Use a strongly typed LogicalDisplayId for displayId(2/n)

Currently, we use int32_t for displayId, which is not a safe type, and
it may also lead to misdefinition of types. Here, we introduce
LogicalDisplayId as a strong type for displayId and move all contents
of constants.h into LogicalDisplayId.h.

Bug: 339106983
Test: atest inputflinger_tests
Test: atest InputTests
Test: m checkinput
Test: m libsurfaceflinger_unittest
Test: presubmit

Change-Id: If44e56f69553d095af5adb59b595e4a852ab32ce
Signed-off-by: Linnan Li <lilinnan@xiaomi.corp-partner.google.com>
diff --git a/services/inputflinger/reader/mapper/KeyboardInputMapper.cpp b/services/inputflinger/reader/mapper/KeyboardInputMapper.cpp
index 658ceab..be8d183 100644
--- a/services/inputflinger/reader/mapper/KeyboardInputMapper.cpp
+++ b/services/inputflinger/reader/mapper/KeyboardInputMapper.cpp
@@ -110,11 +110,11 @@
     return ui::ROTATION_0;
 }
 
-int32_t KeyboardInputMapper::getDisplayId() {
+ui::LogicalDisplayId KeyboardInputMapper::getDisplayId() {
     if (mViewport) {
         return mViewport->displayId;
     }
-    return ADISPLAY_ID_NONE;
+    return ui::ADISPLAY_ID_NONE;
 }
 
 std::optional<KeyboardLayoutInfo> KeyboardInputMapper::getKeyboardLayoutInfo() const {
@@ -457,7 +457,7 @@
     }
 }
 
-std::optional<int32_t> KeyboardInputMapper::getAssociatedDisplayId() {
+std::optional<ui::LogicalDisplayId> KeyboardInputMapper::getAssociatedDisplayId() {
     if (mViewport) {
         return std::make_optional(mViewport->displayId);
     }