Pass sp<Fence>s around instead of file descriptors
Change-Id: Iac70584a2207940730e8f803a543e4e9a4000c47
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.h b/services/surfaceflinger/DisplayHardware/HWComposer.h
index fdbd2d9..346526a 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer.h
+++ b/services/surfaceflinger/DisplayHardware/HWComposer.h
@@ -114,7 +114,7 @@
// get the releaseFence file descriptor for a display's framebuffer layer.
// the release fence is only valid after commit()
- int getAndResetReleaseFenceFd(int32_t id);
+ sp<Fence> getAndResetReleaseFence(int32_t id);
// needed forward declarations
class LayerListIterator;
@@ -141,7 +141,7 @@
public:
virtual int32_t getCompositionType() const = 0;
virtual uint32_t getHints() const = 0;
- virtual int getAndResetReleaseFenceFd() = 0;
+ virtual sp<Fence> getAndResetReleaseFence() = 0;
virtual void setDefaultState() = 0;
virtual void setSkip(bool skip) = 0;
virtual void setBlending(uint32_t blending) = 0;