InputDispatcher: Update tests to verify spy window gesture monitors
Before we enable spy window gesture monitors, we update the tests to
ensure that the behavior of a gesture monitor will not change when its
implementation is switched to a spy window.
Bug: 162194035
Test: atest inputflinger_tests
Change-Id: Id2130d782a04abbdcbf0cc412e53ad849ccb9275
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index aa2f832..7d8b58f 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -2766,9 +2766,10 @@
class FakeMonitorReceiver {
public:
FakeMonitorReceiver(const std::unique_ptr<InputDispatcher>& dispatcher, const std::string name,
- int32_t displayId, bool isGestureMonitor = false) {
+ int32_t displayId) {
base::Result<std::unique_ptr<InputChannel>> channel =
- dispatcher->createInputMonitor(displayId, isGestureMonitor, name, MONITOR_PID);
+ dispatcher->createInputMonitor(displayId, false /*isGestureMonitor*/, name,
+ MONITOR_PID);
mInputReceiver = std::make_unique<FakeInputReceiver>(std::move(*channel), name);
}
@@ -2829,6 +2830,8 @@
std::unique_ptr<FakeInputReceiver> mInputReceiver;
};
+using InputDispatcherMonitorTest = InputDispatcherTest;
+
/**
* Two entities that receive touch: A window, and a global monitor.
* The touch goes to the window, and then the window disappears.
@@ -2837,14 +2840,12 @@
* 1. foregroundWindow
* 2. monitor <-- global monitor (doesn't observe z order, receives all events)
*/
-TEST_F(InputDispatcherTest, WhenForegroundWindowDisappears_GlobalMonitorTouchIsCanceled) {
+TEST_F(InputDispatcherMonitorTest, MonitorTouchIsCanceledWhenForegroundWindowDisappears) {
std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
sp<FakeWindowHandle> window =
new FakeWindowHandle(application, mDispatcher, "Foreground", ADISPLAY_ID_DEFAULT);
- FakeMonitorReceiver monitor =
- FakeMonitorReceiver(mDispatcher, "GlobalMonitor", ADISPLAY_ID_DEFAULT,
- false /*isGestureMonitor*/);
+ FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
@@ -2880,15 +2881,13 @@
monitor.consumeMotionCancel(ADISPLAY_ID_DEFAULT);
}
-// Tests for gesture monitors
-TEST_F(InputDispatcherTest, GestureMonitor_ReceivesMotionEvents) {
+TEST_F(InputDispatcherMonitorTest, ReceivesMotionEvents) {
std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
sp<FakeWindowHandle> window =
new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
- FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
- true /*isGestureMonitor*/);
+ FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
@@ -2897,71 +2896,34 @@
monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
}
-TEST_F(InputDispatcherTest, GestureMonitor_DoesNotReceiveKeyEvents) {
- std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
- sp<FakeWindowHandle> window =
- new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
+TEST_F(InputDispatcherMonitorTest, MonitorCannotPilferPointers) {
+ FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
- mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
- window->setFocusable(true);
-
- mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
- setFocusedWindow(window);
-
- window->consumeFocusEvent(true);
-
- FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
- true /*isGestureMonitor*/);
-
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT))
- << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
- window->consumeKeyDown(ADISPLAY_ID_DEFAULT);
- monitor.assertNoEvents();
-}
-
-TEST_F(InputDispatcherTest, GestureMonitor_CanPilferAfterWindowIsRemovedMidStream) {
std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
sp<FakeWindowHandle> window =
new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
- FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
- true /*isGestureMonitor*/);
-
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
- window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
+ window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
- window->releaseChannel();
-
- mDispatcher->pilferPointers(monitor.getToken());
+ // Pilfer pointers from the monitor.
+ // This should not do anything and the window should continue to receive events.
+ EXPECT_NE(OK, mDispatcher->pilferPointers(monitor.getToken()));
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+ injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ ADISPLAY_ID_DEFAULT))
<< "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
- monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT);
+
+ monitor.consumeMotionMove(ADISPLAY_ID_DEFAULT);
+ window->consumeMotionMove(ADISPLAY_ID_DEFAULT);
}
-TEST_F(InputDispatcherTest, UnresponsiveGestureMonitor_GetsAnr) {
- FakeMonitorReceiver monitor =
- FakeMonitorReceiver(mDispatcher, "Gesture monitor", ADISPLAY_ID_DEFAULT,
- true /*isGestureMonitor*/);
-
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT));
- std::optional<uint32_t> consumeSeq = monitor.receiveEvent();
- ASSERT_TRUE(consumeSeq);
-
- mFakePolicy->assertNotifyMonitorUnresponsiveWasCalled(DISPATCHING_TIMEOUT);
- monitor.finishEvent(*consumeSeq);
- ASSERT_TRUE(mDispatcher->waitForIdle());
- mFakePolicy->assertNotifyMonitorResponsiveWasCalled();
-}
-
-// Tests for gesture monitors
-TEST_F(InputDispatcherTest, GestureMonitor_NoWindowTransform) {
+TEST_F(InputDispatcherMonitorTest, NoWindowTransform) {
std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
sp<FakeWindowHandle> window =
new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
@@ -2969,8 +2931,7 @@
window->setWindowOffset(20, 40);
window->setWindowTransform(0, 1, -1, 0);
- FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
- true /*isGestureMonitor*/);
+ FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
@@ -2981,15 +2942,14 @@
ASSERT_EQ(ui::Transform(), event->getTransform());
}
-TEST_F(InputDispatcherTest, GestureMonitor_NoWindow) {
+TEST_F(InputDispatcherMonitorTest, InjectionFailsWithNoWindow) {
std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
- FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
- true /*isGestureMonitor*/);
+ FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ ASSERT_EQ(InputEventInjectionResult::FAILED,
injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
- << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
- monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
+ << "Injection should fail if there is a monitor, but no touchable window";
+ monitor.assertNoEvents();
}
TEST_F(InputDispatcherTest, TestMoveEvent) {
@@ -3018,91 +2978,6 @@
0 /*expectedFlags*/);
}
-TEST_F(InputDispatcherTest, GestureMonitor_SplitIfNoWindowTouched) {
- FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
- true /*isGestureMonitor*/);
-
- std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
- // Create a non touch modal window that supports split touch
- sp<FakeWindowHandle> window =
- new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
- window->setFrame(Rect(0, 0, 100, 100));
- window->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
- mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
-
- // First finger down, no window touched.
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
- {100, 200}))
- << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
- monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
- window->assertNoEvents();
-
- // Second finger down on window, the window should receive touch down.
- const MotionEvent secondFingerDownEvent =
- MotionEventBuilder(AMOTION_EVENT_ACTION_POINTER_DOWN |
- (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
- AINPUT_SOURCE_TOUCHSCREEN)
- .displayId(ADISPLAY_ID_DEFAULT)
- .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
- .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
- .x(100)
- .y(200))
- .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
- .build();
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
- InputEventInjectionSync::WAIT_FOR_RESULT))
- << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-
- window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
- monitor.consumeMotionPointerDown(1 /* pointerIndex */);
-}
-
-TEST_F(InputDispatcherTest, GestureMonitor_NoSplitAfterPilfer) {
- FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "GM_1", ADISPLAY_ID_DEFAULT,
- true /*isGestureMonitor*/);
-
- std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
- // Create a non touch modal window that supports split touch
- sp<FakeWindowHandle> window =
- new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
- window->setFrame(Rect(0, 0, 100, 100));
- window->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
- mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
-
- // First finger down, no window touched.
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
- {100, 200}))
- << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
- monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
- window->assertNoEvents();
-
- // Gesture monitor pilfer the pointers.
- mDispatcher->pilferPointers(monitor.getToken());
-
- // Second finger down on window, the window should not receive touch down.
- const MotionEvent secondFingerDownEvent =
- MotionEventBuilder(AMOTION_EVENT_ACTION_POINTER_DOWN |
- (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
- AINPUT_SOURCE_TOUCHSCREEN)
- .displayId(ADISPLAY_ID_DEFAULT)
- .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
- .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
- .x(100)
- .y(200))
- .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
- .build();
- ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
- injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
- InputEventInjectionSync::WAIT_FOR_RESULT))
- << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
-
- window->assertNoEvents();
- monitor.consumeMotionPointerDown(1 /* pointerIndex */);
-}
-
/**
* Dispatcher has touch mode enabled by default. Typically, the policy overrides that value to
* the device default right away. In the test scenario, we check both the default value,
@@ -4442,6 +4317,17 @@
injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
WINDOW_LOCATION));
}
+
+ sp<FakeWindowHandle> addSpyWindow() {
+ sp<FakeWindowHandle> spy =
+ new FakeWindowHandle(mApplication, mDispatcher, "Spy", ADISPLAY_ID_DEFAULT);
+ spy->setTrustedOverlay(true);
+ spy->setFocusable(false);
+ spy->setInputFeatures(WindowInfo::Feature::SPY);
+ spy->setDispatchingTimeout(30ms);
+ mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {spy, mWindow}}});
+ return spy;
+ }
};
// Send a tap and respond, which should not cause an ANR.
@@ -4617,12 +4503,31 @@
mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken());
}
-// If an app is not responding to a key event, gesture monitors should continue to receive
+// A spy window can receive an ANR
+TEST_F(InputDispatcherSingleWindowAnr, SpyWindowAnr) {
+ sp<FakeWindowHandle> spy = addSpyWindow();
+
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ WINDOW_LOCATION));
+ mWindow->consumeMotionDown();
+
+ std::optional<uint32_t> sequenceNum = spy->receiveEvent(); // ACTION_DOWN
+ ASSERT_TRUE(sequenceNum);
+ const std::chrono::duration timeout = spy->getDispatchingTimeout(DISPATCHING_TIMEOUT);
+ mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, spy->getToken());
+
+ spy->finishEvent(*sequenceNum);
+ spy->consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL, ADISPLAY_ID_DEFAULT,
+ 0 /*flags*/);
+ ASSERT_TRUE(mDispatcher->waitForIdle());
+ mFakePolicy->assertNotifyWindowResponsiveWasCalled(spy->getToken());
+}
+
+// If an app is not responding to a key event, spy windows should continue to receive
// new motion events
-TEST_F(InputDispatcherSingleWindowAnr, GestureMonitors_ReceiveEventsDuringAppAnrOnKey) {
- FakeMonitorReceiver monitor =
- FakeMonitorReceiver(mDispatcher, "Gesture monitor", ADISPLAY_ID_DEFAULT,
- true /*isGestureMonitor*/);
+TEST_F(InputDispatcherSingleWindowAnr, SpyWindowReceivesEventsDuringAppAnrOnKey) {
+ sp<FakeWindowHandle> spy = addSpyWindow();
ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT));
@@ -4633,44 +4538,64 @@
const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken());
- // New tap will go to the gesture monitor, but not to the window
+ // New tap will go to the spy window, but not to the window
tapOnWindow();
- monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
- monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT);
+ spy->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+ spy->consumeMotionUp(ADISPLAY_ID_DEFAULT);
mWindow->consumeKeyUp(ADISPLAY_ID_DEFAULT); // still the previous motion
mDispatcher->waitForIdle();
mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken());
mWindow->assertNoEvents();
- monitor.assertNoEvents();
+ spy->assertNoEvents();
}
-// If an app is not responding to a motion event, gesture monitors should continue to receive
+// If an app is not responding to a motion event, spy windows should continue to receive
// new motion events
-TEST_F(InputDispatcherSingleWindowAnr, GestureMonitors_ReceiveEventsDuringAppAnrOnMotion) {
- FakeMonitorReceiver monitor =
- FakeMonitorReceiver(mDispatcher, "Gesture monitor", ADISPLAY_ID_DEFAULT,
- true /*isGestureMonitor*/);
+TEST_F(InputDispatcherSingleWindowAnr, SpyWindowReceivesEventsDuringAppAnrOnMotion) {
+ sp<FakeWindowHandle> spy = addSpyWindow();
tapOnWindow();
- monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
- monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT);
+ spy->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+ spy->consumeMotionUp(ADISPLAY_ID_DEFAULT);
mWindow->consumeMotionDown();
// Stuck on the ACTION_UP
const std::chrono::duration timeout = mWindow->getDispatchingTimeout(DISPATCHING_TIMEOUT);
mFakePolicy->assertNotifyWindowUnresponsiveWasCalled(timeout, mWindow->getToken());
- // New tap will go to the gesture monitor, but not to the window
+ // New tap will go to the spy window, but not to the window
tapOnWindow();
- monitor.consumeMotionDown(ADISPLAY_ID_DEFAULT);
- monitor.consumeMotionUp(ADISPLAY_ID_DEFAULT);
+ spy->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+ spy->consumeMotionUp(ADISPLAY_ID_DEFAULT);
mWindow->consumeMotionUp(ADISPLAY_ID_DEFAULT); // still the previous motion
mDispatcher->waitForIdle();
mFakePolicy->assertNotifyWindowResponsiveWasCalled(mWindow->getToken());
mWindow->assertNoEvents();
- monitor.assertNoEvents();
+ spy->assertNoEvents();
+}
+
+TEST_F(InputDispatcherSingleWindowAnr, UnresponsiveMonitorAnr) {
+ mDispatcher->setMonitorDispatchingTimeoutForTest(30ms);
+
+ FakeMonitorReceiver monitor = FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
+
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ WINDOW_LOCATION));
+
+ mWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+ const std::optional<uint32_t> consumeSeq = monitor.receiveEvent();
+ ASSERT_TRUE(consumeSeq);
+
+ mFakePolicy->assertNotifyMonitorUnresponsiveWasCalled(30ms);
+
+ monitor.finishEvent(*consumeSeq);
+ monitor.consumeMotionCancel(ADISPLAY_ID_DEFAULT);
+
+ ASSERT_TRUE(mDispatcher->waitForIdle());
+ mFakePolicy->assertNotifyMonitorResponsiveWasCalled();
}
// If a window is unresponsive, then you get anr. if the window later catches up and starts to
@@ -6338,6 +6263,7 @@
sp<FakeWindowHandle> window =
new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
window->addFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
+ window->setFocusable(true);
return window;
}
@@ -6532,7 +6458,7 @@
spy2->consumeMotionDown();
// Pilfer pointers from the second spy window.
- mDispatcher->pilferPointers(spy2->getToken());
+ EXPECT_EQ(OK, mDispatcher->pilferPointers(spy2->getToken()));
spy2->assertNoEvents();
spy1->consumeMotionCancel();
window->consumeMotionCancel();
@@ -6548,6 +6474,80 @@
}
/**
+ * A spy window can pilfer pointers for a gesture even after the foreground window has been removed
+ * in the middle of the gesture.
+ */
+TEST_F(InputDispatcherSpyWindowTest, CanPilferAfterWindowIsRemovedMidStream) {
+ auto window = createForeground();
+ auto spy = createSpy(WindowInfo::Flag::NOT_TOUCH_MODAL);
+ mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {spy, window}}});
+
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+ << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+ window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+ spy->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+
+ window->releaseChannel();
+
+ EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken()));
+
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ injectMotionUp(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT))
+ << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+ spy->consumeMotionUp(ADISPLAY_ID_DEFAULT);
+}
+
+/**
+ * After a spy window pilfers pointers, new pointers that go down should not go to any foreground
+ * windows.
+ */
+TEST_F(InputDispatcherSpyWindowTest, NoSplitAfterPilfer) {
+ // Create a touch modal spy that spies on the entire display.
+ auto spy = createSpy(static_cast<WindowInfo::Flag>(0));
+
+ // Create a non touch modal window that supports split touch.
+ auto window = createForeground();
+ window->setFrame(Rect(0, 0, 100, 100));
+ window->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
+
+ mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {spy, window}}});
+
+ // First finger down, no window touched.
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ {100, 200}))
+ << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+ spy->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+ window->assertNoEvents();
+
+ // Spy window pilfer the pointers.
+ EXPECT_EQ(OK, mDispatcher->pilferPointers(spy->getToken()));
+
+ // Second finger down on window, the window should not receive touch down.
+ const MotionEvent secondFingerDownEvent =
+ MotionEventBuilder(AMOTION_EVENT_ACTION_POINTER_DOWN |
+ (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+ AINPUT_SOURCE_TOUCHSCREEN)
+ .displayId(ADISPLAY_ID_DEFAULT)
+ .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
+ .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
+ .x(100)
+ .y(200))
+ .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
+ .build();
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
+ InputEventInjectionSync::WAIT_FOR_RESULT))
+ << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+
+ window->assertNoEvents();
+ // Since we no longer allow splitting, the spy will not receive new pointers.
+ // TODO(b/217376964): Add a way for the pilfering window to receive the rest of the gesture.
+ spy->consumeMotionMove();
+}
+
+/**
* Even when a spy window spans over multiple foreground windows, the spy should receive all
* pointers that are down within its bounds.
*/
@@ -6619,6 +6619,76 @@
spyRight->consumeMotionDown();
}
+/**
+ * The spy window should not be able to affect whether or not touches are split. Only the foreground
+ * windows should be allowed to control split touch.
+ */
+TEST_F(InputDispatcherSpyWindowTest, SplitIfNoForegroundWindowTouched) {
+ // Create a touch modal spy that spies on the entire display.
+ // This spy window does not set the SPLIT_TOUCH flag. However, we still expect to split touches
+ // because a foreground window has not disabled splitting.
+ auto spy = createSpy(static_cast<WindowInfo::Flag>(0));
+
+ // Create a non touch modal window that supports split touch.
+ auto window = createForeground();
+ window->setFrame(Rect(0, 0, 100, 100));
+ window->setFlags(WindowInfo::Flag::NOT_TOUCH_MODAL | WindowInfo::Flag::SPLIT_TOUCH);
+
+ mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {spy, window}}});
+
+ // First finger down, no window touched.
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ injectMotionDown(mDispatcher, AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ {100, 200}))
+ << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+ spy->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+ window->assertNoEvents();
+
+ // Second finger down on window, the window should receive touch down.
+ const MotionEvent secondFingerDownEvent =
+ MotionEventBuilder(AMOTION_EVENT_ACTION_POINTER_DOWN |
+ (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+ AINPUT_SOURCE_TOUCHSCREEN)
+ .displayId(ADISPLAY_ID_DEFAULT)
+ .eventTime(systemTime(SYSTEM_TIME_MONOTONIC))
+ .pointer(PointerBuilder(/* id */ 0, AMOTION_EVENT_TOOL_TYPE_FINGER)
+ .x(100)
+ .y(200))
+ .pointer(PointerBuilder(/* id */ 1, AMOTION_EVENT_TOOL_TYPE_FINGER).x(50).y(50))
+ .build();
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED,
+ injectMotionEvent(mDispatcher, secondFingerDownEvent, INJECT_EVENT_TIMEOUT,
+ InputEventInjectionSync::WAIT_FOR_RESULT))
+ << "Inject motion event should return InputEventInjectionResult::SUCCEEDED";
+
+ window->consumeMotionDown(ADISPLAY_ID_DEFAULT);
+ spy->consumeMotionPointerDown(1 /* pointerIndex */);
+}
+
+/**
+ * A spy window will usually be implemented as an un-focusable window. Verify that these windows
+ * do not receive key events.
+ */
+TEST_F(InputDispatcherSpyWindowTest, UnfocusableSpyDoesNotReceiveKeyEvents) {
+ auto spy = createSpy(static_cast<WindowInfo::Flag>(0));
+ spy->setFocusable(false);
+
+ auto window = createForeground();
+ mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {spy, window}}});
+ setFocusedWindow(window);
+ window->consumeFocusEvent(true);
+
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyDown(mDispatcher))
+ << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
+ window->consumeKeyDown(ADISPLAY_ID_NONE);
+
+ ASSERT_EQ(InputEventInjectionResult::SUCCEEDED, injectKeyUp(mDispatcher))
+ << "Inject key event should return InputEventInjectionResult::SUCCEEDED";
+ window->consumeKeyUp(ADISPLAY_ID_NONE);
+
+ spy->assertNoEvents();
+}
+
class InputDispatcherStylusInterceptorTest : public InputDispatcherTest {
public:
std::pair<sp<FakeWindowHandle>, sp<FakeWindowHandle>> setupStylusOverlayScenario() {