SF: Separate RenderEngine into interface and impl
This allows the RenderEngine to be substituted by a GMock for tests.
RE::RenderEngine is now a pure virtual interface class.
RE::impl::RenderEngine is the normal/base implementation.
Similarly, RE::Image and RE::Surface are pure virtual interfaces.
RE::impl::Image and RE::impl::Surface are the normal implementations.
Test: Builds
Bug: None
Change-Id: Ib5e658df4bb4efc1a9c0ae95feaf0c1e052cdc94
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 067a09f..78dd40b 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -719,7 +719,7 @@
void Layer::clearWithOpenGL(const RenderArea& renderArea, float red, float green, float blue,
float alpha) const {
- RenderEngine& engine(mFlinger->getRenderEngine());
+ auto& engine(mFlinger->getRenderEngine());
computeGeometry(renderArea, getBE().mMesh, false);
engine.setupFillWithColor(red, green, blue, alpha);
engine.drawMesh(getBE().mMesh);