Use a strongly typed LogicalDisplayId for displayId(2/n)
Currently, we use int32_t for displayId, which is not a safe type, and
it may also lead to misdefinition of types. Here, we introduce
LogicalDisplayId as a strong type for displayId and move all contents
of constants.h into LogicalDisplayId.h.
Bug: 339106983
Test: atest inputflinger_tests
Test: atest InputTests
Test: m checkinput
Test: m libsurfaceflinger_unittest
Test: presubmit
Change-Id: If44e56f69553d095af5adb59b595e4a852ab32ce
Signed-off-by: Linnan Li <lilinnan@xiaomi.corp-partner.google.com>
diff --git a/services/surfaceflinger/FrontEnd/LayerSnapshotBuilder.cpp b/services/surfaceflinger/FrontEnd/LayerSnapshotBuilder.cpp
index 2ff0fac..e40c79c 100644
--- a/services/surfaceflinger/FrontEnd/LayerSnapshotBuilder.cpp
+++ b/services/surfaceflinger/FrontEnd/LayerSnapshotBuilder.cpp
@@ -1044,7 +1044,8 @@
snapshot.touchCropId = requested.touchCropId;
snapshot.inputInfo.id = static_cast<int32_t>(snapshot.uniqueSequence);
- snapshot.inputInfo.displayId = static_cast<int32_t>(snapshot.outputFilter.layerStack.id);
+ snapshot.inputInfo.displayId =
+ ui::LogicalDisplayId{static_cast<int32_t>(snapshot.outputFilter.layerStack.id)};
snapshot.inputInfo.touchOcclusionMode = requested.hasInputInfo()
? requested.windowInfoHandle->getInfo()->touchOcclusionMode
: parentSnapshot.inputInfo.touchOcclusionMode;