SF: Separate RenderEngine into interface and impl
This allows the RenderEngine to be substituted by a GMock for tests.
RE::RenderEngine is now a pure virtual interface class.
RE::impl::RenderEngine is the normal/base implementation.
Similarly, RE::Image and RE::Surface are pure virtual interfaces.
RE::impl::Image and RE::impl::Surface are the normal implementations.
Test: Builds
Bug: None
Change-Id: Ib5e658df4bb4efc1a9c0ae95feaf0c1e052cdc94
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 19dd059..a17eb70 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -83,16 +83,19 @@
// ---------------------------------------------------------------------------
class Client;
-class DisplayEventConnection;
-class EventThread;
-class Layer;
class ColorLayer;
-class Surface;
-class RenderEngine;
+class DisplayEventConnection;
class EventControlThread;
-class VSyncSource;
+class EventThread;
class InjectVSyncSource;
+class Layer;
+class Surface;
class SurfaceFlingerBE;
+class VSyncSource;
+
+namespace RE {
+class RenderEngine;
+}
typedef std::function<void(const LayerVector::Visitor&)> TraverseLayersFunction;
@@ -139,7 +142,7 @@
const std::string mHwcServiceName; // "default" for real use, something else for testing.
// constant members (no synchronization needed for access)
- std::unique_ptr<RenderEngine> mRenderEngine;
+ std::unique_ptr<RE::RenderEngine> mRenderEngine;
EGLContext mEGLContext;
EGLDisplay mEGLDisplay;
@@ -301,9 +304,7 @@
// TODO: this should be made accessible only to HWComposer
const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
- RenderEngine& getRenderEngine() const {
- return *getBE().mRenderEngine;
- }
+ RE::RenderEngine& getRenderEngine() const { return *getBE().mRenderEngine; }
bool authenticateSurfaceTextureLocked(
const sp<IGraphicBufferProducer>& bufferProducer) const;