Return to manual slot use instead of slot generation

ION memory increase in composer process due to slot generation.
Revert to old slot generation for BufferQueue

Bug: 127655433
Test: build, boot, HwcBufferCacheTest
Change-Id: Ifbb5747a7878aef97c92ba09e2dc72d663d78066
diff --git a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
index 775fb80..7370b0c 100644
--- a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
@@ -111,7 +111,7 @@
     BufferItem item;
     status_t err = acquireBufferLocked(&item, 0);
     if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
-        mHwcBufferCache.getHwcBuffer(mCurrentBuffer, &outSlot, &outBuffer);
+        mHwcBufferCache.getHwcBuffer(mCurrentBufferSlot, mCurrentBuffer, &outSlot, &outBuffer);
         return NO_ERROR;
     } else if (err != NO_ERROR) {
         ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err);
@@ -137,7 +137,7 @@
     mCurrentFence = item.mFence;
 
     outFence = item.mFence;
-    mHwcBufferCache.getHwcBuffer(mCurrentBuffer, &outSlot, &outBuffer);
+    mHwcBufferCache.getHwcBuffer(mCurrentBufferSlot, mCurrentBuffer, &outSlot, &outBuffer);
     outDataspace = static_cast<Dataspace>(item.mDataSpace);
     status_t result = mHwc.setClientTarget(mDisplayId, outSlot, outFence, outBuffer, outDataspace);
     if (result != NO_ERROR) {
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
index 613dc77..4e0e4df 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
@@ -224,7 +224,7 @@
     if (fbBuffer != nullptr) {
         uint32_t hwcSlot = 0;
         sp<GraphicBuffer> hwcBuffer;
-        mHwcBufferCache.getHwcBuffer(fbBuffer, &hwcSlot, &hwcBuffer);
+        mHwcBufferCache.getHwcBuffer(mFbProducerSlot, fbBuffer, &hwcSlot, &hwcBuffer);
 
         // TODO: Correctly propagate the dataspace from GL composition
         result = mHwc.setClientTarget(*mDisplayId, hwcSlot, mFbFence, hwcBuffer,