+    sp<FakeEventHub> mFakeEventHub;
+    sp<InstrumentedInputReader> mReader;
+
+    virtual void SetUp() {
+        mFakeEventHub = new FakeEventHub();
+        mFakePolicy = new FakeInputReaderPolicy();
+        mFakeDispatcher = new FakeInputDispatcher();
+
+        mReader = new InstrumentedInputReader(mFakeEventHub, mFakePolicy, mFakeDispatcher);
+    }
+
+    virtual void TearDown() {
+        mReader.clear();
+
+        mFakeDispatcher.clear();
+        mFakePolicy.clear();
+        mFakeEventHub.clear();
+    }
+
+    void addDevice(int32_t deviceId, const String8& name, uint32_t classes) {
+        mFakeEventHub->addDevice(deviceId, name, classes);
+        mFakeEventHub->finishDeviceScan();
+        mReader->loopOnce();
+        mReader->loopOnce();
+        mFakeEventHub->assertQueueIsEmpty();
+    }
+
+    FakeInputMapper* addDeviceWithFakeInputMapper(int32_t deviceId,
+            const String8& name, uint32_t classes, uint32_t sources) {
+        InputDevice* device = new InputDevice(mReader.get(), deviceId, name);
+        FakeInputMapper* mapper = new FakeInputMapper(device, sources);
+        device->addMapper(mapper);
+        mReader->setNextDevice(device);
+        addDevice(deviceId, name, classes);
+        return mapper;
+    }
+};
+
+TEST_F(InputReaderTest, GetInputConfiguration_WhenNoDevices_ReturnsDefaults) {
+    InputConfiguration config;
+    mReader->getInputConfiguration(&config);
+
+    ASSERT_EQ(InputConfiguration::KEYBOARD_NOKEYS, config.keyboard);
+    ASSERT_EQ(InputConfiguration::NAVIGATION_NONAV, config.navigation);
+    ASSERT_EQ(InputConfiguration::TOUCHSCREEN_NOTOUCH, config.touchScreen);
+}
+
+TEST_F(InputReaderTest, GetInputConfiguration_WhenAlphabeticKeyboardPresent_ReturnsQwertyKeyboard) {
+    ASSERT_NO_FATAL_FAILURE(addDevice(0, String8("keyboard"),
+            INPUT_DEVICE_CLASS_KEYBOARD | INPUT_DEVICE_CLASS_ALPHAKEY));
+
+    InputConfiguration config;
+    mReader->getInputConfiguration(&config);
+
+    ASSERT_EQ(InputConfiguration::KEYBOARD_QWERTY, config.keyboard);
+    ASSERT_EQ(InputConfiguration::NAVIGATION_NONAV, config.navigation);
+    ASSERT_EQ(InputConfiguration::TOUCHSCREEN_NOTOUCH, config.touchScreen);
+}
+
+TEST_F(InputReaderTest, GetInputConfiguration_WhenTouchScreenPresent_ReturnsFingerTouchScreen) {
+    ASSERT_NO_FATAL_FAILURE(addDevice(0, String8("touchscreen"),
+            INPUT_DEVICE_CLASS_TOUCHSCREEN));
+
+    InputConfiguration config;
+    mReader->getInputConfiguration(&config);
+
+    ASSERT_EQ(InputConfiguration::KEYBOARD_NOKEYS, config.keyboard);
+    ASSERT_EQ(InputConfiguration::NAVIGATION_NONAV, config.navigation);
+    ASSERT_EQ(InputConfiguration::TOUCHSCREEN_FINGER, config.touchScreen);
+}
+
+TEST_F(InputReaderTest, GetInputConfiguration_WhenTrackballPresent_ReturnsTrackballNavigation) {
+    ASSERT_NO_FATAL_FAILURE(addDevice(0, String8("trackball"),
+            INPUT_DEVICE_CLASS_TRACKBALL));
+
+    InputConfiguration config;
+    mReader->getInputConfiguration(&config);
+
+    ASSERT_EQ(InputConfiguration::KEYBOARD_NOKEYS, config.keyboard);
+    ASSERT_EQ(InputConfiguration::NAVIGATION_TRACKBALL, config.navigation);
+    ASSERT_EQ(InputConfiguration::TOUCHSCREEN_NOTOUCH, config.touchScreen);
+}
+
+TEST_F(InputReaderTest, GetInputConfiguration_WhenDPadPresent_ReturnsDPadNavigation) {
+    ASSERT_NO_FATAL_FAILURE(addDevice(0, String8("dpad"),
+            INPUT_DEVICE_CLASS_DPAD));
+
+    InputConfiguration config;
+    mReader->getInputConfiguration(&config);
+
+    ASSERT_EQ(InputConfiguration::KEYBOARD_NOKEYS, config.keyboard);
+    ASSERT_EQ(InputConfiguration::NAVIGATION_DPAD, config.navigation);
+    ASSERT_EQ(InputConfiguration::TOUCHSCREEN_NOTOUCH, config.touchScreen);
+}
+
+TEST_F(InputReaderTest, GetInputDeviceInfo_WhenDeviceIdIsValid) {
+    ASSERT_NO_FATAL_FAILURE(addDevice(1, String8("keyboard"),
+            INPUT_DEVICE_CLASS_KEYBOARD));
+
+    InputDeviceInfo info;
+    status_t result = mReader->getInputDeviceInfo(1, &info);
+
+    ASSERT_EQ(OK, result);
+    ASSERT_EQ(1, info.getId());
+    ASSERT_STREQ("keyboard", info.getName().string());
+    ASSERT_EQ(AINPUT_KEYBOARD_TYPE_NON_ALPHABETIC, info.getKeyboardType());
+    ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, info.getSources());
+    ASSERT_EQ(size_t(0), info.getMotionRanges().size());
+}
+
+TEST_F(InputReaderTest, GetInputDeviceInfo_WhenDeviceIdIsInvalid) {
+    InputDeviceInfo info;
+    status_t result = mReader->getInputDeviceInfo(-1, &info);
+
+    ASSERT_EQ(NAME_NOT_FOUND, result);
+}
+
+TEST_F(InputReaderTest, GetInputDeviceInfo_WhenDeviceIdIsIgnored) {
+    addDevice(1, String8("ignored"), 0); // no classes so device will be ignored
+
+    InputDeviceInfo info;
+    status_t result = mReader->getInputDeviceInfo(1, &info);
+
+    ASSERT_EQ(NAME_NOT_FOUND, result);
+}
+
+TEST_F(InputReaderTest, GetInputDeviceIds) {
+    ASSERT_NO_FATAL_FAILURE(addDevice(1, String8("keyboard"),
+            INPUT_DEVICE_CLASS_KEYBOARD | INPUT_DEVICE_CLASS_ALPHAKEY));
+    ASSERT_NO_FATAL_FAILURE(addDevice(2, String8("trackball"),
+            INPUT_DEVICE_CLASS_TRACKBALL));
+
+    Vector<int32_t> ids;
+    mReader->getInputDeviceIds(ids);
+
+    ASSERT_EQ(size_t(2), ids.size());
+    ASSERT_EQ(1, ids[0]);
+    ASSERT_EQ(2, ids[1]);
+}
+
+TEST_F(InputReaderTest, GetKeyCodeState_ForwardsRequestsToMappers) {
+    FakeInputMapper* mapper = NULL;
+    ASSERT_NO_FATAL_FAILURE(mapper = addDeviceWithFakeInputMapper(1, String8("fake"),
+            INPUT_DEVICE_CLASS_KEYBOARD, AINPUT_SOURCE_KEYBOARD));
+    mapper->setKeyCodeState(AKEYCODE_A, AKEY_STATE_DOWN);
+
+    ASSERT_EQ(AKEY_STATE_UNKNOWN, mReader->getKeyCodeState(0,
+            AINPUT_SOURCE_ANY, AKEYCODE_A))
+            << "Should return unknown when the device id is >= 0 but unknown.";
+
+    ASSERT_EQ(AKEY_STATE_UNKNOWN, mReader->getKeyCodeState(1,
+            AINPUT_SOURCE_TRACKBALL, AKEYCODE_A))
+            << "Should return unknown when the device id is valid but the sources are not supported by the device.";
+
+    ASSERT_EQ(AKEY_STATE_DOWN, mReader->getKeyCodeState(1,
+            AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_TRACKBALL, AKEYCODE_A))
+            << "Should return value provided by mapper when device id is valid and the device supports some of the sources.";
+
+    ASSERT_EQ(AKEY_STATE_UNKNOWN, mReader->getKeyCodeState(-1,
+            AINPUT_SOURCE_TRACKBALL, AKEYCODE_A))
+            << "Should return unknown when the device id is < 0 but the sources are not supported by any device.";
+
+    ASSERT_EQ(AKEY_STATE_DOWN, mReader->getKeyCodeState(-1,
+            AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_TRACKBALL, AKEYCODE_A))
+            << "Should return value provided by mapper when device id is < 0 and one of the devices supports some of the sources.";
+}
+
+TEST_F(InputReaderTest, GetScanCodeState_ForwardsRequestsToMappers) {
+    FakeInputMapper* mapper = NULL;
+    ASSERT_NO_FATAL_FAILURE(mapper = addDeviceWithFakeInputMapper(1, String8("fake"),
+            INPUT_DEVICE_CLASS_KEYBOARD, AINPUT_SOURCE_KEYBOARD));
+    mapper->setScanCodeState(KEY_A, AKEY_STATE_DOWN);
+
+    ASSERT_EQ(AKEY_STATE_UNKNOWN, mReader->getScanCodeState(0,
+            AINPUT_SOURCE_ANY, KEY_A))
+            << "Should return unknown when the device id is >= 0 but unknown.";
+
+    ASSERT_EQ(AKEY_STATE_UNKNOWN, mReader->getScanCodeState(1,
+            AINPUT_SOURCE_TRACKBALL, KEY_A))
+            << "Should return unknown when the device id is valid but the sources are not supported by the device.";
+
+    ASSERT_EQ(AKEY_STATE_DOWN, mReader->getScanCodeState(1,
+            AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_TRACKBALL, KEY_A))
+            << "Should return value provided by mapper when device id is valid and the device supports some of the sources.";
+
+    ASSERT_EQ(AKEY_STATE_UNKNOWN, mReader->getScanCodeState(-1,
+            AINPUT_SOURCE_TRACKBALL, KEY_A))
+            << "Should return unknown when the device id is < 0 but the sources are not supported by any device.";
+
+    ASSERT_EQ(AKEY_STATE_DOWN, mReader->getScanCodeState(-1,
+            AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_TRACKBALL, KEY_A))
+            << "Should return value provided by mapper when device id is < 0 and one of the devices supports some of the sources.";
+}
+
+TEST_F(InputReaderTest, GetSwitchState_ForwardsRequestsToMappers) {
+    FakeInputMapper* mapper = NULL;
+    ASSERT_NO_FATAL_FAILURE(mapper = addDeviceWithFakeInputMapper(1, String8("fake"),
+            INPUT_DEVICE_CLASS_KEYBOARD, AINPUT_SOURCE_KEYBOARD));
+    mapper->setSwitchState(SW_LID, AKEY_STATE_DOWN);
+
+    ASSERT_EQ(AKEY_STATE_UNKNOWN, mReader->getSwitchState(0,
+            AINPUT_SOURCE_ANY, SW_LID))
+            << "Should return unknown when the device id is >= 0 but unknown.";
+
+    ASSERT_EQ(AKEY_STATE_UNKNOWN, mReader->getSwitchState(1,
+            AINPUT_SOURCE_TRACKBALL, SW_LID))
+            << "Should return unknown when the device id is valid but the sources are not supported by the device.";
+
+    ASSERT_EQ(AKEY_STATE_DOWN, mReader->getSwitchState(1,
+            AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_TRACKBALL, SW_LID))
+            << "Should return value provided by mapper when device id is valid and the device supports some of the sources.";
+
+    ASSERT_EQ(AKEY_STATE_UNKNOWN, mReader->getSwitchState(-1,
+            AINPUT_SOURCE_TRACKBALL, SW_LID))
+            << "Should return unknown when the device id is < 0 but the sources are not supported by any device.";
+
+    ASSERT_EQ(AKEY_STATE_DOWN, mReader->getSwitchState(-1,
+            AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_TRACKBALL, SW_LID))
+            << "Should return value provided by mapper when device id is < 0 and one of the devices supports some of the sources.";
+}
+
+TEST_F(InputReaderTest, MarkSupportedKeyCodes_ForwardsRequestsToMappers) {
+    FakeInputMapper* mapper = NULL;
+    ASSERT_NO_FATAL_FAILURE(mapper = addDeviceWithFakeInputMapper(1, String8("fake"),
+            INPUT_DEVICE_CLASS_KEYBOARD, AINPUT_SOURCE_KEYBOARD));
+    mapper->addSupportedKeyCode(AKEYCODE_A);
+    mapper->addSupportedKeyCode(AKEYCODE_B);
+
+    const int32_t keyCodes[4] = { AKEYCODE_A, AKEYCODE_B, AKEYCODE_1, AKEYCODE_2 };
+    uint8_t flags[4] = { 0, 0, 0, 1 };
+
+    ASSERT_FALSE(mReader->hasKeys(0, AINPUT_SOURCE_ANY, 4, keyCodes, flags))
+            << "Should return false when device id is >= 0 but unknown.";
+    ASSERT_TRUE(!flags[0] && !flags[1] && !flags[2] && !flags[3]);
+
+    flags[3] = 1;
+    ASSERT_FALSE(mReader->hasKeys(1, AINPUT_SOURCE_TRACKBALL, 4, keyCodes, flags))
+            << "Should return false when device id is valid but the sources are not supported by the device.";
+    ASSERT_TRUE(!flags[0] && !flags[1] && !flags[2] && !flags[3]);
+
+    flags[3] = 1;
+    ASSERT_TRUE(mReader->hasKeys(1, AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_TRACKBALL, 4, keyCodes, flags))
+            << "Should return value provided by mapper when device id is valid and the device supports some of the sources.";
+    ASSERT_TRUE(flags[0] && flags[1] && !flags[2] && !flags[3]);
+
+    flags[3] = 1;
+    ASSERT_FALSE(mReader->hasKeys(-1, AINPUT_SOURCE_TRACKBALL, 4, keyCodes, flags))
+            << "Should return false when the device id is < 0 but the sources are not supported by any device.";
+    ASSERT_TRUE(!flags[0] && !flags[1] && !flags[2] && !flags[3]);
+
+    flags[3] = 1;
+    ASSERT_TRUE(mReader->hasKeys(-1, AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_TRACKBALL, 4, keyCodes, flags))
+            << "Should return value provided by mapper when device id is < 0 and one of the devices supports some of the sources.";
+    ASSERT_TRUE(flags[0] && flags[1] && !flags[2] && !flags[3]);
+}
+
+TEST_F(InputReaderTest, LoopOnce_WhenDeviceScanFinished_SendsConfigurationChanged) {
+    addDevice(1, String8("ignored"), INPUT_DEVICE_CLASS_KEYBOARD);
+
+    FakeInputDispatcher::NotifyConfigurationChangedArgs args;
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyConfigurationChangedWasCalled(&args));
+    ASSERT_EQ(ARBITRARY_TIME, args.eventTime);
+}
+
+TEST_F(InputReaderTest, LoopOnce_ForwardsRawEventsToMappers) {
+    FakeInputMapper* mapper = NULL;
+    ASSERT_NO_FATAL_FAILURE(mapper = addDeviceWithFakeInputMapper(1, String8("fake"),
+            INPUT_DEVICE_CLASS_KEYBOARD, AINPUT_SOURCE_KEYBOARD));
+
+    mFakeEventHub->enqueueEvent(0, 1, EV_KEY, KEY_A, AKEYCODE_A, 1, POLICY_FLAG_WAKE);
+    mReader->loopOnce();
+    ASSERT_NO_FATAL_FAILURE(mFakeEventHub->assertQueueIsEmpty());
+
+    RawEvent event;
+    ASSERT_NO_FATAL_FAILURE(mapper->assertProcessWasCalled(&event));
+    ASSERT_EQ(0, event.when);
+    ASSERT_EQ(1, event.deviceId);
+    ASSERT_EQ(EV_KEY, event.type);
+    ASSERT_EQ(KEY_A, event.scanCode);
+    ASSERT_EQ(AKEYCODE_A, event.keyCode);
+    ASSERT_EQ(1, event.value);
+    ASSERT_EQ(POLICY_FLAG_WAKE, event.flags);
+}
+
+
+// --- InputDeviceTest ---
+
+class InputDeviceTest : public testing::Test {
+protected:
+    static const char* DEVICE_NAME;
+    static const int32_t DEVICE_ID;
+
+    sp<FakeEventHub> mFakeEventHub;
+    sp<FakeInputReaderPolicy> mFakePolicy;
+    sp<FakeInputDispatcher> mFakeDispatcher;
+    FakeInputReaderContext* mFakeContext;
+
+    InputDevice* mDevice;
+
+    virtual void SetUp() {
+        mFakeEventHub = new FakeEventHub();
+        mFakePolicy = new FakeInputReaderPolicy();
+        mFakeDispatcher = new FakeInputDispatcher();
+        mFakeContext = new FakeInputReaderContext(mFakeEventHub, mFakePolicy, mFakeDispatcher);
+
+        mDevice = new InputDevice(mFakeContext, DEVICE_ID, String8(DEVICE_NAME));
+    }
+
+    virtual void TearDown() {
+        delete mDevice;
+
+        delete mFakeContext;
+        mFakeDispatcher.clear();
+        mFakePolicy.clear();
+        mFakeEventHub.clear();
+    }
+};
+
+const char* InputDeviceTest::DEVICE_NAME = "device";
+const int32_t InputDeviceTest::DEVICE_ID = 1;
+
+TEST_F(InputDeviceTest, ImmutableProperties) {
+    ASSERT_EQ(DEVICE_ID, mDevice->getId());
+    ASSERT_STREQ(DEVICE_NAME, mDevice->getName());
+}
+
+TEST_F(InputDeviceTest, WhenNoMappersAreRegistered_DeviceIsIgnored) {
+    // Configuration.
+    mDevice->configure();
+
+    // Metadata.
+    ASSERT_TRUE(mDevice->isIgnored());
+    ASSERT_EQ(AINPUT_SOURCE_UNKNOWN, mDevice->getSources());
+
+    InputDeviceInfo info;
+    mDevice->getDeviceInfo(&info);
+    ASSERT_EQ(DEVICE_ID, info.getId());
+    ASSERT_STREQ(DEVICE_NAME, info.getName().string());
+    ASSERT_EQ(AINPUT_KEYBOARD_TYPE_NONE, info.getKeyboardType());
+    ASSERT_EQ(AINPUT_SOURCE_UNKNOWN, info.getSources());
+
+    // State queries.
+    ASSERT_EQ(0, mDevice->getMetaState());
+
+    ASSERT_EQ(AKEY_STATE_UNKNOWN, mDevice->getKeyCodeState(AINPUT_SOURCE_KEYBOARD, 0))
+            << "Ignored device should return unknown key code state.";
+    ASSERT_EQ(AKEY_STATE_UNKNOWN, mDevice->getScanCodeState(AINPUT_SOURCE_KEYBOARD, 0))
+            << "Ignored device should return unknown scan code state.";
+    ASSERT_EQ(AKEY_STATE_UNKNOWN, mDevice->getSwitchState(AINPUT_SOURCE_KEYBOARD, 0))
+            << "Ignored device should return unknown switch state.";
+
+    const int32_t keyCodes[2] = { AKEYCODE_A, AKEYCODE_B };
+    uint8_t flags[2] = { 0, 1 };
+    ASSERT_FALSE(mDevice->markSupportedKeyCodes(AINPUT_SOURCE_KEYBOARD, 2, keyCodes, flags))
+            << "Ignored device should never mark any key codes.";
+    ASSERT_EQ(0, flags[0]) << "Flag for unsupported key should be unchanged.";
+    ASSERT_EQ(1, flags[1]) << "Flag for unsupported key should be unchanged.";
+
+    // Reset.
+    mDevice->reset();
+}
+
+TEST_F(InputDeviceTest, WhenMappersAreRegistered_DeviceIsNotIgnoredAndForwardsRequestsToMappers) {
+    // Configuration.
+    InputDeviceCalibration calibration;
+    calibration.addProperty(String8("key"), String8("value"));
+    mFakePolicy->addInputDeviceCalibration(String8(DEVICE_NAME), calibration);
+
+    FakeInputMapper* mapper1 = new FakeInputMapper(mDevice, AINPUT_SOURCE_KEYBOARD);
+    mapper1->setKeyboardType(AINPUT_KEYBOARD_TYPE_ALPHABETIC);
+    mapper1->setMetaState(AMETA_ALT_ON);
+    mapper1->addSupportedKeyCode(AKEYCODE_A);
+    mapper1->addSupportedKeyCode(AKEYCODE_B);
+    mapper1->setKeyCodeState(AKEYCODE_A, AKEY_STATE_DOWN);
+    mapper1->setKeyCodeState(AKEYCODE_B, AKEY_STATE_UP);
+    mapper1->setScanCodeState(2, AKEY_STATE_DOWN);
+    mapper1->setScanCodeState(3, AKEY_STATE_UP);
+    mapper1->setSwitchState(4, AKEY_STATE_DOWN);
+    mDevice->addMapper(mapper1);
+
+    FakeInputMapper* mapper2 = new FakeInputMapper(mDevice, AINPUT_SOURCE_TOUCHSCREEN);
+    mapper2->setMetaState(AMETA_SHIFT_ON);
+    mDevice->addMapper(mapper2);
+
+    mDevice->configure();
+
+    String8 propertyValue;
+    ASSERT_TRUE(mDevice->getCalibration().tryGetProperty(String8("key"), propertyValue))
+            << "Device should have read calibration during configuration phase.";
+    ASSERT_STREQ("value", propertyValue.string());
+
+    ASSERT_NO_FATAL_FAILURE(mapper1->assertConfigureWasCalled());
+    ASSERT_NO_FATAL_FAILURE(mapper2->assertConfigureWasCalled());
+
+    // Metadata.
+    ASSERT_FALSE(mDevice->isIgnored());
+    ASSERT_EQ(uint32_t(AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_TOUCHSCREEN), mDevice->getSources());
+
+    InputDeviceInfo info;
+    mDevice->getDeviceInfo(&info);
+    ASSERT_EQ(DEVICE_ID, info.getId());
+    ASSERT_STREQ(DEVICE_NAME, info.getName().string());
+    ASSERT_EQ(AINPUT_KEYBOARD_TYPE_ALPHABETIC, info.getKeyboardType());
+    ASSERT_EQ(uint32_t(AINPUT_SOURCE_KEYBOARD | AINPUT_SOURCE_TOUCHSCREEN), info.getSources());
+
+    // State queries.
+    ASSERT_EQ(AMETA_ALT_ON | AMETA_SHIFT_ON, mDevice->getMetaState())
+            << "Should query mappers and combine meta states.";
+
+    ASSERT_EQ(AKEY_STATE_UNKNOWN, mDevice->getKeyCodeState(AINPUT_SOURCE_TRACKBALL, AKEYCODE_A))
+            << "Should return unknown key code state when source not supported.";
+    ASSERT_EQ(AKEY_STATE_UNKNOWN, mDevice->getScanCodeState(AINPUT_SOURCE_TRACKBALL, AKEYCODE_A))
+            << "Should return unknown scan code state when source not supported.";
+    ASSERT_EQ(AKEY_STATE_UNKNOWN, mDevice->getSwitchState(AINPUT_SOURCE_TRACKBALL, AKEYCODE_A))
+            << "Should return unknown switch state when source not supported.";
+
+    ASSERT_EQ(AKEY_STATE_DOWN, mDevice->getKeyCodeState(AINPUT_SOURCE_KEYBOARD, AKEYCODE_A))
+            << "Should query mapper when source is supported.";
+    ASSERT_EQ(AKEY_STATE_UP, mDevice->getScanCodeState(AINPUT_SOURCE_KEYBOARD, 3))
+            << "Should query mapper when source is supported.";
+    ASSERT_EQ(AKEY_STATE_DOWN, mDevice->getSwitchState(AINPUT_SOURCE_KEYBOARD, 4))
+            << "Should query mapper when source is supported.";
+
+    const int32_t keyCodes[4] = { AKEYCODE_A, AKEYCODE_B, AKEYCODE_1, AKEYCODE_2 };
+    uint8_t flags[4] = { 0, 0, 0, 1 };
+    ASSERT_FALSE(mDevice->markSupportedKeyCodes(AINPUT_SOURCE_TRACKBALL, 4, keyCodes, flags))
+            << "Should do nothing when source is unsupported.";
+    ASSERT_EQ(0, flags[0]) << "Flag should be unchanged when source is unsupported.";
+    ASSERT_EQ(0, flags[1]) << "Flag should be unchanged when source is unsupported.";
+    ASSERT_EQ(0, flags[2]) << "Flag should be unchanged when source is unsupported.";
+    ASSERT_EQ(1, flags[3]) << "Flag should be unchanged when source is unsupported.";
+
+    ASSERT_TRUE(mDevice->markSupportedKeyCodes(AINPUT_SOURCE_KEYBOARD, 4, keyCodes, flags))
+            << "Should query mapper when source is supported.";
+    ASSERT_EQ(1, flags[0]) << "Flag for supported key should be set.";
+    ASSERT_EQ(1, flags[1]) << "Flag for supported key should be set.";
+    ASSERT_EQ(0, flags[2]) << "Flag for unsupported key should be unchanged.";
+    ASSERT_EQ(1, flags[3]) << "Flag for unsupported key should be unchanged.";
+
+    // Event handling.
+    RawEvent event;
+    mDevice->process(&event);
+
+    ASSERT_NO_FATAL_FAILURE(mapper1->assertProcessWasCalled());
+    ASSERT_NO_FATAL_FAILURE(mapper2->assertProcessWasCalled());
+
+    // Reset.
+    mDevice->reset();
+
+    ASSERT_NO_FATAL_FAILURE(mapper1->assertResetWasCalled());
+    ASSERT_NO_FATAL_FAILURE(mapper2->assertResetWasCalled());
+}
+
+
+// --- InputMapperTest ---
+
+class InputMapperTest : public testing::Test {
+protected:
+    static const char* DEVICE_NAME;
+    static const int32_t DEVICE_ID;
+
+    sp<FakeEventHub> mFakeEventHub;
+    sp<FakeInputReaderPolicy> mFakePolicy;
+    sp<FakeInputDispatcher> mFakeDispatcher;
+    FakeInputReaderContext* mFakeContext;
+    InputDevice* mDevice;
+
+    virtual void SetUp() {
+        mFakeEventHub = new FakeEventHub();
+        mFakePolicy = new FakeInputReaderPolicy();
+        mFakeDispatcher = new FakeInputDispatcher();
+        mFakeContext = new FakeInputReaderContext(mFakeEventHub, mFakePolicy, mFakeDispatcher);
+        mDevice = new InputDevice(mFakeContext, DEVICE_ID, String8(DEVICE_NAME));
+
+        mFakeEventHub->addDevice(DEVICE_ID, String8(DEVICE_NAME), 0);
+    }
+
+    virtual void TearDown() {
+        delete mDevice;
+        delete mFakeContext;
+        mFakeDispatcher.clear();
+        mFakePolicy.clear();
+        mFakeEventHub.clear();
+    }
+
+    void prepareCalibration(const char* key, const char* value) {
+        mFakePolicy->addInputDeviceCalibrationProperty(String8(DEVICE_NAME),
+                String8(key), String8(value));
+    }
+
+    void addMapperAndConfigure(InputMapper* mapper) {
+        mDevice->addMapper(mapper);
+        mDevice->configure();
+    }
+
+    static void process(InputMapper* mapper, nsecs_t when, int32_t deviceId, int32_t type,
+            int32_t scanCode, int32_t keyCode, int32_t value, uint32_t flags) {
+        RawEvent event;
+        event.when = when;
+        event.deviceId = deviceId;
+        event.type = type;
+        event.scanCode = scanCode;
+        event.keyCode = keyCode;
+        event.value = value;
+        event.flags = flags;
+        mapper->process(&event);
+    }
+
+    static void assertMotionRange(const InputDeviceInfo& info,
+            int32_t rangeType, float min, float max, float flat, float fuzz) {
+        const InputDeviceInfo::MotionRange* range = info.getMotionRange(rangeType);
+        ASSERT_TRUE(range != NULL) << "Range: " << rangeType;
+        ASSERT_NEAR(min, range->min, EPSILON) << "Range: " << rangeType;
+        ASSERT_NEAR(max, range->max, EPSILON) << "Range: " << rangeType;
+        ASSERT_NEAR(flat, range->flat, EPSILON) << "Range: " << rangeType;
+        ASSERT_NEAR(fuzz, range->fuzz, EPSILON) << "Range: " << rangeType;
+    }
+
+    static void assertPointerCoords(const PointerCoords& coords,
+            float x, float y, float pressure, float size,
+            float touchMajor, float touchMinor, float toolMajor, float toolMinor,
+            float orientation) {
+        ASSERT_NEAR(x, coords.x, 1);
+        ASSERT_NEAR(y, coords.y, 1);
+        ASSERT_NEAR(pressure, coords.pressure, EPSILON);
+        ASSERT_NEAR(size, coords.size, EPSILON);
+        ASSERT_NEAR(touchMajor, coords.touchMajor, 1);
+        ASSERT_NEAR(touchMinor, coords.touchMinor, 1);
+        ASSERT_NEAR(toolMajor, coords.toolMajor, 1);
+        ASSERT_NEAR(toolMinor, coords.toolMinor, 1);
+        ASSERT_NEAR(orientation, coords.orientation, EPSILON);
+    }
+};
+
+const char* InputMapperTest::DEVICE_NAME = "device";
+const int32_t InputMapperTest::DEVICE_ID = 1;
+
+
+// --- SwitchInputMapperTest ---
+
+class SwitchInputMapperTest : public InputMapperTest {
+protected:
+};
+
+TEST_F(SwitchInputMapperTest, GetSources) {
+    SwitchInputMapper* mapper = new SwitchInputMapper(mDevice);
+    addMapperAndConfigure(mapper);
+
+    ASSERT_EQ(uint32_t(0), mapper->getSources());
+}
+
+TEST_F(SwitchInputMapperTest, GetSwitchState) {
+    SwitchInputMapper* mapper = new SwitchInputMapper(mDevice);
+    addMapperAndConfigure(mapper);
+
+    mFakeEventHub->setSwitchState(DEVICE_ID, SW_LID, 1);
+    ASSERT_EQ(1, mapper->getSwitchState(AINPUT_SOURCE_ANY, SW_LID));
+
+    mFakeEventHub->setSwitchState(DEVICE_ID, SW_LID, 0);
+    ASSERT_EQ(0, mapper->getSwitchState(AINPUT_SOURCE_ANY, SW_LID));
+}
+
+TEST_F(SwitchInputMapperTest, Process) {
+    SwitchInputMapper* mapper = new SwitchInputMapper(mDevice);
+    addMapperAndConfigure(mapper);
+
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_SW, SW_LID, 0, 1, 0);
+
+    FakeInputDispatcher::NotifySwitchArgs args;
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifySwitchWasCalled(&args));
+    ASSERT_EQ(ARBITRARY_TIME, args.when);
+    ASSERT_EQ(SW_LID, args.switchCode);
+    ASSERT_EQ(1, args.switchValue);
+    ASSERT_EQ(uint32_t(0), args.policyFlags);
+}
+
+
+// --- KeyboardInputMapperTest ---
+
+class KeyboardInputMapperTest : public InputMapperTest {
+protected:
+    void testDPadKeyRotation(KeyboardInputMapper* mapper,
+            int32_t originalScanCode, int32_t originalKeyCode, int32_t rotatedKeyCode);
+};
+
+void KeyboardInputMapperTest::testDPadKeyRotation(KeyboardInputMapper* mapper,
+        int32_t originalScanCode, int32_t originalKeyCode, int32_t rotatedKeyCode) {
+    FakeInputDispatcher::NotifyKeyArgs args;
+
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, originalScanCode, originalKeyCode, 1, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args));
+    ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, args.action);
+    ASSERT_EQ(originalScanCode, args.scanCode);
+    ASSERT_EQ(rotatedKeyCode, args.keyCode);
+
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, originalScanCode, originalKeyCode, 0, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args));
+    ASSERT_EQ(AKEY_EVENT_ACTION_UP, args.action);
+    ASSERT_EQ(originalScanCode, args.scanCode);
+    ASSERT_EQ(rotatedKeyCode, args.keyCode);
+}
+
+
+TEST_F(KeyboardInputMapperTest, GetSources) {
+    KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, -1,
+            AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC);
+    addMapperAndConfigure(mapper);
+
+    ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, mapper->getSources());
+}
+
+TEST_F(KeyboardInputMapperTest, Process_SimpleKeyPress) {
+    KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, -1,
+            AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC);
+    addMapperAndConfigure(mapper);
+
+    // Key down.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID,
+            EV_KEY, KEY_HOME, AKEYCODE_HOME, 1, POLICY_FLAG_WAKE);
+    FakeInputDispatcher::NotifyKeyArgs args;
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args));
+    ASSERT_EQ(DEVICE_ID, args.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source);
+    ASSERT_EQ(ARBITRARY_TIME, args.eventTime);
+    ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, args.action);
+    ASSERT_EQ(AKEYCODE_HOME, args.keyCode);
+    ASSERT_EQ(KEY_HOME, args.scanCode);
+    ASSERT_EQ(AMETA_NONE, args.metaState);
+    ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM, args.flags);
+    ASSERT_EQ(POLICY_FLAG_WAKE, args.policyFlags);
+    ASSERT_EQ(ARBITRARY_TIME, args.downTime);
+
+    // Key up.
+    process(mapper, ARBITRARY_TIME + 1, DEVICE_ID,
+            EV_KEY, KEY_HOME, AKEYCODE_HOME, 0, POLICY_FLAG_WAKE);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args));
+    ASSERT_EQ(DEVICE_ID, args.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source);
+    ASSERT_EQ(ARBITRARY_TIME + 1, args.eventTime);
+    ASSERT_EQ(AKEY_EVENT_ACTION_UP, args.action);
+    ASSERT_EQ(AKEYCODE_HOME, args.keyCode);
+    ASSERT_EQ(KEY_HOME, args.scanCode);
+    ASSERT_EQ(AMETA_NONE, args.metaState);
+    ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM, args.flags);
+    ASSERT_EQ(POLICY_FLAG_WAKE, args.policyFlags);
+    ASSERT_EQ(ARBITRARY_TIME, args.downTime);
+}
+
+TEST_F(KeyboardInputMapperTest, Reset_WhenKeysAreNotDown_DoesNotSynthesizeKeyUp) {
+    KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, -1,
+            AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC);
+    addMapperAndConfigure(mapper);
+
+    // Key down.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID,
+            EV_KEY, KEY_HOME, AKEYCODE_HOME, 1, POLICY_FLAG_WAKE);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled());
+
+    // Key up.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID,
+            EV_KEY, KEY_HOME, AKEYCODE_HOME, 0, POLICY_FLAG_WAKE);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled());
+
+    // Reset.  Since no keys still down, should not synthesize any key ups.
+    mapper->reset();
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasNotCalled());
+}
+
+TEST_F(KeyboardInputMapperTest, Reset_WhenKeysAreDown_SynthesizesKeyUps) {
+    KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, -1,
+            AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC);
+    addMapperAndConfigure(mapper);
+
+    // Metakey down.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID,
+            EV_KEY, KEY_LEFTSHIFT, AKEYCODE_SHIFT_LEFT, 1, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled());
+
+    // Key down.
+    process(mapper, ARBITRARY_TIME + 1, DEVICE_ID,
+            EV_KEY, KEY_A, AKEYCODE_A, 1, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled());
+
+    // Reset.  Since two keys are still down, should synthesize two key ups in reverse order.
+    mapper->reset();
+
+    FakeInputDispatcher::NotifyKeyArgs args;
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args));
+    ASSERT_EQ(DEVICE_ID, args.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source);
+    ASSERT_EQ(AKEY_EVENT_ACTION_UP, args.action);
+    ASSERT_EQ(AKEYCODE_A, args.keyCode);
+    ASSERT_EQ(KEY_A, args.scanCode);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, args.metaState);
+    ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM, args.flags);
+    ASSERT_EQ(uint32_t(0), args.policyFlags);
+    ASSERT_EQ(ARBITRARY_TIME + 1, args.downTime);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args));
+    ASSERT_EQ(DEVICE_ID, args.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source);
+    ASSERT_EQ(AKEY_EVENT_ACTION_UP, args.action);
+    ASSERT_EQ(AKEYCODE_SHIFT_LEFT, args.keyCode);
+    ASSERT_EQ(KEY_LEFTSHIFT, args.scanCode);
+    ASSERT_EQ(AMETA_NONE, args.metaState);
+    ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM, args.flags);
+    ASSERT_EQ(uint32_t(0), args.policyFlags);
+    ASSERT_EQ(ARBITRARY_TIME + 1, args.downTime);
+
+    // And that's it.
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasNotCalled());
+}
+
+TEST_F(KeyboardInputMapperTest, Process_ShouldUpdateMetaState) {
+    KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, -1,
+            AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC);
+    addMapperAndConfigure(mapper);
+
+    // Initial metastate.
+    ASSERT_EQ(AMETA_NONE, mapper->getMetaState());
+
+    // Metakey down.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID,
+            EV_KEY, KEY_LEFTSHIFT, AKEYCODE_SHIFT_LEFT, 1, 0);
+    FakeInputDispatcher::NotifyKeyArgs args;
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args));
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, args.metaState);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, mapper->getMetaState());
+    ASSERT_NO_FATAL_FAILURE(mFakeContext->assertUpdateGlobalMetaStateWasCalled());
+
+    // Key down.
+    process(mapper, ARBITRARY_TIME + 1, DEVICE_ID,
+            EV_KEY, KEY_A, AKEYCODE_A, 1, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args));
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, args.metaState);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, mapper->getMetaState());
+
+    // Key up.
+    process(mapper, ARBITRARY_TIME + 2, DEVICE_ID,
+            EV_KEY, KEY_A, AKEYCODE_A, 0, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args));
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, args.metaState);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, mapper->getMetaState());
+
+    // Metakey up.
+    process(mapper, ARBITRARY_TIME + 3, DEVICE_ID,
+            EV_KEY, KEY_LEFTSHIFT, AKEYCODE_SHIFT_LEFT, 0, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args));
+    ASSERT_EQ(AMETA_NONE, args.metaState);
+    ASSERT_EQ(AMETA_NONE, mapper->getMetaState());
+    ASSERT_NO_FATAL_FAILURE(mFakeContext->assertUpdateGlobalMetaStateWasCalled());
+}
+
+TEST_F(KeyboardInputMapperTest, Process_WhenNotAttachedToDisplay_ShouldNotRotateDPad) {
+    KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, -1,
+            AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC);
+    addMapperAndConfigure(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper,
+            KEY_UP, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_UP));
+    ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper,
+            KEY_RIGHT, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_RIGHT));
+    ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper,
+            KEY_DOWN, AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_DOWN));
+    ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper,
+            KEY_LEFT, AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_LEFT));
+}
+
+TEST_F(KeyboardInputMapperTest, Process_WhenAttachedToDisplay_ShouldRotateDPad) {
+    KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, DISPLAY_ID,
+            AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC);
+    addMapperAndConfigure(mapper);
+
+    mFakePolicy->setDisplayInfo(DISPLAY_ID,
+            DISPLAY_WIDTH, DISPLAY_HEIGHT,
+            InputReaderPolicyInterface::ROTATION_0);
+    ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper,
+            KEY_UP, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_UP));
+    ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper,
+            KEY_RIGHT, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_RIGHT));
+    ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper,
+            KEY_DOWN, AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_DOWN));
+    ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper,
+            KEY_LEFT, AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_LEFT));
+
+    mFakePolicy->setDisplayInfo(DISPLAY_ID,
+            DISPLAY_WIDTH, DISPLAY_HEIGHT,
+            InputReaderPolicyInterface::ROTATION_90);
+    ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper,
+            KEY_UP, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_LEFT));
+    ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper,
+            KEY_RIGHT, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_UP));
+    ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper,
+            KEY_DOWN, AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_RIGHT));
+    ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper,
+            KEY_LEFT, AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_DOWN));
+
+    mFakePolicy->setDisplayInfo(DISPLAY_ID,
+            DISPLAY_WIDTH, DISPLAY_HEIGHT,
+            InputReaderPolicyInterface::ROTATION_180);
+    ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper,
+            KEY_UP, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_DOWN));
+    ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper,
+            KEY_RIGHT, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_LEFT));
+    ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper,
+            KEY_DOWN, AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_UP));
+    ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper,
+            KEY_LEFT, AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_RIGHT));
+
+    mFakePolicy->setDisplayInfo(DISPLAY_ID,
+            DISPLAY_WIDTH, DISPLAY_HEIGHT,
+            InputReaderPolicyInterface::ROTATION_270);
+    ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper,
+            KEY_UP, AKEYCODE_DPAD_UP, AKEYCODE_DPAD_RIGHT));
+    ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper,
+            KEY_RIGHT, AKEYCODE_DPAD_RIGHT, AKEYCODE_DPAD_DOWN));
+    ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper,
+            KEY_DOWN, AKEYCODE_DPAD_DOWN, AKEYCODE_DPAD_LEFT));
+    ASSERT_NO_FATAL_FAILURE(testDPadKeyRotation(mapper,
+            KEY_LEFT, AKEYCODE_DPAD_LEFT, AKEYCODE_DPAD_UP));
+
+    // Special case: if orientation changes while key is down, we still emit the same keycode
+    // in the key up as we did in the key down.
+    FakeInputDispatcher::NotifyKeyArgs args;
+
+    mFakePolicy->setDisplayInfo(DISPLAY_ID,
+            DISPLAY_WIDTH, DISPLAY_HEIGHT,
+            InputReaderPolicyInterface::ROTATION_270);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, KEY_UP, AKEYCODE_DPAD_UP, 1, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args));
+    ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, args.action);
+    ASSERT_EQ(KEY_UP, args.scanCode);
+    ASSERT_EQ(AKEYCODE_DPAD_RIGHT, args.keyCode);
+
+    mFakePolicy->setDisplayInfo(DISPLAY_ID,
+            DISPLAY_WIDTH, DISPLAY_HEIGHT,
+            InputReaderPolicyInterface::ROTATION_180);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, KEY_UP, AKEYCODE_DPAD_UP, 0, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args));
+    ASSERT_EQ(AKEY_EVENT_ACTION_UP, args.action);
+    ASSERT_EQ(KEY_UP, args.scanCode);
+    ASSERT_EQ(AKEYCODE_DPAD_RIGHT, args.keyCode);
+}
+
+TEST_F(KeyboardInputMapperTest, GetKeyCodeState) {
+    KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, -1,
+            AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC);
+    addMapperAndConfigure(mapper);
+
+    mFakeEventHub->setKeyCodeState(DEVICE_ID, AKEYCODE_A, 1);
+    ASSERT_EQ(1, mapper->getKeyCodeState(AINPUT_SOURCE_ANY, AKEYCODE_A));
+
+    mFakeEventHub->setKeyCodeState(DEVICE_ID, AKEYCODE_A, 0);
+    ASSERT_EQ(0, mapper->getKeyCodeState(AINPUT_SOURCE_ANY, AKEYCODE_A));
+}
+
+TEST_F(KeyboardInputMapperTest, GetScanCodeState) {
+    KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, -1,
+            AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC);
+    addMapperAndConfigure(mapper);
+
+    mFakeEventHub->setScanCodeState(DEVICE_ID, KEY_A, 1);
+    ASSERT_EQ(1, mapper->getScanCodeState(AINPUT_SOURCE_ANY, KEY_A));
+
+    mFakeEventHub->setScanCodeState(DEVICE_ID, KEY_A, 0);
+    ASSERT_EQ(0, mapper->getScanCodeState(AINPUT_SOURCE_ANY, KEY_A));
+}
+
+TEST_F(KeyboardInputMapperTest, MarkSupportedKeyCodes) {
+    KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, -1,
+            AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC);
+    addMapperAndConfigure(mapper);
+
+    mFakeEventHub->addKey(DEVICE_ID, KEY_A, AKEYCODE_A, 0);
+
+    const int32_t keyCodes[2] = { AKEYCODE_A, AKEYCODE_B };
+    uint8_t flags[2] = { 0, 0 };
+    ASSERT_TRUE(mapper->markSupportedKeyCodes(AINPUT_SOURCE_ANY, 1, keyCodes, flags));
+    ASSERT_TRUE(flags[0]);
+    ASSERT_FALSE(flags[1]);
+}
+
+TEST_F(KeyboardInputMapperTest, Process_LockedKeysShouldToggleMetaStateAndLeds) {
+    mFakeEventHub->addLed(DEVICE_ID, LED_CAPSL, true /*initially on*/);
+    mFakeEventHub->addLed(DEVICE_ID, LED_NUML, false /*initially off*/);
+    mFakeEventHub->addLed(DEVICE_ID, LED_SCROLLL, false /*initially off*/);
+
+    KeyboardInputMapper* mapper = new KeyboardInputMapper(mDevice, -1,
+            AINPUT_SOURCE_KEYBOARD, AINPUT_KEYBOARD_TYPE_ALPHABETIC);
+    addMapperAndConfigure(mapper);
+
+    // Initialization should have turned all of the lights off.
+    ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL));
+    ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML));
+    ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL));
+
+    // Toggle caps lock on.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID,
+            EV_KEY, KEY_CAPSLOCK, AKEYCODE_CAPS_LOCK, 1, 0);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID,
+            EV_KEY, KEY_CAPSLOCK, AKEYCODE_CAPS_LOCK, 0, 0);
+    ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL));
+    ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML));
+    ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL));
+    ASSERT_EQ(AMETA_CAPS_LOCK_ON, mapper->getMetaState());
+
+    // Toggle num lock on.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID,
+            EV_KEY, KEY_NUMLOCK, AKEYCODE_NUM_LOCK, 1, 0);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID,
+            EV_KEY, KEY_NUMLOCK, AKEYCODE_NUM_LOCK, 0, 0);
+    ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL));
+    ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML));
+    ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL));
+    ASSERT_EQ(AMETA_CAPS_LOCK_ON | AMETA_NUM_LOCK_ON, mapper->getMetaState());
+
+    // Toggle caps lock off.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID,
+            EV_KEY, KEY_CAPSLOCK, AKEYCODE_CAPS_LOCK, 1, 0);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID,
+            EV_KEY, KEY_CAPSLOCK, AKEYCODE_CAPS_LOCK, 1, 0);
+    ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL));
+    ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML));
+    ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL));
+    ASSERT_EQ(AMETA_NUM_LOCK_ON, mapper->getMetaState());
+
+    // Toggle scroll lock on.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID,
+            EV_KEY, KEY_SCROLLLOCK, AKEYCODE_SCROLL_LOCK, 1, 0);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID,
+            EV_KEY, KEY_SCROLLLOCK, AKEYCODE_SCROLL_LOCK, 0, 0);
+    ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL));
+    ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML));
+    ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL));
+    ASSERT_EQ(AMETA_NUM_LOCK_ON | AMETA_SCROLL_LOCK_ON, mapper->getMetaState());
+
+    // Toggle num lock off.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID,
+            EV_KEY, KEY_NUMLOCK, AKEYCODE_NUM_LOCK, 1, 0);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID,
+            EV_KEY, KEY_NUMLOCK, AKEYCODE_NUM_LOCK, 0, 0);
+    ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL));
+    ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML));
+    ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL));
+    ASSERT_EQ(AMETA_SCROLL_LOCK_ON, mapper->getMetaState());
+
+    // Toggle scroll lock off.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID,
+            EV_KEY, KEY_SCROLLLOCK, AKEYCODE_SCROLL_LOCK, 1, 0);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID,
+            EV_KEY, KEY_SCROLLLOCK, AKEYCODE_SCROLL_LOCK, 0, 0);
+    ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL));
+    ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML));
+    ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL));
+    ASSERT_EQ(AMETA_NONE, mapper->getMetaState());
+}
+
+
+// --- TrackballInputMapperTest ---
+
+class TrackballInputMapperTest : public InputMapperTest {
+protected:
+    static const int32_t TRACKBALL_MOVEMENT_THRESHOLD;
+
+    void testMotionRotation(TrackballInputMapper* mapper,
+            int32_t originalX, int32_t originalY, int32_t rotatedX, int32_t rotatedY);
+};
+
+const int32_t TrackballInputMapperTest::TRACKBALL_MOVEMENT_THRESHOLD = 6;
+
+void TrackballInputMapperTest::testMotionRotation(TrackballInputMapper* mapper,
+        int32_t originalX, int32_t originalY, int32_t rotatedX, int32_t rotatedY) {
+    FakeInputDispatcher::NotifyMotionArgs args;
+
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_REL, REL_X, 0, originalX, 0);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_REL, REL_Y, 0, originalY, 0);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_SYN, SYN_REPORT, 0, 0, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, args.action);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0],
+            float(rotatedX) / TRACKBALL_MOVEMENT_THRESHOLD,
+            float(rotatedY) / TRACKBALL_MOVEMENT_THRESHOLD,
+            0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
+}
+
+TEST_F(TrackballInputMapperTest, GetSources) {
+    TrackballInputMapper* mapper = new TrackballInputMapper(mDevice, -1);
+    addMapperAndConfigure(mapper);
+
+    ASSERT_EQ(AINPUT_SOURCE_TRACKBALL, mapper->getSources());
+}
+
+TEST_F(TrackballInputMapperTest, PopulateDeviceInfo) {
+    TrackballInputMapper* mapper = new TrackballInputMapper(mDevice, -1);
+    addMapperAndConfigure(mapper);
+
+    InputDeviceInfo info;
+    mapper->populateDeviceInfo(&info);
+
+    ASSERT_NO_FATAL_FAILURE(assertMotionRange(info, AINPUT_MOTION_RANGE_X,
+            -1.0f, 1.0f, 0.0f, 1.0f / TRACKBALL_MOVEMENT_THRESHOLD));
+    ASSERT_NO_FATAL_FAILURE(assertMotionRange(info, AINPUT_MOTION_RANGE_Y,
+            -1.0f, 1.0f, 0.0f, 1.0f / TRACKBALL_MOVEMENT_THRESHOLD));
+}
+
+TEST_F(TrackballInputMapperTest, Process_ShouldSetAllFieldsAndIncludeGlobalMetaState) {
+    TrackballInputMapper* mapper = new TrackballInputMapper(mDevice, -1);
+    addMapperAndConfigure(mapper);
+
+    mFakeContext->setGlobalMetaState(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON);
+
+    FakeInputDispatcher::NotifyMotionArgs args;
+
+    // Button press.
+    // Mostly testing non x/y behavior here so we don't need to check again elsewhere.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, BTN_MOUSE, 0, 1, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_EQ(ARBITRARY_TIME, args.eventTime);
+    ASSERT_EQ(DEVICE_ID, args.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_TRACKBALL, args.source);
+    ASSERT_EQ(uint32_t(0), args.policyFlags);
+    ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action);
+    ASSERT_EQ(0, args.flags);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, args.metaState);
+    ASSERT_EQ(0, args.edgeFlags);
+    ASSERT_EQ(uint32_t(1), args.pointerCount);
+    ASSERT_EQ(0, args.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0],
+            0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
+    ASSERT_EQ(TRACKBALL_MOVEMENT_THRESHOLD, args.xPrecision);
+    ASSERT_EQ(TRACKBALL_MOVEMENT_THRESHOLD, args.yPrecision);
+    ASSERT_EQ(ARBITRARY_TIME, args.downTime);
+
+    // Button release.  Should have same down time.
+    process(mapper, ARBITRARY_TIME + 1, DEVICE_ID, EV_KEY, BTN_MOUSE, 0, 0, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_EQ(ARBITRARY_TIME + 1, args.eventTime);
+    ASSERT_EQ(DEVICE_ID, args.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_TRACKBALL, args.source);
+    ASSERT_EQ(uint32_t(0), args.policyFlags);
+    ASSERT_EQ(AMOTION_EVENT_ACTION_UP, args.action);
+    ASSERT_EQ(0, args.flags);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, args.metaState);
+    ASSERT_EQ(0, args.edgeFlags);
+    ASSERT_EQ(uint32_t(1), args.pointerCount);
+    ASSERT_EQ(0, args.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0],
+            0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
+    ASSERT_EQ(TRACKBALL_MOVEMENT_THRESHOLD, args.xPrecision);
+    ASSERT_EQ(TRACKBALL_MOVEMENT_THRESHOLD, args.yPrecision);
+    ASSERT_EQ(ARBITRARY_TIME, args.downTime);
+}
+
+TEST_F(TrackballInputMapperTest, Process_ShouldHandleIndependentXYUpdates) {
+    TrackballInputMapper* mapper = new TrackballInputMapper(mDevice, -1);
+    addMapperAndConfigure(mapper);
+
+    FakeInputDispatcher::NotifyMotionArgs args;
+
+    // Motion in X but not Y.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_REL, REL_X, 0, 1, 0);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_SYN, SYN_REPORT, 0, 0, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, args.action);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0],
+            1.0f / TRACKBALL_MOVEMENT_THRESHOLD, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
+
+    // Motion in Y but not X.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_REL, REL_Y, 0, -2, 0);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_SYN, SYN_REPORT, 0, 0, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, args.action);
+    ASSERT_NEAR(0.0f, args.pointerCoords[0].x, EPSILON);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0],
+            0.0f, -2.0f / TRACKBALL_MOVEMENT_THRESHOLD, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
+}
+
+TEST_F(TrackballInputMapperTest, Process_ShouldHandleIndependentButtonUpdates) {
+    TrackballInputMapper* mapper = new TrackballInputMapper(mDevice, -1);
+    addMapperAndConfigure(mapper);
+
+    FakeInputDispatcher::NotifyMotionArgs args;
+
+    // Button press without following sync.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, BTN_MOUSE, 0, 1, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0],
+            0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
+
+    // Button release without following sync.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, BTN_MOUSE, 0, 0, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_UP, args.action);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0],
+            0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
+}
+
+TEST_F(TrackballInputMapperTest, Process_ShouldHandleCombinedXYAndButtonUpdates) {
+    TrackballInputMapper* mapper = new TrackballInputMapper(mDevice, -1);
+    addMapperAndConfigure(mapper);
+
+    FakeInputDispatcher::NotifyMotionArgs args;
+
+    // Combined X, Y and Button.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_REL, REL_X, 0, 1, 0);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_REL, REL_Y, 0, -2, 0);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, BTN_MOUSE, 0, 1, 0);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_SYN, SYN_REPORT, 0, 0, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0],
+            1.0f / TRACKBALL_MOVEMENT_THRESHOLD, -2.0f / TRACKBALL_MOVEMENT_THRESHOLD,
+            1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
+
+    // Move X, Y a bit while pressed.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_REL, REL_X, 0, 2, 0);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_REL, REL_Y, 0, 1, 0);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_SYN, SYN_REPORT, 0, 0, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, args.action);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0],
+            2.0f / TRACKBALL_MOVEMENT_THRESHOLD, 1.0f / TRACKBALL_MOVEMENT_THRESHOLD,
+            1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
+
+    // Release Button.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, BTN_MOUSE, 0, 0, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_UP, args.action);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0],
+            0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
+}
+
+TEST_F(TrackballInputMapperTest, Reset_WhenButtonIsNotDown_ShouldNotSynthesizeButtonUp) {
+    TrackballInputMapper* mapper = new TrackballInputMapper(mDevice, -1);
+    addMapperAndConfigure(mapper);
+
+    FakeInputDispatcher::NotifyMotionArgs args;
+
+    // Button press.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, BTN_MOUSE, 0, 1, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+
+    // Button release.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, BTN_MOUSE, 0, 0, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+
+    // Reset.  Should not synthesize button up since button is not pressed.
+    mapper->reset();
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasNotCalled());
+}
+
+TEST_F(TrackballInputMapperTest, Reset_WhenButtonIsDown_ShouldSynthesizeButtonUp) {
+    TrackballInputMapper* mapper = new TrackballInputMapper(mDevice, -1);
+    addMapperAndConfigure(mapper);
+
+    FakeInputDispatcher::NotifyMotionArgs args;
+
+    // Button press.
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, BTN_MOUSE, 0, 1, 0);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+
+    // Reset.  Should synthesize button up.
+    mapper->reset();
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_UP, args.action);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0],
+            0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
+}
+
+TEST_F(TrackballInputMapperTest, Process_WhenNotAttachedToDisplay_ShouldNotRotateMotions) {
+    TrackballInputMapper* mapper = new TrackballInputMapper(mDevice, -1);
+    addMapperAndConfigure(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  0,  1,  0,  1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  1,  1,  1,  1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  1,  0,  1,  0));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  1, -1,  1, -1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  0, -1,  0, -1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1, -1, -1, -1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1,  0, -1,  0));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1,  1, -1,  1));
+}
+
+TEST_F(TrackballInputMapperTest, Process_WhenAttachedToDisplay_ShouldRotateMotions) {
+    TrackballInputMapper* mapper = new TrackballInputMapper(mDevice, DISPLAY_ID);
+    addMapperAndConfigure(mapper);
+
+    mFakePolicy->setDisplayInfo(DISPLAY_ID,
+            DISPLAY_WIDTH, DISPLAY_HEIGHT,
+            InputReaderPolicyInterface::ROTATION_0);
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  0,  1,  0,  1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  1,  1,  1,  1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  1,  0,  1,  0));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  1, -1,  1, -1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  0, -1,  0, -1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1, -1, -1, -1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1,  0, -1,  0));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1,  1, -1,  1));
+
+    mFakePolicy->setDisplayInfo(DISPLAY_ID,
+            DISPLAY_WIDTH, DISPLAY_HEIGHT,
+            InputReaderPolicyInterface::ROTATION_90);
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  0,  1,  1,  0));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  1,  1,  1, -1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  1,  0,  0, -1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  1, -1, -1, -1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  0, -1, -1,  0));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1, -1, -1,  1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1,  0,  0,  1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1,  1,  1,  1));
+
+    mFakePolicy->setDisplayInfo(DISPLAY_ID,
+            DISPLAY_WIDTH, DISPLAY_HEIGHT,
+            InputReaderPolicyInterface::ROTATION_180);
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  0,  1,  0, -1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  1,  1, -1, -1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  1,  0, -1,  0));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  1, -1, -1,  1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  0, -1,  0,  1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1, -1,  1,  1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1,  0,  1,  0));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1,  1,  1, -1));
+
+    mFakePolicy->setDisplayInfo(DISPLAY_ID,
+            DISPLAY_WIDTH, DISPLAY_HEIGHT,
+            InputReaderPolicyInterface::ROTATION_270);
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  0,  1, -1,  0));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  1,  1, -1,  1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  1,  0,  0,  1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  1, -1,  1,  1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper,  0, -1,  1,  0));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1, -1,  1, -1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1,  0,  0, -1));
+    ASSERT_NO_FATAL_FAILURE(testMotionRotation(mapper, -1,  1, -1, -1));
+}
+
+
+// --- TouchInputMapperTest ---
+
+class TouchInputMapperTest : public InputMapperTest {
+protected:
+    static const int32_t RAW_X_MIN;
+    static const int32_t RAW_X_MAX;
+    static const int32_t RAW_Y_MIN;
+    static const int32_t RAW_Y_MAX;
+    static const int32_t RAW_TOUCH_MIN;
+    static const int32_t RAW_TOUCH_MAX;
+    static const int32_t RAW_TOOL_MIN;
+    static const int32_t RAW_TOOL_MAX;
+    static const int32_t RAW_PRESSURE_MIN;
+    static const int32_t RAW_PRESSURE_MAX;
+    static const int32_t RAW_ORIENTATION_MIN;
+    static const int32_t RAW_ORIENTATION_MAX;
+    static const int32_t RAW_ID_MIN;
+    static const int32_t RAW_ID_MAX;
+    static const float X_PRECISION;
+    static const float Y_PRECISION;
+
+    static const VirtualKeyDefinition VIRTUAL_KEYS[2];
+
+    enum Axes {
+        POSITION = 1 << 0,
+        TOUCH = 1 << 1,
+        TOOL = 1 << 2,
+        PRESSURE = 1 << 3,
+        ORIENTATION = 1 << 4,
+        MINOR = 1 << 5,
+        ID = 1 << 6,
+    };
+
+    void prepareDisplay(int32_t orientation);
+    void prepareVirtualKeys();
+    int32_t toRawX(float displayX);
+    int32_t toRawY(float displayY);
+    float toDisplayX(int32_t rawX);
+    float toDisplayY(int32_t rawY);
+};
+
+const int32_t TouchInputMapperTest::RAW_X_MIN = 25;
+const int32_t TouchInputMapperTest::RAW_X_MAX = 1020;
+const int32_t TouchInputMapperTest::RAW_Y_MIN = 30;
+const int32_t TouchInputMapperTest::RAW_Y_MAX = 1010;
+const int32_t TouchInputMapperTest::RAW_TOUCH_MIN = 0;
+const int32_t TouchInputMapperTest::RAW_TOUCH_MAX = 31;
+const int32_t TouchInputMapperTest::RAW_TOOL_MIN = 0;
+const int32_t TouchInputMapperTest::RAW_TOOL_MAX = 15;
+const int32_t TouchInputMapperTest::RAW_PRESSURE_MIN = RAW_TOUCH_MIN;
+const int32_t TouchInputMapperTest::RAW_PRESSURE_MAX = RAW_TOUCH_MAX;
+const int32_t TouchInputMapperTest::RAW_ORIENTATION_MIN = -7;
+const int32_t TouchInputMapperTest::RAW_ORIENTATION_MAX = 7;
+const int32_t TouchInputMapperTest::RAW_ID_MIN = 0;
+const int32_t TouchInputMapperTest::RAW_ID_MAX = 9;
+const float TouchInputMapperTest::X_PRECISION = float(RAW_X_MAX - RAW_X_MIN) / DISPLAY_WIDTH;
+const float TouchInputMapperTest::Y_PRECISION = float(RAW_Y_MAX - RAW_Y_MIN) / DISPLAY_HEIGHT;
+
+const VirtualKeyDefinition TouchInputMapperTest::VIRTUAL_KEYS[2] = {
+        { KEY_HOME, 60, DISPLAY_HEIGHT + 15, 20, 20 },
+        { KEY_MENU, DISPLAY_HEIGHT - 60, DISPLAY_WIDTH + 15, 20, 20 },
+};
+
+void TouchInputMapperTest::prepareDisplay(int32_t orientation) {
+    mFakePolicy->setDisplayInfo(DISPLAY_ID, DISPLAY_WIDTH, DISPLAY_HEIGHT, orientation);
+}
+
+void TouchInputMapperTest::prepareVirtualKeys() {
+    mFakePolicy->addVirtualKeyDefinition(String8(DEVICE_NAME), VIRTUAL_KEYS[0]);
+    mFakePolicy->addVirtualKeyDefinition(String8(DEVICE_NAME), VIRTUAL_KEYS[1]);
+    mFakeEventHub->addKey(DEVICE_ID, KEY_HOME, AKEYCODE_HOME, POLICY_FLAG_WAKE);
+    mFakeEventHub->addKey(DEVICE_ID, KEY_MENU, AKEYCODE_MENU, POLICY_FLAG_WAKE);
+}
+
+int32_t TouchInputMapperTest::toRawX(float displayX) {
+    return int32_t(displayX * (RAW_X_MAX - RAW_X_MIN) / DISPLAY_WIDTH + RAW_X_MIN);
+}
+
+int32_t TouchInputMapperTest::toRawY(float displayY) {
+    return int32_t(displayY * (RAW_Y_MAX - RAW_Y_MIN) / DISPLAY_HEIGHT + RAW_Y_MIN);
+}
+
+float TouchInputMapperTest::toDisplayX(int32_t rawX) {
+    return float(rawX - RAW_X_MIN) * DISPLAY_WIDTH / (RAW_X_MAX - RAW_X_MIN);
+}
+
+float TouchInputMapperTest::toDisplayY(int32_t rawY) {
+    return float(rawY - RAW_Y_MIN) * DISPLAY_HEIGHT / (RAW_Y_MAX - RAW_Y_MIN);
+}
+
+
+// --- SingleTouchInputMapperTest ---
+
+class SingleTouchInputMapperTest : public TouchInputMapperTest {
+protected:
+    void prepareAxes(int axes);
+
+    void processDown(SingleTouchInputMapper* mapper, int32_t x, int32_t y);
+    void processMove(SingleTouchInputMapper* mapper, int32_t x, int32_t y);
+    void processUp(SingleTouchInputMapper* mappery);
+    void processPressure(SingleTouchInputMapper* mapper, int32_t pressure);
+    void processToolMajor(SingleTouchInputMapper* mapper, int32_t toolMajor);
+    void processSync(SingleTouchInputMapper* mapper);
+};
+
+void SingleTouchInputMapperTest::prepareAxes(int axes) {
+    if (axes & POSITION) {
+        mFakeEventHub->addAxis(DEVICE_ID, ABS_X, RAW_X_MIN, RAW_X_MAX, 0, 0);
+        mFakeEventHub->addAxis(DEVICE_ID, ABS_Y, RAW_Y_MIN, RAW_Y_MAX, 0, 0);
+    }
+    if (axes & PRESSURE) {
+        mFakeEventHub->addAxis(DEVICE_ID, ABS_PRESSURE, RAW_PRESSURE_MIN, RAW_PRESSURE_MAX, 0, 0);
+    }
+    if (axes & TOOL) {
+        mFakeEventHub->addAxis(DEVICE_ID, ABS_TOOL_WIDTH, RAW_TOOL_MIN, RAW_TOOL_MAX, 0, 0);
+    }
+}
+
+void SingleTouchInputMapperTest::processDown(SingleTouchInputMapper* mapper, int32_t x, int32_t y) {
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, BTN_TOUCH, 0, 1, 0);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_X, 0, x, 0);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_Y, 0, y, 0);
+}
+
+void SingleTouchInputMapperTest::processMove(SingleTouchInputMapper* mapper, int32_t x, int32_t y) {
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_X, 0, x, 0);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_Y, 0, y, 0);
+}
+
+void SingleTouchInputMapperTest::processUp(SingleTouchInputMapper* mapper) {
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_KEY, BTN_TOUCH, 0, 0, 0);
+}
+
+void SingleTouchInputMapperTest::processPressure(
+        SingleTouchInputMapper* mapper, int32_t pressure) {
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_PRESSURE, 0, pressure, 0);
+}
+
+void SingleTouchInputMapperTest::processToolMajor(
+        SingleTouchInputMapper* mapper, int32_t toolMajor) {
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_TOOL_WIDTH, 0, toolMajor, 0);
+}
+
+void SingleTouchInputMapperTest::processSync(SingleTouchInputMapper* mapper) {
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_SYN, SYN_REPORT, 0, 0, 0);
+}
+
+
+TEST_F(SingleTouchInputMapperTest, GetSources_WhenNotAttachedToADisplay_ReturnsTouchPad) {
+    SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice, -1);
+    prepareAxes(POSITION);
+    addMapperAndConfigure(mapper);
+
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHPAD, mapper->getSources());
+}
+
+TEST_F(SingleTouchInputMapperTest, GetSources_WhenAttachedToADisplay_ReturnsTouchScreen) {
+    SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice, DISPLAY_ID);
+    prepareAxes(POSITION);
+    addMapperAndConfigure(mapper);
+
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, mapper->getSources());
+}
+
+TEST_F(SingleTouchInputMapperTest, GetKeyCodeState) {
+    SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice, DISPLAY_ID);
+    prepareDisplay(InputReaderPolicyInterface::ROTATION_0);
+    prepareAxes(POSITION);
+    prepareVirtualKeys();
+    addMapperAndConfigure(mapper);
+
+    // Unknown key.
+    ASSERT_EQ(AKEY_STATE_UNKNOWN, mapper->getKeyCodeState(AINPUT_SOURCE_ANY, AKEYCODE_A));
+
+    // Virtual key is down.
+    int32_t x = toRawX(VIRTUAL_KEYS[0].centerX);
+    int32_t y = toRawY(VIRTUAL_KEYS[0].centerY);
+    processDown(mapper, x, y);
+    processSync(mapper);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled());
+
+    ASSERT_EQ(AKEY_STATE_VIRTUAL, mapper->getKeyCodeState(AINPUT_SOURCE_ANY, AKEYCODE_HOME));
+
+    // Virtual key is up.
+    processUp(mapper);
+    processSync(mapper);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled());
+
+    ASSERT_EQ(AKEY_STATE_UP, mapper->getKeyCodeState(AINPUT_SOURCE_ANY, AKEYCODE_HOME));
+}
+
+TEST_F(SingleTouchInputMapperTest, GetScanCodeState) {
+    SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice, DISPLAY_ID);
+    prepareDisplay(InputReaderPolicyInterface::ROTATION_0);
+    prepareAxes(POSITION);
+    prepareVirtualKeys();
+    addMapperAndConfigure(mapper);
+
+    // Unknown key.
+    ASSERT_EQ(AKEY_STATE_UNKNOWN, mapper->getScanCodeState(AINPUT_SOURCE_ANY, KEY_A));
+
+    // Virtual key is down.
+    int32_t x = toRawX(VIRTUAL_KEYS[0].centerX);
+    int32_t y = toRawY(VIRTUAL_KEYS[0].centerY);
+    processDown(mapper, x, y);
+    processSync(mapper);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled());
+
+    ASSERT_EQ(AKEY_STATE_VIRTUAL, mapper->getScanCodeState(AINPUT_SOURCE_ANY, KEY_HOME));
+
+    // Virtual key is up.
+    processUp(mapper);
+    processSync(mapper);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled());
+
+    ASSERT_EQ(AKEY_STATE_UP, mapper->getScanCodeState(AINPUT_SOURCE_ANY, KEY_HOME));
+}
+
+TEST_F(SingleTouchInputMapperTest, MarkSupportedKeyCodes) {
+    SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice, DISPLAY_ID);
+    prepareDisplay(InputReaderPolicyInterface::ROTATION_0);
+    prepareAxes(POSITION);
+    prepareVirtualKeys();
+    addMapperAndConfigure(mapper);
+
+    const int32_t keys[2] = { AKEYCODE_HOME, AKEYCODE_A };
+    uint8_t flags[2] = { 0, 0 };
+    ASSERT_TRUE(mapper->markSupportedKeyCodes(AINPUT_SOURCE_ANY, 2, keys, flags));
+    ASSERT_TRUE(flags[0]);
+    ASSERT_FALSE(flags[1]);
+}
+
+TEST_F(SingleTouchInputMapperTest, Reset_WhenVirtualKeysAreDown_SendsUp) {
+    // Note: Ideally we should send cancels but the implementation is more straightforward
+    // with up and this will only happen if a device is forcibly removed.
+    SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice, DISPLAY_ID);
+    prepareDisplay(InputReaderPolicyInterface::ROTATION_0);
+    prepareAxes(POSITION);
+    prepareVirtualKeys();
+    addMapperAndConfigure(mapper);
+
+    mFakeContext->setGlobalMetaState(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON);
+
+    // Press virtual key.
+    int32_t x = toRawX(VIRTUAL_KEYS[0].centerX);
+    int32_t y = toRawY(VIRTUAL_KEYS[0].centerY);
+    processDown(mapper, x, y);
+    processSync(mapper);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled());
+
+    // Reset.  Since key is down, synthesize key up.
+    mapper->reset();
+
+    FakeInputDispatcher::NotifyKeyArgs args;
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args));
+    //ASSERT_EQ(ARBITRARY_TIME, args.eventTime);
+    ASSERT_EQ(DEVICE_ID, args.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source);
+    ASSERT_EQ(POLICY_FLAG_VIRTUAL, args.policyFlags);
+    ASSERT_EQ(AKEY_EVENT_ACTION_UP, args.action);
+    ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY, args.flags);
+    ASSERT_EQ(AKEYCODE_HOME, args.keyCode);
+    ASSERT_EQ(KEY_HOME, args.scanCode);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, args.metaState);
+    ASSERT_EQ(ARBITRARY_TIME, args.downTime);
+}
+
+TEST_F(SingleTouchInputMapperTest, Reset_WhenNothingIsPressed_NothingMuchHappens) {
+    SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice, DISPLAY_ID);
+    prepareDisplay(InputReaderPolicyInterface::ROTATION_0);
+    prepareAxes(POSITION);
+    prepareVirtualKeys();
+    addMapperAndConfigure(mapper);
+
+    // Press virtual key.
+    int32_t x = toRawX(VIRTUAL_KEYS[0].centerX);
+    int32_t y = toRawY(VIRTUAL_KEYS[0].centerY);
+    processDown(mapper, x, y);
+    processSync(mapper);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled());
+
+    // Release virtual key.
+    processUp(mapper);
+    processSync(mapper);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled());
+
+    // Reset.  Since no key is down, nothing happens.
+    mapper->reset();
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasNotCalled());
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasNotCalled());
+}
+
+TEST_F(SingleTouchInputMapperTest, Process_WhenVirtualKeyIsPressedAndReleasedNormally_SendsKeyDownAndKeyUp) {
+    SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice, DISPLAY_ID);
+    prepareDisplay(InputReaderPolicyInterface::ROTATION_0);
+    prepareAxes(POSITION);
+    prepareVirtualKeys();
+    addMapperAndConfigure(mapper);
+
+    mFakeContext->setGlobalMetaState(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON);
+
+    FakeInputDispatcher::NotifyKeyArgs args;
+
+    // Press virtual key.
+    int32_t x = toRawX(VIRTUAL_KEYS[0].centerX);
+    int32_t y = toRawY(VIRTUAL_KEYS[0].centerY);
+    processDown(mapper, x, y);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args));
+    ASSERT_EQ(ARBITRARY_TIME, args.eventTime);
+    ASSERT_EQ(DEVICE_ID, args.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source);
+    ASSERT_EQ(POLICY_FLAG_VIRTUAL, args.policyFlags);
+    ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, args.action);
+    ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY, args.flags);
+    ASSERT_EQ(AKEYCODE_HOME, args.keyCode);
+    ASSERT_EQ(KEY_HOME, args.scanCode);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, args.metaState);
+    ASSERT_EQ(ARBITRARY_TIME, args.downTime);
+
+    // Release virtual key.
+    processUp(mapper);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&args));
+    ASSERT_EQ(ARBITRARY_TIME, args.eventTime);
+    ASSERT_EQ(DEVICE_ID, args.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, args.source);
+    ASSERT_EQ(POLICY_FLAG_VIRTUAL, args.policyFlags);
+    ASSERT_EQ(AKEY_EVENT_ACTION_UP, args.action);
+    ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY, args.flags);
+    ASSERT_EQ(AKEYCODE_HOME, args.keyCode);
+    ASSERT_EQ(KEY_HOME, args.scanCode);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, args.metaState);
+    ASSERT_EQ(ARBITRARY_TIME, args.downTime);
+
+    // Should not have sent any motions.
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasNotCalled());
+}
+
+TEST_F(SingleTouchInputMapperTest, Process_WhenVirtualKeyIsPressedAndMovedOutOfBounds_SendsKeyDownAndKeyCancel) {
+    SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice, DISPLAY_ID);
+    prepareDisplay(InputReaderPolicyInterface::ROTATION_0);
+    prepareAxes(POSITION);
+    prepareVirtualKeys();
+    addMapperAndConfigure(mapper);
+
+    mFakeContext->setGlobalMetaState(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON);
+
+    FakeInputDispatcher::NotifyKeyArgs keyArgs;
+
+    // Press virtual key.
+    int32_t x = toRawX(VIRTUAL_KEYS[0].centerX);
+    int32_t y = toRawY(VIRTUAL_KEYS[0].centerY);
+    processDown(mapper, x, y);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&keyArgs));
+    ASSERT_EQ(ARBITRARY_TIME, keyArgs.eventTime);
+    ASSERT_EQ(DEVICE_ID, keyArgs.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, keyArgs.source);
+    ASSERT_EQ(POLICY_FLAG_VIRTUAL, keyArgs.policyFlags);
+    ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, keyArgs.action);
+    ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY, keyArgs.flags);
+    ASSERT_EQ(AKEYCODE_HOME, keyArgs.keyCode);
+    ASSERT_EQ(KEY_HOME, keyArgs.scanCode);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, keyArgs.metaState);
+    ASSERT_EQ(ARBITRARY_TIME, keyArgs.downTime);
+
+    // Move out of bounds.  This should generate a cancel and a pointer down since we moved
+    // into the display area.
+    y -= 100;
+    processMove(mapper, x, y);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasCalled(&keyArgs));
+    ASSERT_EQ(ARBITRARY_TIME, keyArgs.eventTime);
+    ASSERT_EQ(DEVICE_ID, keyArgs.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_KEYBOARD, keyArgs.source);
+    ASSERT_EQ(POLICY_FLAG_VIRTUAL, keyArgs.policyFlags);
+    ASSERT_EQ(AKEY_EVENT_ACTION_UP, keyArgs.action);
+    ASSERT_EQ(AKEY_EVENT_FLAG_FROM_SYSTEM | AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY
+            | AKEY_EVENT_FLAG_CANCELED, keyArgs.flags);
+    ASSERT_EQ(AKEYCODE_HOME, keyArgs.keyCode);
+    ASSERT_EQ(KEY_HOME, keyArgs.scanCode);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, keyArgs.metaState);
+    ASSERT_EQ(ARBITRARY_TIME, keyArgs.downTime);
+
+    FakeInputDispatcher::NotifyMotionArgs motionArgs;
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime);
+    ASSERT_EQ(DEVICE_ID, motionArgs.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
+    ASSERT_EQ(uint32_t(0), motionArgs.policyFlags);
+    ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action);
+    ASSERT_EQ(0, motionArgs.flags);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState);
+    ASSERT_EQ(0, motionArgs.edgeFlags);
+    ASSERT_EQ(size_t(1), motionArgs.pointerCount);
+    ASSERT_EQ(0, motionArgs.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x), toDisplayY(y), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON);
+    ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON);
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime);
+
+    // Keep moving out of bounds.  Should generate a pointer move.
+    y -= 50;
+    processMove(mapper, x, y);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime);
+    ASSERT_EQ(DEVICE_ID, motionArgs.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
+    ASSERT_EQ(uint32_t(0), motionArgs.policyFlags);
+    ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action);
+    ASSERT_EQ(0, motionArgs.flags);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState);
+    ASSERT_EQ(0, motionArgs.edgeFlags);
+    ASSERT_EQ(size_t(1), motionArgs.pointerCount);
+    ASSERT_EQ(0, motionArgs.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x), toDisplayY(y), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON);
+    ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON);
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime);
+
+    // Release out of bounds.  Should generate a pointer up.
+    processUp(mapper);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime);
+    ASSERT_EQ(DEVICE_ID, motionArgs.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
+    ASSERT_EQ(uint32_t(0), motionArgs.policyFlags);
+    ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action);
+    ASSERT_EQ(0, motionArgs.flags);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState);
+    ASSERT_EQ(0, motionArgs.edgeFlags);
+    ASSERT_EQ(size_t(1), motionArgs.pointerCount);
+    ASSERT_EQ(0, motionArgs.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x), toDisplayY(y), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON);
+    ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON);
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime);
+
+    // Should not have sent any more keys or motions.
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasNotCalled());
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasNotCalled());
+}
+
+TEST_F(SingleTouchInputMapperTest, Process_WhenTouchStartsOutsideDisplayAndMovesIn_SendsDownAsTouchEntersDisplay) {
+    SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice, DISPLAY_ID);
+    prepareDisplay(InputReaderPolicyInterface::ROTATION_0);
+    prepareAxes(POSITION);
+    prepareVirtualKeys();
+    addMapperAndConfigure(mapper);
+
+    mFakeContext->setGlobalMetaState(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON);
+
+    FakeInputDispatcher::NotifyMotionArgs motionArgs;
+
+    // Initially go down out of bounds.
+    int32_t x = -10;
+    int32_t y = -10;
+    processDown(mapper, x, y);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasNotCalled());
+
+    // Move into the display area.  Should generate a pointer down.
+    x = 50;
+    y = 75;
+    processMove(mapper, x, y);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime);
+    ASSERT_EQ(DEVICE_ID, motionArgs.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
+    ASSERT_EQ(uint32_t(0), motionArgs.policyFlags);
+    ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action);
+    ASSERT_EQ(0, motionArgs.flags);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState);
+    ASSERT_EQ(0, motionArgs.edgeFlags);
+    ASSERT_EQ(size_t(1), motionArgs.pointerCount);
+    ASSERT_EQ(0, motionArgs.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x), toDisplayY(y), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON);
+    ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON);
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime);
+
+    // Release.  Should generate a pointer up.
+    processUp(mapper);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime);
+    ASSERT_EQ(DEVICE_ID, motionArgs.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
+    ASSERT_EQ(uint32_t(0), motionArgs.policyFlags);
+    ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action);
+    ASSERT_EQ(0, motionArgs.flags);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState);
+    ASSERT_EQ(0, motionArgs.edgeFlags);
+    ASSERT_EQ(size_t(1), motionArgs.pointerCount);
+    ASSERT_EQ(0, motionArgs.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x), toDisplayY(y), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON);
+    ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON);
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime);
+
+    // Should not have sent any more keys or motions.
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasNotCalled());
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasNotCalled());
+}
+
+TEST_F(SingleTouchInputMapperTest, Process_NormalSingleTouchGesture) {
+    SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice, DISPLAY_ID);
+    prepareDisplay(InputReaderPolicyInterface::ROTATION_0);
+    prepareAxes(POSITION);
+    prepareVirtualKeys();
+    addMapperAndConfigure(mapper);
+
+    mFakeContext->setGlobalMetaState(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON);
+
+    FakeInputDispatcher::NotifyMotionArgs motionArgs;
+
+    // Down.
+    int32_t x = 100;
+    int32_t y = 125;
+    processDown(mapper, x, y);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime);
+    ASSERT_EQ(DEVICE_ID, motionArgs.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
+    ASSERT_EQ(uint32_t(0), motionArgs.policyFlags);
+    ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action);
+    ASSERT_EQ(0, motionArgs.flags);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState);
+    ASSERT_EQ(0, motionArgs.edgeFlags);
+    ASSERT_EQ(size_t(1), motionArgs.pointerCount);
+    ASSERT_EQ(0, motionArgs.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x), toDisplayY(y), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON);
+    ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON);
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime);
+
+    // Move.
+    x += 50;
+    y += 75;
+    processMove(mapper, x, y);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime);
+    ASSERT_EQ(DEVICE_ID, motionArgs.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
+    ASSERT_EQ(uint32_t(0), motionArgs.policyFlags);
+    ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action);
+    ASSERT_EQ(0, motionArgs.flags);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState);
+    ASSERT_EQ(0, motionArgs.edgeFlags);
+    ASSERT_EQ(size_t(1), motionArgs.pointerCount);
+    ASSERT_EQ(0, motionArgs.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x), toDisplayY(y), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON);
+    ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON);
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime);
+
+    // Up.
+    processUp(mapper);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime);
+    ASSERT_EQ(DEVICE_ID, motionArgs.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
+    ASSERT_EQ(uint32_t(0), motionArgs.policyFlags);
+    ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action);
+    ASSERT_EQ(0, motionArgs.flags);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState);
+    ASSERT_EQ(0, motionArgs.edgeFlags);
+    ASSERT_EQ(size_t(1), motionArgs.pointerCount);
+    ASSERT_EQ(0, motionArgs.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x), toDisplayY(y), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON);
+    ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON);
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime);
+
+    // Should not have sent any more keys or motions.
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasNotCalled());
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasNotCalled());
+}
+
+TEST_F(SingleTouchInputMapperTest, Process_Rotation) {
+    SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice, DISPLAY_ID);
+    prepareAxes(POSITION);
+    addMapperAndConfigure(mapper);
+
+    FakeInputDispatcher::NotifyMotionArgs args;
+
+    // Rotation 0.
+    prepareDisplay(InputReaderPolicyInterface::ROTATION_0);
+    processDown(mapper, toRawX(50), toRawY(75));
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_NEAR(50, args.pointerCoords[0].x, 1);
+    ASSERT_NEAR(75, args.pointerCoords[0].y, 1);
+
+    processUp(mapper);
+    processSync(mapper);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled());
+
+    // Rotation 90.
+    prepareDisplay(InputReaderPolicyInterface::ROTATION_90);
+    processDown(mapper, toRawX(50), toRawY(75));
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_NEAR(75, args.pointerCoords[0].x, 1);
+    ASSERT_NEAR(DISPLAY_WIDTH - 50, args.pointerCoords[0].y, 1);
+
+    processUp(mapper);
+    processSync(mapper);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled());
+
+    // Rotation 180.
+    prepareDisplay(InputReaderPolicyInterface::ROTATION_180);
+    processDown(mapper, toRawX(50), toRawY(75));
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_NEAR(DISPLAY_WIDTH - 50, args.pointerCoords[0].x, 1);
+    ASSERT_NEAR(DISPLAY_HEIGHT - 75, args.pointerCoords[0].y, 1);
+
+    processUp(mapper);
+    processSync(mapper);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled());
+
+    // Rotation 270.
+    prepareDisplay(InputReaderPolicyInterface::ROTATION_270);
+    processDown(mapper, toRawX(50), toRawY(75));
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_NEAR(DISPLAY_HEIGHT - 75, args.pointerCoords[0].x, 1);
+    ASSERT_NEAR(50, args.pointerCoords[0].y, 1);
+
+    processUp(mapper);
+    processSync(mapper);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled());
+}
+
+TEST_F(SingleTouchInputMapperTest, Process_AllAxes_DefaultCalibration) {
+    SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice, DISPLAY_ID);
+    prepareDisplay(InputReaderPolicyInterface::ROTATION_0);
+    prepareAxes(POSITION | PRESSURE | TOOL);
+    addMapperAndConfigure(mapper);
+
+    // These calculations are based on the input device calibration documentation.
+    int32_t rawX = 100;
+    int32_t rawY = 200;
+    int32_t rawPressure = 10;
+    int32_t rawToolMajor = 12;
+
+    float x = toDisplayX(rawX);
+    float y = toDisplayY(rawY);
+    float pressure = float(rawPressure) / RAW_PRESSURE_MAX;
+    float size = float(rawToolMajor) / RAW_TOOL_MAX;
+    float tool = min(DISPLAY_WIDTH, DISPLAY_HEIGHT) * size;
+    float touch = min(tool * pressure, tool);
+
+    processDown(mapper, rawX, rawY);
+    processPressure(mapper, rawPressure);
+    processToolMajor(mapper, rawToolMajor);
+    processSync(mapper);
+
+    FakeInputDispatcher::NotifyMotionArgs args;
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0],
+            x, y, pressure, size, touch, touch, tool, tool, 0));
+}
+
+
+// --- MultiTouchInputMapperTest ---
+
+class MultiTouchInputMapperTest : public TouchInputMapperTest {
+protected:
+    void prepareAxes(int axes);
+
+    void processPosition(MultiTouchInputMapper* mapper, int32_t x, int32_t y);
+    void processTouchMajor(MultiTouchInputMapper* mapper, int32_t touchMajor);
+    void processTouchMinor(MultiTouchInputMapper* mapper, int32_t touchMinor);
+    void processToolMajor(MultiTouchInputMapper* mapper, int32_t toolMajor);
+    void processToolMinor(MultiTouchInputMapper* mapper, int32_t toolMinor);
+    void processOrientation(MultiTouchInputMapper* mapper, int32_t orientation);
+    void processPressure(MultiTouchInputMapper* mapper, int32_t pressure);
+    void processId(MultiTouchInputMapper* mapper, int32_t id);
+    void processMTSync(MultiTouchInputMapper* mapper);
+    void processSync(MultiTouchInputMapper* mapper);
+};
+
+void MultiTouchInputMapperTest::prepareAxes(int axes) {
+    if (axes & POSITION) {
+        mFakeEventHub->addAxis(DEVICE_ID, ABS_MT_POSITION_X, RAW_X_MIN, RAW_X_MAX, 0, 0);
+        mFakeEventHub->addAxis(DEVICE_ID, ABS_MT_POSITION_Y, RAW_Y_MIN, RAW_Y_MAX, 0, 0);
+    }
+    if (axes & TOUCH) {
+        mFakeEventHub->addAxis(DEVICE_ID, ABS_MT_TOUCH_MAJOR, RAW_TOUCH_MIN, RAW_TOUCH_MAX, 0, 0);
+        if (axes & MINOR) {
+            mFakeEventHub->addAxis(DEVICE_ID, ABS_MT_TOUCH_MINOR,
+                    RAW_TOUCH_MIN, RAW_TOUCH_MAX, 0, 0);
+        }
+    }
+    if (axes & TOOL) {
+        mFakeEventHub->addAxis(DEVICE_ID, ABS_MT_WIDTH_MAJOR, RAW_TOOL_MIN, RAW_TOOL_MAX, 0, 0);
+        if (axes & MINOR) {
+            mFakeEventHub->addAxis(DEVICE_ID, ABS_MT_WIDTH_MINOR,
+                    RAW_TOOL_MAX, RAW_TOOL_MAX, 0, 0);
+        }
+    }
+    if (axes & ORIENTATION) {
+        mFakeEventHub->addAxis(DEVICE_ID, ABS_MT_ORIENTATION,
+                RAW_ORIENTATION_MIN, RAW_ORIENTATION_MAX, 0, 0);
+    }
+    if (axes & PRESSURE) {
+        mFakeEventHub->addAxis(DEVICE_ID, ABS_MT_PRESSURE,
+                RAW_PRESSURE_MIN, RAW_PRESSURE_MAX, 0, 0);
+    }
+    if (axes & ID) {
+        mFakeEventHub->addAxis(DEVICE_ID, ABS_MT_TRACKING_ID,
+                RAW_ID_MIN, RAW_ID_MAX, 0, 0);
+    }
+}
+
+void MultiTouchInputMapperTest::processPosition(
+        MultiTouchInputMapper* mapper, int32_t x, int32_t y) {
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_MT_POSITION_X, 0, x, 0);
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_MT_POSITION_Y, 0, y, 0);
+}
+
+void MultiTouchInputMapperTest::processTouchMajor(
+        MultiTouchInputMapper* mapper, int32_t touchMajor) {
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_MT_TOUCH_MAJOR, 0, touchMajor, 0);
+}
+
+void MultiTouchInputMapperTest::processTouchMinor(
+        MultiTouchInputMapper* mapper, int32_t touchMinor) {
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_MT_TOUCH_MINOR, 0, touchMinor, 0);
+}
+
+void MultiTouchInputMapperTest::processToolMajor(
+        MultiTouchInputMapper* mapper, int32_t toolMajor) {
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_MT_WIDTH_MAJOR, 0, toolMajor, 0);
+}
+
+void MultiTouchInputMapperTest::processToolMinor(
+        MultiTouchInputMapper* mapper, int32_t toolMinor) {
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_MT_WIDTH_MINOR, 0, toolMinor, 0);
+}
+
+void MultiTouchInputMapperTest::processOrientation(
+        MultiTouchInputMapper* mapper, int32_t orientation) {
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_MT_ORIENTATION, 0, orientation, 0);
+}
+
+void MultiTouchInputMapperTest::processPressure(
+        MultiTouchInputMapper* mapper, int32_t pressure) {
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_MT_PRESSURE, 0, pressure, 0);
+}
+
+void MultiTouchInputMapperTest::processId(
+        MultiTouchInputMapper* mapper, int32_t id) {
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_ABS, ABS_MT_TRACKING_ID, 0, id, 0);
+}
+
+void MultiTouchInputMapperTest::processMTSync(MultiTouchInputMapper* mapper) {
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_SYN, SYN_MT_REPORT, 0, 0, 0);
+}
+
+void MultiTouchInputMapperTest::processSync(MultiTouchInputMapper* mapper) {
+    process(mapper, ARBITRARY_TIME, DEVICE_ID, EV_SYN, SYN_REPORT, 0, 0, 0);
+}
+
+
+TEST_F(MultiTouchInputMapperTest, Process_NormalMultiTouchGesture_WithoutTrackingIds) {
+    MultiTouchInputMapper* mapper = new MultiTouchInputMapper(mDevice, DISPLAY_ID);
+    prepareDisplay(InputReaderPolicyInterface::ROTATION_0);
+    prepareAxes(POSITION);
+    prepareVirtualKeys();
+    addMapperAndConfigure(mapper);
+
+    mFakeContext->setGlobalMetaState(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON);
+
+    FakeInputDispatcher::NotifyMotionArgs motionArgs;
+
+    // Two fingers down at once.
+    int32_t x1 = 100, y1 = 125, x2 = 300, y2 = 500;
+    processPosition(mapper, x1, y1);
+    processMTSync(mapper);
+    processPosition(mapper, x2, y2);
+    processMTSync(mapper);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime);
+    ASSERT_EQ(DEVICE_ID, motionArgs.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
+    ASSERT_EQ(uint32_t(0), motionArgs.policyFlags);
+    ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action);
+    ASSERT_EQ(0, motionArgs.flags);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState);
+    ASSERT_EQ(0, motionArgs.edgeFlags);
+    ASSERT_EQ(size_t(1), motionArgs.pointerCount);
+    ASSERT_EQ(0, motionArgs.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x1), toDisplayY(y1), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON);
+    ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON);
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime);
+    ASSERT_EQ(DEVICE_ID, motionArgs.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
+    ASSERT_EQ(uint32_t(0), motionArgs.policyFlags);
+    ASSERT_EQ(AMOTION_EVENT_ACTION_POINTER_DOWN | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+            motionArgs.action);
+    ASSERT_EQ(0, motionArgs.flags);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState);
+    ASSERT_EQ(0, motionArgs.edgeFlags);
+    ASSERT_EQ(size_t(2), motionArgs.pointerCount);
+    ASSERT_EQ(0, motionArgs.pointerIds[0]);
+    ASSERT_EQ(1, motionArgs.pointerIds[1]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x1), toDisplayY(y1), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[1],
+            toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON);
+    ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON);
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime);
+
+    // Move.
+    x1 += 10; y1 += 15; x2 += 5; y2 -= 10;
+    processPosition(mapper, x1, y1);
+    processMTSync(mapper);
+    processPosition(mapper, x2, y2);
+    processMTSync(mapper);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime);
+    ASSERT_EQ(DEVICE_ID, motionArgs.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
+    ASSERT_EQ(uint32_t(0), motionArgs.policyFlags);
+    ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action);
+    ASSERT_EQ(0, motionArgs.flags);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState);
+    ASSERT_EQ(0, motionArgs.edgeFlags);
+    ASSERT_EQ(size_t(2), motionArgs.pointerCount);
+    ASSERT_EQ(0, motionArgs.pointerIds[0]);
+    ASSERT_EQ(1, motionArgs.pointerIds[1]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x1), toDisplayY(y1), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[1],
+            toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON);
+    ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON);
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime);
+
+    // First finger up.
+    x2 += 15; y2 -= 20;
+    processPosition(mapper, x2, y2);
+    processMTSync(mapper);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime);
+    ASSERT_EQ(DEVICE_ID, motionArgs.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
+    ASSERT_EQ(uint32_t(0), motionArgs.policyFlags);
+    ASSERT_EQ(AMOTION_EVENT_ACTION_POINTER_UP | (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+            motionArgs.action);
+    ASSERT_EQ(0, motionArgs.flags);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState);
+    ASSERT_EQ(0, motionArgs.edgeFlags);
+    ASSERT_EQ(size_t(2), motionArgs.pointerCount);
+    ASSERT_EQ(0, motionArgs.pointerIds[0]);
+    ASSERT_EQ(1, motionArgs.pointerIds[1]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x1), toDisplayY(y1), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[1],
+            toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON);
+    ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON);
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime);
+    ASSERT_EQ(DEVICE_ID, motionArgs.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
+    ASSERT_EQ(uint32_t(0), motionArgs.policyFlags);
+    ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action);
+    ASSERT_EQ(0, motionArgs.flags);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState);
+    ASSERT_EQ(0, motionArgs.edgeFlags);
+    ASSERT_EQ(size_t(1), motionArgs.pointerCount);
+    ASSERT_EQ(1, motionArgs.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON);
+    ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON);
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime);
+
+    // Move.
+    x2 += 20; y2 -= 25;
+    processPosition(mapper, x2, y2);
+    processMTSync(mapper);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime);
+    ASSERT_EQ(DEVICE_ID, motionArgs.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
+    ASSERT_EQ(uint32_t(0), motionArgs.policyFlags);
+    ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action);
+    ASSERT_EQ(0, motionArgs.flags);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState);
+    ASSERT_EQ(0, motionArgs.edgeFlags);
+    ASSERT_EQ(size_t(1), motionArgs.pointerCount);
+    ASSERT_EQ(1, motionArgs.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON);
+    ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON);
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime);
+
+    // New finger down.
+    int32_t x3 = 700, y3 = 300;
+    processPosition(mapper, x2, y2);
+    processMTSync(mapper);
+    processPosition(mapper, x3, y3);
+    processMTSync(mapper);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime);
+    ASSERT_EQ(DEVICE_ID, motionArgs.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
+    ASSERT_EQ(uint32_t(0), motionArgs.policyFlags);
+    ASSERT_EQ(AMOTION_EVENT_ACTION_POINTER_DOWN | (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+            motionArgs.action);
+    ASSERT_EQ(0, motionArgs.flags);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState);
+    ASSERT_EQ(0, motionArgs.edgeFlags);
+    ASSERT_EQ(size_t(2), motionArgs.pointerCount);
+    ASSERT_EQ(0, motionArgs.pointerIds[0]);
+    ASSERT_EQ(1, motionArgs.pointerIds[1]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[1],
+            toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON);
+    ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON);
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime);
+
+    // Second finger up.
+    x3 += 30; y3 -= 20;
+    processPosition(mapper, x3, y3);
+    processMTSync(mapper);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime);
+    ASSERT_EQ(DEVICE_ID, motionArgs.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
+    ASSERT_EQ(uint32_t(0), motionArgs.policyFlags);
+    ASSERT_EQ(AMOTION_EVENT_ACTION_POINTER_UP | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+            motionArgs.action);
+    ASSERT_EQ(0, motionArgs.flags);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState);
+    ASSERT_EQ(0, motionArgs.edgeFlags);
+    ASSERT_EQ(size_t(2), motionArgs.pointerCount);
+    ASSERT_EQ(0, motionArgs.pointerIds[0]);
+    ASSERT_EQ(1, motionArgs.pointerIds[1]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[1],
+            toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON);
+    ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON);
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime);
+    ASSERT_EQ(DEVICE_ID, motionArgs.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
+    ASSERT_EQ(uint32_t(0), motionArgs.policyFlags);
+    ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action);
+    ASSERT_EQ(0, motionArgs.flags);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState);
+    ASSERT_EQ(0, motionArgs.edgeFlags);
+    ASSERT_EQ(size_t(1), motionArgs.pointerCount);
+    ASSERT_EQ(0, motionArgs.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON);
+    ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON);
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime);
+
+    // Last finger up.
+    processMTSync(mapper);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.eventTime);
+    ASSERT_EQ(DEVICE_ID, motionArgs.deviceId);
+    ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, motionArgs.source);
+    ASSERT_EQ(uint32_t(0), motionArgs.policyFlags);
+    ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action);
+    ASSERT_EQ(0, motionArgs.flags);
+    ASSERT_EQ(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON, motionArgs.metaState);
+    ASSERT_EQ(0, motionArgs.edgeFlags);
+    ASSERT_EQ(size_t(1), motionArgs.pointerCount);
+    ASSERT_EQ(0, motionArgs.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NEAR(X_PRECISION, motionArgs.xPrecision, EPSILON);
+    ASSERT_NEAR(Y_PRECISION, motionArgs.yPrecision, EPSILON);
+    ASSERT_EQ(ARBITRARY_TIME, motionArgs.downTime);
+
+    // Should not have sent any more keys or motions.
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasNotCalled());
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasNotCalled());
+}
+
+TEST_F(MultiTouchInputMapperTest, Process_NormalMultiTouchGesture_WithTrackingIds) {
+    MultiTouchInputMapper* mapper = new MultiTouchInputMapper(mDevice, DISPLAY_ID);
+    prepareDisplay(InputReaderPolicyInterface::ROTATION_0);
+    prepareAxes(POSITION | ID);
+    prepareVirtualKeys();
+    addMapperAndConfigure(mapper);
+
+    mFakeContext->setGlobalMetaState(AMETA_SHIFT_LEFT_ON | AMETA_SHIFT_ON);
+
+    FakeInputDispatcher::NotifyMotionArgs motionArgs;
+
+    // Two fingers down at once.
+    int32_t x1 = 100, y1 = 125, x2 = 300, y2 = 500;
+    processPosition(mapper, x1, y1);
+    processId(mapper, 1);
+    processMTSync(mapper);
+    processPosition(mapper, x2, y2);
+    processId(mapper, 2);
+    processMTSync(mapper);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action);
+    ASSERT_EQ(size_t(1), motionArgs.pointerCount);
+    ASSERT_EQ(1, motionArgs.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x1), toDisplayY(y1), 1, 0, 0, 0, 0, 0, 0));
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_POINTER_DOWN | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+            motionArgs.action);
+    ASSERT_EQ(size_t(2), motionArgs.pointerCount);
+    ASSERT_EQ(1, motionArgs.pointerIds[0]);
+    ASSERT_EQ(2, motionArgs.pointerIds[1]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x1), toDisplayY(y1), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[1],
+            toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0));
+
+    // Move.
+    x1 += 10; y1 += 15; x2 += 5; y2 -= 10;
+    processPosition(mapper, x1, y1);
+    processId(mapper, 1);
+    processMTSync(mapper);
+    processPosition(mapper, x2, y2);
+    processId(mapper, 2);
+    processMTSync(mapper);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action);
+    ASSERT_EQ(size_t(2), motionArgs.pointerCount);
+    ASSERT_EQ(1, motionArgs.pointerIds[0]);
+    ASSERT_EQ(2, motionArgs.pointerIds[1]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x1), toDisplayY(y1), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[1],
+            toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0));
+
+    // First finger up.
+    x2 += 15; y2 -= 20;
+    processPosition(mapper, x2, y2);
+    processId(mapper, 2);
+    processMTSync(mapper);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_POINTER_UP | (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+            motionArgs.action);
+    ASSERT_EQ(size_t(2), motionArgs.pointerCount);
+    ASSERT_EQ(1, motionArgs.pointerIds[0]);
+    ASSERT_EQ(2, motionArgs.pointerIds[1]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x1), toDisplayY(y1), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[1],
+            toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0));
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action);
+    ASSERT_EQ(size_t(1), motionArgs.pointerCount);
+    ASSERT_EQ(2, motionArgs.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0));
+
+    // Move.
+    x2 += 20; y2 -= 25;
+    processPosition(mapper, x2, y2);
+    processId(mapper, 2);
+    processMTSync(mapper);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action);
+    ASSERT_EQ(size_t(1), motionArgs.pointerCount);
+    ASSERT_EQ(2, motionArgs.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0));
+
+    // New finger down.
+    int32_t x3 = 700, y3 = 300;
+    processPosition(mapper, x2, y2);
+    processId(mapper, 2);
+    processMTSync(mapper);
+    processPosition(mapper, x3, y3);
+    processId(mapper, 3);
+    processMTSync(mapper);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_POINTER_DOWN | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+            motionArgs.action);
+    ASSERT_EQ(size_t(2), motionArgs.pointerCount);
+    ASSERT_EQ(2, motionArgs.pointerIds[0]);
+    ASSERT_EQ(3, motionArgs.pointerIds[1]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[1],
+            toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0));
+
+    // Second finger up.
+    x3 += 30; y3 -= 20;
+    processPosition(mapper, x3, y3);
+    processId(mapper, 3);
+    processMTSync(mapper);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_POINTER_UP | (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+            motionArgs.action);
+    ASSERT_EQ(size_t(2), motionArgs.pointerCount);
+    ASSERT_EQ(2, motionArgs.pointerIds[0]);
+    ASSERT_EQ(3, motionArgs.pointerIds[1]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x2), toDisplayY(y2), 1, 0, 0, 0, 0, 0, 0));
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[1],
+            toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0));
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_MOVE, motionArgs.action);
+    ASSERT_EQ(size_t(1), motionArgs.pointerCount);
+    ASSERT_EQ(3, motionArgs.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0));
+
+    // Last finger up.
+    processMTSync(mapper);
+    processSync(mapper);
+
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&motionArgs));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_UP, motionArgs.action);
+    ASSERT_EQ(size_t(1), motionArgs.pointerCount);
+    ASSERT_EQ(3, motionArgs.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(motionArgs.pointerCoords[0],
+            toDisplayX(x3), toDisplayY(y3), 1, 0, 0, 0, 0, 0, 0));
+
+    // Should not have sent any more keys or motions.
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyKeyWasNotCalled());
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasNotCalled());
+}
+
+TEST_F(MultiTouchInputMapperTest, Process_AllAxes_WithDefaultCalibration) {
+    MultiTouchInputMapper* mapper = new MultiTouchInputMapper(mDevice, DISPLAY_ID);
+    prepareDisplay(InputReaderPolicyInterface::ROTATION_0);
+    prepareAxes(POSITION | TOUCH | TOOL | PRESSURE | ORIENTATION | ID | MINOR);
+    addMapperAndConfigure(mapper);
+
+    // These calculations are based on the input device calibration documentation.
+    int32_t rawX = 100;
+    int32_t rawY = 200;
+    int32_t rawTouchMajor = 7;
+    int32_t rawTouchMinor = 6;
+    int32_t rawToolMajor = 9;
+    int32_t rawToolMinor = 8;
+    int32_t rawPressure = 11;
+    int32_t rawOrientation = 3;
+    int32_t id = 5;
+
+    float x = toDisplayX(rawX);
+    float y = toDisplayY(rawY);
+    float pressure = float(rawPressure) / RAW_PRESSURE_MAX;
+    float size = avg(rawToolMajor, rawToolMinor) / RAW_TOOL_MAX;
+    float toolMajor = float(min(DISPLAY_WIDTH, DISPLAY_HEIGHT)) * rawToolMajor / RAW_TOOL_MAX;
+    float toolMinor = float(min(DISPLAY_WIDTH, DISPLAY_HEIGHT)) * rawToolMinor / RAW_TOOL_MAX;
+    float touchMajor = min(toolMajor * pressure, toolMajor);
+    float touchMinor = min(toolMinor * pressure, toolMinor);
+    float orientation = float(rawOrientation) / RAW_ORIENTATION_MAX * M_PI_2;
+
+    processPosition(mapper, rawX, rawY);
+    processTouchMajor(mapper, rawTouchMajor);
+    processTouchMinor(mapper, rawTouchMinor);
+    processToolMajor(mapper, rawToolMajor);
+    processToolMinor(mapper, rawToolMinor);
+    processPressure(mapper, rawPressure);
+    processOrientation(mapper, rawOrientation);
+    processId(mapper, id);
+    processMTSync(mapper);
+    processSync(mapper);
+
+    FakeInputDispatcher::NotifyMotionArgs args;
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_EQ(id, args.pointerIds[0]);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0],
+            x, y, pressure, size, touchMajor, touchMinor, toolMajor, toolMinor, orientation));
+}
+
+TEST_F(MultiTouchInputMapperTest, Process_TouchAndToolAxes_GeometricCalibration) {
+    MultiTouchInputMapper* mapper = new MultiTouchInputMapper(mDevice, DISPLAY_ID);
+    prepareDisplay(InputReaderPolicyInterface::ROTATION_0);
+    prepareAxes(POSITION | TOUCH | TOOL | MINOR);
+    prepareCalibration("touch.touchSize.calibration", "geometric");
+    prepareCalibration("touch.toolSize.calibration", "geometric");
+    addMapperAndConfigure(mapper);
+
+    // These calculations are based on the input device calibration documentation.
+    int32_t rawX = 100;
+    int32_t rawY = 200;
+    int32_t rawTouchMajor = 140;
+    int32_t rawTouchMinor = 120;
+    int32_t rawToolMajor = 180;
+    int32_t rawToolMinor = 160;
+
+    float x = toDisplayX(rawX);
+    float y = toDisplayY(rawY);
+    float pressure = float(rawTouchMajor) / RAW_TOUCH_MAX;
+    float size = avg(rawToolMajor, rawToolMinor) / RAW_TOOL_MAX;
+    float scale = avg(float(DISPLAY_WIDTH) / (RAW_X_MAX - RAW_X_MIN),
+            float(DISPLAY_HEIGHT) / (RAW_Y_MAX - RAW_Y_MIN));
+    float toolMajor = float(rawToolMajor) * scale;
+    float toolMinor = float(rawToolMinor) * scale;
+    float touchMajor = min(float(rawTouchMajor) * scale, toolMajor);
+    float touchMinor = min(float(rawTouchMinor) * scale, toolMinor);
+
+    processPosition(mapper, rawX, rawY);
+    processTouchMajor(mapper, rawTouchMajor);
+    processTouchMinor(mapper, rawTouchMinor);
+    processToolMajor(mapper, rawToolMajor);
+    processToolMinor(mapper, rawToolMinor);
+    processMTSync(mapper);
+    processSync(mapper);
+
+    FakeInputDispatcher::NotifyMotionArgs args;
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0],
+            x, y, pressure, size, touchMajor, touchMinor, toolMajor, toolMinor, 0));
+}
+
+TEST_F(MultiTouchInputMapperTest, Process_TouchToolPressureSizeAxes_SummedLinearCalibration) {
+    MultiTouchInputMapper* mapper = new MultiTouchInputMapper(mDevice, DISPLAY_ID);
+    prepareDisplay(InputReaderPolicyInterface::ROTATION_0);
+    prepareAxes(POSITION | TOUCH | TOOL);
+    prepareCalibration("touch.touchSize.calibration", "pressure");
+    prepareCalibration("touch.toolSize.calibration", "linear");
+    prepareCalibration("touch.toolSize.linearScale", "10");
+    prepareCalibration("touch.toolSize.linearBias", "160");
+    prepareCalibration("touch.toolSize.isSummed", "1");
+    prepareCalibration("touch.pressure.calibration", "amplitude");
+    prepareCalibration("touch.pressure.source", "touch");
+    prepareCalibration("touch.pressure.scale", "0.01");
+    addMapperAndConfigure(mapper);
+
+    // These calculations are based on the input device calibration documentation.
+    // Note: We only provide a single common touch/tool value because the device is assumed
+    //       not to emit separate values for each pointer (isSummed = 1).
+    int32_t rawX = 100;
+    int32_t rawY = 200;
+    int32_t rawX2 = 150;
+    int32_t rawY2 = 250;
+    int32_t rawTouchMajor = 60;
+    int32_t rawToolMajor = 5;
+
+    float x = toDisplayX(rawX);
+    float y = toDisplayY(rawY);
+    float x2 = toDisplayX(rawX2);
+    float y2 = toDisplayY(rawY2);
+    float pressure = float(rawTouchMajor) * 0.01f;
+    float size = float(rawToolMajor) / RAW_TOOL_MAX;
+    float tool = (float(rawToolMajor) * 10.0f + 160.0f) / 2;
+    float touch = min(tool * pressure, tool);
+
+    processPosition(mapper, rawX, rawY);
+    processTouchMajor(mapper, rawTouchMajor);
+    processToolMajor(mapper, rawToolMajor);
+    processMTSync(mapper);
+    processPosition(mapper, rawX2, rawY2);
+    processTouchMajor(mapper, rawTouchMajor);
+    processToolMajor(mapper, rawToolMajor);
+    processMTSync(mapper);
+    processSync(mapper);
+
+    FakeInputDispatcher::NotifyMotionArgs args;
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action);
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_EQ(AMOTION_EVENT_ACTION_POINTER_DOWN | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+            args.action);
+    ASSERT_EQ(size_t(2), args.pointerCount);
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0],
+            x, y, pressure, size, touch, touch, tool, tool, 0));
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[1],
+            x2, y2, pressure, size, touch, touch, tool, tool, 0));
+}
+
+TEST_F(MultiTouchInputMapperTest, Process_TouchToolPressureSizeAxes_AreaCalibration) {
+    MultiTouchInputMapper* mapper = new MultiTouchInputMapper(mDevice, DISPLAY_ID);
+    prepareDisplay(InputReaderPolicyInterface::ROTATION_0);
+    prepareAxes(POSITION | TOUCH | TOOL);
+    prepareCalibration("touch.touchSize.calibration", "pressure");
+    prepareCalibration("touch.toolSize.calibration", "area");
+    prepareCalibration("touch.toolSize.areaScale", "22");
+    prepareCalibration("touch.toolSize.areaBias", "1");
+    prepareCalibration("touch.toolSize.linearScale", "9.2");
+    prepareCalibration("touch.toolSize.linearBias", "3");
+    prepareCalibration("touch.pressure.calibration", "amplitude");
+    prepareCalibration("touch.pressure.source", "touch");
+    prepareCalibration("touch.pressure.scale", "0.01");
+    addMapperAndConfigure(mapper);
+
+    // These calculations are based on the input device calibration documentation.
+    int32_t rawX = 100;
+    int32_t rawY = 200;
+    int32_t rawTouchMajor = 60;
+    int32_t rawToolMajor = 5;
+
+    float x = toDisplayX(rawX);
+    float y = toDisplayY(rawY);
+    float pressure = float(rawTouchMajor) * 0.01f;
+    float size = float(rawToolMajor) / RAW_TOOL_MAX;
+    float tool = sqrtf(float(rawToolMajor) * 22.0f + 1.0f) * 9.2f + 3.0f;
+    float touch = min(tool * pressure, tool);
+
+    processPosition(mapper, rawX, rawY);
+    processTouchMajor(mapper, rawTouchMajor);
+    processToolMajor(mapper, rawToolMajor);
+    processMTSync(mapper);
+    processSync(mapper);
+
+    FakeInputDispatcher::NotifyMotionArgs args;
+    ASSERT_NO_FATAL_FAILURE(mFakeDispatcher->assertNotifyMotionWasCalled(&args));
+    ASSERT_NO_FATAL_FAILURE(assertPointerCoords(args.pointerCoords[0],
+            x, y, pressure, size, touch, touch, tool, tool, 0));
+}
+
+} // namespace android
diff --git a/libs/utils/Looper.cpp b/libs/utils/Looper.cpp
index d2dd6eb..a5363d6 100644
--- a/libs/utils/Looper.cpp
+++ b/libs/utils/Looper.cpp
@@ -19,16 +19,17 @@
 
 #include <unistd.h>
 #include <fcntl.h>
-#include <sys/epoll.h>
 
 
 namespace android {
 
+#ifdef LOOPER_USES_EPOLL
 // Hint for number of file descriptors to be associated with the epoll instance.
 static const int EPOLL_SIZE_HINT = 8;
 
 // Maximum number of file descriptors for which to retrieve poll events each iteration.
 static const int EPOLL_MAX_EVENTS = 16;
+#endif
 
 static pthread_once_t gTLSOnce = PTHREAD_ONCE_INIT;
 static pthread_key_t gTLSKey = 0;
@@ -36,9 +37,6 @@
 Looper::Looper(bool allowNonCallbacks) :
         mAllowNonCallbacks(allowNonCallbacks),
         mResponseIndex(0) {
-    mEpollFd = epoll_create(EPOLL_SIZE_HINT);
-    LOG_ALWAYS_FATAL_IF(mEpollFd < 0, "Could not create epoll instance.  errno=%d", errno);
-
     int wakeFds[2];
     int result = pipe(wakeFds);
     LOG_ALWAYS_FATAL_IF(result != 0, "Could not create wake pipe.  errno=%d", errno);
@@ -54,6 +52,11 @@
     LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake write pipe non-blocking.  errno=%d",
             errno);
 
+#ifdef LOOPER_USES_EPOLL
+    // Allocate the epoll instance and register the wake pipe.
+    mEpollFd = epoll_create(EPOLL_SIZE_HINT);
+    LOG_ALWAYS_FATAL_IF(mEpollFd < 0, "Could not create epoll instance.  errno=%d", errno);
+
     struct epoll_event eventItem;
     memset(& eventItem, 0, sizeof(epoll_event)); // zero out unused members of data field union
     eventItem.events = EPOLLIN;
@@ -61,12 +64,45 @@
     result = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mWakeReadPipeFd, & eventItem);
     LOG_ALWAYS_FATAL_IF(result != 0, "Could not add wake read pipe to epoll instance.  errno=%d",
             errno);
+#else
+    // Add the wake pipe to the head of the request list with a null callback.
+    struct pollfd requestedFd;
+    requestedFd.fd = mWakeReadPipeFd;
+    requestedFd.events = POLLIN;
+    mRequestedFds.push(requestedFd);
+
+    Request request;
+    request.fd = mWakeReadPipeFd;
+    request.callback = NULL;
+    request.ident = 0;
+    request.data = NULL;
+    mRequests.push(request);
+
+    mPolling = false;
+    mWaiters = 0;
+#endif
+
+#ifdef LOOPER_STATISTICS
+    mPendingWakeTime = -1;
+    mPendingWakeCount = 0;
+    mSampledWakeCycles = 0;
+    mSampledWakeCountSum = 0;
+    mSampledWakeLatencySum = 0;
+
+    mSampledPolls = 0;
+    mSampledZeroPollCount = 0;
+    mSampledZeroPollLatencySum = 0;
+    mSampledTimeoutPollCount = 0;
+    mSampledTimeoutPollLatencySum = 0;
+#endif
 }
 
 Looper::~Looper() {
     close(mWakeReadPipeFd);
     close(mWakeWritePipeFd);
+#ifdef LOOPER_USES_EPOLL
     close(mEpollFd);
+#endif
 }
 
 void Looper::initTLSKey() {
@@ -157,45 +193,61 @@
 #if DEBUG_POLL_AND_WAKE
     LOGD("%p ~ pollOnce - waiting: timeoutMillis=%d", this, timeoutMillis);
 #endif
+
+    int result = ALOOPER_POLL_WAKE;
+    mResponses.clear();
+    mResponseIndex = 0;
+
+#ifdef LOOPER_STATISTICS
+    nsecs_t pollStartTime = systemTime(SYSTEM_TIME_MONOTONIC);
+#endif
+
+#ifdef LOOPER_USES_EPOLL
     struct epoll_event eventItems[EPOLL_MAX_EVENTS];
     int eventCount = epoll_wait(mEpollFd, eventItems, EPOLL_MAX_EVENTS, timeoutMillis);
+    bool acquiredLock = false;
+#else
+    // Wait for wakeAndLock() waiters to run then set mPolling to true.
+    mLock.lock();
+    while (mWaiters != 0) {
+        mResume.wait(mLock);
+    }
+    mPolling = true;
+    mLock.unlock();
+
+    size_t requestedCount = mRequestedFds.size();
+    int eventCount = poll(mRequestedFds.editArray(), requestedCount, timeoutMillis);
+#endif
+
     if (eventCount < 0) {
         if (errno == EINTR) {
-            return ALOOPER_POLL_WAKE;
+            goto Done;
         }
 
         LOGW("Poll failed with an unexpected error, errno=%d", errno);
-        return ALOOPER_POLL_ERROR;
+        result = ALOOPER_POLL_ERROR;
+        goto Done;
     }
 
     if (eventCount == 0) {
 #if DEBUG_POLL_AND_WAKE
         LOGD("%p ~ pollOnce - timeout", this);
 #endif
-        return ALOOPER_POLL_TIMEOUT;
+        result = ALOOPER_POLL_TIMEOUT;
+        goto Done;
     }
 
-    int result = ALOOPER_POLL_WAKE;
-    mResponses.clear();
-    mResponseIndex = 0;
-
 #if DEBUG_POLL_AND_WAKE
     LOGD("%p ~ pollOnce - handling events from %d fds", this, eventCount);
 #endif
-    bool acquiredLock = false;
+
+#ifdef LOOPER_USES_EPOLL
     for (int i = 0; i < eventCount; i++) {
         int fd = eventItems[i].data.fd;
         uint32_t epollEvents = eventItems[i].events;
         if (fd == mWakeReadPipeFd) {
             if (epollEvents & EPOLLIN) {
-#if DEBUG_POLL_AND_WAKE
-                LOGD("%p ~ pollOnce - awoken", this);
-#endif
-                char buffer[16];
-                ssize_t nRead;
-                do {
-                    nRead = read(mWakeReadPipeFd, buffer, sizeof(buffer));
-                } while ((nRead == -1 && errno == EINTR) || nRead == sizeof(buffer));
+                awoken();
             } else {
                 LOGW("Ignoring unexpected epoll events 0x%x on wake read pipe.", epollEvents);
             }
@@ -212,11 +264,7 @@
                 if (epollEvents & EPOLLOUT) events |= ALOOPER_EVENT_OUTPUT;
                 if (epollEvents & EPOLLERR) events |= ALOOPER_EVENT_ERROR;
                 if (epollEvents & EPOLLHUP) events |= ALOOPER_EVENT_HANGUP;
-
-                Response response;
-                response.events = events;
-                response.request = mRequests.valueAt(requestIndex);
-                mResponses.push(response);
+                pushResponse(events, mRequests.valueAt(requestIndex));
             } else {
                 LOGW("Ignoring unexpected epoll events 0x%x on fd %d that is "
                         "no longer registered.", epollEvents, fd);
@@ -226,6 +274,66 @@
     if (acquiredLock) {
         mLock.unlock();
     }
+Done: ;
+#else
+    for (size_t i = 0; i < requestedCount; i++) {
+        const struct pollfd& requestedFd = mRequestedFds.itemAt(i);
+
+        short pollEvents = requestedFd.revents;
+        if (pollEvents) {
+            if (requestedFd.fd == mWakeReadPipeFd) {
+                if (pollEvents & POLLIN) {
+                    awoken();
+                } else {
+                    LOGW("Ignoring unexpected poll events 0x%x on wake read pipe.", pollEvents);
+                }
+            } else {
+                int events = 0;
+                if (pollEvents & POLLIN) events |= ALOOPER_EVENT_INPUT;
+                if (pollEvents & POLLOUT) events |= ALOOPER_EVENT_OUTPUT;
+                if (pollEvents & POLLERR) events |= ALOOPER_EVENT_ERROR;
+                if (pollEvents & POLLHUP) events |= ALOOPER_EVENT_HANGUP;
+                if (pollEvents & POLLNVAL) events |= ALOOPER_EVENT_INVALID;
+                pushResponse(events, mRequests.itemAt(i));
+            }
+            if (--eventCount == 0) {
+                break;
+            }
+        }
+    }
+
+Done:
+    // Set mPolling to false and wake up the wakeAndLock() waiters.
+    mLock.lock();
+    mPolling = false;
+    if (mWaiters != 0) {
+        mAwake.broadcast();
+    }
+    mLock.unlock();
+#endif
+
+#ifdef LOOPER_STATISTICS
+    nsecs_t pollEndTime = systemTime(SYSTEM_TIME_MONOTONIC);
+    mSampledPolls += 1;
+    if (timeoutMillis == 0) {
+        mSampledZeroPollCount += 1;
+        mSampledZeroPollLatencySum += pollEndTime - pollStartTime;
+    } else if (timeoutMillis > 0 && result == ALOOPER_POLL_TIMEOUT) {
+        mSampledTimeoutPollCount += 1;
+        mSampledTimeoutPollLatencySum += pollEndTime - pollStartTime
+                - milliseconds_to_nanoseconds(timeoutMillis);
+    }
+    if (mSampledPolls == SAMPLED_POLLS_TO_AGGREGATE) {
+        LOGD("%p ~ poll latency statistics: %0.3fms zero timeout, %0.3fms non-zero timeout", this,
+                0.000001f * float(mSampledZeroPollLatencySum) / mSampledZeroPollCount,
+                0.000001f * float(mSampledTimeoutPollLatencySum) / mSampledTimeoutPollCount);
+        mSampledPolls = 0;
+        mSampledZeroPollCount = 0;
+        mSampledZeroPollLatencySum = 0;
+        mSampledTimeoutPollCount = 0;
+        mSampledTimeoutPollLatencySum = 0;
+    }
+#endif
 
     for (size_t i = 0; i < mResponses.size(); i++) {
         const Response& response = mResponses.itemAt(i);
@@ -278,6 +386,13 @@
     LOGD("%p ~ wake", this);
 #endif
 
+#ifdef LOOPER_STATISTICS
+    // FIXME: Possible race with awoken() but this code is for testing only and is rarely enabled.
+    if (mPendingWakeCount++ == 0) {
+        mPendingWakeTime = systemTime(SYSTEM_TIME_MONOTONIC);
+    }
+#endif
+
     ssize_t nWrite;
     do {
         nWrite = write(mWakeWritePipeFd, "W", 1);
@@ -290,23 +405,51 @@
     }
 }
 
+void Looper::awoken() {
+#if DEBUG_POLL_AND_WAKE
+    LOGD("%p ~ awoken", this);
+#endif
+
+#ifdef LOOPER_STATISTICS
+    if (mPendingWakeCount == 0) {
+        LOGD("%p ~ awoken: spurious!", this);
+    } else {
+        mSampledWakeCycles += 1;
+        mSampledWakeCountSum += mPendingWakeCount;
+        mSampledWakeLatencySum += systemTime(SYSTEM_TIME_MONOTONIC) - mPendingWakeTime;
+        mPendingWakeCount = 0;
+        mPendingWakeTime = -1;
+        if (mSampledWakeCycles == SAMPLED_WAKE_CYCLES_TO_AGGREGATE) {
+            LOGD("%p ~ wake statistics: %0.3fms wake latency, %0.3f wakes per cycle", this,
+                    0.000001f * float(mSampledWakeLatencySum) / mSampledWakeCycles,
+                    float(mSampledWakeCountSum) / mSampledWakeCycles);
+            mSampledWakeCycles = 0;
+            mSampledWakeCountSum = 0;
+            mSampledWakeLatencySum = 0;
+        }
+    }
+#endif
+
+    char buffer[16];
+    ssize_t nRead;
+    do {
+        nRead = read(mWakeReadPipeFd, buffer, sizeof(buffer));
+    } while ((nRead == -1 && errno == EINTR) || nRead == sizeof(buffer));
+}
+
+void Looper::pushResponse(int events, const Request& request) {
+    Response response;
+    response.events = events;
+    response.request = request;
+    mResponses.push(response);
+}
+
 int Looper::addFd(int fd, int ident, int events, ALooper_callbackFunc callback, void* data) {
 #if DEBUG_CALLBACKS
     LOGD("%p ~ addFd - fd=%d, ident=%d, events=0x%x, callback=%p, data=%p", this, fd, ident,
             events, callback, data);
 #endif
 
-    int epollEvents = 0;
-    if (events & ALOOPER_EVENT_INPUT) epollEvents |= EPOLLIN;
-    if (events & ALOOPER_EVENT_OUTPUT) epollEvents |= EPOLLOUT;
-    if (events & ALOOPER_EVENT_ERROR) epollEvents |= EPOLLERR;
-    if (events & ALOOPER_EVENT_HANGUP) epollEvents |= EPOLLHUP;
-
-    if (epollEvents == 0) {
-        LOGE("Invalid attempt to set a callback with no selected poll events.");
-        return -1;
-    }
-
     if (! callback) {
         if (! mAllowNonCallbacks) {
             LOGE("Invalid attempt to set NULL callback but not allowed for this looper.");
@@ -319,6 +462,11 @@
         }
     }
 
+#ifdef LOOPER_USES_EPOLL
+    int epollEvents = 0;
+    if (events & ALOOPER_EVENT_INPUT) epollEvents |= EPOLLIN;
+    if (events & ALOOPER_EVENT_OUTPUT) epollEvents |= EPOLLOUT;
+
     { // acquire lock
         AutoMutex _l(mLock);
 
@@ -350,6 +498,33 @@
             mRequests.replaceValueAt(requestIndex, request);
         }
     } // release lock
+#else
+    int pollEvents = 0;
+    if (events & ALOOPER_EVENT_INPUT) pollEvents |= POLLIN;
+    if (events & ALOOPER_EVENT_OUTPUT) pollEvents |= POLLOUT;
+
+    wakeAndLock(); // acquire lock
+
+    struct pollfd requestedFd;
+    requestedFd.fd = fd;
+    requestedFd.events = pollEvents;
+
+    Request request;
+    request.fd = fd;
+    request.ident = ident;
+    request.callback = callback;
+    request.data = data;
+    ssize_t index = getRequestIndexLocked(fd);
+    if (index < 0) {
+        mRequestedFds.push(requestedFd);
+        mRequests.push(request);
+    } else {
+        mRequestedFds.replaceAt(requestedFd, size_t(index));
+        mRequests.replaceAt(request, size_t(index));
+    }
+
+    mLock.unlock(); // release lock
+#endif
     return 1;
 }
 
@@ -358,6 +533,7 @@
     LOGD("%p ~ removeFd - fd=%d", this, fd);
 #endif
 
+#ifdef LOOPER_USES_EPOLL
     { // acquire lock
         AutoMutex _l(mLock);
         ssize_t requestIndex = mRequests.indexOfKey(fd);
@@ -372,8 +548,49 @@
         }
 
         mRequests.removeItemsAt(requestIndex);
-    } // request lock
+    } // release lock
     return 1;
+#else
+    wakeAndLock(); // acquire lock
+
+    ssize_t index = getRequestIndexLocked(fd);
+    if (index >= 0) {
+        mRequestedFds.removeAt(size_t(index));
+        mRequests.removeAt(size_t(index));
+    }
+
+    mLock.unlock(); // release lock
+    return index >= 0;
+#endif
 }
 
+#ifndef LOOPER_USES_EPOLL
+ssize_t Looper::getRequestIndexLocked(int fd) {
+    size_t requestCount = mRequestedFds.size();
+
+    for (size_t i = 0; i < requestCount; i++) {
+        if (mRequestedFds.itemAt(i).fd == fd) {
+            return i;
+        }
+    }
+
+    return -1;
+}
+
+void Looper::wakeAndLock() {
+    mLock.lock();
+
+    mWaiters += 1;
+    while (mPolling) {
+        wake();
+        mAwake.wait(mLock);
+    }
+
+    mWaiters -= 1;
+    if (mWaiters == 0) {
+        mResume.signal();
+    }
+}
+#endif
+
 } // namespace android
diff --git a/libs/utils/ObbFile.cpp b/libs/utils/ObbFile.cpp
index e170ab8..2c3724c 100644
--- a/libs/utils/ObbFile.cpp
+++ b/libs/utils/ObbFile.cpp
@@ -29,10 +29,11 @@
 
 #define kFooterTagSize 8  /* last two 32-bit integers */
 
-#define kFooterMinSize 25 /* 32-bit signature version (4 bytes)
+#define kFooterMinSize 33 /* 32-bit signature version (4 bytes)
                            * 32-bit package version (4 bytes)
                            * 32-bit flags (4 bytes)
-                           * 32-bit package name size (4-bytes)
+                           * 64-bit salt (8 bytes)
+                           * 32-bit package name size (4 bytes)
                            * >=1-character package name (1 byte)
                            * 32-bit footer size (4 bytes)
                            * 32-bit footer marker (4 bytes)
@@ -47,8 +48,9 @@
 /* offsets in version 1 of the header */
 #define kPackageVersionOffset 4
 #define kFlagsOffset          8
-#define kPackageNameLenOffset 12
-#define kPackageNameOffset    16
+#define kSaltOffset           12
+#define kPackageNameLenOffset 20
+#define kPackageNameOffset    24
 
 /*
  * TEMP_FAILURE_RETRY is defined by some, but not all, versions of
@@ -79,11 +81,12 @@
 
 namespace android {
 
-ObbFile::ObbFile() :
-        mPackageName(""),
-        mVersion(-1),
-        mFlags(0)
+ObbFile::ObbFile()
+        : mPackageName("")
+        , mVersion(-1)
+        , mFlags(0)
 {
+    memset(mSalt, 0, sizeof(mSalt));
 }
 
 ObbFile::~ObbFile() {
@@ -192,7 +195,7 @@
 
 #ifdef DEBUG
     for (int i = 0; i < footerSize; ++i) {
-        LOGI("char: 0x%02x", scanBuf[i]);
+        LOGI("char: 0x%02x\n", scanBuf[i]);
     }
 #endif
 
@@ -206,6 +209,8 @@
     mVersion = (int32_t) get4LE((unsigned char*)scanBuf + kPackageVersionOffset);
     mFlags = (int32_t) get4LE((unsigned char*)scanBuf + kFlagsOffset);
 
+    memcpy(&mSalt, (unsigned char*)scanBuf + kSaltOffset, sizeof(mSalt));
+
     uint32_t packageNameLen = get4LE((unsigned char*)scanBuf + kPackageNameLenOffset);
     if (packageNameLen <= 0
             || packageNameLen > (footerSize - kPackageNameOffset)) {
@@ -255,7 +260,7 @@
     my_lseek64(fd, 0, SEEK_END);
 
     if (mPackageName.size() == 0 || mVersion == -1) {
-        LOGW("tried to write uninitialized ObbFile data");
+        LOGW("tried to write uninitialized ObbFile data\n");
         return false;
     }
 
@@ -264,43 +269,48 @@
 
     put4LE(intBuf, kSigVersion);
     if (write(fd, &intBuf, sizeof(uint32_t)) != (ssize_t)sizeof(uint32_t)) {
-        LOGW("couldn't write signature version: %s", strerror(errno));
+        LOGW("couldn't write signature version: %s\n", strerror(errno));
         return false;
     }
 
     put4LE(intBuf, mVersion);
     if (write(fd, &intBuf, sizeof(uint32_t)) != (ssize_t)sizeof(uint32_t)) {
-        LOGW("couldn't write package version");
+        LOGW("couldn't write package version\n");
         return false;
     }
 
     put4LE(intBuf, mFlags);
     if (write(fd, &intBuf, sizeof(uint32_t)) != (ssize_t)sizeof(uint32_t)) {
-        LOGW("couldn't write package version");
+        LOGW("couldn't write package version\n");
+        return false;
+    }
+
+    if (write(fd, mSalt, sizeof(mSalt)) != (ssize_t)sizeof(mSalt)) {
+        LOGW("couldn't write salt: %s\n", strerror(errno));
         return false;
     }
 
     size_t packageNameLen = mPackageName.size();
     put4LE(intBuf, packageNameLen);
     if (write(fd, &intBuf, sizeof(uint32_t)) != (ssize_t)sizeof(uint32_t)) {
-        LOGW("couldn't write package name length: %s", strerror(errno));
+        LOGW("couldn't write package name length: %s\n", strerror(errno));
         return false;
     }
 
     if (write(fd, mPackageName.string(), packageNameLen) != (ssize_t)packageNameLen) {
-        LOGW("couldn't write package name: %s", strerror(errno));
+        LOGW("couldn't write package name: %s\n", strerror(errno));
         return false;
     }
 
     put4LE(intBuf, kPackageNameOffset + packageNameLen);
     if (write(fd, &intBuf, sizeof(uint32_t)) != (ssize_t)sizeof(uint32_t)) {
-        LOGW("couldn't write footer size: %s", strerror(errno));
+        LOGW("couldn't write footer size: %s\n", strerror(errno));
         return false;
     }
 
     put4LE(intBuf, kSignature);
     if (write(fd, &intBuf, sizeof(uint32_t)) != (ssize_t)sizeof(uint32_t)) {
-        LOGW("couldn't write footer magic signature: %s", strerror(errno));
+        LOGW("couldn't write footer magic signature: %s\n", strerror(errno));
         return false;
     }
 
diff --git a/libs/utils/ResourceTypes.cpp b/libs/utils/ResourceTypes.cpp
index 91e7df3..f287298 100644
--- a/libs/utils/ResourceTypes.cpp
+++ b/libs/utils/ResourceTypes.cpp
@@ -1896,7 +1896,7 @@
     return false;
 }
 
-ssize_t ResTable::getResource(uint32_t resID, Res_value* outValue, bool mayBeBag,
+ssize_t ResTable::getResource(uint32_t resID, Res_value* outValue, bool mayBeBag, uint16_t density,
         uint32_t* outSpecFlags, ResTable_config* outConfig) const
 {
     if (mError != NO_ERROR) {
@@ -1926,7 +1926,7 @@
     memset(&bestItem, 0, sizeof(bestItem)); // make the compiler shut up
 
     if (outSpecFlags != NULL) *outSpecFlags = 0;
-    
+
     // Look through all resource packages, starting with the most
     // recently added.
     const PackageGroup* const grp = mPackageGroups[p];
@@ -1934,6 +1934,22 @@
         LOGW("Bad identifier when getting value for resource number 0x%08x", resID);
         return BAD_INDEX;
     }
+
+    // Allow overriding density
+    const ResTable_config* desiredConfig = &mParams;
+    ResTable_config* overrideConfig = NULL;
+    if (density > 0) {
+        overrideConfig = (ResTable_config*) malloc(sizeof(ResTable_config));
+        if (overrideConfig == NULL) {
+            LOGE("Couldn't malloc ResTable_config for overrides: %s", strerror(errno));
+            return BAD_INDEX;
+        }
+        memcpy(overrideConfig, &mParams, sizeof(ResTable_config));
+        overrideConfig->density = density;
+        desiredConfig = overrideConfig;
+    }
+
+    ssize_t rc = BAD_VALUE;
     size_t ip = grp->packages.size();
     while (ip > 0) {
         ip--;
@@ -1943,12 +1959,13 @@
         const ResTable_type* type;
         const ResTable_entry* entry;
         const Type* typeClass;
-        ssize_t offset = getEntry(package, t, e, &mParams, &type, &entry, &typeClass);
+        ssize_t offset = getEntry(package, t, e, desiredConfig, &type, &entry, &typeClass);
         if (offset <= 0) {
             if (offset < 0) {
                 LOGW("Failure getting entry for 0x%08x (t=%d e=%d) in package %zd (error %d)\n",
                         resID, t, e, ip, (int)offset);
-                return offset;
+                rc = offset;
+                goto out;
             }
             continue;
         }
@@ -1963,13 +1980,14 @@
 
         TABLE_NOISY(aout << "Resource type data: "
               << HexDump(type, dtohl(type->header.size)) << endl);
-        
+
         if ((size_t)offset > (dtohl(type->header.size)-sizeof(Res_value))) {
             LOGW("ResTable_item at %d is beyond type chunk data %d",
                  (int)offset, dtohl(type->header.size));
-            return BAD_TYPE;
+            rc = BAD_TYPE;
+            goto out;
         }
-        
+
         const Res_value* item =
             (const Res_value*)(((const uint8_t*)type) + offset);
         ResTable_config thisConfig;
@@ -2011,10 +2029,16 @@
                          outValue->data, &len)).string()
                      : "",
                      outValue->data));
-        return bestPackage->header->index;
+        rc = bestPackage->header->index;
+        goto out;
     }
 
-    return BAD_VALUE;
+out:
+    if (overrideConfig != NULL) {
+        free(overrideConfig);
+    }
+
+    return rc;
 }
 
 ssize_t ResTable::resolveReference(Res_value* value, ssize_t blockIndex,
@@ -2027,7 +2051,7 @@
         if (outLastRef) *outLastRef = value->data;
         uint32_t lastRef = value->data;
         uint32_t newFlags = 0;
-        const ssize_t newIndex = getResource(value->data, value, true, &newFlags,
+        const ssize_t newIndex = getResource(value->data, value, true, 0, &newFlags,
                 outConfig);
         if (newIndex == BAD_INDEX) {
             return BAD_INDEX;
diff --git a/libs/utils/StreamingZipInflater.cpp b/libs/utils/StreamingZipInflater.cpp
index 7ebde78..1f62ac5 100644
--- a/libs/utils/StreamingZipInflater.cpp
+++ b/libs/utils/StreamingZipInflater.cpp
@@ -14,6 +14,7 @@
  * limitations under the License.
  */
 
+#define LOG_NDEBUG 1
 #define LOG_TAG "szipinf"
 #include <utils/Log.h>
 
@@ -157,7 +158,7 @@
             */
             int result = Z_OK;
             if (mStreamNeedsInit) {
-                LOGI("Initializing zlib to inflate");
+                LOGD("Initializing zlib to inflate");
                 result = inflateInit2(&mInflateState, -MAX_WBITS);
                 mStreamNeedsInit = false;
             }
diff --git a/libs/utils/String8.cpp b/libs/utils/String8.cpp
index 1c4f80c..6358fc4 100644
--- a/libs/utils/String8.cpp
+++ b/libs/utils/String8.cpp
@@ -292,6 +292,11 @@
     SharedBuffer::bufferFromData(mString)->release();
 }
 
+void String8::clear() {
+    SharedBuffer::bufferFromData(mString)->release();
+    mString = getEmptyString();
+}
+
 void String8::setTo(const String8& other)
 {
     SharedBuffer::bufferFromData(other.mString)->acquire();
diff --git a/libs/utils/ZipFileRO.cpp b/libs/utils/ZipFileRO.cpp
index 9b1f82f..4261196 100644
--- a/libs/utils/ZipFileRO.cpp
+++ b/libs/utils/ZipFileRO.cpp
@@ -32,6 +32,22 @@
 #include <assert.h>
 #include <unistd.h>
 
+#if HAVE_PRINTF_ZD
+#  define ZD "%zd"
+#  define ZD_TYPE ssize_t
+#else
+#  define ZD "%ld"
+#  define ZD_TYPE long
+#endif
+
+/*
+ * We must open binary files using open(path, ... | O_BINARY) under Windows.
+ * Otherwise strange read errors will happen.
+ */
+#ifndef O_BINARY
+#  define O_BINARY  0
+#endif
+
 /*
  * TEMP_FAILURE_RETRY is defined by some, but not all, versions of
  * <unistd.h>. (Alas, it is not as standard as we'd hoped!) So, if it's
@@ -124,7 +140,7 @@
     /*
      * Open and map the specified file.
      */
-    fd = ::open(zipFileName, O_RDONLY);
+    fd = ::open(zipFileName, O_RDONLY | O_BINARY);
     if (fd < 0) {
         LOGW("Unable to open zip '%s': %s\n", zipFileName, strerror(errno));
         return NAME_NOT_FOUND;
@@ -172,8 +188,8 @@
  */
 bool ZipFileRO::mapCentralDirectory(void)
 {
-    size_t readAmount = kMaxEOCDSearch;
-    if (readAmount > (size_t) mFileLength)
+    ssize_t readAmount = kMaxEOCDSearch;
+    if (readAmount > (ssize_t) mFileLength)
         readAmount = mFileLength;
 
     unsigned char* scanBuf = (unsigned char*) malloc(readAmount);
@@ -233,7 +249,8 @@
     }
     actual = TEMP_FAILURE_RETRY(read(mFd, scanBuf, readAmount));
     if (actual != (ssize_t) readAmount) {
-        LOGW("Zip: read %zd failed: %s\n", readAmount, strerror(errno));
+        LOGW("Zip: read " ZD ", expected " ZD ". Failed: %s\n",
+            (ZD_TYPE) actual, (ZD_TYPE) readAmount, strerror(errno));
         free(scanBuf);
         return false;
     }
@@ -292,8 +309,8 @@
     }
 
     if (!mDirectoryMap->create(mFileName, mFd, dirOffset, dirSize, true)) {
-        LOGW("Unable to map '%s' (%zd to %zd): %s\n", mFileName,
-                dirOffset, dirOffset + dirSize, strerror(errno));
+        LOGW("Unable to map '%s' (" ZD " to " ZD "): %s\n", mFileName,
+                (ZD_TYPE) dirOffset, (ZD_TYPE) (dirOffset + dirSize), strerror(errno));
         return false;
     }
 
@@ -350,8 +367,8 @@
 
         ptr += kCDELen + fileNameLen + extraLen + commentLen;
         if ((size_t)(ptr - cdPtr) > cdLength) {
-            LOGW("bad CD advance (%d vs %zd) at entry %d\n",
-                (int) (ptr - cdPtr), cdLength, i);
+            LOGW("bad CD advance (%d vs " ZD ") at entry %d\n",
+                (int) (ptr - cdPtr), (ZD_TYPE) cdLength, i);
             goto bail;
         }
     }
@@ -395,10 +412,18 @@
 /*
  * Find a matching entry.
  *
- * Returns 0 if not found.
+ * Returns NULL if not found.
  */
 ZipEntryRO ZipFileRO::findEntryByName(const char* fileName) const
 {
+    /*
+     * If the ZipFileRO instance is not initialized, the entry number will
+     * end up being garbage since mHashTableSize is -1.
+     */
+    if (mHashTableSize <= 0) {
+        return NULL;
+    }
+
     int nameLen = strlen(fileName);
     unsigned int hash = computeHash(fileName, nameLen);
     int ent = hash & (mHashTableSize-1);
@@ -556,8 +581,8 @@
             if (get4LE(lfhBuf) != kLFHSignature) {
                 off_t actualOffset = lseek(mFd, 0, SEEK_CUR);
                 LOGW("didn't find signature at start of lfh; wanted: offset=%ld data=0x%08x; "
-                        "got: offset=%zd data=0x%08lx\n",
-                        localHdrOffset, kLFHSignature, (size_t)actualOffset, get4LE(lfhBuf));
+                        "got: offset=" ZD " data=0x%08lx\n",
+                        localHdrOffset, kLFHSignature, (ZD_TYPE) actualOffset, get4LE(lfhBuf));
                 return false;
             }
         }
@@ -572,16 +597,16 @@
 
         /* check lengths */
         if ((off_t)(dataOffset + compLen) > cdOffset) {
-            LOGW("bad compressed length in zip (%ld + %zd > %ld)\n",
-                (long) dataOffset, compLen, (long) cdOffset);
+            LOGW("bad compressed length in zip (%ld + " ZD " > %ld)\n",
+                (long) dataOffset, (ZD_TYPE) compLen, (long) cdOffset);
             return false;
         }
 
         if (method == kCompressStored &&
             (off_t)(dataOffset + uncompLen) > cdOffset)
         {
-            LOGE("ERROR: bad uncompressed length in zip (%ld + %zd > %ld)\n",
-                (long) dataOffset, uncompLen, (long) cdOffset);
+            LOGE("ERROR: bad uncompressed length in zip (%ld + " ZD " > %ld)\n",
+                (long) dataOffset, (ZD_TYPE) uncompLen, (long) cdOffset);
             return false;
         }
 
@@ -732,8 +757,8 @@
             LOGE("Write failed: %s\n", strerror(errno));
             goto unmap;
         } else if ((size_t) actual != uncompLen) {
-            LOGE("Partial write during uncompress (%zd of %zd)\n",
-                (size_t)actual, (size_t)uncompLen);
+            LOGE("Partial write during uncompress (" ZD " of " ZD ")\n",
+                (ZD_TYPE) actual, (ZD_TYPE) uncompLen);
             goto unmap;
         } else {
             LOGI("+++ successful write\n");
@@ -802,8 +827,8 @@
 
     /* paranoia */
     if (zstream.total_out != uncompLen) {
-        LOGW("Size mismatch on inflated file (%ld vs %zd)\n",
-            zstream.total_out, uncompLen);
+        LOGW("Size mismatch on inflated file (%ld vs " ZD ")\n",
+            zstream.total_out, (ZD_TYPE) uncompLen);
         goto z_bail;
     }
 
@@ -891,8 +916,8 @@
 
     /* paranoia */
     if (zstream.total_out != uncompLen) {
-        LOGW("Size mismatch on inflated file (%ld vs %zd)\n",
-            zstream.total_out, uncompLen);
+        LOGW("Size mismatch on inflated file (%ld vs " ZD ")\n",
+            zstream.total_out, (ZD_TYPE) uncompLen);
         goto z_bail;
     }
 
diff --git a/libs/utils/tests/Looper_test.cpp b/libs/utils/tests/Looper_test.cpp
index afc92f8..cea1313 100644
--- a/libs/utils/tests/Looper_test.cpp
+++ b/libs/utils/tests/Looper_test.cpp
@@ -354,14 +354,6 @@
             << "addFd should return 1 because FD was added";
 }
 
-TEST_F(LooperTest, AddFd_WhenEventsIsZero_ReturnsError) {
-    Pipe pipe;
-    int result = mLooper->addFd(pipe.receiveFd, 0, 0, NULL, NULL);
-
-    EXPECT_EQ(-1, result)
-            << "addFd should return -1 because arguments were invalid";
-}
-
 TEST_F(LooperTest, AddFd_WhenIdentIsNegativeAndCallbackIsNull_ReturnsError) {
     Pipe pipe;
     int result = mLooper->addFd(pipe.receiveFd, -1, ALOOPER_EVENT_INPUT, NULL, NULL);
diff --git a/libs/utils/tests/ObbFile_test.cpp b/libs/utils/tests/ObbFile_test.cpp
index 29bb70a..46b30c2 100644
--- a/libs/utils/tests/ObbFile_test.cpp
+++ b/libs/utils/tests/ObbFile_test.cpp
@@ -23,6 +23,7 @@
 #include <gtest/gtest.h>
 
 #include <fcntl.h>
+#include <string.h>
 
 namespace android {
 
@@ -63,6 +64,10 @@
 
     mObbFile->setPackageName(String8(packageName));
     mObbFile->setVersion(versionNum);
+#define SALT_SIZE 8
+    unsigned char salt[SALT_SIZE] = {0x01, 0x10, 0x55, 0xAA, 0xFF, 0x00, 0x5A, 0xA5};
+    EXPECT_TRUE(mObbFile->setSalt(salt, SALT_SIZE))
+            << "Salt should be successfully set";
 
     EXPECT_TRUE(mObbFile->writeTo(mFileName))
             << "couldn't write to fake .obb file";
@@ -77,6 +82,19 @@
     const char* currentPackageName = mObbFile->getPackageName().string();
     EXPECT_STREQ(packageName, currentPackageName)
             << "package name didn't come out the same as it went in";
+
+    size_t saltLen;
+    const unsigned char* newSalt = mObbFile->getSalt(&saltLen);
+
+    EXPECT_EQ(sizeof(salt), saltLen)
+            << "salt sizes were not the same";
+
+    for (int i = 0; i < sizeof(salt); i++) {
+        EXPECT_EQ(salt[i], newSalt[i])
+                << "salt character " << i << " should be equal";
+    }
+    EXPECT_TRUE(memcmp(newSalt, salt, sizeof(salt)) == 0)
+            << "salts should be the same";
 }
 
 }
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index 239dc05..7c496e7 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -546,7 +546,9 @@
     if (!dirtyRegion.isEmpty()) {
         dirtyRegion.andSelf(Rect(buffer->width, buffer->height));
         if (previousBuffer) {
-            const Region copyBack(Region::subtract(oldDirtyRegion, dirtyRegion));
+            // This was const Region copyBack, but that causes an
+            // internal compile error on simulator builds
+            /*const*/ Region copyBack(Region::subtract(oldDirtyRegion, dirtyRegion));
             if (!copyBack.isEmpty()) {
                 void* prevBits;
                 if (lock(previousBuffer, 
@@ -833,6 +835,9 @@
     static bool mask(GLint reqValue, GLint confValue) {
         return (confValue & reqValue) == reqValue;
     }
+    static bool ignore(GLint reqValue, GLint confValue) {
+        return true;
+    }
 };
 
 // ----------------------------------------------------------------------------
@@ -840,7 +845,7 @@
 #define VERSION_MAJOR 1
 #define VERSION_MINOR 2
 static char const * const gVendorString     = "Google Inc.";
-static char const * const gVersionString    = "1.2 Android Driver 1.1.0";
+static char const * const gVersionString    = "1.2 Android Driver 1.2.0";
 static char const * const gClientApiString  = "OpenGL ES";
 static char const * const gExtensionsString =
         "EGL_KHR_image_base "
@@ -947,6 +952,7 @@
         { EGL_RED_SIZE,         5 },
         { EGL_DEPTH_SIZE,       0 },
         { EGL_CONFIG_ID,        0 },
+        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGB_565 },
         { EGL_SURFACE_TYPE,     EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
 };
 
@@ -958,6 +964,7 @@
         { EGL_RED_SIZE,         5 },
         { EGL_DEPTH_SIZE,      16 },
         { EGL_CONFIG_ID,        1 },
+        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGB_565 },
         { EGL_SURFACE_TYPE,     EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
 };
 
@@ -970,6 +977,7 @@
         { EGL_RED_SIZE,         8 },
         { EGL_DEPTH_SIZE,       0 },
         { EGL_CONFIG_ID,        6 },
+        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 },
         { EGL_SURFACE_TYPE,     EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
 };
 
@@ -981,6 +989,7 @@
         { EGL_RED_SIZE,         8 },
         { EGL_DEPTH_SIZE,      16 },
         { EGL_CONFIG_ID,        7 },
+        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 },
         { EGL_SURFACE_TYPE,     EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
 };
 
@@ -993,6 +1002,7 @@
         { EGL_RED_SIZE,         8 },
         { EGL_DEPTH_SIZE,       0 },
         { EGL_CONFIG_ID,        2 },
+        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 },
         { EGL_SURFACE_TYPE,     EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
 };
 
@@ -1004,6 +1014,7 @@
         { EGL_RED_SIZE,         8 },
         { EGL_DEPTH_SIZE,      16 },
         { EGL_CONFIG_ID,        3 },
+        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 },
         { EGL_SURFACE_TYPE,     EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
 };
 
@@ -1016,6 +1027,7 @@
         { EGL_RED_SIZE,         0 },
         { EGL_DEPTH_SIZE,       0 },
         { EGL_CONFIG_ID,        4 },
+        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 },
         { EGL_SURFACE_TYPE,     EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
 };
 
@@ -1027,6 +1039,7 @@
         { EGL_RED_SIZE,         0 },
         { EGL_DEPTH_SIZE,      16 },
         { EGL_CONFIG_ID,        5 },
+        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 },
         { EGL_SURFACE_TYPE,     EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
 };
 
@@ -1052,11 +1065,11 @@
         { EGL_CONFIG_CAVEAT,              config_management_t::exact   },
         { EGL_CONFIG_ID,                  config_management_t::exact   },
         { EGL_LEVEL,                      config_management_t::exact   },
-        { EGL_MAX_PBUFFER_HEIGHT,         config_management_t::exact   },
-        { EGL_MAX_PBUFFER_PIXELS,         config_management_t::exact   },
-        { EGL_MAX_PBUFFER_WIDTH,          config_management_t::exact   },
+        { EGL_MAX_PBUFFER_HEIGHT,         config_management_t::ignore   },
+        { EGL_MAX_PBUFFER_PIXELS,         config_management_t::ignore   },
+        { EGL_MAX_PBUFFER_WIDTH,          config_management_t::ignore   },
         { EGL_NATIVE_RENDERABLE,          config_management_t::exact   },
-        { EGL_NATIVE_VISUAL_ID,           config_management_t::exact   },
+        { EGL_NATIVE_VISUAL_ID,           config_management_t::ignore   },
         { EGL_NATIVE_VISUAL_TYPE,         config_management_t::exact   },
         { EGL_SAMPLES,                    config_management_t::exact   },
         { EGL_SAMPLE_BUFFERS,             config_management_t::exact   },
diff --git a/opengl/libagl/state.cpp b/opengl/libagl/state.cpp
index a0f720a..8b4136a 100644
--- a/opengl/libagl/state.cpp
+++ b/opengl/libagl/state.cpp
@@ -33,7 +33,7 @@
 // ----------------------------------------------------------------------------
 
 static char const * const gVendorString     = "Android";
-static char const * const gRendererString   = "Android PixelFlinger 1.3";
+static char const * const gRendererString   = "Android PixelFlinger 1.4";
 static char const * const gVersionString    = "OpenGL ES-CM 1.0";
 static char const * const gExtensionsString =
     "GL_OES_byte_coordinates "              // OK
diff --git a/opengl/libs/Android.mk b/opengl/libs/Android.mk
index ae924cd..c8041fc 100644
--- a/opengl/libs/Android.mk
+++ b/opengl/libs/Android.mk
@@ -8,6 +8,7 @@
 
 LOCAL_SRC_FILES:= 	       \
 	EGL/egl.cpp 	       \
+	EGL/trace.cpp              \
 	EGL/getProcAddress.cpp.arm \
 	EGL/hooks.cpp 	       \
 	EGL/Loader.cpp 	       \
@@ -33,6 +34,7 @@
 LOCAL_CFLAGS += -DLOG_TAG=\"libEGL\"
 LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
 LOCAL_CFLAGS += -fvisibility=hidden
+LOCAL_CFLAGS += -DEGL_TRACE=1
 
 ifeq ($(TARGET_BOARD_PLATFORM),msm7k)
 LOCAL_CFLAGS += -DADRENO130=1
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index bc944a0..f744b72 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -285,6 +285,58 @@
 EGLAPI gl_hooks_t gHooksNoContext;
 EGLAPI pthread_key_t gGLWrapperKey = -1;
 
+#if EGL_TRACE
+
+EGLAPI pthread_key_t gGLTraceKey = -1;
+
+// ----------------------------------------------------------------------------
+
+static int gEGLTraceLevel;
+static int gEGLApplicationTraceLevel;
+extern EGLAPI gl_hooks_t gHooksTrace;
+
+static inline void setGlTraceThreadSpecific(gl_hooks_t const *value) {
+    pthread_setspecific(gGLTraceKey, value);
+}
+
+gl_hooks_t const* getGLTraceThreadSpecific() {
+    return static_cast<gl_hooks_t*>(pthread_getspecific(gGLTraceKey));
+}
+
+static void initEglTraceLevel() {
+    char value[PROPERTY_VALUE_MAX];
+    property_get("debug.egl.trace", value, "0");
+    int propertyLevel = atoi(value);
+    int applicationLevel = gEGLApplicationTraceLevel;
+    gEGLTraceLevel = propertyLevel > applicationLevel ? propertyLevel : applicationLevel;
+}
+
+static void setGLHooksThreadSpecific(gl_hooks_t const *value) {
+    if (gEGLTraceLevel > 0) {
+        setGlTraceThreadSpecific(value);
+        setGlThreadSpecific(&gHooksTrace);
+    } else {
+        setGlThreadSpecific(value);
+    }
+}
+
+/*
+ * Global entry point to allow applications to modify their own trace level.
+ * The effective trace level is the max of this level and the value of debug.egl.trace.
+ */
+extern "C"
+void setGLTraceLevel(int level) {
+    gEGLApplicationTraceLevel = level;
+}
+
+#else
+
+static inline void setGLHooksThreadSpecific(gl_hooks_t const *value) {
+    setGlThreadSpecific(value);
+}
+
+#endif
+
 // ----------------------------------------------------------------------------
 
 static __attribute__((noinline))
@@ -459,13 +511,17 @@
 #if !USE_FAST_TLS_KEY
     pthread_key_create(&gGLWrapperKey, NULL);
 #endif
+#if EGL_TRACE
+    pthread_key_create(&gGLTraceKey, NULL);
+    initEglTraceLevel();
+#endif
     uint32_t addr = (uint32_t)((void*)gl_no_context);
     android_memset32(
             (uint32_t*)(void*)&gHooksNoContext, 
             addr, 
             sizeof(gHooksNoContext));
 
-    setGlThreadSpecific(&gHooksNoContext);
+    setGLHooksThreadSpecific(&gHooksNoContext);
 }
 
 static pthread_once_t once_control = PTHREAD_ONCE_INIT;
@@ -677,9 +733,17 @@
         dp->refs++;
         return EGL_TRUE;
     }
-    
-    setGlThreadSpecific(&gHooksNoContext);
-    
+
+#if EGL_TRACE
+
+    // Called both at early_init time and at this time. (Early_init is pre-zygote, so
+    // the information from that call may be stale.)
+    initEglTraceLevel();
+
+#endif
+
+    setGLHooksThreadSpecific(&gHooksNoContext);
+
     // initialize each EGL and
     // build our own extension string first, based on the extension we know
     // and the extension supported by our client implementation
@@ -1238,11 +1302,11 @@
 
         // cur_c has to be valid here (but could be terminated)
         if (ctx != EGL_NO_CONTEXT) {
-            setGlThreadSpecific(c->cnx->hooks[c->version]);
+            setGLHooksThreadSpecific(c->cnx->hooks[c->version]);
             setContext(ctx);
             _c.acquire();
         } else {
-            setGlThreadSpecific(&gHooksNoContext);
+            setGLHooksThreadSpecific(&gHooksNoContext);
             setContext(EGL_NO_CONTEXT);
         }
         _cur_c.release();
@@ -1434,6 +1498,9 @@
                     // Extensions are independent of the bound context
                     cnx->hooks[GLESv1_INDEX]->ext.extensions[slot] =
                     cnx->hooks[GLESv2_INDEX]->ext.extensions[slot] =
+#if EGL_TRACE
+                    gHooksTrace.ext.extensions[slot] =
+#endif
                             cnx->egl.eglGetProcAddress(procname);
                 }
             }
diff --git a/opengl/libs/EGL/trace.cpp b/opengl/libs/EGL/trace.cpp
new file mode 100644
index 0000000..d3e96ba
--- /dev/null
+++ b/opengl/libs/EGL/trace.cpp
@@ -0,0 +1,355 @@
+/*
+ ** Copyright 2010, The Android Open Source Project
+ **
+ ** Licensed under the Apache License, Version 2.0 (the "License");
+ ** you may not use this file except in compliance with the License.
+ ** You may obtain a copy of the License at
+ **
+ **     http://www.apache.org/licenses/LICENSE-2.0
+ **
+ ** Unless required by applicable law or agreed to in writing, software
+ ** distributed under the License is distributed on an "AS IS" BASIS,
+ ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ ** See the License for the specific language governing permissions and
+ ** limitations under the License.
+ */
+
+#if EGL_TRACE
+
+#include <stdarg.h>
+#include <stdlib.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <cutils/log.h>
+
+#include "hooks.h"
+
+// ----------------------------------------------------------------------------
+namespace android {
+// ----------------------------------------------------------------------------
+
+struct GLenumString {
+    GLenum e;
+    const char* s;
+};
+
+#undef GL_ENUM
+#define GL_ENUM(VAL,NAME) {VAL, #NAME},
+
+static GLenumString g_enumnames[] = {
+#include "enums.in"
+};
+#undef GL_ENUM
+
+static int compareGLEnum(const void* a, const void* b) {
+    return ((const GLenumString*) a)->e - ((const GLenumString*) b)->e;
+}
+
+static const char* GLEnumToString(GLenum e) {
+    GLenumString key = {e, ""};
+    const GLenumString* result = (const GLenumString*) bsearch(
+        &key, g_enumnames,
+        sizeof(g_enumnames) / sizeof(g_enumnames[0]),
+        sizeof(g_enumnames[0]), compareGLEnum);
+    if (result) {
+        return result->s;
+    }
+    return NULL;
+}
+
+static const char* GLbooleanToString(GLboolean arg) {
+    return arg ? "GL_TRUE" : "GL_FALSE";
+}
+
+static GLenumString g_bitfieldNames[] = {
+    {0x00004000, "GL_COLOR_BUFFER_BIT"},
+    {0x00000400, "GL_STENCIL_BUFFER_BIT"},
+    {0x00000100, "GL_DEPTH_BUFFER_BIT"}
+};
+
+class StringBuilder {
+    static const int lineSize = 500;
+    char line[lineSize];
+    int line_index;
+public:
+    StringBuilder() {
+        line_index = 0;
+        line[0] = '\0';
+    }
+    void append(const char* fmt, ...) {
+        va_list argp;
+        va_start(argp, fmt);
+        line_index += vsnprintf(line + line_index, lineSize-line_index, fmt, argp);
+        va_end(argp);
+    }
+    const char* getString() {
+        line_index = 0;
+        line[lineSize-1] = '\0';
+        return line;
+    }
+};
+
+
+static void TraceGLShaderSource(GLuint shader, GLsizei count,
+    const GLchar** string, const GLint* length) {
+    LOGD("const char* shaderSrc[] = {");
+    for (GLsizei i = 0; i < count; i++) {
+        const char* comma = i < count-1 ? "," : "";
+        const GLchar* s = string[i];
+        if (length) {
+            GLint len = length[i];
+            LOGD("    \"%*s\"%s", len, s, comma);
+        } else {
+            LOGD("    \"%s\"%s", s, comma);
+        }
+    }
+    LOGD("};");
+    if (length) {
+        LOGD("const GLint* shaderLength[] = {");
+        for (GLsizei i = 0; i < count; i++) {
+            const char* comma = i < count-1 ? "," : "";
+            GLint len = length[i];
+            LOGD("    \"%d\"%s", len, comma);
+        }
+        LOGD("};");
+        LOGD("glShaderSource(%u, %u, shaderSrc, shaderLength);",
+            shader, count);
+    } else {
+        LOGD("glShaderSource(%u, %u, shaderSrc, (const GLint*) 0);",
+            shader, count);
+    }
+}
+
+static void TraceValue(int elementCount, char type,
+        GLsizei chunkCount, GLsizei chunkSize, const void* value) {
+    StringBuilder stringBuilder;
+    GLsizei count = chunkCount * chunkSize;
+    bool isFloat = type == 'f';
+    const char* typeString = isFloat ? "GLfloat" : "GLint";
+    LOGD("const %s value[] = {", typeString);
+    for (GLsizei i = 0; i < count; i++) {
+        StringBuilder builder;
+        builder.append("    ");
+        for (int e = 0; e < elementCount; e++) {
+            const char* comma = ", ";
+            if (e == elementCount-1) {
+                if (i == count - 1) {
+                    comma = "";
+                } else {
+                    comma = ",";
+                }
+            }
+            if (isFloat) {
+                builder.append("%g%s", * (GLfloat*) value, comma);
+                value = (void*) (((GLfloat*) value) + 1);
+            } else {
+                builder.append("%d%s", * (GLint*) value, comma);
+                value = (void*) (((GLint*) value) + 1);
+            }
+        }
+        LOGD("%s", builder.getString());
+        if (chunkSize > 1 && i < count-1
+                && (i % chunkSize) == (chunkSize-1)) {
+            LOGD("%s", ""); // Print a blank line.
+        }
+    }
+    LOGD("};");
+}
+
+static void TraceUniformv(int elementCount, char type,
+        GLuint location, GLsizei count, const void* value) {
+    TraceValue(elementCount, type, count, 1, value);
+    LOGD("glUniform%d%c(%u, %u, value);", elementCount, type, location, count);
+}
+
+static void TraceUniformMatrix(int matrixSideLength,
+        GLuint location, GLsizei count, GLboolean transpose, const void* value) {
+    TraceValue(matrixSideLength, 'f', count, matrixSideLength, value);
+    LOGD("glUniformMatrix%dfv(%u, %u, %s, value);", matrixSideLength, location, count,
+            GLbooleanToString(transpose));
+}
+
+static void TraceGL(const char* name, int numArgs, ...) {
+    va_list argp;
+    va_start(argp, numArgs);
+    int nameLen = strlen(name);
+
+    // glShaderSource
+    if (nameLen == 14 && strcmp(name, "glShaderSource") == 0) {
+        va_arg(argp, const char*);
+        GLuint shader = va_arg(argp, GLuint);
+        va_arg(argp, const char*);
+        GLsizei count = va_arg(argp, GLsizei);
+        va_arg(argp, const char*);
+        const GLchar** string = (const GLchar**) va_arg(argp, void*);
+        va_arg(argp, const char*);
+        const GLint* length = (const GLint*) va_arg(argp, void*);
+        va_end(argp);
+        TraceGLShaderSource(shader, count, string, length);
+        return;
+    }
+
+    // glUniformXXv
+
+    if (nameLen == 12 && strncmp(name, "glUniform", 9) == 0 && name[11] == 'v') {
+        int elementCount = name[9] - '0'; // 1..4
+        char type = name[10]; // 'f' or 'i'
+        va_arg(argp, const char*);
+        GLuint location = va_arg(argp, GLuint);
+        va_arg(argp, const char*);
+        GLsizei count = va_arg(argp, GLsizei);
+        va_arg(argp, const char*);
+        const void* value = (const void*) va_arg(argp, void*);
+        va_end(argp);
+        TraceUniformv(elementCount, type, location, count, value);
+        return;
+    }
+
+    // glUniformMatrixXfv
+
+    if (nameLen == 18 && strncmp(name, "glUniformMatrix", 15) == 0
+            && name[16] == 'f' && name[17] == 'v') {
+        int matrixSideLength = name[15] - '0'; // 2..4
+        va_arg(argp, const char*);
+        GLuint location = va_arg(argp, GLuint);
+        va_arg(argp, const char*);
+        GLsizei count = va_arg(argp, GLsizei);
+        va_arg(argp, const char*);
+        GLboolean transpose = (GLboolean) va_arg(argp, int);
+        va_arg(argp, const char*);
+        const void* value = (const void*) va_arg(argp, void*);
+        va_end(argp);
+        TraceUniformMatrix(matrixSideLength, location, count, transpose, value);
+        return;
+    }
+
+    StringBuilder builder;
+    builder.append("%s(", name);
+    for (int i = 0; i < numArgs; i++) {
+        if (i > 0) {
+            builder.append(", ");
+        }
+        const char* type = va_arg(argp, const char*);
+        bool isPtr = type[strlen(type)-1] == '*'
+            || strcmp(type, "GLeglImageOES") == 0;
+        if (isPtr) {
+            const void* arg = va_arg(argp, const void*);
+            builder.append("(%s) 0x%08x", type, (size_t) arg);
+        } else if (strcmp(type, "GLbitfield") == 0) {
+            size_t arg = va_arg(argp, size_t);
+            bool first = true;
+            for (size_t i = 0; i < sizeof(g_bitfieldNames) / sizeof(g_bitfieldNames[0]); i++) {
+                const GLenumString* b = &g_bitfieldNames[i];
+                if (b->e & arg) {
+                    if (first) {
+                        first = false;
+                    } else {
+                        builder.append(" | ");
+                    }
+                    builder.append("%s", b->s);
+                    arg &= ~b->e;
+                }
+            }
+            if (first || arg != 0) {
+                if (!first) {
+                    builder.append(" | ");
+                }
+                builder.append("0x%08x", arg);
+            }
+        } else if (strcmp(type, "GLboolean") == 0) {
+            GLboolean arg = va_arg(argp, int);
+            builder.append("%s", GLbooleanToString(arg));
+        } else if (strcmp(type, "GLclampf") == 0) {
+            double arg = va_arg(argp, double);
+            builder.append("%g", arg);
+        } else if (strcmp(type, "GLenum") == 0) {
+            GLenum arg = va_arg(argp, int);
+            const char* s = GLEnumToString(arg);
+            if (s) {
+                builder.append("%s", s);
+            } else {
+                builder.append("0x%x", arg);
+            }
+        } else if (strcmp(type, "GLfixed") == 0) {
+            int arg = va_arg(argp, int);
+            builder.append("0x%08x", arg);
+        } else if (strcmp(type, "GLfloat") == 0) {
+            double arg = va_arg(argp, double);
+            builder.append("%g", arg);
+        } else if (strcmp(type, "GLint") == 0) {
+            int arg = va_arg(argp, int);
+            const char* s = NULL;
+            if (strcmp(name, "glTexParameteri") == 0) {
+                s = GLEnumToString(arg);
+            }
+            if (s) {
+                builder.append("%s", s);
+            } else {
+                builder.append("%d", arg);
+            }
+        } else if (strcmp(type, "GLintptr") == 0) {
+            int arg = va_arg(argp, unsigned int);
+            builder.append("%u", arg);
+        } else if (strcmp(type, "GLsizei") == 0) {
+            int arg = va_arg(argp, size_t);
+            builder.append("%u", arg);
+        } else if (strcmp(type, "GLsizeiptr") == 0) {
+            int arg = va_arg(argp, size_t);
+            builder.append("%u", arg);
+        } else if (strcmp(type, "GLuint") == 0) {
+            int arg = va_arg(argp, unsigned int);
+            builder.append("%u", arg);
+        } else {
+            builder.append("/* ??? %s */", type);
+            break;
+        }
+    }
+    builder.append(");");
+    LOGD("%s", builder.getString());
+    va_end(argp);
+}
+
+#undef TRACE_GL_VOID
+#undef TRACE_GL
+
+#define TRACE_GL_VOID(_api, _args, _argList, ...)                         \
+static void Tracing_ ## _api _args {                                      \
+    TraceGL(#_api, __VA_ARGS__);                                          \
+    gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl;  \
+    _c->_api _argList;                                                    \
+}
+
+#define TRACE_GL(_type, _api, _args, _argList, ...)                       \
+static _type Tracing_ ## _api _args {                                     \
+    TraceGL(#_api, __VA_ARGS__);                                          \
+    gl_hooks_t::gl_t const * const _c = &getGLTraceThreadSpecific()->gl;  \
+    return _c->_api _argList;                                             \
+}
+
+extern "C" {
+#include "../trace.in"
+}
+#undef TRACE_GL_VOID
+#undef TRACE_GL
+
+#define GL_ENTRY(_r, _api, ...) Tracing_ ## _api,
+
+EGLAPI gl_hooks_t gHooksTrace = {
+    {
+        #include "entries.in"
+    },
+    {
+        {0}
+    }
+};
+#undef GL_ENTRY
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
+
+#endif // EGL_TRACE
diff --git a/opengl/libs/enums.in b/opengl/libs/enums.in
new file mode 100644
index 0000000..f9752c2
--- /dev/null
+++ b/opengl/libs/enums.in
@@ -0,0 +1,594 @@
+GL_ENUM(0x0000,GL_POINTS)
+GL_ENUM(0x0001,GL_LINES)
+GL_ENUM(0x0002,GL_LINE_LOOP)
+GL_ENUM(0x0003,GL_LINE_STRIP)
+GL_ENUM(0x0004,GL_TRIANGLES)
+GL_ENUM(0x0005,GL_TRIANGLE_STRIP)
+GL_ENUM(0x0006,GL_TRIANGLE_FAN)
+GL_ENUM(0x0104,GL_ADD)
+GL_ENUM(0x0200,GL_NEVER)
+GL_ENUM(0x0201,GL_LESS)
+GL_ENUM(0x0202,GL_EQUAL)
+GL_ENUM(0x0203,GL_LEQUAL)
+GL_ENUM(0x0204,GL_GREATER)
+GL_ENUM(0x0205,GL_NOTEQUAL)
+GL_ENUM(0x0206,GL_GEQUAL)
+GL_ENUM(0x0207,GL_ALWAYS)
+GL_ENUM(0x0300,GL_SRC_COLOR)
+GL_ENUM(0x0301,GL_ONE_MINUS_SRC_COLOR)
+GL_ENUM(0x0302,GL_SRC_ALPHA)
+GL_ENUM(0x0303,GL_ONE_MINUS_SRC_ALPHA)
+GL_ENUM(0x0304,GL_DST_ALPHA)
+GL_ENUM(0x0305,GL_ONE_MINUS_DST_ALPHA)
+GL_ENUM(0x0306,GL_DST_COLOR)
+GL_ENUM(0x0307,GL_ONE_MINUS_DST_COLOR)
+GL_ENUM(0x0308,GL_SRC_ALPHA_SATURATE)
+GL_ENUM(0x0404,GL_FRONT)
+GL_ENUM(0x0405,GL_BACK)
+GL_ENUM(0x0408,GL_FRONT_AND_BACK)
+GL_ENUM(0x0500,GL_INVALID_ENUM)
+GL_ENUM(0x0501,GL_INVALID_VALUE)
+GL_ENUM(0x0502,GL_INVALID_OPERATION)
+GL_ENUM(0x0503,GL_STACK_OVERFLOW)
+GL_ENUM(0x0504,GL_STACK_UNDERFLOW)
+GL_ENUM(0x0505,GL_OUT_OF_MEMORY)
+GL_ENUM(0x0506,GL_INVALID_FRAMEBUFFER_OPERATION_OES)
+GL_ENUM(0x0800,GL_EXP)
+GL_ENUM(0x0801,GL_EXP2)
+GL_ENUM(0x0900,GL_CW)
+GL_ENUM(0x0901,GL_CCW)
+GL_ENUM(0x0B00,GL_CURRENT_COLOR)
+GL_ENUM(0x0B02,GL_CURRENT_NORMAL)
+GL_ENUM(0x0B03,GL_CURRENT_TEXTURE_COORDS)
+GL_ENUM(0x0B10,GL_POINT_SMOOTH)
+GL_ENUM(0x0B11,GL_POINT_SIZE)
+GL_ENUM(0x0B12,GL_SMOOTH_POINT_SIZE_RANGE)
+GL_ENUM(0x0B20,GL_LINE_SMOOTH)
+GL_ENUM(0x0B21,GL_LINE_WIDTH)
+GL_ENUM(0x0B22,GL_SMOOTH_LINE_WIDTH_RANGE)
+GL_ENUM(0x0B44,GL_CULL_FACE)
+GL_ENUM(0x0B45,GL_CULL_FACE_MODE)
+GL_ENUM(0x0B46,GL_FRONT_FACE)
+GL_ENUM(0x0B50,GL_LIGHTING)
+GL_ENUM(0x0B52,GL_LIGHT_MODEL_TWO_SIDE)
+GL_ENUM(0x0B53,GL_LIGHT_MODEL_AMBIENT)
+GL_ENUM(0x0B54,GL_SHADE_MODEL)
+GL_ENUM(0x0B57,GL_COLOR_MATERIAL)
+GL_ENUM(0x0B60,GL_FOG)
+GL_ENUM(0x0B62,GL_FOG_DENSITY)
+GL_ENUM(0x0B63,GL_FOG_START)
+GL_ENUM(0x0B64,GL_FOG_END)
+GL_ENUM(0x0B65,GL_FOG_MODE)
+GL_ENUM(0x0B66,GL_FOG_COLOR)
+GL_ENUM(0x0B70,GL_DEPTH_RANGE)
+GL_ENUM(0x0B71,GL_DEPTH_TEST)
+GL_ENUM(0x0B72,GL_DEPTH_WRITEMASK)
+GL_ENUM(0x0B73,GL_DEPTH_CLEAR_VALUE)
+GL_ENUM(0x0B74,GL_DEPTH_FUNC)
+GL_ENUM(0x0B90,GL_STENCIL_TEST)
+GL_ENUM(0x0B91,GL_STENCIL_CLEAR_VALUE)
+GL_ENUM(0x0B92,GL_STENCIL_FUNC)
+GL_ENUM(0x0B93,GL_STENCIL_VALUE_MASK)
+GL_ENUM(0x0B94,GL_STENCIL_FAIL)
+GL_ENUM(0x0B95,GL_STENCIL_PASS_DEPTH_FAIL)
+GL_ENUM(0x0B96,GL_STENCIL_PASS_DEPTH_PASS)
+GL_ENUM(0x0B97,GL_STENCIL_REF)
+GL_ENUM(0x0B98,GL_STENCIL_WRITEMASK)
+GL_ENUM(0x0BA0,GL_MATRIX_MODE)
+GL_ENUM(0x0BA1,GL_NORMALIZE)
+GL_ENUM(0x0BA2,GL_VIEWPORT)
+GL_ENUM(0x0BA3,GL_MODELVIEW_STACK_DEPTH)
+GL_ENUM(0x0BA4,GL_PROJECTION_STACK_DEPTH)
+GL_ENUM(0x0BA5,GL_TEXTURE_STACK_DEPTH)
+GL_ENUM(0x0BA6,GL_MODELVIEW_MATRIX)
+GL_ENUM(0x0BA7,GL_PROJECTION_MATRIX)
+GL_ENUM(0x0BA8,GL_TEXTURE_MATRIX)
+GL_ENUM(0x0BC0,GL_ALPHA_TEST)
+GL_ENUM(0x0BC1,GL_ALPHA_TEST_FUNC)
+GL_ENUM(0x0BC2,GL_ALPHA_TEST_REF)
+GL_ENUM(0x0BD0,GL_DITHER)
+GL_ENUM(0x0BE0,GL_BLEND_DST)
+GL_ENUM(0x0BE1,GL_BLEND_SRC)
+GL_ENUM(0x0BE2,GL_BLEND)
+GL_ENUM(0x0BF0,GL_LOGIC_OP_MODE)
+GL_ENUM(0x0BF2,GL_COLOR_LOGIC_OP)
+GL_ENUM(0x0C10,GL_SCISSOR_BOX)
+GL_ENUM(0x0C11,GL_SCISSOR_TEST)
+GL_ENUM(0x0C22,GL_COLOR_CLEAR_VALUE)
+GL_ENUM(0x0C23,GL_COLOR_WRITEMASK)
+GL_ENUM(0x0C50,GL_PERSPECTIVE_CORRECTION_HINT)
+GL_ENUM(0x0C51,GL_POINT_SMOOTH_HINT)
+GL_ENUM(0x0C52,GL_LINE_SMOOTH_HINT)
+GL_ENUM(0x0C54,GL_FOG_HINT)
+GL_ENUM(0x0CF5,GL_UNPACK_ALIGNMENT)
+GL_ENUM(0x0D05,GL_PACK_ALIGNMENT)
+GL_ENUM(0x0D1C,GL_ALPHA_SCALE)
+GL_ENUM(0x0D31,GL_MAX_LIGHTS)
+GL_ENUM(0x0D32,GL_MAX_CLIP_PLANES)
+GL_ENUM(0x0D33,GL_MAX_TEXTURE_SIZE)
+GL_ENUM(0x0D36,GL_MAX_MODELVIEW_STACK_DEPTH)
+GL_ENUM(0x0D38,GL_MAX_PROJECTION_STACK_DEPTH)
+GL_ENUM(0x0D39,GL_MAX_TEXTURE_STACK_DEPTH)
+GL_ENUM(0x0D3A,GL_MAX_VIEWPORT_DIMS)
+GL_ENUM(0x0D50,GL_SUBPIXEL_BITS)
+GL_ENUM(0x0D52,GL_RED_BITS)
+GL_ENUM(0x0D53,GL_GREEN_BITS)
+GL_ENUM(0x0D54,GL_BLUE_BITS)
+GL_ENUM(0x0D55,GL_ALPHA_BITS)
+GL_ENUM(0x0D56,GL_DEPTH_BITS)
+GL_ENUM(0x0D57,GL_STENCIL_BITS)
+GL_ENUM(0x0DE1,GL_TEXTURE_2D)
+GL_ENUM(0x1100,GL_DONT_CARE)
+GL_ENUM(0x1101,GL_FASTEST)
+GL_ENUM(0x1102,GL_NICEST)
+GL_ENUM(0x1200,GL_AMBIENT)
+GL_ENUM(0x1201,GL_DIFFUSE)
+GL_ENUM(0x1202,GL_SPECULAR)
+GL_ENUM(0x1203,GL_POSITION)
+GL_ENUM(0x1204,GL_SPOT_DIRECTION)
+GL_ENUM(0x1205,GL_SPOT_EXPONENT)
+GL_ENUM(0x1206,GL_SPOT_CUTOFF)
+GL_ENUM(0x1207,GL_CONSTANT_ATTENUATION)
+GL_ENUM(0x1208,GL_LINEAR_ATTENUATION)
+GL_ENUM(0x1209,GL_QUADRATIC_ATTENUATION)
+GL_ENUM(0x1400,GL_BYTE)
+GL_ENUM(0x1401,GL_UNSIGNED_BYTE)
+GL_ENUM(0x1402,GL_SHORT)
+GL_ENUM(0x1403,GL_UNSIGNED_SHORT)
+GL_ENUM(0x1404,GL_INT)
+GL_ENUM(0x1405,GL_UNSIGNED_INT)
+GL_ENUM(0x1406,GL_FLOAT)
+GL_ENUM(0x140C,GL_FIXED)
+GL_ENUM(0x1500,GL_CLEAR)
+GL_ENUM(0x1501,GL_AND)
+GL_ENUM(0x1502,GL_AND_REVERSE)
+GL_ENUM(0x1503,GL_COPY)
+GL_ENUM(0x1504,GL_AND_INVERTED)
+GL_ENUM(0x1505,GL_NOOP)
+GL_ENUM(0x1506,GL_XOR)
+GL_ENUM(0x1507,GL_OR)
+GL_ENUM(0x1508,GL_NOR)
+GL_ENUM(0x1509,GL_EQUIV)
+GL_ENUM(0x150A,GL_INVERT)
+GL_ENUM(0x150B,GL_OR_REVERSE)
+GL_ENUM(0x150C,GL_COPY_INVERTED)
+GL_ENUM(0x150D,GL_OR_INVERTED)
+GL_ENUM(0x150E,GL_NAND)
+GL_ENUM(0x150F,GL_SET)
+GL_ENUM(0x1600,GL_EMISSION)
+GL_ENUM(0x1601,GL_SHININESS)
+GL_ENUM(0x1602,GL_AMBIENT_AND_DIFFUSE)
+GL_ENUM(0x1700,GL_MODELVIEW)
+GL_ENUM(0x1701,GL_PROJECTION)
+GL_ENUM(0x1702,GL_TEXTURE)
+GL_ENUM(0x1800,GL_COLOR_EXT)
+GL_ENUM(0x1801,GL_DEPTH_EXT)
+GL_ENUM(0x1802,GL_STENCIL_EXT)
+GL_ENUM(0x1901,GL_STENCIL_INDEX)
+GL_ENUM(0x1902,GL_DEPTH_COMPONENT)
+GL_ENUM(0x1906,GL_ALPHA)
+GL_ENUM(0x1907,GL_RGB)
+GL_ENUM(0x1908,GL_RGBA)
+GL_ENUM(0x1909,GL_LUMINANCE)
+GL_ENUM(0x190A,GL_LUMINANCE_ALPHA)
+GL_ENUM(0x1D00,GL_FLAT)
+GL_ENUM(0x1D01,GL_SMOOTH)
+GL_ENUM(0x1E00,GL_KEEP)
+GL_ENUM(0x1E01,GL_REPLACE)
+GL_ENUM(0x1E02,GL_INCR)
+GL_ENUM(0x1E03,GL_DECR)
+GL_ENUM(0x1F00,GL_VENDOR)
+GL_ENUM(0x1F01,GL_RENDERER)
+GL_ENUM(0x1F02,GL_VERSION)
+GL_ENUM(0x1F03,GL_EXTENSIONS)
+GL_ENUM(0x2100,GL_MODULATE)
+GL_ENUM(0x2101,GL_DECAL)
+GL_ENUM(0x2200,GL_TEXTURE_ENV_MODE)
+GL_ENUM(0x2201,GL_TEXTURE_ENV_COLOR)
+GL_ENUM(0x2300,GL_TEXTURE_ENV)
+GL_ENUM(0x2500,GL_TEXTURE_GEN_MODE_OES)
+GL_ENUM(0x2600,GL_NEAREST)
+GL_ENUM(0x2601,GL_LINEAR)
+GL_ENUM(0x2700,GL_NEAREST_MIPMAP_NEAREST)
+GL_ENUM(0x2701,GL_LINEAR_MIPMAP_NEAREST)
+GL_ENUM(0x2702,GL_NEAREST_MIPMAP_LINEAR)
+GL_ENUM(0x2703,GL_LINEAR_MIPMAP_LINEAR)
+GL_ENUM(0x2800,GL_TEXTURE_MAG_FILTER)
+GL_ENUM(0x2801,GL_TEXTURE_MIN_FILTER)
+GL_ENUM(0x2802,GL_TEXTURE_WRAP_S)
+GL_ENUM(0x2803,GL_TEXTURE_WRAP_T)
+GL_ENUM(0x2901,GL_REPEAT)
+GL_ENUM(0x2A00,GL_POLYGON_OFFSET_UNITS)
+GL_ENUM(0x3000,GL_CLIP_PLANE0)
+GL_ENUM(0x3001,GL_CLIP_PLANE1)
+GL_ENUM(0x3002,GL_CLIP_PLANE2)
+GL_ENUM(0x3003,GL_CLIP_PLANE3)
+GL_ENUM(0x3004,GL_CLIP_PLANE4)
+GL_ENUM(0x3005,GL_CLIP_PLANE5)
+GL_ENUM(0x4000,GL_LIGHT0)
+GL_ENUM(0x4001,GL_LIGHT1)
+GL_ENUM(0x4002,GL_LIGHT2)
+GL_ENUM(0x4003,GL_LIGHT3)
+GL_ENUM(0x4004,GL_LIGHT4)
+GL_ENUM(0x4005,GL_LIGHT5)
+GL_ENUM(0x4006,GL_LIGHT6)
+GL_ENUM(0x4007,GL_LIGHT7)
+GL_ENUM(0x8000,GL_COVERAGE_BUFFER_BIT_NV)
+GL_ENUM(0x8001,GL_CONSTANT_COLOR)
+GL_ENUM(0x8002,GL_ONE_MINUS_CONSTANT_COLOR)
+GL_ENUM(0x8003,GL_CONSTANT_ALPHA)
+GL_ENUM(0x8004,GL_ONE_MINUS_CONSTANT_ALPHA)
+GL_ENUM(0x8005,GL_BLEND_COLOR)
+GL_ENUM(0x8006,GL_FUNC_ADD_OES)
+GL_ENUM(0x8007,GL_MIN_EXT)
+GL_ENUM(0x8008,GL_MAX_EXT)
+GL_ENUM(0x8009,GL_BLEND_EQUATION_RGB_OES)
+GL_ENUM(0x800A,GL_FUNC_SUBTRACT_OES)
+GL_ENUM(0x800B,GL_FUNC_REVERSE_SUBTRACT_OES)
+GL_ENUM(0x8033,GL_UNSIGNED_SHORT_4_4_4_4)
+GL_ENUM(0x8034,GL_UNSIGNED_SHORT_5_5_5_1)
+GL_ENUM(0x8037,GL_POLYGON_OFFSET_FILL)
+GL_ENUM(0x8038,GL_POLYGON_OFFSET_FACTOR)
+GL_ENUM(0x803A,GL_RESCALE_NORMAL)
+GL_ENUM(0x8051,GL_RGB8_OES)
+GL_ENUM(0x8056,GL_RGBA4_OES)
+GL_ENUM(0x8057,GL_RGB5_A1_OES)
+GL_ENUM(0x8058,GL_RGBA8_OES)
+GL_ENUM(0x8069,GL_TEXTURE_BINDING_2D)
+GL_ENUM(0x806A,GL_TEXTURE_BINDING_3D_OES)
+GL_ENUM(0x806F,GL_TEXTURE_3D_OES)
+GL_ENUM(0x8072,GL_TEXTURE_WRAP_R_OES)
+GL_ENUM(0x8073,GL_MAX_3D_TEXTURE_SIZE_OES)
+GL_ENUM(0x8074,GL_VERTEX_ARRAY)
+GL_ENUM(0x8075,GL_NORMAL_ARRAY)
+GL_ENUM(0x8076,GL_COLOR_ARRAY)
+GL_ENUM(0x8078,GL_TEXTURE_COORD_ARRAY)
+GL_ENUM(0x807A,GL_VERTEX_ARRAY_SIZE)
+GL_ENUM(0x807B,GL_VERTEX_ARRAY_TYPE)
+GL_ENUM(0x807C,GL_VERTEX_ARRAY_STRIDE)
+GL_ENUM(0x807E,GL_NORMAL_ARRAY_TYPE)
+GL_ENUM(0x807F,GL_NORMAL_ARRAY_STRIDE)
+GL_ENUM(0x8081,GL_COLOR_ARRAY_SIZE)
+GL_ENUM(0x8082,GL_COLOR_ARRAY_TYPE)
+GL_ENUM(0x8083,GL_COLOR_ARRAY_STRIDE)
+GL_ENUM(0x8088,GL_TEXTURE_COORD_ARRAY_SIZE)
+GL_ENUM(0x8089,GL_TEXTURE_COORD_ARRAY_TYPE)
+GL_ENUM(0x808A,GL_TEXTURE_COORD_ARRAY_STRIDE)
+GL_ENUM(0x808E,GL_VERTEX_ARRAY_POINTER)
+GL_ENUM(0x808F,GL_NORMAL_ARRAY_POINTER)
+GL_ENUM(0x8090,GL_COLOR_ARRAY_POINTER)
+GL_ENUM(0x8092,GL_TEXTURE_COORD_ARRAY_POINTER)
+GL_ENUM(0x809D,GL_MULTISAMPLE)
+GL_ENUM(0x809E,GL_SAMPLE_ALPHA_TO_COVERAGE)
+GL_ENUM(0x809F,GL_SAMPLE_ALPHA_TO_ONE)
+GL_ENUM(0x80A0,GL_SAMPLE_COVERAGE)
+GL_ENUM(0x80A8,GL_SAMPLE_BUFFERS)
+GL_ENUM(0x80A9,GL_SAMPLES)
+GL_ENUM(0x80AA,GL_SAMPLE_COVERAGE_VALUE)
+GL_ENUM(0x80AB,GL_SAMPLE_COVERAGE_INVERT)
+GL_ENUM(0x80C8,GL_BLEND_DST_RGB_OES)
+GL_ENUM(0x80C9,GL_BLEND_SRC_RGB_OES)
+GL_ENUM(0x80CA,GL_BLEND_DST_ALPHA_OES)
+GL_ENUM(0x80CB,GL_BLEND_SRC_ALPHA_OES)
+GL_ENUM(0x80E1,GL_BGRA_EXT)
+GL_ENUM(0x8126,GL_POINT_SIZE_MIN)
+GL_ENUM(0x8127,GL_POINT_SIZE_MAX)
+GL_ENUM(0x8128,GL_POINT_FADE_THRESHOLD_SIZE)
+GL_ENUM(0x8129,GL_POINT_DISTANCE_ATTENUATION)
+GL_ENUM(0x812F,GL_CLAMP_TO_EDGE)
+GL_ENUM(0x8191,GL_GENERATE_MIPMAP)
+GL_ENUM(0x8192,GL_GENERATE_MIPMAP_HINT)
+GL_ENUM(0x81A5,GL_DEPTH_COMPONENT16_OES)
+GL_ENUM(0x81A6,GL_DEPTH_COMPONENT24_OES)
+GL_ENUM(0x81A7,GL_DEPTH_COMPONENT32_OES)
+GL_ENUM(0x8363,GL_UNSIGNED_SHORT_5_6_5)
+GL_ENUM(0x8365,GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT)
+GL_ENUM(0x8366,GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT)
+GL_ENUM(0x8368,GL_UNSIGNED_INT_2_10_10_10_REV_EXT)
+GL_ENUM(0x8370,GL_MIRRORED_REPEAT_OES)
+GL_ENUM(0x83F0,GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
+GL_ENUM(0x83F1,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
+GL_ENUM(0x846D,GL_ALIASED_POINT_SIZE_RANGE)
+GL_ENUM(0x846E,GL_ALIASED_LINE_WIDTH_RANGE)
+GL_ENUM(0x84C0,GL_TEXTURE0)
+GL_ENUM(0x84C1,GL_TEXTURE1)
+GL_ENUM(0x84C2,GL_TEXTURE2)
+GL_ENUM(0x84C3,GL_TEXTURE3)
+GL_ENUM(0x84C4,GL_TEXTURE4)
+GL_ENUM(0x84C5,GL_TEXTURE5)
+GL_ENUM(0x84C6,GL_TEXTURE6)
+GL_ENUM(0x84C7,GL_TEXTURE7)
+GL_ENUM(0x84C8,GL_TEXTURE8)
+GL_ENUM(0x84C9,GL_TEXTURE9)
+GL_ENUM(0x84CA,GL_TEXTURE10)
+GL_ENUM(0x84CB,GL_TEXTURE11)
+GL_ENUM(0x84CC,GL_TEXTURE12)
+GL_ENUM(0x84CD,GL_TEXTURE13)
+GL_ENUM(0x84CE,GL_TEXTURE14)
+GL_ENUM(0x84CF,GL_TEXTURE15)
+GL_ENUM(0x84D0,GL_TEXTURE16)
+GL_ENUM(0x84D1,GL_TEXTURE17)
+GL_ENUM(0x84D2,GL_TEXTURE18)
+GL_ENUM(0x84D3,GL_TEXTURE19)
+GL_ENUM(0x84D4,GL_TEXTURE20)
+GL_ENUM(0x84D5,GL_TEXTURE21)
+GL_ENUM(0x84D6,GL_TEXTURE22)
+GL_ENUM(0x84D7,GL_TEXTURE23)
+GL_ENUM(0x84D8,GL_TEXTURE24)
+GL_ENUM(0x84D9,GL_TEXTURE25)
+GL_ENUM(0x84DA,GL_TEXTURE26)
+GL_ENUM(0x84DB,GL_TEXTURE27)
+GL_ENUM(0x84DC,GL_TEXTURE28)
+GL_ENUM(0x84DD,GL_TEXTURE29)
+GL_ENUM(0x84DE,GL_TEXTURE30)
+GL_ENUM(0x84DF,GL_TEXTURE31)
+GL_ENUM(0x84E0,GL_ACTIVE_TEXTURE)
+GL_ENUM(0x84E1,GL_CLIENT_ACTIVE_TEXTURE)
+GL_ENUM(0x84E2,GL_MAX_TEXTURE_UNITS)
+GL_ENUM(0x84E7,GL_SUBTRACT)
+GL_ENUM(0x84E8,GL_MAX_RENDERBUFFER_SIZE_OES)
+GL_ENUM(0x84F2,GL_ALL_COMPLETED_NV)
+GL_ENUM(0x84F3,GL_FENCE_STATUS_NV)
+GL_ENUM(0x84F4,GL_FENCE_CONDITION_NV)
+GL_ENUM(0x84F9,GL_DEPTH_STENCIL_OES)
+GL_ENUM(0x84FA,GL_UNSIGNED_INT_24_8_OES)
+GL_ENUM(0x84FD,GL_MAX_TEXTURE_LOD_BIAS_EXT)
+GL_ENUM(0x84FE,GL_TEXTURE_MAX_ANISOTROPY_EXT)
+GL_ENUM(0x84FF,GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)
+GL_ENUM(0x8500,GL_TEXTURE_FILTER_CONTROL_EXT)
+GL_ENUM(0x8501,GL_TEXTURE_LOD_BIAS_EXT)
+GL_ENUM(0x8507,GL_INCR_WRAP_OES)
+GL_ENUM(0x8508,GL_DECR_WRAP_OES)
+GL_ENUM(0x8511,GL_NORMAL_MAP_OES)
+GL_ENUM(0x8512,GL_REFLECTION_MAP_OES)
+GL_ENUM(0x8513,GL_TEXTURE_CUBE_MAP_OES)
+GL_ENUM(0x8514,GL_TEXTURE_BINDING_CUBE_MAP_OES)
+GL_ENUM(0x8515,GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES)
+GL_ENUM(0x8516,GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES)
+GL_ENUM(0x8517,GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES)
+GL_ENUM(0x8518,GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES)
+GL_ENUM(0x8519,GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES)
+GL_ENUM(0x851A,GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES)
+GL_ENUM(0x851C,GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES)
+GL_ENUM(0x8570,GL_COMBINE)
+GL_ENUM(0x8571,GL_COMBINE_RGB)
+GL_ENUM(0x8572,GL_COMBINE_ALPHA)
+GL_ENUM(0x8573,GL_RGB_SCALE)
+GL_ENUM(0x8574,GL_ADD_SIGNED)
+GL_ENUM(0x8575,GL_INTERPOLATE)
+GL_ENUM(0x8576,GL_CONSTANT)
+GL_ENUM(0x8577,GL_PRIMARY_COLOR)
+GL_ENUM(0x8578,GL_PREVIOUS)
+GL_ENUM(0x8580,GL_SRC0_RGB)
+GL_ENUM(0x8581,GL_SRC1_RGB)
+GL_ENUM(0x8582,GL_SRC2_RGB)
+GL_ENUM(0x8588,GL_SRC0_ALPHA)
+GL_ENUM(0x8589,GL_SRC1_ALPHA)
+GL_ENUM(0x858A,GL_SRC2_ALPHA)
+GL_ENUM(0x8590,GL_OPERAND0_RGB)
+GL_ENUM(0x8591,GL_OPERAND1_RGB)
+GL_ENUM(0x8592,GL_OPERAND2_RGB)
+GL_ENUM(0x8598,GL_OPERAND0_ALPHA)
+GL_ENUM(0x8599,GL_OPERAND1_ALPHA)
+GL_ENUM(0x859A,GL_OPERAND2_ALPHA)
+GL_ENUM(0x85B5,GL_VERTEX_ARRAY_BINDING_OES)
+GL_ENUM(0x8622,GL_VERTEX_ATTRIB_ARRAY_ENABLED)
+GL_ENUM(0x8623,GL_VERTEX_ATTRIB_ARRAY_SIZE)
+GL_ENUM(0x8624,GL_VERTEX_ATTRIB_ARRAY_STRIDE)
+GL_ENUM(0x8625,GL_VERTEX_ATTRIB_ARRAY_TYPE)
+GL_ENUM(0x8626,GL_CURRENT_VERTEX_ATTRIB)
+GL_ENUM(0x8645,GL_VERTEX_ATTRIB_ARRAY_POINTER)
+GL_ENUM(0x86A2,GL_NUM_COMPRESSED_TEXTURE_FORMATS)
+GL_ENUM(0x86A3,GL_COMPRESSED_TEXTURE_FORMATS)
+GL_ENUM(0x86A4,GL_MAX_VERTEX_UNITS_OES)
+GL_ENUM(0x86A9,GL_WEIGHT_ARRAY_TYPE_OES)
+GL_ENUM(0x86AA,GL_WEIGHT_ARRAY_STRIDE_OES)
+GL_ENUM(0x86AB,GL_WEIGHT_ARRAY_SIZE_OES)
+GL_ENUM(0x86AC,GL_WEIGHT_ARRAY_POINTER_OES)
+GL_ENUM(0x86AD,GL_WEIGHT_ARRAY_OES)
+GL_ENUM(0x86AE,GL_DOT3_RGB)
+GL_ENUM(0x86AF,GL_DOT3_RGBA)
+GL_ENUM(0x8740,GL_Z400_BINARY_AMD)
+GL_ENUM(0x8741,GL_PROGRAM_BINARY_LENGTH_OES)
+GL_ENUM(0x8764,GL_BUFFER_SIZE)
+GL_ENUM(0x8765,GL_BUFFER_USAGE)
+GL_ENUM(0x87EE,GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD)
+GL_ENUM(0x87F9,GL_3DC_X_AMD)
+GL_ENUM(0x87FA,GL_3DC_XY_AMD)
+GL_ENUM(0x87FE,GL_NUM_PROGRAM_BINARY_FORMATS_OES)
+GL_ENUM(0x87FF,GL_PROGRAM_BINARY_FORMATS_OES)
+GL_ENUM(0x8800,GL_STENCIL_BACK_FUNC)
+GL_ENUM(0x8801,GL_STENCIL_BACK_FAIL)
+GL_ENUM(0x8802,GL_STENCIL_BACK_PASS_DEPTH_FAIL)
+GL_ENUM(0x8803,GL_STENCIL_BACK_PASS_DEPTH_PASS)
+GL_ENUM(0x8823,GL_WRITEONLY_RENDERING_QCOM)
+GL_ENUM(0x883D,GL_BLEND_EQUATION_ALPHA_OES)
+GL_ENUM(0x8840,GL_MATRIX_PALETTE_OES)
+GL_ENUM(0x8842,GL_MAX_PALETTE_MATRICES_OES)
+GL_ENUM(0x8843,GL_CURRENT_PALETTE_MATRIX_OES)
+GL_ENUM(0x8844,GL_MATRIX_INDEX_ARRAY_OES)
+GL_ENUM(0x8846,GL_MATRIX_INDEX_ARRAY_SIZE_OES)
+GL_ENUM(0x8847,GL_MATRIX_INDEX_ARRAY_TYPE_OES)
+GL_ENUM(0x8848,GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
+GL_ENUM(0x8849,GL_MATRIX_INDEX_ARRAY_POINTER_OES)
+GL_ENUM(0x8861,GL_POINT_SPRITE_OES)
+GL_ENUM(0x8862,GL_COORD_REPLACE_OES)
+GL_ENUM(0x8869,GL_MAX_VERTEX_ATTRIBS)
+GL_ENUM(0x886A,GL_VERTEX_ATTRIB_ARRAY_NORMALIZED)
+GL_ENUM(0x8872,GL_MAX_TEXTURE_IMAGE_UNITS)
+GL_ENUM(0x8892,GL_ARRAY_BUFFER)
+GL_ENUM(0x8893,GL_ELEMENT_ARRAY_BUFFER)
+GL_ENUM(0x8894,GL_ARRAY_BUFFER_BINDING)
+GL_ENUM(0x8895,GL_ELEMENT_ARRAY_BUFFER_BINDING)
+GL_ENUM(0x8896,GL_VERTEX_ARRAY_BUFFER_BINDING)
+GL_ENUM(0x8897,GL_NORMAL_ARRAY_BUFFER_BINDING)
+GL_ENUM(0x8898,GL_COLOR_ARRAY_BUFFER_BINDING)
+GL_ENUM(0x889A,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
+GL_ENUM(0x889E,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
+GL_ENUM(0x889F,GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)
+GL_ENUM(0x88B9,GL_WRITE_ONLY_OES)
+GL_ENUM(0x88BB,GL_BUFFER_ACCESS_OES)
+GL_ENUM(0x88BC,GL_BUFFER_MAPPED_OES)
+GL_ENUM(0x88BD,GL_BUFFER_MAP_POINTER_OES)
+GL_ENUM(0x88E0,GL_STREAM_DRAW)
+GL_ENUM(0x88E4,GL_STATIC_DRAW)
+GL_ENUM(0x88E8,GL_DYNAMIC_DRAW)
+GL_ENUM(0x88F0,GL_DEPTH24_STENCIL8_OES)
+GL_ENUM(0x898A,GL_POINT_SIZE_ARRAY_TYPE_OES)
+GL_ENUM(0x898B,GL_POINT_SIZE_ARRAY_STRIDE_OES)
+GL_ENUM(0x898C,GL_POINT_SIZE_ARRAY_POINTER_OES)
+GL_ENUM(0x898D,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
+GL_ENUM(0x898E,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
+GL_ENUM(0x898F,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
+GL_ENUM(0x8B30,GL_FRAGMENT_SHADER)
+GL_ENUM(0x8B31,GL_VERTEX_SHADER)
+GL_ENUM(0x8B4C,GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
+GL_ENUM(0x8B4D,GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
+GL_ENUM(0x8B4F,GL_SHADER_TYPE)
+GL_ENUM(0x8B50,GL_FLOAT_VEC2)
+GL_ENUM(0x8B51,GL_FLOAT_VEC3)
+GL_ENUM(0x8B52,GL_FLOAT_VEC4)
+GL_ENUM(0x8B53,GL_INT_VEC2)
+GL_ENUM(0x8B54,GL_INT_VEC3)
+GL_ENUM(0x8B55,GL_INT_VEC4)
+GL_ENUM(0x8B56,GL_BOOL)
+GL_ENUM(0x8B57,GL_BOOL_VEC2)
+GL_ENUM(0x8B58,GL_BOOL_VEC3)
+GL_ENUM(0x8B59,GL_BOOL_VEC4)
+GL_ENUM(0x8B5A,GL_FLOAT_MAT2)
+GL_ENUM(0x8B5B,GL_FLOAT_MAT3)
+GL_ENUM(0x8B5C,GL_FLOAT_MAT4)
+GL_ENUM(0x8B5E,GL_SAMPLER_2D)
+GL_ENUM(0x8B5F,GL_SAMPLER_3D_OES)
+GL_ENUM(0x8B60,GL_SAMPLER_CUBE)
+GL_ENUM(0x8B80,GL_DELETE_STATUS)
+GL_ENUM(0x8B81,GL_COMPILE_STATUS)
+GL_ENUM(0x8B82,GL_LINK_STATUS)
+GL_ENUM(0x8B83,GL_VALIDATE_STATUS)
+GL_ENUM(0x8B84,GL_INFO_LOG_LENGTH)
+GL_ENUM(0x8B85,GL_ATTACHED_SHADERS)
+GL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS)
+GL_ENUM(0x8B87,GL_ACTIVE_UNIFORM_MAX_LENGTH)
+GL_ENUM(0x8B88,GL_SHADER_SOURCE_LENGTH)
+GL_ENUM(0x8B89,GL_ACTIVE_ATTRIBUTES)
+GL_ENUM(0x8B8A,GL_ACTIVE_ATTRIBUTE_MAX_LENGTH)
+GL_ENUM(0x8B8B,GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES)
+GL_ENUM(0x8B8C,GL_SHADING_LANGUAGE_VERSION)
+GL_ENUM(0x8B8D,GL_CURRENT_PROGRAM)
+GL_ENUM(0x8B90,GL_PALETTE4_RGB8_OES)
+GL_ENUM(0x8B91,GL_PALETTE4_RGBA8_OES)
+GL_ENUM(0x8B92,GL_PALETTE4_R5_G6_B5_OES)
+GL_ENUM(0x8B93,GL_PALETTE4_RGBA4_OES)
+GL_ENUM(0x8B94,GL_PALETTE4_RGB5_A1_OES)
+GL_ENUM(0x8B95,GL_PALETTE8_RGB8_OES)
+GL_ENUM(0x8B96,GL_PALETTE8_RGBA8_OES)
+GL_ENUM(0x8B97,GL_PALETTE8_R5_G6_B5_OES)
+GL_ENUM(0x8B98,GL_PALETTE8_RGBA4_OES)
+GL_ENUM(0x8B99,GL_PALETTE8_RGB5_A1_OES)
+GL_ENUM(0x8B9A,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
+GL_ENUM(0x8B9B,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
+GL_ENUM(0x8B9C,GL_POINT_SIZE_ARRAY_OES)
+GL_ENUM(0x8B9D,GL_TEXTURE_CROP_RECT_OES)
+GL_ENUM(0x8B9E,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
+GL_ENUM(0x8B9F,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
+GL_ENUM(0x8BC0,GL_COUNTER_TYPE_AMD)
+GL_ENUM(0x8BC1,GL_COUNTER_RANGE_AMD)
+GL_ENUM(0x8BC2,GL_UNSIGNED_INT64_AMD)
+GL_ENUM(0x8BC3,GL_PERCENTAGE_AMD)
+GL_ENUM(0x8BC4,GL_PERFMON_RESULT_AVAILABLE_AMD)
+GL_ENUM(0x8BC5,GL_PERFMON_RESULT_SIZE_AMD)
+GL_ENUM(0x8BC6,GL_PERFMON_RESULT_AMD)
+GL_ENUM(0x8BD2,GL_TEXTURE_WIDTH_QCOM)
+GL_ENUM(0x8BD3,GL_TEXTURE_HEIGHT_QCOM)
+GL_ENUM(0x8BD4,GL_TEXTURE_DEPTH_QCOM)
+GL_ENUM(0x8BD5,GL_TEXTURE_INTERNAL_FORMAT_QCOM)
+GL_ENUM(0x8BD6,GL_TEXTURE_FORMAT_QCOM)
+GL_ENUM(0x8BD7,GL_TEXTURE_TYPE_QCOM)
+GL_ENUM(0x8BD8,GL_TEXTURE_IMAGE_VALID_QCOM)
+GL_ENUM(0x8BD9,GL_TEXTURE_NUM_LEVELS_QCOM)
+GL_ENUM(0x8BDA,GL_TEXTURE_TARGET_QCOM)
+GL_ENUM(0x8BDB,GL_TEXTURE_OBJECT_VALID_QCOM)
+GL_ENUM(0x8BDC,GL_STATE_RESTORE)
+GL_ENUM(0x8C00,GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG)
+GL_ENUM(0x8C01,GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG)
+GL_ENUM(0x8C02,GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG)
+GL_ENUM(0x8C03,GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG)
+GL_ENUM(0x8C04,GL_MODULATE_COLOR_IMG)
+GL_ENUM(0x8C05,GL_RECIP_ADD_SIGNED_ALPHA_IMG)
+GL_ENUM(0x8C06,GL_TEXTURE_ALPHA_MODULATE_IMG)
+GL_ENUM(0x8C07,GL_FACTOR_ALPHA_MODULATE_IMG)
+GL_ENUM(0x8C08,GL_FRAGMENT_ALPHA_MODULATE_IMG)
+GL_ENUM(0x8C09,GL_ADD_BLEND_IMG)
+GL_ENUM(0x8C0A,GL_SGX_BINARY_IMG)
+GL_ENUM(0x8C92,GL_ATC_RGB_AMD)
+GL_ENUM(0x8C93,GL_ATC_RGBA_EXPLICIT_ALPHA_AMD)
+GL_ENUM(0x8CA3,GL_STENCIL_BACK_REF)
+GL_ENUM(0x8CA4,GL_STENCIL_BACK_VALUE_MASK)
+GL_ENUM(0x8CA5,GL_STENCIL_BACK_WRITEMASK)
+GL_ENUM(0x8CA6,GL_FRAMEBUFFER_BINDING_OES)
+GL_ENUM(0x8CA7,GL_RENDERBUFFER_BINDING_OES)
+GL_ENUM(0x8CD0,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES)
+GL_ENUM(0x8CD1,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES)
+GL_ENUM(0x8CD2,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES)
+GL_ENUM(0x8CD3,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES)
+GL_ENUM(0x8CD4,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES)
+GL_ENUM(0x8CD5,GL_FRAMEBUFFER_COMPLETE_OES)
+GL_ENUM(0x8CD6,GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES)
+GL_ENUM(0x8CD7,GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES)
+GL_ENUM(0x8CD9,GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES)
+GL_ENUM(0x8CDA,GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES)
+GL_ENUM(0x8CDD,GL_FRAMEBUFFER_UNSUPPORTED_OES)
+GL_ENUM(0x8CE0,GL_COLOR_ATTACHMENT0_OES)
+GL_ENUM(0x8D00,GL_DEPTH_ATTACHMENT_OES)
+GL_ENUM(0x8D20,GL_STENCIL_ATTACHMENT_OES)
+GL_ENUM(0x8D40,GL_FRAMEBUFFER_OES)
+GL_ENUM(0x8D41,GL_RENDERBUFFER_OES)
+GL_ENUM(0x8D42,GL_RENDERBUFFER_WIDTH_OES)
+GL_ENUM(0x8D43,GL_RENDERBUFFER_HEIGHT_OES)
+GL_ENUM(0x8D44,GL_RENDERBUFFER_INTERNAL_FORMAT_OES)
+GL_ENUM(0x8D46,GL_STENCIL_INDEX1_OES)
+GL_ENUM(0x8D47,GL_STENCIL_INDEX4_OES)
+GL_ENUM(0x8D48,GL_STENCIL_INDEX8_OES)
+GL_ENUM(0x8D50,GL_RENDERBUFFER_RED_SIZE_OES)
+GL_ENUM(0x8D51,GL_RENDERBUFFER_GREEN_SIZE_OES)
+GL_ENUM(0x8D52,GL_RENDERBUFFER_BLUE_SIZE_OES)
+GL_ENUM(0x8D53,GL_RENDERBUFFER_ALPHA_SIZE_OES)
+GL_ENUM(0x8D54,GL_RENDERBUFFER_DEPTH_SIZE_OES)
+GL_ENUM(0x8D55,GL_RENDERBUFFER_STENCIL_SIZE_OES)
+GL_ENUM(0x8D60,GL_TEXTURE_GEN_STR_OES)
+GL_ENUM(0x8D61,GL_HALF_FLOAT_OES)
+GL_ENUM(0x8D62,GL_RGB565_OES)
+GL_ENUM(0x8D64,GL_ETC1_RGB8_OES)
+GL_ENUM(0x8D65,GL_TEXTURE_EXTERNAL_OES)
+GL_ENUM(0x8D66,GL_SAMPLER_EXTERNAL_OES)
+GL_ENUM(0x8D67,GL_TEXTURE_BINDING_EXTERNAL_OES)
+GL_ENUM(0x8D68,GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES)
+GL_ENUM(0x8DF0,GL_LOW_FLOAT)
+GL_ENUM(0x8DF1,GL_MEDIUM_FLOAT)
+GL_ENUM(0x8DF2,GL_HIGH_FLOAT)
+GL_ENUM(0x8DF3,GL_LOW_INT)
+GL_ENUM(0x8DF4,GL_MEDIUM_INT)
+GL_ENUM(0x8DF5,GL_HIGH_INT)
+GL_ENUM(0x8DF6,GL_UNSIGNED_INT_10_10_10_2_OES)
+GL_ENUM(0x8DF7,GL_INT_10_10_10_2_OES)
+GL_ENUM(0x8DF8,GL_SHADER_BINARY_FORMATS)
+GL_ENUM(0x8DF9,GL_NUM_SHADER_BINARY_FORMATS)
+GL_ENUM(0x8DFA,GL_SHADER_COMPILER)
+GL_ENUM(0x8DFB,GL_MAX_VERTEX_UNIFORM_VECTORS)
+GL_ENUM(0x8DFC,GL_MAX_VARYING_VECTORS)
+GL_ENUM(0x8DFD,GL_MAX_FRAGMENT_UNIFORM_VECTORS)
+GL_ENUM(0x8E2C,GL_DEPTH_COMPONENT16_NONLINEAR_NV)
+GL_ENUM(0x8ED0,GL_COVERAGE_COMPONENT_NV)
+GL_ENUM(0x8ED1,GL_COVERAGE_COMPONENT4_NV)
+GL_ENUM(0x8ED2,GL_COVERAGE_ATTACHMENT_NV)
+GL_ENUM(0x8ED3,GL_COVERAGE_BUFFERS_NV)
+GL_ENUM(0x8ED4,GL_COVERAGE_SAMPLES_NV)
+GL_ENUM(0x8ED5,GL_COVERAGE_ALL_FRAGMENTS_NV)
+GL_ENUM(0x8ED6,GL_COVERAGE_EDGE_FRAGMENTS_NV)
+GL_ENUM(0x8ED7,GL_COVERAGE_AUTOMATIC_NV)
+GL_ENUM(0x8FA0,GL_PERFMON_GLOBAL_MODE_QCOM)
+GL_ENUM(0x9130,GL_SGX_PROGRAM_BINARY_IMG)
+GL_ENUM(0x9133,GL_RENDERBUFFER_SAMPLES_IMG)
+GL_ENUM(0x9134,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG)
+GL_ENUM(0x9135,GL_MAX_SAMPLES_IMG)
+GL_ENUM(0x9136,GL_TEXTURE_SAMPLES_IMG)
diff --git a/opengl/libs/hooks.h b/opengl/libs/hooks.h
index 1ab58cc..812e26d 100644
--- a/opengl/libs/hooks.h
+++ b/opengl/libs/hooks.h
@@ -141,6 +141,11 @@
 
 #endif
 
+#if EGL_TRACE
+
+extern gl_hooks_t const* getGLTraceThreadSpecific();
+
+#endif
 
 // ----------------------------------------------------------------------------
 }; // namespace android
diff --git a/opengl/libs/tools/genfiles b/opengl/libs/tools/genfiles
index 120cb4b..50bbf08 100755
--- a/opengl/libs/tools/genfiles
+++ b/opengl/libs/tools/genfiles
@@ -31,3 +31,14 @@
         | sort -t, -k2 \
         | awk -F, '!_[$2]++' \
             > ../entries.in
+
+./gltracegen ../entries.in >../trace.in
+
+cat ../../include/GLES/gl.h \
+    ../../include/GLES/glext.h \
+    ../../include/GLES2/gl2.h \
+    ../../include/GLES2/gl2ext.h \
+        | ./glenumsgen \
+        | sort \
+        > ../enums.in
+
diff --git a/opengl/libs/tools/glenumsgen b/opengl/libs/tools/glenumsgen
new file mode 100755
index 0000000..2ae5fbf
--- /dev/null
+++ b/opengl/libs/tools/glenumsgen
@@ -0,0 +1,38 @@
+#! /usr/bin/perl
+#
+# Copyright (C) 2010 Google Inc.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+#      http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+use strict;
+
+my %enumHash = ();
+
+while (my $line = <STDIN>) {
+  next if $line =~ /^\//;
+  # Skip bitfield definitions.
+  next if $line =~ /_BIT(\d+_|\s+)/;
+  if ($line !~ /^#define\s+(\S+)\s+(0x\S+)/) {
+    next;
+  }
+  my $enumName = $1;
+  my $enumValue = $2;
+  next if exists($enumHash { $enumValue });
+  $enumHash { $enumValue } = $enumName;
+  printf("GL_ENUM(%s,%s)\n", $enumValue, $enumName);
+}
+
+
+
+
+
diff --git a/opengl/libs/tools/gltracegen b/opengl/libs/tools/gltracegen
new file mode 100755
index 0000000..da42653
--- /dev/null
+++ b/opengl/libs/tools/gltracegen
@@ -0,0 +1,95 @@
+#! /usr/bin/perl
+#
+# Copyright (C) 2010 Google Inc.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+#      http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+use strict;
+
+sub rtrim($)
+{
+    my $string = shift;
+    $string =~ s/\s+$//;
+    return $string;
+}
+
+while (my $line = <>) {
+  next if $line =~ /^\//;
+  next if $line =~ /^#/;
+  next if $line =~ /^\s*$/;
+  if ($line !~ /^GL_ENTRY\(([^,]+), ([^,]+), ([^\)]+)\)/) {
+    next;
+  }
+  my $type = $1;
+  my $name = $2;
+  my $args = $3;
+  
+  my @args = split ',', $args;
+  my $len = scalar(@args);
+  my $nonVoidArgLen = 0;
+  for (my $num = 0; $num < $len; $num++) {
+    if ($args[$num] ne "void") {
+      $nonVoidArgLen++;
+    }
+  }
+  if ($type eq "void") {
+    printf("TRACE_GL_VOID(");
+  } else {
+    printf("TRACE_GL(%s, ", $type);
+  }
+  
+  printf("%s, (%s), (", $name, $args);
+    for (my $num = 0; $num < $len; $num++) {
+    if ($args[$num] ne "void") {
+      if ($num > 0) {
+        print ", ";
+      }
+      #
+      # extract the name from the parameter
+      # type name
+      # const type *name
+      # type *name
+      # type name[4]
+      #
+      if ($args[$num] =~ /(\S+\s)+\**\s*([\w]+)/) {
+        printf("%s", $2);
+      }
+    }
+  }
+  printf("), %d", $nonVoidArgLen);
+  for (my $num = 0; $num < $len; $num++) {
+    if ($args[$num] ne "void") {
+      #
+      # extract the name from the parameter
+      # type name
+      # const type *name
+      # type *name
+      # type name[4]
+      #
+      my $arg = $args[$num];
+      if ($arg =~ /(\S+\s)+\**\s*([\w]+)/) {
+        my $name = $2;
+        if ($arg =~ /((const )*(\S+\s)+\**)\s*([\w]+)/) {
+          my $type = rtrim($1);
+          printf(", \"%s\", %s", $type, $name);
+        }
+      }
+    }
+  }
+  printf(")\n");
+}
+
+
+
+
+
diff --git a/opengl/libs/trace.in b/opengl/libs/trace.in
new file mode 100644
index 0000000..3d492af
--- /dev/null
+++ b/opengl/libs/trace.in
@@ -0,0 +1,376 @@
+TRACE_GL_VOID(glActiveTexture, (GLenum texture), (texture), 1, "GLenum", texture)
+TRACE_GL_VOID(glAlphaFunc, (GLenum func, GLclampf ref), (func, ref), 2, "GLenum", func, "GLclampf", ref)
+TRACE_GL_VOID(glAlphaFuncx, (GLenum func, GLclampx ref), (func, ref), 2, "GLenum", func, "GLclampx", ref)
+TRACE_GL_VOID(glAlphaFuncxOES, (GLenum func, GLclampx ref), (func, ref), 2, "GLenum", func, "GLclampx", ref)
+TRACE_GL_VOID(glAttachShader, (GLuint program, GLuint shader), (program, shader), 2, "GLuint", program, "GLuint", shader)
+TRACE_GL_VOID(glBeginPerfMonitorAMD, (GLuint monitor), (monitor), 1, "GLuint", monitor)
+TRACE_GL_VOID(glBindAttribLocation, (GLuint program, GLuint index, const GLchar* name), (program, index, name), 3, "GLuint", program, "GLuint", index, "const GLchar*", name)
+TRACE_GL_VOID(glBindBuffer, (GLenum target, GLuint buffer), (target, buffer), 2, "GLenum", target, "GLuint", buffer)
+TRACE_GL_VOID(glBindFramebuffer, (GLenum target, GLuint framebuffer), (target, framebuffer), 2, "GLenum", target, "GLuint", framebuffer)
+TRACE_GL_VOID(glBindFramebufferOES, (GLenum target, GLuint framebuffer), (target, framebuffer), 2, "GLenum", target, "GLuint", framebuffer)
+TRACE_GL_VOID(glBindRenderbuffer, (GLenum target, GLuint renderbuffer), (target, renderbuffer), 2, "GLenum", target, "GLuint", renderbuffer)
+TRACE_GL_VOID(glBindRenderbufferOES, (GLenum target, GLuint renderbuffer), (target, renderbuffer), 2, "GLenum", target, "GLuint", renderbuffer)
+TRACE_GL_VOID(glBindTexture, (GLenum target, GLuint texture), (target, texture), 2, "GLenum", target, "GLuint", texture)
+TRACE_GL_VOID(glBindVertexArrayOES, (GLuint array), (array), 1, "GLuint", array)
+TRACE_GL_VOID(glBlendColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), (red, green, blue, alpha), 4, "GLclampf", red, "GLclampf", green, "GLclampf", blue, "GLclampf", alpha)
+TRACE_GL_VOID(glBlendEquation, ( GLenum mode ), (mode), 1, "GLenum", mode)
+TRACE_GL_VOID(glBlendEquationOES, (GLenum mode), (mode), 1, "GLenum", mode)
+TRACE_GL_VOID(glBlendEquationSeparate, (GLenum modeRGB, GLenum modeAlpha), (modeRGB, modeAlpha), 2, "GLenum", modeRGB, "GLenum", modeAlpha)
+TRACE_GL_VOID(glBlendEquationSeparateOES, (GLenum modeRGB, GLenum modeAlpha), (modeRGB, modeAlpha), 2, "GLenum", modeRGB, "GLenum", modeAlpha)
+TRACE_GL_VOID(glBlendFunc, (GLenum sfactor, GLenum dfactor), (sfactor, dfactor), 2, "GLenum", sfactor, "GLenum", dfactor)
+TRACE_GL_VOID(glBlendFuncSeparate, (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha), (srcRGB, dstRGB, srcAlpha, dstAlpha), 4, "GLenum", srcRGB, "GLenum", dstRGB, "GLenum", srcAlpha, "GLenum", dstAlpha)
+TRACE_GL_VOID(glBlendFuncSeparateOES, (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha), (srcRGB, dstRGB, srcAlpha, dstAlpha), 4, "GLenum", srcRGB, "GLenum", dstRGB, "GLenum", srcAlpha, "GLenum", dstAlpha)
+TRACE_GL_VOID(glBufferData, (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage), (target, size, data, usage), 4, "GLenum", target, "GLsizeiptr", size, "const GLvoid *", data, "GLenum", usage)
+TRACE_GL_VOID(glBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data), (target, offset, size, data), 4, "GLenum", target, "GLintptr", offset, "GLsizeiptr", size, "const GLvoid *", data)
+TRACE_GL(GLenum, glCheckFramebufferStatus, (GLenum target), (target), 1, "GLenum", target)
+TRACE_GL(GLenum, glCheckFramebufferStatusOES, (GLenum target), (target), 1, "GLenum", target)
+TRACE_GL_VOID(glClear, (GLbitfield mask), (mask), 1, "GLbitfield", mask)
+TRACE_GL_VOID(glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), (red, green, blue, alpha), 4, "GLclampf", red, "GLclampf", green, "GLclampf", blue, "GLclampf", alpha)
+TRACE_GL_VOID(glClearColorx, (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha), (red, green, blue, alpha), 4, "GLclampx", red, "GLclampx", green, "GLclampx", blue, "GLclampx", alpha)
+TRACE_GL_VOID(glClearColorxOES, (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha), (red, green, blue, alpha), 4, "GLclampx", red, "GLclampx", green, "GLclampx", blue, "GLclampx", alpha)
+TRACE_GL_VOID(glClearDepthf, (GLclampf depth), (depth), 1, "GLclampf", depth)
+TRACE_GL_VOID(glClearDepthfOES, (GLclampf depth), (depth), 1, "GLclampf", depth)
+TRACE_GL_VOID(glClearDepthx, (GLclampx depth), (depth), 1, "GLclampx", depth)
+TRACE_GL_VOID(glClearDepthxOES, (GLclampx depth), (depth), 1, "GLclampx", depth)
+TRACE_GL_VOID(glClearStencil, (GLint s), (s), 1, "GLint", s)
+TRACE_GL_VOID(glClientActiveTexture, (GLenum texture), (texture), 1, "GLenum", texture)
+TRACE_GL_VOID(glClipPlanef, (GLenum plane, const GLfloat *equation), (plane, equation), 2, "GLenum", plane, "const GLfloat *", equation)
+TRACE_GL_VOID(glClipPlanefIMG, (GLenum p, const GLfloat *eqn), (p, eqn), 2, "GLenum", p, "const GLfloat *", eqn)
+TRACE_GL_VOID(glClipPlanefOES, (GLenum plane, const GLfloat *equation), (plane, equation), 2, "GLenum", plane, "const GLfloat *", equation)
+TRACE_GL_VOID(glClipPlanex, (GLenum plane, const GLfixed *equation), (plane, equation), 2, "GLenum", plane, "const GLfixed *", equation)
+TRACE_GL_VOID(glClipPlanexIMG, (GLenum p, const GLfixed *eqn), (p, eqn), 2, "GLenum", p, "const GLfixed *", eqn)
+TRACE_GL_VOID(glClipPlanexOES, (GLenum plane, const GLfixed *equation), (plane, equation), 2, "GLenum", plane, "const GLfixed *", equation)
+TRACE_GL_VOID(glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha), (red, green, blue, alpha), 4, "GLfloat", red, "GLfloat", green, "GLfloat", blue, "GLfloat", alpha)
+TRACE_GL_VOID(glColor4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha), (red, green, blue, alpha), 4, "GLubyte", red, "GLubyte", green, "GLubyte", blue, "GLubyte", alpha)
+TRACE_GL_VOID(glColor4x, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha), (red, green, blue, alpha), 4, "GLfixed", red, "GLfixed", green, "GLfixed", blue, "GLfixed", alpha)
+TRACE_GL_VOID(glColor4xOES, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha), (red, green, blue, alpha), 4, "GLfixed", red, "GLfixed", green, "GLfixed", blue, "GLfixed", alpha)
+TRACE_GL_VOID(glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha), (red, green, blue, alpha), 4, "GLboolean", red, "GLboolean", green, "GLboolean", blue, "GLboolean", alpha)
+TRACE_GL_VOID(glColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
+TRACE_GL_VOID(glCompileShader, (GLuint shader), (shader), 1, "GLuint", shader)
+TRACE_GL_VOID(glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data), (target, level, internalformat, width, height, border, imageSize, data), 8, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLint", border, "GLsizei", imageSize, "const GLvoid *", data)
+TRACE_GL_VOID(glCompressedTexImage3DOES, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data), (target, level, internalformat, width, height, depth, border, imageSize, data), 9, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLint", border, "GLsizei", imageSize, "const GLvoid*", data)
+TRACE_GL_VOID(glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data), (target, level, xoffset, yoffset, width, height, format, imageSize, data), 9, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLsizei", width, "GLsizei", height, "GLenum", format, "GLsizei", imageSize, "const GLvoid *", data)
+TRACE_GL_VOID(glCompressedTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLsizei", imageSize, "const GLvoid*", data)
+TRACE_GL_VOID(glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border), (target, level, internalformat, x, y, width, height, border), 8, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height, "GLint", border)
+TRACE_GL_VOID(glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height), (target, level, xoffset, yoffset, x, y, width, height), 8, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height)
+TRACE_GL_VOID(glCopyTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height), (target, level, xoffset, yoffset, zoffset, x, y, width, height), 9, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height)
+TRACE_GL_VOID(glCoverageMaskNV, (GLboolean mask), (mask), 1, "GLboolean", mask)
+TRACE_GL_VOID(glCoverageOperationNV, (GLenum operation), (operation), 1, "GLenum", operation)
+TRACE_GL(GLuint, glCreateProgram, (void), (), 0)
+TRACE_GL(GLuint, glCreateShader, (GLenum type), (type), 1, "GLenum", type)
+TRACE_GL_VOID(glCullFace, (GLenum mode), (mode), 1, "GLenum", mode)
+TRACE_GL_VOID(glCurrentPaletteMatrixOES, (GLuint matrixpaletteindex), (matrixpaletteindex), 1, "GLuint", matrixpaletteindex)
+TRACE_GL_VOID(glDeleteBuffers, (GLsizei n, const GLuint *buffers), (n, buffers), 2, "GLsizei", n, "const GLuint *", buffers)
+TRACE_GL_VOID(glDeleteFencesNV, (GLsizei n, const GLuint *fences), (n, fences), 2, "GLsizei", n, "const GLuint *", fences)
+TRACE_GL_VOID(glDeleteFramebuffers, (GLsizei n, const GLuint* framebuffers), (n, framebuffers), 2, "GLsizei", n, "const GLuint*", framebuffers)
+TRACE_GL_VOID(glDeleteFramebuffersOES, (GLsizei n, const GLuint* framebuffers), (n, framebuffers), 2, "GLsizei", n, "const GLuint*", framebuffers)
+TRACE_GL_VOID(glDeletePerfMonitorsAMD, (GLsizei n, GLuint *monitors), (n, monitors), 2, "GLsizei", n, "GLuint *", monitors)
+TRACE_GL_VOID(glDeleteProgram, (GLuint program), (program), 1, "GLuint", program)
+TRACE_GL_VOID(glDeleteRenderbuffers, (GLsizei n, const GLuint* renderbuffers), (n, renderbuffers), 2, "GLsizei", n, "const GLuint*", renderbuffers)
+TRACE_GL_VOID(glDeleteRenderbuffersOES, (GLsizei n, const GLuint* renderbuffers), (n, renderbuffers), 2, "GLsizei", n, "const GLuint*", renderbuffers)
+TRACE_GL_VOID(glDeleteShader, (GLuint shader), (shader), 1, "GLuint", shader)
+TRACE_GL_VOID(glDeleteTextures, (GLsizei n, const GLuint *textures), (n, textures), 2, "GLsizei", n, "const GLuint *", textures)
+TRACE_GL_VOID(glDeleteVertexArraysOES, (GLsizei n, const GLuint *arrays), (n, arrays), 2, "GLsizei", n, "const GLuint *", arrays)
+TRACE_GL_VOID(glDepthFunc, (GLenum func), (func), 1, "GLenum", func)
+TRACE_GL_VOID(glDepthMask, (GLboolean flag), (flag), 1, "GLboolean", flag)
+TRACE_GL_VOID(glDepthRangef, (GLclampf zNear, GLclampf zFar), (zNear, zFar), 2, "GLclampf", zNear, "GLclampf", zFar)
+TRACE_GL_VOID(glDepthRangefOES, (GLclampf zNear, GLclampf zFar), (zNear, zFar), 2, "GLclampf", zNear, "GLclampf", zFar)
+TRACE_GL_VOID(glDepthRangex, (GLclampx zNear, GLclampx zFar), (zNear, zFar), 2, "GLclampx", zNear, "GLclampx", zFar)
+TRACE_GL_VOID(glDepthRangexOES, (GLclampx zNear, GLclampx zFar), (zNear, zFar), 2, "GLclampx", zNear, "GLclampx", zFar)
+TRACE_GL_VOID(glDetachShader, (GLuint program, GLuint shader), (program, shader), 2, "GLuint", program, "GLuint", shader)
+TRACE_GL_VOID(glDisable, (GLenum cap), (cap), 1, "GLenum", cap)
+TRACE_GL_VOID(glDisableClientState, (GLenum array), (array), 1, "GLenum", array)
+TRACE_GL_VOID(glDisableDriverControlQCOM, (GLuint driverControl), (driverControl), 1, "GLuint", driverControl)
+TRACE_GL_VOID(glDisableVertexAttribArray, (GLuint index), (index), 1, "GLuint", index)
+TRACE_GL_VOID(glDiscardFramebufferEXT, (GLenum target, GLsizei numAttachments, const GLenum *attachments), (target, numAttachments, attachments), 3, "GLenum", target, "GLsizei", numAttachments, "const GLenum *", attachments)
+TRACE_GL_VOID(glDrawArrays, (GLenum mode, GLint first, GLsizei count), (mode, first, count), 3, "GLenum", mode, "GLint", first, "GLsizei", count)
+TRACE_GL_VOID(glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices), (mode, count, type, indices), 4, "GLenum", mode, "GLsizei", count, "GLenum", type, "const GLvoid *", indices)
+TRACE_GL_VOID(glDrawTexfOES, (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height), (x, y, z, width, height), 5, "GLfloat", x, "GLfloat", y, "GLfloat", z, "GLfloat", width, "GLfloat", height)
+TRACE_GL_VOID(glDrawTexfvOES, (const GLfloat *coords), (coords), 1, "const GLfloat *", coords)
+TRACE_GL_VOID(glDrawTexiOES, (GLint x, GLint y, GLint z, GLint width, GLint height), (x, y, z, width, height), 5, "GLint", x, "GLint", y, "GLint", z, "GLint", width, "GLint", height)
+TRACE_GL_VOID(glDrawTexivOES, (const GLint *coords), (coords), 1, "const GLint *", coords)
+TRACE_GL_VOID(glDrawTexsOES, (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height), (x, y, z, width, height), 5, "GLshort", x, "GLshort", y, "GLshort", z, "GLshort", width, "GLshort", height)
+TRACE_GL_VOID(glDrawTexsvOES, (const GLshort *coords), (coords), 1, "const GLshort *", coords)
+TRACE_GL_VOID(glDrawTexxOES, (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height), (x, y, z, width, height), 5, "GLfixed", x, "GLfixed", y, "GLfixed", z, "GLfixed", width, "GLfixed", height)
+TRACE_GL_VOID(glDrawTexxvOES, (const GLfixed *coords), (coords), 1, "const GLfixed *", coords)
+TRACE_GL_VOID(glEGLImageTargetRenderbufferStorageOES, (GLenum target, GLeglImageOES image), (target, image), 2, "GLenum", target, "GLeglImageOES", image)
+TRACE_GL_VOID(glEGLImageTargetTexture2DOES, (GLenum target, GLeglImageOES image), (target, image), 2, "GLenum", target, "GLeglImageOES", image)
+TRACE_GL_VOID(glEnable, (GLenum cap), (cap), 1, "GLenum", cap)
+TRACE_GL_VOID(glEnableClientState, (GLenum array), (array), 1, "GLenum", array)
+TRACE_GL_VOID(glEnableDriverControlQCOM, (GLuint driverControl), (driverControl), 1, "GLuint", driverControl)
+TRACE_GL_VOID(glEnableVertexAttribArray, (GLuint index), (index), 1, "GLuint", index)
+TRACE_GL_VOID(glEndPerfMonitorAMD, (GLuint monitor), (monitor), 1, "GLuint", monitor)
+TRACE_GL_VOID(glEndTilingQCOM, (GLbitfield preserveMask), (preserveMask), 1, "GLbitfield", preserveMask)
+TRACE_GL_VOID(glExtGetBufferPointervQCOM, (GLenum target, GLvoid **params), (target, params), 2, "GLenum", target, "GLvoid **", params)
+TRACE_GL_VOID(glExtGetBuffersQCOM, (GLuint *buffers, GLint maxBuffers, GLint *numBuffers), (buffers, maxBuffers, numBuffers), 3, "GLuint *", buffers, "GLint", maxBuffers, "GLint *", numBuffers)
+TRACE_GL_VOID(glExtGetFramebuffersQCOM, (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers), (framebuffers, maxFramebuffers, numFramebuffers), 3, "GLuint *", framebuffers, "GLint", maxFramebuffers, "GLint *", numFramebuffers)
+TRACE_GL_VOID(glExtGetProgramBinarySourceQCOM, (GLuint program, GLenum shadertype, GLchar *source, GLint *length), (program, shadertype, source, length), 4, "GLuint", program, "GLenum", shadertype, "GLchar *", source, "GLint *", length)
+TRACE_GL_VOID(glExtGetProgramsQCOM, (GLuint *programs, GLint maxPrograms, GLint *numPrograms), (programs, maxPrograms, numPrograms), 3, "GLuint *", programs, "GLint", maxPrograms, "GLint *", numPrograms)
+TRACE_GL_VOID(glExtGetRenderbuffersQCOM, (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers), (renderbuffers, maxRenderbuffers, numRenderbuffers), 3, "GLuint *", renderbuffers, "GLint", maxRenderbuffers, "GLint *", numRenderbuffers)
+TRACE_GL_VOID(glExtGetShadersQCOM, (GLuint *shaders, GLint maxShaders, GLint *numShaders), (shaders, maxShaders, numShaders), 3, "GLuint *", shaders, "GLint", maxShaders, "GLint *", numShaders)
+TRACE_GL_VOID(glExtGetTexLevelParameterivQCOM, (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params), (texture, face, level, pname, params), 5, "GLuint", texture, "GLenum", face, "GLint", level, "GLenum", pname, "GLint *", params)
+TRACE_GL_VOID(glExtGetTexSubImageQCOM, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLenum", type, "GLvoid *", texels)
+TRACE_GL_VOID(glExtGetTexturesQCOM, (GLuint *textures, GLint maxTextures, GLint *numTextures), (textures, maxTextures, numTextures), 3, "GLuint *", textures, "GLint", maxTextures, "GLint *", numTextures)
+TRACE_GL(GLboolean, glExtIsProgramBinaryQCOM, (GLuint program), (program), 1, "GLuint", program)
+TRACE_GL_VOID(glExtTexObjectStateOverrideiQCOM, (GLenum target, GLenum pname, GLint param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLint", param)
+TRACE_GL_VOID(glFinish, (void), (), 0)
+TRACE_GL_VOID(glFinishFenceNV, (GLuint fence), (fence), 1, "GLuint", fence)
+TRACE_GL_VOID(glFlush, (void), (), 0)
+TRACE_GL_VOID(glFogf, (GLenum pname, GLfloat param), (pname, param), 2, "GLenum", pname, "GLfloat", param)
+TRACE_GL_VOID(glFogfv, (GLenum pname, const GLfloat *params), (pname, params), 2, "GLenum", pname, "const GLfloat *", params)
+TRACE_GL_VOID(glFogx, (GLenum pname, GLfixed param), (pname, param), 2, "GLenum", pname, "GLfixed", param)
+TRACE_GL_VOID(glFogxOES, (GLenum pname, GLfixed param), (pname, param), 2, "GLenum", pname, "GLfixed", param)
+TRACE_GL_VOID(glFogxv, (GLenum pname, const GLfixed *params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
+TRACE_GL_VOID(glFogxvOES, (GLenum pname, const GLfixed *params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
+TRACE_GL_VOID(glFramebufferRenderbuffer, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer), (target, attachment, renderbuffertarget, renderbuffer), 4, "GLenum", target, "GLenum", attachment, "GLenum", renderbuffertarget, "GLuint", renderbuffer)
+TRACE_GL_VOID(glFramebufferRenderbufferOES, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer), (target, attachment, renderbuffertarget, renderbuffer), 4, "GLenum", target, "GLenum", attachment, "GLenum", renderbuffertarget, "GLuint", renderbuffer)
+TRACE_GL_VOID(glFramebufferTexture2D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level), (target, attachment, textarget, texture, level), 5, "GLenum", target, "GLenum", attachment, "GLenum", textarget, "GLuint", texture, "GLint", level)
+TRACE_GL_VOID(glFramebufferTexture2DMultisampleIMG, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples), (target, attachment, textarget, texture, level, samples), 6, "GLenum", target, "GLenum", attachment, "GLenum", textarget, "GLuint", texture, "GLint", level, "GLsizei", samples)
+TRACE_GL_VOID(glFramebufferTexture2DOES, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level), (target, attachment, textarget, texture, level), 5, "GLenum", target, "GLenum", attachment, "GLenum", textarget, "GLuint", texture, "GLint", level)
+TRACE_GL_VOID(glFramebufferTexture3DOES, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset), (target, attachment, textarget, texture, level, zoffset), 6, "GLenum", target, "GLenum", attachment, "GLenum", textarget, "GLuint", texture, "GLint", level, "GLint", zoffset)
+TRACE_GL_VOID(glFrontFace, (GLenum mode), (mode), 1, "GLenum", mode)
+TRACE_GL_VOID(glFrustumf, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfloat", left, "GLfloat", right, "GLfloat", bottom, "GLfloat", top, "GLfloat", zNear, "GLfloat", zFar)
+TRACE_GL_VOID(glFrustumfOES, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfloat", left, "GLfloat", right, "GLfloat", bottom, "GLfloat", top, "GLfloat", zNear, "GLfloat", zFar)
+TRACE_GL_VOID(glFrustumx, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfixed", left, "GLfixed", right, "GLfixed", bottom, "GLfixed", top, "GLfixed", zNear, "GLfixed", zFar)
+TRACE_GL_VOID(glFrustumxOES, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfixed", left, "GLfixed", right, "GLfixed", bottom, "GLfixed", top, "GLfixed", zNear, "GLfixed", zFar)
+TRACE_GL_VOID(glGenBuffers, (GLsizei n, GLuint *buffers), (n, buffers), 2, "GLsizei", n, "GLuint *", buffers)
+TRACE_GL_VOID(glGenFencesNV, (GLsizei n, GLuint *fences), (n, fences), 2, "GLsizei", n, "GLuint *", fences)
+TRACE_GL_VOID(glGenFramebuffers, (GLsizei n, GLuint* framebuffers), (n, framebuffers), 2, "GLsizei", n, "GLuint*", framebuffers)
+TRACE_GL_VOID(glGenFramebuffersOES, (GLsizei n, GLuint* framebuffers), (n, framebuffers), 2, "GLsizei", n, "GLuint*", framebuffers)
+TRACE_GL_VOID(glGenPerfMonitorsAMD, (GLsizei n, GLuint *monitors), (n, monitors), 2, "GLsizei", n, "GLuint *", monitors)
+TRACE_GL_VOID(glGenRenderbuffers, (GLsizei n, GLuint* renderbuffers), (n, renderbuffers), 2, "GLsizei", n, "GLuint*", renderbuffers)
+TRACE_GL_VOID(glGenRenderbuffersOES, (GLsizei n, GLuint* renderbuffers), (n, renderbuffers), 2, "GLsizei", n, "GLuint*", renderbuffers)
+TRACE_GL_VOID(glGenTextures, (GLsizei n, GLuint *textures), (n, textures), 2, "GLsizei", n, "GLuint *", textures)
+TRACE_GL_VOID(glGenVertexArraysOES, (GLsizei n, GLuint *arrays), (n, arrays), 2, "GLsizei", n, "GLuint *", arrays)
+TRACE_GL_VOID(glGenerateMipmap, (GLenum target), (target), 1, "GLenum", target)
+TRACE_GL_VOID(glGenerateMipmapOES, (GLenum target), (target), 1, "GLenum", target)
+TRACE_GL_VOID(glGetActiveAttrib, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name), (program, index, bufsize, length, size, type, name), 7, "GLuint", program, "GLuint", index, "GLsizei", bufsize, "GLsizei*", length, "GLint*", size, "GLenum*", type, "GLchar*", name)
+TRACE_GL_VOID(glGetActiveUniform, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name), (program, index, bufsize, length, size, type, name), 7, "GLuint", program, "GLuint", index, "GLsizei", bufsize, "GLsizei*", length, "GLint*", size, "GLenum*", type, "GLchar*", name)
+TRACE_GL_VOID(glGetAttachedShaders, (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders), (program, maxcount, count, shaders), 4, "GLuint", program, "GLsizei", maxcount, "GLsizei*", count, "GLuint*", shaders)
+TRACE_GL(int, glGetAttribLocation, (GLuint program, const GLchar* name), (program, name), 2, "GLuint", program, "const GLchar*", name)
+TRACE_GL_VOID(glGetBooleanv, (GLenum pname, GLboolean *params), (pname, params), 2, "GLenum", pname, "GLboolean *", params)
+TRACE_GL_VOID(glGetBufferParameteriv, (GLenum target, GLenum pname, GLint *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
+TRACE_GL_VOID(glGetBufferPointervOES, (GLenum target, GLenum pname, GLvoid ** params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLvoid **", params)
+TRACE_GL_VOID(glGetClipPlanef, (GLenum pname, GLfloat eqn[4]), (pname, eqn), 2, "GLenum", pname, "GLfloat", eqn)
+TRACE_GL_VOID(glGetClipPlanefOES, (GLenum pname, GLfloat eqn[4]), (pname, eqn), 2, "GLenum", pname, "GLfloat", eqn)
+TRACE_GL_VOID(glGetClipPlanex, (GLenum pname, GLfixed eqn[4]), (pname, eqn), 2, "GLenum", pname, "GLfixed", eqn)
+TRACE_GL_VOID(glGetClipPlanexOES, (GLenum pname, GLfixed eqn[4]), (pname, eqn), 2, "GLenum", pname, "GLfixed", eqn)
+TRACE_GL_VOID(glGetDriverControlStringQCOM, (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString), (driverControl, bufSize, length, driverControlString), 4, "GLuint", driverControl, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", driverControlString)
+TRACE_GL_VOID(glGetDriverControlsQCOM, (GLint *num, GLsizei size, GLuint *driverControls), (num, size, driverControls), 3, "GLint *", num, "GLsizei", size, "GLuint *", driverControls)
+TRACE_GL(GLenum, glGetError, (void), (), 0)
+TRACE_GL_VOID(glGetFenceivNV, (GLuint fence, GLenum pname, GLint *params), (fence, pname, params), 3, "GLuint", fence, "GLenum", pname, "GLint *", params)
+TRACE_GL_VOID(glGetFixedv, (GLenum pname, GLfixed *params), (pname, params), 2, "GLenum", pname, "GLfixed *", params)
+TRACE_GL_VOID(glGetFixedvOES, (GLenum pname, GLfixed *params), (pname, params), 2, "GLenum", pname, "GLfixed *", params)
+TRACE_GL_VOID(glGetFloatv, (GLenum pname, GLfloat *params), (pname, params), 2, "GLenum", pname, "GLfloat *", params)
+TRACE_GL_VOID(glGetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint* params), (target, attachment, pname, params), 4, "GLenum", target, "GLenum", attachment, "GLenum", pname, "GLint*", params)
+TRACE_GL_VOID(glGetFramebufferAttachmentParameterivOES, (GLenum target, GLenum attachment, GLenum pname, GLint* params), (target, attachment, pname, params), 4, "GLenum", target, "GLenum", attachment, "GLenum", pname, "GLint*", params)
+TRACE_GL_VOID(glGetIntegerv, (GLenum pname, GLint *params), (pname, params), 2, "GLenum", pname, "GLint *", params)
+TRACE_GL_VOID(glGetLightfv, (GLenum light, GLenum pname, GLfloat *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfloat *", params)
+TRACE_GL_VOID(glGetLightxv, (GLenum light, GLenum pname, GLfixed *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfixed *", params)
+TRACE_GL_VOID(glGetLightxvOES, (GLenum light, GLenum pname, GLfixed *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfixed *", params)
+TRACE_GL_VOID(glGetMaterialfv, (GLenum face, GLenum pname, GLfloat *params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "GLfloat *", params)
+TRACE_GL_VOID(glGetMaterialxv, (GLenum face, GLenum pname, GLfixed *params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "GLfixed *", params)
+TRACE_GL_VOID(glGetMaterialxvOES, (GLenum face, GLenum pname, GLfixed *params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "GLfixed *", params)
+TRACE_GL_VOID(glGetPerfMonitorCounterDataAMD, (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten), (monitor, pname, dataSize, data, bytesWritten), 5, "GLuint", monitor, "GLenum", pname, "GLsizei", dataSize, "GLuint *", data, "GLint *", bytesWritten)
+TRACE_GL_VOID(glGetPerfMonitorCounterInfoAMD, (GLuint group, GLuint counter, GLenum pname, GLvoid *data), (group, counter, pname, data), 4, "GLuint", group, "GLuint", counter, "GLenum", pname, "GLvoid *", data)
+TRACE_GL_VOID(glGetPerfMonitorCounterStringAMD, (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString), (group, counter, bufSize, length, counterString), 5, "GLuint", group, "GLuint", counter, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", counterString)
+TRACE_GL_VOID(glGetPerfMonitorCountersAMD, (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters), (group, numCounters, maxActiveCounters, counterSize, counters), 5, "GLuint", group, "GLint *", numCounters, "GLint *", maxActiveCounters, "GLsizei", counterSize, "GLuint *", counters)
+TRACE_GL_VOID(glGetPerfMonitorGroupStringAMD, (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString), (group, bufSize, length, groupString), 4, "GLuint", group, "GLsizei", bufSize, "GLsizei *", length, "GLchar *", groupString)
+TRACE_GL_VOID(glGetPerfMonitorGroupsAMD, (GLint *numGroups, GLsizei groupsSize, GLuint *groups), (numGroups, groupsSize, groups), 3, "GLint *", numGroups, "GLsizei", groupsSize, "GLuint *", groups)
+TRACE_GL_VOID(glGetPointerv, (GLenum pname, GLvoid **params), (pname, params), 2, "GLenum", pname, "GLvoid **", params)
+TRACE_GL_VOID(glGetProgramBinaryOES, (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary), (program, bufSize, length, binaryFormat, binary), 5, "GLuint", program, "GLsizei", bufSize, "GLsizei *", length, "GLenum *", binaryFormat, "GLvoid *", binary)
+TRACE_GL_VOID(glGetProgramInfoLog, (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog), (program, bufsize, length, infolog), 4, "GLuint", program, "GLsizei", bufsize, "GLsizei*", length, "GLchar*", infolog)
+TRACE_GL_VOID(glGetProgramiv, (GLuint program, GLenum pname, GLint* params), (program, pname, params), 3, "GLuint", program, "GLenum", pname, "GLint*", params)
+TRACE_GL_VOID(glGetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint* params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint*", params)
+TRACE_GL_VOID(glGetRenderbufferParameterivOES, (GLenum target, GLenum pname, GLint* params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint*", params)
+TRACE_GL_VOID(glGetShaderInfoLog, (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog), (shader, bufsize, length, infolog), 4, "GLuint", shader, "GLsizei", bufsize, "GLsizei*", length, "GLchar*", infolog)
+TRACE_GL_VOID(glGetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision), (shadertype, precisiontype, range, precision), 4, "GLenum", shadertype, "GLenum", precisiontype, "GLint*", range, "GLint*", precision)
+TRACE_GL_VOID(glGetShaderSource, (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source), (shader, bufsize, length, source), 4, "GLuint", shader, "GLsizei", bufsize, "GLsizei*", length, "GLchar*", source)
+TRACE_GL_VOID(glGetShaderiv, (GLuint shader, GLenum pname, GLint* params), (shader, pname, params), 3, "GLuint", shader, "GLenum", pname, "GLint*", params)
+TRACE_GL(const GLubyte *, glGetString, (GLenum name), (name), 1, "GLenum", name)
+TRACE_GL_VOID(glGetTexEnvfv, (GLenum env, GLenum pname, GLfloat *params), (env, pname, params), 3, "GLenum", env, "GLenum", pname, "GLfloat *", params)
+TRACE_GL_VOID(glGetTexEnviv, (GLenum env, GLenum pname, GLint *params), (env, pname, params), 3, "GLenum", env, "GLenum", pname, "GLint *", params)
+TRACE_GL_VOID(glGetTexEnvxv, (GLenum env, GLenum pname, GLfixed *params), (env, pname, params), 3, "GLenum", env, "GLenum", pname, "GLfixed *", params)
+TRACE_GL_VOID(glGetTexEnvxvOES, (GLenum env, GLenum pname, GLfixed *params), (env, pname, params), 3, "GLenum", env, "GLenum", pname, "GLfixed *", params)
+TRACE_GL_VOID(glGetTexGenfvOES, (GLenum coord, GLenum pname, GLfloat *params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "GLfloat *", params)
+TRACE_GL_VOID(glGetTexGenivOES, (GLenum coord, GLenum pname, GLint *params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "GLint *", params)
+TRACE_GL_VOID(glGetTexGenxvOES, (GLenum coord, GLenum pname, GLfixed *params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "GLfixed *", params)
+TRACE_GL_VOID(glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfloat *", params)
+TRACE_GL_VOID(glGetTexParameteriv, (GLenum target, GLenum pname, GLint *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
+TRACE_GL_VOID(glGetTexParameterxv, (GLenum target, GLenum pname, GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfixed *", params)
+TRACE_GL_VOID(glGetTexParameterxvOES, (GLenum target, GLenum pname, GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfixed *", params)
+TRACE_GL(int, glGetUniformLocation, (GLuint program, const GLchar* name), (program, name), 2, "GLuint", program, "const GLchar*", name)
+TRACE_GL_VOID(glGetUniformfv, (GLuint program, GLint location, GLfloat* params), (program, location, params), 3, "GLuint", program, "GLint", location, "GLfloat*", params)
+TRACE_GL_VOID(glGetUniformiv, (GLuint program, GLint location, GLint* params), (program, location, params), 3, "GLuint", program, "GLint", location, "GLint*", params)
+TRACE_GL_VOID(glGetVertexAttribPointerv, (GLuint index, GLenum pname, GLvoid** pointer), (index, pname, pointer), 3, "GLuint", index, "GLenum", pname, "GLvoid**", pointer)
+TRACE_GL_VOID(glGetVertexAttribfv, (GLuint index, GLenum pname, GLfloat* params), (index, pname, params), 3, "GLuint", index, "GLenum", pname, "GLfloat*", params)
+TRACE_GL_VOID(glGetVertexAttribiv, (GLuint index, GLenum pname, GLint* params), (index, pname, params), 3, "GLuint", index, "GLenum", pname, "GLint*", params)
+TRACE_GL_VOID(glHint, (GLenum target, GLenum mode), (target, mode), 2, "GLenum", target, "GLenum", mode)
+TRACE_GL(GLboolean, glIsBuffer, (GLuint buffer), (buffer), 1, "GLuint", buffer)
+TRACE_GL(GLboolean, glIsEnabled, (GLenum cap), (cap), 1, "GLenum", cap)
+TRACE_GL(GLboolean, glIsFenceNV, (GLuint fence), (fence), 1, "GLuint", fence)
+TRACE_GL(GLboolean, glIsFramebuffer, (GLuint framebuffer), (framebuffer), 1, "GLuint", framebuffer)
+TRACE_GL(GLboolean, glIsFramebufferOES, (GLuint framebuffer), (framebuffer), 1, "GLuint", framebuffer)
+TRACE_GL(GLboolean, glIsProgram, (GLuint program), (program), 1, "GLuint", program)
+TRACE_GL(GLboolean, glIsRenderbuffer, (GLuint renderbuffer), (renderbuffer), 1, "GLuint", renderbuffer)
+TRACE_GL(GLboolean, glIsRenderbufferOES, (GLuint renderbuffer), (renderbuffer), 1, "GLuint", renderbuffer)
+TRACE_GL(GLboolean, glIsShader, (GLuint shader), (shader), 1, "GLuint", shader)
+TRACE_GL(GLboolean, glIsTexture, (GLuint texture), (texture), 1, "GLuint", texture)
+TRACE_GL(GLboolean, glIsVertexArrayOES, (GLuint array), (array), 1, "GLuint", array)
+TRACE_GL_VOID(glLightModelf, (GLenum pname, GLfloat param), (pname, param), 2, "GLenum", pname, "GLfloat", param)
+TRACE_GL_VOID(glLightModelfv, (GLenum pname, const GLfloat *params), (pname, params), 2, "GLenum", pname, "const GLfloat *", params)
+TRACE_GL_VOID(glLightModelx, (GLenum pname, GLfixed param), (pname, param), 2, "GLenum", pname, "GLfixed", param)
+TRACE_GL_VOID(glLightModelxOES, (GLenum pname, GLfixed param), (pname, param), 2, "GLenum", pname, "GLfixed", param)
+TRACE_GL_VOID(glLightModelxv, (GLenum pname, const GLfixed *params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
+TRACE_GL_VOID(glLightModelxvOES, (GLenum pname, const GLfixed *params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
+TRACE_GL_VOID(glLightf, (GLenum light, GLenum pname, GLfloat param), (light, pname, param), 3, "GLenum", light, "GLenum", pname, "GLfloat", param)
+TRACE_GL_VOID(glLightfv, (GLenum light, GLenum pname, const GLfloat *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "const GLfloat *", params)
+TRACE_GL_VOID(glLightx, (GLenum light, GLenum pname, GLfixed param), (light, pname, param), 3, "GLenum", light, "GLenum", pname, "GLfixed", param)
+TRACE_GL_VOID(glLightxOES, (GLenum light, GLenum pname, GLfixed param), (light, pname, param), 3, "GLenum", light, "GLenum", pname, "GLfixed", param)
+TRACE_GL_VOID(glLightxv, (GLenum light, GLenum pname, const GLfixed *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "const GLfixed *", params)
+TRACE_GL_VOID(glLightxvOES, (GLenum light, GLenum pname, const GLfixed *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "const GLfixed *", params)
+TRACE_GL_VOID(glLineWidth, (GLfloat width), (width), 1, "GLfloat", width)
+TRACE_GL_VOID(glLineWidthx, (GLfixed width), (width), 1, "GLfixed", width)
+TRACE_GL_VOID(glLineWidthxOES, (GLfixed width), (width), 1, "GLfixed", width)
+TRACE_GL_VOID(glLinkProgram, (GLuint program), (program), 1, "GLuint", program)
+TRACE_GL_VOID(glLoadIdentity, (void), (), 0)
+TRACE_GL_VOID(glLoadMatrixf, (const GLfloat *m), (m), 1, "const GLfloat *", m)
+TRACE_GL_VOID(glLoadMatrixx, (const GLfixed *m), (m), 1, "const GLfixed *", m)
+TRACE_GL_VOID(glLoadMatrixxOES, (const GLfixed *m), (m), 1, "const GLfixed *", m)
+TRACE_GL_VOID(glLoadPaletteFromModelViewMatrixOES, (void), (), 0)
+TRACE_GL_VOID(glLogicOp, (GLenum opcode), (opcode), 1, "GLenum", opcode)
+TRACE_GL(void*, glMapBufferOES, (GLenum target, GLenum access), (target, access), 2, "GLenum", target, "GLenum", access)
+TRACE_GL_VOID(glMaterialf, (GLenum face, GLenum pname, GLfloat param), (face, pname, param), 3, "GLenum", face, "GLenum", pname, "GLfloat", param)
+TRACE_GL_VOID(glMaterialfv, (GLenum face, GLenum pname, const GLfloat *params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "const GLfloat *", params)
+TRACE_GL_VOID(glMaterialx, (GLenum face, GLenum pname, GLfixed param), (face, pname, param), 3, "GLenum", face, "GLenum", pname, "GLfixed", param)
+TRACE_GL_VOID(glMaterialxOES, (GLenum face, GLenum pname, GLfixed param), (face, pname, param), 3, "GLenum", face, "GLenum", pname, "GLfixed", param)
+TRACE_GL_VOID(glMaterialxv, (GLenum face, GLenum pname, const GLfixed *params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "const GLfixed *", params)
+TRACE_GL_VOID(glMaterialxvOES, (GLenum face, GLenum pname, const GLfixed *params), (face, pname, params), 3, "GLenum", face, "GLenum", pname, "const GLfixed *", params)
+TRACE_GL_VOID(glMatrixIndexPointerOES, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
+TRACE_GL_VOID(glMatrixMode, (GLenum mode), (mode), 1, "GLenum", mode)
+TRACE_GL_VOID(glMultMatrixf, (const GLfloat *m), (m), 1, "const GLfloat *", m)
+TRACE_GL_VOID(glMultMatrixx, (const GLfixed *m), (m), 1, "const GLfixed *", m)
+TRACE_GL_VOID(glMultMatrixxOES, (const GLfixed *m), (m), 1, "const GLfixed *", m)
+TRACE_GL_VOID(glMultiDrawArraysEXT, (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount), (mode, first, count, primcount), 4, "GLenum", mode, "GLint *", first, "GLsizei *", count, "GLsizei", primcount)
+TRACE_GL_VOID(glMultiDrawElementsEXT, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount), (mode, count, type, indices, primcount), 5, "GLenum", mode, "const GLsizei *", count, "GLenum", type, "const GLvoid* *", indices, "GLsizei", primcount)
+TRACE_GL_VOID(glMultiTexCoord4f, (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q), (target, s, t, r, q), 5, "GLenum", target, "GLfloat", s, "GLfloat", t, "GLfloat", r, "GLfloat", q)
+TRACE_GL_VOID(glMultiTexCoord4x, (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q), (target, s, t, r, q), 5, "GLenum", target, "GLfixed", s, "GLfixed", t, "GLfixed", r, "GLfixed", q)
+TRACE_GL_VOID(glMultiTexCoord4xOES, (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q), (target, s, t, r, q), 5, "GLenum", target, "GLfixed", s, "GLfixed", t, "GLfixed", r, "GLfixed", q)
+TRACE_GL_VOID(glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz), (nx, ny, nz), 3, "GLfloat", nx, "GLfloat", ny, "GLfloat", nz)
+TRACE_GL_VOID(glNormal3x, (GLfixed nx, GLfixed ny, GLfixed nz), (nx, ny, nz), 3, "GLfixed", nx, "GLfixed", ny, "GLfixed", nz)
+TRACE_GL_VOID(glNormal3xOES, (GLfixed nx, GLfixed ny, GLfixed nz), (nx, ny, nz), 3, "GLfixed", nx, "GLfixed", ny, "GLfixed", nz)
+TRACE_GL_VOID(glNormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer), (type, stride, pointer), 3, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
+TRACE_GL_VOID(glOrthof, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfloat", left, "GLfloat", right, "GLfloat", bottom, "GLfloat", top, "GLfloat", zNear, "GLfloat", zFar)
+TRACE_GL_VOID(glOrthofOES, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfloat", left, "GLfloat", right, "GLfloat", bottom, "GLfloat", top, "GLfloat", zNear, "GLfloat", zFar)
+TRACE_GL_VOID(glOrthox, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfixed", left, "GLfixed", right, "GLfixed", bottom, "GLfixed", top, "GLfixed", zNear, "GLfixed", zFar)
+TRACE_GL_VOID(glOrthoxOES, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar), (left, right, bottom, top, zNear, zFar), 6, "GLfixed", left, "GLfixed", right, "GLfixed", bottom, "GLfixed", top, "GLfixed", zNear, "GLfixed", zFar)
+TRACE_GL_VOID(glPixelStorei, (GLenum pname, GLint param), (pname, param), 2, "GLenum", pname, "GLint", param)
+TRACE_GL_VOID(glPointParameterf, (GLenum pname, GLfloat param), (pname, param), 2, "GLenum", pname, "GLfloat", param)
+TRACE_GL_VOID(glPointParameterfv, (GLenum pname, const GLfloat *params), (pname, params), 2, "GLenum", pname, "const GLfloat *", params)
+TRACE_GL_VOID(glPointParameterx, (GLenum pname, GLfixed param), (pname, param), 2, "GLenum", pname, "GLfixed", param)
+TRACE_GL_VOID(glPointParameterxOES, (GLenum pname, GLfixed param), (pname, param), 2, "GLenum", pname, "GLfixed", param)
+TRACE_GL_VOID(glPointParameterxv, (GLenum pname, const GLfixed *params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
+TRACE_GL_VOID(glPointParameterxvOES, (GLenum pname, const GLfixed *params), (pname, params), 2, "GLenum", pname, "const GLfixed *", params)
+TRACE_GL_VOID(glPointSize, (GLfloat size), (size), 1, "GLfloat", size)
+TRACE_GL_VOID(glPointSizePointerOES, (GLenum type, GLsizei stride, const GLvoid *pointer), (type, stride, pointer), 3, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
+TRACE_GL_VOID(glPointSizex, (GLfixed size), (size), 1, "GLfixed", size)
+TRACE_GL_VOID(glPointSizexOES, (GLfixed size), (size), 1, "GLfixed", size)
+TRACE_GL_VOID(glPolygonOffset, (GLfloat factor, GLfloat units), (factor, units), 2, "GLfloat", factor, "GLfloat", units)
+TRACE_GL_VOID(glPolygonOffsetx, (GLfixed factor, GLfixed units), (factor, units), 2, "GLfixed", factor, "GLfixed", units)
+TRACE_GL_VOID(glPolygonOffsetxOES, (GLfixed factor, GLfixed units), (factor, units), 2, "GLfixed", factor, "GLfixed", units)
+TRACE_GL_VOID(glPopMatrix, (void), (), 0)
+TRACE_GL_VOID(glProgramBinaryOES, (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length), (program, binaryFormat, binary, length), 4, "GLuint", program, "GLenum", binaryFormat, "const GLvoid *", binary, "GLint", length)
+TRACE_GL_VOID(glPushMatrix, (void), (), 0)
+TRACE_GL(GLbitfield, glQueryMatrixxOES, (GLfixed mantissa[16], GLint exponent[16]), (mantissa, exponent), 2, "GLfixed", mantissa, "GLint", exponent)
+TRACE_GL_VOID(glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels), (x, y, width, height, format, type, pixels), 7, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height, "GLenum", format, "GLenum", type, "GLvoid *", pixels)
+TRACE_GL_VOID(glReleaseShaderCompiler, (void), (), 0)
+TRACE_GL_VOID(glRenderbufferStorage, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height), (target, internalformat, width, height), 4, "GLenum", target, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
+TRACE_GL_VOID(glRenderbufferStorageMultisampleIMG, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height), (target, samples, internalformat, width, height), 5, "GLenum", target, "GLsizei", samples, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
+TRACE_GL_VOID(glRenderbufferStorageOES, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height), (target, internalformat, width, height), 4, "GLenum", target, "GLenum", internalformat, "GLsizei", width, "GLsizei", height)
+TRACE_GL_VOID(glRotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z), (angle, x, y, z), 4, "GLfloat", angle, "GLfloat", x, "GLfloat", y, "GLfloat", z)
+TRACE_GL_VOID(glRotatex, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z), (angle, x, y, z), 4, "GLfixed", angle, "GLfixed", x, "GLfixed", y, "GLfixed", z)
+TRACE_GL_VOID(glRotatexOES, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z), (angle, x, y, z), 4, "GLfixed", angle, "GLfixed", x, "GLfixed", y, "GLfixed", z)
+TRACE_GL_VOID(glSampleCoverage, (GLclampf value, GLboolean invert), (value, invert), 2, "GLclampf", value, "GLboolean", invert)
+TRACE_GL_VOID(glSampleCoveragex, (GLclampx value, GLboolean invert), (value, invert), 2, "GLclampx", value, "GLboolean", invert)
+TRACE_GL_VOID(glSampleCoveragexOES, (GLclampx value, GLboolean invert), (value, invert), 2, "GLclampx", value, "GLboolean", invert)
+TRACE_GL_VOID(glScalef, (GLfloat x, GLfloat y, GLfloat z), (x, y, z), 3, "GLfloat", x, "GLfloat", y, "GLfloat", z)
+TRACE_GL_VOID(glScalex, (GLfixed x, GLfixed y, GLfixed z), (x, y, z), 3, "GLfixed", x, "GLfixed", y, "GLfixed", z)
+TRACE_GL_VOID(glScalexOES, (GLfixed x, GLfixed y, GLfixed z), (x, y, z), 3, "GLfixed", x, "GLfixed", y, "GLfixed", z)
+TRACE_GL_VOID(glScissor, (GLint x, GLint y, GLsizei width, GLsizei height), (x, y, width, height), 4, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height)
+TRACE_GL_VOID(glSelectPerfMonitorCountersAMD, (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList), (monitor, enable, group, numCounters, countersList), 5, "GLuint", monitor, "GLboolean", enable, "GLuint", group, "GLint", numCounters, "GLuint *", countersList)
+TRACE_GL_VOID(glSetFenceNV, (GLuint fence, GLenum condition), (fence, condition), 2, "GLuint", fence, "GLenum", condition)
+TRACE_GL_VOID(glShadeModel, (GLenum mode), (mode), 1, "GLenum", mode)
+TRACE_GL_VOID(glShaderBinary, (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length), (n, shaders, binaryformat, binary, length), 5, "GLsizei", n, "const GLuint*", shaders, "GLenum", binaryformat, "const GLvoid*", binary, "GLsizei", length)
+TRACE_GL_VOID(glShaderSource, (GLuint shader, GLsizei count, const GLchar** string, const GLint* length), (shader, count, string, length), 4, "GLuint", shader, "GLsizei", count, "const GLchar**", string, "const GLint*", length)
+TRACE_GL_VOID(glStartTilingQCOM, (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask), (x, y, width, height, preserveMask), 5, "GLuint", x, "GLuint", y, "GLuint", width, "GLuint", height, "GLbitfield", preserveMask)
+TRACE_GL_VOID(glStencilFunc, (GLenum func, GLint ref, GLuint mask), (func, ref, mask), 3, "GLenum", func, "GLint", ref, "GLuint", mask)
+TRACE_GL_VOID(glStencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask), (face, func, ref, mask), 4, "GLenum", face, "GLenum", func, "GLint", ref, "GLuint", mask)
+TRACE_GL_VOID(glStencilMask, (GLuint mask), (mask), 1, "GLuint", mask)
+TRACE_GL_VOID(glStencilMaskSeparate, (GLenum face, GLuint mask), (face, mask), 2, "GLenum", face, "GLuint", mask)
+TRACE_GL_VOID(glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass), (fail, zfail, zpass), 3, "GLenum", fail, "GLenum", zfail, "GLenum", zpass)
+TRACE_GL_VOID(glStencilOpSeparate, (GLenum face, GLenum fail, GLenum zfail, GLenum zpass), (face, fail, zfail, zpass), 4, "GLenum", face, "GLenum", fail, "GLenum", zfail, "GLenum", zpass)
+TRACE_GL(GLboolean, glTestFenceNV, (GLuint fence), (fence), 1, "GLuint", fence)
+TRACE_GL_VOID(glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
+TRACE_GL_VOID(glTexEnvf, (GLenum target, GLenum pname, GLfloat param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLfloat", param)
+TRACE_GL_VOID(glTexEnvfv, (GLenum target, GLenum pname, const GLfloat *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfloat *", params)
+TRACE_GL_VOID(glTexEnvi, (GLenum target, GLenum pname, GLint param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLint", param)
+TRACE_GL_VOID(glTexEnviv, (GLenum target, GLenum pname, const GLint *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLint *", params)
+TRACE_GL_VOID(glTexEnvx, (GLenum target, GLenum pname, GLfixed param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLfixed", param)
+TRACE_GL_VOID(glTexEnvxOES, (GLenum target, GLenum pname, GLfixed param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLfixed", param)
+TRACE_GL_VOID(glTexEnvxv, (GLenum target, GLenum pname, const GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfixed *", params)
+TRACE_GL_VOID(glTexEnvxvOES, (GLenum target, GLenum pname, const GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfixed *", params)
+TRACE_GL_VOID(glTexGenfOES, (GLenum coord, GLenum pname, GLfloat param), (coord, pname, param), 3, "GLenum", coord, "GLenum", pname, "GLfloat", param)
+TRACE_GL_VOID(glTexGenfvOES, (GLenum coord, GLenum pname, const GLfloat *params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "const GLfloat *", params)
+TRACE_GL_VOID(glTexGeniOES, (GLenum coord, GLenum pname, GLint param), (coord, pname, param), 3, "GLenum", coord, "GLenum", pname, "GLint", param)
+TRACE_GL_VOID(glTexGenivOES, (GLenum coord, GLenum pname, const GLint *params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "const GLint *", params)
+TRACE_GL_VOID(glTexGenxOES, (GLenum coord, GLenum pname, GLfixed param), (coord, pname, param), 3, "GLenum", coord, "GLenum", pname, "GLfixed", param)
+TRACE_GL_VOID(glTexGenxvOES, (GLenum coord, GLenum pname, const GLfixed *params), (coord, pname, params), 3, "GLenum", coord, "GLenum", pname, "const GLfixed *", params)
+TRACE_GL_VOID(glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels), (target, level, internalformat, width, height, border, format, type, pixels), 9, "GLenum", target, "GLint", level, "GLint", internalformat, "GLsizei", width, "GLsizei", height, "GLint", border, "GLenum", format, "GLenum", type, "const GLvoid *", pixels)
+TRACE_GL_VOID(glTexImage3DOES, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels), (target, level, internalformat, width, height, depth, border, format, type, pixels), 10, "GLenum", target, "GLint", level, "GLenum", internalformat, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLint", border, "GLenum", format, "GLenum", type, "const GLvoid*", pixels)
+TRACE_GL_VOID(glTexParameterf, (GLenum target, GLenum pname, GLfloat param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLfloat", param)
+TRACE_GL_VOID(glTexParameterfv, (GLenum target, GLenum pname, const GLfloat *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfloat *", params)
+TRACE_GL_VOID(glTexParameteri, (GLenum target, GLenum pname, GLint param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLint", param)
+TRACE_GL_VOID(glTexParameteriv, (GLenum target, GLenum pname, const GLint *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLint *", params)
+TRACE_GL_VOID(glTexParameterx, (GLenum target, GLenum pname, GLfixed param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLfixed", param)
+TRACE_GL_VOID(glTexParameterxOES, (GLenum target, GLenum pname, GLfixed param), (target, pname, param), 3, "GLenum", target, "GLenum", pname, "GLfixed", param)
+TRACE_GL_VOID(glTexParameterxv, (GLenum target, GLenum pname, const GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfixed *", params)
+TRACE_GL_VOID(glTexParameterxvOES, (GLenum target, GLenum pname, const GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "const GLfixed *", params)
+TRACE_GL_VOID(glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels), (target, level, xoffset, yoffset, width, height, format, type, pixels), 9, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLsizei", width, "GLsizei", height, "GLenum", format, "GLenum", type, "const GLvoid *", pixels)
+TRACE_GL_VOID(glTexSubImage3DOES, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels), (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), 11, "GLenum", target, "GLint", level, "GLint", xoffset, "GLint", yoffset, "GLint", zoffset, "GLsizei", width, "GLsizei", height, "GLsizei", depth, "GLenum", format, "GLenum", type, "const GLvoid*", pixels)
+TRACE_GL_VOID(glTranslatef, (GLfloat x, GLfloat y, GLfloat z), (x, y, z), 3, "GLfloat", x, "GLfloat", y, "GLfloat", z)
+TRACE_GL_VOID(glTranslatex, (GLfixed x, GLfixed y, GLfixed z), (x, y, z), 3, "GLfixed", x, "GLfixed", y, "GLfixed", z)
+TRACE_GL_VOID(glTranslatexOES, (GLfixed x, GLfixed y, GLfixed z), (x, y, z), 3, "GLfixed", x, "GLfixed", y, "GLfixed", z)
+TRACE_GL_VOID(glUniform1f, (GLint location, GLfloat x), (location, x), 2, "GLint", location, "GLfloat", x)
+TRACE_GL_VOID(glUniform1fv, (GLint location, GLsizei count, const GLfloat* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLfloat*", v)
+TRACE_GL_VOID(glUniform1i, (GLint location, GLint x), (location, x), 2, "GLint", location, "GLint", x)
+TRACE_GL_VOID(glUniform1iv, (GLint location, GLsizei count, const GLint* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLint*", v)
+TRACE_GL_VOID(glUniform2f, (GLint location, GLfloat x, GLfloat y), (location, x, y), 3, "GLint", location, "GLfloat", x, "GLfloat", y)
+TRACE_GL_VOID(glUniform2fv, (GLint location, GLsizei count, const GLfloat* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLfloat*", v)
+TRACE_GL_VOID(glUniform2i, (GLint location, GLint x, GLint y), (location, x, y), 3, "GLint", location, "GLint", x, "GLint", y)
+TRACE_GL_VOID(glUniform2iv, (GLint location, GLsizei count, const GLint* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLint*", v)
+TRACE_GL_VOID(glUniform3f, (GLint location, GLfloat x, GLfloat y, GLfloat z), (location, x, y, z), 4, "GLint", location, "GLfloat", x, "GLfloat", y, "GLfloat", z)
+TRACE_GL_VOID(glUniform3fv, (GLint location, GLsizei count, const GLfloat* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLfloat*", v)
+TRACE_GL_VOID(glUniform3i, (GLint location, GLint x, GLint y, GLint z), (location, x, y, z), 4, "GLint", location, "GLint", x, "GLint", y, "GLint", z)
+TRACE_GL_VOID(glUniform3iv, (GLint location, GLsizei count, const GLint* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLint*", v)
+TRACE_GL_VOID(glUniform4f, (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (location, x, y, z, w), 5, "GLint", location, "GLfloat", x, "GLfloat", y, "GLfloat", z, "GLfloat", w)
+TRACE_GL_VOID(glUniform4fv, (GLint location, GLsizei count, const GLfloat* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLfloat*", v)
+TRACE_GL_VOID(glUniform4i, (GLint location, GLint x, GLint y, GLint z, GLint w), (location, x, y, z, w), 5, "GLint", location, "GLint", x, "GLint", y, "GLint", z, "GLint", w)
+TRACE_GL_VOID(glUniform4iv, (GLint location, GLsizei count, const GLint* v), (location, count, v), 3, "GLint", location, "GLsizei", count, "const GLint*", v)
+TRACE_GL_VOID(glUniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
+TRACE_GL_VOID(glUniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
+TRACE_GL_VOID(glUniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (location, count, transpose, value), 4, "GLint", location, "GLsizei", count, "GLboolean", transpose, "const GLfloat*", value)
+TRACE_GL(GLboolean, glUnmapBufferOES, (GLenum target), (target), 1, "GLenum", target)
+TRACE_GL_VOID(glUseProgram, (GLuint program), (program), 1, "GLuint", program)
+TRACE_GL_VOID(glValidateProgram, (GLuint program), (program), 1, "GLuint", program)
+TRACE_GL_VOID(glVertexAttrib1f, (GLuint indx, GLfloat x), (indx, x), 2, "GLuint", indx, "GLfloat", x)
+TRACE_GL_VOID(glVertexAttrib1fv, (GLuint indx, const GLfloat* values), (indx, values), 2, "GLuint", indx, "const GLfloat*", values)
+TRACE_GL_VOID(glVertexAttrib2f, (GLuint indx, GLfloat x, GLfloat y), (indx, x, y), 3, "GLuint", indx, "GLfloat", x, "GLfloat", y)
+TRACE_GL_VOID(glVertexAttrib2fv, (GLuint indx, const GLfloat* values), (indx, values), 2, "GLuint", indx, "const GLfloat*", values)
+TRACE_GL_VOID(glVertexAttrib3f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z), (indx, x, y, z), 4, "GLuint", indx, "GLfloat", x, "GLfloat", y, "GLfloat", z)
+TRACE_GL_VOID(glVertexAttrib3fv, (GLuint indx, const GLfloat* values), (indx, values), 2, "GLuint", indx, "const GLfloat*", values)
+TRACE_GL_VOID(glVertexAttrib4f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w), (indx, x, y, z, w), 5, "GLuint", indx, "GLfloat", x, "GLfloat", y, "GLfloat", z, "GLfloat", w)
+TRACE_GL_VOID(glVertexAttrib4fv, (GLuint indx, const GLfloat* values), (indx, values), 2, "GLuint", indx, "const GLfloat*", values)
+TRACE_GL_VOID(glVertexAttribPointer, (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr), (indx, size, type, normalized, stride, ptr), 6, "GLuint", indx, "GLint", size, "GLenum", type, "GLboolean", normalized, "GLsizei", stride, "const GLvoid*", ptr)
+TRACE_GL_VOID(glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
+TRACE_GL_VOID(glViewport, (GLint x, GLint y, GLsizei width, GLsizei height), (x, y, width, height), 4, "GLint", x, "GLint", y, "GLsizei", width, "GLsizei", height)
+TRACE_GL_VOID(glWeightPointerOES, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer), (size, type, stride, pointer), 4, "GLint", size, "GLenum", type, "GLsizei", stride, "const GLvoid *", pointer)
diff --git a/opengl/tests/configdump/Android.mk b/opengl/tests/configdump/Android.mk
new file mode 100644
index 0000000..3f7c915
--- /dev/null
+++ b/opengl/tests/configdump/Android.mk
@@ -0,0 +1,16 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+	configdump.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+	libcutils \
+    libEGL \
+    libGLESv1_CM
+
+LOCAL_MODULE:= test-opengl-configdump
+
+LOCAL_MODULE_TAGS := optional
+
+include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/configdump/configdump.cpp b/opengl/tests/configdump/configdump.cpp
new file mode 100644
index 0000000..69b9eb6
--- /dev/null
+++ b/opengl/tests/configdump/configdump.cpp
@@ -0,0 +1,89 @@
+/*
+** Copyright 2010, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+**     http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include <EGL/egl.h>
+
+#define ATTRIBUTE(_attr) { _attr, #_attr }
+
+struct Attribute {
+    EGLint attribute;
+    char const* name;
+};
+
+Attribute attributes[] = {
+        ATTRIBUTE( EGL_BUFFER_SIZE ),
+        ATTRIBUTE( EGL_ALPHA_SIZE ),
+        ATTRIBUTE( EGL_BLUE_SIZE ),
+        ATTRIBUTE( EGL_GREEN_SIZE ),
+        ATTRIBUTE( EGL_RED_SIZE ),
+        ATTRIBUTE( EGL_DEPTH_SIZE ),
+        ATTRIBUTE( EGL_STENCIL_SIZE ),
+        ATTRIBUTE( EGL_CONFIG_CAVEAT ),
+        ATTRIBUTE( EGL_CONFIG_ID ),
+        ATTRIBUTE( EGL_LEVEL ),
+        ATTRIBUTE( EGL_MAX_PBUFFER_HEIGHT ),
+        ATTRIBUTE( EGL_MAX_PBUFFER_WIDTH ),
+        ATTRIBUTE( EGL_MAX_PBUFFER_PIXELS ),
+        ATTRIBUTE( EGL_NATIVE_RENDERABLE ),
+        ATTRIBUTE( EGL_NATIVE_VISUAL_ID ),
+        ATTRIBUTE( EGL_NATIVE_VISUAL_TYPE ),
+        ATTRIBUTE( EGL_SAMPLES ),
+        ATTRIBUTE( EGL_SAMPLE_BUFFERS ),
+        ATTRIBUTE( EGL_SURFACE_TYPE ),
+        ATTRIBUTE( EGL_TRANSPARENT_TYPE ),
+        ATTRIBUTE( EGL_TRANSPARENT_BLUE_VALUE ),
+        ATTRIBUTE( EGL_TRANSPARENT_GREEN_VALUE ),
+        ATTRIBUTE( EGL_TRANSPARENT_RED_VALUE ),
+        ATTRIBUTE( EGL_BIND_TO_TEXTURE_RGB ),
+        ATTRIBUTE( EGL_BIND_TO_TEXTURE_RGBA ),
+        ATTRIBUTE( EGL_MIN_SWAP_INTERVAL ),
+        ATTRIBUTE( EGL_MAX_SWAP_INTERVAL ),
+        ATTRIBUTE( EGL_LUMINANCE_SIZE ),
+        ATTRIBUTE( EGL_ALPHA_MASK_SIZE ),
+        ATTRIBUTE( EGL_COLOR_BUFFER_TYPE ),
+        ATTRIBUTE( EGL_RENDERABLE_TYPE ),
+        ATTRIBUTE( EGL_MATCH_NATIVE_PIXMAP ),
+        ATTRIBUTE( EGL_CONFORMANT ),
+};
+
+
+int main(int argc, char** argv)
+{
+    EGLConfig* configs;
+    EGLint n;
+
+    EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+    eglInitialize(dpy, 0, 0);
+    eglGetConfigs(dpy, NULL, 0, &n);
+    configs = new EGLConfig[n];
+    eglGetConfigs(dpy, configs, n, &n);
+
+    for (EGLint i=0 ; i<n ; i++) {
+        printf("EGLConfig[%d]\n", i);
+        for (int attr = 0 ; attr<sizeof(attributes)/sizeof(Attribute) ; attr++) {
+            EGLint value;
+            eglGetConfigAttrib(dpy, configs[i], attributes[attr].attribute, &value);
+            printf("\t%-32s: %10d (0x%08x)\n", attributes[attr].name, value, value);
+        }
+    }
+
+    delete [] configs;
+    eglTerminate(dpy);
+    return 0;
+}
diff --git a/opengl/tests/gl2_yuvtex/Android.mk b/opengl/tests/gl2_yuvtex/Android.mk
new file mode 100644
index 0000000..6304700
--- /dev/null
+++ b/opengl/tests/gl2_yuvtex/Android.mk
@@ -0,0 +1,19 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+	gl2_yuvtex.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+	libcutils \
+    libEGL \
+    libGLESv2 \
+    libui
+
+LOCAL_MODULE:= test-opengl-gl2_yuvtex
+
+LOCAL_MODULE_TAGS := optional
+
+LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+
+include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp b/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp
new file mode 100644
index 0000000..602ea1a
--- /dev/null
+++ b/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp
@@ -0,0 +1,427 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <time.h>
+#include <sched.h>
+#include <sys/resource.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <utils/Timers.h>
+
+#include <ui/FramebufferNativeWindow.h>
+#include <ui/GraphicBuffer.h>
+#include <ui/EGLUtils.h>
+
+using namespace android;
+
+static void printGLString(const char *name, GLenum s) {
+    // fprintf(stderr, "printGLString %s, %d\n", name, s);
+    const char *v = (const char *) glGetString(s);
+    // int error = glGetError();
+    // fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error,
+    //        (unsigned int) v);
+    // if ((v < (const char*) 0) || (v > (const char*) 0x10000))
+    //    fprintf(stderr, "GL %s = %s\n", name, v);
+    // else
+    //    fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v);
+    fprintf(stderr, "GL %s = %s\n", name, v);
+}
+
+static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
+    if (returnVal != EGL_TRUE) {
+        fprintf(stderr, "%s() returned %d\n", op, returnVal);
+    }
+
+    for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
+            = eglGetError()) {
+        fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
+                error);
+    }
+}
+
+static void checkGlError(const char* op) {
+    for (GLint error = glGetError(); error; error
+            = glGetError()) {
+        fprintf(stderr, "after %s() glError (0x%x)\n", op, error);
+    }
+}
+
+static const char gVertexShader[] = "attribute vec4 vPosition;\n"
+    "varying vec2 yuvTexCoords;\n"
+    "void main() {\n"
+    "  yuvTexCoords = vPosition.xy + vec2(0.5, 0.5);\n"
+    "  gl_Position = vPosition;\n"
+    "}\n";
+
+static const char gFragmentShader[] = "#extension GL_OES_EGL_image_external : require\n"
+    "precision mediump float;\n"
+    "uniform samplerExternalOES yuvTexSampler;\n"
+    "varying vec2 yuvTexCoords;\n"
+    "void main() {\n"
+    "  gl_FragColor = texture2D(yuvTexSampler, yuvTexCoords);\n"
+    "}\n";
+
+GLuint loadShader(GLenum shaderType, const char* pSource) {
+    GLuint shader = glCreateShader(shaderType);
+    if (shader) {
+        glShaderSource(shader, 1, &pSource, NULL);
+        glCompileShader(shader);
+        GLint compiled = 0;
+        glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+        if (!compiled) {
+            GLint infoLen = 0;
+            glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
+            if (infoLen) {
+                char* buf = (char*) malloc(infoLen);
+                if (buf) {
+                    glGetShaderInfoLog(shader, infoLen, NULL, buf);
+                    fprintf(stderr, "Could not compile shader %d:\n%s\n",
+                            shaderType, buf);
+                    free(buf);
+                }
+            } else {
+                fprintf(stderr, "Guessing at GL_INFO_LOG_LENGTH size\n");
+                char* buf = (char*) malloc(0x1000);
+                if (buf) {
+                    glGetShaderInfoLog(shader, 0x1000, NULL, buf);
+                    fprintf(stderr, "Could not compile shader %d:\n%s\n",
+                            shaderType, buf);
+                    free(buf);
+                }
+            }
+            glDeleteShader(shader);
+            shader = 0;
+        }
+    }
+    return shader;
+}
+
+GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
+    GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
+    if (!vertexShader) {
+        return 0;
+    }
+
+    GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
+    if (!pixelShader) {
+        return 0;
+    }
+
+    GLuint program = glCreateProgram();
+    if (program) {
+        glAttachShader(program, vertexShader);
+        checkGlError("glAttachShader");
+        glAttachShader(program, pixelShader);
+        checkGlError("glAttachShader");
+        glLinkProgram(program);
+        GLint linkStatus = GL_FALSE;
+        glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
+        if (linkStatus != GL_TRUE) {
+            GLint bufLength = 0;
+            glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
+            if (bufLength) {
+                char* buf = (char*) malloc(bufLength);
+                if (buf) {
+                    glGetProgramInfoLog(program, bufLength, NULL, buf);
+                    fprintf(stderr, "Could not link program:\n%s\n", buf);
+                    free(buf);
+                }
+            }
+            glDeleteProgram(program);
+            program = 0;
+        }
+    }
+    return program;
+}
+
+GLuint gProgram;
+GLint gvPositionHandle;
+GLint gYuvTexSamplerHandle;
+
+bool setupGraphics(int w, int h) {
+    gProgram = createProgram(gVertexShader, gFragmentShader);
+    if (!gProgram) {
+        return false;
+    }
+    gvPositionHandle = glGetAttribLocation(gProgram, "vPosition");
+    checkGlError("glGetAttribLocation");
+    fprintf(stderr, "glGetAttribLocation(\"vPosition\") = %d\n",
+            gvPositionHandle);
+    gYuvTexSamplerHandle = glGetUniformLocation(gProgram, "yuvTexSampler");
+    checkGlError("glGetUniformLocation");
+    fprintf(stderr, "glGetUniformLocation(\"yuvTexSampler\") = %d\n",
+            gYuvTexSamplerHandle);
+
+    glViewport(0, 0, w, h);
+    checkGlError("glViewport");
+    return true;
+}
+
+int align(int x, int a) {
+    return (x + (a-1)) & (~(a-1));
+}
+
+const int yuvTexWidth = 608;
+const int yuvTexHeight = 480;
+const int yuvTexUsage = GraphicBuffer::USAGE_HW_TEXTURE |
+        GraphicBuffer::USAGE_SW_WRITE_RARELY;
+const int yuvTexFormat = HAL_PIXEL_FORMAT_YV12;
+const int yuvTexOffsetY = 0;
+const int yuvTexStrideY = (yuvTexWidth + 0xf) & ~0xf;
+const int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight;
+const int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; 
+const int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2;
+const int yuvTexStrideU = yuvTexStrideV;
+const bool yuvTexSameUV = false;
+static sp<GraphicBuffer> yuvTexBuffer;
+static GLuint yuvTex;
+
+bool setupYuvTexSurface(EGLDisplay dpy, EGLContext context) {
+    int blockWidth = yuvTexWidth > 16 ? yuvTexWidth / 16 : 1;
+    int blockHeight = yuvTexHeight > 16 ? yuvTexHeight / 16 : 1;
+    yuvTexBuffer = new GraphicBuffer(yuvTexWidth, yuvTexHeight, yuvTexFormat,
+            yuvTexUsage);
+    char* buf = NULL;
+    status_t err = yuvTexBuffer->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&buf));
+    if (err != 0) {
+        fprintf(stderr, "yuvTexBuffer->lock(...) failed: %d\n", err);
+        return false;
+    }
+    for (int x = 0; x < yuvTexWidth; x++) {
+        for (int y = 0; y < yuvTexHeight; y++) {
+            int parityX = (x / blockWidth) & 1;
+            int parityY = (y / blockHeight) & 1;
+            unsigned char intensity = (parityX ^ parityY) ? 63 : 191;
+            buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
+            if (x < yuvTexWidth / 2 && y < yuvTexHeight / 2) {
+                buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
+                if (yuvTexSameUV) {
+                    buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
+                } else if (x < yuvTexWidth / 4 && y < yuvTexHeight / 4) {
+                    buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
+                    buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
+                    buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
+                    buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
+                }
+            }
+        }
+    }
+
+    err = yuvTexBuffer->unlock();
+    if (err != 0) {
+        fprintf(stderr, "yuvTexBuffer->unlock() failed: %d\n", err);
+        return false;
+    }
+
+    EGLClientBuffer clientBuffer = (EGLClientBuffer)yuvTexBuffer->getNativeBuffer();
+    EGLImageKHR img = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
+            clientBuffer, 0);
+    checkEglError("eglCreateImageKHR");
+    if (img == EGL_NO_IMAGE_KHR) {
+        return false;
+    }
+
+    glGenTextures(1, &yuvTex);
+    checkGlError("glGenTextures");
+    glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex);
+    checkGlError("glBindTexture");
+    glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)img);
+    checkGlError("glEGLImageTargetTexture2DOES");
+
+    return true;
+}
+
+const GLfloat gTriangleVertices[] = {
+    -0.5f, 0.5f,
+    -0.5f, -0.5f,
+    0.5f, -0.5f,
+    0.5f, 0.5f,
+};
+
+void renderFrame() {
+    glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
+    checkGlError("glClearColor");
+    glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+    checkGlError("glClear");
+
+    glUseProgram(gProgram);
+    checkGlError("glUseProgram");
+
+    glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices);
+    checkGlError("glVertexAttribPointer");
+    glEnableVertexAttribArray(gvPositionHandle);
+    checkGlError("glEnableVertexAttribArray");
+
+    glUniform1i(gYuvTexSamplerHandle, 0);
+    checkGlError("glUniform1i");
+    glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex);
+    checkGlError("glBindTexture");
+
+    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+    checkGlError("glDrawArrays");
+}
+
+void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
+
+#define X(VAL) {VAL, #VAL}
+    struct {EGLint attribute; const char* name;} names[] = {
+    X(EGL_BUFFER_SIZE),
+    X(EGL_ALPHA_SIZE),
+    X(EGL_BLUE_SIZE),
+    X(EGL_GREEN_SIZE),
+    X(EGL_RED_SIZE),
+    X(EGL_DEPTH_SIZE),
+    X(EGL_STENCIL_SIZE),
+    X(EGL_CONFIG_CAVEAT),
+    X(EGL_CONFIG_ID),
+    X(EGL_LEVEL),
+    X(EGL_MAX_PBUFFER_HEIGHT),
+    X(EGL_MAX_PBUFFER_PIXELS),
+    X(EGL_MAX_PBUFFER_WIDTH),
+    X(EGL_NATIVE_RENDERABLE),
+    X(EGL_NATIVE_VISUAL_ID),
+    X(EGL_NATIVE_VISUAL_TYPE),
+    X(EGL_SAMPLES),
+    X(EGL_SAMPLE_BUFFERS),
+    X(EGL_SURFACE_TYPE),
+    X(EGL_TRANSPARENT_TYPE),
+    X(EGL_TRANSPARENT_RED_VALUE),
+    X(EGL_TRANSPARENT_GREEN_VALUE),
+    X(EGL_TRANSPARENT_BLUE_VALUE),
+    X(EGL_BIND_TO_TEXTURE_RGB),
+    X(EGL_BIND_TO_TEXTURE_RGBA),
+    X(EGL_MIN_SWAP_INTERVAL),
+    X(EGL_MAX_SWAP_INTERVAL),
+    X(EGL_LUMINANCE_SIZE),
+    X(EGL_ALPHA_MASK_SIZE),
+    X(EGL_COLOR_BUFFER_TYPE),
+    X(EGL_RENDERABLE_TYPE),
+    X(EGL_CONFORMANT),
+   };
+#undef X
+
+    for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
+        EGLint value = -1;
+        EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
+        EGLint error = eglGetError();
+        if (returnVal && error == EGL_SUCCESS) {
+            printf(" %s: ", names[j].name);
+            printf("%d (0x%x)", value, value);
+        }
+    }
+    printf("\n");
+}
+
+int main(int argc, char** argv) {
+    EGLBoolean returnValue;
+    EGLConfig myConfig = {0};
+
+    EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
+    EGLint s_configAttribs[] = {
+            EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+            EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+            EGL_NONE };
+    EGLint majorVersion;
+    EGLint minorVersion;
+    EGLContext context;
+    EGLSurface surface;
+    EGLint w, h;
+
+    EGLDisplay dpy;
+
+    checkEglError("<init>");
+    dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+    checkEglError("eglGetDisplay");
+    if (dpy == EGL_NO_DISPLAY) {
+        printf("eglGetDisplay returned EGL_NO_DISPLAY.\n");
+        return 0;
+    }
+
+    returnValue = eglInitialize(dpy, &majorVersion, &minorVersion);
+    checkEglError("eglInitialize", returnValue);
+    fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion);
+    if (returnValue != EGL_TRUE) {
+        printf("eglInitialize failed\n");
+        return 0;
+    }
+
+    EGLNativeWindowType window = android_createDisplaySurface();
+    returnValue = EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &myConfig);
+    if (returnValue) {
+        printf("EGLUtils::selectConfigForNativeWindow() returned %d", returnValue);
+        return 1;
+    }
+
+    checkEglError("EGLUtils::selectConfigForNativeWindow");
+
+    printf("Chose this configuration:\n");
+    printEGLConfiguration(dpy, myConfig);
+
+    surface = eglCreateWindowSurface(dpy, myConfig, window, NULL);
+    checkEglError("eglCreateWindowSurface");
+    if (surface == EGL_NO_SURFACE) {
+        printf("gelCreateWindowSurface failed.\n");
+        return 1;
+    }
+
+    context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs);
+    checkEglError("eglCreateContext");
+    if (context == EGL_NO_CONTEXT) {
+        printf("eglCreateContext failed\n");
+        return 1;
+    }
+    returnValue = eglMakeCurrent(dpy, surface, surface, context);
+    checkEglError("eglMakeCurrent", returnValue);
+    if (returnValue != EGL_TRUE) {
+        return 1;
+    }
+    eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
+    checkEglError("eglQuerySurface");
+    eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
+    checkEglError("eglQuerySurface");
+    GLint dim = w < h ? w : h;
+
+    fprintf(stderr, "Window dimensions: %d x %d\n", w, h);
+
+    printGLString("Version", GL_VERSION);
+    printGLString("Vendor", GL_VENDOR);
+    printGLString("Renderer", GL_RENDERER);
+    printGLString("Extensions", GL_EXTENSIONS);
+
+    if(!setupYuvTexSurface(dpy, context)) {
+        fprintf(stderr, "Could not set up texture surface.\n");
+        return 1;
+    }
+
+    if(!setupGraphics(w, h)) {
+        fprintf(stderr, "Could not set up graphics.\n");
+        return 1;
+    }
+
+    for (;;) {
+        renderFrame();
+        eglSwapBuffers(dpy, surface);
+        checkEglError("eglSwapBuffers");
+    }
+
+    return 0;
+}
diff --git a/opengl/tests/gl_yuvtex/Android.mk b/opengl/tests/gl_yuvtex/Android.mk
new file mode 100644
index 0000000..a78db25
--- /dev/null
+++ b/opengl/tests/gl_yuvtex/Android.mk
@@ -0,0 +1,19 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+	gl_yuvtex.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+	libcutils \
+    libEGL \
+    libGLESv1_CM \
+    libui
+
+LOCAL_MODULE:= test-opengl-gl_yuvtex
+
+LOCAL_MODULE_TAGS := optional
+
+LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
+
+include $(BUILD_EXECUTABLE)
diff --git a/opengl/tests/gl_yuvtex/gl_yuvtex.cpp b/opengl/tests/gl_yuvtex/gl_yuvtex.cpp
new file mode 100644
index 0000000..fbe65f1
--- /dev/null
+++ b/opengl/tests/gl_yuvtex/gl_yuvtex.cpp
@@ -0,0 +1,333 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <time.h>
+#include <sched.h>
+#include <sys/resource.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <utils/Timers.h>
+
+#include <ui/FramebufferNativeWindow.h>
+#include <ui/GraphicBuffer.h>
+#include <ui/EGLUtils.h>
+
+using namespace android;
+
+static void printGLString(const char *name, GLenum s) {
+    // fprintf(stderr, "printGLString %s, %d\n", name, s);
+    const char *v = (const char *) glGetString(s);
+    // int error = glGetError();
+    // fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error,
+    //        (unsigned int) v);
+    // if ((v < (const char*) 0) || (v > (const char*) 0x10000))
+    //    fprintf(stderr, "GL %s = %s\n", name, v);
+    // else
+    //    fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v);
+    fprintf(stderr, "GL %s = %s\n", name, v);
+}
+
+static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
+    if (returnVal != EGL_TRUE) {
+        fprintf(stderr, "%s() returned %d\n", op, returnVal);
+    }
+
+    for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
+            = eglGetError()) {
+        fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
+                error);
+    }
+}
+
+static void checkGlError(const char* op) {
+    for (GLint error = glGetError(); error; error
+            = glGetError()) {
+        fprintf(stderr, "after %s() glError (0x%x)\n", op, error);
+    }
+}
+
+bool setupGraphics(int w, int h) {
+    glViewport(0, 0, w, h);
+    checkGlError("glViewport");
+    return true;
+}
+
+int align(int x, int a) {
+    return (x + (a-1)) & (~(a-1));
+}
+
+const int yuvTexWidth = 600;
+const int yuvTexHeight = 480;
+const int yuvTexUsage = GraphicBuffer::USAGE_HW_TEXTURE |
+        GraphicBuffer::USAGE_SW_WRITE_RARELY;
+const int yuvTexFormat = HAL_PIXEL_FORMAT_YV12;
+const int yuvTexOffsetY = 0;
+const int yuvTexStrideY = (yuvTexWidth + 0xf) & ~0xf;
+const int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight;
+const int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; 
+const int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2;
+const int yuvTexStrideU = yuvTexStrideV;
+const bool yuvTexSameUV = false;
+static sp<GraphicBuffer> yuvTexBuffer;
+static GLuint yuvTex;
+
+bool setupYuvTexSurface(EGLDisplay dpy, EGLContext context) {
+    int blockWidth = yuvTexWidth > 16 ? yuvTexWidth / 16 : 1;
+    int blockHeight = yuvTexHeight > 16 ? yuvTexHeight / 16 : 1;
+    yuvTexBuffer = new GraphicBuffer(yuvTexWidth, yuvTexHeight, yuvTexFormat,
+            yuvTexUsage);
+    char* buf = NULL;
+    status_t err = yuvTexBuffer->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&buf));
+    if (err != 0) {
+        fprintf(stderr, "yuvTexBuffer->lock(...) failed: %d\n", err);
+        return false;
+    }
+    for (int x = 0; x < yuvTexWidth; x++) {
+        for (int y = 0; y < yuvTexHeight; y++) {
+            int parityX = (x / blockWidth) & 1;
+            int parityY = (y / blockHeight) & 1;
+            unsigned char intensity = (parityX ^ parityY) ? 63 : 191;
+            buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
+            if (x < yuvTexWidth / 2 && y < yuvTexHeight / 2) {
+                buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
+                if (yuvTexSameUV) {
+                    buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
+                } else if (x < yuvTexWidth / 4 && y < yuvTexHeight / 4) {
+                    buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
+                    buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
+                    buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
+                    buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
+                }
+            }
+        }
+    }
+
+    err = yuvTexBuffer->unlock();
+    if (err != 0) {
+        fprintf(stderr, "yuvTexBuffer->unlock() failed: %d\n", err);
+        return false;
+    }
+
+    EGLClientBuffer clientBuffer = (EGLClientBuffer)yuvTexBuffer->getNativeBuffer();
+    EGLImageKHR img = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
+            clientBuffer, 0);
+    checkEglError("eglCreateImageKHR");
+    if (img == EGL_NO_IMAGE_KHR) {
+        return false;
+    }
+
+    glGenTextures(1, &yuvTex);
+    checkGlError("glGenTextures");
+    glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex);
+    checkGlError("glBindTexture");
+    glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)img);
+    checkGlError("glEGLImageTargetTexture2DOES");
+    glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+    checkGlError("glTexParameteri");
+    glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+    checkGlError("glTexParameteri");
+    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+    checkGlError("glTexEnvx");
+
+    GLint crop[4] = { 0, 0, yuvTexWidth, yuvTexHeight };
+    glTexParameteriv(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_CROP_RECT_OES, crop);
+    checkGlError("glTexParameteriv");
+
+    return true;
+}
+
+void renderFrame(int w, int h) {
+    glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
+    checkGlError("glClearColor");
+    glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+    checkGlError("glClear");
+    
+    glBindTexture(GL_TEXTURE_EXTERNAL_OES, yuvTex);
+    checkGlError("glBindTexture");
+    glEnable(GL_TEXTURE_EXTERNAL_OES);
+    checkGlError("glEnable");
+
+    glDrawTexiOES(0, 0, 0, w, h);
+    checkGlError("glDrawTexiOES");
+}
+
+void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
+
+#define X(VAL) {VAL, #VAL}
+    struct {EGLint attribute; const char* name;} names[] = {
+    X(EGL_BUFFER_SIZE),
+    X(EGL_ALPHA_SIZE),
+    X(EGL_BLUE_SIZE),
+    X(EGL_GREEN_SIZE),
+    X(EGL_RED_SIZE),
+    X(EGL_DEPTH_SIZE),
+    X(EGL_STENCIL_SIZE),
+    X(EGL_CONFIG_CAVEAT),
+    X(EGL_CONFIG_ID),
+    X(EGL_LEVEL),
+    X(EGL_MAX_PBUFFER_HEIGHT),
+    X(EGL_MAX_PBUFFER_PIXELS),
+    X(EGL_MAX_PBUFFER_WIDTH),
+    X(EGL_NATIVE_RENDERABLE),
+    X(EGL_NATIVE_VISUAL_ID),
+    X(EGL_NATIVE_VISUAL_TYPE),
+    X(EGL_SAMPLES),
+    X(EGL_SAMPLE_BUFFERS),
+    X(EGL_SURFACE_TYPE),
+    X(EGL_TRANSPARENT_TYPE),
+    X(EGL_TRANSPARENT_RED_VALUE),
+    X(EGL_TRANSPARENT_GREEN_VALUE),
+    X(EGL_TRANSPARENT_BLUE_VALUE),
+    X(EGL_BIND_TO_TEXTURE_RGB),
+    X(EGL_BIND_TO_TEXTURE_RGBA),
+    X(EGL_MIN_SWAP_INTERVAL),
+    X(EGL_MAX_SWAP_INTERVAL),
+    X(EGL_LUMINANCE_SIZE),
+    X(EGL_ALPHA_MASK_SIZE),
+    X(EGL_COLOR_BUFFER_TYPE),
+    X(EGL_RENDERABLE_TYPE),
+    X(EGL_CONFORMANT),
+   };
+#undef X
+
+    for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
+        EGLint value = -1;
+        EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
+        EGLint error = eglGetError();
+        if (returnVal && error == EGL_SUCCESS) {
+            printf(" %s: ", names[j].name);
+            printf("%d (0x%x)", value, value);
+        }
+    }
+    printf("\n");
+}
+
+int main(int argc, char** argv) {
+    EGLBoolean returnValue;
+    EGLConfig myConfig = {0};
+
+    EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE };
+    EGLint s_configAttribs[] = {
+            EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+            EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
+            EGL_NONE };
+    EGLint majorVersion;
+    EGLint minorVersion;
+    EGLContext context;
+    EGLSurface surface;
+    EGLint w, h;
+
+    EGLDisplay dpy;
+
+    checkEglError("<init>");
+    dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+    checkEglError("eglGetDisplay");
+    if (dpy == EGL_NO_DISPLAY) {
+        printf("eglGetDisplay returned EGL_NO_DISPLAY.\n");
+        return 0;
+    }
+
+    returnValue = eglInitialize(dpy, &majorVersion, &minorVersion);
+    checkEglError("eglInitialize", returnValue);
+    fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion);
+    if (returnValue != EGL_TRUE) {
+        printf("eglInitialize failed\n");
+        return 0;
+    }
+
+    EGLNativeWindowType window = android_createDisplaySurface();
+    returnValue = EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &myConfig);
+    if (returnValue) {
+        printf("EGLUtils::selectConfigForNativeWindow() returned %d", returnValue);
+        return 1;
+    }
+
+    checkEglError("EGLUtils::selectConfigForNativeWindow");
+
+    printf("Chose this configuration:\n");
+    printEGLConfiguration(dpy, myConfig);
+
+    surface = eglCreateWindowSurface(dpy, myConfig, window, NULL);
+    checkEglError("eglCreateWindowSurface");
+    if (surface == EGL_NO_SURFACE) {
+        printf("gelCreateWindowSurface failed.\n");
+        return 1;
+    }
+
+    context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs);
+    checkEglError("eglCreateContext");
+    if (context == EGL_NO_CONTEXT) {
+        printf("eglCreateContext failed\n");
+        return 1;
+    }
+    returnValue = eglMakeCurrent(dpy, surface, surface, context);
+    checkEglError("eglMakeCurrent", returnValue);
+    if (returnValue != EGL_TRUE) {
+        return 1;
+    }
+    eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
+    checkEglError("eglQuerySurface");
+    eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
+    checkEglError("eglQuerySurface");
+    GLint dim = w < h ? w : h;
+
+    fprintf(stderr, "Window dimensions: %d x %d\n", w, h);
+
+    printGLString("Version", GL_VERSION);
+    printGLString("Vendor", GL_VENDOR);
+    printGLString("Renderer", GL_RENDERER);
+    printGLString("Extensions", GL_EXTENSIONS);
+
+    if(!setupYuvTexSurface(dpy, context)) {
+        fprintf(stderr, "Could not set up texture surface.\n");
+        return 1;
+    }
+
+    if(!setupGraphics(w, h)) {
+        fprintf(stderr, "Could not set up graphics.\n");
+        return 1;
+    }
+
+    for (;;) {
+        static int dir = -1;
+
+        renderFrame(w, h);
+        eglSwapBuffers(dpy, surface);
+        checkEglError("eglSwapBuffers");
+
+        if (w <= 10 || h <= 10)
+        {
+            dir = -dir;
+        }
+
+        if (w >= 1300 || h >= 900)
+        {
+            dir = -dir;
+        }
+
+
+        w += dir;
+        h += dir;
+    }
+
+    return 0;
+}
diff --git a/services/surfaceflinger/Android.mk b/services/surfaceflinger/Android.mk
index e4825d0..1c2a2c8 100644
--- a/services/surfaceflinger/Android.mk
+++ b/services/surfaceflinger/Android.mk
@@ -24,6 +24,10 @@
 ifeq ($(TARGET_BOARD_PLATFORM), omap3)
 	LOCAL_CFLAGS += -DNO_RGBX_8888 -DHAS_PUSH_BUFFERS
 endif
+ifeq ($(TARGET_BOARD_PLATFORM), s5pc110)
+	LOCAL_CFLAGS += -DHAS_CONTEXT_PRIORITY
+endif
+
 
 # need "-lrt" on Linux simulator to pick up clock_gettime
 ifeq ($(TARGET_SIMULATOR),true)
diff --git a/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp b/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp
index bd348bf..8926c03 100644
--- a/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp
+++ b/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp
@@ -199,8 +199,18 @@
      * Create our OpenGL ES context
      */
     
-    context = eglCreateContext(display, config, NULL, NULL);
-    
+
+    EGLint contextAttributes[] = {
+#ifdef EGL_IMG_context_priority
+#ifdef HAS_CONTEXT_PRIORITY
+#warning "using EGL_IMG_context_priority"
+        EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
+#endif
+#endif
+        EGL_NONE, EGL_NONE
+    };
+    context = eglCreateContext(display, config, NULL, contextAttributes);
+
     mDisplay = display;
     mConfig  = config;
     mSurface = surface;
diff --git a/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp b/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
index 1d09f84..90865da 100644
--- a/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
+++ b/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
@@ -359,7 +359,7 @@
 
 DisplayHardwareBase::DisplayHardwareBase(const sp<SurfaceFlinger>& flinger,
         uint32_t displayIndex) 
-    : mCanDraw(true)
+    : mCanDraw(true), mScreenAcquired(true)
 {
     mDisplayEventThread = new DisplayEventThread(flinger);
     if (mDisplayEventThread->initCheck() != NO_ERROR) {
@@ -374,18 +374,21 @@
     mDisplayEventThread->requestExitAndWait();
 }
 
+void DisplayHardwareBase::setCanDraw(bool canDraw)
+{
+    mCanDraw = canDraw;
+}
 
 bool DisplayHardwareBase::canDraw() const
 {
-    return mCanDraw;
+    return mCanDraw && mScreenAcquired;
 }
 
 void DisplayHardwareBase::releaseScreen() const
 {
     status_t err = mDisplayEventThread->releaseScreen();
     if (err >= 0) {
-        //LOGD("screen given-up");
-        mCanDraw = false;
+        mScreenAcquired = false;
     }
 }
 
@@ -393,9 +396,13 @@
 {
     status_t err = mDisplayEventThread->acquireScreen();
     if (err >= 0) {
-        //LOGD("screen returned");
-        mCanDraw = true;
+        mScreenAcquired = true;
     }
 }
 
+bool DisplayHardwareBase::isScreenAcquired() const
+{
+    return mScreenAcquired;
+}
+
 }; // namespace android
diff --git a/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.h b/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.h
index 8369bb8..fa6a0c4 100644
--- a/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.h
+++ b/services/surfaceflinger/DisplayHardware/DisplayHardwareBase.h
@@ -40,7 +40,11 @@
     // console managment
     void releaseScreen() const;
     void acquireScreen() const;
+    bool isScreenAcquired() const;
+
     bool canDraw() const;
+    void setCanDraw(bool canDraw);
+
 
 private:
     class DisplayEventThreadBase : public Thread {
@@ -89,6 +93,7 @@
 
     sp<DisplayEventThreadBase>  mDisplayEventThread;
     mutable int                 mCanDraw;
+    mutable int                 mScreenAcquired;
 };
 
 }; // namespace android
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.cpp b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
index ff887e4..4af274b 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer.cpp
+++ b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
@@ -84,7 +84,9 @@
 
 status_t HWComposer::commit() const {
     int err = mHwc->set(mHwc, mDpy, mSur, mList);
-    mList->flags &= ~HWC_GEOMETRY_CHANGED;
+    if (mList) {
+        mList->flags &= ~HWC_GEOMETRY_CHANGED;
+    }
     return (status_t)err;
 }
 
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index fb76720..1b06843 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -171,7 +171,8 @@
     mReqHeight = h;
 
     mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
-    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
+    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0 &&
+            (flags & ISurfaceComposer::eOpaque) == 0;
 
     // we use the red index
     int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
diff --git a/services/surfaceflinger/LayerBase.cpp b/services/surfaceflinger/LayerBase.cpp
index 14191cb..df6aa51 100644
--- a/services/surfaceflinger/LayerBase.cpp
+++ b/services/surfaceflinger/LayerBase.cpp
@@ -424,6 +424,20 @@
         cb = (texture.NPOTAdjust ? texture.hScale : 1.0f);
     }
 
+    /*
+     * For the buffer transformation, we apply the rotation last.
+     * Since we're transforming the texture-coordinates, we need
+     * to apply the inverse of the buffer transformation:
+     *   inverse( FLIP_V -> FLIP_H -> ROT_90 )
+     *   <=> inverse( ROT_90 * FLIP_H * FLIP_V )
+     *    =  inverse(FLIP_V) * inverse(FLIP_H) * inverse(ROT_90)
+     *    =  FLIP_V * FLIP_H * ROT_270
+     *   <=> ROT_270 -> FLIP_H -> FLIP_V
+     *
+     * The rotation is performed first, in the texture coordinate space.
+     *
+     */
+
     struct TexCoords {
         GLfloat u;
         GLfloat v;
@@ -453,11 +467,11 @@
     }
     if (transform & HAL_TRANSFORM_FLIP_V) {
         swap(vLT, vLB);
-        swap(vRB, vRT);
+        swap(vRT, vRB);
     }
     if (transform & HAL_TRANSFORM_FLIP_H) {
-        swap(vLT, vRB);
-        swap(vLB, vRT);
+        swap(vLT, vRT);
+        swap(vLB, vRB);
     }
 
     TexCoords texCoords[4];
diff --git a/services/surfaceflinger/LayerBuffer.cpp b/services/surfaceflinger/LayerBuffer.cpp
index c060895..23506cf 100644
--- a/services/surfaceflinger/LayerBuffer.cpp
+++ b/services/surfaceflinger/LayerBuffer.cpp
@@ -132,6 +132,14 @@
     LayerBase::unlockPageFlip(planeTransform, outDirtyRegion);    
 }
 
+void LayerBuffer::validateVisibility(const Transform& globalTransform)
+{
+    sp<Source> source(getSource());
+    if (source != 0)
+        source->onvalidateVisibility(globalTransform);
+    LayerBase::validateVisibility(globalTransform);
+}
+
 void LayerBuffer::drawForSreenShot() const
 {
     const DisplayHardware& hw(graphicPlane(0).displayHardware());
@@ -641,6 +649,11 @@
     }
 }
 
+void LayerBuffer::OverlaySource::onvalidateVisibility(const Transform&)
+{
+    mVisibilityChanged = true;
+}
+
 void LayerBuffer::OverlaySource::onVisibilityResolved(
         const Transform& planeTransform)
 {
@@ -663,8 +676,8 @@
                 overlay_dev->setPosition(overlay_dev, mOverlay, x,y,w,h);
                 // we need to combine the layer orientation and the
                 // user-requested orientation.
-                Transform finalTransform = Transform(mOrientation) *
-                        Transform(mLayer.getOrientation());
+                Transform finalTransform(Transform(mLayer.getOrientation()) *
+                        Transform(mOrientation));
                 overlay_dev->setParameter(overlay_dev, mOverlay,
                         OVERLAY_TRANSFORM, finalTransform.getOrientation());
                 overlay_dev->commit(overlay_dev, mOverlay);
diff --git a/services/surfaceflinger/LayerBuffer.h b/services/surfaceflinger/LayerBuffer.h
index fece858..a89d8fe 100644
--- a/services/surfaceflinger/LayerBuffer.h
+++ b/services/surfaceflinger/LayerBuffer.h
@@ -44,6 +44,7 @@
         virtual void onDraw(const Region& clip) const;
         virtual void onTransaction(uint32_t flags);
         virtual void onVisibilityResolved(const Transform& planeTransform);
+        virtual void onvalidateVisibility(const Transform& globalTransform) { }
         virtual void postBuffer(ssize_t offset);
         virtual void unregisterBuffers();
         virtual void destroy() { }
@@ -67,6 +68,7 @@
     virtual void drawForSreenShot() const;
     virtual uint32_t doTransaction(uint32_t flags);
     virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
+    virtual void validateVisibility(const Transform& globalTransform);
 
     status_t registerBuffers(const ISurface::BufferHeap& buffers);
     void postBuffer(ssize_t offset);
@@ -153,6 +155,7 @@
         virtual void onDraw(const Region& clip) const;
         virtual void onTransaction(uint32_t flags);
         virtual void onVisibilityResolved(const Transform& planeTransform);
+        virtual void onvalidateVisibility(const Transform& globalTransform);
         virtual void destroy();
     private:
 
diff --git a/services/surfaceflinger/MessageQueue.cpp b/services/surfaceflinger/MessageQueue.cpp
index d668e88..aebe1b8 100644
--- a/services/surfaceflinger/MessageQueue.cpp
+++ b/services/surfaceflinger/MessageQueue.cpp
@@ -72,14 +72,6 @@
             nsecs_t now = systemTime();
             nsecs_t nextEventTime = -1;
 
-            // invalidate messages are always handled first
-            if (mInvalidate) {
-                mInvalidate = false;
-                mInvalidateMessage->when = now;
-                result = mInvalidateMessage;
-                break;
-            }
-
             LIST::iterator cur(mMessages.begin());
             if (cur != mMessages.end()) {
                 result = *cur;
@@ -91,17 +83,29 @@
                     mMessages.remove(cur);
                     break;
                 }
-                if (timeout>=0 && timeoutTime < now) {
-                    // we timed-out, return a NULL message
-                    result = 0;
-                    break;
-                }
                 nextEventTime = result->when;
                 result = 0;
             }
 
-            if (timeout >= 0 && nextEventTime > 0) {
-                if (nextEventTime > timeoutTime) {
+            // see if we have an invalidate message
+            if (mInvalidate) {
+                mInvalidate = false;
+                mInvalidateMessage->when = now;
+                result = mInvalidateMessage;
+                break;
+            }
+
+            if (timeout >= 0) {
+                if (timeoutTime < now) {
+                    // we timed-out, return a NULL message
+                    result = 0;
+                    break;
+                }
+                if (nextEventTime > 0) {
+                    if (nextEventTime > timeoutTime) {
+                        nextEventTime = timeoutTime;
+                    }
+                } else {
                     nextEventTime = timeoutTime;
                 }
             }
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index e6bdfd1..c59f2fd 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -82,6 +82,7 @@
         mHwWorkListDirty(false),
         mDeferReleaseConsole(false),
         mFreezeDisplay(false),
+        mElectronBeamAnimationMode(0),
         mFreezeCount(0),
         mFreezeDisplayTime(0),
         mDebugRegion(0),
@@ -428,16 +429,19 @@
     int what = android_atomic_and(0, &mConsoleSignals);
     if (what & eConsoleAcquired) {
         hw.acquireScreen();
+        // this is a temporary work-around, eventually this should be called
+        // by the power-manager
+        SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode);
     }
 
-    if (mDeferReleaseConsole && hw.canDraw()) {
+    if (mDeferReleaseConsole && hw.isScreenAcquired()) {
         // We got the release signal before the acquire signal
         mDeferReleaseConsole = false;
         hw.releaseScreen();
     }
 
     if (what & eConsoleReleased) {
-        if (hw.canDraw()) {
+        if (hw.isScreenAcquired()) {
             hw.releaseScreen();
         } else {
             mDeferReleaseConsole = true;
@@ -1558,6 +1562,8 @@
         case FREEZE_DISPLAY:
         case UNFREEZE_DISPLAY:
         case BOOT_FINISHED:
+        case TURN_ELECTRON_BEAM_OFF:
+        case TURN_ELECTRON_BEAM_ON:
         {
             // codes that require permission check
             IPCThreadState* ipc = IPCThreadState::self();
@@ -1653,6 +1659,457 @@
 
 // ---------------------------------------------------------------------------
 
+status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
+        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
+{
+    if (!GLExtensions::getInstance().haveFramebufferObject())
+        return INVALID_OPERATION;
+
+    // get screen geometry
+    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
+    const uint32_t hw_w = hw.getWidth();
+    const uint32_t hw_h = hw.getHeight();
+    GLfloat u = 1;
+    GLfloat v = 1;
+
+    // make sure to clear all GL error flags
+    while ( glGetError() != GL_NO_ERROR ) ;
+
+    // create a FBO
+    GLuint name, tname;
+    glGenTextures(1, &tname);
+    glBindTexture(GL_TEXTURE_2D, tname);
+    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
+            hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
+    if (glGetError() != GL_NO_ERROR) {
+        while ( glGetError() != GL_NO_ERROR ) ;
+        GLint tw = (2 << (31 - clz(hw_w)));
+        GLint th = (2 << (31 - clz(hw_h)));
+        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
+                tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
+        u = GLfloat(hw_w) / tw;
+        v = GLfloat(hw_h) / th;
+    }
+    glGenFramebuffersOES(1, &name);
+    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
+    glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
+            GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
+
+    // redraw the screen entirely...
+    glClearColor(0,0,0,1);
+    glClear(GL_COLOR_BUFFER_BIT);
+    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
+    const size_t count = layers.size();
+    for (size_t i=0 ; i<count ; ++i) {
+        const sp<LayerBase>& layer(layers[i]);
+        layer->drawForSreenShot();
+    }
+
+    // back to main framebuffer
+    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
+    glDisable(GL_SCISSOR_TEST);
+    glDeleteFramebuffersOES(1, &name);
+
+    *textureName = tname;
+    *uOut = u;
+    *vOut = v;
+    return NO_ERROR;
+}
+
+// ---------------------------------------------------------------------------
+
+status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
+{
+    status_t result = PERMISSION_DENIED;
+
+    if (!GLExtensions::getInstance().haveFramebufferObject())
+        return INVALID_OPERATION;
+
+    // get screen geometry
+    const DisplayHardware& hw(graphicPlane(0).displayHardware());
+    const uint32_t hw_w = hw.getWidth();
+    const uint32_t hw_h = hw.getHeight();
+    const Region screenBounds(hw.bounds());
+
+    GLfloat u, v;
+    GLuint tname;
+    result = renderScreenToTextureLocked(0, &tname, &u, &v);
+    if (result != NO_ERROR) {
+        return result;
+    }
+
+    GLfloat vtx[8];
+    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
+    glEnable(GL_TEXTURE_2D);
+    glBindTexture(GL_TEXTURE_2D, tname);
+    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
+    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+    glVertexPointer(2, GL_FLOAT, 0, vtx);
+
+    class s_curve_interpolator {
+        const float nbFrames, s, v;
+    public:
+        s_curve_interpolator(int nbFrames, float s)
+        : nbFrames(1.0f / (nbFrames-1)), s(s),
+          v(1.0f + expf(-s + 0.5f*s)) {
+        }
+        float operator()(int f) {
+            const float x = f * nbFrames;
+            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
+        }
+    };
+
+    class v_stretch {
+        const GLfloat hw_w, hw_h;
+    public:
+        v_stretch(uint32_t hw_w, uint32_t hw_h)
+        : hw_w(hw_w), hw_h(hw_h) {
+        }
+        void operator()(GLfloat* vtx, float v) {
+            const GLfloat w = hw_w + (hw_w * v);
+            const GLfloat h = hw_h - (hw_h * v);
+            const GLfloat x = (hw_w - w) * 0.5f;
+            const GLfloat y = (hw_h - h) * 0.5f;
+            vtx[0] = x;         vtx[1] = y;
+            vtx[2] = x;         vtx[3] = y + h;
+            vtx[4] = x + w;     vtx[5] = y + h;
+            vtx[6] = x + w;     vtx[7] = y;
+        }
+    };
+
+    class h_stretch {
+        const GLfloat hw_w, hw_h;
+    public:
+        h_stretch(uint32_t hw_w, uint32_t hw_h)
+        : hw_w(hw_w), hw_h(hw_h) {
+        }
+        void operator()(GLfloat* vtx, float v) {
+            const GLfloat w = hw_w - (hw_w * v);
+            const GLfloat h = 1.0f;
+            const GLfloat x = (hw_w - w) * 0.5f;
+            const GLfloat y = (hw_h - h) * 0.5f;
+            vtx[0] = x;         vtx[1] = y;
+            vtx[2] = x;         vtx[3] = y + h;
+            vtx[4] = x + w;     vtx[5] = y + h;
+            vtx[6] = x + w;     vtx[7] = y;
+        }
+    };
+
+    // the full animation is 24 frames
+    const int nbFrames = 12;
+    s_curve_interpolator itr(nbFrames, 7.5f);
+    s_curve_interpolator itg(nbFrames, 8.0f);
+    s_curve_interpolator itb(nbFrames, 8.5f);
+
+    v_stretch vverts(hw_w, hw_h);
+    glEnable(GL_BLEND);
+    glBlendFunc(GL_ONE, GL_ONE);
+    for (int i=0 ; i<nbFrames ; i++) {
+        float x, y, w, h;
+        const float vr = itr(i);
+        const float vg = itg(i);
+        const float vb = itb(i);
+
+        // clear screen
+        glColorMask(1,1,1,1);
+        glClear(GL_COLOR_BUFFER_BIT);
+        glEnable(GL_TEXTURE_2D);
+
+        // draw the red plane
+        vverts(vtx, vr);
+        glColorMask(1,0,0,1);
+        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+        // draw the green plane
+        vverts(vtx, vg);
+        glColorMask(0,1,0,1);
+        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+        // draw the blue plane
+        vverts(vtx, vb);
+        glColorMask(0,0,1,1);
+        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+        // draw the white highlight (we use the last vertices)
+        glDisable(GL_TEXTURE_2D);
+        glColorMask(1,1,1,1);
+        glColor4f(vg, vg, vg, 1);
+        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+        hw.flip(screenBounds);
+    }
+
+    h_stretch hverts(hw_w, hw_h);
+    glDisable(GL_BLEND);
+    glDisable(GL_TEXTURE_2D);
+    glColorMask(1,1,1,1);
+    for (int i=0 ; i<nbFrames ; i++) {
+        const float v = itg(i);
+        hverts(vtx, v);
+        glClear(GL_COLOR_BUFFER_BIT);
+        glColor4f(1-v, 1-v, 1-v, 1);
+        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+        hw.flip(screenBounds);
+    }
+
+    glColorMask(1,1,1,1);
+    glEnable(GL_SCISSOR_TEST);
+    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+    glDeleteTextures(1, &tname);
+    return NO_ERROR;
+}
+
+status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
+{
+    status_t result = PERMISSION_DENIED;
+
+    if (!GLExtensions::getInstance().haveFramebufferObject())
+        return INVALID_OPERATION;
+
+
+    // get screen geometry
+    const DisplayHardware& hw(graphicPlane(0).displayHardware());
+    const uint32_t hw_w = hw.getWidth();
+    const uint32_t hw_h = hw.getHeight();
+    const Region screenBounds(hw.bounds());
+
+    GLfloat u, v;
+    GLuint tname;
+    result = renderScreenToTextureLocked(0, &tname, &u, &v);
+    if (result != NO_ERROR) {
+        return result;
+    }
+
+    // back to main framebuffer
+    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
+    glDisable(GL_SCISSOR_TEST);
+
+    GLfloat vtx[8];
+    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
+    glEnable(GL_TEXTURE_2D);
+    glBindTexture(GL_TEXTURE_2D, tname);
+    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
+    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+    glVertexPointer(2, GL_FLOAT, 0, vtx);
+
+    class s_curve_interpolator {
+        const float nbFrames, s, v;
+    public:
+        s_curve_interpolator(int nbFrames, float s)
+        : nbFrames(1.0f / (nbFrames-1)), s(s),
+          v(1.0f + expf(-s + 0.5f*s)) {
+        }
+        float operator()(int f) {
+            const float x = f * nbFrames;
+            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
+        }
+    };
+
+    class v_stretch {
+        const GLfloat hw_w, hw_h;
+    public:
+        v_stretch(uint32_t hw_w, uint32_t hw_h)
+        : hw_w(hw_w), hw_h(hw_h) {
+        }
+        void operator()(GLfloat* vtx, float v) {
+            const GLfloat w = hw_w + (hw_w * v);
+            const GLfloat h = hw_h - (hw_h * v);
+            const GLfloat x = (hw_w - w) * 0.5f;
+            const GLfloat y = (hw_h - h) * 0.5f;
+            vtx[0] = x;         vtx[1] = y;
+            vtx[2] = x;         vtx[3] = y + h;
+            vtx[4] = x + w;     vtx[5] = y + h;
+            vtx[6] = x + w;     vtx[7] = y;
+        }
+    };
+
+    class h_stretch {
+        const GLfloat hw_w, hw_h;
+    public:
+        h_stretch(uint32_t hw_w, uint32_t hw_h)
+        : hw_w(hw_w), hw_h(hw_h) {
+        }
+        void operator()(GLfloat* vtx, float v) {
+            const GLfloat w = hw_w - (hw_w * v);
+            const GLfloat h = 1.0f;
+            const GLfloat x = (hw_w - w) * 0.5f;
+            const GLfloat y = (hw_h - h) * 0.5f;
+            vtx[0] = x;         vtx[1] = y;
+            vtx[2] = x;         vtx[3] = y + h;
+            vtx[4] = x + w;     vtx[5] = y + h;
+            vtx[6] = x + w;     vtx[7] = y;
+        }
+    };
+
+    // the full animation is 12 frames
+    int nbFrames = 8;
+    s_curve_interpolator itr(nbFrames, 7.5f);
+    s_curve_interpolator itg(nbFrames, 8.0f);
+    s_curve_interpolator itb(nbFrames, 8.5f);
+
+    h_stretch hverts(hw_w, hw_h);
+    glDisable(GL_BLEND);
+    glDisable(GL_TEXTURE_2D);
+    glColorMask(1,1,1,1);
+    for (int i=nbFrames-1 ; i>=0 ; i--) {
+        const float v = itg(i);
+        hverts(vtx, v);
+        glClear(GL_COLOR_BUFFER_BIT);
+        glColor4f(1-v, 1-v, 1-v, 1);
+        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+        hw.flip(screenBounds);
+    }
+
+    nbFrames = 4;
+    v_stretch vverts(hw_w, hw_h);
+    glEnable(GL_BLEND);
+    glBlendFunc(GL_ONE, GL_ONE);
+    for (int i=nbFrames-1 ; i>=0 ; i--) {
+        float x, y, w, h;
+        const float vr = itr(i);
+        const float vg = itg(i);
+        const float vb = itb(i);
+
+        // clear screen
+        glColorMask(1,1,1,1);
+        glClear(GL_COLOR_BUFFER_BIT);
+        glEnable(GL_TEXTURE_2D);
+
+        // draw the red plane
+        vverts(vtx, vr);
+        glColorMask(1,0,0,1);
+        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+        // draw the green plane
+        vverts(vtx, vg);
+        glColorMask(0,1,0,1);
+        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+        // draw the blue plane
+        vverts(vtx, vb);
+        glColorMask(0,0,1,1);
+        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+        hw.flip(screenBounds);
+    }
+
+    glColorMask(1,1,1,1);
+    glEnable(GL_SCISSOR_TEST);
+    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+    glDeleteTextures(1, &tname);
+
+    return NO_ERROR;
+}
+
+// ---------------------------------------------------------------------------
+
+status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
+{
+    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
+    if (!hw.canDraw()) {
+        // we're already off
+        return NO_ERROR;
+    }
+    if (mode & ISurfaceComposer::eElectronBeamAnimationOff) {
+        electronBeamOffAnimationImplLocked();
+    }
+
+    // always clear the whole screen at the end of the animation
+    glClearColor(0,0,0,1);
+    glDisable(GL_SCISSOR_TEST);
+    glClear(GL_COLOR_BUFFER_BIT);
+    glEnable(GL_SCISSOR_TEST);
+    hw.flip( Region(hw.bounds()) );
+
+    hw.setCanDraw(false);
+    return NO_ERROR;
+}
+
+status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
+{
+    class MessageTurnElectronBeamOff : public MessageBase {
+        SurfaceFlinger* flinger;
+        int32_t mode;
+        status_t result;
+    public:
+        MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode)
+            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
+        }
+        status_t getResult() const {
+            return result;
+        }
+        virtual bool handler() {
+            Mutex::Autolock _l(flinger->mStateLock);
+            result = flinger->turnElectronBeamOffImplLocked(mode);
+            return true;
+        }
+    };
+
+    sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode);
+    status_t res = postMessageSync(msg);
+    if (res == NO_ERROR) {
+        res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
+
+        // work-around: when the power-manager calls us we activate the
+        // animation. eventually, the "on" animation will be called
+        // by the power-manager itself
+        mElectronBeamAnimationMode = mode;
+    }
+    return res;
+}
+
+// ---------------------------------------------------------------------------
+
+status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode)
+{
+    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
+    if (hw.canDraw()) {
+        // we're already on
+        return NO_ERROR;
+    }
+    if (mode & ISurfaceComposer::eElectronBeamAnimationOn) {
+        electronBeamOnAnimationImplLocked();
+    }
+    hw.setCanDraw(true);
+
+    // make sure to redraw the whole screen when the animation is done
+    mDirtyRegion.set(hw.bounds());
+    signalEvent();
+
+    return NO_ERROR;
+}
+
+status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)
+{
+    class MessageTurnElectronBeamOn : public MessageBase {
+        SurfaceFlinger* flinger;
+        int32_t mode;
+        status_t result;
+    public:
+        MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode)
+            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
+        }
+        status_t getResult() const {
+            return result;
+        }
+        virtual bool handler() {
+            Mutex::Autolock _l(flinger->mStateLock);
+            result = flinger->turnElectronBeamOnImplLocked(mode);
+            return true;
+        }
+    };
+
+    postMessageAsync( new MessageTurnElectronBeamOn(this, mode) );
+    return NO_ERROR;
+}
+
+// ---------------------------------------------------------------------------
+
 status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
         sp<IMemoryHeap>* heap,
         uint32_t* w, uint32_t* h, PixelFormat* f,
@@ -2115,6 +2572,10 @@
     return *mHw;
 }
 
+DisplayHardware& GraphicPlane::editDisplayHardware() {
+    return *mHw;
+}
+
 const Transform& GraphicPlane::transform() const {
     return mGlobalTransform;
 }
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 732e57e..dda25e8 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -141,6 +141,7 @@
         int                     getHeight() const;
 
         const DisplayHardware&  displayHardware() const;
+        DisplayHardware&        editDisplayHardware();
         const Transform&        transform() const;
         EGLDisplay              getEGLDisplay() const;
         
@@ -200,6 +201,8 @@
                                                       PixelFormat* format,
                                                       uint32_t reqWidth,
                                                       uint32_t reqHeight);
+    virtual status_t                    turnElectronBeamOff(int32_t mode);
+    virtual status_t                    turnElectronBeamOn(int32_t mode);
 
             void                        screenReleased(DisplayID dpy);
             void                        screenAcquired(DisplayID dpy);
@@ -326,6 +329,13 @@
                     uint32_t* width, uint32_t* height, PixelFormat* format,
                     uint32_t reqWidth = 0, uint32_t reqHeight = 0);
 
+            status_t turnElectronBeamOffImplLocked(int32_t mode);
+            status_t turnElectronBeamOnImplLocked(int32_t mode);
+            status_t electronBeamOffAnimationImplLocked();
+            status_t electronBeamOnAnimationImplLocked();
+            status_t renderScreenToTextureLocked(DisplayID dpy,
+                    GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
+
             friend class FreezeLock;
             sp<FreezeLock> getFreezeLock() const;
             inline void incFreezeCount() {
@@ -387,6 +397,7 @@
                 bool                        mHwWorkListDirty;
                 bool                        mDeferReleaseConsole;
                 bool                        mFreezeDisplay;
+                int32_t                     mElectronBeamAnimationMode;
                 int32_t                     mFreezeCount;
                 nsecs_t                     mFreezeDisplayTime;
                 Vector< sp<LayerBase> >     mVisibleLayersSortedByZ;
diff --git a/services/surfaceflinger/Transform.cpp b/services/surfaceflinger/Transform.cpp
index 5e27cc9..0467a14 100644
--- a/services/surfaceflinger/Transform.cpp
+++ b/services/surfaceflinger/Transform.cpp
@@ -28,26 +28,40 @@
 
 // ---------------------------------------------------------------------------
 
-template <typename T> inline T min(T a, T b) {
+template <typename T>
+static inline T min(T a, T b) {
     return a<b ? a : b;
 }
-template <typename T> inline T min(T a, T b, T c) {
+template <typename T>
+static inline T min(T a, T b, T c) {
     return min(a, min(b, c));
 }
-template <typename T> inline T min(T a, T b, T c, T d) {
+template <typename T>
+static inline T min(T a, T b, T c, T d) {
     return min(a, b, min(c, d));
 }
 
-template <typename T> inline T max(T a, T b) {
+template <typename T>
+static inline T max(T a, T b) {
     return a>b ? a : b;
 }
-template <typename T> inline T max(T a, T b, T c) {
+template <typename T>
+static inline T max(T a, T b, T c) {
     return max(a, max(b, c));
 }
-template <typename T> inline T max(T a, T b, T c, T d) {
+template <typename T>
+static inline T max(T a, T b, T c, T d) {
     return max(a, b, max(c, d));
 }
 
+template <typename T>
+static inline
+void swap(T& a, T& b) {
+    T t(a);
+    a = b;
+    b = t;
+}
+
 // ---------------------------------------------------------------------------
 
 Transform::Transform() {
@@ -159,56 +173,38 @@
         return BAD_VALUE;
     }
 
-    mType = flags << 8;
-    float sx = (flags & FLIP_H) ? -1 : 1;
-    float sy = (flags & FLIP_V) ? -1 : 1;
-    float a=0, b=0, c=0, d=0, x=0, y=0;
-    int xmask = 0;
-
-    // computation of x,y
-    // x y
-    // 0 0  0
-    // w 0  ROT90
-    // w h  FLIPH|FLIPV
-    // 0 h  FLIPH|FLIPV|ROT90
-
+    Transform H, V, R;
     if (flags & ROT_90) {
-        mType |= ROTATE;
-        b = -sy;
-        c = sx;
-        xmask = 1;
-    } else {
-        a = sx;
-        d = sy;
+        // w & h are inverted when rotating by 90 degrees
+        swap(w, h);
     }
 
     if (flags & FLIP_H) {
-        mType ^= SCALE;
-        xmask ^= 1;
+        H.mType = (FLIP_H << 8) | SCALE;
+        H.mType |= isZero(w) ? IDENTITY : TRANSLATE;
+        mat33& M(H.mMatrix);
+        M[0][0] = -1;
+        M[2][0] = w;
     }
 
     if (flags & FLIP_V) {
-        mType ^= SCALE;
-        y = h;
+        V.mType = (FLIP_V << 8) | SCALE;
+        V.mType |= isZero(h) ? IDENTITY : TRANSLATE;
+        mat33& M(V.mMatrix);
+        M[1][1] = -1;
+        M[2][1] = h;
     }
 
-    if ((flags & ROT_180) == ROT_180) {
-        mType |= ROTATE;
+    if (flags & ROT_90) {
+        const float original_w = h;
+        R.mType = (ROT_90 << 8) | ROTATE;
+        R.mType |= isZero(original_w) ? IDENTITY : TRANSLATE;
+        mat33& M(R.mMatrix);
+        M[0][0] = 0;    M[1][0] =-1;    M[2][0] = original_w;
+        M[0][1] = 1;    M[1][1] = 0;
     }
 
-    if (xmask) {
-        x = w;
-    }
-
-    if (!isZero(x) || !isZero(y)) {
-        mType |= TRANSLATE;
-    }
-
-    mat33& M(mMatrix);
-    M[0][0] = a;    M[1][0] = b;    M[2][0] = x;
-    M[0][1] = c;    M[1][1] = d;    M[2][1] = y;
-    M[0][2] = 0;    M[1][2] = 0;    M[2][2] = 1;
-
+    *this = (R*(H*V));
     return NO_ERROR;
 }
 
@@ -306,8 +302,8 @@
             }
         } else if (isZero(a) && isZero(d)) {
             flags |= ROT_90;
-            if (b>0)    flags |= FLIP_H;
-            if (c<0)    flags |= FLIP_V;
+            if (b>0)    flags |= FLIP_V;
+            if (c<0)    flags |= FLIP_H;
             if (!absIsOne(b) || !absIsOne(c)) {
                 scale = true;
             }
diff --git a/services/surfaceflinger/Transform.h b/services/surfaceflinger/Transform.h
index 20fa11a..8fa5b86 100644
--- a/services/surfaceflinger/Transform.h
+++ b/services/surfaceflinger/Transform.h
@@ -23,6 +23,8 @@
 #include <ui/Point.h>
 #include <ui/Rect.h>
 
+#include <hardware/hardware.h>
+
 namespace android {
 
 class Region;
@@ -37,12 +39,11 @@
            explicit Transform(uint32_t orientation);
                     ~Transform();
 
-            // FIXME: must match OVERLAY_TRANSFORM_*, pull from hardware.h
             enum orientation_flags {
                 ROT_0   = 0x00000000,
-                FLIP_H  = 0x00000001,
-                FLIP_V  = 0x00000002,
-                ROT_90  = 0x00000004,
+                FLIP_H  = HAL_TRANSFORM_FLIP_H,
+                FLIP_V  = HAL_TRANSFORM_FLIP_V,
+                ROT_90  = HAL_TRANSFORM_ROT_90,
                 ROT_180 = FLIP_H|FLIP_V,
                 ROT_270 = ROT_180|ROT_90,
                 ROT_INVALID = 0x80
diff --git a/services/surfaceflinger/tests/transform/Android.mk b/services/surfaceflinger/tests/transform/Android.mk
new file mode 100644
index 0000000..6219dae
--- /dev/null
+++ b/services/surfaceflinger/tests/transform/Android.mk
@@ -0,0 +1,19 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+	TransformTest.cpp \
+	../../Transform.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+	libcutils \
+	libutils \
+	libui \
+
+LOCAL_MODULE:= test-transform
+
+LOCAL_MODULE_TAGS := tests
+
+LOCAL_C_INCLUDES += ../..
+
+include $(BUILD_EXECUTABLE)
diff --git a/services/surfaceflinger/tests/transform/TransformTest.cpp b/services/surfaceflinger/tests/transform/TransformTest.cpp
new file mode 100644
index 0000000..e112c4e
--- /dev/null
+++ b/services/surfaceflinger/tests/transform/TransformTest.cpp
@@ -0,0 +1,45 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <utils/Errors.h>
+#include "../../Transform.h"
+
+using namespace android;
+
+int main(int argc, char **argv)
+{
+    Transform tr90(Transform::ROT_90);
+    Transform trFH(Transform::FLIP_H);
+    Transform trFV(Transform::FLIP_V);
+
+    Transform tr90FH(Transform::ROT_90 | Transform::FLIP_H);
+    Transform tr90FV(Transform::ROT_90 | Transform::FLIP_V);
+
+    tr90.dump("tr90");
+    trFH.dump("trFH");
+    trFV.dump("trFV");
+
+    tr90FH.dump("tr90FH");
+    tr90FV.dump("tr90FV");
+
+    (trFH*tr90).dump("trFH*tr90");
+    (trFV*tr90).dump("trFV*tr90");
+
+    (tr90*trFH).dump("tr90*trFH");
+    (tr90*trFV).dump("tr90*trFV");
+
+    return 0;
+}