Update RenderEngine to use newer SkRuntimeEffect::MakeForShader
This enforces stricter rules on the SkSL at effect creation time, and
ensures it's valid as an SkShader (vs. an SkColorFilter).
Bug: skia:11813
Change-Id: Iddba9361a453fd4adc8ffd8fd41c0b0ab2905fad
(cherry picked from commit fe13a4a8860cf544e1d218310b331f535ad96100)
diff --git a/libs/renderengine/skia/filters/BlurFilter.cpp b/libs/renderengine/skia/filters/BlurFilter.cpp
index 6dd4161..2028def 100644
--- a/libs/renderengine/skia/filters/BlurFilter.cpp
+++ b/libs/renderengine/skia/filters/BlurFilter.cpp
@@ -53,7 +53,7 @@
}
)");
- auto [blurEffect, error] = SkRuntimeEffect::Make(blurString);
+ auto [blurEffect, error] = SkRuntimeEffect::MakeForShader(blurString);
if (!blurEffect) {
LOG_ALWAYS_FATAL("RuntimeShader error: %s", error.c_str());
}
@@ -65,11 +65,11 @@
uniform float mixFactor;
half4 main(float2 xy) {
- return half4(mix(sample(originalInput), sample(blurredInput), mixFactor));
+ return half4(mix(sample(originalInput, xy), sample(blurredInput, xy), mixFactor));
}
)");
- auto [mixEffect, mixError] = SkRuntimeEffect::Make(mixString);
+ auto [mixEffect, mixError] = SkRuntimeEffect::MakeForShader(mixString);
if (!mixEffect) {
LOG_ALWAYS_FATAL("RuntimeShader error: %s", mixError.c_str());
}
diff --git a/libs/renderengine/skia/filters/LinearEffect.cpp b/libs/renderengine/skia/filters/LinearEffect.cpp
index 8e8e42e..0fbd669 100644
--- a/libs/renderengine/skia/filters/LinearEffect.cpp
+++ b/libs/renderengine/skia/filters/LinearEffect.cpp
@@ -438,7 +438,7 @@
generateOETF(linearEffect.outputDataspace, shaderString);
generateEffectiveOOTF(linearEffect.undoPremultipliedAlpha, shaderString);
- auto [shader, error] = SkRuntimeEffect::Make(shaderString);
+ auto [shader, error] = SkRuntimeEffect::MakeForShader(shaderString);
if (!shader) {
LOG_ALWAYS_FATAL("LinearColorFilter construction error: %s", error.c_str());
}