Merge "libbinder Parcel: Fix ubsan error in readData" into main
diff --git a/libs/binder/ndk/include_cpp/android/binder_interface_utils.h b/libs/binder/ndk/include_cpp/android/binder_interface_utils.h
index 8296356..9d68399 100644
--- a/libs/binder/ndk/include_cpp/android/binder_interface_utils.h
+++ b/libs/binder/ndk/include_cpp/android/binder_interface_utils.h
@@ -30,7 +30,7 @@
 #include <android/binder_auto_utils.h>
 #include <android/binder_ibinder.h>
 
-#if defined(__ANDROID_VENDOR__)
+#if defined(__ANDROID_VENDOR_API__)
 #include <android/llndk-versioning.h>
 #elif !defined(API_LEVEL_AT_LEAST)
 #if defined(__BIONIC__)
@@ -39,7 +39,7 @@
 #else
 #define API_LEVEL_AT_LEAST(sdk_api_level, vendor_api_level) (true)
 #endif  // __BIONIC__
-#endif  // __ANDROID_VENDOR__
+#endif  // __ANDROID_VENDOR_API__
 
 #if __has_include(<android/binder_shell.h>)
 #include <android/binder_shell.h>
@@ -297,9 +297,7 @@
     }
 #endif
 
-// TODO(b/368559337): fix versioning on product partition
-#if !defined(__ANDROID_PRODUCT__) && \
-        (defined(__ANDROID_UNAVAILABLE_SYMBOLS_ARE_WEAK__) || __ANDROID_API__ >= 36)
+#if defined(__ANDROID_UNAVAILABLE_SYMBOLS_ARE_WEAK__) || __ANDROID_API__ >= 36
     if API_LEVEL_AT_LEAST (36, 202504) {
         if (codeToFunction != nullptr) {
             AIBinder_Class_setTransactionCodeToFunctionNameMap(clazz, codeToFunction,
diff --git a/libs/binder/ndk/include_cpp/android/persistable_bundle_aidl.h b/libs/binder/ndk/include_cpp/android/persistable_bundle_aidl.h
index c1d0e9f..83976b3 100644
--- a/libs/binder/ndk/include_cpp/android/persistable_bundle_aidl.h
+++ b/libs/binder/ndk/include_cpp/android/persistable_bundle_aidl.h
@@ -22,8 +22,8 @@
 #include <set>
 #include <sstream>
 
-// Include llndk-versioning.h only for vendor build as it is not available for NDK headers.
-#if defined(__ANDROID_VENDOR__)
+// Include llndk-versioning.h only for non-system build as it is not available for NDK headers.
+#if defined(__ANDROID_VENDOR_API__)
 #include <android/llndk-versioning.h>
 #elif !defined(API_LEVEL_AT_LEAST)
 #if defined(__BIONIC__)
@@ -32,7 +32,7 @@
 #else
 #define API_LEVEL_AT_LEAST(sdk_api_level, vendor_api_level) (true)
 #endif  // __BIONIC__
-#endif  // __ANDROID_VENDOR__
+#endif  // __ANDROID_VENDOR_API__
 
 namespace aidl::android::os {
 
diff --git a/services/inputflinger/dispatcher/DragState.h b/services/inputflinger/dispatcher/DragState.h
index 9809148..1ed6c29 100644
--- a/services/inputflinger/dispatcher/DragState.h
+++ b/services/inputflinger/dispatcher/DragState.h
@@ -17,6 +17,7 @@
 #pragma once
 
 #include <gui/WindowInfo.h>
+#include <input/Input.h>
 #include <utils/StrongPointer.h>
 #include <string>
 
@@ -25,8 +26,9 @@
 namespace inputdispatcher {
 
 struct DragState {
-    DragState(const sp<android::gui::WindowInfoHandle>& windowHandle, int32_t pointerId)
-          : dragWindow(windowHandle), pointerId(pointerId) {}
+    DragState(const sp<android::gui::WindowInfoHandle>& windowHandle, DeviceId deviceId,
+              int32_t pointerId)
+          : dragWindow(windowHandle), deviceId(deviceId), pointerId(pointerId) {}
     void dump(std::string& dump, const char* prefix = "");
 
     // The window being dragged.
@@ -37,6 +39,8 @@
     bool isStartDrag = false;
     // Indicate if the stylus button is down at the start of the drag.
     bool isStylusButtonDownAtStart = false;
+    // Indicate which device started this drag and drop.
+    const DeviceId deviceId;
     // Indicate which pointer id is tracked by the drag and drop.
     const int32_t pointerId;
 };
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index f9fbfef..2161e09 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -2870,7 +2870,8 @@
 }
 
 void InputDispatcher::addDragEventLocked(const MotionEntry& entry) {
-    if (!mDragState || mDragState->dragWindow->getInfo()->displayId != entry.displayId) {
+    if (!mDragState || mDragState->dragWindow->getInfo()->displayId != entry.displayId ||
+        mDragState->deviceId != entry.deviceId) {
         return;
     }
 
@@ -5758,7 +5759,7 @@
             }
             // Track the pointer id for drag window and generate the drag state.
             const size_t id = pointers.begin()->id;
-            mDragState = std::make_unique<DragState>(toWindowHandle, id);
+            mDragState = std::make_unique<DragState>(toWindowHandle, deviceId, id);
         }
 
         // Synthesize cancel for old window and down for new window.
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 2056372..73ab0da 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -12192,6 +12192,87 @@
             << "Drag and drop should not work with a hovering pointer";
 }
 
+/**
+ * Two devices, we use the second pointer of Device A to start the drag, during the drag process, if
+ * we perform a click using Device B, the dispatcher should work well.
+ */
+TEST_F(InputDispatcherDragTests, DragAndDropWhenSplitTouchAndMultiDevice) {
+    const DeviceId deviceA = 1;
+    const DeviceId deviceB = 2;
+    // First down on second window with deviceA.
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(deviceA)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50))
+                                      .build());
+    mSecondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceA),
+                                            WithDisplayId(ui::LogicalDisplayId::DEFAULT)));
+
+    // Second down on first window with deviceA
+    mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_DOWN, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(deviceA)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(150).y(50))
+                                      .pointer(PointerBuilder(1, ToolType::FINGER).x(50).y(50))
+                                      .build());
+    mWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceA),
+                                      WithDisplayId(ui::LogicalDisplayId::DEFAULT)));
+    mSecondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(deviceA),
+                                            WithDisplayId(ui::LogicalDisplayId::DEFAULT)));
+
+    // Perform drag and drop from first window.
+    ASSERT_TRUE(startDrag(/*sendDown=*/false));
+
+    // Click first window with device B, we should ensure dispatcher work well.
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_DOWN, AINPUT_SOURCE_MOUSE)
+                                      .deviceId(deviceB)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50))
+                                      .build());
+    mWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_DOWN), WithDeviceId(deviceB),
+                                      WithDisplayId(ui::LogicalDisplayId::DEFAULT)));
+
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_MOUSE)
+                                      .deviceId(deviceB)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(50).y(50))
+                                      .build());
+    mWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_UP), WithDeviceId(deviceB),
+                                      WithDisplayId(ui::LogicalDisplayId::DEFAULT)));
+
+    // Move with device A.
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(deviceA)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(151).y(51))
+                                      .pointer(PointerBuilder(1, ToolType::FINGER).x(51).y(51))
+                                      .build());
+
+    mDragWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(deviceA),
+                                          WithDisplayId(ui::LogicalDisplayId::DEFAULT),
+                                          WithFlags(AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE)));
+    mWindow->consumeDragEvent(false, 51, 51);
+    mSecondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(deviceA),
+                                            WithDisplayId(ui::LogicalDisplayId::DEFAULT)));
+
+    // Releasing the drag pointer should cause drop.
+    mDispatcher->notifyMotion(MotionArgsBuilder(POINTER_1_UP, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(deviceA)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(151).y(51))
+                                      .pointer(PointerBuilder(1, ToolType::FINGER).x(51).y(51))
+                                      .build());
+    mDragWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_UP), WithDeviceId(deviceA),
+                                          WithDisplayId(ui::LogicalDisplayId::DEFAULT),
+                                          WithFlags(AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE)));
+    mFakePolicy->assertDropTargetEquals(*mDispatcher, mWindow->getToken());
+    mSecondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_MOVE), WithDeviceId(deviceA),
+                                            WithDisplayId(ui::LogicalDisplayId::DEFAULT)));
+
+    // Release all pointers.
+    mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN)
+                                      .deviceId(deviceA)
+                                      .pointer(PointerBuilder(0, ToolType::FINGER).x(151).y(51))
+                                      .build());
+    mSecondWindow->consumeMotionEvent(AllOf(WithMotionAction(ACTION_UP), WithDeviceId(deviceA),
+                                            WithDisplayId(ui::LogicalDisplayId::DEFAULT)));
+    mWindow->assertNoEvents();
+}
+
 class InputDispatcherDropInputFeatureTest : public InputDispatcherTest {};
 
 TEST_F(InputDispatcherDropInputFeatureTest, WindowDropsInput) {
diff --git a/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp b/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
index 4ffd52b..d64cf2f 100644
--- a/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
+++ b/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
@@ -100,7 +100,9 @@
     const std::vector<Fps>& knownFrameRates() const { return mKnownFrameRates; }
 
     using RefreshRateSelector::GetRankedFrameRatesCache;
-    auto& mutableGetRankedRefreshRatesCache() { return mGetRankedFrameRatesCache; }
+    auto& mutableGetRankedRefreshRatesCache() NO_THREAD_SAFETY_ANALYSIS {
+        return mGetRankedFrameRatesCache;
+    }
 
     auto getRankedFrameRates(const std::vector<LayerRequirement>& layers,
                              GlobalSignals signals = {}, Fps pacesetterFps = {}) const {
@@ -138,7 +140,9 @@
         return setPolicy(policy);
     }
 
-    const auto& getPrimaryFrameRates() const { return mPrimaryFrameRates; }
+    const auto& getPrimaryFrameRates() const NO_THREAD_SAFETY_ANALYSIS {
+        return mPrimaryFrameRates;
+    }
 };
 
 class RefreshRateSelectorTest : public testing::TestWithParam<Config::FrameRateOverride> {