Use a strongly typed LogicalDisplayId for displayId(2/n)

Currently, we use int32_t for displayId, which is not a safe type, and
it may also lead to misdefinition of types. Here, we introduce
LogicalDisplayId as a strong type for displayId and move all contents
of constants.h into LogicalDisplayId.h.

Bug: 339106983
Test: atest inputflinger_tests
Test: atest InputTests
Test: m checkinput
Test: m libsurfaceflinger_unittest
Test: presubmit

Change-Id: If44e56f69553d095af5adb59b595e4a852ab32ce
Signed-off-by: Linnan Li <lilinnan@xiaomi.corp-partner.google.com>
diff --git a/services/inputflinger/tests/fuzzers/FuzzedInputStream.h b/services/inputflinger/tests/fuzzers/FuzzedInputStream.h
index 885820f..812969b 100644
--- a/services/inputflinger/tests/fuzzers/FuzzedInputStream.h
+++ b/services/inputflinger/tests/fuzzers/FuzzedInputStream.h
@@ -178,7 +178,7 @@
         pointerCoords.push_back(coords);
     }
 
-    const int32_t displayId = fdp.ConsumeIntegralInRange<int32_t>(0, maxDisplays - 1);
+    const ui::LogicalDisplayId displayId{fdp.ConsumeIntegralInRange<int32_t>(0, maxDisplays - 1)};
     const int32_t deviceId = fdp.ConsumeIntegralInRange<int32_t>(0, MAX_RANDOM_DEVICES - 1);
 
     // Current time +- 5 seconds