Update EGL and GLES headers.

Notable new extensions:
EGL_EXT_image_gl_colorspace
GL_EXT_EGL_image_storage
GL_EXT_clip_control
GL_KHR_parallel_shader_compile

The first two extensions will be required in P for devices with the feature
android.vr.high_performance.

Changes compared to Khronos versions of the headers:

1. The Khronos headers contain a recent fix to remove the incorrectly
   named function glMultiDrawElementsBaseVertexOES, which should have
   the EXT prefix according to the extension specification. However,
   frameworks/base references that function in libs/hwui/debug, so it
   was teomprarily added back to the gl2ext.h and the .in files.
   See ag/3831170 and this link for further information:
   https://github.com/KhronosGroup/OpenGL-Registry/issues/81

2. eglext.h was modified to add the undocumented and deprecated
   EGL_ANDROID_image_crop extension. See bug 15287899 for context.

This also tweaks the glgen script to ignore Windows-specific items.

Bug: 74131503
Bug: 76152545
Test: Built and ran a few OpenGL-related CTS tests on Pixel XL.

Change-Id: I5b365c114b09228a6ead291c08e5330153f75748
diff --git a/opengl/libs/entries.in b/opengl/libs/entries.in
index e3b7cf3..a306510 100644
--- a/opengl/libs/entries.in
+++ b/opengl/libs/entries.in
@@ -61,6 +61,8 @@
 GL_ENTRY(void, glBlitFramebufferNV, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
 GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const void *data, GLenum usage)
 GL_ENTRY(void, glBufferStorageEXT, GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
+GL_ENTRY(void, glBufferStorageExternalEXT, GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags)
+GL_ENTRY(void, glBufferStorageMemEXT, GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset)
 GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
 GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
 GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
@@ -76,10 +78,14 @@
 GL_ENTRY(void, glClearDepthfOES, GLclampf depth)
 GL_ENTRY(void, glClearDepthx, GLfixed depth)
 GL_ENTRY(void, glClearDepthxOES, GLfixed depth)
+GL_ENTRY(void, glClearPixelLocalStorageuiEXT, GLsizei offset, GLsizei n, const GLuint *values)
 GL_ENTRY(void, glClearStencil, GLint s)
+GL_ENTRY(void, glClearTexImageEXT, GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
+GL_ENTRY(void, glClearTexSubImageEXT, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
 GL_ENTRY(void, glClientActiveTexture, GLenum texture)
 GL_ENTRY(GLenum, glClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
 GL_ENTRY(GLenum, glClientWaitSyncAPPLE, GLsync sync, GLbitfield flags, GLuint64 timeout)
+GL_ENTRY(void, glClipControlEXT, GLenum origin, GLenum depth)
 GL_ENTRY(void, glClipPlanef, GLenum p, const GLfloat *eqn)
 GL_ENTRY(void, glClipPlanefIMG, GLenum p, const GLfloat *eqn)
 GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
@@ -102,6 +108,7 @@
 GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
 GL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
 GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
+GL_ENTRY(void, glConservativeRasterParameteriNV, GLenum pname, GLint param)
 GL_ENTRY(void, glCopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
 GL_ENTRY(void, glCopyBufferSubDataNV, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
 GL_ENTRY(void, glCopyImageSubData, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
@@ -121,6 +128,7 @@
 GL_ENTRY(void, glCoverageModulationNV, GLenum components)
 GL_ENTRY(void, glCoverageModulationTableNV, GLsizei n, const GLfloat *v)
 GL_ENTRY(void, glCoverageOperationNV, GLenum operation)
+GL_ENTRY(void, glCreateMemoryObjectsEXT, GLsizei n, GLuint *memoryObjects)
 GL_ENTRY(void, glCreatePerfQueryINTEL, GLuint queryId, GLuint *queryHandle)
 GL_ENTRY(GLuint, glCreateProgram, void)
 GL_ENTRY(GLuint, glCreateShader, GLenum type)
@@ -138,6 +146,7 @@
 GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
 GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint *framebuffers)
 GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint *framebuffers)
+GL_ENTRY(void, glDeleteMemoryObjectsEXT, GLsizei n, const GLuint *memoryObjects)
 GL_ENTRY(void, glDeletePathsNV, GLuint path, GLsizei range)
 GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors)
 GL_ENTRY(void, glDeletePerfQueryINTEL, GLuint queryHandle)
@@ -149,6 +158,7 @@
 GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers)
 GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint *renderbuffers)
 GL_ENTRY(void, glDeleteSamplers, GLsizei count, const GLuint *samplers)
+GL_ENTRY(void, glDeleteSemaphoresEXT, GLsizei n, const GLuint *semaphores)
 GL_ENTRY(void, glDeleteShader, GLuint shader)
 GL_ENTRY(void, glDeleteSync, GLsync sync)
 GL_ENTRY(void, glDeleteSyncAPPLE, GLsync sync)
@@ -159,7 +169,9 @@
 GL_ENTRY(void, glDepthFunc, GLenum func)
 GL_ENTRY(void, glDepthMask, GLboolean flag)
 GL_ENTRY(void, glDepthRangeArrayfvNV, GLuint first, GLsizei count, const GLfloat *v)
+GL_ENTRY(void, glDepthRangeArrayfvOES, GLuint first, GLsizei count, const GLfloat *v)
 GL_ENTRY(void, glDepthRangeIndexedfNV, GLuint index, GLfloat n, GLfloat f)
+GL_ENTRY(void, glDepthRangeIndexedfOES, GLuint index, GLfloat n, GLfloat f)
 GL_ENTRY(void, glDepthRangef, GLfloat n, GLfloat f)
 GL_ENTRY(void, glDepthRangefOES, GLclampf n, GLclampf f)
 GL_ENTRY(void, glDepthRangex, GLfixed n, GLfixed f)
@@ -213,8 +225,13 @@
 GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
 GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
 GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
+GL_ENTRY(void, glDrawTransformFeedbackEXT, GLenum mode, GLuint id)
+GL_ENTRY(void, glDrawTransformFeedbackInstancedEXT, GLenum mode, GLuint id, GLsizei instancecount)
+GL_ENTRY(void, glDrawVkImageNV, GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1)
 GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
+GL_ENTRY(void, glEGLImageTargetTexStorageEXT, GLenum target, GLeglImageOES image, const GLint* attrib_list)
 GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
+GL_ENTRY(void, glEGLImageTargetTextureStorageEXT, GLuint texture, GLeglImageOES image, const GLint* attrib_list)
 GL_ENTRY(void, glEnable, GLenum cap)
 GL_ENTRY(void, glEnableClientState, GLenum array)
 GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
@@ -256,18 +273,25 @@
 GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *param)
 GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *param)
 GL_ENTRY(void, glFragmentCoverageColorNV, GLuint color)
+GL_ENTRY(void, glFramebufferFetchBarrierEXT, void)
+GL_ENTRY(void, glFramebufferFetchBarrierQCOM, void)
+GL_ENTRY(void, glFramebufferFoveationConfigQCOM, GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures)
+GL_ENTRY(void, glFramebufferFoveationParametersQCOM, GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea)
 GL_ENTRY(void, glFramebufferParameteri, GLenum target, GLenum pname, GLint param)
+GL_ENTRY(void, glFramebufferPixelLocalStorageSizeEXT, GLuint target, GLsizei size)
 GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
 GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
 GL_ENTRY(void, glFramebufferSampleLocationsfvNV, GLenum target, GLuint start, GLsizei count, const GLfloat *v)
 GL_ENTRY(void, glFramebufferTexture, GLenum target, GLenum attachment, GLuint texture, GLint level)
 GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+GL_ENTRY(void, glFramebufferTexture2DDownsampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale)
 GL_ENTRY(void, glFramebufferTexture2DMultisampleEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
 GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
 GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
 GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
 GL_ENTRY(void, glFramebufferTextureEXT, GLenum target, GLenum attachment, GLuint texture, GLint level)
 GL_ENTRY(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+GL_ENTRY(void, glFramebufferTextureLayerDownsampleIMG, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale)
 GL_ENTRY(void, glFramebufferTextureMultisampleMultiviewOVR, GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews)
 GL_ENTRY(void, glFramebufferTextureMultiviewOVR, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews)
 GL_ENTRY(void, glFramebufferTextureOES, GLenum target, GLenum attachment, GLuint texture, GLint level)
@@ -289,6 +313,7 @@
 GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint *renderbuffers)
 GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint *renderbuffers)
 GL_ENTRY(void, glGenSamplers, GLsizei count, GLuint *samplers)
+GL_ENTRY(void, glGenSemaphoresEXT, GLsizei n, GLuint *semaphores)
 GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
 GL_ENTRY(void, glGenTransformFeedbacks, GLsizei n, GLuint *ids)
 GL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint *arrays)
@@ -323,12 +348,14 @@
 GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
 GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
 GL_ENTRY(void, glGetFloati_vNV, GLenum target, GLuint index, GLfloat *data)
+GL_ENTRY(void, glGetFloati_vOES, GLenum target, GLuint index, GLfloat *data)
 GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *data)
 GL_ENTRY(GLint, glGetFragDataIndexEXT, GLuint program, const GLchar *name)
 GL_ENTRY(GLint, glGetFragDataLocation, GLuint program, const GLchar *name)
 GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint *params)
 GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint *params)
 GL_ENTRY(void, glGetFramebufferParameteriv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(GLsizei, glGetFramebufferPixelLocalStorageSizeEXT, GLuint target)
 GL_ENTRY(GLenum, glGetGraphicsResetStatus, void)
 GL_ENTRY(GLenum, glGetGraphicsResetStatusEXT, void)
 GL_ENTRY(GLenum, glGetGraphicsResetStatusKHR, void)
@@ -347,6 +374,7 @@
 GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
 GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
 GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetMemoryObjectParameterivEXT, GLuint memoryObject, GLenum pname, GLint *params)
 GL_ENTRY(void, glGetMultisamplefv, GLenum pname, GLuint index, GLfloat *val)
 GL_ENTRY(void, glGetNextPerfQueryIdINTEL, GLuint queryId, GLuint *nextQueryId)
 GL_ENTRY(void, glGetObjectLabel, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
@@ -370,7 +398,7 @@
 GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
 GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
 GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
-GL_ENTRY(void, glGetPerfQueryDataINTEL, GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten)
+GL_ENTRY(void, glGetPerfQueryDataINTEL, GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten)
 GL_ENTRY(void, glGetPerfQueryIdByNameINTEL, GLchar *queryName, GLuint *queryId)
 GL_ENTRY(void, glGetPerfQueryInfoINTEL, GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask)
 GL_ENTRY(void, glGetPointerv, GLenum pname, void **params)
@@ -407,6 +435,7 @@
 GL_ENTRY(void, glGetSamplerParameterIuivOES, GLuint sampler, GLenum pname, GLuint *params)
 GL_ENTRY(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat *params)
 GL_ENTRY(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetSemaphoreParameterui64vEXT, GLuint semaphore, GLenum pname, GLuint64 *params)
 GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
 GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
 GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
@@ -434,7 +463,9 @@
 GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
 GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
 GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
+GL_ENTRY(GLuint64, glGetTextureHandleIMG, GLuint texture)
 GL_ENTRY(GLuint64, glGetTextureHandleNV, GLuint texture)
+GL_ENTRY(GLuint64, glGetTextureSamplerHandleIMG, GLuint texture, GLuint sampler)
 GL_ENTRY(GLuint64, glGetTextureSamplerHandleNV, GLuint texture, GLuint sampler)
 GL_ENTRY(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
 GL_ENTRY(void, glGetTranslatedShaderSourceANGLE, GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
@@ -442,13 +473,17 @@
 GL_ENTRY(void, glGetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)
 GL_ENTRY(GLint, glGetUniformLocation, GLuint program, const GLchar *name)
 GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat *params)
+GL_ENTRY(void, glGetUniformi64vNV, GLuint program, GLint location, GLint64EXT *params)
 GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint *params)
 GL_ENTRY(void, glGetUniformuiv, GLuint program, GLint location, GLuint *params)
+GL_ENTRY(void, glGetUnsignedBytei_vEXT, GLenum target, GLuint index, GLubyte *data)
+GL_ENTRY(void, glGetUnsignedBytevEXT, GLenum pname, GLubyte *data)
 GL_ENTRY(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint *params)
 GL_ENTRY(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint *params)
 GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void **pointer)
 GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat *params)
 GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint *params)
+GL_ENTRY(GLVULKANPROCNV, glGetVkProcAddrNV, const GLchar *name)
 GL_ENTRY(void, glGetnUniformfv, GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
 GL_ENTRY(void, glGetnUniformfvEXT, GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
 GL_ENTRY(void, glGetnUniformfvKHR, GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
@@ -458,6 +493,8 @@
 GL_ENTRY(void, glGetnUniformuiv, GLuint program, GLint location, GLsizei bufSize, GLuint *params)
 GL_ENTRY(void, glGetnUniformuivKHR, GLuint program, GLint location, GLsizei bufSize, GLuint *params)
 GL_ENTRY(void, glHint, GLenum target, GLenum mode)
+GL_ENTRY(void, glImportMemoryFdEXT, GLuint memory, GLuint64 size, GLenum handleType, GLint fd)
+GL_ENTRY(void, glImportSemaphoreFdEXT, GLuint semaphore, GLenum handleType, GLint fd)
 GL_ENTRY(void, glInsertEventMarkerEXT, GLsizei length, const GLchar *marker)
 GL_ENTRY(void, glInterpolatePathsNV, GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight)
 GL_ENTRY(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments)
@@ -472,6 +509,7 @@
 GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
 GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
 GL_ENTRY(GLboolean, glIsImageHandleResidentNV, GLuint64 handle)
+GL_ENTRY(GLboolean, glIsMemoryObjectEXT, GLuint memoryObject)
 GL_ENTRY(GLboolean, glIsPathNV, GLuint path)
 GL_ENTRY(GLboolean, glIsPointInFillPathNV, GLuint path, GLuint mask, GLfloat x, GLfloat y)
 GL_ENTRY(GLboolean, glIsPointInStrokePathNV, GLuint path, GLfloat x, GLfloat y)
@@ -483,6 +521,7 @@
 GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
 GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
 GL_ENTRY(GLboolean, glIsSampler, GLuint sampler)
+GL_ENTRY(GLboolean, glIsSemaphoreEXT, GLuint semaphore)
 GL_ENTRY(GLboolean, glIsShader, GLuint shader)
 GL_ENTRY(GLboolean, glIsSync, GLsync sync)
 GL_ENTRY(GLboolean, glIsSyncAPPLE, GLsync sync)
@@ -527,16 +566,37 @@
 GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
 GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *param)
 GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *param)
+GL_ENTRY(void, glMatrixFrustumEXT, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
 GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const void *pointer)
 GL_ENTRY(void, glMatrixLoad3x2fNV, GLenum matrixMode, const GLfloat *m)
 GL_ENTRY(void, glMatrixLoad3x3fNV, GLenum matrixMode, const GLfloat *m)
+GL_ENTRY(void, glMatrixLoadIdentityEXT, GLenum mode)
 GL_ENTRY(void, glMatrixLoadTranspose3x3fNV, GLenum matrixMode, const GLfloat *m)
+GL_ENTRY(void, glMatrixLoadTransposedEXT, GLenum mode, const GLdouble *m)
+GL_ENTRY(void, glMatrixLoadTransposefEXT, GLenum mode, const GLfloat *m)
+GL_ENTRY(void, glMatrixLoaddEXT, GLenum mode, const GLdouble *m)
+GL_ENTRY(void, glMatrixLoadfEXT, GLenum mode, const GLfloat *m)
 GL_ENTRY(void, glMatrixMode, GLenum mode)
 GL_ENTRY(void, glMatrixMult3x2fNV, GLenum matrixMode, const GLfloat *m)
 GL_ENTRY(void, glMatrixMult3x3fNV, GLenum matrixMode, const GLfloat *m)
 GL_ENTRY(void, glMatrixMultTranspose3x3fNV, GLenum matrixMode, const GLfloat *m)
+GL_ENTRY(void, glMatrixMultTransposedEXT, GLenum mode, const GLdouble *m)
+GL_ENTRY(void, glMatrixMultTransposefEXT, GLenum mode, const GLfloat *m)
+GL_ENTRY(void, glMatrixMultdEXT, GLenum mode, const GLdouble *m)
+GL_ENTRY(void, glMatrixMultfEXT, GLenum mode, const GLfloat *m)
+GL_ENTRY(void, glMatrixOrthoEXT, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+GL_ENTRY(void, glMatrixPopEXT, GLenum mode)
+GL_ENTRY(void, glMatrixPushEXT, GLenum mode)
+GL_ENTRY(void, glMatrixRotatedEXT, GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+GL_ENTRY(void, glMatrixRotatefEXT, GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glMatrixScaledEXT, GLenum mode, GLdouble x, GLdouble y, GLdouble z)
+GL_ENTRY(void, glMatrixScalefEXT, GLenum mode, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glMatrixTranslatedEXT, GLenum mode, GLdouble x, GLdouble y, GLdouble z)
+GL_ENTRY(void, glMatrixTranslatefEXT, GLenum mode, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glMaxShaderCompilerThreadsKHR, GLuint count)
 GL_ENTRY(void, glMemoryBarrier, GLbitfield barriers)
 GL_ENTRY(void, glMemoryBarrierByRegion, GLbitfield barriers)
+GL_ENTRY(void, glMemoryObjectParameterivEXT, GLuint memoryObject, GLenum pname, const GLint *params)
 GL_ENTRY(void, glMinSampleShading, GLfloat value)
 GL_ENTRY(void, glMinSampleShadingOES, GLfloat value)
 GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
@@ -551,6 +611,8 @@
 GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
 GL_ENTRY(void, glMultiTexCoord4x, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
 GL_ENTRY(void, glMultiTexCoord4xOES, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+GL_ENTRY(void, glNamedBufferStorageExternalEXT, GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags)
+GL_ENTRY(void, glNamedBufferStorageMemEXT, GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset)
 GL_ENTRY(void, glNamedFramebufferSampleLocationsfvNV, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v)
 GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
 GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
@@ -600,6 +662,7 @@
 GL_ENTRY(void, glPointSizexOES, GLfixed size)
 GL_ENTRY(void, glPolygonModeNV, GLenum face, GLenum mode)
 GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
+GL_ENTRY(void, glPolygonOffsetClampEXT, GLfloat factor, GLfloat units, GLfloat clamp)
 GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
 GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
 GL_ENTRY(void, glPopDebugGroup, void)
@@ -619,10 +682,14 @@
 GL_ENTRY(void, glProgramUniform1fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glProgramUniform1fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glProgramUniform1i, GLuint program, GLint location, GLint v0)
+GL_ENTRY(void, glProgramUniform1i64NV, GLuint program, GLint location, GLint64EXT x)
+GL_ENTRY(void, glProgramUniform1i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
 GL_ENTRY(void, glProgramUniform1iEXT, GLuint program, GLint location, GLint v0)
 GL_ENTRY(void, glProgramUniform1iv, GLuint program, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glProgramUniform1ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glProgramUniform1ui, GLuint program, GLint location, GLuint v0)
+GL_ENTRY(void, glProgramUniform1ui64NV, GLuint program, GLint location, GLuint64EXT x)
+GL_ENTRY(void, glProgramUniform1ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
 GL_ENTRY(void, glProgramUniform1uiEXT, GLuint program, GLint location, GLuint v0)
 GL_ENTRY(void, glProgramUniform1uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
 GL_ENTRY(void, glProgramUniform1uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
@@ -631,10 +698,14 @@
 GL_ENTRY(void, glProgramUniform2fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glProgramUniform2fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glProgramUniform2i, GLuint program, GLint location, GLint v0, GLint v1)
+GL_ENTRY(void, glProgramUniform2i64NV, GLuint program, GLint location, GLint64EXT x, GLint64EXT y)
+GL_ENTRY(void, glProgramUniform2i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
 GL_ENTRY(void, glProgramUniform2iEXT, GLuint program, GLint location, GLint v0, GLint v1)
 GL_ENTRY(void, glProgramUniform2iv, GLuint program, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glProgramUniform2ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glProgramUniform2ui, GLuint program, GLint location, GLuint v0, GLuint v1)
+GL_ENTRY(void, glProgramUniform2ui64NV, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y)
+GL_ENTRY(void, glProgramUniform2ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
 GL_ENTRY(void, glProgramUniform2uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1)
 GL_ENTRY(void, glProgramUniform2uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
 GL_ENTRY(void, glProgramUniform2uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
@@ -643,10 +714,14 @@
 GL_ENTRY(void, glProgramUniform3fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glProgramUniform3fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+GL_ENTRY(void, glProgramUniform3i64NV, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
+GL_ENTRY(void, glProgramUniform3i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
 GL_ENTRY(void, glProgramUniform3iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
 GL_ENTRY(void, glProgramUniform3iv, GLuint program, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glProgramUniform3ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glProgramUniform3ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+GL_ENTRY(void, glProgramUniform3ui64NV, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
+GL_ENTRY(void, glProgramUniform3ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
 GL_ENTRY(void, glProgramUniform3uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
 GL_ENTRY(void, glProgramUniform3uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
 GL_ENTRY(void, glProgramUniform3uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
@@ -655,14 +730,20 @@
 GL_ENTRY(void, glProgramUniform4fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glProgramUniform4fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glProgramUniform4i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+GL_ENTRY(void, glProgramUniform4i64NV, GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
+GL_ENTRY(void, glProgramUniform4i64vNV, GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
 GL_ENTRY(void, glProgramUniform4iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
 GL_ENTRY(void, glProgramUniform4iv, GLuint program, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glProgramUniform4ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glProgramUniform4ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+GL_ENTRY(void, glProgramUniform4ui64NV, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
+GL_ENTRY(void, glProgramUniform4ui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
 GL_ENTRY(void, glProgramUniform4uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
 GL_ENTRY(void, glProgramUniform4uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
 GL_ENTRY(void, glProgramUniform4uivEXT, GLuint program, GLint location, GLsizei count, const GLuint *value)
+GL_ENTRY(void, glProgramUniformHandleui64IMG, GLuint program, GLint location, GLuint64 value)
 GL_ENTRY(void, glProgramUniformHandleui64NV, GLuint program, GLint location, GLuint64 value)
+GL_ENTRY(void, glProgramUniformHandleui64vIMG, GLuint program, GLint location, GLsizei count, const GLuint64 *values)
 GL_ENTRY(void, glProgramUniformHandleui64vNV, GLuint program, GLint location, GLsizei count, const GLuint64 *values)
 GL_ENTRY(void, glProgramUniformMatrix2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 GL_ENTRY(void, glProgramUniformMatrix2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
@@ -730,13 +811,20 @@
 GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
 GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
 GL_ENTRY(void, glScissorArrayvNV, GLuint first, GLsizei count, const GLint *v)
+GL_ENTRY(void, glScissorArrayvOES, GLuint first, GLsizei count, const GLint *v)
 GL_ENTRY(void, glScissorIndexedNV, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
+GL_ENTRY(void, glScissorIndexedOES, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
 GL_ENTRY(void, glScissorIndexedvNV, GLuint index, const GLint *v)
+GL_ENTRY(void, glScissorIndexedvOES, GLuint index, const GLint *v)
 GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList)
+GL_ENTRY(void, glSemaphoreParameterui64vEXT, GLuint semaphore, GLenum pname, const GLuint64 *params)
 GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
 GL_ENTRY(void, glShadeModel, GLenum mode)
 GL_ENTRY(void, glShaderBinary, GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
 GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length)
+GL_ENTRY(void, glSignalSemaphoreEXT, GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts)
+GL_ENTRY(void, glSignalVkFenceNV, GLuint64 vkFence)
+GL_ENTRY(void, glSignalVkSemaphoreNV, GLuint64 vkSemaphore)
 GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
 GL_ENTRY(void, glStencilFillPathInstancedNV, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues)
 GL_ENTRY(void, glStencilFillPathNV, GLuint path, GLenum fillMode, GLuint mask)
@@ -801,12 +889,21 @@
 GL_ENTRY(void, glTexStorage3DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
 GL_ENTRY(void, glTexStorage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
 GL_ENTRY(void, glTexStorage3DMultisampleOES, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+GL_ENTRY(void, glTexStorageMem2DEXT, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset)
+GL_ENTRY(void, glTexStorageMem2DMultisampleEXT, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
+GL_ENTRY(void, glTexStorageMem3DEXT, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset)
+GL_ENTRY(void, glTexStorageMem3DMultisampleEXT, GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
 GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
 GL_ENTRY(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
 GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
+GL_ENTRY(void, glTextureFoveationParametersQCOM, GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea)
 GL_ENTRY(void, glTextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
 GL_ENTRY(void, glTextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
 GL_ENTRY(void, glTextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+GL_ENTRY(void, glTextureStorageMem2DEXT, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset)
+GL_ENTRY(void, glTextureStorageMem2DMultisampleEXT, GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
+GL_ENTRY(void, glTextureStorageMem3DEXT, GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset)
+GL_ENTRY(void, glTextureStorageMem3DMultisampleEXT, GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
 GL_ENTRY(void, glTextureViewEXT, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
 GL_ENTRY(void, glTextureViewOES, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
 GL_ENTRY(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode)
@@ -817,29 +914,47 @@
 GL_ENTRY(void, glUniform1f, GLint location, GLfloat v0)
 GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glUniform1i, GLint location, GLint v0)
+GL_ENTRY(void, glUniform1i64NV, GLint location, GLint64EXT x)
+GL_ENTRY(void, glUniform1i64vNV, GLint location, GLsizei count, const GLint64EXT *value)
 GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glUniform1ui, GLint location, GLuint v0)
+GL_ENTRY(void, glUniform1ui64NV, GLint location, GLuint64EXT x)
+GL_ENTRY(void, glUniform1ui64vNV, GLint location, GLsizei count, const GLuint64EXT *value)
 GL_ENTRY(void, glUniform1uiv, GLint location, GLsizei count, const GLuint *value)
 GL_ENTRY(void, glUniform2f, GLint location, GLfloat v0, GLfloat v1)
 GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glUniform2i, GLint location, GLint v0, GLint v1)
+GL_ENTRY(void, glUniform2i64NV, GLint location, GLint64EXT x, GLint64EXT y)
+GL_ENTRY(void, glUniform2i64vNV, GLint location, GLsizei count, const GLint64EXT *value)
 GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glUniform2ui, GLint location, GLuint v0, GLuint v1)
+GL_ENTRY(void, glUniform2ui64NV, GLint location, GLuint64EXT x, GLuint64EXT y)
+GL_ENTRY(void, glUniform2ui64vNV, GLint location, GLsizei count, const GLuint64EXT *value)
 GL_ENTRY(void, glUniform2uiv, GLint location, GLsizei count, const GLuint *value)
 GL_ENTRY(void, glUniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
 GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glUniform3i, GLint location, GLint v0, GLint v1, GLint v2)
+GL_ENTRY(void, glUniform3i64NV, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
+GL_ENTRY(void, glUniform3i64vNV, GLint location, GLsizei count, const GLint64EXT *value)
 GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glUniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2)
+GL_ENTRY(void, glUniform3ui64NV, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
+GL_ENTRY(void, glUniform3ui64vNV, GLint location, GLsizei count, const GLuint64EXT *value)
 GL_ENTRY(void, glUniform3uiv, GLint location, GLsizei count, const GLuint *value)
 GL_ENTRY(void, glUniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
 GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat *value)
 GL_ENTRY(void, glUniform4i, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+GL_ENTRY(void, glUniform4i64NV, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
+GL_ENTRY(void, glUniform4i64vNV, GLint location, GLsizei count, const GLint64EXT *value)
 GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint *value)
 GL_ENTRY(void, glUniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+GL_ENTRY(void, glUniform4ui64NV, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
+GL_ENTRY(void, glUniform4ui64vNV, GLint location, GLsizei count, const GLuint64EXT *value)
 GL_ENTRY(void, glUniform4uiv, GLint location, GLsizei count, const GLuint *value)
 GL_ENTRY(void, glUniformBlockBinding, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+GL_ENTRY(void, glUniformHandleui64IMG, GLint location, GLuint64 value)
 GL_ENTRY(void, glUniformHandleui64NV, GLint location, GLuint64 value)
+GL_ENTRY(void, glUniformHandleui64vIMG, GLint location, GLsizei count, const GLuint64 *value)
 GL_ENTRY(void, glUniformHandleui64vNV, GLint location, GLsizei count, const GLuint64 *value)
 GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 GL_ENTRY(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
@@ -889,9 +1004,17 @@
 GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const void *pointer)
 GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
 GL_ENTRY(void, glViewportArrayvNV, GLuint first, GLsizei count, const GLfloat *v)
+GL_ENTRY(void, glViewportArrayvOES, GLuint first, GLsizei count, const GLfloat *v)
 GL_ENTRY(void, glViewportIndexedfNV, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
+GL_ENTRY(void, glViewportIndexedfOES, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
 GL_ENTRY(void, glViewportIndexedfvNV, GLuint index, const GLfloat *v)
+GL_ENTRY(void, glViewportIndexedfvOES, GLuint index, const GLfloat *v)
+GL_ENTRY(void, glViewportPositionWScaleNV, GLuint index, GLfloat xcoeff, GLfloat ycoeff)
+GL_ENTRY(void, glViewportSwizzleNV, GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew)
+GL_ENTRY(void, glWaitSemaphoreEXT, GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts)
 GL_ENTRY(void, glWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
 GL_ENTRY(void, glWaitSyncAPPLE, GLsync sync, GLbitfield flags, GLuint64 timeout)
+GL_ENTRY(void, glWaitVkSemaphoreNV, GLuint64 vkSemaphore)
 GL_ENTRY(void, glWeightPathsNV, GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights)
 GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const void *pointer)
+GL_ENTRY(void, glWindowRectanglesEXT, GLenum mode, GLsizei count, const GLint *box)