Use a strongly typed LogicalDisplayId for displayId(2/n)
Currently, we use int32_t for displayId, which is not a safe type, and
it may also lead to misdefinition of types. Here, we introduce
LogicalDisplayId as a strong type for displayId and move all contents
of constants.h into LogicalDisplayId.h.
Bug: 339106983
Test: atest inputflinger_tests
Test: atest InputTests
Test: m checkinput
Test: m libsurfaceflinger_unittest
Test: presubmit
Change-Id: If44e56f69553d095af5adb59b595e4a852ab32ce
Signed-off-by: Linnan Li <lilinnan@xiaomi.corp-partner.google.com>
diff --git a/services/inputflinger/tests/fuzzers/InputDispatcherFuzzer.cpp b/services/inputflinger/tests/fuzzers/InputDispatcherFuzzer.cpp
index 7335fb7..79a5ff6 100644
--- a/services/inputflinger/tests/fuzzers/InputDispatcherFuzzer.cpp
+++ b/services/inputflinger/tests/fuzzers/InputDispatcherFuzzer.cpp
@@ -90,7 +90,7 @@
sp<FakeWindowHandle> generateFuzzedWindow(FuzzedDataProvider& fdp,
std::unique_ptr<InputDispatcher>& dispatcher,
- int32_t displayId) {
+ ui::LogicalDisplayId displayId) {
static size_t windowNumber = 0;
std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
std::string windowName = android::base::StringPrintf("Win") + std::to_string(windowNumber++);
@@ -101,10 +101,11 @@
return window;
}
-void randomizeWindows(
- std::unordered_map<int32_t, std::vector<sp<FakeWindowHandle>>>& windowsPerDisplay,
- FuzzedDataProvider& fdp, std::unique_ptr<InputDispatcher>& dispatcher) {
- const int32_t displayId = fdp.ConsumeIntegralInRange<int32_t>(0, MAX_RANDOM_DISPLAYS - 1);
+void randomizeWindows(std::unordered_map<ui::LogicalDisplayId, std::vector<sp<FakeWindowHandle>>>&
+ windowsPerDisplay,
+ FuzzedDataProvider& fdp, std::unique_ptr<InputDispatcher>& dispatcher) {
+ const ui::LogicalDisplayId displayId{
+ fdp.ConsumeIntegralInRange<int32_t>(0, MAX_RANDOM_DISPLAYS - 1)};
std::vector<sp<FakeWindowHandle>>& windows = windowsPerDisplay[displayId];
fdp.PickValueInArray<std::function<void()>>({
@@ -148,7 +149,7 @@
// Start InputDispatcher thread
dispatcher->start();
- std::unordered_map<int32_t, std::vector<sp<FakeWindowHandle>>> windowsPerDisplay;
+ std::unordered_map<ui::LogicalDisplayId, std::vector<sp<FakeWindowHandle>>> windowsPerDisplay;
// Randomly invoke InputDispatcher api's until randomness is exhausted.
while (fdp.remaining_bytes() > 0) {