Merge "Kawase blur feedback"
diff --git a/libs/renderengine/gl/filters/KawaseBlurFilter.cpp b/libs/renderengine/gl/filters/KawaseBlurFilter.cpp
index fc26bcc..7524c6d 100644
--- a/libs/renderengine/gl/filters/KawaseBlurFilter.cpp
+++ b/libs/renderengine/gl/filters/KawaseBlurFilter.cpp
@@ -106,21 +106,19 @@
         precision mediump float;
 
         uniform sampler2D uTexture;
-        highp uniform vec2 uOffset;
+        uniform vec2 uOffset;
 
         highp in vec2 vUV;
         out vec4 fragColor;
 
-        vec4 kawaseBlur() {
-            return (texture(uTexture, vec2(-1.0, 1.0) * uOffset + vUV, 0.0)
-                    + texture(uTexture, uOffset + vUV, 0.0)
-                    + texture(uTexture, vec2(1.0, -1.0) * uOffset + vUV, 0.0)
-                    + texture(uTexture, vec2(-1.0) * uOffset + vUV, 0.0))
-                * 0.25;
-        }
-
         void main() {
-            fragColor = kawaseBlur();
+            fragColor  = texture(uTexture, vUV, 0.0);
+            fragColor += texture(uTexture, vUV + vec2( uOffset.x,  uOffset.y), 0.0);
+            fragColor += texture(uTexture, vUV + vec2( uOffset.x, -uOffset.y), 0.0);
+            fragColor += texture(uTexture, vUV + vec2(-uOffset.x,  uOffset.y), 0.0);
+            fragColor += texture(uTexture, vUV + vec2(-uOffset.x, -uOffset.y), 0.0);
+
+            fragColor = vec4(fragColor.rgb * 0.2, 1.0);
         }
     )SHADER";
 }
diff --git a/libs/renderengine/gl/filters/KawaseBlurFilter.h b/libs/renderengine/gl/filters/KawaseBlurFilter.h
index ec81f81..20009cf 100644
--- a/libs/renderengine/gl/filters/KawaseBlurFilter.h
+++ b/libs/renderengine/gl/filters/KawaseBlurFilter.h
@@ -30,7 +30,7 @@
 
 class KawaseBlurFilter : public BlurFilter {
 public:
-    static constexpr uint32_t kMaxPasses = 8;
+    static constexpr uint32_t kMaxPasses = 6;
 
     explicit KawaseBlurFilter(GLESRenderEngine& engine);
     status_t prepare() override;