Merge "[frameworks][native][opengl] fix -Wimplicit-int-float-conversion" am: 62f8e3510d
am: 4fd60fc0a0

Change-Id: I174a1db33fc0ca0fe88e5c2a127ade048b88124f
diff --git a/opengl/tests/gl_perf/fill_common.cpp b/opengl/tests/gl_perf/fill_common.cpp
index fefedc0..613f1c6 100644
--- a/opengl/tests/gl_perf/fill_common.cpp
+++ b/opengl/tests/gl_perf/fill_common.cpp
@@ -191,10 +191,10 @@
 static void randUniform(int pgm, const char *var) {
     GLint loc = glGetUniformLocation(pgm, var);
     if (loc >= 0) {
-        float x = ((float)rand()) / RAND_MAX;
-        float y = ((float)rand()) / RAND_MAX;
-        float z = ((float)rand()) / RAND_MAX;
-        float w = ((float)rand()) / RAND_MAX;
+        float x = ((float)rand()) / (float)RAND_MAX;
+        float y = ((float)rand()) / (float)RAND_MAX;
+        float z = ((float)rand()) / (float)RAND_MAX;
+        float w = ((float)rand()) / (float)RAND_MAX;
         glUniform4f(loc, x, y, z, w);
     }
 }